… | |
… | |
41 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
42 | |
42 | |
43 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
44 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
46 | #endif |
48 | #endif |
47 | |
49 | |
48 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
49 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
50 | |
52 | |
… | |
… | |
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | |
84 | |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
85 | #define FOW_DARKNESS 64 |
89 | #define FOW_DARKNESS 50 |
86 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
… | |
… | |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
97 | |
101 | |
98 | #define TEXID_SPEECH 1 |
102 | #define TEXID_SPEECH 1 |
99 | #define TEXID_NOFACE 2 |
103 | #define TEXID_NOFACE 2 |
100 | #define TEXID_HIDDEN 3 |
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
101 | |
123 | |
102 | static AV *texture_av; |
124 | static AV *texture_av; |
103 | |
125 | |
104 | static struct |
126 | static struct |
105 | { |
127 | { |
… | |
… | |
460 | |
482 | |
461 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
462 | } |
484 | } |
463 | |
485 | |
464 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
465 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
466 | { |
494 | { |
467 | if (!n) |
495 | if (!n) |
468 | return 0; |
496 | return 0; |
469 | |
497 | |
… | |
… | |
552 | |
580 | |
553 | static void |
581 | static void |
554 | deliantra_main () |
582 | deliantra_main () |
555 | { |
583 | { |
556 | char *argv[] = { 0 }; |
584 | char *argv[] = { 0 }; |
557 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); |
558 | } |
586 | } |
559 | |
587 | |
560 | #ifdef __MACOSX__ |
588 | #ifdef __MACOSX__ |
561 | /* to due surprising braindamage on the side of SDL design, we |
589 | /* to due surprising braindamage on the side of SDL design, we |
562 | * do some mind-boggling hack here: SDL requires a custom main() |
590 | * do some mind-boggling hack here: SDL requires a custom main() |
563 | * on OS X, so... we provide one and call the original main(), which, |
591 | * on OS X, so... we provide one and call the original main(), which, |
564 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
592 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
565 | * and which calls our main (== SDL_main) back. |
593 | * and which calls our main (== SDL_main) back. |
566 | */ |
594 | */ |
567 | extern C_LINKAGE int |
595 | extern C_LINKAGE int |
568 | main (int argc, char *argv[]) |
596 | main (int argc, char *argv[]) |
569 | { |
597 | { |
… | |
… | |
793 | |
821 | |
794 | const_iv (FOW_DARKNESS) |
822 | const_iv (FOW_DARKNESS) |
795 | # undef const_iv |
823 | # undef const_iv |
796 | }; |
824 | }; |
797 | |
825 | |
798 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
799 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
800 | |
828 | |
801 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
802 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
803 | } |
831 | } |
804 | |
832 | |
… | |
… | |
922 | ); |
950 | ); |
923 | |
951 | |
924 | if (RETVAL) |
952 | if (RETVAL) |
925 | { |
953 | { |
926 | av_clear (texture_av); |
954 | av_clear (texture_av); |
927 | |
|
|
928 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
929 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
955 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
930 | #include "glfunc.h" |
956 | #include "glfunc.h" |
931 | #undef GL_FUNC |
957 | #undef GL_FUNC |
|
|
958 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
959 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
932 | } |
960 | } |
933 | } |
961 | } |
934 | OUTPUT: |
962 | OUTPUT: |
935 | RETVAL |
963 | RETVAL |
936 | |
964 | |
937 | void |
965 | void |
|
|
966 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
967 | |
|
|
968 | void |
938 | SDL_GL_SwapBuffers () |
969 | SDL_GL_SwapBuffers () |
939 | |
970 | |
940 | char * |
971 | char * |
941 | SDL_GetKeyName (int sym) |
