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8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
10 | |
10 | |
11 | TODO: crash on switching bg music off? |
11 | TODO: crash on switching bg music off? |
12 | TODO: pango modules packages twice? |
12 | TODO: pango modules packages twice? |
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13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
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14 | TODO: default gameserver address |
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15 | TODO: takr avdantage of Net::DNS::Resolver usage to avoid console window! |
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16 | - work around the Apple/NVIDIA font problem (is a bug in glTexSubImage2D that |
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17 | apple has no intention to fix, so we do the slow read/update/write way). |
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18 | - stat change messages did not differentiate between attuned, repelled etc. |
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19 | - work around a bug in the nvidia driver which mishandles alpha textures |
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20 | with env mode REPLACE, causing all magic maps to be white only. |
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21 | - do not use mipmapping for tiles - the trade-off was not worth it. |
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22 | |
13 | (2.05) Tue Sep 29 11:21:00 CEST 2009 |
23 | (2.05) Tue Sep 29 11:21:00 CEST 2009 |
14 | - intermediate os x binary release only. |
24 | - intermediate os x binary release only. |
15 | - linking against the opengl library works everywhere, except on Mac OS X 10.6, |
25 | - linking against the opengl library works everywhere, except on Mac OS X 10.6, |
16 | which some people even spent money on (this seems to break a great number |
26 | which some people even spent money on (this seems to break a great number |
17 | of opengl apps actually). |
27 | of opengl apps actually). |