… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
83 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
85 | |
86 | #define FOW_DARKNESS 16 |
86 | #define FOW_DARKNESS 64 |
87 | |
87 | |
88 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
90 | |
90 | |
91 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
92 | |
92 | |
93 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
95 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
96 | #define KMOD_LRAM 0x10000 // our extension |
|
|
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
97 | |
101 | |
98 | static AV *texture_av; |
102 | static AV *texture_av; |
99 | |
103 | |
100 | static struct |
104 | static struct |
101 | { |
105 | { |
… | |
… | |
1654 | glDisable (GL_ALPHA_TEST); |
1658 | glDisable (GL_ALPHA_TEST); |
1655 | glDisable (GL_BLEND); |
1659 | glDisable (GL_BLEND); |
1656 | } |
1660 | } |
1657 | } |
1661 | } |
1658 | |
1662 | |
|
|
1663 | void |
|
|
1664 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) |
|
|
1665 | PROTOTYPE: @ |
|
|
1666 | CODE: |
|
|
1667 | { |
|
|
1668 | glEnable (GL_TEXTURE_2D); |
|
|
1669 | glEnable (GL_BLEND); |
|
|
1670 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | |
|
|
1673 | glColor4f (intensity, intensity, intensity, 0.9); |
|
|
1674 | glPushMatrix (); |
|
|
1675 | glScalef (1./3, 1./3, 1.); |
|
|
1676 | |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glBegin (GL_QUADS); |
|
|
1680 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1681 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1682 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1683 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1684 | glEnd (); |
|
|
1685 | |
|
|
1686 | glPopMatrix (); |
|
|
1687 | |
|
|
1688 | glDisable (GL_TEXTURE_2D); |
|
|
1689 | glDisable (GL_BLEND); |
|
|
1690 | } |
|
|
1691 | |
1659 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1692 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1660 | CODE: |
1693 | CODE: |
1661 | { |
1694 | { |
1662 | GLint width; |
1695 | GLint width; |
1663 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1696 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
… | |
… | |
2005 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2038 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2006 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2039 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2007 | smooth_key skey; |
2040 | smooth_key skey; |
2008 | int pl_x, pl_y; |
2041 | int pl_x, pl_y; |
2009 | maptex pl_tex; |
2042 | maptex pl_tex; |
2010 | rc_t *rc = rc_alloc (); |
2043 | rc_t *rc = rc_alloc (); |
|
|
2044 | rc_t *rc_ov = rc_alloc (); |
2011 | rc_key_t key; |
2045 | rc_key_t key; |
2012 | rc_array_t *arr; |
2046 | rc_array_t *arr, *arr_hidden; |
2013 | |
2047 | |
2014 | pl_tex.name = 0; |
2048 | pl_tex.name = 0; |
2015 | |
2049 | |
2016 | // thats current max. sorry. |
2050 | // that's current max. sorry. |
2017 | if (sw > 255) sw = 255; |
2051 | if (sw > 255) sw = 255; |
2018 | if (sh > 255) sh = 255; |
2052 | if (sh > 255) sh = 255; |
2019 | |
2053 | |
2020 | // clear key, in case of extra padding |
2054 | // clear key, in case of extra padding |
2021 | memset (&skey, 0, sizeof (skey)); |
2055 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
2054 | } |
2088 | } |
2055 | |
2089 | |
2056 | glEnable (GL_BLEND); |
2090 | glEnable (GL_BLEND); |
2057 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2091 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2058 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2092 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
2093 | |
|
|
2094 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2095 | arr_hidden = rc_array (rc_ov, &key); |
2059 | |
2096 | |
2060 | for (z = 0; z <= 2; z++) |
