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512 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
512 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
513 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
513 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); |
514 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
514 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
515 | |
515 | |
516 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
516 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
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517 | #if SDL_VERSION_ATLEAST(1,2,10) |
517 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
518 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
518 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
519 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
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520 | #endif |
519 | |
521 | |
520 | SDL_EnableUNICODE (1); |
522 | SDL_EnableUNICODE (1); |
521 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
523 | SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
522 | |
524 | |
523 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
525 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |