ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Changes
(Generate patch)

Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.201 by root, Thu Dec 17 02:49:38 2009 UTC vs.
Revision 1.207 by root, Fri Jan 15 15:19:47 2010 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packaged twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 13
142.10 Fri Jan 15 16:14:02 CET 2010
15 - fix blending factors to avoid white-out when fow_intensity > 0.
16
172.09 Tue Dec 22 01:40:24 CET 2009
18 - implement smooth fow/lighting transitions by blending.
19 - make fow texture configurable and add stipple/transparent versions.
20 - empty "Host" field will now default to gameserver.deliantra.net.
21 - do not crash when the user enters an invalid value into "Host".
22 - fix positional rounding on (pre-c99) windows.
23 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
24 code in fow_texture.
25
152.06 Fri Dec 4 15:35:33 CET 2009 262.06 Fri Dec 4 15:35:33 CET 2009
16 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 27 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
17 apple has no intention to fix, so we do the slow read/update/write way). 28 apple has no intention to fix, so we do the slow read/update/write way).
18 - work around various ATI/Mesa driver bugs in glTexImage2D by always 29 - work around various ATI/Mesa driver bugs in glTexImage2D by always
19 providing initialisation data for textures. Do they ever test their drivers 30 providing initialisation data for textures. Do they ever test their drivers

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines