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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.202 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.210 by root, Sat Mar 20 01:25:56 2010 UTC

9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
13 13
14TODO: ex will be sent multiple times (animation effect)
15 - cfplus editor support protocol fixes.
16 - try a different method of avoiding music-related crashes.
17 - added 3 commandline arguments: <host> <user> <password>, for the developers mostly.
18
192.10 Fri Jan 15 16:14:02 CET 2010
20 - fix blending factors to avoid white-out when fow_intensity > 0.
21
222.09 Tue Dec 22 01:40:24 CET 2009
14 - implement smooth fow/lighting transitions by blending. 23 - implement smooth fow/lighting transitions by blending.
24 - make fow texture configurable and add stipple/transparent versions.
15 - empty "Host" field will now default to gameserver.deliantra.net. 25 - empty "Host" field will now default to gameserver.deliantra.net.
16 - do not crash when the user enters an invalid value into "Host". 26 - do not crash when the user enters an invalid value into "Host".
17 - fix positional rounding on (pre-c99) windows. 27 - fix positional rounding on (pre-c99) windows.
28 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
29 code in fow_texture.
18 30
192.06 Fri Dec 4 15:35:33 CET 2009 312.06 Fri Dec 4 15:35:33 CET 2009
20 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 32 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
21 apple has no intention to fix, so we do the slow read/update/write way). 33 apple has no intention to fix, so we do the slow read/update/write way).
22 - work around various ATI/Mesa driver bugs in glTexImage2D by always 34 - work around various ATI/Mesa driver bugs in glTexImage2D by always

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