… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
97 | |
123 | |
98 | static AV *texture_av; |
124 | static AV *texture_av; |
99 | |
125 | |
100 | static struct |
126 | static struct |
101 | { |
127 | { |
… | |
… | |
453 | ev.code = 1; |
479 | ev.code = 1; |
454 | ev.data1 = (void *)(long)channel; |
480 | ev.data1 = (void *)(long)channel; |
455 | ev.data2 = 0; |
481 | ev.data2 = 0; |
456 | |
482 | |
457 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
|
|
484 | } |
|
|
485 | |
|
|
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
458 | } |
490 | } |
459 | |
491 | |
460 | static unsigned int |
492 | static unsigned int |
461 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
462 | { |
494 | { |
… | |
… | |
789 | |
821 | |
790 | const_iv (FOW_DARKNESS) |
822 | const_iv (FOW_DARKNESS) |
791 | # undef const_iv |
823 | # undef const_iv |
792 | }; |
824 | }; |
793 | |
825 | |
794 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
795 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
796 | |
828 | |
797 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
798 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
799 | } |
831 | } |
800 | |
832 | |
… | |
… | |
816 | NV ceil (NV x) |
848 | NV ceil (NV x) |
817 | |
849 | |
818 | IV minpot (UV n) |
850 | IV minpot (UV n) |
819 | |
851 | |
820 | IV popcount (UV n) |
852 | IV popcount (UV n) |
|
|
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
821 | |
859 | |
822 | void |
860 | void |
823 | pango_init () |
861 | pango_init () |
824 | CODE: |
862 | CODE: |
825 | { |
863 | { |
… | |
… | |
917 | |
955 | |
918 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
956 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
919 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
957 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
920 | #include "glfunc.h" |
958 | #include "glfunc.h" |
921 | #undef GL_FUNC |
959 | #undef GL_FUNC |
|
|
960 | |
|
|
961 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
962 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
922 | } |
963 | } |
923 | } |
964 | } |
924 | OUTPUT: |
965 | OUTPUT: |
925 | RETVAL |
966 | RETVAL |
926 | |
967 | |
… | |
… | |
1011 | |
1052 | |
1012 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1053 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1013 | } |
1054 | } |
1014 | } |
1055 | } |
1015 | |
1056 | |
|
|
1057 | char * |
|
|
1058 | SDL_AudioDriverName () |
|
|
1059 | CODE: |
|
|
1060 | { |
|
|
1061 | char buf [256]; |
|
|
1062 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1063 | XSRETURN_UNDEF; |
|
|
1064 | |
|
|
1065 | RETVAL = buf; |
|
|
1066 | } |
|
|
1067 | OUTPUT: |
|
|
1068 | RETVAL |
|
|
1069 | |
1016 | int |
1070 | int |
1017 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1071 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1018 | POSTCALL: |
1072 | POSTCALL: |
1019 | Mix_HookMusicFinished (music_finished); |
1073 | Mix_HookMusicFinished (music_finished); |
1020 | Mix_ChannelFinished (channel_finished); |
1074 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1082 | add_font (char *file) |
1136 | add_font (char *file) |
1083 | CODE: |
1137 | CODE: |
1084 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1138 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1085 | OUTPUT: |
1139 | OUTPUT: |
1086 | RETVAL |
1140 | RETVAL |
|
|
1141 | |
|
|
1142 | void |
|
|
1143 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
1087 | |
1144 | |
1088 | void |
1145 | void |
1089 | load_image_inline (SV *image_) |
1146 | load_image_inline (SV *image_) |
1090 | ALIAS: |
1147 | ALIAS: |
1091 | load_image_file = 1 |
1148 | load_image_file = 1 |
… | |
… | |
1654 | glDisable (GL_ALPHA_TEST); |
1711 | glDisable (GL_ALPHA_TEST); |
1655 | glDisable (GL_BLEND); |
1712 | glDisable (GL_BLEND); |
1656 | } |
1713 | } |
1657 | } |
1714 | } |
1658 | |
1715 | |
|
|
1716 | void |
|
|
1717 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1718 | PROTOTYPE: @ |
|
|
1719 | CODE: |
|
|
1720 | { |
|
|
1721 | glEnable (GL_BLEND); |
|
|
1722 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1723 | glEnable (GL_TEXTURE_2D); |
|
|
1724 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1725 | |
|
|
1726 | glColor3f (intensity, intensity, intensity); |
|
|
1727 | glPushMatrix (); |
|
|
1728 | glScalef (1./3, 1./3, 1.); |
|
|
1729 | |
|
|
1730 | if (blend > 0.f) |
|
|
1731 | { |
|
|
1732 | float dx3 = dx * -3.f / w; |
|
|
1733 | float dy3 = dy * -3.f / h; |
|
|
1734 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1735 | |
|
|
1736 | /* interpolate the two shadow textures */ |
|
|
1737 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1738 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1739 | |
|
|
1740 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1741 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1742 | glEnable (GL_TEXTURE_2D); |
