… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
81 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
82 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
84 | |
|
|
85 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
86 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 64 |
87 | #define FOW_DARKNESS 50 |
|
|
88 | #define DARKNESS_ADJUST(n) (n) |
87 | |
89 | |
88 | #define MAP_EXTEND_X 32 |
90 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
91 | #define MAP_EXTEND_Y 512 |
90 | |
92 | |
91 | #define MIN_FONT_HEIGHT 10 |
93 | #define MIN_FONT_HEIGHT 10 |
… | |
… | |
821 | |
823 | |
822 | IV minpot (UV n) |
824 | IV minpot (UV n) |
823 | |
825 | |
824 | IV popcount (UV n) |
826 | IV popcount (UV n) |
825 | |
827 | |
|
|
828 | NV distance (NV dx, NV dy) |
|
|
829 | CODE: |
|
|
830 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
831 | OUTPUT: |
|
|
832 | RETVAL |
|
|
833 | |
826 | void |
834 | void |
827 | pango_init () |
835 | pango_init () |
828 | CODE: |
836 | CODE: |
829 | { |
837 | { |
830 | opengl_fontmap = pango_opengl_font_map_new (); |
838 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
1659 | glDisable (GL_BLEND); |
1667 | glDisable (GL_BLEND); |
1660 | } |
1668 | } |
1661 | } |
1669 | } |
1662 | |
1670 | |
1663 | void |
1671 | void |
1664 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) |
1672 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1665 | PROTOTYPE: @ |
1673 | PROTOTYPE: @ |
1666 | CODE: |
1674 | CODE: |
1667 | { |
1675 | { |
1668 | glEnable (GL_TEXTURE_2D); |
1676 | glEnable (GL_TEXTURE_2D); |
1669 | glEnable (GL_BLEND); |
1677 | glEnable (GL_BLEND); |
1670 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1678 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1679 | glBindTexture (GL_TEXTURE_2D, name1); |
1672 | |
1680 | |
1673 | glColor4f (intensity, intensity, intensity, 0.9); |
1681 | glColor3f (intensity, intensity, intensity); |
1674 | glPushMatrix (); |
1682 | glPushMatrix (); |
1675 | glScalef (1./3, 1./3, 1.); |
1683 | glScalef (1./3, 1./3, 1.); |
1676 | |
1684 | |
|
|
1685 | if (blend > 0.f) |
|
|
1686 | { |
|
|
1687 | float dx3 = dx * -3.f / w; |
|
|
1688 | float dy3 = dy * -3.f / h; |
|
|
1689 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1690 | |
|
|
1691 | /* interpolate the two shadow textures */ |
|
|
1692 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1693 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1694 | |
|
|
1695 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1696 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1697 | glEnable (GL_TEXTURE_2D); |
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
1698 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1699 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1678 | |
1700 | |
|
|
1701 | /* rgb == rgb(glcolor) */ |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1704 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1705 | |
|
|
1706 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1707 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1708 | |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1711 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1712 | |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1714 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1715 | |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1717 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1718 | |
|
|
1719 | glBegin (GL_QUADS); |
|
|
1720 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1721 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1722 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1723 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1724 | glEnd (); |
|
|
1725 | |
|
|
1726 | glDisable (GL_TEXTURE_2D); |
|
|
1727 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1728 | } |
|
|
1729 | else |
|
|
1730 | { |
|
|
1731 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1732 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1733 | |
|
|
1734 | glBegin (GL_QUADS); |
|
|
1735 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1736 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1737 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1738 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1739 | glEnd (); |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1743 | { |
|
|
1744 | int x, y; |
|
|
1745 | int dx3 = dx * 3; |
|
|
1746 | int dy3 = dy * 3; |
|
