--- deliantra/Deliantra-Client/Changes 2009/09/28 20:44:01 1.190 +++ deliantra/Deliantra-Client/Changes 2009/11/29 14:45:11 1.199 @@ -8,9 +8,26 @@ TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. +TODO: crash on switching bg music off? +TODO: pango modules packaged twice? +TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? +TODO: default gameserver address + - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that + apple has no intention to fix, so we do the slow read/update/write way). + - work around various ATI/Mesa driver bugs in glTexImage2D by always + providing initialisation data for textures. Do they ever test their drivers + with, say, some newbie opengl code? + - stat change messages did not differentiate between attuned, repelled etc. + - work around a bug in the nvidia driver which mishandles alpha textures + with env mode REPLACE, causing all magic maps to be white only. + - do not use mipmapping for tiles - the trade-off was not worth it. + +(2.05) Tue Sep 29 11:21:00 CEST 2009 + - intermediate os x binary release only. - linking against the opengl library works everywhere, except on Mac OS X 10.6, which some people even spent money on (this seems to break a great number of opengl apps actually). + - (os x binary) update libsdl to 1.2.14. 2.05 Tue Sep 15 20:31:15 CEST 2009 - changed completer algorithm, thanks go to marcmagus!