… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 64 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
… | |
… | |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
97 | |
101 | |
98 | #define TEXID_SPEECH 1 |
102 | #define TEXID_SPEECH 1 |
99 | #define TEXID_NOFACE 2 |
103 | #define TEXID_NOFACE 2 |
100 | #define TEXID_HIDDEN 3 |
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
101 | |
123 | |
102 | static AV *texture_av; |
124 | static AV *texture_av; |
103 | |
125 | |
104 | static struct |
126 | static struct |
105 | { |
127 | { |
… | |
… | |
460 | |
482 | |
461 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
462 | } |
484 | } |
463 | |
485 | |
464 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
465 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
466 | { |
494 | { |
467 | if (!n) |
495 | if (!n) |
468 | return 0; |
496 | return 0; |
469 | |
497 | |
… | |
… | |
549 | |
577 | |
550 | return mod; |
578 | return mod; |
551 | } |
579 | } |
552 | |
580 | |
553 | static void |
581 | static void |
554 | deliantra_main () |
582 | deliantra_main (SV *real_main) |
555 | { |
583 | { |
556 | char *argv[] = { 0 }; |
584 | dSP; |
557 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | |
|
|
586 | PUSHMARK (SP); |
|
|
587 | call_sv (real_main, G_DISCARD | G_VOID); |
558 | } |
588 | } |
559 | |
589 | |
560 | #ifdef __MACOSX__ |
590 | #ifdef __MACOSX__ |
|
|
591 | static SV *real_main; |
|
|
592 | |
561 | /* to due surprising braindamage on the side of SDL design, we |
593 | /* to due surprising braindamage on the side of SDL design, we |
562 | * do some mind-boggling hack here: SDL requires a custom main() |
594 | * do some mind-boggling hack here: SDL requires a custom main() |
563 | * on OS X, so... we provide one and call the original main(), which, |
595 | * on OS X, so... we provide one and call the original main(), which, |
564 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
596 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
565 | * and which calls our main (== SDL_main) back. |
597 | * and which calls our main (== SDL_main) back. |
566 | */ |
598 | */ |
567 | extern C_LINKAGE int |
599 | extern C_LINKAGE int |
568 | main (int argc, char *argv[]) |
600 | main (int argc, char *argv[]) |
569 | { |
601 | { |
570 | deliantra_main (); |
602 | deliantra_main (real_main); |
571 | } |
603 | } |
572 | |
604 | |
573 | #undef main |
605 | #undef main |
574 | |
606 | |
575 | extern C_LINKAGE int main (int argc, char *argv[]); |
607 | extern C_LINKAGE int main (int argc, char *argv[]); |
576 | |
608 | |
577 | static void |
609 | static void |
578 | SDL_braino (void) |
610 | SDL_main_hack (SV *real_main_) |
579 | { |
611 | { |
|
|
612 | real_main = real_main; |
|
|
613 | |
580 | char *argv[] = { "deliantra client", 0 }; |
614 | char *argv[] = { "deliantra client", 0 }; |
581 | (main) (1, argv); |
615 | (main) (1, argv); |
582 | } |
616 | } |
583 | #else |
617 | #else |
584 | static void |
618 | static void |
585 | SDL_braino (void) |
619 | SDL_main_hack (SV *real_main) |
586 | { |
620 | { |
587 | deliantra_main (); |
621 | deliantra_main (real_main); |
588 | } |
622 | } |
589 | #endif |
623 | #endif |
590 | |
624 | |
591 | MODULE = Deliantra::Client PACKAGE = DC |
625 | MODULE = Deliantra::Client PACKAGE = DC |
592 | |
626 | |
… | |
… | |
793 | |
827 | |
794 | const_iv (FOW_DARKNESS) |
828 | const_iv (FOW_DARKNESS) |
795 | # undef const_iv |
829 | # undef const_iv |
796 | }; |
830 | }; |
797 | |
831 | |
798 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
832 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
799 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
833 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
800 | |
834 | |
801 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
835 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
802 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
836 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
803 | } |
837 | } |
804 | |
838 | |
… | |
… | |
820 | NV ceil (NV x) |
854 | NV ceil (NV x) |
821 | |
855 | |
822 | IV minpot (UV n) |
856 | IV minpot (UV n) |
823 | |
857 | |
824 | IV popcount (UV n) |
858 | IV popcount (UV n) |
|
|
859 | |
|
|
860 | NV distance (NV dx, NV dy) |
|
|
861 | CODE: |
|
|
862 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
863 | OUTPUT: |
|
|
864 | RETVAL |
825 | |
865 | |
826 | void |
866 | void |
827 | pango_init () |
867 | pango_init () |
828 | CODE: |
868 | CODE: |
829 | { |
869 | { |
… | |
… | |
837 | #endif |
877 | #endif |
838 | } |
878 | } |
839 | |
879 | |
840 | char *SDL_GetError () |
880 | char *SDL_GetError () |
841 | |
881 | |
842 | void SDL_braino () |
882 | void SDL_main_hack (SV *real_main) |
|
|
883 | PROTOTYPE: & |
843 | |
884 | |
844 | int SDL_Init (U32 flags) |
885 | int SDL_Init (U32 flags) |
845 | |
886 | |
846 | int SDL_InitSubSystem (U32 flags) |
887 | int SDL_InitSubSystem (U32 flags) |
847 | |
888 | |
… | |
… | |
916 | ); |
957 | ); |
917 | |
958 | |
918 | if (RETVAL) |
959 | if (RETVAL) |
919 | { |
960 | { |
920 | av_clear (texture_av); |
961 | av_clear (texture_av); |
921 | |
|
|
922 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
923 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
962 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
924 | #include "glfunc.h" |
963 | #include "glfunc.h" |
925 | #undef GL_FUNC |
964 | #undef GL_FUNC |
|
|
965 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
966 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
926 | } |
967 | } |
927 | } |
968 | } |
928 | OUTPUT: |
969 | OUTPUT: |
929 | RETVAL |
970 | RETVAL |
930 | |
971 | |
931 | void |
972 | void |
|
|
973 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
974 | |
|
|
975 | void |
932 | SDL_GL_SwapBuffers () |
976 | SDL_GL_SwapBuffers () |
933 | |
977 | |
934 | char * |
978 | char * |
935 | SDL_GetKeyName (int sym) |
979 | SDL_GetKeyName (int sym) |
936 | |
980 | |
… | |
… | |
938 | SDL_GetAppState () |
982 | SDL_GetAppState () |
939 | |
983 | |
940 | int |
984 | int |
941 | SDL_GetModState () |
985 | SDL_GetModState () |
942 | |
986 | |
|
|
987 | int |
|
|
988 | SDL_WaitEvent () |
|
|
989 | C_ARGS: 0 |
|
|
990 | |
943 | void |
991 | void |
|
|
992 | SDL_PumpEvents () |
|
|
993 | |
|
|
994 | void |
944 | poll_events () |
995 | peep_events () |
945 | PPCODE: |
996 | PPCODE: |
946 | { |
997 | { |
947 | SDL_Event ev; |
998 | SDL_Event ev; |
948 | |
999 | |
949 | SDL_PumpEvents (); |
1000 | SDL_PumpEvents (); |
… | |
… | |
1015 | |
1066 | |
1016 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1067 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1017 | } |
1068 | } |
1018 | } |
1069 | } |
1019 | |
1070 | |
|
|
1071 | char * |
|
|
1072 | SDL_AudioDriverName () |
|
|
1073 | CODE: |
|
|
1074 | { |
|
|
1075 | char buf [256]; |
|
|
1076 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1077 | XSRETURN_UNDEF; |
|
|
1078 | |
|
|
1079 | RETVAL = buf; |
|
|
1080 | } |
|
|
1081 | OUTPUT: |
|
|
1082 | RETVAL |
|
|
1083 | |
1020 | int |
1084 | int |
1021 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1085 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1022 | POSTCALL: |
1086 | POSTCALL: |
1023 | Mix_HookMusicFinished (music_finished); |
1087 | Mix_HookMusicFinished (music_finished); |
1024 | Mix_ChannelFinished (channel_finished); |
1088 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1086 | add_font (char *file) |
1150 | add_font (char *file) |
1087 | CODE: |
1151 | CODE: |
1088 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1152 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1089 | OUTPUT: |
1153 | OUTPUT: |
1090 | RETVAL |
1154 | RETVAL |
|
|
1155 | |
|
|
1156 | void |
|
|
1157 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1158 | |
|
|
1159 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1160 | void |
|
|
1161 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1091 | |
1162 | |
1092 | void |
1163 | void |
1093 | load_image_inline (SV *image_) |
1164 | load_image_inline (SV *image_) |
1094 | ALIAS: |
1165 | ALIAS: |
1095 | load_image_file = 1 |
1166 | load_image_file = 1 |
… | |
… | |
1659 | glDisable (GL_BLEND); |
1730 | glDisable (GL_BLEND); |
1660 | } |
1731 | } |
1661 | } |
1732 | } |
1662 | |
1733 | |
1663 | void |
1734 | void |
1664 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) |
1735 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1665 | PROTOTYPE: @ |
1736 | PROTOTYPE: @ |
1666 | CODE: |
1737 | CODE: |
1667 | { |
1738 | { |
|
|
1739 | glEnable (GL_BLEND); |
|
|
1740 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1668 | glEnable (GL_TEXTURE_2D); |
1741 | glEnable (GL_TEXTURE_2D); |
1669 | glEnable (GL_BLEND); |
1742 | glBindTexture (GL_TEXTURE_2D, name1); |
1670 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | |
1743 | |
1673 | glColor4f (intensity, intensity, intensity, 0.9); |
1744 | glColor3f (intensity, intensity, intensity); |
1674 | glPushMatrix (); |
1745 | glPushMatrix (); |
1675 | glScalef (1./3, 1./3, 1.); |
1746 | glScalef (1./3, 1./3, 1.); |
1676 | |
1747 | |
|
|
1748 | if (blend > 0.f) |
|
|
1749 | { |
|
|
1750 | float dx3 = dx * -3.f / w; |
|
|
1751 | float dy3 = dy * -3.f / h; |
|
|
1752 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1753 | |
|
|
1754 | /* interpolate the two shadow textures */ |
|
|
1755 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1756 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1757 | |
|
|
1758 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1759 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1760 | glEnable (GL_TEXTURE_2D); |
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
1761 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1678 | |
1763 | |
|
|
1764 | /* rgb == rgb(glcolor) */ |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1766 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1767 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1768 | |
|
|
1769 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1770 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1771 | |
|
|
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1774 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1775 | |
|
|
1776 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1778 | |
|
|
1779 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1781 | |
|
|
1782 | glBegin (GL_QUADS); |
|
|
1783 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1784 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1785 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1786 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1787 | glEnd (); |
|
|
1788 | |
|
|
1789 | glDisable (GL_TEXTURE_2D); |
|
|
1790 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1791 | } |
|
|
1792 | else |
|
|
1793 | { |
|
|
1794 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1795 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1796 | |
|
|
1797 | glBegin (GL_QUADS); |
|
|
1798 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1799 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1800 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1801 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1802 | glEnd (); |
|
|
1803 | } |
|
|
1804 | |
|
|
1805 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1806 | { |
|
|
1807 | int x, y; |
|
|
1808 | int dx3 = dx * 3; |
|
|
1809 | int dy3 = dy * 3; |
|
|
1810 | |
|
|
1811 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1812 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1813 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1814 | glTranslatef (-1., -1., 0); |
1679 | glBegin (GL_QUADS); |
1815 | glBegin (GL_QUADS); |
1680 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
1816 | |
1681 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
1817 | for (y = 1; y < h; y += 3) |
1682 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
1818 | { |
1683 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
1819 | int y1 = y - dy3; |
|
|
1820 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1821 | |
|
|
1822 | for (x = 1; x < w; x += 3) |
|
|
1823 | { |
|
|
1824 | int x1 = x - dx3; |
|
|
1825 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1826 | uint8_t h2; |
|
|
1827 | |
|
|
1828 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1829 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1830 | else |
|
|
1831 | h2 = 1; /* out of range == invisible */ |
|
|
1832 | |
|
|
1833 | if (h1 || h2) |
|
|
1834 | { |
|
|
1835 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1836 | glColor4f (1., 1., 1., alpha); |
|
|
1837 | |
|
|
1838 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1839 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1840 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1841 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1842 | } |
|
|
1843 | } |
|
|
1844 | } |
|
|
1845 | } |
|
|
1846 | |
1684 | glEnd (); |
1847 | glEnd (); |
1685 | |
1848 | |
1686 | glPopMatrix (); |
1849 | glPopMatrix (); |
1687 | |
1850 | |
1688 | glDisable (GL_TEXTURE_2D); |
1851 | glDisable (GL_TEXTURE_2D); |
… | |
… | |
1910 | { |
2073 | { |
1911 | ext = *data++; |
2074 | ext = *data++; |
1912 | cmd = ext & 0x7f; |
2075 | cmd = ext & 0x7f; |
1913 | |
2076 | |
1914 | if (cmd < 4) |
2077 | if (cmd < 4) |
1915 | cell->darkness = 255 - ext * 64 + 1; |
2078 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1916 | else if (cmd == 5) // health |
2079 | else if (cmd == 5) // health |
1917 | { |
2080 | { |
1918 | cell->stat_width = 1; |
2081 | cell->stat_width = 1; |
1919 | cell->stat_hp = *data++; |
2082 | cell->stat_hp = *data++; |
1920 | } |
2083 | } |
… | |
… | |
1995 | ? self->row + y |
2158 | ? self->row + y |
1996 | : 0; |
2159 | : 0; |