2097 | for (z = 0; z <= 2; z++) |
2061 | { |
2098 | { |
2062 | memset (smooth_level, 0, sizeof (smooth_level)); |
2099 | memset (smooth_level, 0, sizeof (smooth_level)); |
2063 | key.texname = -1; |
2100 | key.texname = -1; |
… | |
… | |
2074 | tileid tile = cell->tile [z]; |
2111 | tileid tile = cell->tile [z]; |
2075 | |
2112 | |
2076 | if (tile) |
2113 | if (tile) |
2077 | { |
2114 | { |
2078 | maptex tex = self->tex [tile]; |
2115 | maptex tex = self->tex [tile]; |
2079 | int px = (x + 1) * T - tex.w; |
2116 | int px, py; |
2080 | int py = (y + 1) * T - tex.h; |
|
|
2081 | |
2117 | |
2082 | if (key.texname != tex.name) |
2118 | if (key.texname != tex.name) |
2083 | { |
2119 | { |
2084 | self->tex [tile].unused = 0; |
2120 | self->tex [tile].unused = 0; |
2085 | |
2121 | |
2086 | if (!tex.name) |
2122 | if (!tex.name) |
2087 | tex = self->tex [2]; /* missing, replace by noface */ |
2123 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2088 | |
2124 | |
2089 | key.texname = tex.name; |
2125 | key.texname = tex.name; |
2090 | arr = rc_array (rc, &key); |
2126 | arr = rc_array (rc, &key); |
2091 | } |
2127 | } |
|
|
2128 | |
|
|
2129 | px = (x + 1) * T - tex.w; |
|
|
2130 | py = (y + 1) * T - tex.h; |
2092 | |
2131 | |
2093 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2132 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2094 | { |
2133 | { |
2095 | pl_x = px; |
2134 | pl_x = px; |
2096 | pl_y = py; |
2135 | pl_y = py; |
… | |
… | |
2101 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2140 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2102 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2141 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2103 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2142 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2104 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2143 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2105 | |
2144 | |
2106 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2107 | { |
|
|
2108 | /* this is a workaround to make speech bubbles drawn |
|
|
2109 | * for example above walls, work. */ |
|
|
2110 | rc_draw (rc); |
|
|
2111 | rc_clear (rc); |
|
|
2112 | key.texname = -1; |
|
|
2113 | |
|
|
2114 | // overlays such as the speech bubble, probably more to come |
|
|
2115 | if (cell->flags & 1) |
|
|
2116 | { |
|
|
2117 | maptex tex = self->tex [1]; |
|
|
2118 | int px = x * T + T * 2 / 32; |
|
|
2119 | int py = y * T - T * 6 / 32; |
|
|
2120 | |
|
|
2121 | if (tex.name) |
|
|
2122 | { |
|
|
2123 | if (key.texname != tex.name) |
|
|
2124 | { |
|
|
2125 | key.texname = tex.name; |
|
|
2126 | arr = rc_array (rc, &key); |
|
|
2127 | } |
|
|
2128 | |
|
|
2129 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2130 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2131 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2132 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2133 | } |
|
|
2134 | } |
|
|
2135 | } |
|
|
2136 | |
|
|
2137 | // update smooth hash |
2145 | // update smooth hash |
2138 | if (tex.smoothtile) |
2146 | if (tex.smoothtile) |
2139 | { |
2147 | { |
2140 | skey.tile = tex.smoothtile; |
2148 | skey.tile = tex.smoothtile; |
2141 | skey.level = tex.smoothlevel; |
2149 | skey.level = tex.smoothlevel; |
… | |
… | |
2169 | // corners |
2177 | // corners |
2170 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2178 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2171 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2179 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2172 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2180 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2173 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2181 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2182 | } |
