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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.50 by root, Sat Dec 29 13:44:29 2007 UTC vs.
Revision 1.65 by root, Mon Mar 24 01:15:20 2008 UTC

1Revision history for Perl extension CFPlus 1Revision history for Perl extension Deliantra::Client
2 2
30.9963 30.9967 Mon Mar 24 01:24:07 CET 2008
4 - implement keyboard modifier display (mostly because of the numlock
5 problems under windows).
6 - work around a bug on windows where the layout font is being ignored.
7
80.9966 Sat Mar 22 14:26:05 CET 2008
9 - when the message window is hidden and the input is activated, it will
10 become visible again.
11 - the max number of paragraphs in the chattabs were not limited,
12 leading to a naughty memory leak
13 - the highlighting of the chattabs were deep blue where they should have been
14 deep red :-)
15 - fixed a small inconvenience in the history handling of chat tab entries
16 (hitting cursor-up or cursor-down won't erase what you typed by accident
17 anymore).
18
190.9965 Sat Jan 19 05:51:39 CET 2008
20 - work around a database race condition by using single-threaded
21 database access.
22
230.9964 Fri Jan 18 06:30:13 CET 2008
24 - fixed a bug where the message fontsize wasn't set correctly
25 - do not call glTexSubimage2D on 0x0 bitmaps, as this
26 crashes newer nvidia drivers.
27 - fix chatbox label padding.
28 - further rename database directory.
29 - further "branding" of cfplus => deliantra.
30
310.9963 Sun Jan 6 18:27:02 CET 2008
32 - rework of the messsage window to support 'undocked' windows.
4 - ignore keyboard modifiers we are never interested in. 33 - ignore keyboard modifiers we are never interested in.
5 - improve interactivity by using a prepare, not an idle watcher, 34 - improve interactivity by using a prepare, not an idle watcher,
6 for screen refreshes. 35 for screen refreshes.
7 - limit the time spent in database handling, so we refresh the screen 36 - limit the time spent in database handling, so we refresh the screen
8 even during ongoing heavy texture loading. 37 even during ongoing heavy texture loading.

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