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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.202 by root, Mon Dec 21 03:30:22 2009 UTC vs.
Revision 1.233 by root, Thu Jan 5 14:06:25 2012 UTC

9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
13 13
14TODO: ex will be sent multiple times (animation effect)
15TODO: attuned/repelled spells in different colours?
16TODO: grace/sp spells in different colour?
17
18#gendist#marker for incremental updates
19(A00000000) Wed Jan 4 04:48:21 CET 2012
20 - implement online update when run from Urlader.
21 - fix a bug where the fog of war texture wasn't initialised in areas
22 that haven't been seen yet, causing blinking/glittering effects.
23 - Pod::POM now understands =encoding.
24 - minor speed enhancements.
25 - package libjpeg in the linux client.
26 - convert more watchers from EV to AE.
27 - call Mix_Init instead of loading/unloading on demand.
28 - moved bulk of main program into DC::Main.
29 - do not FATAL in $SIG{__DIE__} when inside an eval context, regardless
30 of $^S.
31 - add "current downloads" to media page, mainly for debugging.
32 - (binary builds) completely switched away from PAR to Urlader.
33 - (os x binary) work around OS X passing some serial number as commandline
34 argument, breaking all programs supporting commandline arguments.
35 (HOW STUPID CAN THEY BE? WILL IT EVER BOTTOM OUT?).
36 - (os x binary) work around os x dll hell different, maybe that
37 fixes some of the reported lion issues.
38 - (windows binary) update sdl, sdl_mixer, sdl_image, also bundle mikmod.
39
402.11 Sat Apr 24 10:08:34 CEST 2010
41 - support overriding the audio driver at runtime, for folks who know
42 what they are doing.
43 - upgrade to libSDL 1.2.14/SDL_mixer 1.2.11 for the GNU/Linux and
44 windows binaries, and also compile in multiple drivers (pulseaudio
45 disabled currently because it's too sucky and crashes on probe).
46 - replace level by minimum level, and damage by effective casting level
47 (for servers > 2.93).
48 - added some commandline arguments: <host> <user> <password>,
49 for the developers mostly.
50 - try a different method of avoiding music-related crashes.
51 - cfplus editor support protocol fixes.
52 - apply some common::sense 3.1 :)
53 - implement bandwidth-usage debug option.
54 - renamed env variable CFPLUS_DEBUG to DELIANTRA_DEBUG.
55 - display audio driver name that is in use.
56 - try to show splashscreen earlier.
57
582.10 Fri Jan 15 16:14:02 CET 2010
59 - fix blending factors to avoid white-out when fow_intensity > 0.
60
612.09 Tue Dec 22 01:40:24 CET 2009
14 - implement smooth fow/lighting transitions by blending. 62 - implement smooth fow/lighting transitions by blending.
63 - make fow texture configurable and add stipple/transparent versions.
15 - empty "Host" field will now default to gameserver.deliantra.net. 64 - empty "Host" field will now default to gameserver.deliantra.net.
16 - do not crash when the user enters an invalid value into "Host". 65 - do not crash when the user enters an invalid value into "Host".
17 - fix positional rounding on (pre-c99) windows. 66 - fix positional rounding on (pre-c99) windows.
67 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
68 code in fow_texture.
18 69
192.06 Fri Dec 4 15:35:33 CET 2009 702.06 Fri Dec 4 15:35:33 CET 2009
20 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 71 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
21 apple has no intention to fix, so we do the slow read/update/write way). 72 apple has no intention to fix, so we do the slow read/update/write way).
22 - work around various ATI/Mesa driver bugs in glTexImage2D by always 73 - work around various ATI/Mesa driver bugs in glTexImage2D by always

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