|
|
1743 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1744 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1745 | |
|
|
1746 | /* rgb == rgb(glcolor) */ |
|
|
1747 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1748 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1750 | |
|
|
1751 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1752 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1753 | |
|
|
1754 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1755 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1756 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1757 | |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1760 | |
|
|
1761 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1763 | |
|
|
1764 | glBegin (GL_QUADS); |
|
|
1765 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1766 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1767 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1768 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1769 | glEnd (); |
|
|
1770 | |
|
|
1771 | glDisable (GL_TEXTURE_2D); |
|
|
1772 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1773 | } |
|
|
1774 | else |
|
|
1775 | { |
|
|
1776 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1778 | |
|
|
1779 | glBegin (GL_QUADS); |
|
|
1780 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1781 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1782 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1783 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1784 | glEnd (); |
|
|
1785 | } |
|
|
1786 | |
|
|
1787 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1788 | { |
|
|
1789 | int x, y; |
|
|
1790 | int dx3 = dx * 3; |
|
|
1791 | int dy3 = dy * 3; |
|
|
1792 | |
|
|
1793 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1794 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1795 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1796 | glTranslatef (-1., -1., 0); |
|
|
1797 | glBegin (GL_QUADS); |
|
|
1798 | |
|
|
1799 | for (y = 1; y < h; y += 3) |
|
|
1800 | { |
|
|
1801 | int y1 = y - dy3; |
|
|
1802 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1803 | |
|
|
1804 | for (x = 1; x < w; x += 3) |
|
|
1805 | { |
|
|
1806 | int x1 = x - dx3; |
|
|
1807 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1808 | uint8_t h2; |
|
|
1809 | |
|
|
1810 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1811 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1812 | else |
|
|
1813 | h2 = 1; /* out of range == invisible */ |
|
|
1814 | |
|
|
1815 | if (h1 || h2) |
|
|
1816 | { |
|
|
1817 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1818 | glColor4f (1., 1., 1., alpha); |
|
|
1819 | |
|
|
1820 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1821 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1822 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1823 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1824 | } |
|
|
1825 | } |
|
|
1826 | } |
|
|
1827 | } |
|
|
1828 | |
|
|
1829 | glEnd (); |
|
|
1830 | |
|
|
1831 | glPopMatrix (); |
|
|
1832 | |
|
|
1833 | glDisable (GL_TEXTURE_2D); |
|
|
1834 | glDisable (GL_BLEND); |
|
|
1835 | } |
|
|
1836 | |
1659 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1837 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1660 | CODE: |
1838 | CODE: |
1661 | { |
1839 | { |
1662 | GLint width; |
1840 | GLint width; |
1663 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1841 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
… | |
… | |
1780 | if (tex->name) |
1958 | if (tex->name) |
1781 | { |
1959 | { |
1782 | if (tex->unused) |
1960 | if (tex->unused) |
1783 | { |
1961 | { |
1784 | tex->name = 0; |
1962 | tex->name = 0; |
1785 | tex->unused = 0, |
1963 | tex->unused = 0; |
1786 | XPUSHs (sv_2mortal (newSViv (texid))); |
1964 | XPUSHs (sv_2mortal (newSViv (texid))); |
1787 | } |
1965 | } |
1788 | else |
1966 | else |
1789 | tex->unused = 1; |
1967 | tex->unused = 1; |
1790 | } |
1968 | } |
… | |
… | |
1877 | { |
2055 | { |
1878 | ext = *data++; |
2056 | ext = *data++; |
1879 | cmd = ext & 0x7f; |
2057 | cmd = ext & 0x7f; |
1880 | |
2058 | |
1881 | if (cmd < 4) |
2059 | if (cmd < 4) |
1882 | cell->darkness = 255 - ext * 64 + 1; |
2060 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1883 | else if (cmd == 5) // health |
2061 | else if (cmd == 5) // health |
1884 | { |
2062 | { |
1885 | cell->stat_width = 1; |
2063 | cell->stat_width = 1; |
1886 | cell->stat_hp = *data++; |
2064 | cell->stat_hp = *data++; |
1887 | } |
2065 | } |
… | |
… | |
1962 | ? self->row + y |
2140 | ? self->row + y |
1963 | : 0; |
2141 | : 0; |
1964 | |
2142 | |
1965 | for (x = x0; x < x1; x++) |
2143 | for (x = x0; x < x1; x++) |
1966 | { |
2144 | { |
1967 | int r = 32, g = 32, b = 32, a = 192; |
