… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
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|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
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43 | /* work around os x broken headers */ |
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44 | #ifdef __MACOSX__ |
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45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
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47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
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48 | #endif |
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49 | |
44 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
46 | |
52 | |
47 | #include <glib/gmacros.h> |
53 | #include <glib/gmacros.h> |
48 | |
54 | |
49 | #include <pango/pango.h> |
55 | #include <pango/pango.h> |
50 | |
56 | |
51 | #if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2)) |
57 | #ifndef PANGO_VERSION_CHECK |
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58 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
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59 | #endif |
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60 | |
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61 | #if !PANGO_VERSION_CHECK (1, 15, 2) |
52 | # define pango_layout_get_line_readonly pango_layout_get_line_readonly |
62 | # define pango_layout_get_line_readonly pango_layout_get_line |
53 | # define pango_layout_get_lines_readonly pango_layout_get_lines_readonly |
63 | # define pango_layout_get_lines_readonly pango_layout_get_lines |
54 | # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line_readonly |
64 | # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line |
55 | # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run_readonly |
65 | # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run |
56 | #endif |
66 | #endif |
57 | |
67 | |
58 | #ifndef _WIN32 |
68 | #ifndef _WIN32 |
59 | # include <sys/types.h> |
69 | # include <sys/types.h> |
60 | # include <sys/socket.h> |
70 | # include <sys/socket.h> |
61 | # include <netinet/in.h> |
71 | # include <netinet/in.h> |
62 | # include <netinet/tcp.h> |
72 | # include <netinet/tcp.h> |
63 | # include <inttypes.h> |
73 | # include <inttypes.h> |
64 | #endif |
74 | #endif |
65 | |
75 | |
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76 | #if __GNUC__ >= 4 |
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77 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
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78 | #else |
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79 | # define expect(expr,value) (expr) |
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80 | #endif |
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81 | |
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82 | #define expect_false(expr) expect ((expr) != 0, 0) |
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83 | #define expect_true(expr) expect ((expr) != 0, 1) |
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84 | |
66 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
67 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
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88 | /* then anything that is computed by incoming darkness */ |
68 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
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90 | #define DARKNESS_ADJUST(n) (n) |
69 | |
91 | |
70 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
71 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
72 | |
94 | |
73 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
74 | |
96 | |
75 | #if 0 |
97 | /* mask out modifiers we are not interested in */ |
76 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
77 | #else |
99 | |
78 | # define PARACHUTE 0 |
100 | #define KMOD_LRAM 0x10000 // our extension |
79 | #endif |
101 | |
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102 | #define TEXID_SPEECH 1 |
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103 | #define TEXID_NOFACE 2 |
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104 | |
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105 | static char * |
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106 | fast_sv_grow (SV *sv, STRLEN need) |
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107 | { |
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108 | STRLEN len = SvLEN (sv); |
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109 | STRLEN want = SvCUR (sv) + need; |
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110 | |
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111 | if (expect_false (len < want)) |
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112 | { |
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113 | do |
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114 | len *= 2; |
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115 | while (len < want); |
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116 | |
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117 | sv_grow (sv, len); |
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118 | } |
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119 | |
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120 | SvCUR_set (sv, want); |
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121 | return SvEND (sv) - need; |
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122 | } |
80 | |
123 | |
81 | static AV *texture_av; |
124 | static AV *texture_av; |
82 | |
125 | |
83 | static struct |
126 | static struct |
84 | { |
127 | { |
… | |
… | |
178 | |
221 | |
179 | static void |
222 | static void |
180 | layout_update_font (DC__Layout self) |
223 | layout_update_font (DC__Layout self) |
181 | { |
224 | { |
182 | /* use a random scale factor to account for unknown descenders, 0.8 works |
225 | /* use a random scale factor to account for unknown descenders, 0.8 works |
183 | * reasonably well with bitstream vera |
226 | * reasonably well with dejavu/bistream fonts |
184 | */ |
227 | */ |
185 | PangoFontDescription *font = self->font ? self->font : default_font; |
228 | PangoFontDescription *font = self->font ? self->font : default_font; |
186 | |
229 | |
187 | pango_font_description_set_absolute_size (font, |
230 | pango_font_description_set_absolute_size (font, |
188 | MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); |
231 | MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); |
… | |
… | |
216 | int w, h; |
259 | int w, h; |
217 | float s, t; |
260 | float s, t; |
218 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
219 | tileid smoothtile; |
262 | tileid smoothtile; |
220 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
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264 | uint8_t unused; /* set to zero on use */ |
221 | } maptex; |
265 | } maptex; |
222 | |
266 | |
223 | typedef struct { |
267 | typedef struct { |
224 | uint32_t player; |
268 | uint32_t player; |
225 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
357 | self->oy = 0; |
401 | self->oy = 0; |
358 | self->row = 0; |
402 | self->row = 0; |
359 | self->rows = 0; |
403 | self->rows = 0; |
360 | } |
404 | } |
361 | |
405 | |
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406 | #define CELL_CLEAR(cell) \ |
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407 | do { \ |
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408 | if ((cell)->player) \ |
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409 | (cell)->tile [2] = 0; \ |
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410 | (cell)->darkness = 0; \ |
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411 | (cell)->stat_hp = 0; \ |
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412 | (cell)->flags = 0; \ |
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413 | (cell)->player = 0; \ |
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414 | } while (0) |
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415 | |
362 | static void |
416 | static void |
363 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
417 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
364 | { |
418 | { |
365 | int x, y; |
419 | int x, y; |
366 | maprow *row; |
420 | maprow *row; |
… | |
… | |
380 | if (x >= row->c1) |
434 | if (x >= row->c1) |
381 | break; |
435 | break; |
382 | |
436 | |
383 | cell = row->col + x - row->c0; |
437 | cell = row->col + x - row->c0; |
384 | |
438 | |
385 | cell->darkness = 0; |
439 | CELL_CLEAR (cell); |
386 | cell->stat_hp = 0; |
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387 | cell->flags = 0; |
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388 | cell->player = 0; |
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389 | } |
440 | } |
390 | } |
441 | } |
391 | } |
442 | } |
392 | |
443 | |
393 | typedef struct { |
444 | typedef struct { |
… | |
… | |
428 | ev.code = 1; |
479 | ev.code = 1; |
429 | ev.data1 = (void *)(long)channel; |
480 | ev.data1 = (void *)(long)channel; |
430 | ev.data2 = 0; |
481 | ev.data2 = 0; |
431 | |
482 | |
432 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
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484 | } |
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485 | |
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486 | static unsigned int |
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487 | div255 (unsigned int n) |
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488 | { |
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489 | return (n + (n >> 8)) >> 8; |
433 | } |
490 | } |
434 | |
491 | |
435 | static unsigned int |
492 | static unsigned int |
436 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
437 | { |
494 | { |
… | |
… | |
504 | if (!svp || !SvTRUE (*svp)) |
561 | if (!svp || !SvTRUE (*svp)) |
505 | return 0; |
562 | return 0; |
506 | |
563 | |
507 | return 1; |
564 | return 1; |
508 | } |
565 | } |
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566 | |
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567 | /******************************************************************************/ |
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568 | |
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569 | /* process keyboard modifiers */ |
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570 | static int |
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571 | mod_munge (int mod) |
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572 | { |
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573 | mod &= MOD_MASK; |
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574 | |
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575 | if (mod & (KMOD_META | KMOD_ALT)) |
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576 | mod |= KMOD_LRAM; |
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577 | |
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578 | return mod; |
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579 | } |
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580 | |
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581 | static void |
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582 | deliantra_main () |
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583 | { |
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584 | char *argv[] = { 0 }; |
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585 | call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); |
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586 | } |
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587 | |
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588 | #ifdef __MACOSX__ |
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589 | /* to due surprising braindamage on the side of SDL design, we |
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590 | * do some mind-boggling hack here: SDL requires a custom main() |
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591 | * on OS X, so... we provide one and call the original main(), which, |
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592 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
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593 | * and which calls our main (== SDL_main) back. |
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594 | */ |
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595 | extern C_LINKAGE int |
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596 | main (int argc, char *argv[]) |
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597 | { |
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598 | deliantra_main (); |
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599 | } |
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600 | |
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601 | #undef main |
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602 | |
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603 | extern C_LINKAGE int main (int argc, char *argv[]); |
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604 | |
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605 | static void |
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606 | SDL_braino (void) |
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607 | { |
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608 | char *argv[] = { "deliantra client", 0 }; |
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609 | (main) (1, argv); |
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610 | } |
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611 | #else |
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612 | static void |
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613 | SDL_braino (void) |
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614 | { |
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615 | deliantra_main (); |
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616 | } |
|
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617 | #endif |
509 | |
618 | |
510 | MODULE = Deliantra::Client PACKAGE = DC |
619 | MODULE = Deliantra::Client PACKAGE = DC |
511 | |
620 | |
512 | PROTOTYPES: ENABLE |
621 | PROTOTYPES: ENABLE |
513 | |
622 | |
… | |
… | |
542 | const_iv (SDL_USEREVENT), |
651 | const_iv (SDL_USEREVENT), |
543 | |
652 | |
544 | const_iv (SDL_APPINPUTFOCUS), |
653 | const_iv (SDL_APPINPUTFOCUS), |
545 | const_iv (SDL_APPMOUSEFOCUS), |
654 | const_iv (SDL_APPMOUSEFOCUS), |
546 | const_iv (SDL_APPACTIVE), |
655 | const_iv (SDL_APPACTIVE), |
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656 | |
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657 | |
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658 | const_iv (SDLK_UNKNOWN), |
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659 | const_iv (SDLK_FIRST), |
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660 | const_iv (SDLK_BACKSPACE), |
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661 | const_iv (SDLK_TAB), |
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662 | const_iv (SDLK_CLEAR), |
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663 | const_iv (SDLK_RETURN), |
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664 | const_iv (SDLK_PAUSE), |
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665 | const_iv (SDLK_ESCAPE), |
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666 | const_iv (SDLK_SPACE), |
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667 | const_iv (SDLK_EXCLAIM), |
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668 | const_iv (SDLK_QUOTEDBL), |
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669 | const_iv (SDLK_HASH), |
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670 | const_iv (SDLK_DOLLAR), |
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671 | const_iv (SDLK_AMPERSAND), |
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672 | const_iv (SDLK_QUOTE), |
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673 | const_iv (SDLK_LEFTPAREN), |
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674 | const_iv (SDLK_RIGHTPAREN), |
|
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675 | const_iv (SDLK_ASTERISK), |
|
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676 | const_iv (SDLK_PLUS), |
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677 | const_iv (SDLK_COMMA), |
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678 | const_iv (SDLK_MINUS), |
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679 | const_iv (SDLK_PERIOD), |
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680 | const_iv (SDLK_SLASH), |
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681 | const_iv (SDLK_0), |
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|
682 | const_iv (SDLK_1), |
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|
683 | const_iv (SDLK_2), |
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|
684 | const_iv (SDLK_3), |
|
|
685 | const_iv (SDLK_4), |
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686 | const_iv (SDLK_5), |
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687 | const_iv (SDLK_6), |
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688 | const_iv (SDLK_7), |
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689 | const_iv (SDLK_8), |
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690 | const_iv (SDLK_9), |
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691 | const_iv (SDLK_COLON), |
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692 | const_iv (SDLK_SEMICOLON), |
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693 | const_iv (SDLK_LESS), |
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694 | const_iv (SDLK_EQUALS), |
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695 | const_iv (SDLK_GREATER), |
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696 | const_iv (SDLK_QUESTION), |
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697 | const_iv (SDLK_AT), |
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698 | |
|
|
699 | const_iv (SDLK_LEFTBRACKET), |
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700 | const_iv (SDLK_BACKSLASH), |
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|
701 | const_iv (SDLK_RIGHTBRACKET), |
|
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702 | const_iv (SDLK_CARET), |
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703 | const_iv (SDLK_UNDERSCORE), |
|
|
704 | const_iv (SDLK_BACKQUOTE), |
|
|
705 | const_iv (SDLK_DELETE), |
