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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.199 by root, Sun Nov 29 14:45:11 2009 UTC vs.
Revision 1.210 by root, Sat Mar 20 01:25:56 2010 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packaged twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 13
14TODO: ex will be sent multiple times (animation effect)
15 - cfplus editor support protocol fixes.
16 - try a different method of avoiding music-related crashes.
17 - added 3 commandline arguments: <host> <user> <password>, for the developers mostly.
18
192.10 Fri Jan 15 16:14:02 CET 2010
20 - fix blending factors to avoid white-out when fow_intensity > 0.
21
222.09 Tue Dec 22 01:40:24 CET 2009
23 - implement smooth fow/lighting transitions by blending.
24 - make fow texture configurable and add stipple/transparent versions.
25 - empty "Host" field will now default to gameserver.deliantra.net.
26 - do not crash when the user enters an invalid value into "Host".
27 - fix positional rounding on (pre-c99) windows.
28 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
29 code in fow_texture.
30
312.06 Fri Dec 4 15:35:33 CET 2009
15 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 32 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
16 apple has no intention to fix, so we do the slow read/update/write way). 33 apple has no intention to fix, so we do the slow read/update/write way).
17 - work around various ATI/Mesa driver bugs in glTexImage2D by always 34 - work around various ATI/Mesa driver bugs in glTexImage2D by always
18 providing initialisation data for textures. Do they ever test their drivers 35 providing initialisation data for textures. Do they ever test their drivers
19 with, say, some newbie opengl code? 36 with, say, some newbie opengl code?
20 - stat change messages did not differentiate between attuned, repelled etc. 37 - stat change messages did not differentiate between attuned, repelled etc.
21 - work around a bug in the nvidia driver which mishandles alpha textures 38 - work around a bug in the nvidia driver which mishandles alpha textures
22 with env mode REPLACE, causing all magic maps to be white only. 39 with env mode REPLACE, causing all magic maps to be white only.
23 - do not use mipmapping for tiles - the trade-off was not worth it. 40 - do not use mipmapping for tiles - the trade-off was not worth it.
41 - fix packaging the pango modules twice in the linux and windows binaries.
24 42
25(2.05) Tue Sep 29 11:21:00 CEST 2009 43(2.05) Tue Sep 29 11:21:00 CEST 2009
26 - intermediate os x binary release only. 44 - intermediate os x binary release only.
27 - linking against the opengl library works everywhere, except on Mac OS X 10.6, 45 - linking against the opengl library works everywhere, except on Mac OS X 10.6,
28 which some people even spent money on (this seems to break a great number 46 which some people even spent money on (this seems to break a great number

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