1997 | |
2160 | |
1998 | for (x = x0; x < x1; x++) |
2161 | for (x = x0; x < x1; x++) |
1999 | { |
2162 | { |
2000 | int r = 32, g = 32, b = 32, a = 192; |
2163 | unsigned int r = 32, g = 32, b = 32, a = 192; |
2001 | |
2164 | |
2002 | if (row && row->c0 <= x && x < row->c1) |
2165 | if (row && row->c0 <= x && x < row->c1) |
2003 | { |
2166 | { |
2004 | mapcell *cell = row->col + (x - row->c0); |
2167 | mapcell *cell = row->col + (x - row->c0); |
2005 | |
2168 | |
… | |
… | |
2007 | { |
2170 | { |
2008 | maptex tex = self->tex [cell->tile [z]]; |
2171 | maptex tex = self->tex [cell->tile [z]]; |
2009 | int a0 = 255 - tex.a; |
2172 | int a0 = 255 - tex.a; |
2010 | int a1 = tex.a; |
2173 | int a1 = tex.a; |
2011 | |
2174 | |
2012 | r = (r * a0 + tex.r * a1) / 255; |
2175 | r = div255 (r * a0 + tex.r * a1); |
2013 | g = (g * a0 + tex.g * a1) / 255; |
2176 | g = div255 (g * a0 + tex.g * a1); |
2014 | b = (b * a0 + tex.b * a1) / 255; |
2177 | b = div255 (b * a0 + tex.b * a1); |
2015 | a = (a * a0 + tex.a * a1) / 255; |
2178 | a = div255 (a * a0 + tex.a * a1); |
2016 | } |
2179 | } |
2017 | } |
2180 | } |
2018 | |
2181 | |
2019 | *map++ = (r ) |
2182 | *map++ = (r ) |
2020 | | (g << 8) |
2183 | | (g << 8) |
… | |
… | |
2027 | } |
2190 | } |
2028 | OUTPUT: |
2191 | OUTPUT: |
2029 | RETVAL |
2192 | RETVAL |
2030 | |
2193 | |
2031 | void |
2194 | void |
2032 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2195 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2033 | CODE: |
2196 | CODE: |
2034 | { |
2197 | { |
2035 | int x, y, z; |
2198 | int x, y, z; |
2036 | |
2199 | |
2037 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2200 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
… | |
… | |
2041 | int pl_x, pl_y; |
2204 | int pl_x, pl_y; |
2042 | maptex pl_tex; |
2205 | maptex pl_tex; |
2043 | rc_t *rc = rc_alloc (); |
2206 | rc_t *rc = rc_alloc (); |
2044 | rc_t *rc_ov = rc_alloc (); |
2207 | rc_t *rc_ov = rc_alloc (); |
2045 | rc_key_t key; |
2208 | rc_key_t key; |
2046 | rc_array_t *arr, *arr_hidden; |
2209 | rc_array_t *arr; |
2047 | |
2210 | |
2048 | pl_tex.name = 0; |
2211 | pl_tex.name = 0; |
2049 | |
2212 | |
2050 | // that's current max. sorry. |
2213 | // that's current max. sorry. |
2051 | if (sw > 255) sw = 255; |
2214 | if (sw > 255) sw = 255; |
… | |
… | |
2088 | } |
2251 | } |
2089 | |
2252 | |
2090 | glEnable (GL_BLEND); |
2253 | glEnable (GL_BLEND); |
2091 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2254 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2092 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2255 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2093 | |
|
|
2094 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2095 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2096 | |
2256 | |
2097 | for (z = 0; z <= 2; z++) |
2257 | for (z = 0; z <= 2; z++) |
2098 | { |
2258 | { |
2099 | memset (smooth_level, 0, sizeof (smooth_level)); |
2259 | memset (smooth_level, 0, sizeof (smooth_level)); |
2100 | key.texname = -1; |
2260 | key.texname = -1; |
… | |
… | |
2124 | |
2284 | |
2125 | key.texname = tex.name; |
2285 | key.texname = tex.name; |
2126 | arr = rc_array (rc, &key); |
2286 | arr = rc_array (rc, &key); |
2127 | } |
2287 | } |
2128 | |
2288 | |
2129 | px = (x + 1) * T - tex.w; |
2289 | px = (x + 1) * Th - tex.w; |
2130 | py = (y + 1) * T - tex.h; |
2290 | py = (y + 1) * Tw - tex.h; |
2131 | |
2291 | |
2132 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2292 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2133 | { |
2293 | { |
2134 | pl_x = px; |
2294 | pl_x = px; |
2135 | pl_y = py; |
2295 | pl_y = py; |
… | |
… | |
2180 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2340 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2181 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2341 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2182 | } |
2342 | } |
2183 | } |
2343 | } |
2184 | |
2344 | |
2185 | if (expect_false (z == 2)) |
2345 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2186 | { |
2346 | { |
2187 | /* draw question marks on top of hidden spaces */ |
2347 | // overlays such as the speech bubble, probably more to come |
2188 | if (!cell->darkness) |
2348 | if (cell->flags & 1) |
2189 | { |
2349 | { |
2190 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2191 | int px = (x + 1) * T - tex.w; |
|
|
2192 | int py = (y + 1) * T - tex.h; |
|
|
2193 | |
|
|
2194 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2195 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2196 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2197 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | if (expect_false (cell->flags)) |
