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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.201 by root, Thu Dec 17 02:49:38 2009 UTC vs.
Revision 1.213 by root, Sat Apr 3 02:58:24 2010 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packaged twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 13
14TODO: ex will be sent multiple times (animation effect)
15TODO: attuned/repelled spells in different colours?
16TODO: grace/sp spells in different colour?
17 - replace level by minimum level, and damage by effective casting level
18 (for servers > 2.93).
19 - added some commandline arguments: <host> <user> <password>,
20 for the developers mostly.
21 - try a different method of avoiding music-related crashes.
22 - cfplus editor support protocol fixes.
23 - apply some common::sense 3.1 :)
24
252.10 Fri Jan 15 16:14:02 CET 2010
26 - fix blending factors to avoid white-out when fow_intensity > 0.
27
282.09 Tue Dec 22 01:40:24 CET 2009
29 - implement smooth fow/lighting transitions by blending.
30 - make fow texture configurable and add stipple/transparent versions.
31 - empty "Host" field will now default to gameserver.deliantra.net.
32 - do not crash when the user enters an invalid value into "Host".
33 - fix positional rounding on (pre-c99) windows.
34 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
35 code in fow_texture.
36
152.06 Fri Dec 4 15:35:33 CET 2009 372.06 Fri Dec 4 15:35:33 CET 2009
16 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 38 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
17 apple has no intention to fix, so we do the slow read/update/write way). 39 apple has no intention to fix, so we do the slow read/update/write way).
18 - work around various ATI/Mesa driver bugs in glTexImage2D by always 40 - work around various ATI/Mesa driver bugs in glTexImage2D by always
19 providing initialisation data for textures. Do they ever test their drivers 41 providing initialisation data for textures. Do they ever test their drivers

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