2145 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1968 | |
2146 | |
1969 | if (row && row->c0 <= x && x < row->c1) |
2147 | if (row && row->c0 <= x && x < row->c1) |
1970 | { |
2148 | { |
1971 | mapcell *cell = row->col + (x - row->c0); |
2149 | mapcell *cell = row->col + (x - row->c0); |
1972 | |
2150 | |
… | |
… | |
1974 | { |
2152 | { |
1975 | maptex tex = self->tex [cell->tile [z]]; |
2153 | maptex tex = self->tex [cell->tile [z]]; |
1976 | int a0 = 255 - tex.a; |
2154 | int a0 = 255 - tex.a; |
1977 | int a1 = tex.a; |
2155 | int a1 = tex.a; |
1978 | |
2156 | |
1979 | r = (r * a0 + tex.r * a1) / 255; |
2157 | r = div255 (r * a0 + tex.r * a1); |
1980 | g = (g * a0 + tex.g * a1) / 255; |
2158 | g = div255 (g * a0 + tex.g * a1); |
1981 | b = (b * a0 + tex.b * a1) / 255; |
2159 | b = div255 (b * a0 + tex.b * a1); |
1982 | a = (a * a0 + tex.a * a1) / 255; |
2160 | a = div255 (a * a0 + tex.a * a1); |
1983 | } |
2161 | } |
1984 | } |
2162 | } |
1985 | |
2163 | |
1986 | *map++ = (r ) |
2164 | *map++ = (r ) |
1987 | | (g << 8) |
2165 | | (g << 8) |
… | |
… | |
1994 | } |
2172 | } |
1995 | OUTPUT: |
2173 | OUTPUT: |
1996 | RETVAL |
2174 | RETVAL |
1997 | |
2175 | |
1998 | void |
2176 | void |
1999 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2177 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2000 | CODE: |
2178 | CODE: |
2001 | { |
2179 | { |
2002 | int x, y, z; |
2180 | int x, y, z; |
2003 | |
2181 | |
2004 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2182 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2005 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2183 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2006 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2184 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2007 | smooth_key skey; |
2185 | smooth_key skey; |
2008 | int pl_x, pl_y; |
2186 | int pl_x, pl_y; |
2009 | maptex pl_tex; |
2187 | maptex pl_tex; |
2010 | rc_t *rc = rc_alloc (); |
2188 | rc_t *rc = rc_alloc (); |
|
|
2189 | rc_t *rc_ov = rc_alloc (); |
2011 | rc_key_t key; |
2190 | rc_key_t key; |
2012 | rc_array_t *arr; |
2191 | rc_array_t *arr; |
2013 | |
2192 | |
2014 | pl_tex.name = 0; |
2193 | pl_tex.name = 0; |
2015 | |
2194 | |
2016 | // thats current max. sorry. |
2195 | // that's current max. sorry. |
2017 | if (sw > 255) sw = 255; |
2196 | if (sw > 255) sw = 255; |
2018 | if (sh > 255) sh = 255; |
2197 | if (sh > 255) sh = 255; |
2019 | |
2198 | |
2020 | // clear key, in case of extra padding |
2199 | // clear key, in case of extra padding |
2021 | memset (&skey, 0, sizeof (skey)); |
2200 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
2025 | key.g = 255; |
2204 | key.g = 255; |
2026 | key.b = 255; |
2205 | key.b = 255; |
2027 | key.a = 255; |
2206 | key.a = 255; |
2028 | key.mode = GL_QUADS; |
2207 | key.mode = GL_QUADS; |
2029 | key.format = GL_T2F_V3F; |
2208 | key.format = GL_T2F_V3F; |
2030 | key.texname = -1; |
|
|
2031 | |
2209 | |
2032 | mx += self->x; |
2210 | mx += self->x; |
2033 | my += self->y; |
2211 | my += self->y; |
2034 | |
2212 | |
2035 | // first pass: determine smooth_max |
2213 | // first pass: determine smooth_max |
… | |
… | |
2059 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2237 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2060 | |
2238 | |
2061 | for (z = 0; z <= 2; z++) |
2239 | for (z = 0; z <= 2; z++) |
2062 | { |
2240 | { |
2063 | memset (smooth_level, 0, sizeof (smooth_level)); |
2241 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2242 | key.texname = -1; |
2064 | |
2243 | |
2065 | for (y = 0; y < sh; y++) |
2244 | for (y = 0; y < sh; y++) |
2066 | if (0 <= y + my && y + my < self->rows) |
2245 | if (0 <= y + my && y + my < self->rows) |
2067 | { |
2246 | { |
2068 | maprow *row = self->row + (y + my); |
2247 | maprow *row = self->row + (y + my); |
… | |
… | |
2074 | tileid tile = cell->tile [z]; |
2253 | tileid tile = cell->tile [z]; |
2075 | |
2254 | |
2076 | if (tile) |
2255 | if (tile) |
2077 | { |
2256 | { |
2078 | maptex tex = self->tex [tile]; |
2257 | maptex tex = self->tex [tile]; |
2079 | int px = (x + 1) * T - tex.w; |
2258 | int px, py; |
2080 | int py = (y + 1) * T - tex.h; |
|
|
2081 | |
2259 | |
2082 | if (key.texname != tex.name) |
2260 | if (key.texname != tex.name) |
2083 | { |
2261 | { |
2084 | self->tex [tile].unused = 0; |
2262 | self->tex [tile].unused = 0; |
2085 | |
2263 | |
2086 | if (!tex.name) |
2264 | if (!tex.name) |
2087 | tex = self->tex [2]; /* missing, replace by noface */ |
2265 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2088 | |
2266 | |
2089 | key.texname = tex.name; |
2267 | key.texname = tex.name; |
2090 | arr = rc_array (rc, &key); |
2268 | arr = rc_array (rc, &key); |
2091 | } |
2269 | } |
|
|
2270 | |
|
|
2271 | px = (x + 1) * Th - tex.w; |
|
|
