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Comparing deliantra/Deliantra-Client/Changes (file contents):
Revision 1.51 by root, Sun Jan 6 17:31:23 2008 UTC vs.
Revision 1.69 by root, Thu Mar 27 20:42:23 2008 UTC

1Revision history for Perl extension Deliantra::Client 1Revision history for Perl extension Deliantra::Client
2 2
3 - only open the database before forking the bg server.
4 - fix npc dialog.
5
60.9968 Tue Mar 25 20:28:16 CET 2008
7 - reduce documentation memory usage.
8 - fix the stat gauge tooltips that have gone missing since 0.9966.
9
100.9967 Mon Mar 24 01:24:07 CET 2008
11 - implement keyboard modifier display (mostly because of the numlock
12 problems under windows).
13 - work around a bug on windows where the layout font is being ignored.
14
150.9966 Sat Mar 22 14:26:05 CET 2008
16 - when the message window is hidden and the input is activated, it will
17 become visible again.
18 - the max number of paragraphs in the chattabs were not limited,
19 leading to a naughty memory leak
20 - the highlighting of the chattabs were deep blue where they should have been
21 deep red :-)
22 - fixed a small inconvenience in the history handling of chat tab entries
23 (hitting cursor-up or cursor-down won't erase what you typed by accident
24 anymore).
25
260.9965 Sat Jan 19 05:51:39 CET 2008
27 - work around a database race condition by using single-threaded
28 database access.
29
300.9964 Fri Jan 18 06:30:13 CET 2008
31 - fixed a bug where the message fontsize wasn't set correctly
32 - do not call glTexSubimage2D on 0x0 bitmaps, as this
33 crashes newer nvidia drivers.
34 - fix chatbox label padding.
35 - further rename database directory.
36 - further "branding" of cfplus => deliantra.
37
30.9963 Sun Jan 6 18:27:02 CET 2008 380.9963 Sun Jan 6 18:27:02 CET 2008
39 - rework of the messsage window to support 'undocked' windows.
4 - ignore keyboard modifiers we are never interested in. 40 - ignore keyboard modifiers we are never interested in.
5 - improve interactivity by using a prepare, not an idle watcher, 41 - improve interactivity by using a prepare, not an idle watcher,
6 for screen refreshes. 42 for screen refreshes.
7 - limit the time spent in database handling, so we refresh the screen 43 - limit the time spent in database handling, so we refresh the screen
8 even during ongoing heavy texture loading. 44 even during ongoing heavy texture loading.

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