972 | SDL_GetKeyName (int sym) |
942 | |
973 | |
… | |
… | |
944 | SDL_GetAppState () |
975 | SDL_GetAppState () |
945 | |
976 | |
946 | int |
977 | int |
947 | SDL_GetModState () |
978 | SDL_GetModState () |
948 | |
979 | |
|
|
980 | int |
|
|
981 | SDL_WaitEvent () |
|
|
982 | C_ARGS: 0 |
|
|
983 | |
949 | void |
984 | void |
|
|
985 | SDL_PumpEvents () |
|
|
986 | |
|
|
987 | void |
950 | poll_events () |
988 | peep_events () |
951 | PPCODE: |
989 | PPCODE: |
952 | { |
990 | { |
953 | SDL_Event ev; |
991 | SDL_Event ev; |
954 | |
992 | |
955 | SDL_PumpEvents (); |
993 | SDL_PumpEvents (); |
… | |
… | |
1021 | |
1059 | |
1022 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1060 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1023 | } |
1061 | } |
1024 | } |
1062 | } |
1025 | |
1063 | |
|
|
1064 | char * |
|
|
1065 | SDL_AudioDriverName () |
|
|
1066 | CODE: |
|
|
1067 | { |
|
|
1068 | char buf [256]; |
|
|
1069 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1070 | XSRETURN_UNDEF; |
|
|
1071 | |
|
|
1072 | RETVAL = buf; |
|
|
1073 | } |
|
|
1074 | OUTPUT: |
|
|
1075 | RETVAL |
|
|
1076 | |
1026 | int |
1077 | int |
1027 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1078 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1028 | POSTCALL: |
1079 | POSTCALL: |
1029 | Mix_HookMusicFinished (music_finished); |
1080 | Mix_HookMusicFinished (music_finished); |
1030 | Mix_ChannelFinished (channel_finished); |
1081 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1092 | add_font (char *file) |
1143 | add_font (char *file) |
1093 | CODE: |
1144 | CODE: |
1094 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1145 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1095 | OUTPUT: |
1146 | OUTPUT: |
1096 | RETVAL |
1147 | RETVAL |
|
|
1148 | |
|
|
1149 | void |
|
|
1150 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1151 | |
|
|
1152 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1153 | void |
|
|
1154 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1097 | |
1155 | |
1098 | void |
1156 | void |
1099 | load_image_inline (SV *image_) |
1157 | load_image_inline (SV *image_) |
1100 | ALIAS: |
1158 | ALIAS: |
1101 | load_image_file = 1 |
1159 | load_image_file = 1 |
… | |
… | |
1665 | glDisable (GL_BLEND); |
1723 | glDisable (GL_BLEND); |
1666 | } |
1724 | } |
1667 | } |
1725 | } |
1668 | |
1726 | |
1669 | void |
1727 | void |
1670 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
1728 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1671 | PROTOTYPE: @ |
1729 | PROTOTYPE: @ |
1672 | CODE: |
1730 | CODE: |
1673 | { |
1731 | { |
|
|
1732 | glEnable (GL_BLEND); |
|
|
1733 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1674 | glEnable (GL_TEXTURE_2D); |
1734 | glEnable (GL_TEXTURE_2D); |
1675 | glEnable (GL_BLEND); |
|
|
1676 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
1735 | glBindTexture (GL_TEXTURE_2D, name1); |
1678 | |
1736 | |
1679 | glColor3f (intensity, intensity, intensity); |
1737 | glColor3f (intensity, intensity, intensity); |
1680 | glPushMatrix (); |
1738 | glPushMatrix (); |
1681 | glScalef (1./3, 1./3, 1.); |
1739 | glScalef (1./3, 1./3, 1.); |
1682 | |
1740 | |
1683 | if (blend > 0.f) |
1741 | if (blend > 0.f) |
1684 | { |
1742 | { |
1685 | float S2, T2; /* 0. 0. for texture 2 */ |
1743 | float dx3 = dx * -3.f / w; |
1686 | float w = w1 > w2 ? w1 : w2; |
1744 | float dy3 = dy * -3.f / h; |
1687 | float h = h1 > h2 ? h1 : h2; |
|
|
1688 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
1745 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
1689 | |
1746 | |
1690 | /* interpolate the two shadow textures */ |
1747 | /* interpolate the two shadow textures */ |
1691 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
1748 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
1692 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
… | |
… | |
1697 | glBindTexture (GL_TEXTURE_2D, name2); |
1754 | glBindTexture (GL_TEXTURE_2D, name2); |