|
1747 | |
|
|
1748 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1749 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1750 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1751 | glTranslatef (-1., -1., 0); |
1679 | glBegin (GL_QUADS); |
1752 | glBegin (GL_QUADS); |
1680 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
1753 | |
1681 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
1754 | for (y = 1; y < h; y += 3) |
1682 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
1755 | { |
1683 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
1756 | int y1 = y - dy3; |
|
|
1757 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1758 | |
|
|
1759 | for (x = 1; x < w; x += 3) |
|
|
1760 | { |
|
|
1761 | int x1 = x - dx3; |
|
|
1762 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1763 | uint8_t h2; |
|
|
1764 | |
|
|
1765 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1766 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1767 | else |
|
|
1768 | h2 = 1; /* out of range == invisible */ |
|
|
1769 | |
|
|
1770 | if (h1 || h2) |
|
|
1771 | { |
|
|
1772 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1773 | glColor4f (1., 1., 1., alpha); |
|
|
1774 | |
|
|
1775 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1776 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1777 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1778 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1779 | } |
|
|
1780 | } |
|
|
1781 | } |
|
|
1782 | } |
|
|
1783 | |
1684 | glEnd (); |
1784 | glEnd (); |
1685 | |
1785 | |
1686 | glPopMatrix (); |
1786 | glPopMatrix (); |
1687 | |
1787 | |
1688 | glDisable (GL_TEXTURE_2D); |
1788 | glDisable (GL_TEXTURE_2D); |
… | |
… | |
1910 | { |
2010 | { |
1911 | ext = *data++; |
2011 | ext = *data++; |
1912 | cmd = ext & 0x7f; |
2012 | cmd = ext & 0x7f; |
1913 | |
2013 | |
1914 | if (cmd < 4) |
2014 | if (cmd < 4) |
1915 | cell->darkness = 255 - ext * 64 + 1; |
2015 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1916 | else if (cmd == 5) // health |
2016 | else if (cmd == 5) // health |
1917 | { |
2017 | { |
1918 | cell->stat_width = 1; |
2018 | cell->stat_width = 1; |
1919 | cell->stat_hp = *data++; |
2019 | cell->stat_hp = *data++; |
1920 | } |
2020 | } |
… | |
… | |
2180 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2280 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2181 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2281 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2182 | } |
2282 | } |
2183 | } |
2283 | } |
2184 | |
2284 | |
2185 | if (expect_false (z == 2)) |
2285 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2186 | { |
2286 | { |
2187 | /* draw question marks on top of hidden spaces */ |
2287 | // overlays such as the speech bubble, probably more to come |
2188 | if (!cell->darkness) |
2288 | if (cell->flags & 1) |
2189 | { |
2289 | { |
2190 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2191 | int px = (x + 1) * T - tex.w; |
|
|
2192 | int py = (y + 1) * T - tex.h; |
|
|
2193 | |
|
|
2194 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2195 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2196 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2197 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | if (expect_false (cell->flags)) |
|
|
2201 | { |
|
|
2202 | // overlays such as the speech bubble, probably more to come |
|
|
2203 | if (cell->flags & 1) |
|
|
2204 | { |
|
|
2205 | rc_key_t key_ov = key; |
2290 | rc_key_t key_ov = key; |
2206 | maptex tex = self->tex [TEXID_SPEECH]; |
2291 | maptex tex = self->tex [TEXID_SPEECH]; |
2207 | rc_array_t *arr; |
2292 | rc_array_t *arr; |
2208 | int px = x * T + T * 2 / 32; |
2293 | int px = x * T + T * 2 / 32; |
2209 | int py = y * T - T * 6 / 32; |
2294 | int py = y * T - T * 6 / 32; |
2210 | |
2295 | |
2211 | key_ov.texname = tex.name; |
2296 | key_ov.texname = tex.name; |
2212 | arr = rc_array (rc_ov, &key_ov); |
2297 | arr = rc_array (rc_ov, &key_ov); |
2213 | |
2298 | |
2214 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2299 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2215 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2300 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2216 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2301 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2302 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2218 | } |
|
|
2219 | } |
2303 | } |