2272 | py = (y + 1) * Tw - tex.h; |
2092 | |
2273 | |
2093 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2274 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2094 | { |
2275 | { |
2095 | pl_x = px; |
2276 | pl_x = px; |
2096 | pl_y = py; |
2277 | pl_y = py; |
… | |
… | |
2101 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2282 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2102 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2283 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2103 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2284 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2104 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2285 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2105 | |
2286 | |
2106 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2107 | { |
|
|
2108 | // overlays such as the speech bubble, probably more to come |
|
|
2109 | if (cell->flags & 1) |
|
|
2110 | { |
|
|
2111 | maptex tex = self->tex [1]; |
|
|
2112 | int px = x * T + T * 2 / 32; |
|
|
2113 | int py = y * T - T * 6 / 32; |
|
|
2114 | |
|
|
2115 | if (tex.name) |
|
|
2116 | { |
|
|
2117 | if (key.texname != tex.name) |
|
|
2118 | { |
|
|
2119 | key.texname = tex.name; |
|
|
2120 | arr = rc_array (rc, &key); |
|
|
2121 | } |
|
|
2122 | |
|
|
2123 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2124 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2125 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2126 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2127 | } |
|
|
2128 | } |
|
|
2129 | } |
|
|
2130 | |
|
|
2131 | // update smooth hash |
2287 | // update smooth hash |
2132 | if (tex.smoothtile) |
2288 | if (tex.smoothtile) |
2133 | { |
2289 | { |
2134 | skey.tile = tex.smoothtile; |
2290 | skey.tile = tex.smoothtile; |
2135 | skey.level = tex.smoothlevel; |
2291 | skey.level = tex.smoothlevel; |
… | |
… | |
2163 | // corners |
2319 | // corners |
2164 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2320 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2165 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2321 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2166 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2322 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2167 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2323 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2324 | } |
|
|
2325 | } |
|
|
2326 | |
|
|
2327 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2328 | { |
|
|
2329 | // overlays such as the speech bubble, probably more to come |
|
|
2330 | if (cell->flags & 1) |
|
|
2331 | { |
|
|
2332 | rc_key_t key_ov = key; |
|
|
2333 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2334 | rc_array_t *arr; |
|
|
2335 | int px = x * Tw + Tw * 2 / 32; |
|
|
2336 | int py = y * Th - Th * 6 / 32; |
|
|
2337 | |
|
|
2338 | key_ov.texname = tex.name; |
|
|
2339 | arr = rc_array (rc_ov, &key_ov); |
|
|
2340 | |
|
|
2341 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2342 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2343 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2344 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2168 | } |
2345 | } |
2169 | } |
2346 | } |
2170 | } |
2347 | } |
2171 | } |
2348 | } |
2172 | |
2349 | |
… | |
… | |
2199 | if (!(bits & 0x1000) |
2376 | if (!(bits & 0x1000) |
2200 | && skey->level == level |
2377 | && skey->level == level |
2201 | && level > smooth_max [skey->x][skey->y]) |
2378 | && level > smooth_max [skey->x][skey->y]) |
2202 | { |
2379 | { |
2203 | maptex tex = self->tex [skey->tile]; |
2380 | maptex tex = self->tex [skey->tile]; |
2204 | int px = (((int)skey->x) - 1) * T; |
2381 | int px = (((int)skey->x) - 1) * Tw; |
2205 | int py = (((int)skey->y) - 1) * T; |
2382 | int py = (((int)skey->y) - 1) * Th; |
2206 | int border = bits & 15; |
2383 | int border = bits & 15; |
2207 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2384 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2208 | float dx = tex.s * .0625f; // 16 images/row |
2385 | float dx = tex.s * .0625f; // 16 images/row |
2209 | float dy = tex.t * .5f ; // 2 images/column |
2386 | float dy = tex.t * .5f ; // 2 images/column |
2210 | |
2387 | |
… | |
… | |
2223 | |
2400 | |
2224 | if (border) |
2401 | if (border) |
2225 | { |
2402 | { |
2226 | float ox = border * dx; |
2403 | float ox = border * dx; |
2227 | |
2404 | |
2228 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2405 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2229 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2406 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2230 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2407 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2231 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2408 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2232 | } |