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1755 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1699 | |
1756 | |
1700 | /* rgb == rgb(glcolor) */ |
1757 | /* rgb == rgb(glcolor) */ |
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
1760 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
1704 | |
1761 | |
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
1762 | /* alpha = interpolate t0, t1 by env_alpha */ |
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
1763 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
1707 | |
1764 | |
… | |
… | |
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
1770 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
1714 | |
1771 | |
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
1717 | |
1774 | |
1718 | s1 *= w / w1; |
|
|
1719 | t1 *= h / h1; |
|
|
1720 | |
|
|
1721 | dx *= -3.f / w2; |
|
|
1722 | dy *= -3.f / h2; |
|
|
1723 | dx *= w / w2; |
|
|
1724 | dy *= h / h2; |
|
|
1725 | |
|
|
1726 | s2 *= w / w2; |
|
|
1727 | t2 *= h / h2; |
|
|
1728 | |
|
|
1729 | glBegin (GL_QUADS); |
1775 | glBegin (GL_QUADS); |
1730 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
1776 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
1731 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
1777 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
1732 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
1778 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
1733 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
1779 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
1734 | glEnd (); |
1780 | glEnd (); |
1735 | |
1781 | |
1736 | glDisable (GL_TEXTURE_2D); |
1782 | glDisable (GL_TEXTURE_2D); |
1737 | gl.ActiveTexture (GL_TEXTURE0); |
1783 | gl.ActiveTexture (GL_TEXTURE0); |
1738 | } |
1784 | } |
… | |
… | |
1740 | { |
1786 | { |
1741 | /* simple blending of one texture, also opengl <1.3 path */ |
1787 | /* simple blending of one texture, also opengl <1.3 path */ |
1742 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1788 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1743 | |
1789 | |
1744 | glBegin (GL_QUADS); |
1790 | glBegin (GL_QUADS); |
1745 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
1791 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
1746 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
1792 | glTexCoord2f (0, t); glVertex2f (0, h); |
1747 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
1793 | glTexCoord2f (s, t); glVertex2f (w, h); |
1748 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
1794 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
1749 | glEnd (); |
1795 | glEnd (); |
1750 | } |
1796 | } |
|
|
1797 | |
|
|
1798 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1799 | { |
|
|
1800 | int x, y; |
|
|
1801 | int dx3 = dx * 3; |
|
|
1802 | int dy3 = dy * 3; |
|
|
1803 | |
|
|
1804 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1805 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1806 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1807 | glTranslatef (-1., -1., 0); |
|
|
1808 | glBegin (GL_QUADS); |
|
|
1809 | |
|
|
1810 | for (y = 1; y < h; y += 3) |
|
|
1811 | { |
|
|
1812 | int y1 = y - dy3; |
|
|
1813 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1814 | |
|
|
1815 | for (x = 1; x < w; x += 3) |
|
|
1816 | { |
|
|
1817 | int x1 = x - dx3; |
|
|
1818 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1819 | uint8_t h2; |
|
|
1820 | |
|
|
1821 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1822 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1823 | else |
|
|
1824 | h2 = 1; /* out of range == invisible */ |
|
|
1825 | |
|
|
1826 | if (h1 || h2) |
|
|
1827 | { |
|
|
1828 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1829 | glColor4f (1., 1., 1., alpha); |
|
|
1830 | |
|
|
1831 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1832 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1833 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1834 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1835 | } |
