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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.194 by root, Fri Oct 30 03:18:21 2009 UTC vs.
Revision 1.202 by root, Mon Dec 21 03:30:22 2009 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packages twice? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
13
14 - implement smooth fow/lighting transitions by blending.
15 - empty "Host" field will now default to gameserver.deliantra.net.
16 - do not crash when the user enters an invalid value into "Host".
17 - fix positional rounding on (pre-c99) windows.
18
192.06 Fri Dec 4 15:35:33 CET 2009
20 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
21 apple has no intention to fix, so we do the slow read/update/write way).
22 - work around various ATI/Mesa driver bugs in glTexImage2D by always
23 providing initialisation data for textures. Do they ever test their drivers
24 with, say, some newbie opengl code?
25 - stat change messages did not differentiate between attuned, repelled etc.
26 - work around a bug in the nvidia driver which mishandles alpha textures
27 with env mode REPLACE, causing all magic maps to be white only.
28 - do not use mipmapping for tiles - the trade-off was not worth it.
29 - fix packaging the pango modules twice in the linux and windows binaries.
30
13(2.05) Tue Sep 29 11:21:00 CEST 2009 31(2.05) Tue Sep 29 11:21:00 CEST 2009
14 - intermediate os x binary release only. 32 - intermediate os x binary release only.
15 - linking against the opengl library works everywhere, except on Mac OS X 10.6, 33 - linking against the opengl library works everywhere, except on Mac OS X 10.6,
16 which some people even spent money on (this seems to break a great number 34 which some people even spent money on (this seems to break a great number
17 of opengl apps actually). 35 of opengl apps actually).

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