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7 | |
7 | |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
10 | |
10 | |
11 | TODO: crash on switching bg music off? |
11 | TODO: crash on switching bg music off? |
12 | TODO: pango modules packaged twice? |
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13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
12 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
14 | TODO: default gameserver address |
13 | |
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14 | TODO: ex will be sent multiple times (animation effect) |
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15 | TODO: attuned/repelled spells in different colours? |
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16 | TODO: grace/sp spells in different colour? |
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17 | - replace level by minimum level, and damage by effective casting level |
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18 | (for servers > 2.93). |
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19 | - added some commandline arguments: <host> <user> <password>, |
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20 | for the developers mostly. |
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21 | - try a different method of avoiding music-related crashes. |
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22 | - cfplus editor support protocol fixes. |
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23 | |
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24 | 2.10 Fri Jan 15 16:14:02 CET 2010 |
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25 | - fix blending factors to avoid white-out when fow_intensity > 0. |
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26 | |
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27 | 2.09 Tue Dec 22 01:40:24 CET 2009 |
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28 | - implement smooth fow/lighting transitions by blending. |
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29 | - make fow texture configurable and add stipple/transparent versions. |
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30 | - empty "Host" field will now default to gameserver.deliantra.net. |
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31 | - do not crash when the user enters an invalid value into "Host". |
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32 | - fix positional rounding on (pre-c99) windows. |
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33 | - use a pack/unpack alignment of 1 by default everywhere, drop alignment |
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34 | code in fow_texture. |
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35 | |
15 | 2.06 Fri Dec 4 15:35:33 CET 2009 |
36 | 2.06 Fri Dec 4 15:35:33 CET 2009 |
16 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
37 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
17 | apple has no intention to fix, so we do the slow read/update/write way). |
38 | apple has no intention to fix, so we do the slow read/update/write way). |
18 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
39 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
19 | providing initialisation data for textures. Do they ever test their drivers |
40 | providing initialisation data for textures. Do they ever test their drivers |