|
|
1836 | } |
|
|
1837 | } |
|
|
1838 | } |
|
|
1839 | |
|
|
1840 | glEnd (); |
1751 | |
1841 | |
1752 | glPopMatrix (); |
1842 | glPopMatrix (); |
1753 | |
1843 | |
1754 | glDisable (GL_TEXTURE_2D); |
1844 | glDisable (GL_TEXTURE_2D); |
1755 | glDisable (GL_BLEND); |
1845 | glDisable (GL_BLEND); |
… | |
… | |
1976 | { |
2066 | { |
1977 | ext = *data++; |
2067 | ext = *data++; |
1978 | cmd = ext & 0x7f; |
2068 | cmd = ext & 0x7f; |
1979 | |
2069 | |
1980 | if (cmd < 4) |
2070 | if (cmd < 4) |
1981 | cell->darkness = 255 - ext * 64 + 1; |
2071 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1982 | else if (cmd == 5) // health |
2072 | else if (cmd == 5) // health |
1983 | { |
2073 | { |
1984 | cell->stat_width = 1; |
2074 | cell->stat_width = 1; |
1985 | cell->stat_hp = *data++; |
2075 | cell->stat_hp = *data++; |
1986 | } |
2076 | } |
… | |
… | |
2061 | ? self->row + y |
2151 | ? self->row + y |
2062 | : 0; |
2152 | : 0; |
2063 | |
2153 | |
2064 | for (x = x0; x < x1; x++) |
2154 | for (x = x0; x < x1; x++) |
2065 | { |
2155 | { |
2066 | int r = 32, g = 32, b = 32, a = 192; |
2156 | unsigned int r = 32, g = 32, b = 32, a = 192; |
2067 | |
2157 | |
2068 | if (row && row->c0 <= x && x < row->c1) |
2158 | if (row && row->c0 <= x && x < row->c1) |
2069 | { |
2159 | { |
2070 | mapcell *cell = row->col + (x - row->c0); |
2160 | mapcell *cell = row->col + (x - row->c0); |
2071 | |
2161 | |
… | |
… | |
2073 | { |
2163 | { |
2074 | maptex tex = self->tex [cell->tile [z]]; |
2164 | maptex tex = self->tex [cell->tile [z]]; |
2075 | int a0 = 255 - tex.a; |
2165 | int a0 = 255 - tex.a; |
2076 | int a1 = tex.a; |
2166 | int a1 = tex.a; |
2077 | |
2167 | |
2078 | r = (r * a0 + tex.r * a1) / 255; |
2168 | r = div255 (r * a0 + tex.r * a1); |
2079 | g = (g * a0 + tex.g * a1) / 255; |
2169 | g = div255 (g * a0 + tex.g * a1); |
2080 | b = (b * a0 + tex.b * a1) / 255; |
2170 | b = div255 (b * a0 + tex.b * a1); |
2081 | a = (a * a0 + tex.a * a1) / 255; |
2171 | a = div255 (a * a0 + tex.a * a1); |
2082 | } |
2172 | } |
2083 | } |
2173 | } |
2084 | |
2174 | |
2085 | *map++ = (r ) |
2175 | *map++ = (r ) |
2086 | | (g << 8) |
2176 | | (g << 8) |
… | |
… | |
2093 | } |
2183 | } |
2094 | OUTPUT: |
2184 | OUTPUT: |
2095 | RETVAL |
2185 | RETVAL |
2096 | |
2186 | |
2097 | void |
2187 | void |
2098 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2188 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2099 | CODE: |
2189 | CODE: |
2100 | { |
2190 | { |
2101 | int x, y, z; |
2191 | int x, y, z; |
2102 | |
2192 | |
2103 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2193 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
… | |
… | |
2107 | int pl_x, pl_y; |
2197 | int pl_x, pl_y; |
2108 | maptex pl_tex; |
2198 | maptex pl_tex; |
2109 | rc_t *rc = rc_alloc (); |
2199 | rc_t *rc = rc_alloc (); |
2110 | rc_t *rc_ov = rc_alloc (); |
2200 | rc_t *rc_ov = rc_alloc (); |
2111 | rc_key_t key; |
2201 | rc_key_t key; |
2112 | rc_array_t *arr, *arr_hidden; |
2202 | rc_array_t *arr; |
2113 | |
2203 | |
2114 | pl_tex.name = 0; |
2204 | pl_tex.name = 0; |
2115 | |
2205 | |
2116 | // that's current max. sorry. |
2206 | // that's current max. sorry. |
2117 | if (sw > 255) sw = 255; |
2207 | if (sw > 255) sw = 255; |
… | |
… | |
2154 | } |
2244 | } |
2155 | |
2245 | |
2156 | glEnable (GL_BLEND); |
2246 | glEnable (GL_BLEND); |
2157 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2247 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2158 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2248 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2159 | |
|
|
2160 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2161 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2162 | |
2249 | |
2163 | for (z = 0; z <= 2; z++) |
2250 | for (z = 0; z <= 2; z++) |
2164 | { |
2251 | { |
2165 | memset (smooth_level, 0, sizeof (smooth_level)); |
2252 | memset (smooth_level, 0, sizeof (smooth_level)); |
2166 | key.texname = -1; |
2253 | key.texname = -1; |
… | |
… | |
2190 | |
