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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.200 by root, Fri Dec 4 14:36:22 2009 UTC vs.
Revision 1.235 by root, Sat Jan 7 15:24:41 2012 UTC

7 7
8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs). 8TODO: multi-line paragraphs get indented strangely (book: collection of strange glyphs).
9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird. 9TODO: the ex command is always sent twice, as changing text causes a new descritpino to be querird.
10 10
11TODO: crash on switching bg music off? 11TODO: crash on switching bg music off?
12TODO: pango modules packaged twice?
13TODO: server restarts reorderign face numbers will disturb music faces played in client? caching? 12TODO: server restarts reorderign face numbers will disturb music faces played in client? caching?
14TODO: default gameserver address 13
14TODO: ex will be sent multiple times (animation effect)
15TODO: attuned/repelled spells in different colours?
16TODO: grace/sp spells in different colour?
17
183.0
19#gendist#marker for incremental updates
20 - properly set window and icon title.
21 - send missing package messages also to the server as crashreport.
22 - bump version to 3.0 ot officially announce auto-upgrade capabilities
23 and new binary build machinery.
24(A000c3f27) Sat Jan 7 11:23:09 CET 2012
25(A00097790) Fri Jan 6 05:49:43 CET 2012
26(A00000000) Wed Jan 4 04:48:21 CET 2012
27 - implement online update when run from Urlader.
28 - fix a bug where the fog of war texture wasn't initialised in areas
29 that haven't been seen yet, causing blinking/glittering effects.
30 - Pod::POM now understands =encoding.
31 - minor speed enhancements.
32 - package libjpeg in the linux client.
33 - convert more watchers from EV to AE.
34 - call Mix_Init instead of loading/unloading on demand.
35 - moved bulk of main program into DC::Main.
36 - do not FATAL in $SIG{__DIE__} when inside an eval context, regardless
37 of $^S.
38 - add "current downloads" to media page, mainly for debugging.
39 - (binary builds) completely switched away from PAR to Urlader.
40 - (os x binary) work around OS X passing some serial number as commandline
41 argument, breaking all programs supporting commandline arguments.
42 (HOW STUPID CAN THEY BE? WILL IT EVER BOTTOM OUT?).
43 - (os x binary) work around os x dll hell different, maybe that
44 fixes some of the reported lion issues.
45 - (windows binary) update sdl, sdl_mixer, sdl_image, also bundle mikmod.
46
472.11 Sat Apr 24 10:08:34 CEST 2010
48 - support overriding the audio driver at runtime, for folks who know
49 what they are doing.
50 - upgrade to libSDL 1.2.14/SDL_mixer 1.2.11 for the GNU/Linux and
51 windows binaries, and also compile in multiple drivers (pulseaudio
52 disabled currently because it's too sucky and crashes on probe).
53 - replace level by minimum level, and damage by effective casting level
54 (for servers > 2.93).
55 - added some commandline arguments: <host> <user> <password>,
56 for the developers mostly.
57 - try a different method of avoiding music-related crashes.
58 - cfplus editor support protocol fixes.
59 - apply some common::sense 3.1 :)
60 - implement bandwidth-usage debug option.
61 - renamed env variable CFPLUS_DEBUG to DELIANTRA_DEBUG.
62 - display audio driver name that is in use.
63 - try to show splashscreen earlier.
64
652.10 Fri Jan 15 16:14:02 CET 2010
66 - fix blending factors to avoid white-out when fow_intensity > 0.
67
682.09 Tue Dec 22 01:40:24 CET 2009
69 - implement smooth fow/lighting transitions by blending.
70 - make fow texture configurable and add stipple/transparent versions.
71 - empty "Host" field will now default to gameserver.deliantra.net.
72 - do not crash when the user enters an invalid value into "Host".
73 - fix positional rounding on (pre-c99) windows.
74 - use a pack/unpack alignment of 1 by default everywhere, drop alignment
75 code in fow_texture.
76
152.06 Fri Dec 4 15:35:33 CET 2009 772.06 Fri Dec 4 15:35:33 CET 2009
16 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that 78 - work around the Apple/NVIDIA font problem (a bug in glTexSubImage2D that
17 apple has no intention to fix, so we do the slow read/update/write way). 79 apple has no intention to fix, so we do the slow read/update/write way).
18 - work around various ATI/Mesa driver bugs in glTexImage2D by always 80 - work around various ATI/Mesa driver bugs in glTexImage2D by always
19 providing initialisation data for textures. Do they ever test their drivers 81 providing initialisation data for textures. Do they ever test their drivers
20 with, say, some newbie opengl code? 82 with, say, some newbie opengl code?
21 - stat change messages did not differentiate between attuned, repelled etc. 83 - stat change messages did not differentiate between attuned, repelled etc.
22 - work around a bug in the nvidia driver which mishandles alpha textures 84 - work around a bug in the nvidia driver which mishandles alpha textures
23 with env mode REPLACE, causing all magic maps to be white only. 85 with env mode REPLACE, causing all magic maps to be white only.
24 - do not use mipmapping for tiles - the trade-off was not worth it. 86 - do not use mipmapping for tiles - the trade-off was not worth it.
87 - fix packaging the pango modules twice in the linux and windows binaries.
25 88
26(2.05) Tue Sep 29 11:21:00 CEST 2009 89(2.05) Tue Sep 29 11:21:00 CEST 2009
27 - intermediate os x binary release only. 90 - intermediate os x binary release only.
28 - linking against the opengl library works everywhere, except on Mac OS X 10.6, 91 - linking against the opengl library works everywhere, except on Mac OS X 10.6,
29 which some people even spent money on (this seems to break a great number 92 which some people even spent money on (this seems to break a great number

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