… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
52 | #include <glib/gmacros.h> |
53 | #include <glib.h> |
53 | |
54 | |
54 | #include <pango/pango.h> |
55 | #include <pango/pango.h> |
55 | |
56 | |
56 | #ifndef PANGO_VERSION_CHECK |
57 | #ifndef PANGO_VERSION_CHECK |
57 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
58 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
97 | |
123 | |
98 | static AV *texture_av; |
124 | static AV *texture_av; |
99 | |
125 | |
100 | static struct |
126 | static struct |
101 | { |
127 | { |
… | |
… | |
233 | int w, h; |
259 | int w, h; |
234 | float s, t; |
260 | float s, t; |
235 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
262 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
|
|
264 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
265 | } maptex; |
239 | |
266 | |
240 | typedef struct { |
267 | typedef struct { |
241 | uint32_t player; |
268 | uint32_t player; |
242 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
455 | |
482 | |
456 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
457 | } |
484 | } |
458 | |
485 | |
459 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
460 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
461 | { |
494 | { |
462 | if (!n) |
495 | if (!n) |
463 | return 0; |
496 | return 0; |
464 | |
497 | |
… | |
… | |
544 | |
577 | |
545 | return mod; |
578 | return mod; |
546 | } |
579 | } |
547 | |
580 | |
548 | static void |
581 | static void |
549 | deliantra_main () |
582 | deliantra_main (SV *real_main) |
550 | { |
583 | { |
551 | char *argv[] = { 0 }; |
584 | dSP; |
552 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | |
|
|
586 | PUSHMARK (SP); |
|
|
587 | call_sv (real_main, G_DISCARD | G_VOID); |
553 | } |
588 | } |
554 | |
589 | |
555 | #ifdef __MACOSX__ |
590 | #ifdef __MACOSX__ |
|
|
591 | static SV *real_main; |
|
|
592 | |
556 | /* to due surprising braindamage on the side of SDL design, we |
593 | /* to due surprising braindamage on the side of SDL design, we |
557 | * do some mind-boggling hack here: SDL requires a custom main() |
594 | * do some mind-boggling hack here: SDL requires a custom main() |
558 | * on OS X, so... we provide one and call the original main(), which, |
595 | * on OS X, so... we provide one and call the original main(), which, |
559 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
596 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
560 | * and which calls our main (== SDL_main) back. |
597 | * and which calls our main (== SDL_main) back. |
561 | */ |
598 | */ |
562 | extern C_LINKAGE int |
599 | extern C_LINKAGE int |
563 | main (int argc, char *argv[]) |
600 | main (int argc, char *argv[]) |
564 | { |
601 | { |
565 | deliantra_main (); |
602 | deliantra_main (real_main); |
566 | } |
603 | } |
567 | |
604 | |
568 | #undef main |
605 | #undef main |
569 | |
606 | |
570 | extern C_LINKAGE int main (int argc, char *argv[]); |
607 | extern C_LINKAGE int main (int argc, char *argv[]); |
571 | |
608 | |
572 | static void |
609 | static void |
573 | SDL_braino (void) |
610 | SDL_main_hack (SV *real_main_) |
574 | { |
611 | { |
|
|
612 | real_main = real_main_; |
|
|
613 | |
575 | char *argv[] = { "deliantra client", 0 }; |
614 | char *argv[] = { "deliantra client", 0 }; |
576 | (main) (1, argv); |
615 | (main) (1, argv); |
577 | } |
616 | } |
578 | #else |
617 | #else |
579 | static void |
618 | static void |
580 | SDL_braino (void) |
619 | SDL_main_hack (SV *real_main) |
581 | { |
620 | { |
582 | deliantra_main (); |
621 | deliantra_main (real_main); |
583 | } |
622 | } |
584 | #endif |
623 | #endif |
585 | |
624 | |
586 | MODULE = Deliantra::Client PACKAGE = DC |
625 | MODULE = Deliantra::Client PACKAGE = DC |
587 | |
626 | |
… | |
… | |
788 | |
827 | |
789 | const_iv (FOW_DARKNESS) |
828 | const_iv (FOW_DARKNESS) |
790 | # undef const_iv |
829 | # undef const_iv |
791 | }; |
830 | }; |
792 | |
831 | |
793 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
832 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
794 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
833 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