2277 | |
2191 | key.texname = tex.name; |
2278 | key.texname = tex.name; |
2192 | arr = rc_array (rc, &key); |
2279 | arr = rc_array (rc, &key); |
2193 | } |
2280 | } |
2194 | |
2281 | |
2195 | px = (x + 1) * T - tex.w; |
2282 | px = (x + 1) * Th - tex.w; |
2196 | py = (y + 1) * T - tex.h; |
2283 | py = (y + 1) * Tw - tex.h; |
2197 | |
2284 | |
2198 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2285 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2199 | { |
2286 | { |
2200 | pl_x = px; |
2287 | pl_x = px; |
2201 | pl_y = py; |
2288 | pl_y = py; |
… | |
… | |
2246 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2333 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2247 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2334 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2248 | } |
2335 | } |
2249 | } |
2336 | } |
2250 | |
2337 | |
2251 | if (expect_false (z == 2)) |
2338 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2252 | { |
2339 | { |
2253 | /* draw question marks on top of hidden spaces */ |
2340 | // overlays such as the speech bubble, probably more to come |
2254 | if (!cell->darkness) |
2341 | if (cell->flags & 1) |
2255 | { |
2342 | { |
2256 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2257 | int px = (x + 1) * T - tex.w; |
|
|
2258 | int py = (y + 1) * T - tex.h; |
|
|
2259 | |
|
|
2260 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2261 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2262 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2263 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2264 | } |
|
|
2265 | |
|
|
2266 | if (expect_false (cell->flags)) |
|
|
2267 | { |
|
|
2268 | // overlays such as the speech bubble, probably more to come |
|
|
2269 | if (cell->flags & 1) |
|
|
2270 | { |
|
|
2271 | rc_key_t key_ov = key; |
2343 | rc_key_t key_ov = key; |
2272 | maptex tex = self->tex [TEXID_SPEECH]; |
2344 | maptex tex = self->tex [TEXID_SPEECH]; |
2273 | rc_array_t *arr; |
2345 | rc_array_t *arr; |
2274 | int px = x * T + T * 2 / 32; |
2346 | int px = x * Tw + Tw * 2 / 32; |
2275 | int py = y * T - T * 6 / 32; |
2347 | int py = y * Th - Th * 6 / 32; |
2276 | |
2348 | |
2277 | key_ov.texname = tex.name; |
2349 | key_ov.texname = tex.name; |
2278 | arr = rc_array (rc_ov, &key_ov); |
2350 | arr = rc_array (rc_ov, &key_ov); |
2279 | |
2351 | |
2280 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2352 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2281 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
2353 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2282 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
2354 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2283 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2355 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2284 | } |
|
|
2285 | } |
2356 | } |
2286 | } |
2357 | } |
2287 | } |
2358 | } |
2288 | } |
2359 | } |
2289 | |
2360 | |
… | |
… | |
2316 | if (!(bits & 0x1000) |
2387 | if (!(bits & 0x1000) |
2317 | && skey->level == level |
2388 | && skey->level == level |
2318 | && level > smooth_max [skey->x][skey->y]) |
2389 | && level > smooth_max [skey->x][skey->y]) |
2319 | { |
2390 | { |
2320 | maptex tex = self->tex [skey->tile]; |
2391 | maptex tex = self->tex [skey->tile]; |
2321 | int px = (((int)skey->x) - 1) * T; |
2392 | int px = (((int)skey->x) - 1) * Tw; |
2322 | int py = (((int)skey->y) - 1) * T; |
2393 | int py = (((int)skey->y) - 1) * Th; |
2323 | int border = bits & 15; |
2394 | int border = bits & 15; |
2324 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2395 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2325 | float dx = tex.s * .0625f; // 16 images/row |
2396 | float dx = tex.s * .0625f; // 16 images/row |
2326 | float dy = tex.t * .5f ; // 2 images/column |
2397 | float dy = tex.t * .5f ; // 2 images/column |
2327 | |
2398 | |
… | |
… | |
2340 | |
2411 | |
2341 | if (border) |
2412 | if (border) |
2342 | { |
2413 | { |
2343 | float ox = border * dx; |