|
|
2183 | } |
|
|
2184 | |
|
|
2185 | if (expect_false (z == 2)) |
|
|
2186 | { |
|
|
2187 | /* draw question marks on top of hidden spaces */ |
|
|
2188 | if (!cell->darkness) |
|
|
2189 | { |
|
|
2190 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2191 | int px = (x + 1) * T - tex.w; |
|
|
2192 | int py = (y + 1) * T - tex.h; |
|
|
2193 | |
|
|
2194 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2195 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2196 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2197 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | if (expect_false (cell->flags)) |
|
|
2201 | { |
|
|
2202 | // overlays such as the speech bubble, probably more to come |
|
|
2203 | if (cell->flags & 1) |
|
|
2204 | { |
|
|
2205 | rc_key_t key_ov = key; |
|
|
2206 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2207 | rc_array_t *arr; |
|
|
2208 | int px = x * T + T * 2 / 32; |
|
|
2209 | int py = y * T - T * 6 / 32; |
|
|
2210 | |
|
|
2211 | key_ov.texname = tex.name; |
|
|
2212 | arr = rc_array (rc_ov, &key_ov); |
|
|
2213 | |
|
|
2214 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2215 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2216 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2218 | } |
2174 | } |
2219 | } |
2175 | } |
2220 | } |
2176 | } |
2221 | } |
2177 | } |
2222 | } |
2178 | |
2223 | |
… | |
… | |
2275 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2320 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2276 | |
2321 | |
2277 | rc_draw (rc); |
2322 | rc_draw (rc); |
2278 | } |
2323 | } |
2279 | |
2324 | |
|
|
2325 | rc_draw (rc_ov); |
|
|
2326 | rc_clear (rc_ov); |
|
|
2327 | |
2280 | glDisable (GL_BLEND); |
2328 | glDisable (GL_BLEND); |
2281 | rc_free (rc); |
2329 | rc_free (rc); |
|
|
2330 | rc_free (rc_ov); |
2282 | |
2331 | |
2283 | // top layer: overlays such as the health bar |
2332 | // top layer: overlays such as the health bar |
2284 | for (y = 0; y < sh; y++) |
2333 | for (y = 0; y < sh; y++) |
2285 | if (0 <= y + my && y + my < self->rows) |
2334 | if (0 <= y + my && y + my < self->rows) |
2286 | { |
2335 | { |
… | |
… | |
2346 | }; |
2395 | }; |
2347 | |
2396 | |
2348 | int x, y; |
2397 | int x, y; |
2349 | |
2398 | |
2350 | glEnable (GL_TEXTURE_2D); |
2399 | glEnable (GL_TEXTURE_2D); |
|
|
2400 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2401 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2402 | * ansd takes the colour from god knows where instead of using |
|
|
2403 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2404 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2405 | */ |
2351 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2406 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2352 | glEnable (GL_BLEND); |
2407 | glEnable (GL_BLEND); |
2353 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2408 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2354 | glBegin (GL_QUADS); |
2409 | glBegin (GL_QUADS); |
2355 | |
2410 | |
2356 | for (y = 0; y < h; y++) |
2411 | for (y = 0; y < h; y++) |
… | |
… | |
2363 | float *c = color [m & 15]; |
2418 | float *c = color [m & 15]; |
2364 | |
2419 | |
2365 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2420 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2366 | float tx2 = tx1 + 0.5; |
2421 | float tx2 = tx1 + 0.5; |
2367 | |
2422 | |
2368 | glColor4f (c[0], c[1], c[2], 0.75); |
2423 | glColor4f (c[0], c[1], c[2], 1); |
2369 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2424 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2370 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2425 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2371 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2426 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2372 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2427 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2373 | } |
