… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
99 | |
|
|
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
95 | |
123 | |
96 | static AV *texture_av; |
124 | static AV *texture_av; |
97 | |
125 | |
98 | static struct |
126 | static struct |
99 | { |
127 | { |
… | |
… | |
231 | int w, h; |
259 | int w, h; |
232 | float s, t; |
260 | float s, t; |
233 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
234 | tileid smoothtile; |
262 | tileid smoothtile; |
235 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
|
|
264 | uint8_t unused; /* set to zero on use */ |
236 | } maptex; |
265 | } maptex; |
237 | |
266 | |
238 | typedef struct { |
267 | typedef struct { |
239 | uint32_t player; |
268 | uint32_t player; |
240 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
453 | |
482 | |
454 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
455 | } |
484 | } |
456 | |
485 | |
457 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
458 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
459 | { |
494 | { |
460 | if (!n) |
495 | if (!n) |
461 | return 0; |
496 | return 0; |
462 | |
497 | |
… | |
… | |
527 | return 0; |
562 | return 0; |
528 | |
563 | |
529 | return 1; |
564 | return 1; |
530 | } |
565 | } |
531 | |
566 | |
|
|
567 | /******************************************************************************/ |
|
|
568 | |
|
|
569 | /* process keyboard modifiers */ |
|
|
570 | static int |
|
|
571 | mod_munge (int mod) |
|
|
572 | { |
|
|
573 | mod &= MOD_MASK; |
|
|
574 | |
|
|
575 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
576 | mod |= KMOD_LRAM; |
|
|
577 | |
|
|
578 | return mod; |
|
|
579 | } |
|
|
580 | |
532 | static void |
581 | static void |
533 | deliantra_main () |
582 | deliantra_main () |
534 | { |
583 | { |
535 | char *argv[] = { 0 }; |
584 | char *argv[] = { 0 }; |
536 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); |
537 | } |
586 | } |
538 | |
587 | |
539 | #ifdef __MACOSX__ |
588 | #ifdef __MACOSX__ |
540 | /* to due surprising braindamage on the side of SDL design, we |
589 | /* to due surprising braindamage on the side of SDL design, we |
541 | * do some mind-boggling hack here: SDL requires a custom main() |
590 | * do some mind-boggling hack here: SDL requires a custom main() |
542 | * on OS X, so... we provide one and call the original main(), which, |
591 | * on OS X, so... we provide one and call the original main(), which, |
543 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
592 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
544 | * and which calls our main (== SDL_main) back. |
593 | * and which calls our main (== SDL_main) back. |
545 | */ |
594 | */ |
546 | extern C_LINKAGE int |
595 | extern C_LINKAGE int |
547 | main (int argc, char *argv[]) |
596 | main (int argc, char *argv[]) |
548 | { |
597 | { |
… | |
… | |
737 | const_iv (KMOD_RMETA), |
786 | const_iv (KMOD_RMETA), |
738 | const_iv (KMOD_NUM), |
787 | const_iv (KMOD_NUM), |
739 | const_iv (KMOD_CAPS), |
788 | const_iv (KMOD_CAPS), |
740 | const_iv (KMOD_MODE), |
789 | const_iv (KMOD_MODE), |
741 | |
790 | |
|
|
791 | const_iv (KMOD_LRAM), |
|
|
792 | |
742 | const_iv (MIX_DEFAULT_FORMAT), |
793 | const_iv (MIX_DEFAULT_FORMAT), |
743 | |
794 | |
744 | const_iv (SDL_INIT_TIMER), |
795 | const_iv (SDL_INIT_TIMER), |
745 | const_iv (SDL_INIT_AUDIO), |
796 | const_iv (SDL_INIT_AUDIO), |
746 | const_iv (SDL_INIT_VIDEO), |
797 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
770 | |
821 | |
771 | const_iv (FOW_DARKNESS) |
822 | const_iv (FOW_DARKNESS) |
772 | # undef const_iv |
823 | # undef const_iv |
773 | }; |
824 | }; |
774 | |
825 | |
775 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
776 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
777 | |
828 | |
778 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
779 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
780 | } |
831 | } |
781 | |
832 | |
… | |
… | |
797 | NV ceil (NV x) |
848 | NV ceil (NV x) |
798 | |
849 | |
799 | IV minpot (UV n) |
850 | IV minpot (UV n) |
800 | |
851 | |
801 | IV popcount (UV n) |
852 | IV popcount (UV n) |
|
|
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
802 | |
859 | |
803 | void |
860 | void |
804 | pango_init () |
861 | pango_init () |
805 | CODE: |
862 | CODE: |
806 | { |
863 | { |
… | |
… | |
893 | ); |
950 | ); |
894 | |
951 | |
895 | if (RETVAL) |
952 | if (RETVAL) |
896 | { |
953 | { |
897 | av_clear (texture_av); |
954 | av_clear (texture_av); |
898 | |
|
|
899 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
900 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
955 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
901 | #include "glfunc.h" |
956 | #include "glfunc.h" |
902 | #undef GL_FUNC |
957 | #undef GL_FUNC |
|
|
958 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
959 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
903 | } |
960 | } |
904 | } |
961 | } |
905 | OUTPUT: |
962 | OUTPUT: |
906 | RETVAL |
963 | RETVAL |
907 | |
964 | |
908 | void |
965 | void |
|
|
966 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
967 | |
|
|
968 | void |
909 | SDL_GL_SwapBuffers () |
969 | SDL_GL_SwapBuffers () |
910 | |
970 | |
911 | char * |
971 | char * |
912 | SDL_GetKeyName (int sym) |
972 | SDL_GetKeyName (int sym) |
913 | |
973 | |
… | |
… | |
915 | SDL_GetAppState () |
975 | SDL_GetAppState () |
916 | |
976 | |
917 | int |
977 | int |
918 | SDL_GetModState () |
978 | SDL_GetModState () |
919 | |
979 | |
|
|
980 | int |
|
|
981 | SDL_WaitEvent () |
|
|
982 | C_ARGS: 0 |
|
|
983 | |
920 | void |
984 | void |
|
|
985 | SDL_PumpEvents () |
|
|
986 | |
|
|
987 | void |
921 | poll_events () |
988 | peep_events () |
922 | PPCODE: |
989 | PPCODE: |
923 | { |
990 | { |
924 | SDL_Event ev; |
991 | SDL_Event ev; |
925 | |
992 | |
926 | SDL_PumpEvents (); |
993 | SDL_PumpEvents (); |
… | |
… | |
933 | { |
1000 | { |
934 | case SDL_KEYDOWN: |
1001 | case SDL_KEYDOWN: |
935 | case SDL_KEYUP: |
1002 | case SDL_KEYUP: |
936 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
1003 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
937 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
1004 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
938 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
1005 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
939 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
1006 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
940 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
1007 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
941 | break; |
1008 | break; |
942 | |
1009 | |
943 | case SDL_ACTIVEEVENT: |
1010 | case SDL_ACTIVEEVENT: |
944 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
1011 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
962 | x = ev.motion.x; |
1029 | x = ev.motion.x; |
963 | y = ev.motion.y; |
1030 | y = ev.motion.y; |
964 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
1031 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
965 | } |
1032 | } |
966 | |
1033 | |
967 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
1034 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
968 | hv_store (hv, "state", 5, newSViv (state), 0); |
1035 | hv_store (hv, "state", 5, newSViv (state), 0); |
969 | hv_store (hv, "x", 1, newSViv (x), 0); |
1036 | hv_store (hv, "x", 1, newSViv (x), 0); |
970 | hv_store (hv, "y", 1, newSViv (y), 0); |
1037 | hv_store (hv, "y", 1, newSViv (y), 0); |
971 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1038 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
972 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1039 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
992 | |
1059 | |
993 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1060 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
994 | } |
1061 | } |
995 | } |
1062 | } |
996 | |
1063 | |
|
|
1064 | char * |
|
|
1065 | SDL_AudioDriverName () |
|
|
1066 | CODE: |
|
|
1067 | { |
|
|
1068 | char buf [256]; |
|
|
1069 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1070 | XSRETURN_UNDEF; |
|
|
1071 | |
|
|
1072 | RETVAL = buf; |
|
|
1073 | } |
|
|
1074 | OUTPUT: |
|
|
1075 | RETVAL |
|
|
1076 | |
997 | int |
1077 | int |
998 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1078 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
999 | POSTCALL: |
1079 | POSTCALL: |
1000 | Mix_HookMusicFinished (music_finished); |
1080 | Mix_HookMusicFinished (music_finished); |
1001 | Mix_ChannelFinished (channel_finished); |
1081 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1063 | add_font (char *file) |
1143 | add_font (char *file) |
1064 | CODE: |
1144 | CODE: |
1065 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1145 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1066 | OUTPUT: |
1146 | OUTPUT: |
1067 | RETVAL |
1147 | RETVAL |
|
|
1148 | |
|
|
1149 | void |
|
|
1150 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1151 | |
|
|
1152 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1153 | void |
|
|
1154 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1068 | |
1155 | |
1069 | void |
1156 | void |
1070 | load_image_inline (SV *image_) |
1157 | load_image_inline (SV *image_) |
1071 | ALIAS: |
1158 | ALIAS: |
1072 | load_image_file = 1 |
1159 | load_image_file = 1 |
… | |
… | |
1188 | #if DEBUG |
1275 | #if DEBUG |
1189 | VALGRIND_DO_LEAK_CHECK; |
1276 | VALGRIND_DO_LEAK_CHECK; |
1190 | #endif |
1277 | #endif |
1191 | } |
1278 | } |
1192 | |
1279 | |
|
|
1280 | int |
|
|
1281 | SvREFCNT (SV *sv) |
|
|
1282 | CODE: |
|
|
1283 | RETVAL = SvREFCNT (sv); |
|
|
1284 | OUTPUT: |
|
|
1285 | RETVAL |
|
|
1286 | |
1193 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1287 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1194 | |
1288 | |
1195 | PROTOTYPES: DISABLE |
1289 | PROTOTYPES: DISABLE |
1196 | |
1290 | |
1197 | DC::Font |
1291 | DC::Font |
… | |
… | |
1626 | if (ix) |
1720 | if (ix) |
1627 | { |
1721 | { |
1628 | glDisable (GL_ALPHA_TEST); |
1722 | glDisable (GL_ALPHA_TEST); |
1629 | glDisable (GL_BLEND); |
1723 | glDisable (GL_BLEND); |
1630 | } |
1724 | } |
|
|
1725 | } |
|
|
1726 | |
|
|
1727 | void |
|
|
1728 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1729 | PROTOTYPE: @ |
|
|
1730 | CODE: |
|
|
1731 | { |
|
|
1732 | glEnable (GL_BLEND); |
|
|
1733 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1734 | glEnable (GL_TEXTURE_2D); |
|
|
1735 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1736 | |
|
|
1737 | glColor3f (intensity, intensity, intensity); |
|
|
1738 | glPushMatrix (); |
|
|
1739 | glScalef (1./3, 1./3, 1.); |
|
|
1740 | |
|
|
1741 | if (blend > 0.f) |
|
|
1742 | { |
|
|
1743 | float dx3 = dx * -3.f / w; |
|
|
1744 | float dy3 = dy * -3.f / h; |
|
|
1745 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1746 | |
|
|
1747 | /* interpolate the two shadow textures */ |
|
|
1748 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1750 | |
|
|
1751 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1752 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1753 | glEnable (GL_TEXTURE_2D); |
|
|
1754 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1755 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1756 | |
|
|
1757 | /* rgb == rgb(glcolor) */ |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1760 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1761 | |
|
|
1762 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1763 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1764 | |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1766 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1767 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1768 | |
|
|
1769 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1770 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1771 | |
|
|
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1774 | |
|
|