547 | |
706 | |
548 | const_iv (SDLK_FIRST), |
707 | const_iv (SDLK_FIRST), |
549 | const_iv (SDLK_LAST), |
708 | const_iv (SDLK_LAST), |
550 | const_iv (SDLK_KP0), |
709 | const_iv (SDLK_KP0), |
551 | const_iv (SDLK_KP1), |
710 | const_iv (SDLK_KP1), |
… | |
… | |
627 | const_iv (KMOD_RMETA), |
786 | const_iv (KMOD_RMETA), |
628 | const_iv (KMOD_NUM), |
787 | const_iv (KMOD_NUM), |
629 | const_iv (KMOD_CAPS), |
788 | const_iv (KMOD_CAPS), |
630 | const_iv (KMOD_MODE), |
789 | const_iv (KMOD_MODE), |
631 | |
790 | |
|
|
791 | const_iv (KMOD_LRAM), |
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|
792 | |
632 | const_iv (MIX_DEFAULT_FORMAT), |
793 | const_iv (MIX_DEFAULT_FORMAT), |
|
|
794 | |
|
|
795 | const_iv (SDL_INIT_TIMER), |
|
|
796 | const_iv (SDL_INIT_AUDIO), |
|
|
797 | const_iv (SDL_INIT_VIDEO), |
|
|
798 | const_iv (SDL_INIT_CDROM), |
|
|
799 | const_iv (SDL_INIT_JOYSTICK), |
|
|
800 | const_iv (SDL_INIT_EVERYTHING), |
|
|
801 | const_iv (SDL_INIT_NOPARACHUTE), |
|
|
802 | const_iv (SDL_INIT_EVENTTHREAD), |
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803 | |
|
|
804 | const_iv (SDL_GL_RED_SIZE), |
|
|
805 | const_iv (SDL_GL_GREEN_SIZE), |
|
|
806 | const_iv (SDL_GL_BLUE_SIZE), |
|
|
807 | const_iv (SDL_GL_ALPHA_SIZE), |
|
|
808 | const_iv (SDL_GL_DOUBLEBUFFER), |
|
|
809 | const_iv (SDL_GL_BUFFER_SIZE), |
|
|
810 | const_iv (SDL_GL_DEPTH_SIZE), |
|
|
811 | const_iv (SDL_GL_STENCIL_SIZE), |
|
|
812 | const_iv (SDL_GL_ACCUM_RED_SIZE), |
|
|
813 | const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
|
|
814 | const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
|
|
815 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
|
|
816 | const_iv (SDL_GL_STEREO), |
|
|
817 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
|
|
818 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
|
|
819 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
|
|
820 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
821 | |
|
|
822 | const_iv (FOW_DARKNESS) |
633 | # undef const_iv |
823 | # undef const_iv |
634 | }; |
824 | }; |
635 | |
825 | |
636 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
637 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
638 | |
828 | |
639 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
640 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
641 | } |
831 | } |
642 | |
832 | |
… | |
… | |
659 | |
849 | |
660 | IV minpot (UV n) |
850 | IV minpot (UV n) |
661 | |
851 | |
662 | IV popcount (UV n) |
852 | IV popcount (UV n) |
663 | |
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
|
|
859 | |
664 | void |
860 | void |
665 | pango_init () |
861 | pango_init () |
666 | CODE: |
862 | CODE: |
667 | { |
863 | { |
668 | opengl_fontmap = pango_opengl_font_map_new (); |
864 | opengl_fontmap = pango_opengl_font_map_new (); |
669 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
865 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
670 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
866 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
671 | #if defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 15, 2) |
867 | /*pango_context_set_font_description (opengl_context, default_font);*/ |
|
|
868 | #if PANGO_VERSION_CHECK (1, 15, 2) |
672 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
869 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
673 | pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR); |
870 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
674 | #endif |
871 | #endif |
675 | } |
872 | } |
676 | |
873 | |
677 | char * |
|
|
678 | SDL_GetError () |
874 | char *SDL_GetError () |
679 | |
875 | |
680 | int |
876 | void SDL_braino () |
681 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
|
|
682 | |
877 | |
683 | void |
878 | int SDL_Init (U32 flags) |
|
|
879 | |
|
|
880 | int SDL_InitSubSystem (U32 flags) |
|
|
881 | |
|
|
882 | void SDL_QuitSubSystem (U32 flags) |
|
|
883 | |
684 | SDL_Quit () |
884 | void SDL_Quit () |
|
|
885 | |
|
|
886 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
887 | |
|
|
888 | int SDL_GL_GetAttribute (int attr) |
|
|
889 | CODE: |
|
|
890 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
|
|
891 | XSRETURN_UNDEF; |
|
|
892 | OUTPUT: |
|
|
893 | RETVAL |
685 | |
894 | |
686 | void |
895 | void |
687 | SDL_ListModes (int rgb, int alpha) |
896 | SDL_ListModes (int rgb, int alpha) |
688 | PPCODE: |
897 | PPCODE: |
689 | { |
898 | { |
… | |
… | |
701 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
910 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
702 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
911 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
703 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
912 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
704 | |
913 | |
705 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
914 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
706 | #if SDL_VERSION_ATLEAST(1,2,10) |
|
|
707 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
|
|
708 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
915 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
709 | #endif |
|
|
710 | |
916 | |
711 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
917 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
712 | |
918 | |
713 | if (m && m != (SDL_Rect **)-1) |
919 | if (m && m != (SDL_Rect **)-1) |
714 | while (*m) |
920 | while (*m) |
715 | { |
921 | { |
716 | if ((*m)->w >= 800 && (*m)->h >= 480) |
922 | if ((*m)->w >= 400 && (*m)->h >= 300) |
717 | { |
923 | { |
718 | AV *av = newAV (); |
924 | AV *av = newAV (); |
719 | av_push (av, newSViv ((*m)->w)); |
925 | av_push (av, newSViv ((*m)->w)); |
720 | av_push (av, newSViv ((*m)->h)); |
926 | av_push (av, newSViv ((*m)->h)); |
721 | av_push (av, newSViv (rgb)); |
927 | av_push (av, newSViv (rgb)); |
… | |
… | |
749 | |
955 | |
750 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
956 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
751 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
957 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
752 | #include "glfunc.h" |
958 | #include "glfunc.h" |
753 | #undef GL_FUNC |
959 | #undef GL_FUNC |
|
|
960 | |
|
|
961 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
962 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
754 | } |
963 | } |
755 | } |
964 | } |
756 | OUTPUT: |
965 | OUTPUT: |
757 | RETVAL |
966 | RETVAL |
758 | |
967 | |
… | |
… | |
762 | char * |
971 | char * |
763 | SDL_GetKeyName (int sym) |
972 | SDL_GetKeyName (int sym) |
764 | |
973 | |
765 | int |
974 | int |
766 | SDL_GetAppState () |
975 | SDL_GetAppState () |
|
|
976 | |
|
|
977 | int |
|
|
978 | SDL_GetModState () |
767 | |
979 | |
768 | void |
980 | void |
769 | poll_events () |
981 | poll_events () |
770 | PPCODE: |
982 | PPCODE: |
771 | { |
983 | { |
… | |
… | |
781 | { |
993 | { |
782 | case SDL_KEYDOWN: |
994 | case SDL_KEYDOWN: |
783 | case SDL_KEYUP: |
995 | case SDL_KEYUP: |
784 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
996 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
785 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
997 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
786 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); |
998 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
787 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ |
999 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
788 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
1000 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
789 | break; |
1001 | break; |
790 | |
1002 | |
791 | case SDL_ACTIVEEVENT: |
1003 | case SDL_ACTIVEEVENT: |
792 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
1004 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
810 | x = ev.motion.x; |
1022 | x = ev.motion.x; |
811 | y = ev.motion.y; |
1023 | y = ev.motion.y; |
812 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
1024 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
813 | } |
1025 | } |
814 | |
1026 | |
815 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
1027 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
816 | hv_store (hv, "state", 5, newSViv (state), 0); |
1028 | hv_store (hv, "state", 5, newSViv (state), 0); |
817 | hv_store (hv, "x", 1, newSViv (x), 0); |
1029 | hv_store (hv, "x", 1, newSViv (x), 0); |
818 | hv_store (hv, "y", 1, newSViv (y), 0); |
1030 | hv_store (hv, "y", 1, newSViv (y), 0); |
819 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1031 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
820 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1032 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
821 | } |
1033 | } |
822 | break; |
1034 | break; |
823 | |
1035 | |
824 | case SDL_MOUSEBUTTONDOWN: |
1036 | case SDL_MOUSEBUTTONDOWN: |
825 | case SDL_MOUSEBUTTONUP: |
1037 | case SDL_MOUSEBUTTONUP: |
826 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); |
1038 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
827 | |
1039 | |
828 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
1040 | hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
829 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
1041 | hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