795 | |
834 | |
796 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
835 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
797 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
836 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
798 | } |
837 | } |
799 | |
838 | |
… | |
… | |
815 | NV ceil (NV x) |
854 | NV ceil (NV x) |
816 | |
855 | |
817 | IV minpot (UV n) |
856 | IV minpot (UV n) |
818 | |
857 | |
819 | IV popcount (UV n) |
858 | IV popcount (UV n) |
|
|
859 | |
|
|
860 | NV distance (NV dx, NV dy) |
|
|
861 | CODE: |
|
|
862 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
863 | OUTPUT: |
|
|
864 | RETVAL |
820 | |
865 | |
821 | void |
866 | void |
822 | pango_init () |
867 | pango_init () |
823 | CODE: |
868 | CODE: |
824 | { |
869 | { |
… | |
… | |
832 | #endif |
877 | #endif |
833 | } |
878 | } |
834 | |
879 | |
835 | char *SDL_GetError () |
880 | char *SDL_GetError () |
836 | |
881 | |
837 | void SDL_braino () |
882 | void SDL_main_hack (SV *real_main) |
|
|
883 | PROTOTYPE: & |
838 | |
884 | |
839 | int SDL_Init (U32 flags) |
885 | int SDL_Init (U32 flags) |
840 | |
886 | |
841 | int SDL_InitSubSystem (U32 flags) |
887 | int SDL_InitSubSystem (U32 flags) |
842 | |
888 | |
… | |
… | |
911 | ); |
957 | ); |
912 | |
958 | |
913 | if (RETVAL) |
959 | if (RETVAL) |
914 | { |
960 | { |
915 | av_clear (texture_av); |
961 | av_clear (texture_av); |
916 | |
|
|
917 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
918 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
962 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
919 | #include "glfunc.h" |
963 | #include "glfunc.h" |
920 | #undef GL_FUNC |
964 | #undef GL_FUNC |
|
|
965 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
966 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
921 | } |
967 | } |
922 | } |
968 | } |
923 | OUTPUT: |
969 | OUTPUT: |
924 | RETVAL |
970 | RETVAL |
925 | |
971 | |
926 | void |
972 | void |
|
|
973 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
974 | |
|
|
975 | void |
927 | SDL_GL_SwapBuffers () |
976 | SDL_GL_SwapBuffers () |
928 | |
977 | |
929 | char * |
978 | char * |
930 | SDL_GetKeyName (int sym) |
979 | SDL_GetKeyName (int sym) |
931 | |
980 | |
… | |
… | |
933 | SDL_GetAppState () |
982 | SDL_GetAppState () |
934 | |
983 | |
935 | int |
984 | int |
936 | SDL_GetModState () |
985 | SDL_GetModState () |
937 | |
986 | |
|
|
987 | int |
|
|
988 | SDL_WaitEvent () |
|
|
989 | C_ARGS: 0 |
|
|
990 | |
938 | void |
991 | void |
|
|
992 | SDL_PumpEvents () |
|
|
993 | |
|
|
994 | void |
939 | poll_events () |
995 | peep_events () |
940 | PPCODE: |
996 | PPCODE: |
941 | { |
997 | { |
942 | SDL_Event ev; |
998 | SDL_Event ev; |
943 | |
999 | |
944 | SDL_PumpEvents (); |
1000 | SDL_PumpEvents (); |
… | |
… | |
1010 | |
1066 | |
1011 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1067 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1012 | } |
1068 | } |
1013 | } |
1069 | } |
1014 | |
1070 | |
|
|
1071 | char * |
|
|
1072 | SDL_AudioDriverName () |
|
|
1073 | CODE: |
|
|
1074 | { |
|
|
1075 | char buf [256]; |
|
|
1076 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1077 | XSRETURN_UNDEF; |
|
|
1078 | |
|
|
1079 | RETVAL = buf; |
|
|
1080 | } |
|
|
1081 | OUTPUT: |
|
|
1082 | RETVAL |
|
|
1083 | |
1015 | int |
1084 | int |
1016 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1085 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1017 | POSTCALL: |
1086 | POSTCALL: |
1018 | Mix_HookMusicFinished (music_finished); |
1087 | Mix_HookMusicFinished (music_finished); |
1019 | Mix_ChannelFinished (channel_finished); |
1088 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1081 | add_font (char *file) |
1150 | add_font (char *file) |
1082 | CODE: |
1151 | CODE: |
1083 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1152 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1084 | OUTPUT: |
1153 | OUTPUT: |
1085 | RETVAL |
1154 | RETVAL |
|
|
1155 | |
|
|
1156 | void |
|
|
1157 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1158 | |
|
|
1159 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1160 | void |
