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4 | TODO: warn about sofwtare renderers |
4 | TODO: warn about sofwtare renderers |
5 | TODO: [num] indicator malfunctioning |
5 | TODO: [num] indicator malfunctioning |
6 | TODO: cfplus_ext => 2 is sometimes not beign negotiated! (hack in place, need better protocol) |
6 | TODO: cfplus_ext => 2 is sometimes not beign negotiated! (hack in place, need better protocol) |
7 | |
7 | |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
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9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
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10 | |
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11 | TODO: crash on switching bg music off? |
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12 | TODO: pango modules packaged twice? |
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13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
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14 | TODO: default gameserver address |
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15 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
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16 | apple has no intention to fix, so we do the slow read/update/write way). |
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17 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
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18 | providing initialisation data for textures. Do they ever test their drivers |
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19 | with, say, some newbie opengl code? |
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20 | - stat change messages did not differentiate between attuned, repelled etc. |
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21 | - work around a bug in the nvidia driver which mishandles alpha textures |
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22 | with env mode REPLACE, causing all magic maps to be white only. |
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23 | - do not use mipmapping for tiles - the trade-off was not worth it. |
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24 | |
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25 | (2.05) Tue Sep 29 11:21:00 CEST 2009 |
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26 | - intermediate os x binary release only. |
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27 | - linking against the opengl library works everywhere, except on Mac OS X 10.6, |
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28 | which some people even spent money on (this seems to break a great number |
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29 | of opengl apps actually). |
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30 | - (os x binary) update libsdl to 1.2.14. |
9 | |
31 | |
10 | 2.05 Tue Sep 15 20:31:15 CEST 2009 |
32 | 2.05 Tue Sep 15 20:31:15 CEST 2009 |
11 | - changed completer algorithm, thanks go to marcmagus! |
33 | - changed completer algorithm, thanks go to marcmagus! |
12 | - try to work around crashes in SDL_Mixer when reinitialising it. |
34 | - try to work around crashes in SDL_Mixer when reinitialising it. |
13 | |
35 | |