|
|
2201 | { |
|
|
2202 | // overlays such as the speech bubble, probably more to come |
|
|
2203 | if (cell->flags & 1) |
|
|
2204 | { |
|
|
2205 | rc_key_t key_ov = key; |
2350 | rc_key_t key_ov = key; |
2206 | maptex tex = self->tex [TEXID_SPEECH]; |
2351 | maptex tex = self->tex [TEXID_SPEECH]; |
2207 | rc_array_t *arr; |
2352 | rc_array_t *arr; |
2208 | int px = x * T + T * 2 / 32; |
2353 | int px = x * Tw + Tw * 2 / 32; |
2209 | int py = y * T - T * 6 / 32; |
2354 | int py = y * Th - Th * 6 / 32; |
2210 | |
2355 | |
2211 | key_ov.texname = tex.name; |
2356 | key_ov.texname = tex.name; |
2212 | arr = rc_array (rc_ov, &key_ov); |
2357 | arr = rc_array (rc_ov, &key_ov); |
2213 | |
2358 | |
2214 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2359 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2215 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2360 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2216 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2361 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2362 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2218 | } |
|
|
2219 | } |
2363 | } |
2220 | } |
2364 | } |
2221 | } |
2365 | } |
2222 | } |
2366 | } |
2223 | |
2367 | |
… | |
… | |
2250 | if (!(bits & 0x1000) |
2394 | if (!(bits & 0x1000) |
2251 | && skey->level == level |
2395 | && skey->level == level |
2252 | && level > smooth_max [skey->x][skey->y]) |
2396 | && level > smooth_max [skey->x][skey->y]) |
2253 | { |
2397 | { |
2254 | maptex tex = self->tex [skey->tile]; |
2398 | maptex tex = self->tex [skey->tile]; |
2255 | int px = (((int)skey->x) - 1) * T; |
2399 | int px = (((int)skey->x) - 1) * Tw; |
2256 | int py = (((int)skey->y) - 1) * T; |
2400 | int py = (((int)skey->y) - 1) * Th; |
2257 | int border = bits & 15; |
2401 | int border = bits & 15; |
2258 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2402 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2259 | float dx = tex.s * .0625f; // 16 images/row |
2403 | float dx = tex.s * .0625f; // 16 images/row |
2260 | float dy = tex.t * .5f ; // 2 images/column |
2404 | float dy = tex.t * .5f ; // 2 images/column |
2261 | |
2405 | |
… | |
… | |
2274 | |
2418 | |
2275 | if (border) |
2419 | if (border) |
2276 | { |
2420 | { |
2277 | float ox = border * dx; |
2421 | float ox = border * dx; |
2278 | |
2422 | |
2279 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2423 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2280 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2424 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2281 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2425 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2282 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2426 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2283 | } |
2427 | } |
2284 | |
2428 | |
2285 | if (corner) |
2429 | if (corner) |
2286 | { |
2430 | { |
2287 | float ox = corner * dx; |
2431 | float ox = corner * dx; |
2288 | |
2432 | |
2289 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2433 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2290 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2434 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2291 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2435 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2292 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2436 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2293 | } |
2437 | } |
2294 | } |
2438 | } |
2295 | } |
2439 | } |
2296 | } |
2440 | } |
2297 | } |
2441 | } |
… | |
… | |
2338 | for (x = 0; x < sw; x++) |
2482 | for (x = 0; x < sw; x++) |
2339 | if (row->c0 <= x + mx && x + mx < row->c1) |
2483 | if (row->c0 <= x + mx && x + mx < row->c1) |
2340 | { |
2484 | { |
2341 | mapcell *cell = row->col + (x + mx - row->c0); |
2485 | mapcell *cell = row->col + (x + mx - row->c0); |
2342 | |
2486 | |
2343 | int px = x * T; |
2487 | int px = x * Tw; |
2344 | int py = y * T; |
2488 | int py = y * Th; |
2345 | |
2489 | |
2346 | if (expect_false (cell->player == player)) |
2490 | if (expect_false (cell->player == player)) |
2347 | { |
2491 | { |
2348 | px += sdx; |
2492 | px += sdx; |
2349 | py += sdy; |
2493 | py += sdy; |
2350 | } |
2494 | } |
2351 | |
2495 | |
2352 | if (cell->stat_hp) |
2496 | if (cell->stat_hp) |
2353 | { |
2497 | { |
2354 | int width = cell->stat_width * T; |
2498 | int width = cell->stat_width * Tw; |
