… | |
… | |
1875 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1875 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
1876 | } |
1876 | } |
1877 | } |
1877 | } |
1878 | } |
1878 | } |
1879 | } |
1879 | } |
|
|
1880 | |
|
|
1881 | rc_draw (rc); |
|
|
1882 | rc_clear (rc); |
1880 | |
1883 | |
1881 | // go through all smoothlevels, lowest to highest, then draw. |
1884 | // go through all smoothlevels, lowest to highest, then draw. |
1882 | // this is basically counting sort |
1885 | // this is basically counting sort |
1883 | { |
1886 | { |
1884 | int w, b; |
1887 | int w, b; |