2409 | } |
2233 | |
2410 | |
2234 | if (corner) |
2411 | if (corner) |
2235 | { |
2412 | { |
2236 | float ox = corner * dx; |
2413 | float ox = corner * dx; |
2237 | |
2414 | |
2238 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2239 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2416 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2240 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2417 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2241 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2242 | } |
2419 | } |
2243 | } |
2420 | } |
2244 | } |
2421 | } |
2245 | } |
2422 | } |
2246 | } |
2423 | } |
… | |
… | |
2269 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2446 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2270 | |
2447 | |
2271 | rc_draw (rc); |
2448 | rc_draw (rc); |
2272 | } |
2449 | } |
2273 | |
2450 | |
|
|
2451 | rc_draw (rc_ov); |
|
|
2452 | rc_clear (rc_ov); |
|
|
2453 | |
2274 | glDisable (GL_BLEND); |
2454 | glDisable (GL_BLEND); |
2275 | rc_free (rc); |
2455 | rc_free (rc); |
|
|
2456 | rc_free (rc_ov); |
2276 | |
2457 | |
2277 | // top layer: overlays such as the health bar |
2458 | // top layer: overlays such as the health bar |
2278 | for (y = 0; y < sh; y++) |
2459 | for (y = 0; y < sh; y++) |
2279 | if (0 <= y + my && y + my < self->rows) |
2460 | if (0 <= y + my && y + my < self->rows) |
2280 | { |
2461 | { |
… | |
… | |
2283 | for (x = 0; x < sw; x++) |
2464 | for (x = 0; x < sw; x++) |
2284 | if (row->c0 <= x + mx && x + mx < row->c1) |
2465 | if (row->c0 <= x + mx && x + mx < row->c1) |
2285 | { |
2466 | { |
2286 | mapcell *cell = row->col + (x + mx - row->c0); |
2467 | mapcell *cell = row->col + (x + mx - row->c0); |
2287 | |
2468 | |
2288 | int px = x * T; |
2469 | int px = x * Tw; |
2289 | int py = y * T; |
2470 | int py = y * Th; |
2290 | |
2471 | |
2291 | if (expect_false (cell->player == player)) |
2472 | if (expect_false (cell->player == player)) |
2292 | { |
2473 | { |
2293 | px += sdx; |
2474 | px += sdx; |
2294 | py += sdy; |
2475 | py += sdy; |
2295 | } |
2476 | } |
2296 | |
2477 | |
2297 | if (cell->stat_hp) |
2478 | if (cell->stat_hp) |
2298 | { |
2479 | { |
2299 | int width = cell->stat_width * T; |
2480 | int width = cell->stat_width * Tw; |
2300 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2481 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2301 | |
2482 | |
2302 | glColor3ub (0, 0, 0); |
2483 | glColor3ub (0, 0, 0); |
2303 | glRectf (px + 1, py - thick - 2, |
2484 | glRectf (px + 1, py - thick - 2, |
2304 | px + width - 1, py); |
2485 | px + width - 1, py); |
2305 | |
2486 | |
… | |
… | |
2311 | } |
2492 | } |
2312 | } |
2493 | } |
2313 | } |
2494 | } |
2314 | |
2495 | |
2315 | void |
2496 | void |
2316 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2497 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2317 | CODE: |
2498 | CODE: |
2318 | { |
2499 | { |
2319 | static float color[16][3] = { |
2500 | static float color[16][3] = { |
2320 | { 0.00F, 0.00F, 0.00F }, |
2501 | { 0.00f, 0.00f, 0.00f }, |
2321 | { 1.00F, 1.00F, 1.00F }, |
2502 | { 1.00f, 1.00f, 1.00f }, |
2322 | { 0.00F, 0.00F, 0.55F }, |
2503 | { 0.00f, 0.00f, 0.55f }, |
2323 | { 1.00F, 0.00F, 0.00F }, |
2504 | { 1.00f, 0.00f, 0.00f }, |
2324 | |
2505 | |
2325 | { 1.00F, 0.54F, 0.00F }, |
2506 | { 1.00f, 0.54f, 0.00f }, |
2326 | { 0.11F, 0.56F, 1.00F }, |
2507 | { 0.11f, 0.56f, 1.00f }, |
2327 | { 0.93F, 0.46F, 0.00F }, |
2508 | { 0.93f, 0.46f, 0.00f }, |
2328 | { 0.18F, 0.54F, 0.34F }, |
2509 | { 0.18f, 0.54f, 0.34f }, |
2329 | |
2510 | |
2330 | { 0.56F, 0.73F, 0.56F }, |
2511 | { 0.56f, 0.73f, 0.56f }, |
2331 | { 0.80F, 0.80F, 0.80F }, |
2512 | { 0.80f, 0.80f, 0.80f }, |
2332 | { 0.55F, 0.41F, 0.13F }, |
2513 | { 0.55f, 0.41f, 0.13f }, |
2333 | { 0.99F, 0.77F, 0.26F }, |
2514 | { 0.99f, 0.77f, 0.26f }, |
2334 | |
2515 | |
2335 | { 0.74F, 0.65F, 0.41F }, |
2516 | { 0.74f, 0.65f, 0.41f }, |
2336 | |
2517 | |
2337 | { 0.00F, 1.00F, 1.00F }, |
2518 | { 0.00f, 1.00f, 1.00f }, |
2338 | { 1.00F, 0.00F, 1.00F }, |
2519 | { 1.00f, 0.00f, 1.00f }, |
2339 | { 1.00F, 1.00F, 0.00F }, |
2520 | { 1.00f, 1.00f, 0.00f }, |
2340 | }; |
2521 | }; |
2341 | |
2522 | |
2342 | int x, y; |
2523 | int x, y; |
2343 | |
2524 | |
2344 | glEnable (GL_TEXTURE_2D); |
2525 | glEnable (GL_TEXTURE_2D); |
|
|
2526 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2527 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2528 | * and takes the colour from god knows where instead of using |
|
|
2529 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2530 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2531 | */ |
2345 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2532 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2346 | glEnable (GL_BLEND); |