2355 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2499 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2356 | |
2500 | |
2357 | glColor3ub (0, 0, 0); |
2501 | glColor3ub (0, 0, 0); |
2358 | glRectf (px + 1, py - thick - 2, |
2502 | glRectf (px + 1, py - thick - 2, |
2359 | px + width - 1, py); |
2503 | px + width - 1, py); |
2360 | |
2504 | |
… | |
… | |
2366 | } |
2510 | } |
2367 | } |
2511 | } |
2368 | } |
2512 | } |
2369 | |
2513 | |
2370 | void |
2514 | void |
2371 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2515 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2372 | CODE: |
2516 | CODE: |
2373 | { |
2517 | { |
2374 | static float color[16][3] = { |
2518 | static float color[16][3] = { |
2375 | { 0.00F, 0.00F, 0.00F }, |
2519 | { 0.00f, 0.00f, 0.00f }, |
2376 | { 1.00F, 1.00F, 1.00F }, |
2520 | { 1.00f, 1.00f, 1.00f }, |
2377 | { 0.00F, 0.00F, 0.55F }, |
2521 | { 0.00f, 0.00f, 0.55f }, |
2378 | { 1.00F, 0.00F, 0.00F }, |
2522 | { 1.00f, 0.00f, 0.00f }, |
2379 | |
2523 | |
2380 | { 1.00F, 0.54F, 0.00F }, |
2524 | { 1.00f, 0.54f, 0.00f }, |
2381 | { 0.11F, 0.56F, 1.00F }, |
2525 | { 0.11f, 0.56f, 1.00f }, |
2382 | { 0.93F, 0.46F, 0.00F }, |
2526 | { 0.93f, 0.46f, 0.00f }, |
2383 | { 0.18F, 0.54F, 0.34F }, |
2527 | { 0.18f, 0.54f, 0.34f }, |
2384 | |
2528 | |
2385 | { 0.56F, 0.73F, 0.56F }, |
2529 | { 0.56f, 0.73f, 0.56f }, |
2386 | { 0.80F, 0.80F, 0.80F }, |
2530 | { 0.80f, 0.80f, 0.80f }, |
2387 | { 0.55F, 0.41F, 0.13F }, |
2531 | { 0.55f, 0.41f, 0.13f }, |
2388 | { 0.99F, 0.77F, 0.26F }, |
2532 | { 0.99f, 0.77f, 0.26f }, |
2389 | |
2533 | |
2390 | { 0.74F, 0.65F, 0.41F }, |
2534 | { 0.74f, 0.65f, 0.41f }, |
2391 | |
2535 | |
2392 | { 0.00F, 1.00F, 1.00F }, |
2536 | { 0.00f, 1.00f, 1.00f }, |
2393 | { 1.00F, 0.00F, 1.00F }, |
2537 | { 1.00f, 0.00f, 1.00f }, |
2394 | { 1.00F, 1.00F, 0.00F }, |
2538 | { 1.00f, 1.00f, 0.00f }, |
2395 | }; |
2539 | }; |
2396 | |
2540 | |
2397 | int x, y; |
2541 | int x, y; |
2398 | |
2542 | |
2399 | glEnable (GL_TEXTURE_2D); |
2543 | glEnable (GL_TEXTURE_2D); |
2400 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2544 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2401 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2545 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2402 | * ansd takes the colour from god knows where instead of using |
2546 | * and takes the colour from god knows where instead of using |
2403 | * Cp. MODULATE results in the same colour, but slightly different |
2547 | * Cp. MODULATE results in the same colour, but slightly different |
2404 | * alpha, but atcually gives us the correct colour with nvidia. |
2548 | * alpha, but atcually gives us the correct colour with nvidia. |
2405 | */ |
2549 | */ |
2406 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2550 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2407 | glEnable (GL_BLEND); |
2551 | glEnable (GL_BLEND); |
… | |
… | |
2415 | |
2559 | |
2416 | if (m) |
2560 | if (m) |
2417 | { |
2561 | { |
2418 | float *c = color [m & 15]; |
2562 | float *c = color [m & 15]; |
2419 | |
2563 | |
2420 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2564 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2421 | float tx2 = tx1 + 0.5; |
2565 | float tx2 = tx1 + 0.5f; |
2422 | |
2566 | |
2423 | glColor4f (c[0], c[1], c[2], 1); |
2567 | glColor4f (c[0], c[1], c[2], 1); |
2424 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2568 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2425 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2569 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2426 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2570 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
… | |
… | |
2436 | void |
2580 | void |
2437 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2581 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2438 | PPCODE: |
2582 | PPCODE: |
2439 | { |
2583 | { |
2440 | int x, y; |
2584 | int x, y; |
2441 | int sw1 = sw + 2; |
2585 | int sw1 = sw + 2; |
2442 | int sh1 = sh + 2; |
2586 | int sh1 = sh + 2; |
2443 | int sh3 = sh * 3; |
2587 | int sh3 = sh * 3; |
2444 | int sw34 = (sw * 3 + 3) & ~3; |
2588 | int sw3 = sw * 3; |
|
|
2589 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2590 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2445 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2591 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2446 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2592 | memset (darkness1, 0, sw1*sh1); |
2447 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2448 | |
2593 | |