1775 | glBegin (GL_QUADS); |
|
|
1776 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1777 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1778 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1779 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1780 | glEnd (); |
|
|
1781 | |
|
|
1782 | glDisable (GL_TEXTURE_2D); |
|
|
1783 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1784 | } |
|
|
1785 | else |
|
|
1786 | { |
|
|
1787 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1788 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1789 | |
|
|
1790 | glBegin (GL_QUADS); |
|
|
1791 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1792 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1793 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1794 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1795 | glEnd (); |
|
|
1796 | } |
|
|
1797 | |
|
|
1798 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1799 | { |
|
|
1800 | int x, y; |
|
|
1801 | int dx3 = dx * 3; |
|
|
1802 | int dy3 = dy * 3; |
|
|
1803 | |
|
|
1804 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1805 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1806 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1807 | glTranslatef (-1., -1., 0); |
|
|
1808 | glBegin (GL_QUADS); |
|
|
1809 | |
|
|
1810 | for (y = 1; y < h; y += 3) |
|
|
1811 | { |
|
|
1812 | int y1 = y - dy3; |
|
|
1813 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1814 | |
|
|
1815 | for (x = 1; x < w; x += 3) |
|
|
1816 | { |
|
|
1817 | int x1 = x - dx3; |
|
|
1818 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1819 | uint8_t h2; |
|
|
1820 | |
|
|
1821 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1822 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1823 | else |
|
|
1824 | h2 = 1; /* out of range == invisible */ |
|
|
1825 | |
|
|
1826 | if (h1 || h2) |
|
|
1827 | { |
|
|
1828 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1829 | glColor4f (1., 1., 1., alpha); |
|
|
1830 | |
|
|
1831 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1832 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1833 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1834 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1835 | } |
|
|
1836 | } |
|
|
1837 | } |
|
|
1838 | } |
|
|
1839 | |
|
|
1840 | glEnd (); |
|
|
1841 | |
|
|
1842 | glPopMatrix (); |
|
|
1843 | |
|
|
1844 | glDisable (GL_TEXTURE_2D); |
|
|
1845 | glDisable (GL_BLEND); |
1631 | } |
1846 | } |
1632 | |
1847 | |
1633 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1848 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1634 | CODE: |
1849 | CODE: |
1635 | { |
1850 | { |
… | |
… | |
1741 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1956 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1742 | // use uglier nearest interpolation because linear suffers |
1957 | // use uglier nearest interpolation because linear suffers |
1743 | // from transparent color bleeding and ugly wrapping effects. |
1958 | // from transparent color bleeding and ugly wrapping effects. |
1744 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1959 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1745 | } |
1960 | } |
|
|
1961 | |
|
|
1962 | void |
|
|
1963 | expire_textures (DC::Map self, int texid, int count) |
|
|
1964 | PPCODE: |
|
|
1965 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1966 | { |
|
|
1967 | maptex *tex = self->tex + texid; |
|
|
1968 | |
|
|
1969 | if (tex->name) |
|
|
1970 | { |
|
|
1971 | if (tex->unused) |
|
|
1972 | { |
|
|
1973 | tex->name = 0; |
|
|
1974 | tex->unused = 0; |
|
|
1975 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1976 | } |
|
|
1977 | else |
|
|
1978 | tex->unused = 1; |
|
|
1979 | } |
|
|
1980 | } |
1746 | |
1981 | |
1747 | int |
1982 | int |
1748 | ox (DC::Map self) |
1983 | ox (DC::Map self) |
1749 | ALIAS: |
1984 | ALIAS: |
1750 | oy = 1 |
1985 | oy = 1 |
… | |
… | |
1831 | { |
2066 | { |
1832 | ext = *data++; |
2067 | ext = *data++; |
1833 | cmd = ext & 0x7f; |
2068 | cmd = ext & 0x7f; |
1834 | |
2069 | |
1835 | if (cmd < 4) |
2070 | if (cmd < 4) |
1836 | cell->darkness = 255 - ext * 64 + 1; |
2071 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1837 | else if (cmd == 5) // health |
2072 | else if (cmd == 5) // health |
1838 | { |
2073 | { |
1839 | cell->stat_width = 1; |
2074 | cell->stat_width = 1; |
1840 | cell->stat_hp = *data++; |
2075 | cell->stat_hp = *data++; |
1841 | } |
2076 | } |
… | |
… | |
1871 | cell->tile [z] = self->face2tile [face]; |
2106 | cell->tile [z] = self->face2tile [face]; |
1872 | |
2107 | |
1873 | if (cell->tile [z]) |
2108 | if (cell->tile [z]) |
1874 | { |
2109 | { |
1875 | maptex *tex = self->tex + cell->tile [z]; |
2110 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2111 | tex->unused = 0; |
1876 | if (!tex->name) |
2112 | if (!tex->name) |
1877 | av_push (missing, newSViv (cell->tile [z])); |
2113 | av_push (missing, newSViv (cell->tile [z])); |
1878 | |
2114 | |
1879 | if (tex->smoothtile) |
2115 | if (tex->smoothtile) |
1880 | { |
2116 | { |
1881 | maptex *smooth = self->tex + tex->smoothtile; |
2117 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2118 | smooth->unused = 0; |
1882 | if (!smooth->name) |
2119 | if (!smooth->name) |
1883 | av_push (missing, newSViv (tex->smoothtile)); |
2120 | av_push (missing, newSViv (tex->smoothtile)); |
1884 | } |
2121 | } |
1885 | } |
2122 | } |
1886 | } |
2123 | } |
… | |
… | |
1914 | ? self->row + y |
2151 | ? self->row + y |
1915 | : 0; |
2152 | : 0; |
1916 | |
2153 | |
1917 | for (x = x0; x < x1; x++) |
2154 | for (x = x0; x < x1; x++) |
1918 | { |
2155 | { |
1919 | int r = 32, g = 32, b = 32, a = 192; |
2156 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1920 | |
2157 | |
1921 | if (row && row->c0 <= x && x < row->c1) |
2158 | if (row && row->c0 <= x && x < row->c1) |
1922 | { |
2159 | { |
1923 | mapcell *cell = row->col + (x - row->c0); |