2533 | glEnable (GL_BLEND); |
2347 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2534 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2348 | glBegin (GL_QUADS); |
2535 | glBegin (GL_QUADS); |
2349 | |
2536 | |
2350 | for (y = 0; y < h; y++) |
2537 | for (y = 0; y < h; y++) |
… | |
… | |
2354 | |
2541 | |
2355 | if (m) |
2542 | if (m) |
2356 | { |
2543 | { |
2357 | float *c = color [m & 15]; |
2544 | float *c = color [m & 15]; |
2358 | |
2545 | |
2359 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2546 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2360 | float tx2 = tx1 + 0.5; |
2547 | float tx2 = tx1 + 0.5f; |
2361 | |
2548 | |
2362 | glColor4f (c[0], c[1], c[2], 0.75); |
2549 | glColor4f (c[0], c[1], c[2], 1); |
2363 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2550 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2364 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2551 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2365 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2552 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2366 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2553 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2367 | } |
2554 | } |
… | |
… | |
2375 | void |
2562 | void |
2376 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2563 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2377 | PPCODE: |
2564 | PPCODE: |
2378 | { |
2565 | { |
2379 | int x, y; |
2566 | int x, y; |
2380 | int sw1 = sw + 2; |
2567 | int sw1 = sw + 2; |
2381 | int sh1 = sh + 2; |
2568 | int sh1 = sh + 2; |
2382 | int sh3 = sh * 3; |
2569 | int sh3 = sh * 3; |
2383 | int sw34 = (sw * 3 + 3) & ~3; |
2570 | int sw3 = sw * 3; |
|
|
2571 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2572 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2384 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2573 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2385 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2574 | memset (darkness1, 0, sw1*sh1); |
2386 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2387 | |
2575 | |
2388 | SvPOK_only (darkness3_sv); |
2576 | SvPOK_only (darkness3_sv); |
2389 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2577 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2390 | |
2578 | |
2391 | mx += self->x - 1; |
2579 | mx += self->x - 1; |
2392 | my += self->y - 1; |
2580 | my += self->y - 1; |
2393 | |
|
|
2394 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2395 | |
2581 | |
2396 | for (y = 0; y < sh1; y++) |
2582 | for (y = 0; y < sh1; y++) |
2397 | if (0 <= y + my && y + my < self->rows) |
2583 | if (0 <= y + my && y + my < self->rows) |
2398 | { |
2584 | { |
2399 | maprow *row = self->row + (y + my); |
2585 | maprow *row = self->row + (y + my); |
… | |
… | |
2402 | if (row->c0 <= x + mx && x + mx < row->c1) |
2588 | if (row->c0 <= x + mx && x + mx < row->c1) |
2403 | { |
2589 | { |
2404 | mapcell *cell = row->col + (x + mx - row->c0); |
2590 | mapcell *cell = row->col + (x + mx - row->c0); |
2405 | |
2591 | |
2406 | darkness1 [y * sw1 + x] = cell->darkness |
2592 | darkness1 [y * sw1 + x] = cell->darkness |
2407 | ? 255 - (cell->darkness - 1) |
2593 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2408 | : 255 - FOW_DARKNESS; |
2594 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2409 | } |
2595 | } |
2410 | } |
2596 | } |
2411 | |
2597 | |
2412 | for (y = 0; y < sh; ++y) |
2598 | for (y = 0; y < sh; ++y) |
2413 | for (x = 0; x < sw; ++x) |
2599 | for (x = 0; x < sw; ++x) |
… | |
… | |
2432 | |
2618 | |
2433 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2619 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2434 | uint8_t r23 = d23; |
2620 | uint8_t r23 = d23; |
2435 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2621 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2436 | |
2622 | |
2437 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2623 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2438 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2624 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2439 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2625 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2440 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2626 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2441 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2627 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2442 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2628 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2443 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2629 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2444 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2630 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2445 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2631 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2446 | } |