830 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
1042 | hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
831 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
1043 | hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
… | |
… | |
839 | } |
1051 | } |
840 | |
1052 | |
841 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1053 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
842 | } |
1054 | } |
843 | } |
1055 | } |
|
|
1056 | |
|
|
1057 | char * |
|
|
1058 | SDL_AudioDriverName () |
|
|
1059 | CODE: |
|
|
1060 | { |
|
|
1061 | char buf [256]; |
|
|
1062 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1063 | XSRETURN_UNDEF; |
|
|
1064 | |
|
|
1065 | RETVAL = buf; |
|
|
1066 | } |
|
|
1067 | OUTPUT: |
|
|
1068 | RETVAL |
844 | |
1069 | |
845 | int |
1070 | int |
846 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1071 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
847 | POSTCALL: |
1072 | POSTCALL: |
848 | Mix_HookMusicFinished (music_finished); |
1073 | Mix_HookMusicFinished (music_finished); |
… | |
… | |
905 | } |
1130 | } |
906 | } |
1131 | } |
907 | #endif |
1132 | #endif |
908 | } |
1133 | } |
909 | |
1134 | |
910 | void |
1135 | int |
911 | add_font (char *file) |
1136 | add_font (char *file) |
912 | CODE: |
1137 | CODE: |
913 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1138 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
|
|
1139 | OUTPUT: |
|
|
1140 | RETVAL |
|
|
1141 | |
|
|
1142 | void |
|
|
1143 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1144 | |
|
|
1145 | void |
|
|
1146 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG) |
914 | |
1147 | |
915 | void |
1148 | void |
916 | load_image_inline (SV *image_) |
1149 | load_image_inline (SV *image_) |
917 | ALIAS: |
1150 | ALIAS: |
918 | load_image_file = 1 |
1151 | load_image_file = 1 |
… | |
… | |
1034 | #if DEBUG |
1267 | #if DEBUG |
1035 | VALGRIND_DO_LEAK_CHECK; |
1268 | VALGRIND_DO_LEAK_CHECK; |
1036 | #endif |
1269 | #endif |
1037 | } |
1270 | } |
1038 | |
1271 | |
|
|
1272 | int |
|
|
1273 | SvREFCNT (SV *sv) |
|
|
1274 | CODE: |
|
|
1275 | RETVAL = SvREFCNT (sv); |
|
|
1276 | OUTPUT: |
|
|
1277 | RETVAL |
|
|
1278 | |
1039 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1279 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1040 | |
1280 | |
1041 | PROTOTYPES: DISABLE |
1281 | PROTOTYPES: DISABLE |
1042 | |
1282 | |
1043 | DC::Font |
1283 | DC::Font |
… | |
… | |
1312 | |
1552 | |
1313 | void |
1553 | void |
1314 | cursor_pos (DC::Layout self, int index) |
1554 | cursor_pos (DC::Layout self, int index) |
1315 | PPCODE: |
1555 | PPCODE: |
1316 | { |
1556 | { |
1317 | PangoRectangle strong_pos; |
1557 | PangoRectangle pos; |
1318 | pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); |
1558 | pango_layout_get_cursor_pos (self->pl, index, &pos, 0); |
1319 | |
1559 | |
1320 | EXTEND (SP, 3); |
1560 | EXTEND (SP, 3); |
1321 | PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); |
1561 | PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE))); |
1322 | PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); |
1562 | PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE))); |
1323 | PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); |
1563 | PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE))); |
1324 | } |
1564 | } |
1325 | |
1565 | |
1326 | void |
1566 | void |
1327 | index_to_line_x (DC::Layout self, int index, int trailing = 0) |
1567 | index_to_line_x (DC::Layout self, int index, int trailing = 0) |
1328 | PPCODE: |
1568 | PPCODE: |
1329 | { |
1569 | { |
1330 | int line, x; |
1570 | int line, x; |
1331 | |
1571 | |
1332 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
1572 | pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
1333 | #if !(defined (PANGO_VERSION_CHECK) && PANGO_VERSION_CHECK (1, 17, 3)) |
1573 | #if !PANGO_VERSION_CHECK (1, 17, 3) |
1334 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
1574 | /* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
1335 | --line; |
1575 | --line; |
1336 | #endif |
1576 | #endif |
1337 | EXTEND (SP, 2); |
1577 | EXTEND (SP, 2); |
1338 | PUSHs (sv_2mortal (newSViv (line))); |
1578 | PUSHs (sv_2mortal (newSViv (line))); |
… | |
… | |
1472 | if (ix) |
1712 | if (ix) |
1473 | { |
1713 | { |
1474 | glDisable (GL_ALPHA_TEST); |
1714 | glDisable (GL_ALPHA_TEST); |
1475 | glDisable (GL_BLEND); |
1715 | glDisable (GL_BLEND); |
1476 | } |
1716 | } |
|
|
1717 | } |
|
|
1718 | |
|
|
1719 | void |
|
|
1720 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1721 | PROTOTYPE: @ |
|
|
1722 | CODE: |
|
|
1723 | { |
|
|
1724 | glEnable (GL_BLEND); |
|
|
1725 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1726 | glEnable (GL_TEXTURE_2D); |
|
|
1727 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1728 | |
|
|
1729 | glColor3f (intensity, intensity, intensity); |
|
|
1730 | glPushMatrix (); |
|
|
1731 | glScalef (1./3, 1./3, 1.); |
|
|
1732 | |
|
|
1733 | if (blend > 0.f) |
|
|
1734 | { |
|
|
1735 | float dx3 = dx * -3.f / w; |
|
|
1736 | float dy3 = dy * -3.f / h; |
|
|
1737 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1738 | |
|
|
1739 | /* interpolate the two shadow textures */ |
|
|
1740 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1741 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1742 | |
|
|
1743 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1744 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1745 | glEnable (GL_TEXTURE_2D); |
|
|
1746 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1747 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1748 | |
|
|
1749 | /* rgb == rgb(glcolor) */ |
|
|
1750 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1751 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1752 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1753 | |
|
|
1754 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1755 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1756 | |
|
|
1757 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1760 | |
|
|
1761 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1763 | |
|
|
1764 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1766 | |
|
|
1767 | glBegin (GL_QUADS); |
|
|
1768 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1769 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1770 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1771 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1772 | glEnd (); |
|
|
1773 | |
|
|
1774 | glDisable (GL_TEXTURE_2D); |
|
|
1775 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1776 | } |
|
|
1777 | else |
|
|
1778 | { |
|
|
1779 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1781 | |
|
|
1782 | glBegin (GL_QUADS); |
|
|
1783 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1784 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1785 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1786 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1787 | glEnd (); |
|
|
1788 | } |
|
|
1789 | |
|
|
1790 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1791 | { |
|
|
1792 | int x, y; |
|
|
1793 | int dx3 = dx * 3; |
|
|
1794 | int dy3 = dy * 3; |
|
|
1795 | |
|
|
1796 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1797 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1798 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1799 | glTranslatef (-1., -1., 0); |
|
|
1800 | glBegin (GL_QUADS); |
|
|
1801 | |
|
|
1802 | for (y = 1; y < h; y += 3) |
|
|
1803 | { |
|
|
1804 | int y1 = y - dy3; |
|
|
1805 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1806 | |
|
|
1807 | for (x = 1; x < w; x += 3) |
|
|
1808 | { |
|
|
1809 | int x1 = x - dx3; |
|
|
1810 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1811 | uint8_t h2; |
|
|
1812 | |
|
|
1813 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1814 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1815 | else |
|
|
1816 | h2 = 1; /* out of range == invisible */ |
|
|
1817 | |
|
|
1818 | if (h1 || h2) |
|
|
1819 | { |
|
|
1820 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1821 | glColor4f (1., 1., 1., alpha); |
|
|
1822 | |
|
|
1823 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1824 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1825 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1826 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1827 | } |
|
|
1828 | } |
|
|
1829 | } |
|
|
1830 | } |
|
|
1831 | |
|
|
1832 | glEnd (); |
|
|
1833 | |
|
|
1834 | glPopMatrix (); |
|
|
1835 | |
|
|
1836 | glDisable (GL_TEXTURE_2D); |
|
|
1837 | glDisable (GL_BLEND); |
1477 | } |
1838 | } |
1478 | |
1839 | |
1479 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1840 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1480 | CODE: |
1841 | CODE: |
1481 | { |
1842 | { |
… | |
… | |
1587 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1948 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1588 | // use uglier nearest interpolation because linear suffers |
1949 | // use uglier nearest interpolation because linear suffers |
1589 | // from transparent color bleeding and ugly wrapping effects. |
1950 | // from transparent color bleeding and ugly wrapping effects. |
1590 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1951 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1591 | } |
1952 | } |
|
|
1953 | |
|
|
1954 | void |
|
|
1955 | expire_textures (DC::Map self, int texid, int count) |
|
|
1956 | PPCODE: |
|
|
1957 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1958 | { |
|
|
1959 | maptex *tex = self->tex + texid; |
|
|
1960 | |
|
|
1961 | if (tex->name) |
|
|
1962 | { |
|
|
1963 | if (tex->unused) |
|
|
1964 | { |
|
|
1965 | tex->name = 0; |
|
|
1966 | tex->unused = 0; |
|
|
1967 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1968 | } |
|
|
1969 | else |
|
|
1970 | tex->unused = 1; |
|
|
1971 | } |
|
|
1972 | } |
1592 | |
1973 | |
1593 | int |
1974 | int |
1594 | ox (DC::Map self) |
1975 | ox (DC::Map self) |
1595 | ALIAS: |
1976 | ALIAS: |
1596 | oy = 1 |
1977 | oy = 1 |
… | |
… | |
1674 | uint8_t ext, cmd; |
2055 | uint8_t ext, cmd; |
1675 | |
2056 | |
1676 | do |
2057 | do |
1677 | { |
2058 | { |
1678 | ext = *data++; |
2059 | ext = *data++; |
1679 | cmd = ext & 0x3f; |
2060 | cmd = ext & 0x7f; |
1680 | |
2061 | |
1681 | if (cmd < 4) |
2062 | if (cmd < 4) |
1682 | cell->darkness = 255 - ext * 64 + 1; |
2063 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1683 | else if (cmd == 5) // health |
2064 | else if (cmd == 5) // health |
1684 | { |
2065 | { |
1685 | cell->stat_width = 1; |
2066 | cell->stat_width = 1; |
1686 | cell->stat_hp = *data++; |
2067 | cell->stat_hp = *data++; |
1687 | } |
2068 | } |
1688 | else if (cmd == 6) // monster width |
2069 | else if (cmd == 6) // monster width |
1689 | cell->stat_width = *data++ + 1; |
2070 | cell->stat_width = *data++ + 1; |
1690 | else if (cmd == 0x47) |
2071 | else if (cmd == 0x47) |
1691 | { |
2072 | { |
1692 | if (*data == 4) |
2073 | if (*data == 1) cell->player = data [1]; |
1693 | ; // decode player count |
2074 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2075 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2076 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
1694 | |
2077 | |
1695 | data += *data + 1; |
2078 | data += *data + 1; |
1696 | } |
2079 | } |
1697 | else if (cmd == 8) // cell flags |
2080 | else if (cmd == 8) // cell flags |
1698 | cell->flags = *data++; |
2081 | cell->flags = *data++; |
… | |
… | |
1715 | cell->tile [z] = self->face2tile [face]; |
2098 | cell->tile [z] = self->face2tile [face]; |
1716 | |
2099 | |
1717 | if (cell->tile [z]) |
2100 | if (cell->tile [z]) |
1718 | { |
2101 | { |
1719 | maptex *tex = self->tex + cell->tile [z]; |
2102 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2103 | tex->unused = 0; |
1720 | if (!tex->name) |
2104 | if (!tex->name) |
1721 | av_push (missing, newSViv (cell->tile [z])); |
2105 | av_push (missing, newSViv (cell->tile [z])); |
1722 | |
2106 | |
1723 | if (tex->smoothtile) |
2107 | if (tex->smoothtile) |
1724 | { |
2108 | { |
1725 | maptex *smooth = self->tex + tex->smoothtile; |
2109 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2110 | smooth->unused = 0; |
1726 | if (!smooth->name) |
2111 | if (!smooth->name) |
1727 | av_push (missing, newSViv (tex->smoothtile)); |
2112 | av_push (missing, newSViv (tex->smoothtile)); |
1728 | } |
2113 | } |
1729 | } |
2114 | } |
1730 | } |
2115 | } |
1731 | } |
2116 | } |
1732 | else |
2117 | else |
1733 | cell->darkness = 0; |
2118 | CELL_CLEAR (cell); |
1734 | } |
2119 | } |
1735 | } |
2120 | } |
1736 | OUTPUT: |
2121 | OUTPUT: |
1737 | RETVAL |
2122 | RETVAL |
1738 | |
2123 | |
… | |
… | |
1758 | ? self->row + y |
2143 | ? self->row + y |
1759 | : 0; |
2144 | : 0; |
1760 | |
2145 | |
1761 | for (x = x0; x < x1; x++) |
2146 | for (x = x0; x < x1; x++) |
1762 | { |
2147 | { |
1763 | int r = 32, g = 32, b = 32, a = 192; |
2148 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1764 | |
2149 | |
1765 | if (row && row->c0 <= x && x < row->c1) |
2150 | if (row && row->c0 <= x && x < row->c1) |
1766 | { |
2151 | { |
1767 | mapcell *cell = row->col + (x - row->c0); |
2152 | mapcell *cell = row->col + (x - row->c0); |
1768 | |
2153 | |
… | |
… | |
1770 | { |
2155 | { |
1771 | maptex tex = self->tex [cell->tile [z]]; |
2156 | maptex tex = self->tex [cell->tile [z]]; |
1772 | int a0 = 255 - tex.a; |
2157 | int a0 = 255 - tex.a; |
1773 | int a1 = tex.a; |
2158 | int a1 = tex.a; |
1774 | |
2159 | |
1775 | r = (r * a0 + tex.r * a1) / 255; |
2160 | r = div255 (r * a0 + tex.r * a1); |
1776 | g = (g * a0 + tex.g * a1) / 255; |
2161 | g = div255 (g * a0 + tex.g * a1); |
1777 | b = (b * a0 + tex.b * a1) / 255; |
2162 | b = div255 (b * a0 + tex.b * a1); |
1778 | a = (a * a0 + tex.a * a1) / 255; |
2163 | a = div255 (a * a0 + tex.a * a1); |
1779 | } |
2164 | } |
1780 | } |
2165 | } |
1781 | |
2166 | |
1782 | *map++ = (r ) |
2167 | *map++ = (r ) |
1783 | | (g << 8) |
2168 | | (g << 8) |
… | |
… | |
1790 | } |
2175 | } |
1791 | OUTPUT: |
2176 | OUTPUT: |
1792 | RETVAL |
2177 | RETVAL |
1793 | |
2178 | |
1794 | void |
2179 | void |
1795 | draw (DC::Map self, int mx, int my, int sw, int sh, int T) |
2180 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1796 | CODE: |
2181 | CODE: |
1797 | { |
2182 | { |
1798 | int x, y, z; |
2183 | int x, y, z; |
1799 | |
2184 | |
1800 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2185 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1801 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2186 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1802 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2187 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1803 | smooth_key skey; |
2188 | smooth_key skey; |
1804 | |
2189 | int pl_x, pl_y; |
|
|
2190 | maptex pl_tex; |
1805 | rc_t *rc = rc_alloc (); |
2191 | rc_t *rc = rc_alloc (); |
|
|
2192 | rc_t *rc_ov = rc_alloc (); |
1806 | rc_key_t key; |
2193 | rc_key_t key; |
1807 | rc_array_t *arr; |
2194 | rc_array_t *arr; |
1808 | |
2195 | |
|
|
2196 | pl_tex.name = 0; |
|
|
2197 | |
1809 | // thats current max. sorry. |
2198 | // that's current max. sorry. |
1810 | if (sw > 255) sw = 255; |
2199 | if (sw > 255) sw = 255; |
1811 | if (sh > 255) sh = 255; |
2200 | if (sh > 255) sh = 255; |
1812 | |
2201 | |
1813 | // clear key, in case of extra padding |
2202 | // clear key, in case of extra padding |
1814 | memset (&skey, 0, sizeof (skey)); |
2203 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1818 | key.g = 255; |
2207 | key.g = 255; |
1819 | key.b = 255; |
2208 | key.b = 255; |
1820 | key.a = 255; |
2209 | key.a = 255; |
1821 | key.mode = GL_QUADS; |
2210 | key.mode = GL_QUADS; |
1822 | key.format = GL_T2F_V3F; |
2211 | key.format = GL_T2F_V3F; |
1823 | key.texname = -1; |
|
|
1824 | |
2212 | |
1825 | mx += self->x; |
2213 | mx += self->x; |
1826 | my += self->y; |
2214 | my += self->y; |
1827 | |
2215 | |
1828 | // first pass: determine smooth_max |
2216 | // first pass: determine smooth_max |
… | |
… | |
1852 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2240 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1853 | |
2241 | |
1854 | for (z = 0; z <= 2; z++) |
2242 | for (z = 0; z <= 2; z++) |
1855 | { |
2243 | { |
1856 | memset (smooth_level, 0, sizeof (smooth_level)); |
2244 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2245 | key.texname = -1; |
1857 | |
2246 | |
1858 | for (y = 0; y < sh; y++) |
2247 | for (y = 0; y < sh; y++) |
1859 | if (0 <= y + my && y + my < self->rows) |
2248 | if (0 <= y + my && y + my < self->rows) |
1860 | { |
2249 | { |
1861 | maprow *row = self->row + (y + my); |
2250 | maprow *row = self->row + (y + my); |
… | |
… | |
1871 | maptex tex = self->tex [tile]; |
2260 | maptex tex = self->tex [tile]; |
1872 | int px, py; |
2261 | int px, py; |
1873 | |
2262 | |
1874 | if (key.texname != tex.name) |
2263 | if (key.texname != tex.name) |
1875 | { |
2264 | { |
|
|
2265 | self->tex [tile].unused = 0; |
|
|
2266 | |
1876 | if (!tex.name) |
2267 | if (!tex.name) |
1877 | tex = self->tex [2]; /* missing, replace by noface */ |
2268 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1878 | |
2269 | |
1879 | key.texname = tex.name; |
2270 | key.texname = tex.name; |
1880 | arr = rc_array (rc, &key); |
2271 | arr = rc_array (rc, &key); |
1881 | } |
2272 | } |
1882 | |
2273 | |
1883 | px = (x + 1) * T - tex.w; |
2274 | px = (x + 1) * Th - tex.w; |
1884 | py = (y + 1) * T - tex.h; |
2275 | py = (y + 1) * Tw - tex.h; |
|
|
2276 | |
|
|
2277 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
|
|
2278 | { |
|
|
2279 | pl_x = px; |
|
|
2280 | pl_y = py; |
|
|
2281 | pl_tex = tex; |
|
|
2282 | continue; |
|
|
2283 | } |
1885 | |
2284 | |
1886 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2285 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1887 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2286 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1888 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2287 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1889 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2288 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1890 | |
|
|
1891 | if (cell->flags && z == 2) |
|
|
1892 | { |
|
|
1893 | // overlays such as the speech bubble, probably more to come |
|
|
1894 | if (cell->flags & 1) |
|
|
1895 | { |
|
|
1896 | maptex tex = self->tex [1]; |
|
|
1897 | int px = x * T + T * 2 / 32; |
|
|
1898 | int py = y * T - T * 6 / 32; |
|
|
1899 | |
|
|
1900 | if (tex.name) |
|
|
1901 | { |
|
|