|
|
1161 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1086 | |
1162 | |
1087 | void |
1163 | void |
1088 | load_image_inline (SV *image_) |
1164 | load_image_inline (SV *image_) |
1089 | ALIAS: |
1165 | ALIAS: |
1090 | load_image_file = 1 |
1166 | load_image_file = 1 |
… | |
… | |
1206 | #if DEBUG |
1282 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1283 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1284 | #endif |
1209 | } |
1285 | } |
1210 | |
1286 | |
|
|
1287 | int |
|
|
1288 | SvREFCNT (SV *sv) |
|
|
1289 | CODE: |
|
|
1290 | RETVAL = SvREFCNT (sv); |
|
|
1291 | OUTPUT: |
|
|
1292 | RETVAL |
|
|
1293 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1294 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1295 | |
1213 | PROTOTYPES: DISABLE |
1296 | PROTOTYPES: DISABLE |
1214 | |
1297 | |
1215 | DC::Font |
1298 | DC::Font |
… | |
… | |
1409 | |
1492 | |
1410 | void |
1493 | void |
1411 | set_height (DC::Layout self, int base_height) |
1494 | set_height (DC::Layout self, int base_height) |
1412 | CODE: |
1495 | CODE: |
1413 | if (self->base_height != base_height) |
1496 | if (self->base_height != base_height) |
1414 | { |
1497 | { |
1415 | self->base_height = base_height; |
1498 | self->base_height = base_height; |
1416 | layout_update_font (self); |
1499 | layout_update_font (self); |
1417 | } |
1500 | } |
1418 | |
1501 | |
1419 | void |
1502 | void |
… | |
… | |
1644 | if (ix) |
1727 | if (ix) |
1645 | { |
1728 | { |
1646 | glDisable (GL_ALPHA_TEST); |
1729 | glDisable (GL_ALPHA_TEST); |
1647 | glDisable (GL_BLEND); |
1730 | glDisable (GL_BLEND); |
1648 | } |
1731 | } |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | void |
|
|
1735 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1736 | PROTOTYPE: @ |
|
|
1737 | CODE: |
|
|
1738 | { |
|
|
1739 | glEnable (GL_BLEND); |
|
|
1740 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1741 | glEnable (GL_TEXTURE_2D); |
|
|
1742 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1743 | |
|
|
1744 | glColor3f (intensity, intensity, intensity); |
|
|
1745 | glPushMatrix (); |
|
|
1746 | glScalef (1./3, 1./3, 1.); |
|
|
1747 | |
|
|
1748 | if (blend > 0.f) |
|
|
1749 | { |
|
|
1750 | float dx3 = dx * -3.f / w; |
|
|
1751 | float dy3 = dy * -3.f / h; |
|
|
1752 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1753 | |
|
|
1754 | /* interpolate the two shadow textures */ |
|
|
1755 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1756 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1757 | |
|
|
1758 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1759 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1760 | glEnable (GL_TEXTURE_2D); |
|
|
1761 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1763 | |
|
|
1764 | /* rgb == rgb(glcolor) */ |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1766 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1767 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1768 | |
|
|
1769 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1770 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1771 | |
|
|
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1774 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1775 | |
|
|
1776 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1778 | |
|
|
1779 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1781 | |
|
|
1782 | glBegin (GL_QUADS); |
|
|
1783 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1784 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1785 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1786 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1787 | glEnd (); |
|
|
1788 | |
|
|
1789 | glDisable (GL_TEXTURE_2D); |
|
|
1790 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1791 | } |
|
|
1792 | else |
|
|
1793 | { |
|
|
1794 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1795 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1796 | |
|
|
1797 | glBegin (GL_QUADS); |
|
|
1798 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1799 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1800 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1801 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1802 | glEnd (); |
