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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.52 by elmex, Sun Jan 6 17:40:45 2008 UTC vs.
Revision 1.68 by root, Tue Mar 25 21:11:50 2008 UTC

1Revision history for Perl extension Deliantra::Client 1Revision history for Perl extension Deliantra::Client
2
3 - only open the database before forking the bg server.
4
50.9968 Tue Mar 25 20:28:16 CET 2008
6 - reduce documentation memory usage.
7 - fix the stat gauge tooltips that have gone missing since 0.9966.
8
90.9967 Mon Mar 24 01:24:07 CET 2008
10 - implement keyboard modifier display (mostly because of the numlock
11 problems under windows).
12 - work around a bug on windows where the layout font is being ignored.
13
140.9966 Sat Mar 22 14:26:05 CET 2008
15 - when the message window is hidden and the input is activated, it will
16 become visible again.
17 - the max number of paragraphs in the chattabs were not limited,
18 leading to a naughty memory leak
19 - the highlighting of the chattabs were deep blue where they should have been
20 deep red :-)
21 - fixed a small inconvenience in the history handling of chat tab entries
22 (hitting cursor-up or cursor-down won't erase what you typed by accident
23 anymore).
24
250.9965 Sat Jan 19 05:51:39 CET 2008
26 - work around a database race condition by using single-threaded
27 database access.
28
290.9964 Fri Jan 18 06:30:13 CET 2008
30 - fixed a bug where the message fontsize wasn't set correctly
31 - do not call glTexSubimage2D on 0x0 bitmaps, as this
32 crashes newer nvidia drivers.
33 - fix chatbox label padding.
34 - further rename database directory.
35 - further "branding" of cfplus => deliantra.
2 36
30.9963 Sun Jan 6 18:27:02 CET 2008 370.9963 Sun Jan 6 18:27:02 CET 2008
4 - rework of the messsage window to support 'undocked' windows. 38 - rework of the messsage window to support 'undocked' windows.
5 - ignore keyboard modifiers we are never interested in. 39 - ignore keyboard modifiers we are never interested in.
6 - improve interactivity by using a prepare, not an idle watcher, 40 - improve interactivity by using a prepare, not an idle watcher,

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