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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.198 by root, Thu Nov 26 07:19:11 2009 UTC vs.
Revision 1.213 by root, Sat Apr 3 02:58:24 2010 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packages twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 13
15TODO: takr avdantage of Net::DNS::Resolver usage to avoid console window! 14TODO: ex will be sent multiple times (animation effect)
15TODO: attuned/repelled spells in different colours?
16TODO: grace/sp spells in different colour?
17 - replace level by minimum level, and damage by effective casting level
18 (for servers > 2.93).
19 - added some commandline arguments: <host> <user> <password>,
20 for the developers mostly.
21 - try a different method of avoiding music-related crashes.
22 - cfplus editor support protocol fixes.
23 - apply some common::sense 3.1 :)
24
252.10 Fri Jan 15 16:14:02 CET 2010
26 - fix blending factors to avoid white-out when fow_intensity > 0.
27
282.09 Tue Dec 22 01:40:24 CET 2009
29 - implement smooth fow/lighting transitions by blending.
30 - make fow texture configurable and add stipple/transparent versions.
31 - empty "Host" field will now default to gameserver.deliantra.net.
32 - do not crash when the user enters an invalid value into "Host".
33 - fix positional rounding on (pre-c99) windows.
34 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
35 code in fow_texture.
36
372.06 Fri Dec 4 15:35:33 CET 2009
16 - work around the Apple/NVIDIA font problem (is a bug in glTexSubImage2D that 38 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
17 apple has no intention to fix, so we do the slow read/update/write way). 39 apple has no intention to fix, so we do the slow read/update/write way).
40 - work around various ATI/Mesa driver bugs in glTexImage2D by always
41 providing initialisation data for textures. Do they ever test their drivers
42 with, say, some newbie opengl code?
18 - stat change messages did not differentiate between attuned, repelled etc. 43 - stat change messages did not differentiate between attuned, repelled etc.
19 - work around a bug in the nvidia driver which mishandles alpha textures 44 - work around a bug in the nvidia driver which mishandles alpha textures
20 with env mode REPLACE, causing all magic maps to be white only. 45 with env mode REPLACE, causing all magic maps to be white only.
21 - do not use mipmapping for tiles - the trade-off was not worth it. 46 - do not use mipmapping for tiles - the trade-off was not worth it.
47 - fix packaging the pango modules twice in the linux and windows binaries.
22 48
23(2.05) Tue Sep 29 11:21:00 CEST 2009 49(2.05) Tue Sep 29 11:21:00 CEST 2009
24 - intermediate os x binary release only. 50 - intermediate os x binary release only.
25 - linking against the opengl library works everywhere, except on Mac OS X 10.6, 51 - linking against the opengl library works everywhere, except on Mac OS X 10.6,
26 which some people even spent money on (this seems to break a great number 52 which some people even spent money on (this seems to break a great number

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