1902 | if (key.texname != tex.name) |
|
|
1903 | { |
|
|
1904 | key.texname = tex.name; |
|
|
1905 | arr = rc_array (rc, &key); |
|
|
1906 | } |
|
|
1907 | |
|
|
1908 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1909 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1910 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1911 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1912 | } |
|
|
1913 | } |
|
|
1914 | } |
|
|
1915 | |
2289 | |
1916 | // update smooth hash |
2290 | // update smooth hash |
1917 | if (tex.smoothtile) |
2291 | if (tex.smoothtile) |
1918 | { |
2292 | { |
1919 | skey.tile = tex.smoothtile; |
2293 | skey.tile = tex.smoothtile; |
… | |
… | |
1948 | // corners |
2322 | // corners |
1949 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2323 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1950 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2324 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
1951 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2325 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
1952 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2326 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2327 | } |
|
|
2328 | } |
|
|
2329 | |
|
|
2330 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2331 | { |
|
|
2332 | // overlays such as the speech bubble, probably more to come |
|
|
2333 | if (cell->flags & 1) |
|
|
2334 | { |
|
|
2335 | rc_key_t key_ov = key; |
|
|
2336 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2337 | rc_array_t *arr; |
|
|
2338 | int px = x * Tw + Tw * 2 / 32; |
|
|
2339 | int py = y * Th - Th * 6 / 32; |
|
|
2340 | |
|
|
2341 | key_ov.texname = tex.name; |
|
|
2342 | arr = rc_array (rc_ov, &key_ov); |
|
|
2343 | |
|
|
2344 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2345 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2346 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2347 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
1953 | } |
2348 | } |
1954 | } |
2349 | } |
1955 | } |
2350 | } |
1956 | } |
2351 | } |
1957 | |
2352 | |
… | |
… | |
1984 | if (!(bits & 0x1000) |
2379 | if (!(bits & 0x1000) |
1985 | && skey->level == level |
2380 | && skey->level == level |
1986 | && level > smooth_max [skey->x][skey->y]) |
2381 | && level > smooth_max [skey->x][skey->y]) |
1987 | { |
2382 | { |
1988 | maptex tex = self->tex [skey->tile]; |
2383 | maptex tex = self->tex [skey->tile]; |
1989 | int px = (((int)skey->x) - 1) * T; |
2384 | int px = (((int)skey->x) - 1) * Tw; |
1990 | int py = (((int)skey->y) - 1) * T; |
2385 | int py = (((int)skey->y) - 1) * Th; |
1991 | int border = bits & 15; |
2386 | int border = bits & 15; |
1992 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2387 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
1993 | float dx = tex.s * .0625f; // 16 images/row |
2388 | float dx = tex.s * .0625f; // 16 images/row |
1994 | float dy = tex.t * .5f ; // 2 images/column |
2389 | float dy = tex.t * .5f ; // 2 images/column |
1995 | |
2390 | |
… | |
… | |
1997 | { |
2392 | { |
1998 | // this time avoiding texture state changes |
2393 | // this time avoiding texture state changes |
1999 | // save gobs of state changes. |
2394 | // save gobs of state changes. |
2000 | if (key.texname != tex.name) |
2395 | if (key.texname != tex.name) |
2001 | { |
2396 | { |
|
|
2397 | self->tex [skey->tile].unused = 0; |
|
|
2398 | |
2002 | glEnd (); |
2399 | glEnd (); |
2003 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2400 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2004 | glBegin (GL_QUADS); |
2401 | glBegin (GL_QUADS); |
2005 | } |
2402 | } |
2006 | |
2403 | |
2007 | if (border) |
2404 | if (border) |
2008 | { |
2405 | { |
2009 | float ox = border * dx; |
2406 | float ox = border * dx; |
2010 | |
2407 | |
2011 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2408 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2012 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2409 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2013 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2410 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2014 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2411 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2015 | } |
2412 | } |
2016 | |
2413 | |
2017 | if (corner) |
2414 | if (corner) |
2018 | { |
2415 | { |
2019 | float ox = corner * dx; |
2416 | float ox = corner * dx; |
2020 | |
2417 | |
2021 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2418 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2022 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2419 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2023 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2420 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2024 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2421 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2025 | } |
2422 | } |
2026 | } |
2423 | } |
2027 | } |
2424 | } |
2028 | } |
2425 | } |
2029 | } |
2426 | } |
… | |
… | |
2035 | } |
2432 | } |
2036 | |
2433 | |
2037 | hv_clear (smooth); |
2434 | hv_clear (smooth); |
2038 | } |
2435 | } |
2039 | |
2436 | |
|
|
2437 | if (pl_tex.name) |
|
|
2438 | { |
|
|
2439 | maptex tex = pl_tex; |
|
|
2440 | int px = pl_x + sdx; |
|
|
2441 | int py = pl_y + sdy; |
|
|
2442 | |
|
|
2443 | key.texname = tex.name; |
|
|
2444 | arr = rc_array (rc, &key); |
|
|
2445 | |
|
|
2446 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2447 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
|
|
2448 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2449 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
|
|
2450 | |
|
|
2451 | rc_draw (rc); |
|
|
2452 | } |
|
|
2453 | |
|
|
2454 | rc_draw (rc_ov); |
|
|
2455 | rc_clear (rc_ov); |
|
|
2456 | |
2040 | glDisable (GL_BLEND); |
2457 | glDisable (GL_BLEND); |
2041 | rc_free (rc); |
2458 | rc_free (rc); |
|
|
2459 | rc_free (rc_ov); |
2042 | |
2460 | |
2043 | // top layer: overlays such as the health bar |
2461 | // top layer: overlays such as the health bar |
2044 | for (y = 0; y < sh; y++) |
2462 | for (y = 0; y < sh; y++) |
2045 | if (0 <= y + my && y + my < self->rows) |
2463 | if (0 <= y + my && y + my < self->rows) |
2046 | { |
2464 | { |
… | |
… | |
2049 | for (x = 0; x < sw; x++) |
2467 | for (x = 0; x < sw; x++) |
2050 | if (row->c0 <= x + mx && x + mx < row->c1) |
2468 | if (row->c0 <= x + mx && x + mx < row->c1) |
2051 | { |
2469 | { |
2052 | mapcell *cell = row->col + (x + mx - row->c0); |
2470 | mapcell *cell = row->col + (x + mx - row->c0); |
2053 | |
2471 | |
2054 | int px = x * T; |
2472 | int px = x * Tw; |
2055 | int py = y * T; |
2473 | int py = y * Th; |
|
|
2474 | |
|
|
2475 | if (expect_false (cell->player == player)) |
|
|
2476 | { |
|
|
2477 | px += sdx; |
|
|
2478 | py += sdy; |
|
|
2479 | } |
2056 | |
2480 | |
2057 | if (cell->stat_hp) |
2481 | if (cell->stat_hp) |
2058 | { |
2482 | { |
2059 | int width = cell->stat_width * T; |
2483 | int width = cell->stat_width * Tw; |
2060 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2484 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2061 | |
2485 | |
2062 | glColor3ub (0, 0, 0); |
2486 | glColor3ub (0, 0, 0); |
2063 | glRectf (px + 1, py - thick - 2, |
2487 | glRectf (px + 1, py - thick - 2, |
2064 | px + width - 1, py); |
2488 | px + width - 1, py); |
2065 | |
2489 | |
… | |
… | |
2071 | } |
2495 | } |
2072 | } |
2496 | } |
2073 | } |
2497 | } |
2074 | |
2498 | |
2075 | void |
2499 | void |
2076 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2500 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2077 | CODE: |
2501 | CODE: |
2078 | { |
2502 | { |
2079 | static float color[16][3] = { |
2503 | static float color[16][3] = { |
2080 | { 0.00F, 0.00F, 0.00F }, |
2504 | { 0.00f, 0.00f, 0.00f }, |
2081 | { 1.00F, 1.00F, 1.00F }, |
2505 | { 1.00f, 1.00f, 1.00f }, |
2082 | { 0.00F, 0.00F, 0.55F }, |
2506 | { 0.00f, 0.00f, 0.55f }, |
2083 | { 1.00F, 0.00F, 0.00F }, |
2507 | { 1.00f, 0.00f, 0.00f }, |
2084 | |
2508 | |
2085 | { 1.00F, 0.54F, 0.00F }, |
2509 | { 1.00f, 0.54f, 0.00f }, |
2086 | { 0.11F, 0.56F, 1.00F }, |
2510 | { 0.11f, 0.56f, 1.00f }, |
2087 | { 0.93F, 0.46F, 0.00F }, |
2511 | { 0.93f, 0.46f, 0.00f }, |
2088 | { 0.18F, 0.54F, 0.34F }, |
2512 | { 0.18f, 0.54f, 0.34f }, |
2089 | |
2513 | |
2090 | { 0.56F, 0.73F, 0.56F }, |
2514 | { 0.56f, 0.73f, 0.56f }, |
2091 | { 0.80F, 0.80F, 0.80F }, |
2515 | { 0.80f, 0.80f, 0.80f }, |
2092 | { 0.55F, 0.41F, 0.13F }, |
2516 | { 0.55f, 0.41f, 0.13f }, |
2093 | { 0.99F, 0.77F, 0.26F }, |
2517 | { 0.99f, 0.77f, 0.26f }, |
2094 | |
2518 | |
2095 | { 0.74F, 0.65F, 0.41F }, |
2519 | { 0.74f, 0.65f, 0.41f }, |
2096 | |
2520 | |
2097 | { 0.00F, 1.00F, 1.00F }, |
2521 | { 0.00f, 1.00f, 1.00f }, |
2098 | { 1.00F, 0.00F, 1.00F }, |
2522 | { 1.00f, 0.00f, 1.00f }, |
2099 | { 1.00F, 1.00F, 0.00F }, |
2523 | { 1.00f, 1.00f, 0.00f }, |
2100 | }; |
2524 | }; |
2101 | |
2525 | |
2102 | int x, y; |
2526 | int x, y; |
2103 | |
2527 | |
2104 | glEnable (GL_TEXTURE_2D); |
2528 | glEnable (GL_TEXTURE_2D); |
|
|
2529 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2530 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2531 | * and takes the colour from god knows where instead of using |
|
|