|
|
1803 | } |
|
|
1804 | |
|
|
1805 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1806 | { |
|
|
1807 | int x, y; |
|
|
1808 | int dx3 = dx * 3; |
|
|
1809 | int dy3 = dy * 3; |
|
|
1810 | |
|
|
1811 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1812 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1813 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1814 | glTranslatef (-1., -1., 0); |
|
|
1815 | glBegin (GL_QUADS); |
|
|
1816 | |
|
|
1817 | for (y = 1; y < h; y += 3) |
|
|
1818 | { |
|
|
1819 | int y1 = y - dy3; |
|
|
1820 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1821 | |
|
|
1822 | for (x = 1; x < w; x += 3) |
|
|
1823 | { |
|
|
1824 | int x1 = x - dx3; |
|
|
1825 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1826 | uint8_t h2; |
|
|
1827 | |
|
|
1828 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1829 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1830 | else |
|
|
1831 | h2 = 1; /* out of range == invisible */ |
|
|
1832 | |
|
|
1833 | if (h1 || h2) |
|
|
1834 | { |
|
|
1835 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1836 | glColor4f (1., 1., 1., alpha); |
|
|
1837 | |
|
|
1838 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1839 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1840 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1841 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1842 | } |
|
|
1843 | } |
|
|
1844 | } |
|
|
1845 | } |
|
|
1846 | |
|
|
1847 | glEnd (); |
|
|
1848 | |
|
|
1849 | glPopMatrix (); |
|
|
1850 | |
|
|
1851 | glDisable (GL_TEXTURE_2D); |
|
|
1852 | glDisable (GL_BLEND); |
1649 | } |
1853 | } |
1650 | |
1854 | |
1651 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1855 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1652 | CODE: |
1856 | CODE: |
1653 | { |
1857 | { |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1963 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1964 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1965 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1966 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1967 | } |
|
|
1968 | |
|
|
1969 | void |
|
|
1970 | expire_textures (DC::Map self, int texid, int count) |
|
|
1971 | PPCODE: |
|
|
1972 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1973 | { |
|
|
1974 | maptex *tex = self->tex + texid; |
|
|
1975 | |
|
|
1976 | if (tex->name) |
|
|
1977 | { |
|
|
1978 | if (tex->unused) |
|
|
1979 | { |
|
|
1980 | tex->name = 0; |
|
|
1981 | tex->unused = 0; |
|
|
1982 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1983 | } |
|
|
1984 | else |
|
|
1985 | tex->unused = 1; |
|
|
1986 | } |
|
|
1987 | } |
1764 | |
1988 | |
1765 | int |
1989 | int |
1766 | ox (DC::Map self) |
1990 | ox (DC::Map self) |
1767 | ALIAS: |
1991 | ALIAS: |
1768 | oy = 1 |
1992 | oy = 1 |
… | |
… | |
1808 | self->y += MAP_EXTEND_Y; |
2032 | self->y += MAP_EXTEND_Y; |
1809 | } |
2033 | } |
1810 | } |
2034 | } |
1811 | |
2035 | |
1812 | SV * |
2036 | SV * |
1813 | map1a_update (DC::Map self, SV *data_, int extmap) |
2037 | map1a_update (DC::Map self, SV *data_) |
1814 | CODE: |
2038 | CODE: |
1815 | { |
2039 | { |
1816 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
2040 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1817 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
2041 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1818 | mapcell *cell; |
2042 | mapcell *cell; |
… | |
… | |
1839 | |
2063 | |
1840 | //TODO: don't trust server data to be in-range(!) |
2064 | //TODO: don't trust server data to be in-range(!) |
1841 | |
2065 | |
1842 | if (flags & 8) |
2066 | if (flags & 8) |
1843 | { |
2067 | { |
|
|
2068 | uint8_t ext, cmd; |
|
|
2069 | |
1844 | if (extmap) |
2070 | do |
1845 | { |
2071 | { |
1846 | uint8_t ext, cmd; |
2072 | ext = *data++; |
|
|
2073 | cmd = ext & 0x7f; |
1847 | |
2074 | |
1848 | do |
2075 | if (cmd < 4) |
|
|
2076 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
|
|
2077 | else if (cmd == 5) // health |
1849 | { |
2078 | { |