2632 | } |
2447 | |
2633 | |
2448 | free (darkness1); |
2634 | free (darkness1); |
2449 | |
2635 | |
2450 | EXTEND (SP, 3); |
2636 | EXTEND (SP, 3); |
2451 | PUSHs (sv_2mortal (newSViv (sw34))); |
2637 | PUSHs (sv_2mortal (newSViv (sw3))); |
2452 | PUSHs (sv_2mortal (newSViv (sh3))); |
2638 | PUSHs (sv_2mortal (newSViv (sh3))); |
2453 | PUSHs (darkness3_sv); |
2639 | PUSHs (darkness3_sv); |
2454 | } |
2640 | } |
2455 | |
2641 | |
2456 | SV * |
2642 | SV * |
… | |
… | |
2654 | if (RETVAL < 0) |
2840 | if (RETVAL < 0) |
2655 | { |
2841 | { |
2656 | RETVAL = Mix_GroupOldest (-1); |
2842 | RETVAL = Mix_GroupOldest (-1); |
2657 | |
2843 | |
2658 | if (RETVAL < 0) |
2844 | if (RETVAL < 0) |
|
|
2845 | { |
|
|
2846 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2847 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2848 | |
|
|
2849 | if (RETVAL < 0) |
2659 | XSRETURN_UNDEF; |
2850 | XSRETURN_UNDEF; |
2660 | |
2851 | } |
|
|
2852 | else |
2661 | Mix_HaltChannel (RETVAL); |
2853 | Mix_HaltChannel (RETVAL); |
2662 | } |
2854 | } |
2663 | |
2855 | |
2664 | Mix_UnregisterAllEffects (RETVAL); |
2856 | Mix_UnregisterAllEffects (RETVAL); |
2665 | Mix_Volume (RETVAL, 128); |
2857 | Mix_Volume (RETVAL, 128); |
2666 | } |
2858 | } |
… | |
… | |
2713 | void |
2905 | void |
2714 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2906 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2715 | CODE: |
2907 | CODE: |
2716 | { |
2908 | { |
2717 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2909 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2718 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2910 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2719 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2911 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2720 | } |
2912 | } |
2721 | |
2913 | |
2722 | void |
2914 | void |
2723 | set_reverse_stereo (DC::Channel self, int flip) |
2915 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2725 | Mix_SetReverseStereo (self, flip); |
2917 | Mix_SetReverseStereo (self, flip); |
2726 | |
2918 | |
2727 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2919 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2728 | |
2920 | |
2729 | PROTOTYPES: DISABLE |
2921 | PROTOTYPES: DISABLE |
|
|
2922 | |
|
|
2923 | void |
|
|
2924 | decoders () |
|
|
2925 | PPCODE: |
|
|
2926 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2927 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2928 | EXTEND (SP, num); |
|
|
2929 | for (i = 0; i < num; ++i) |
|
|
2930 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2931 | #else |
|
|
2932 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2933 | #endif |
2730 | |
2934 | |
2731 | DC::MixChunk |
2935 | DC::MixChunk |
2732 | new (SV *class, DC::RW rwops) |
2936 | new (SV *class, DC::RW rwops) |
2733 | CODE: |
2937 | CODE: |
2734 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2938 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2767 | OUTPUT: |
2971 | OUTPUT: |
2768 | RETVAL |
2972 | RETVAL |
2769 | |
2973 | |
2770 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2974 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2771 | |
2975 | |
|
|
2976 | void |
|
|
2977 | decoders () |
|
|
2978 | PPCODE: |
|
|
2979 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2980 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2981 | EXTEND (SP, num); |
|
|
2982 | for (i = 0; i < num; ++i) |
|
|
2983 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2984 | #else |
|
|
2985 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2986 | #endif |
|
|
2987 | |
2772 | int |
2988 | int |
2773 | volume (int volume = -1) |
2989 | volume (int volume = -1) |
2774 | PROTOTYPE: ;$ |
2990 | PROTOTYPE: ;$ |
2775 | CODE: |
2991 | CODE: |
2776 | if (items > 0) |
2992 | if (items > 0) |
… | |
… | |
2786 | |
3002 | |
2787 | void |
3003 | void |
2788 | halt () |
3004 | halt () |
2789 | CODE: |
3005 | CODE: |
2790 | Mix_HaltMusic (); |
3006 | Mix_HaltMusic (); |
|
|
3007 | |
|
|
3008 | int |
|
|
3009 | playing () |
|
|
3010 | CODE: |
|
|
3011 | RETVAL = Mix_PlayingMusic (); |
|
|
3012 | OUTPUT: |
|
|
3013 | RETVAL |
2791 | |
3014 | |
2792 | DC::MixMusic |
3015 | DC::MixMusic |
2793 | new (SV *class, DC::RW rwops) |
3016 | new (SV *class, DC::RW rwops) |
2794 | CODE: |
3017 | CODE: |
2795 | RETVAL = Mix_LoadMUS_RW (rwops); |
3018 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2826 | } *civ, const_iv[] = { |
3049 | } *civ, const_iv[] = { |
2827 | # define const_iv(name) { # name, (IV)name } |
3050 | # define const_iv(name) { # name, (IV)name } |
2828 | const_iv (GL_VENDOR), |
3051 | const_iv (GL_VENDOR), |
2829 | const_iv (GL_VERSION), |
3052 | const_iv (GL_VERSION), |