2532 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2533 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2534 | */ |
2105 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2535 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2106 | glEnable (GL_BLEND); |
2536 | glEnable (GL_BLEND); |
2107 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2537 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2108 | glBegin (GL_QUADS); |
2538 | glBegin (GL_QUADS); |
2109 | |
2539 | |
2110 | for (y = 0; y < h; y++) |
2540 | for (y = 0; y < h; y++) |
… | |
… | |
2114 | |
2544 | |
2115 | if (m) |
2545 | if (m) |
2116 | { |
2546 | { |
2117 | float *c = color [m & 15]; |
2547 | float *c = color [m & 15]; |
2118 | |
2548 | |
2119 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2549 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2120 | float tx2 = tx1 + 0.5; |
2550 | float tx2 = tx1 + 0.5f; |
2121 | |
2551 | |
2122 | glColor4f (c[0], c[1], c[2], 0.75); |
2552 | glColor4f (c[0], c[1], c[2], 1); |
2123 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2553 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2124 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2554 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2125 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2555 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2126 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2556 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2127 | } |
2557 | } |
… | |
… | |
2135 | void |
2565 | void |
2136 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2566 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2137 | PPCODE: |
2567 | PPCODE: |
2138 | { |
2568 | { |
2139 | int x, y; |
2569 | int x, y; |
2140 | int sw1 = sw + 2; |
2570 | int sw1 = sw + 2; |
2141 | int sh1 = sh + 2; |
2571 | int sh1 = sh + 2; |
2142 | int sh3 = sh * 3; |
2572 | int sh3 = sh * 3; |
2143 | int sw34 = (sw * 3 + 3) & ~3; |
2573 | int sw3 = sw * 3; |
|
|
2574 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2575 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2144 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2576 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2145 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2577 | memset (darkness1, 0, sw1*sh1); |
2146 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2147 | |
2578 | |
2148 | SvPOK_only (darkness3_sv); |
2579 | SvPOK_only (darkness3_sv); |
2149 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2580 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2150 | |
2581 | |
2151 | mx += self->x - 1; |
2582 | mx += self->x - 1; |
2152 | my += self->y - 1; |
2583 | my += self->y - 1; |
2153 | |
|
|
2154 | memset (darkness1, 255, sw1 * sh1); |
|
|
2155 | |
2584 | |
2156 | for (y = 0; y < sh1; y++) |
2585 | for (y = 0; y < sh1; y++) |
2157 | if (0 <= y + my && y + my < self->rows) |
2586 | if (0 <= y + my && y + my < self->rows) |
2158 | { |
2587 | { |
2159 | maprow *row = self->row + (y + my); |
2588 | maprow *row = self->row + (y + my); |
… | |
… | |
2162 | if (row->c0 <= x + mx && x + mx < row->c1) |
2591 | if (row->c0 <= x + mx && x + mx < row->c1) |
2163 | { |
2592 | { |
2164 | mapcell *cell = row->col + (x + mx - row->c0); |
2593 | mapcell *cell = row->col + (x + mx - row->c0); |
2165 | |
2594 | |
2166 | darkness1 [y * sw1 + x] = cell->darkness |
2595 | darkness1 [y * sw1 + x] = cell->darkness |
2167 | ? 255 - (cell->darkness - 1) |
2596 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2168 | : 255 - FOW_DARKNESS; |
2597 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2169 | } |
2598 | } |
2170 | } |
2599 | } |
2171 | |
2600 | |
2172 | for (y = 0; y < sh; ++y) |
2601 | for (y = 0; y < sh; ++y) |
2173 | for (x = 0; x < sw; ++x) |
2602 | for (x = 0; x < sw; ++x) |
… | |
… | |
2192 | |
2621 | |
2193 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2622 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2194 | uint8_t r23 = d23; |
2623 | uint8_t r23 = d23; |
2195 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2624 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2196 | |
2625 | |
2197 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2626 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2198 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2627 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2199 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2628 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2200 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2629 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2201 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2630 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2202 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2631 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2203 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2632 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2204 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2633 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2205 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2634 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2206 | } |
2635 | } |
2207 | |
2636 | |
2208 | free (darkness1); |
2637 | free (darkness1); |
2209 | |
2638 | |
2210 | EXTEND (SP, 3); |
2639 | EXTEND (SP, 3); |
2211 | PUSHs (sv_2mortal (newSViv (sw34))); |
2640 | PUSHs (sv_2mortal (newSViv (sw3))); |
2212 | PUSHs (sv_2mortal (newSViv (sh3))); |
2641 | PUSHs (sv_2mortal (newSViv (sh3))); |
2213 | PUSHs (darkness3_sv); |
2642 | PUSHs (darkness3_sv); |
2214 | } |
2643 | } |
2215 | |
2644 | |
2216 | SV * |
2645 | SV * |
… | |
… | |
2279 | else |
2708 | else |
2280 | *data++ = 0; |
2709 | *data++ = 0; |
2281 | } |
2710 | } |
2282 | } |
2711 | } |
2283 | |
2712 | |
|
|
2713 | /* if size is w*h + 5 then no data has been found */ |
|
|
2714 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
|
|
2715 | { |
2284 | SvPOK_only (data_sv); |
2716 | SvPOK_only (data_sv); |
2285 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2717 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
|
|
2718 | } |
|
|
2719 | |
2286 | RETVAL = data_sv; |
2720 | RETVAL = data_sv; |
2287 | } |
2721 | } |
2288 | OUTPUT: |
2722 | OUTPUT: |
2289 | RETVAL |
2723 | RETVAL |
2290 | |
2724 | |
2291 | void |
2725 | void |
2292 | set_rect (DC::Map self, int x0, int y0, uint8_t *data) |
2726 | set_rect (DC::Map self, int x0, int y0, SV *data_sv) |
2293 | PPCODE: |
2727 | PPCODE: |
2294 | { |
2728 | { |
2295 | int x, y, z; |
2729 | int x, y, z; |
2296 | int w, h; |
2730 | int w, h; |
2297 | int x1, y1; |
2731 | int x1, y1; |
|
|
2732 | STRLEN len; |
|
|
2733 | uint8_t *data, *end; |
|
|
2734 | |
|
|
2735 | len = SvLEN (data_sv); |
|
|
2736 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
|
|
2737 | data = SvPVbyte_nolen (data_sv); |
|
|
2738 | end = data + len + 8; |
|
|
2739 | |
|
|
2740 | if (len < 5) |
|
|
2741 | XSRETURN_EMPTY; |
2298 | |
2742 | |
2299 | if (*data++ != 0) |
2743 | if (*data++ != 0) |
2300 | XSRETURN_EMPTY; /* version mismatch */ |
2744 | XSRETURN_EMPTY; /* version mismatch */ |
2301 | |
2745 | |
2302 | w = *data++ << 8; w |= *data++; |
2746 | w = *data++ << 8; w |= *data++; |
… | |
… | |
2317 | { |
2761 | { |
2318 | maprow *row = map_get_row (self, y); |
2762 | maprow *row = map_get_row (self, y); |
2319 | |
2763 | |
2320 | for (x = x0; x < x1; x++) |
2764 | for (x = x0; x < x1; x++) |
2321 | { |
2765 | { |
|
|
2766 | uint8_t flags; |
|
|
2767 | |
|
|
2768 | if (data + 7 >= end) |
|
|
2769 | XSRETURN_EMPTY; |
|
|
2770 | |
2322 | uint8_t flags = *data++; |
2771 | flags = *data++; |
2323 | |
2772 | |
2324 | if (flags) |
2773 | if (flags) |
2325 | { |
2774 | { |
2326 | mapcell *cell = row_get_cell (row, x); |
2775 | mapcell *cell = row_get_cell (row, x); |
2327 | tileid tile[3] = { 0, 0, 0 }; |
2776 | tileid tile[3] = { 0, 0, 0 }; |
… | |
… | |
2330 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
2779 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
2331 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
2780 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
2332 | |
2781 | |
2333 | if (cell->darkness == 0) |
2782 | if (cell->darkness == 0) |
2334 | { |
2783 | { |
2335 | cell->darkness = 0; |
2784 | /*cell->darkness = 0;*/ |
|
|
2785 | EXTEND (SP, 3); |
2336 | |
2786 | |
2337 | for (z = 0; z <= 2; z++) |
2787 | for (z = 0; z <= 2; z++) |
2338 | { |
2788 | { |
2339 | tileid t = tile [z]; |
2789 | tileid t = tile [z]; |
2340 | |
2790 | |
2341 | if (t >= self->texs || (t && !self->tex [t].name)) |
2791 | if (t >= self->texs || (t && !self->tex [t].name)) |
2342 | { |
2792 | { |
2343 | XPUSHs (sv_2mortal (newSViv (t))); |
2793 | PUSHs (sv_2mortal (newSViv (t))); |
2344 | need_texid (self, t); |
2794 | need_texid (self, t); |
2345 | } |
2795 | } |
2346 | |
2796 | |
2347 | cell->tile [z] = t; |
2797 | cell->tile [z] = t; |
2348 | } |
2798 | } |
… | |
… | |
2393 | if (RETVAL < 0) |
2843 | if (RETVAL < 0) |
2394 | { |
2844 | { |
2395 | RETVAL = Mix_GroupOldest (-1); |
2845 | RETVAL = Mix_GroupOldest (-1); |
2396 | |
2846 | |
2397 | if (RETVAL < 0) |
2847 | if (RETVAL < 0) |
|
|
2848 | { |
|
|
2849 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2850 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2851 | |
