… | |
… | |
160 | |
160 | |
161 | And here is rxvt-unicode: |
161 | And here is rxvt-unicode: |
162 | |
162 | |
163 | libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x00002aaaaabc3000) |
163 | libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x00002aaaaabc3000) |
164 | libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00002aaaaada2000) |
164 | libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00002aaaaada2000) |
165 | libc.so.6 => /lib/libc.so.6 (0x00002aaaaaeb0000) |
165 | libc.so.6 => /lib/libc.so.6 (0x00002aaaaaeb0000) |
166 | libdl.so.2 => /lib/libdl.so.2 (0x00002aaaab0ee000) |
166 | libdl.so.2 => /lib/libdl.so.2 (0x00002aaaab0ee000) |
167 | /lib64/ld-linux-x86-64.so.2 (0x00002aaaaaaab000) |
167 | /lib64/ld-linux-x86-64.so.2 (0x00002aaaaaaab000) |
168 | |
168 | |
169 | No large bloated libraries (of course, none were linked in statically), |
169 | No large bloated libraries (of course, none were linked in statically), |
170 | except maybe libX11 :) |
170 | except maybe libX11 :) |
171 | |
171 | |
172 | Rendering, Font & Look and Feel Issues |
172 | Rendering, Font & Look and Feel Issues |
… | |
… | |
177 | failed. |
177 | failed. |
178 | |
178 | |
179 | Here are four ways to get transparency. Do read the manpage and option |
179 | Here are four ways to get transparency. Do read the manpage and option |
180 | descriptions for the programs mentioned and rxvt-unicode. Really, do it! |
180 | descriptions for the programs mentioned and rxvt-unicode. Really, do it! |
181 | |
181 | |
182 | 1. Use inheritPixmap: |
182 | 1. Use transparent mode: |
183 | |
183 | |
184 | Esetroot wallpaper.jpg |
184 | Esetroot wallpaper.jpg |
185 | urxvt -ip -tint red -sh 40 |
185 | urxvt -tr -tint red -sh 40 |
186 | |
186 | |
187 | That works. If you think it doesn't, you lack transparency and tinting |
187 | That works. If you think it doesn't, you lack transparency and tinting |
188 | support, or you are unable to read. |
188 | support, or you are unable to read. |
189 | |
189 | |
190 | 2. Use a simple pixmap and emulate pseudo-transparency. This enables you |
190 | 2. Use a simple pixmap and emulate pseudo-transparency. This enables you |
191 | to use effects other than tinting and shading: Just shade/tint/whatever |
191 | to use effects other than tinting and shading: Just shade/tint/whatever |
192 | your picture with gimp or any other tool: |
192 | your picture with gimp or any other tool: |
193 | |
193 | |
194 | convert wallpaper.jpg -blur 20x20 -modulate 30 background.jpg |
194 | convert wallpaper.jpg -blur 20x20 -modulate 30 background.jpg |
195 | urxvt -pixmap background.jpg -pe automove-background |
195 | urxvt -pixmap "background.jpg;:root" |
196 | |
196 | |
197 | That works. If you think it doesn't, you lack AfterImage and Perl |
197 | That works. If you think it doesn't, you lack AfterImage support, or you |
198 | support, or you are unable to read. |
198 | are unable to read. |
199 | |
199 | |
200 | 3. Use an ARGB visual: |
200 | 3. Use an ARGB visual: |
201 | |
201 | |
202 | urxvt -depth 32 -fg grey90 -bg rgba:0000/0000/4444/cccc |
202 | urxvt -depth 32 -fg grey90 -bg rgba:0000/0000/4444/cccc |
203 | |
203 | |
… | |
… | |
297 | What's with this bold/blink stuff? |
297 | What's with this bold/blink stuff? |
298 | If no bold colour is set via "colorBD:", bold will invert text using the |
298 | If no bold colour is set via "colorBD:", bold will invert text using the |
299 | standard foreground colour. |
299 | standard foreground colour. |
300 | |
300 | |
301 | For the standard background colour, blinking will actually make the text |
301 | For the standard background colour, blinking will actually make the text |
302 | blink when compiled with "--enable-blinking". with standard colours. |
302 | blink when compiled with "--enable-text-blink". Without |
303 | Without "--enable-blinking", the blink attribute will be ignored. |
303 | "--enable-text-blink", the blink attribute will be ignored. |
304 | |
304 | |
305 | On ANSI colours, bold/blink attributes are used to set high-intensity |
305 | On ANSI colours, bold/blink attributes are used to set high-intensity |
306 | foreground/background colors. |
306 | foreground/background colors. |
307 | |
307 | |
308 | color0-7 are the low-intensity colors. |
308 | color0-7 are the low-intensity colors. |