2449 | SvPOK_only (darkness3_sv); |
2594 | SvPOK_only (darkness3_sv); |
2450 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2595 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2451 | |
2596 | |
2452 | mx += self->x - 1; |
2597 | mx += self->x - 1; |
2453 | my += self->y - 1; |
2598 | my += self->y - 1; |
2454 | |
|
|
2455 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2456 | |
2599 | |
2457 | for (y = 0; y < sh1; y++) |
2600 | for (y = 0; y < sh1; y++) |
2458 | if (0 <= y + my && y + my < self->rows) |
2601 | if (0 <= y + my && y + my < self->rows) |
2459 | { |
2602 | { |
2460 | maprow *row = self->row + (y + my); |
2603 | maprow *row = self->row + (y + my); |
… | |
… | |
2463 | if (row->c0 <= x + mx && x + mx < row->c1) |
2606 | if (row->c0 <= x + mx && x + mx < row->c1) |
2464 | { |
2607 | { |
2465 | mapcell *cell = row->col + (x + mx - row->c0); |
2608 | mapcell *cell = row->col + (x + mx - row->c0); |
2466 | |
2609 | |
2467 | darkness1 [y * sw1 + x] = cell->darkness |
2610 | darkness1 [y * sw1 + x] = cell->darkness |
2468 | ? 255 - (cell->darkness - 1) |
2611 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2469 | : 255 - FOW_DARKNESS; |
2612 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2470 | } |
2613 | } |
2471 | } |
2614 | } |
2472 | |
2615 | |
2473 | for (y = 0; y < sh; ++y) |
2616 | for (y = 0; y < sh; ++y) |
2474 | for (x = 0; x < sw; ++x) |
2617 | for (x = 0; x < sw; ++x) |
… | |
… | |
2493 | |
2636 | |
2494 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2637 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2495 | uint8_t r23 = d23; |
2638 | uint8_t r23 = d23; |
2496 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2639 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2497 | |
2640 | |
2498 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2641 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2499 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2642 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2500 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2643 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2501 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2644 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2502 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2645 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2503 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2646 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2504 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2647 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2505 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2648 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2506 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2649 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2507 | } |
2650 | } |
2508 | |
2651 | |
2509 | free (darkness1); |
2652 | free (darkness1); |
2510 | |
2653 | |
2511 | EXTEND (SP, 3); |
2654 | EXTEND (SP, 3); |
2512 | PUSHs (sv_2mortal (newSViv (sw34))); |
2655 | PUSHs (sv_2mortal (newSViv (sw3))); |
2513 | PUSHs (sv_2mortal (newSViv (sh3))); |
2656 | PUSHs (sv_2mortal (newSViv (sh3))); |
2514 | PUSHs (darkness3_sv); |
2657 | PUSHs (darkness3_sv); |
2515 | } |
2658 | } |
2516 | |
2659 | |
2517 | SV * |
2660 | SV * |
… | |
… | |
2715 | if (RETVAL < 0) |
2858 | if (RETVAL < 0) |
2716 | { |
2859 | { |
2717 | RETVAL = Mix_GroupOldest (-1); |
2860 | RETVAL = Mix_GroupOldest (-1); |
2718 | |
2861 | |
2719 | if (RETVAL < 0) |
2862 | if (RETVAL < 0) |
|
|
2863 | { |
|
|
2864 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2865 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2866 | |
|
|
2867 | if (RETVAL < 0) |
2720 | XSRETURN_UNDEF; |
2868 | XSRETURN_UNDEF; |
2721 | |
2869 | } |
|
|
2870 | else |
2722 | Mix_HaltChannel (RETVAL); |
2871 | Mix_HaltChannel (RETVAL); |
2723 | } |
2872 | } |
2724 | |
2873 | |
2725 | Mix_UnregisterAllEffects (RETVAL); |
2874 | Mix_UnregisterAllEffects (RETVAL); |
2726 | Mix_Volume (RETVAL, 128); |
2875 | Mix_Volume (RETVAL, 128); |
2727 | } |
2876 | } |
… | |
… | |
2774 | void |
2923 | void |
2775 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2924 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2776 | CODE: |
2925 | CODE: |
2777 | { |
2926 | { |
2778 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2927 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2779 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2928 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2780 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2929 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2781 | } |
