… | |
… | |
1073 | } |
1073 | } |
1074 | |
1074 | |
1075 | // somewhat hackish, but for textures that require it, it really |
1075 | // somewhat hackish, but for textures that require it, it really |
1076 | // improves the look, and most others don't suffer. |
1076 | // improves the look, and most others don't suffer. |
1077 | glBindTexture (GL_TEXTURE_2D, name); |
1077 | glBindTexture (GL_TEXTURE_2D, name); |
1078 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
1078 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1079 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
1079 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
|
|
1080 | // use uglier nearest interpolation because linear suffers |
|
|
1081 | // from transparent color bleeding and ugly wrapping effects. |
|
|
1082 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1080 | } |
1083 | } |
1081 | |
1084 | |
1082 | int |
1085 | int |
1083 | ox (CFClient::Map self) |
1086 | ox (CFClient::Map self) |
1084 | ALIAS: |
1087 | ALIAS: |