2414 | float ox = border * dx; |
2344 | |
2415 | |
2345 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2416 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2346 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2417 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2347 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2348 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2419 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2349 | } |
2420 | } |
2350 | |
2421 | |
2351 | if (corner) |
2422 | if (corner) |
2352 | { |
2423 | { |
2353 | float ox = corner * dx; |
2424 | float ox = corner * dx; |
2354 | |
2425 | |
2355 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2426 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2356 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2427 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2357 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2428 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2358 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2429 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2359 | } |
2430 | } |
2360 | } |
2431 | } |
2361 | } |
2432 | } |
2362 | } |
2433 | } |
2363 | } |
2434 | } |
… | |
… | |
2404 | for (x = 0; x < sw; x++) |
2475 | for (x = 0; x < sw; x++) |
2405 | if (row->c0 <= x + mx && x + mx < row->c1) |
2476 | if (row->c0 <= x + mx && x + mx < row->c1) |
2406 | { |
2477 | { |
2407 | mapcell *cell = row->col + (x + mx - row->c0); |
2478 | mapcell *cell = row->col + (x + mx - row->c0); |
2408 | |
2479 | |
2409 | int px = x * T; |
2480 | int px = x * Tw; |
2410 | int py = y * T; |
2481 | int py = y * Th; |
2411 | |
2482 | |
2412 | if (expect_false (cell->player == player)) |
2483 | if (expect_false (cell->player == player)) |
2413 | { |
2484 | { |
2414 | px += sdx; |
2485 | px += sdx; |
2415 | py += sdy; |
2486 | py += sdy; |
2416 | } |
2487 | } |
2417 | |
2488 | |
2418 | if (cell->stat_hp) |
2489 | if (cell->stat_hp) |
2419 | { |
2490 | { |
2420 | int width = cell->stat_width * T; |
2491 | int width = cell->stat_width * Tw; |
2421 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2492 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2422 | |
2493 | |
2423 | glColor3ub (0, 0, 0); |
2494 | glColor3ub (0, 0, 0); |
2424 | glRectf (px + 1, py - thick - 2, |
2495 | glRectf (px + 1, py - thick - 2, |
2425 | px + width - 1, py); |
2496 | px + width - 1, py); |
2426 | |
2497 | |
… | |
… | |
2463 | int x, y; |
2534 | int x, y; |
2464 | |
2535 | |
2465 | glEnable (GL_TEXTURE_2D); |
2536 | glEnable (GL_TEXTURE_2D); |
2466 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2537 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2467 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2538 | * but the nvidia driver (185.18.14) mishandles alpha textures |
2468 | * ansd takes the colour from god knows where instead of using |
2539 | * and takes the colour from god knows where instead of using |
2469 | * Cp. MODULATE results in the same colour, but slightly different |
2540 | * Cp. MODULATE results in the same colour, but slightly different |
2470 | * alpha, but atcually gives us the correct colour with nvidia. |
2541 | * alpha, but atcually gives us the correct colour with nvidia. |
2471 | */ |
2542 | */ |
2472 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2543 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2473 | glEnable (GL_BLEND); |
2544 | glEnable (GL_BLEND); |
… | |
… | |
2502 | void |
2573 | void |
2503 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2574 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2504 | PPCODE: |
2575 | PPCODE: |
2505 | { |
2576 | { |
2506 | int x, y; |
2577 | int x, y; |
2507 | int sw1 = sw + 2; |
2578 | int sw1 = sw + 2; |
2508 | int sh1 = sh + 2; |
2579 | int sh1 = sh + 2; |
2509 | int sh3 = sh * 3; |
2580 | int sh3 = sh * 3; |
2510 | int sw34 = (sw * 3 + 3) & ~3; |
2581 | int sw3 = sw * 3; |
|
|
