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7 | |
7 | |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
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10 | |
11 | TODO: crash on switching bg music off? |
11 | TODO: crash on switching bg music off? |
12 | TODO: pango modules packages twice? |
12 | TODO: pango modules packaged twice? |
13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
14 | TODO: default gameserver address |
14 | TODO: default gameserver address |
15 | TODO: takr avdantage of Net::DNS::Resolver usage to avoid console window! |
15 | 2.06 Fri Dec 4 15:35:33 CET 2009 |
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16 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
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17 | apple has no intention to fix, so we do the slow read/update/write way). |
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18 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
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19 | providing initialisation data for textures. Do they ever test their drivers |
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20 | with, say, some newbie opengl code? |
16 | - stat change messages did not differentiate between attuned, repelled etc. |
21 | - stat change messages did not differentiate between attuned, repelled etc. |
17 | - work around a bug in the nvidia driver which mishandles alpha textures |
22 | - work around a bug in the nvidia driver which mishandles alpha textures |
18 | with env mode REPLACE, causing all magic maps to be white only. |
23 | with env mode REPLACE, causing all magic maps to be white only. |
19 | - do not use mipmapping for tiles - the trade-off was not worth it. |
24 | - do not use mipmapping for tiles - the trade-off was not worth it. |
20 | |
25 | |