2160 | mapcell *cell = row->col + (x - row->c0); |
1924 | |
2161 | |
… | |
… | |
1926 | { |
2163 | { |
1927 | maptex tex = self->tex [cell->tile [z]]; |
2164 | maptex tex = self->tex [cell->tile [z]]; |
1928 | int a0 = 255 - tex.a; |
2165 | int a0 = 255 - tex.a; |
1929 | int a1 = tex.a; |
2166 | int a1 = tex.a; |
1930 | |
2167 | |
1931 | r = (r * a0 + tex.r * a1) / 255; |
2168 | r = div255 (r * a0 + tex.r * a1); |
1932 | g = (g * a0 + tex.g * a1) / 255; |
2169 | g = div255 (g * a0 + tex.g * a1); |
1933 | b = (b * a0 + tex.b * a1) / 255; |
2170 | b = div255 (b * a0 + tex.b * a1); |
1934 | a = (a * a0 + tex.a * a1) / 255; |
2171 | a = div255 (a * a0 + tex.a * a1); |
1935 | } |
2172 | } |
1936 | } |
2173 | } |
1937 | |
2174 | |
1938 | *map++ = (r ) |
2175 | *map++ = (r ) |
1939 | | (g << 8) |
2176 | | (g << 8) |
… | |
… | |
1946 | } |
2183 | } |
1947 | OUTPUT: |
2184 | OUTPUT: |
1948 | RETVAL |
2185 | RETVAL |
1949 | |
2186 | |
1950 | void |
2187 | void |
1951 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2188 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1952 | CODE: |
2189 | CODE: |
1953 | { |
2190 | { |
1954 | int x, y, z; |
2191 | int x, y, z; |
1955 | |
2192 | |
1956 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2193 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1957 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2194 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1958 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2195 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1959 | smooth_key skey; |
2196 | smooth_key skey; |
1960 | int pl_x, pl_y; |
2197 | int pl_x, pl_y; |
1961 | maptex pl_tex; |
2198 | maptex pl_tex; |
1962 | rc_t *rc = rc_alloc (); |
2199 | rc_t *rc = rc_alloc (); |
|
|
2200 | rc_t *rc_ov = rc_alloc (); |
1963 | rc_key_t key; |
2201 | rc_key_t key; |
1964 | rc_array_t *arr; |
2202 | rc_array_t *arr; |
1965 | |
2203 | |
1966 | pl_tex.name = 0; |
2204 | pl_tex.name = 0; |
1967 | |
2205 | |
1968 | // thats current max. sorry. |
2206 | // that's current max. sorry. |
1969 | if (sw > 255) sw = 255; |
2207 | if (sw > 255) sw = 255; |
1970 | if (sh > 255) sh = 255; |
2208 | if (sh > 255) sh = 255; |
1971 | |
2209 | |
1972 | // clear key, in case of extra padding |
2210 | // clear key, in case of extra padding |
1973 | memset (&skey, 0, sizeof (skey)); |
2211 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1977 | key.g = 255; |
2215 | key.g = 255; |
1978 | key.b = 255; |
2216 | key.b = 255; |
1979 | key.a = 255; |
2217 | key.a = 255; |
1980 | key.mode = GL_QUADS; |
2218 | key.mode = GL_QUADS; |
1981 | key.format = GL_T2F_V3F; |
2219 | key.format = GL_T2F_V3F; |
1982 | key.texname = -1; |
|
|
1983 | |
2220 | |
1984 | mx += self->x; |
2221 | mx += self->x; |
1985 | my += self->y; |
2222 | my += self->y; |
1986 | |
2223 | |
1987 | // first pass: determine smooth_max |
2224 | // first pass: determine smooth_max |
… | |
… | |
2011 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2248 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2012 | |
2249 | |
2013 | for (z = 0; z <= 2; z++) |
2250 | for (z = 0; z <= 2; z++) |
2014 | { |
2251 | { |
2015 | memset (smooth_level, 0, sizeof (smooth_level)); |
2252 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2253 | key.texname = -1; |
2016 | |
2254 | |
2017 | for (y = 0; y < sh; y++) |
2255 | for (y = 0; y < sh; y++) |
2018 | if (0 <= y + my && y + my < self->rows) |
2256 | if (0 <= y + my && y + my < self->rows) |
2019 | { |
2257 | { |
2020 | maprow *row = self->row + (y + my); |
2258 | maprow *row = self->row + (y + my); |
… | |
… | |
2026 | tileid tile = cell->tile [z]; |
2264 | tileid tile = cell->tile [z]; |
2027 | |
2265 | |
2028 | if (tile) |
2266 | if (tile) |
2029 | { |
2267 | { |
2030 | maptex tex = self->tex [tile]; |
2268 | maptex tex = self->tex [tile]; |
2031 | int px = (x + 1) * T - tex.w; |
2269 | int px, py; |
2032 | int py = (y + 1) * T - tex.h; |
|
|
2033 | |
2270 | |
2034 | if (key.texname != tex.name) |
2271 | if (key.texname != tex.name) |
2035 | { |
2272 | { |
|
|
2273 | self->tex [tile].unused = 0; |
|
|
2274 | |
2036 | if (!tex.name) |
2275 | if (!tex.name) |
2037 | tex = self->tex [2]; /* missing, replace by noface */ |
2276 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2038 | |
2277 | |
2039 | key.texname = tex.name; |
2278 | key.texname = tex.name; |
2040 | arr = rc_array (rc, &key); |
2279 | arr = rc_array (rc, &key); |
2041 | } |
2280 | } |
|
|
2281 | |
|
|
2282 | px = (x + 1) * Th - tex.w; |
|
|
2283 | py = (y + 1) * Tw - tex.h; |
2042 | |
2284 | |
2043 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2285 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2044 | { |
2286 | { |
2045 | pl_x = px; |
2287 | pl_x = px; |
2046 | pl_y = py; |
2288 | pl_y = py; |
… | |
… | |
2051 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2293 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2052 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2294 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2053 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2295 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2054 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2296 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2055 | |
2297 | |
2056 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2057 | { |
|
|
2058 | // overlays such as the speech bubble, probably more to come |
|
|
2059 | if (cell->flags & 1) |
|
|
2060 | { |
|
|
2061 | maptex tex = self->tex [1]; |
|
|
2062 | int px = x * T + T * 2 / 32; |
|
|
2063 | int py = y * T - T * 6 / 32; |
|
|
2064 | |
|
|
2065 | if (tex.name) |
|
|
2066 | { |
|
|
2067 | if (key.texname != tex.name) |
|
|
2068 | { |
|
|
2069 | key.texname = tex.name; |
|
|
2070 | arr = rc_array (rc, &key); |
|
|
2071 | } |
|
|
2072 | |
|
|
2073 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2074 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2075 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2076 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2077 | } |