2220 | } |
2304 | } |
2221 | } |
2305 | } |
2222 | } |
2306 | } |
2223 | |
2307 | |
… | |
… | |
2366 | } |
2450 | } |
2367 | } |
2451 | } |
2368 | } |
2452 | } |
2369 | |
2453 | |
2370 | void |
2454 | void |
2371 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2455 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2372 | CODE: |
2456 | CODE: |
2373 | { |
2457 | { |
2374 | static float color[16][3] = { |
2458 | static float color[16][3] = { |
2375 | { 0.00F, 0.00F, 0.00F }, |
2459 | { 0.00f, 0.00f, 0.00f }, |
2376 | { 1.00F, 1.00F, 1.00F }, |
2460 | { 1.00f, 1.00f, 1.00f }, |
2377 | { 0.00F, 0.00F, 0.55F }, |
2461 | { 0.00f, 0.00f, 0.55f }, |
2378 | { 1.00F, 0.00F, 0.00F }, |
2462 | { 1.00f, 0.00f, 0.00f }, |
2379 | |
2463 | |
2380 | { 1.00F, 0.54F, 0.00F }, |
2464 | { 1.00f, 0.54f, 0.00f }, |
2381 | { 0.11F, 0.56F, 1.00F }, |
2465 | { 0.11f, 0.56f, 1.00f }, |
2382 | { 0.93F, 0.46F, 0.00F }, |
2466 | { 0.93f, 0.46f, 0.00f }, |
2383 | { 0.18F, 0.54F, 0.34F }, |
2467 | { 0.18f, 0.54f, 0.34f }, |
2384 | |
2468 | |
2385 | { 0.56F, 0.73F, 0.56F }, |
2469 | { 0.56f, 0.73f, 0.56f }, |
2386 | { 0.80F, 0.80F, 0.80F }, |
2470 | { 0.80f, 0.80f, 0.80f }, |
2387 | { 0.55F, 0.41F, 0.13F }, |
2471 | { 0.55f, 0.41f, 0.13f }, |
2388 | { 0.99F, 0.77F, 0.26F }, |
2472 | { 0.99f, 0.77f, 0.26f }, |
2389 | |
2473 | |
2390 | { 0.74F, 0.65F, 0.41F }, |
2474 | { 0.74f, 0.65f, 0.41f }, |
2391 | |
2475 | |
2392 | { 0.00F, 1.00F, 1.00F }, |
2476 | { 0.00f, 1.00f, 1.00f }, |
2393 | { 1.00F, 0.00F, 1.00F }, |
2477 | { 1.00f, 0.00f, 1.00f }, |
2394 | { 1.00F, 1.00F, 0.00F }, |
2478 | { 1.00f, 1.00f, 0.00f }, |
2395 | }; |
2479 | }; |
2396 | |
2480 | |
2397 | int x, y; |
2481 | int x, y; |
2398 | |
2482 | |
2399 | glEnable (GL_TEXTURE_2D); |
2483 | glEnable (GL_TEXTURE_2D); |
2400 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2484 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2401 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2485 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2402 | * ansd takes the colour from god knows where instead of using |
2486 | * and takes the colour from god knows where instead of using |
2403 | * Cp. MODULATE results in the same colour, but slightly different |
2487 | * Cp. MODULATE results in the same colour, but slightly different |
2404 | * alpha, but atcually gives us the correct colour with nvidia. |
2488 | * alpha, but atcually gives us the correct colour with nvidia. |
2405 | */ |
2489 | */ |
2406 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2490 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2407 | glEnable (GL_BLEND); |
2491 | glEnable (GL_BLEND); |
… | |
… | |
2415 | |
2499 | |
2416 | if (m) |
2500 | if (m) |
2417 | { |
2501 | { |
2418 | float *c = color [m & 15]; |
2502 | float *c = color [m & 15]; |
2419 | |
2503 | |
2420 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2504 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2421 | float tx2 = tx1 + 0.5; |
2505 | float tx2 = tx1 + 0.5f; |
2422 | |
2506 | |
2423 | glColor4f (c[0], c[1], c[2], 1); |
2507 | glColor4f (c[0], c[1], c[2], 1); |
2424 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2508 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2425 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2509 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2426 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2510 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
… | |
… | |
2436 | void |
2520 | void |
2437 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2521 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2438 | PPCODE: |
2522 | PPCODE: |
2439 | { |
2523 | { |
2440 | int x, y; |
2524 | int x, y; |
2441 | int sw1 = sw + 2; |
2525 | int sw1 = sw + 2; |
2442 | int sh1 = sh + 2; |
2526 | int sh1 = sh + 2; |
2443 | int sh3 = sh * 3; |
2527 | int sh3 = sh * 3; |
2444 | int sw34 = (sw * 3 + 3) & ~3; |
2528 | int sw3 = sw * 3; |
2445 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2529 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2446 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2530 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2447 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2531 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2448 | |
2532 | |
2449 | SvPOK_only (darkness3_sv); |
2533 | SvPOK_only (darkness3_sv); |
2450 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2534 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2451 | |
