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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.198 by root, Thu Nov 26 07:19:11 2009 UTC vs.
Revision 1.199 by root, Sun Nov 29 14:45:11 2009 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packages twice? 12TODO: pango modules packaged twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 14TODO: default gameserver address
15TODO: takr avdantage of Net::DNS::Resolver usage to avoid console window!
16 - work around the Apple/NVIDIA font problem (is a bug in glTexSubImage2D that 15 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
17 apple has no intention to fix, so we do the slow read/update/write way). 16 apple has no intention to fix, so we do the slow read/update/write way).
17 - work around various ATI/Mesa driver bugs in glTexImage2D by always
18 providing initialisation data for textures. Do they ever test their drivers
19 with, say, some newbie opengl code?
18 - stat change messages did not differentiate between attuned, repelled etc. 20 - stat change messages did not differentiate between attuned, repelled etc.
19 - work around a bug in the nvidia driver which mishandles alpha textures 21 - work around a bug in the nvidia driver which mishandles alpha textures
20 with env mode REPLACE, causing all magic maps to be white only. 22 with env mode REPLACE, causing all magic maps to be white only.
21 - do not use mipmapping for tiles - the trade-off was not worth it. 23 - do not use mipmapping for tiles - the trade-off was not worth it.
22 24

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