2830 | const_iv (GL_EXTENSIONS), |
3053 | const_iv (GL_EXTENSIONS), |
|
|
3054 | const_iv (GL_MAX_TEXTURE_UNITS), |
2831 | const_iv (GL_COLOR_MATERIAL), |
3055 | const_iv (GL_COLOR_MATERIAL), |
2832 | const_iv (GL_SMOOTH), |
3056 | const_iv (GL_SMOOTH), |
2833 | const_iv (GL_FLAT), |
3057 | const_iv (GL_FLAT), |
2834 | const_iv (GL_DITHER), |
3058 | const_iv (GL_DITHER), |
2835 | const_iv (GL_BLEND), |
3059 | const_iv (GL_BLEND), |
… | |
… | |
2847 | const_iv (GL_ZERO), |
3071 | const_iv (GL_ZERO), |
2848 | const_iv (GL_SRC_ALPHA), |
3072 | const_iv (GL_SRC_ALPHA), |
2849 | const_iv (GL_DST_ALPHA), |
3073 | const_iv (GL_DST_ALPHA), |
2850 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3074 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2851 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3075 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3076 | const_iv (GL_SRC_COLOR), |
|
|
3077 | const_iv (GL_DST_COLOR), |
|
|
3078 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3079 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2852 | const_iv (GL_SRC_ALPHA_SATURATE), |
3080 | const_iv (GL_SRC_ALPHA_SATURATE), |
2853 | const_iv (GL_RGB), |
3081 | const_iv (GL_RGB), |
2854 | const_iv (GL_RGBA), |
3082 | const_iv (GL_RGBA), |
2855 | const_iv (GL_RGBA4), |
3083 | const_iv (GL_RGBA4), |
2856 | const_iv (GL_RGBA8), |
3084 | const_iv (GL_RGBA8), |
… | |
… | |
2924 | const_iv (GL_NICEST), |
3152 | const_iv (GL_NICEST), |
2925 | const_iv (GL_V2F), |
3153 | const_iv (GL_V2F), |
2926 | const_iv (GL_V3F), |
3154 | const_iv (GL_V3F), |
2927 | const_iv (GL_T2F_V3F), |
3155 | const_iv (GL_T2F_V3F), |
2928 | const_iv (GL_T2F_N3F_V3F), |
3156 | const_iv (GL_T2F_N3F_V3F), |
|
|
3157 | const_iv (GL_FUNC_ADD), |
|
|
3158 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3159 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2929 | # undef const_iv |
3160 | # undef const_iv |
2930 | }; |
3161 | }; |
2931 | |
3162 | |
2932 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3163 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2933 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3164 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2934 | |
3165 | |
2935 | texture_av = newAV (); |
3166 | texture_av = newAV (); |
2936 | AvREAL_off (texture_av); |
3167 | AvREAL_off (texture_av); |
2937 | } |
3168 | } |
2938 | |
3169 | |
2939 | void |
3170 | void |
2940 | disable_GL_EXT_blend_func_separate () |
3171 | disable_GL_EXT_blend_func_separate () |
2941 | CODE: |
3172 | CODE: |
2942 | gl.BlendFuncSeparate = 0; |
3173 | gl.BlendFuncSeparate = 0; |
2943 | gl.BlendFuncSeparateEXT = 0; |
3174 | gl.BlendFuncSeparateEXT = 0; |
|
|
3175 | |
|
|
3176 | void |
|
|
3177 | apple_nvidia_bug (int enable) |
2944 | |
3178 | |
2945 | char * |
3179 | char * |
2946 | gl_vendor () |
3180 | gl_vendor () |
2947 | CODE: |
3181 | CODE: |
2948 | RETVAL = (char *)glGetString (GL_VENDOR); |
3182 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2979 | |
3213 | |
2980 | int glGetError () |
3214 | int glGetError () |
2981 | |
3215 | |
2982 | void glFinish () |
3216 | void glFinish () |
2983 | |
3217 | |
|
|
3218 | void glFlush () |
|
|
3219 | |
2984 | void glClear (int mask) |
3220 | void glClear (int mask) |
2985 | |
3221 | |
2986 | void glClearColor (float r, float g, float b, float a = 1.0) |
3222 | void glClearColor (float r, float g, float b, float a = 1.0) |
2987 | PROTOTYPE: @ |
3223 | PROTOTYPE: @ |
2988 | |
3224 | |
… | |
… | |
2997 | void glBlendFunc (int sfactor, int dfactor) |
3233 | void glBlendFunc (int sfactor, int dfactor) |
2998 | |
3234 | |
2999 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3235 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3000 | CODE: |
3236 | CODE: |
3001 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3237 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3238 | |
|
|
3239 | # void glBlendEquation (int se) |
3002 | |
3240 | |
3003 | void glDepthMask (int flag) |
3241 | void glDepthMask (int flag) |
3004 | |
3242 | |
3005 | void glLogicOp (int opcode) |
3243 | void glLogicOp (int opcode) |
3006 | |
3244 | |
… | |
… | |
3156 | void glNewList (int list, int mode = GL_COMPILE) |
3394 | void glNewList (int list, int mode = GL_COMPILE) |
3157 | |
3395 | |
3158 | void glEndList () |
3396 | void glEndList () |
3159 | |
3397 | |
3160 | void glCallList (int list) |
3398 | void glCallList (int list) |
|
|
3399 | |
|
|
3400 | void c_init () |
|
|
3401 | CODE: |
|
|
3402 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3403 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3161 | |
3404 | |
3162 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3405 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3163 | |
3406 | |
3164 | PROTOTYPES: DISABLE |
3407 | PROTOTYPES: DISABLE |
3165 | |
3408 | |