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7 | |
7 | |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
8 | TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
9 | TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. |
10 | |
10 | |
11 | TODO: crash on switching bg music off? |
11 | TODO: crash on switching bg music off? |
12 | TODO: pango modules packaged twice? |
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13 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
12 | TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? |
14 | TODO: default gameserver address |
13 | |
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14 | 2.10 Fri Jan 15 16:14:02 CET 2010 |
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15 | - fix blending factors to avoid white-out when fow_intensity > 0. |
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16 | |
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17 | 2.09 Tue Dec 22 01:40:24 CET 2009 |
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18 | - implement smooth fow/lighting transitions by blending. |
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19 | - make fow texture configurable and add stipple/transparent versions. |
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20 | - empty "Host" field will now default to gameserver.deliantra.net. |
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21 | - do not crash when the user enters an invalid value into "Host". |
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22 | - fix positional rounding on (pre-c99) windows. |
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23 | - use a pack/unpack alignment of 1 by default everywhere, drop alignment |
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24 | code in fow_texture. |
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25 | |
15 | 2.06 Fri Dec 4 15:35:33 CET 2009 |
26 | 2.06 Fri Dec 4 15:35:33 CET 2009 |
16 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
27 | - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that |
17 | apple has no intention to fix, so we do the slow read/update/write way). |
28 | apple has no intention to fix, so we do the slow read/update/write way). |
18 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
29 | - work around various ATI/Mesa driver bugs in glTexImage2D by always |
19 | providing initialisation data for textures. Do they ever test their drivers |
30 | providing initialisation data for textures. Do they ever test their drivers |
20 | with, say, some newbie opengl code? |
31 | with, say, some newbie opengl code? |
21 | - stat change messages did not differentiate between attuned, repelled etc. |
32 | - stat change messages did not differentiate between attuned, repelled etc. |
22 | - work around a bug in the nvidia driver which mishandles alpha textures |
33 | - work around a bug in the nvidia driver which mishandles alpha textures |
23 | with env mode REPLACE, causing all magic maps to be white only. |
34 | with env mode REPLACE, causing all magic maps to be white only. |
24 | - do not use mipmapping for tiles - the trade-off was not worth it. |
35 | - do not use mipmapping for tiles - the trade-off was not worth it. |
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36 | - fix packaging the pango modules twice in the linux and windows binaries. |
25 | |
37 | |
26 | (2.05) Tue Sep 29 11:21:00 CEST 2009 |
38 | (2.05) Tue Sep 29 11:21:00 CEST 2009 |
27 | - intermediate os x binary release only. |
39 | - intermediate os x binary release only. |
28 | - linking against the opengl library works everywhere, except on Mac OS X 10.6, |
40 | - linking against the opengl library works everywhere, except on Mac OS X 10.6, |
29 | which some people even spent money on (this seems to break a great number |
41 | which some people even spent money on (this seems to break a great number |