2582 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2583 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2511 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2584 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2512 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2585 | memset (darkness1, 0, sw1*sh1); |
2513 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2514 | |
2586 | |
2515 | SvPOK_only (darkness3_sv); |
2587 | SvPOK_only (darkness3_sv); |
2516 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2588 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2517 | |
2589 | |
2518 | mx += self->x - 1; |
2590 | mx += self->x - 1; |
2519 | my += self->y - 1; |
2591 | my += self->y - 1; |
2520 | |
|
|
2521 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
|
|
2522 | |
2592 | |
2523 | for (y = 0; y < sh1; y++) |
2593 | for (y = 0; y < sh1; y++) |
2524 | if (0 <= y + my && y + my < self->rows) |
2594 | if (0 <= y + my && y + my < self->rows) |
2525 | { |
2595 | { |
2526 | maprow *row = self->row + (y + my); |
2596 | maprow *row = self->row + (y + my); |
… | |
… | |
2559 | |
2629 | |
2560 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2630 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2561 | uint8_t r23 = d23; |
2631 | uint8_t r23 = d23; |
2562 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2632 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2563 | |
2633 | |
2564 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2634 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2565 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2635 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2566 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2636 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2567 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2637 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2568 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2638 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2569 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2639 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2570 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2640 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2571 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2641 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2572 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2642 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2573 | } |
2643 | } |
2574 | |
2644 | |
2575 | free (darkness1); |
2645 | free (darkness1); |
2576 | |
2646 | |
2577 | EXTEND (SP, 3); |
2647 | EXTEND (SP, 3); |
2578 | PUSHs (sv_2mortal (newSViv (sw34))); |
2648 | PUSHs (sv_2mortal (newSViv (sw3))); |
2579 | PUSHs (sv_2mortal (newSViv (sh3))); |
2649 | PUSHs (sv_2mortal (newSViv (sh3))); |
2580 | PUSHs (darkness3_sv); |
2650 | PUSHs (darkness3_sv); |
2581 | } |
2651 | } |
2582 | |
2652 | |
2583 | SV * |
2653 | SV * |
… | |
… | |
2781 | if (RETVAL < 0) |
2851 | if (RETVAL < 0) |
2782 | { |
2852 | { |
2783 | RETVAL = Mix_GroupOldest (-1); |
2853 | RETVAL = Mix_GroupOldest (-1); |
2784 | |
2854 | |
2785 | if (RETVAL < 0) |
2855 | if (RETVAL < 0) |
|
|
2856 | { |
|
|
2857 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2858 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2859 | |
|
|
2860 | if (RETVAL < 0) |
2786 | XSRETURN_UNDEF; |
2861 | XSRETURN_UNDEF; |
2787 | |
2862 | } |
|
|
2863 | else |
2788 | Mix_HaltChannel (RETVAL); |
2864 | Mix_HaltChannel (RETVAL); |
2789 | } |
2865 | } |
2790 | |
2866 | |
2791 | Mix_UnregisterAllEffects (RETVAL); |
2867 | Mix_UnregisterAllEffects (RETVAL); |
2792 | Mix_Volume (RETVAL, 128); |
2868 | Mix_Volume (RETVAL, 128); |
2793 | } |
2869 | } |
… | |
… | |
2852 | Mix_SetReverseStereo (self, flip); |
2928 | Mix_SetReverseStereo (self, flip); |
2853 | |
2929 | |
2854 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2930 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2855 | |
2931 | |
2856 | PROTOTYPES: DISABLE |
2932 | PROTOTYPES: DISABLE |
|
|
2933 | |
|
|
2934 | void |
|
|
2935 | decoders () |
|
|