|
|
2078 | } |
|
|
2079 | } |
|
|
2080 | |
|
|
2081 | // update smooth hash |
2298 | // update smooth hash |
2082 | if (tex.smoothtile) |
2299 | if (tex.smoothtile) |
2083 | { |
2300 | { |
2084 | skey.tile = tex.smoothtile; |
2301 | skey.tile = tex.smoothtile; |
2085 | skey.level = tex.smoothlevel; |
2302 | skey.level = tex.smoothlevel; |
… | |
… | |
2113 | // corners |
2330 | // corners |
2114 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2331 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2115 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2332 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2116 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2333 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2117 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2334 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2335 | } |
|
|
2336 | } |
|
|
2337 | |
|
|
2338 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2339 | { |
|
|
2340 | // overlays such as the speech bubble, probably more to come |
|
|
2341 | if (cell->flags & 1) |
|
|
2342 | { |
|
|
2343 | rc_key_t key_ov = key; |
|
|
2344 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2345 | rc_array_t *arr; |
|
|
2346 | int px = x * Tw + Tw * 2 / 32; |
|
|
2347 | int py = y * Th - Th * 6 / 32; |
|
|
2348 | |
|
|
2349 | key_ov.texname = tex.name; |
|
|
2350 | arr = rc_array (rc_ov, &key_ov); |
|
|
2351 | |
|
|
2352 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2353 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2354 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2355 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2118 | } |
2356 | } |
2119 | } |
2357 | } |
2120 | } |
2358 | } |
2121 | } |
2359 | } |
2122 | |
2360 | |
… | |
… | |
2149 | if (!(bits & 0x1000) |
2387 | if (!(bits & 0x1000) |
2150 | && skey->level == level |
2388 | && skey->level == level |
2151 | && level > smooth_max [skey->x][skey->y]) |
2389 | && level > smooth_max [skey->x][skey->y]) |
2152 | { |
2390 | { |
2153 | maptex tex = self->tex [skey->tile]; |
2391 | maptex tex = self->tex [skey->tile]; |
2154 | int px = (((int)skey->x) - 1) * T; |
2392 | int px = (((int)skey->x) - 1) * Tw; |
2155 | int py = (((int)skey->y) - 1) * T; |
2393 | int py = (((int)skey->y) - 1) * Th; |
2156 | int border = bits & 15; |
2394 | int border = bits & 15; |
2157 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2395 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2158 | float dx = tex.s * .0625f; // 16 images/row |
2396 | float dx = tex.s * .0625f; // 16 images/row |
2159 | float dy = tex.t * .5f ; // 2 images/column |
2397 | float dy = tex.t * .5f ; // 2 images/column |
2160 | |
2398 | |
… | |
… | |
2162 | { |
2400 | { |
2163 | // this time avoiding texture state changes |
2401 | // this time avoiding texture state changes |
2164 | // save gobs of state changes. |
2402 | // save gobs of state changes. |
2165 | if (key.texname != tex.name) |
2403 | if (key.texname != tex.name) |
2166 | { |
2404 | { |
|
|
2405 | self->tex [skey->tile].unused = 0; |
|
|
2406 | |
2167 | glEnd (); |
2407 | glEnd (); |
2168 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2408 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2169 | glBegin (GL_QUADS); |
2409 | glBegin (GL_QUADS); |
2170 | } |
2410 | } |
2171 | |
2411 | |
2172 | if (border) |
2412 | if (border) |
2173 | { |
2413 | { |
2174 | float ox = border * dx; |
2414 | float ox = border * dx; |
2175 | |
2415 | |
2176 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2416 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2177 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2417 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2178 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2179 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2419 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2180 | } |
2420 | } |
2181 | |
2421 | |
2182 | if (corner) |
2422 | if (corner) |
2183 | { |
2423 | { |
2184 | float ox = corner * dx; |
2424 | float ox = corner * dx; |
2185 | |
2425 | |
2186 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2426 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2187 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2427 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2188 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2428 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2189 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2429 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2190 | } |
2430 | } |
2191 | } |
2431 | } |
2192 | } |
2432 | } |
2193 | } |
2433 | } |
2194 | } |
2434 | } |
… | |
… | |
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2457 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2218 | |
2458 | |
2219 | rc_draw (rc); |
2459 | rc_draw (rc); |
2220 | } |
2460 | } |
2221 | |
2461 | |
|
|
2462 | rc_draw (rc_ov); |
|
|
2463 | rc_clear (rc_ov); |
|
|
2464 | |
2222 | glDisable (GL_BLEND); |
2465 | glDisable (GL_BLEND); |
2223 | rc_free (rc); |
2466 | rc_free (rc); |
|
|
2467 | rc_free (rc_ov); |
2224 | |
2468 | |
2225 | // top layer: overlays such as the health bar |
2469 | // top layer: overlays such as the health bar |
2226 | for (y = 0; y < sh; y++) |
2470 | for (y = 0; y < sh; y++) |
2227 | if (0 <= y + my && y + my < self->rows) |
2471 | if (0 <= y + my && y + my < self->rows) |
2228 | { |
2472 | { |
… | |
… | |
2231 | for (x = 0; x < sw; x++) |
2475 | for (x = 0; x < sw; x++) |
2232 | if (row->c0 <= x + mx && x + mx < row->c1) |
2476 | if (row->c0 <= x + mx && x + mx < row->c1) |
2233 | { |
2477 | { |
2234 | mapcell *cell = row->col + (x + mx - row->c0); |
2478 | mapcell *cell = row->col + (x + mx - row->c0); |
2235 | |
2479 | |
2236 | int px = x * T; |
2480 | int px = x * Tw; |
2237 | int py = y * T; |
2481 | int py = y * Th; |
|
|
2482 | |
|
|
2483 | if (expect_false (cell->player == player)) |
