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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.187 by root, Mon Jul 27 23:08:41 2009 UTC vs.
Revision 1.210 by root, Sat Mar 20 01:25:56 2010 UTC

4TODO: warn about sofwtare renderers 4TODO: warn about sofwtare renderers
5TODO: [num] indicator malfunctioning 5TODO: [num] indicator malfunctioning
6TODO: cfplus_ext => 2 is sometimes not beign negotiated! (hack in place, need better protocol) 6TODO: cfplus_ext => 2 is sometimes not beign negotiated! (hack in place, need better protocol)
7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
9 10
11TODO: crash on switching bg music off?
12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
13
14TODO: ex will be sent multiple times (animation effect)
15 - cfplus editor support protocol fixes.
16 - try a different method of avoiding music-related crashes.
17 - added 3 commandline arguments: <host> <user> <password>, for the developers mostly.
18
192.10 Fri Jan 15 16:14:02 CET 2010
20 - fix blending factors to avoid white-out when fow_intensity > 0.
21
222.09 Tue Dec 22 01:40:24 CET 2009
23 - implement smooth fow/lighting transitions by blending.
24 - make fow texture configurable and add stipple/transparent versions.
25 - empty "Host" field will now default to gameserver.deliantra.net.
26 - do not crash when the user enters an invalid value into "Host".
27 - fix positional rounding on (pre-c99) windows.
28 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
29 code in fow_texture.
30
312.06 Fri Dec 4 15:35:33 CET 2009
32 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
33 apple has no intention to fix, so we do the slow read/update/write way).
34 - work around various ATI/Mesa driver bugs in glTexImage2D by always
35 providing initialisation data for textures. Do they ever test their drivers
36 with, say, some newbie opengl code?
37 - stat change messages did not differentiate between attuned, repelled etc.
38 - work around a bug in the nvidia driver which mishandles alpha textures
39 with env mode REPLACE, causing all magic maps to be white only.
40 - do not use mipmapping for tiles - the trade-off was not worth it.
41 - fix packaging the pango modules twice in the linux and windows binaries.
42
43(2.05) Tue Sep 29 11:21:00 CEST 2009
44 - intermediate os x binary release only.
45 - linking against the opengl library works everywhere, except on Mac OS X 10.6,
46 which some people even spent money on (this seems to break a great number
47 of opengl apps actually).
48 - (os x binary) update libsdl to 1.2.14.
49
502.05 Tue Sep 15 20:31:15 CEST 2009
51 - changed completer algorithm, thanks go to marcmagus!
10 - try to work around crashes in SDL_Mixer when reinitialising it. 52 - try to work around crashes in SDL_Mixer when reinitialising it.
11 53
122.04 Sun Apr 26 21:03:40 CEST 2009 542.04 Sun Apr 26 21:03:40 CEST 2009
13 - work around incompatible ABI change between 1.22 and 1.24 by using a runtime check, 55 - work around incompatible ABI change between 1.22 and 1.24 by using a runtime check,
14 this really is a bug that needs fixing inside pango. 56 this really is a bug that needs fixing inside pango.

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