2936 | PPCODE: |
|
|
2937 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2938 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2939 | EXTEND (SP, num); |
|
|
2940 | for (i = 0; i < num; ++i) |
|
|
2941 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2942 | #else |
|
|
2943 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2944 | #endif |
2857 | |
2945 | |
2858 | DC::MixChunk |
2946 | DC::MixChunk |
2859 | new (SV *class, DC::RW rwops) |
2947 | new (SV *class, DC::RW rwops) |
2860 | CODE: |
2948 | CODE: |
2861 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2949 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2894 | OUTPUT: |
2982 | OUTPUT: |
2895 | RETVAL |
2983 | RETVAL |
2896 | |
2984 | |
2897 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2985 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2898 | |
2986 | |
|
|
2987 | void |
|
|
2988 | decoders () |
|
|
2989 | PPCODE: |
|
|
2990 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2991 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2992 | EXTEND (SP, num); |
|
|
2993 | for (i = 0; i < num; ++i) |
|
|
2994 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2995 | #else |
|
|
2996 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2997 | #endif |
|
|
2998 | |
2899 | int |
2999 | int |
2900 | volume (int volume = -1) |
3000 | volume (int volume = -1) |
2901 | PROTOTYPE: ;$ |
3001 | PROTOTYPE: ;$ |
2902 | CODE: |
3002 | CODE: |
2903 | if (items > 0) |
3003 | if (items > 0) |
… | |
… | |
2913 | |
3013 | |
2914 | void |
3014 | void |
2915 | halt () |
3015 | halt () |
2916 | CODE: |
3016 | CODE: |
2917 | Mix_HaltMusic (); |
3017 | Mix_HaltMusic (); |
|
|
3018 | |
|
|
3019 | int |
|
|
3020 | playing () |
|
|
3021 | CODE: |
|
|
3022 | RETVAL = Mix_PlayingMusic (); |
|
|
3023 | OUTPUT: |
|
|
3024 | RETVAL |
2918 | |
3025 | |
2919 | DC::MixMusic |
3026 | DC::MixMusic |
2920 | new (SV *class, DC::RW rwops) |
3027 | new (SV *class, DC::RW rwops) |
2921 | CODE: |
3028 | CODE: |
2922 | RETVAL = Mix_LoadMUS_RW (rwops); |
3029 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
3062 | const_iv (GL_FUNC_SUBTRACT), |
3169 | const_iv (GL_FUNC_SUBTRACT), |
3063 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3170 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3064 | # undef const_iv |
3171 | # undef const_iv |
3065 | }; |
3172 | }; |
3066 | |
3173 | |
3067 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3174 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
3068 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3175 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
3069 | |
3176 | |
3070 | texture_av = newAV (); |
3177 | texture_av = newAV (); |
3071 | AvREAL_off (texture_av); |
3178 | AvREAL_off (texture_av); |
3072 | } |
3179 | } |
3073 | |
3180 | |
… | |
… | |
3116 | RETVAL |
3223 | RETVAL |
3117 | |
3224 | |
3118 | int glGetError () |
3225 | int glGetError () |
3119 | |
3226 | |
3120 | void glFinish () |
3227 | void glFinish () |
|
|
3228 | |
|
|
3229 | void glFlush () |
3121 | |
3230 | |
3122 | void glClear (int mask) |
3231 | void glClear (int mask) |
3123 | |
3232 | |
3124 | void glClearColor (float r, float g, float b, float a = 1.0) |
3233 | void glClearColor (float r, float g, float b, float a = 1.0) |
3125 | PROTOTYPE: @ |
3234 | PROTOTYPE: @ |
… | |
… | |
3296 | void glNewList (int list, int mode = GL_COMPILE) |
3405 | void glNewList (int list, int mode = GL_COMPILE) |
3297 | |
3406 | |
3298 | void glEndList () |
3407 | void glEndList () |
3299 | |
3408 | |
3300 | void glCallList (int list) |
3409 | void glCallList (int list) |
|
|
3410 | |
|
|
3411 | void c_init () |
|
|
3412 | CODE: |
|
|
3413 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3414 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3301 | |
3415 | |
3302 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3416 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3303 | |
3417 | |
3304 | PROTOTYPES: DISABLE |
3418 | PROTOTYPES: DISABLE |
3305 | |
3419 | |