|
|
2484 | { |
|
|
2485 | px += sdx; |
|
|
2486 | py += sdy; |
|
|
2487 | } |
2238 | |
2488 | |
2239 | if (cell->stat_hp) |
2489 | if (cell->stat_hp) |
2240 | { |
2490 | { |
2241 | int width = cell->stat_width * T; |
2491 | int width = cell->stat_width * Tw; |
2242 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2492 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2243 | |
2493 | |
2244 | glColor3ub (0, 0, 0); |
2494 | glColor3ub (0, 0, 0); |
2245 | glRectf (px + 1, py - thick - 2, |
2495 | glRectf (px + 1, py - thick - 2, |
2246 | px + width - 1, py); |
2496 | px + width - 1, py); |
2247 | |
2497 | |
… | |
… | |
2253 | } |
2503 | } |
2254 | } |
2504 | } |
2255 | } |
2505 | } |
2256 | |
2506 | |
2257 | void |
2507 | void |
2258 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2508 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2259 | CODE: |
2509 | CODE: |
2260 | { |
2510 | { |
2261 | static float color[16][3] = { |
2511 | static float color[16][3] = { |
2262 | { 0.00F, 0.00F, 0.00F }, |
2512 | { 0.00f, 0.00f, 0.00f }, |
2263 | { 1.00F, 1.00F, 1.00F }, |
2513 | { 1.00f, 1.00f, 1.00f }, |
2264 | { 0.00F, 0.00F, 0.55F }, |
2514 | { 0.00f, 0.00f, 0.55f }, |
2265 | { 1.00F, 0.00F, 0.00F }, |
2515 | { 1.00f, 0.00f, 0.00f }, |
2266 | |
2516 | |
2267 | { 1.00F, 0.54F, 0.00F }, |
2517 | { 1.00f, 0.54f, 0.00f }, |
2268 | { 0.11F, 0.56F, 1.00F }, |
2518 | { 0.11f, 0.56f, 1.00f }, |
2269 | { 0.93F, 0.46F, 0.00F }, |
2519 | { 0.93f, 0.46f, 0.00f }, |
2270 | { 0.18F, 0.54F, 0.34F }, |
2520 | { 0.18f, 0.54f, 0.34f }, |
2271 | |
2521 | |
2272 | { 0.56F, 0.73F, 0.56F }, |
2522 | { 0.56f, 0.73f, 0.56f }, |
2273 | { 0.80F, 0.80F, 0.80F }, |
2523 | { 0.80f, 0.80f, 0.80f }, |
2274 | { 0.55F, 0.41F, 0.13F }, |
2524 | { 0.55f, 0.41f, 0.13f }, |
2275 | { 0.99F, 0.77F, 0.26F }, |
2525 | { 0.99f, 0.77f, 0.26f }, |
2276 | |
2526 | |
2277 | { 0.74F, 0.65F, 0.41F }, |
2527 | { 0.74f, 0.65f, 0.41f }, |
2278 | |
2528 | |
2279 | { 0.00F, 1.00F, 1.00F }, |
2529 | { 0.00f, 1.00f, 1.00f }, |
2280 | { 1.00F, 0.00F, 1.00F }, |
2530 | { 1.00f, 0.00f, 1.00f }, |
2281 | { 1.00F, 1.00F, 0.00F }, |
2531 | { 1.00f, 1.00f, 0.00f }, |
2282 | }; |
2532 | }; |
2283 | |
2533 | |
2284 | int x, y; |
2534 | int x, y; |
2285 | |
2535 | |
2286 | glEnable (GL_TEXTURE_2D); |
2536 | glEnable (GL_TEXTURE_2D); |
|
|
2537 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2538 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2539 | * and takes the colour from god knows where instead of using |
|
|
2540 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2541 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2542 | */ |
2287 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2543 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2288 | glEnable (GL_BLEND); |
2544 | glEnable (GL_BLEND); |
2289 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2545 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2290 | glBegin (GL_QUADS); |
2546 | glBegin (GL_QUADS); |
2291 | |
2547 | |
2292 | for (y = 0; y < h; y++) |
2548 | for (y = 0; y < h; y++) |
… | |
… | |
2296 | |
2552 | |
2297 | if (m) |
2553 | if (m) |
2298 | { |
2554 | { |
2299 | float *c = color [m & 15]; |
2555 | float *c = color [m & 15]; |
2300 | |
2556 | |
2301 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2557 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2302 | float tx2 = tx1 + 0.5; |
2558 | float tx2 = tx1 + 0.5f; |
2303 | |
2559 | |
2304 | glColor4f (c[0], c[1], c[2], 0.75); |
2560 | glColor4f (c[0], c[1], c[2], 1); |
2305 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2561 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2306 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2562 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2307 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2563 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2308 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2564 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2309 | } |
2565 | } |
… | |
… | |
2317 | void |
2573 | void |
2318 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2574 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2319 | PPCODE: |
2575 | PPCODE: |
2320 | { |
2576 | { |
2321 | int x, y; |
2577 | int x, y; |
2322 | int sw1 = sw + 2; |
2578 | int sw1 = sw + 2; |
2323 | int sh1 = sh + 2; |
2579 | int sh1 = sh + 2; |
2324 | int sh3 = sh * 3; |
2580 | int sh3 = sh * 3; |
2325 | int sw34 = (sw * 3 + 3) & ~3; |
2581 | int sw3 = sw * 3; |
|
|
2582 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2583 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2326 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2584 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2327 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2585 | memset (darkness1, 0, sw1*sh1); |
2328 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2329 | |
2586 | |
2330 | SvPOK_only (darkness3_sv); |
2587 | SvPOK_only (darkness3_sv); |
2331 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2588 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2332 | |
2589 | |
2333 | mx += self->x - 1; |
2590 | mx += self->x - 1; |
2334 | my += self->y - 1; |
2591 | my += self->y - 1; |
2335 | |
|
|
2336 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2337 | |
2592 | |
2338 | for (y = 0; y < sh1; y++) |
2593 | for (y = 0; y < sh1; y++) |
2339 | if (0 <= y + my && y + my < self->rows) |
2594 | if (0 <= y + my && y + my < self->rows) |
2340 | { |
2595 | { |
2341 | maprow *row = self->row + (y + my); |
2596 | maprow *row = self->row + (y + my); |
… | |
… | |
2344 | if (row->c0 <= x + mx && x + mx < row->c1) |
2599 | if (row->c0 <= x + mx && x + mx < row->c1) |
2345 | { |
2600 | { |
2346 | mapcell *cell = row->col + (x + mx - row->c0); |
2601 | mapcell *cell = row->col + (x + mx - row->c0); |
2347 | |
2602 | |
2348 | darkness1 [y * sw1 + x] = cell->darkness |
2603 | darkness1 [y * sw1 + x] = cell->darkness |