2428 | } |
… | |
… | |
2832 | } *civ, const_iv[] = { |
2887 | } *civ, const_iv[] = { |
2833 | # define const_iv(name) { # name, (IV)name } |
2888 | # define const_iv(name) { # name, (IV)name } |
2834 | const_iv (GL_VENDOR), |
2889 | const_iv (GL_VENDOR), |
2835 | const_iv (GL_VERSION), |
2890 | const_iv (GL_VERSION), |
2836 | const_iv (GL_EXTENSIONS), |
2891 | const_iv (GL_EXTENSIONS), |
|
|
2892 | const_iv (GL_MAX_TEXTURE_UNITS), |
2837 | const_iv (GL_COLOR_MATERIAL), |
2893 | const_iv (GL_COLOR_MATERIAL), |
2838 | const_iv (GL_SMOOTH), |
2894 | const_iv (GL_SMOOTH), |
2839 | const_iv (GL_FLAT), |
2895 | const_iv (GL_FLAT), |
2840 | const_iv (GL_DITHER), |
2896 | const_iv (GL_DITHER), |
2841 | const_iv (GL_BLEND), |
2897 | const_iv (GL_BLEND), |
… | |
… | |
2853 | const_iv (GL_ZERO), |
2909 | const_iv (GL_ZERO), |
2854 | const_iv (GL_SRC_ALPHA), |
2910 | const_iv (GL_SRC_ALPHA), |
2855 | const_iv (GL_DST_ALPHA), |
2911 | const_iv (GL_DST_ALPHA), |
2856 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2912 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2857 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2913 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2914 | const_iv (GL_SRC_COLOR), |
|
|
2915 | const_iv (GL_DST_COLOR), |
|
|
2916 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2917 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2858 | const_iv (GL_SRC_ALPHA_SATURATE), |
2918 | const_iv (GL_SRC_ALPHA_SATURATE), |
2859 | const_iv (GL_RGB), |
2919 | const_iv (GL_RGB), |
2860 | const_iv (GL_RGBA), |
2920 | const_iv (GL_RGBA), |
2861 | const_iv (GL_RGBA4), |
2921 | const_iv (GL_RGBA4), |
2862 | const_iv (GL_RGBA8), |
2922 | const_iv (GL_RGBA8), |
… | |
… | |
2930 | const_iv (GL_NICEST), |
2990 | const_iv (GL_NICEST), |
2931 | const_iv (GL_V2F), |
2991 | const_iv (GL_V2F), |
2932 | const_iv (GL_V3F), |
2992 | const_iv (GL_V3F), |
2933 | const_iv (GL_T2F_V3F), |
2993 | const_iv (GL_T2F_V3F), |
2934 | const_iv (GL_T2F_N3F_V3F), |
2994 | const_iv (GL_T2F_N3F_V3F), |
|
|
2995 | const_iv (GL_FUNC_ADD), |
|
|
2996 | const_iv (GL_FUNC_SUBTRACT), |
|
|
2997 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2935 | # undef const_iv |
2998 | # undef const_iv |
2936 | }; |
2999 | }; |
2937 | |
3000 | |
2938 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2939 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2946 | disable_GL_EXT_blend_func_separate () |
3009 | disable_GL_EXT_blend_func_separate () |
2947 | CODE: |
3010 | CODE: |
2948 | gl.BlendFuncSeparate = 0; |
3011 | gl.BlendFuncSeparate = 0; |
2949 | gl.BlendFuncSeparateEXT = 0; |
3012 | gl.BlendFuncSeparateEXT = 0; |
2950 | |
3013 | |
|
|
3014 | void |
|
|
3015 | apple_nvidia_bug (int enable) |
|
|
3016 | |
2951 | char * |
3017 | char * |
2952 | gl_vendor () |
3018 | gl_vendor () |
2953 | CODE: |
3019 | CODE: |
2954 | RETVAL = (char *)glGetString (GL_VENDOR); |
3020 | RETVAL = (char *)glGetString (GL_VENDOR); |
2955 | OUTPUT: |
3021 | OUTPUT: |
… | |
… | |
3003 | void glBlendFunc (int sfactor, int dfactor) |
3069 | void glBlendFunc (int sfactor, int dfactor) |
3004 | |
3070 | |
3005 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3071 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3006 | CODE: |
3072 | CODE: |
3007 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3073 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3074 | |
|
|
3075 | # void glBlendEquation (int se) |
3008 | |
3076 | |
3009 | void glDepthMask (int flag) |
3077 | void glDepthMask (int flag) |
3010 | |
3078 | |
3011 | void glLogicOp (int opcode) |
3079 | void glLogicOp (int opcode) |
3012 | |
3080 | |