2535 | |
2452 | mx += self->x - 1; |
2536 | mx += self->x - 1; |
2453 | my += self->y - 1; |
2537 | my += self->y - 1; |
2454 | |
|
|
2455 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2456 | |
2538 | |
2457 | for (y = 0; y < sh1; y++) |
2539 | for (y = 0; y < sh1; y++) |
2458 | if (0 <= y + my && y + my < self->rows) |
2540 | if (0 <= y + my && y + my < self->rows) |
2459 | { |
2541 | { |
2460 | maprow *row = self->row + (y + my); |
2542 | maprow *row = self->row + (y + my); |
… | |
… | |
2463 | if (row->c0 <= x + mx && x + mx < row->c1) |
2545 | if (row->c0 <= x + mx && x + mx < row->c1) |
2464 | { |
2546 | { |
2465 | mapcell *cell = row->col + (x + mx - row->c0); |
2547 | mapcell *cell = row->col + (x + mx - row->c0); |
2466 | |
2548 | |
2467 | darkness1 [y * sw1 + x] = cell->darkness |
2549 | darkness1 [y * sw1 + x] = cell->darkness |
2468 | ? 255 - (cell->darkness - 1) |
2550 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2469 | : 255 - FOW_DARKNESS; |
2551 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2470 | } |
2552 | } |
2471 | } |
2553 | } |
2472 | |
2554 | |
2473 | for (y = 0; y < sh; ++y) |
2555 | for (y = 0; y < sh; ++y) |
2474 | for (x = 0; x < sw; ++x) |
2556 | for (x = 0; x < sw; ++x) |
… | |
… | |
2493 | |
2575 | |
2494 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2576 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2495 | uint8_t r23 = d23; |
2577 | uint8_t r23 = d23; |
2496 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2578 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2497 | |
2579 | |
2498 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2580 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2499 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2581 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2500 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2582 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2501 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2583 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2502 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2584 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2503 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2585 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2504 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2586 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2505 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2587 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2506 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2588 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2507 | } |
2589 | } |
2508 | |
2590 | |
2509 | free (darkness1); |
2591 | free (darkness1); |
2510 | |
2592 | |
2511 | EXTEND (SP, 3); |
2593 | EXTEND (SP, 3); |
2512 | PUSHs (sv_2mortal (newSViv (sw34))); |
2594 | PUSHs (sv_2mortal (newSViv (sw3))); |
2513 | PUSHs (sv_2mortal (newSViv (sh3))); |
2595 | PUSHs (sv_2mortal (newSViv (sh3))); |
2514 | PUSHs (darkness3_sv); |
2596 | PUSHs (darkness3_sv); |
2515 | } |
2597 | } |
2516 | |
2598 | |
2517 | SV * |
2599 | SV * |
… | |
… | |
2774 | void |
2856 | void |
2775 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2857 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2776 | CODE: |
2858 | CODE: |
2777 | { |
2859 | { |
2778 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2860 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2779 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2861 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2780 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2862 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2781 | } |
2863 | } |
2782 | |
2864 | |
2783 | void |
2865 | void |
2784 | set_reverse_stereo (DC::Channel self, int flip) |
2866 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
3231 | |
3313 | |
3232 | void glEndList () |
3314 | void glEndList () |
3233 | |
3315 | |
3234 | void glCallList (int list) |
3316 | void glCallList (int list) |
3235 | |
3317 | |
|
|
3318 | void c_init () |
|
|
3319 | CODE: |
|
|
3320 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3321 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
|
|
3322 | |
3236 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3323 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3237 | |
3324 | |
3238 | PROTOTYPES: DISABLE |
3325 | PROTOTYPES: DISABLE |
3239 | |
3326 | |
3240 | void |
3327 | void |