2349 | ? 255 - (cell->darkness - 1) |
2604 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2350 | : 255 - FOW_DARKNESS; |
2605 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2351 | } |
2606 | } |
2352 | } |
2607 | } |
2353 | |
2608 | |
2354 | for (y = 0; y < sh; ++y) |
2609 | for (y = 0; y < sh; ++y) |
2355 | for (x = 0; x < sw; ++x) |
2610 | for (x = 0; x < sw; ++x) |
… | |
… | |
2374 | |
2629 | |
2375 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2630 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2376 | uint8_t r23 = d23; |
2631 | uint8_t r23 = d23; |
2377 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2632 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2378 | |
2633 | |
2379 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2634 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2380 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2635 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2381 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2636 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2382 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2637 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2383 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2638 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2384 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2639 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2385 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2640 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2386 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2641 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2387 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2642 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2388 | } |
2643 | } |
2389 | |
2644 | |
2390 | free (darkness1); |
2645 | free (darkness1); |
2391 | |
2646 | |
2392 | EXTEND (SP, 3); |
2647 | EXTEND (SP, 3); |
2393 | PUSHs (sv_2mortal (newSViv (sw34))); |
2648 | PUSHs (sv_2mortal (newSViv (sw3))); |
2394 | PUSHs (sv_2mortal (newSViv (sh3))); |
2649 | PUSHs (sv_2mortal (newSViv (sh3))); |
2395 | PUSHs (darkness3_sv); |
2650 | PUSHs (darkness3_sv); |
2396 | } |
2651 | } |
2397 | |
2652 | |
2398 | SV * |
2653 | SV * |
… | |
… | |
2596 | if (RETVAL < 0) |
2851 | if (RETVAL < 0) |
2597 | { |
2852 | { |
2598 | RETVAL = Mix_GroupOldest (-1); |
2853 | RETVAL = Mix_GroupOldest (-1); |
2599 | |
2854 | |
2600 | if (RETVAL < 0) |
2855 | if (RETVAL < 0) |
|
|
2856 | { |
|
|
2857 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2858 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2859 | |
|
|
2860 | if (RETVAL < 0) |
2601 | XSRETURN_UNDEF; |
2861 | XSRETURN_UNDEF; |
2602 | |
2862 | } |
|
|
2863 | else |
2603 | Mix_HaltChannel (RETVAL); |
2864 | Mix_HaltChannel (RETVAL); |
2604 | } |
2865 | } |
2605 | |
2866 | |
2606 | Mix_UnregisterAllEffects (RETVAL); |
2867 | Mix_UnregisterAllEffects (RETVAL); |
2607 | Mix_Volume (RETVAL, 128); |
2868 | Mix_Volume (RETVAL, 128); |
2608 | } |
2869 | } |
… | |
… | |
2655 | void |
2916 | void |
2656 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2917 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2657 | CODE: |
2918 | CODE: |
2658 | { |
2919 | { |
2659 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2920 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2660 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2921 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2661 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2922 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2662 | } |
2923 | } |
2663 | |
2924 | |
2664 | void |
2925 | void |
2665 | set_reverse_stereo (DC::Channel self, int flip) |
2926 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2667 | Mix_SetReverseStereo (self, flip); |
2928 | Mix_SetReverseStereo (self, flip); |
2668 | |
2929 | |
2669 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2930 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2670 | |
2931 | |
2671 | PROTOTYPES: DISABLE |
2932 | PROTOTYPES: DISABLE |
|
|
2933 | |
|
|
2934 | void |
|
|
2935 | decoders () |
|
|
2936 | PPCODE: |
|
|
2937 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2938 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2939 | EXTEND (SP, num); |
|
|
2940 | for (i = 0; i < num; ++i) |
|
|
2941 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2942 | #else |
|
|
2943 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2944 | #endif |
2672 | |
2945 | |
2673 | DC::MixChunk |
2946 | DC::MixChunk |
2674 | new (SV *class, DC::RW rwops) |
2947 | new (SV *class, DC::RW rwops) |
2675 | CODE: |
2948 | CODE: |
2676 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2949 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2709 | OUTPUT: |
2982 | OUTPUT: |
2710 | RETVAL |
2983 | RETVAL |
2711 | |
2984 | |
2712 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2985 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2713 | |
2986 | |
|
|
2987 | void |
|
|
2988 | decoders () |
|
|
2989 | PPCODE: |
|
|
2990 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2991 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2992 | EXTEND (SP, num); |
|
|
2993 | for (i = 0; i < num; ++i) |
|
|
2994 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2995 | #else |
|
|
2996 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2997 | #endif |
|
|
2998 | |
2714 | int |
2999 | int |
2715 | volume (int volume = -1) |
3000 | volume (int volume = -1) |
2716 | PROTOTYPE: ;$ |
3001 | PROTOTYPE: ;$ |
2717 | CODE: |
3002 | CODE: |
2718 | if (items > 0) |
3003 | if (items > 0) |
… | |
… | |
2728 | |
3013 | |
2729 | void |
3014 | void |
2730 | halt () |
3015 | halt () |
2731 | CODE: |
3016 | CODE: |
2732 | Mix_HaltMusic (); |
3017 | Mix_HaltMusic (); |
|
|
3018 | |
|
|
3019 | int |
|
|
3020 | playing () |
|
|
3021 | CODE: |
|
|
3022 | RETVAL = Mix_PlayingMusic (); |
|
|
3023 | OUTPUT: |
|
|
3024 | RETVAL |
2733 | |
3025 | |