2930 | } |
2782 | |
2931 | |
2783 | void |
2932 | void |
2784 | set_reverse_stereo (DC::Channel self, int flip) |
2933 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2786 | Mix_SetReverseStereo (self, flip); |
2935 | Mix_SetReverseStereo (self, flip); |
2787 | |
2936 | |
2788 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2937 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2789 | |
2938 | |
2790 | PROTOTYPES: DISABLE |
2939 | PROTOTYPES: DISABLE |
|
|
2940 | |
|
|
2941 | void |
|
|
2942 | decoders () |
|
|
2943 | PPCODE: |
|
|
2944 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2945 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2946 | EXTEND (SP, num); |
|
|
2947 | for (i = 0; i < num; ++i) |
|
|
2948 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2949 | #else |
|
|
2950 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2951 | #endif |
2791 | |
2952 | |
2792 | DC::MixChunk |
2953 | DC::MixChunk |
2793 | new (SV *class, DC::RW rwops) |
2954 | new (SV *class, DC::RW rwops) |
2794 | CODE: |
2955 | CODE: |
2795 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2956 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2828 | OUTPUT: |
2989 | OUTPUT: |
2829 | RETVAL |
2990 | RETVAL |
2830 | |
2991 | |
2831 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2992 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2832 | |
2993 | |
|
|
2994 | void |
|
|
2995 | decoders () |
|
|
2996 | PPCODE: |
|
|
2997 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2998 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2999 | EXTEND (SP, num); |
|
|
3000 | for (i = 0; i < num; ++i) |
|
|
3001 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
3002 | #else |
|
|
3003 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
3004 | #endif |
|
|
3005 | |
2833 | int |
3006 | int |
2834 | volume (int volume = -1) |
3007 | volume (int volume = -1) |
2835 | PROTOTYPE: ;$ |
3008 | PROTOTYPE: ;$ |
2836 | CODE: |
3009 | CODE: |
2837 | if (items > 0) |
3010 | if (items > 0) |
… | |
… | |
2847 | |
3020 | |
2848 | void |
3021 | void |
2849 | halt () |
3022 | halt () |
2850 | CODE: |
3023 | CODE: |
2851 | Mix_HaltMusic (); |
3024 | Mix_HaltMusic (); |
|
|
3025 | |
|
|
3026 | int |
|
|
3027 | playing () |
|
|
3028 | CODE: |
|
|
3029 | RETVAL = Mix_PlayingMusic (); |
|
|
3030 | OUTPUT: |
|
|
3031 | RETVAL |
2852 | |
3032 | |
2853 | DC::MixMusic |
3033 | DC::MixMusic |
2854 | new (SV *class, DC::RW rwops) |
3034 | new (SV *class, DC::RW rwops) |
2855 | CODE: |
3035 | CODE: |
2856 | RETVAL = Mix_LoadMUS_RW (rwops); |
3036 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2996 | const_iv (GL_FUNC_SUBTRACT), |
3176 | const_iv (GL_FUNC_SUBTRACT), |
2997 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3177 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2998 | # undef const_iv |
3178 | # undef const_iv |
2999 | }; |
3179 | }; |
3000 | |
3180 | |
3001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3181 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
3002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3182 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
3003 | |
3183 | |
3004 | texture_av = newAV (); |
3184 | texture_av = newAV (); |
3005 | AvREAL_off (texture_av); |
3185 | AvREAL_off (texture_av); |
3006 | } |
3186 | } |
3007 | |
3187 | |
… | |
… | |
3050 | RETVAL |
3230 | RETVAL |
3051 | |
3231 | |
3052 | int glGetError () |
3232 | int glGetError () |
3053 | |
3233 | |
3054 | void glFinish () |
3234 | void glFinish () |
|
|
3235 | |
|
|
3236 | void glFlush () |
3055 | |
3237 | |
3056 | void glClear (int mask) |
3238 | void glClear (int mask) |
3057 | |
3239 | |
3058 | void glClearColor (float r, float g, float b, float a = 1.0) |
3240 | void glClearColor (float r, float g, float b, float a = 1.0) |
3059 | PROTOTYPE: @ |
3241 | PROTOTYPE: @ |
… | |
… | |
3230 | void glNewList (int list, int mode = GL_COMPILE) |
3412 | void glNewList (int list, int mode = GL_COMPILE) |
3231 | |
3413 | |
3232 | void glEndList () |
3414 | void glEndList () |
3233 | |
3415 | |
3234 | void glCallList (int list) |
3416 | void glCallList (int list) |
|
|
3417 | |
|
|
3418 | void c_init () |
|
|
3419 | CODE: |
|
|
3420 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3421 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3235 | |
3422 | |
3236 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3423 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3237 | |
3424 | |
3238 | PROTOTYPES: DISABLE |
3425 | PROTOTYPES: DISABLE |
3239 | |
3426 | |