|
|
2852 | if (RETVAL < 0) |
2398 | XSRETURN_UNDEF; |
2853 | XSRETURN_UNDEF; |
2399 | |
2854 | } |
|
|
2855 | else |
2400 | Mix_HaltChannel (RETVAL); |
2856 | Mix_HaltChannel (RETVAL); |
2401 | } |
2857 | } |
2402 | |
2858 | |
2403 | Mix_UnregisterAllEffects (RETVAL); |
2859 | Mix_UnregisterAllEffects (RETVAL); |
2404 | Mix_Volume (RETVAL, 128); |
2860 | Mix_Volume (RETVAL, 128); |
2405 | } |
2861 | } |
… | |
… | |
2452 | void |
2908 | void |
2453 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2909 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2454 | CODE: |
2910 | CODE: |
2455 | { |
2911 | { |
2456 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2912 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2457 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2913 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2458 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2914 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2459 | } |
2915 | } |
2460 | |
2916 | |
2461 | void |
2917 | void |
2462 | set_reverse_stereo (DC::Channel self, int flip) |
2918 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2464 | Mix_SetReverseStereo (self, flip); |
2920 | Mix_SetReverseStereo (self, flip); |
2465 | |
2921 | |
2466 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2922 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2467 | |
2923 | |
2468 | PROTOTYPES: DISABLE |
2924 | PROTOTYPES: DISABLE |
|
|
2925 | |
|
|
2926 | void |
|
|
2927 | decoders () |
|
|
2928 | PPCODE: |
|
|
2929 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2930 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2931 | EXTEND (SP, num); |
|
|
2932 | for (i = 0; i < num; ++i) |
|
|
2933 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2934 | #else |
|
|
2935 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2936 | #endif |
2469 | |
2937 | |
2470 | DC::MixChunk |
2938 | DC::MixChunk |
2471 | new (SV *class, DC::RW rwops) |
2939 | new (SV *class, DC::RW rwops) |
2472 | CODE: |
2940 | CODE: |
2473 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2941 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2506 | OUTPUT: |
2974 | OUTPUT: |
2507 | RETVAL |
2975 | RETVAL |
2508 | |
2976 | |
2509 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2977 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2510 | |
2978 | |
|
|
2979 | void |
|
|
2980 | decoders () |
|
|
2981 | PPCODE: |
|
|
2982 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2983 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2984 | EXTEND (SP, num); |
|
|
2985 | for (i = 0; i < num; ++i) |
|
|
2986 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2987 | #else |
|
|
2988 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2989 | #endif |
|
|
2990 | |
2511 | int |
2991 | int |
2512 | volume (int volume = -1) |
2992 | volume (int volume = -1) |
2513 | PROTOTYPE: ;$ |
2993 | PROTOTYPE: ;$ |
2514 | CODE: |
2994 | CODE: |
2515 | if (items > 0) |
2995 | if (items > 0) |
… | |
… | |
2525 | |
3005 | |
2526 | void |
3006 | void |
2527 | halt () |
3007 | halt () |
2528 | CODE: |
3008 | CODE: |
2529 | Mix_HaltMusic (); |
3009 | Mix_HaltMusic (); |
|
|
3010 | |
|
|
3011 | int |
|
|
3012 | playing () |
|
|
3013 | CODE: |
|
|
3014 | RETVAL = Mix_PlayingMusic (); |
|
|
3015 | OUTPUT: |
|
|
3016 | RETVAL |
2530 | |
3017 | |
2531 | DC::MixMusic |
3018 | DC::MixMusic |
2532 | new (SV *class, DC::RW rwops) |
3019 | new (SV *class, DC::RW rwops) |
2533 | CODE: |
3020 | CODE: |
2534 | RETVAL = Mix_LoadMUS_RW (rwops); |
3021 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2565 | } *civ, const_iv[] = { |
3052 | } *civ, const_iv[] = { |
2566 | # define const_iv(name) { # name, (IV)name } |
3053 | # define const_iv(name) { # name, (IV)name } |
2567 | const_iv (GL_VENDOR), |
3054 | const_iv (GL_VENDOR), |
2568 | const_iv (GL_VERSION), |
3055 | const_iv (GL_VERSION), |
2569 | const_iv (GL_EXTENSIONS), |
3056 | const_iv (GL_EXTENSIONS), |
|
|
3057 | const_iv (GL_MAX_TEXTURE_UNITS), |
2570 | const_iv (GL_COLOR_MATERIAL), |
3058 | const_iv (GL_COLOR_MATERIAL), |
2571 | const_iv (GL_SMOOTH), |
3059 | const_iv (GL_SMOOTH), |
2572 | const_iv (GL_FLAT), |
3060 | const_iv (GL_FLAT), |
2573 | const_iv (GL_DITHER), |
3061 | const_iv (GL_DITHER), |
2574 | const_iv (GL_BLEND), |
3062 | const_iv (GL_BLEND), |
… | |
… | |
2586 | const_iv (GL_ZERO), |
3074 | const_iv (GL_ZERO), |
2587 | const_iv (GL_SRC_ALPHA), |
3075 | const_iv (GL_SRC_ALPHA), |
2588 | const_iv (GL_DST_ALPHA), |
3076 | const_iv (GL_DST_ALPHA), |
2589 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3077 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2590 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3078 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3079 | const_iv (GL_SRC_COLOR), |
|
|
3080 | const_iv (GL_DST_COLOR), |
|
|
3081 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3082 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2591 | const_iv (GL_SRC_ALPHA_SATURATE), |
3083 | const_iv (GL_SRC_ALPHA_SATURATE), |
2592 | const_iv (GL_RGB), |
3084 | const_iv (GL_RGB), |
2593 | const_iv (GL_RGBA), |
3085 | const_iv (GL_RGBA), |
2594 | const_iv (GL_RGBA4), |
3086 | const_iv (GL_RGBA4), |
2595 | const_iv (GL_RGBA8), |
3087 | const_iv (GL_RGBA8), |
… | |
… | |
2663 | const_iv (GL_NICEST), |
3155 | const_iv (GL_NICEST), |
2664 | const_iv (GL_V2F), |
3156 | const_iv (GL_V2F), |
2665 | const_iv (GL_V3F), |
3157 | const_iv (GL_V3F), |
2666 | const_iv (GL_T2F_V3F), |
3158 | const_iv (GL_T2F_V3F), |
2667 | const_iv (GL_T2F_N3F_V3F), |
3159 | const_iv (GL_T2F_N3F_V3F), |
|
|
3160 | const_iv (GL_FUNC_ADD), |
|
|
3161 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3162 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2668 | # undef const_iv |
3163 | # undef const_iv |
2669 | }; |
3164 | }; |
2670 | |
3165 | |
2671 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3166 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2672 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3167 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2673 | |
3168 | |
2674 | texture_av = newAV (); |
3169 | texture_av = newAV (); |
2675 | AvREAL_off (texture_av); |
3170 | AvREAL_off (texture_av); |
2676 | } |
3171 | } |
2677 | |
3172 | |
2678 | void |
3173 | void |
2679 | disable_GL_EXT_blend_func_separate () |
3174 | disable_GL_EXT_blend_func_separate () |
2680 | CODE: |
3175 | CODE: |
2681 | gl.BlendFuncSeparate = 0; |
3176 | gl.BlendFuncSeparate = 0; |
2682 | gl.BlendFuncSeparateEXT = 0; |
3177 | gl.BlendFuncSeparateEXT = 0; |
|
|
3178 | |
|
|
3179 | void |
|
|
3180 | apple_nvidia_bug (int enable) |
2683 | |
3181 | |
2684 | char * |
3182 | char * |
2685 | gl_vendor () |
3183 | gl_vendor () |
2686 | CODE: |
3184 | CODE: |
2687 | RETVAL = (char *)glGetString (GL_VENDOR); |
3185 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2718 | |
3216 | |
2719 | int glGetError () |
3217 | int glGetError () |
2720 | |
3218 | |
2721 | void glFinish () |
3219 | void glFinish () |
2722 | |
3220 | |
|
|
3221 | void glFlush () |
|
|
3222 | |
2723 | void glClear (int mask) |
3223 | void glClear (int mask) |
2724 | |
3224 | |
2725 | void glClearColor (float r, float g, float b, float a = 1.0) |
3225 | void glClearColor (float r, float g, float b, float a = 1.0) |
2726 | PROTOTYPE: @ |
3226 | PROTOTYPE: @ |
2727 | |
3227 | |
… | |
… | |
2736 | void glBlendFunc (int sfactor, int dfactor) |
3236 | void glBlendFunc (int sfactor, int dfactor) |
2737 | |
3237 | |
2738 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3238 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2739 | CODE: |
3239 | CODE: |
2740 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3240 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3241 | |
|
|
3242 | # void glBlendEquation (int se) |
2741 | |
3243 | |
2742 | void glDepthMask (int flag) |
3244 | void glDepthMask (int flag) |
2743 | |
3245 | |
2744 | void glLogicOp (int opcode) |
3246 | void glLogicOp (int opcode) |
2745 | |
3247 | |
… | |
… | |
2780 | void glRotate (float angle, float x, float y, float z) |
3282 | void glRotate (float angle, float x, float y, float z) |
2781 | CODE: |
3283 | CODE: |
2782 | glRotatef (angle, x, y, z); |
3284 | glRotatef (angle, x, y, z); |
2783 | |
3285 | |
2784 | void glColor (float r, float g, float b, float a = 1.0) |
3286 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3287 | PROTOTYPE: @ |
2785 | ALIAS: |
3288 | ALIAS: |
2786 | glColor_premultiply = 1 |
3289 | glColor_premultiply = 1 |
2787 | CODE: |
3290 | CODE: |
2788 | if (ix) |
3291 | if (ix) |
2789 | { |
3292 | { |
… | |
… | |
2894 | void glNewList (int list, int mode = GL_COMPILE) |
3397 | void glNewList (int list, int mode = GL_COMPILE) |
2895 | |
3398 | |
2896 | void glEndList () |
3399 | void glEndList () |
2897 | |
3400 | |
2898 | void glCallList (int list) |
3401 | void glCallList (int list) |
|
|
3402 | |
|
|
3403 | void c_init () |
|
|
3404 | CODE: |
|
|
3405 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3406 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
2899 | |
3407 | |
2900 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3408 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
2901 | |
3409 | |
2902 | PROTOTYPES: DISABLE |
3410 | PROTOTYPES: DISABLE |
2903 | |
3411 | |