2734 | DC::MixMusic |
3026 | DC::MixMusic |
2735 | new (SV *class, DC::RW rwops) |
3027 | new (SV *class, DC::RW rwops) |
2736 | CODE: |
3028 | CODE: |
2737 | RETVAL = Mix_LoadMUS_RW (rwops); |
3029 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2768 | } *civ, const_iv[] = { |
3060 | } *civ, const_iv[] = { |
2769 | # define const_iv(name) { # name, (IV)name } |
3061 | # define const_iv(name) { # name, (IV)name } |
2770 | const_iv (GL_VENDOR), |
3062 | const_iv (GL_VENDOR), |
2771 | const_iv (GL_VERSION), |
3063 | const_iv (GL_VERSION), |
2772 | const_iv (GL_EXTENSIONS), |
3064 | const_iv (GL_EXTENSIONS), |
|
|
3065 | const_iv (GL_MAX_TEXTURE_UNITS), |
2773 | const_iv (GL_COLOR_MATERIAL), |
3066 | const_iv (GL_COLOR_MATERIAL), |
2774 | const_iv (GL_SMOOTH), |
3067 | const_iv (GL_SMOOTH), |
2775 | const_iv (GL_FLAT), |
3068 | const_iv (GL_FLAT), |
2776 | const_iv (GL_DITHER), |
3069 | const_iv (GL_DITHER), |
2777 | const_iv (GL_BLEND), |
3070 | const_iv (GL_BLEND), |
… | |
… | |
2789 | const_iv (GL_ZERO), |
3082 | const_iv (GL_ZERO), |
2790 | const_iv (GL_SRC_ALPHA), |
3083 | const_iv (GL_SRC_ALPHA), |
2791 | const_iv (GL_DST_ALPHA), |
3084 | const_iv (GL_DST_ALPHA), |
2792 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3085 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2793 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3086 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3087 | const_iv (GL_SRC_COLOR), |
|
|
3088 | const_iv (GL_DST_COLOR), |
|
|
3089 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3090 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2794 | const_iv (GL_SRC_ALPHA_SATURATE), |
3091 | const_iv (GL_SRC_ALPHA_SATURATE), |
2795 | const_iv (GL_RGB), |
3092 | const_iv (GL_RGB), |
2796 | const_iv (GL_RGBA), |
3093 | const_iv (GL_RGBA), |
2797 | const_iv (GL_RGBA4), |
3094 | const_iv (GL_RGBA4), |
2798 | const_iv (GL_RGBA8), |
3095 | const_iv (GL_RGBA8), |
… | |
… | |
2866 | const_iv (GL_NICEST), |
3163 | const_iv (GL_NICEST), |
2867 | const_iv (GL_V2F), |
3164 | const_iv (GL_V2F), |
2868 | const_iv (GL_V3F), |
3165 | const_iv (GL_V3F), |
2869 | const_iv (GL_T2F_V3F), |
3166 | const_iv (GL_T2F_V3F), |
2870 | const_iv (GL_T2F_N3F_V3F), |
3167 | const_iv (GL_T2F_N3F_V3F), |
|
|
3168 | const_iv (GL_FUNC_ADD), |
|
|
3169 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3170 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2871 | # undef const_iv |
3171 | # undef const_iv |
2872 | }; |
3172 | }; |
2873 | |
3173 | |
2874 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3174 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2875 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3175 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2876 | |
3176 | |
2877 | texture_av = newAV (); |
3177 | texture_av = newAV (); |
2878 | AvREAL_off (texture_av); |
3178 | AvREAL_off (texture_av); |
2879 | } |
3179 | } |
2880 | |
3180 | |
2881 | void |
3181 | void |
2882 | disable_GL_EXT_blend_func_separate () |
3182 | disable_GL_EXT_blend_func_separate () |
2883 | CODE: |
3183 | CODE: |
2884 | gl.BlendFuncSeparate = 0; |
3184 | gl.BlendFuncSeparate = 0; |
2885 | gl.BlendFuncSeparateEXT = 0; |
3185 | gl.BlendFuncSeparateEXT = 0; |
|
|
3186 | |
|
|
3187 | void |
|
|
3188 | apple_nvidia_bug (int enable) |
2886 | |
3189 | |
2887 | char * |
3190 | char * |
2888 | gl_vendor () |
3191 | gl_vendor () |
2889 | CODE: |
3192 | CODE: |
2890 | RETVAL = (char *)glGetString (GL_VENDOR); |
3193 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2921 | |
3224 | |
2922 | int glGetError () |
3225 | int glGetError () |
2923 | |
3226 | |
2924 | void glFinish () |
3227 | void glFinish () |
2925 | |
3228 | |
|
|
3229 | void glFlush () |
|
|
3230 | |
2926 | void glClear (int mask) |
3231 | void glClear (int mask) |
2927 | |
3232 | |
2928 | void glClearColor (float r, float g, float b, float a = 1.0) |
3233 | void glClearColor (float r, float g, float b, float a = 1.0) |
2929 | PROTOTYPE: @ |
3234 | PROTOTYPE: @ |
2930 | |
3235 | |
… | |
… | |
2939 | void glBlendFunc (int sfactor, int dfactor) |
3244 | void glBlendFunc (int sfactor, int dfactor) |
2940 | |
3245 | |
2941 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3246 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2942 | CODE: |
3247 | CODE: |
2943 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3248 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3249 | |
|
|
3250 | # void glBlendEquation (int se) |
2944 | |
3251 | |
2945 | void glDepthMask (int flag) |
3252 | void glDepthMask (int flag) |
2946 | |
3253 | |
2947 | void glLogicOp (int opcode) |
3254 | void glLogicOp (int opcode) |
2948 | |
3255 | |
… | |
… | |
2983 | void glRotate (float angle, float x, float y, float z) |
3290 | void glRotate (float angle, float x, float y, float z) |
2984 | CODE: |
3291 | CODE: |
2985 | glRotatef (angle, x, y, z); |
3292 | glRotatef (angle, x, y, z); |
2986 | |
3293 | |
2987 | void glColor (float r, float g, float b, float a = 1.0) |
3294 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3295 | PROTOTYPE: @ |
2988 | ALIAS: |
3296 | ALIAS: |
2989 | glColor_premultiply = 1 |
3297 | glColor_premultiply = 1 |
2990 | CODE: |
3298 | CODE: |
2991 | if (ix) |
3299 | if (ix) |
2992 | { |
3300 | { |
… | |
… | |
3097 | void glNewList (int list, int mode = GL_COMPILE) |
3405 | void glNewList (int list, int mode = GL_COMPILE) |
3098 | |
3406 | |
3099 | void glEndList () |
3407 | void glEndList () |
3100 | |
3408 | |
3101 | void glCallList (int list) |
3409 | void glCallList (int list) |
|
|
3410 | |
|
|
3411 | void c_init () |
|
|
3412 | CODE: |
|
|
3413 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3414 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3102 | |
3415 | |
3103 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3416 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3104 | |
3417 | |
3105 | PROTOTYPES: DISABLE |
3418 | PROTOTYPES: DISABLE |
3106 | |
3419 | |