1850 | ext = *data++; |
|
|
1851 | cmd = ext & 0x7f; |
|
|
1852 | |
|
|
1853 | if (cmd < 4) |
|
|
1854 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1855 | else if (cmd == 5) // health |
|
|
1856 | { |
|
|
1857 | cell->stat_width = 1; |
2079 | cell->stat_width = 1; |
1858 | cell->stat_hp = *data++; |
2080 | cell->stat_hp = *data++; |
1859 | } |
|
|
1860 | else if (cmd == 6) // monster width |
|
|
1861 | cell->stat_width = *data++ + 1; |
|
|
1862 | else if (cmd == 0x47) |
|
|
1863 | { |
|
|
1864 | if (*data == 1) cell->player = data [1]; |
|
|
1865 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
1866 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
1867 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
1868 | |
|
|
1869 | data += *data + 1; |
|
|
1870 | } |
|
|
1871 | else if (cmd == 8) // cell flags |
|
|
1872 | cell->flags = *data++; |
|
|
1873 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1874 | data += *data + 1; |
|
|
1875 | else |
|
|
1876 | data++; |
|
|
1877 | } |
2081 | } |
1878 | while (ext & 0x80); |
2082 | else if (cmd == 6) // monster width |
|
|
2083 | cell->stat_width = *data++ + 1; |
|
|
2084 | else if (cmd == 0x47) |
|
|
2085 | { |
|
|
2086 | if (*data == 1) cell->player = data [1]; |
|
|
2087 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2088 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2089 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
2090 | |
|
|
2091 | data += *data + 1; |
|
|
2092 | } |
|
|
2093 | else if (cmd == 8) // cell flags |
|
|
2094 | cell->flags = *data++; |
|
|
2095 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
2096 | data += *data + 1; |
|
|
2097 | else |
|
|
2098 | data++; |
1879 | } |
2099 | } |
1880 | else |
2100 | while (ext & 0x80); |
1881 | cell->darkness = *data++ + 1; |
|
|
1882 | } |
2101 | } |
1883 | |
2102 | |
1884 | for (z = 0; z <= 2; ++z) |
2103 | for (z = 0; z <= 2; ++z) |
1885 | if (flags & (4 >> z)) |
2104 | if (flags & (4 >> z)) |
1886 | { |
2105 | { |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
2108 | cell->tile [z] = self->face2tile [face]; |
1890 | |
2109 | |
1891 | if (cell->tile [z]) |
2110 | if (cell->tile [z]) |
1892 | { |
2111 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
2112 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2113 | tex->unused = 0; |
1894 | if (!tex->name) |
2114 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
2115 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
2116 | |
1897 | if (tex->smoothtile) |
2117 | if (tex->smoothtile) |
1898 | { |
2118 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
2119 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2120 | smooth->unused = 0; |
1900 | if (!smooth->name) |
2121 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
2122 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
2123 | } |
1903 | } |
2124 | } |
1904 | } |
2125 | } |
… | |
… | |
1932 | ? self->row + y |
2153 | ? self->row + y |
1933 | : 0; |
2154 | : 0; |
1934 | |
2155 | |
1935 | for (x = x0; x < x1; x++) |
2156 | for (x = x0; x < x1; x++) |
1936 | { |
2157 | { |
1937 | int r = 32, g = 32, b = 32, a = 192; |
2158 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1938 | |
2159 | |
1939 | if (row && row->c0 <= x && x < row->c1) |
2160 | if (row && row->c0 <= x && x < row->c1) |
1940 | { |
2161 | { |
1941 | mapcell *cell = row->col + (x - row->c0); |
2162 | mapcell *cell = row->col + (x - row->c0); |
1942 | |
2163 | |
… | |
… | |
1944 | { |
2165 | { |
1945 | maptex tex = self->tex [cell->tile [z]]; |
2166 | maptex tex = self->tex [cell->tile [z]]; |
1946 | int a0 = 255 - tex.a; |
2167 | int a0 = 255 - tex.a; |
1947 | int a1 = tex.a; |
2168 | int a1 = tex.a; |
1948 | |
2169 | |
1949 | r = (r * a0 + tex.r * a1) / 255; |
2170 | r = div255 (r * a0 + tex.r * a1); |
1950 | g = (g * a0 + tex.g * a1) / 255; |
2171 | g = div255 (g * a0 + tex.g * a1); |
1951 | b = (b * a0 + tex.b * a1) / 255; |
2172 | b = div255 (b * a0 + tex.b * a1); |
1952 | a = (a * a0 + tex.a * a1) / 255; |
2173 | a = div255 (a * a0 + tex.a * a1); |
1953 | } |
2174 | } |
1954 | } |
2175 | } |
1955 | |
2176 | |
1956 | *map++ = (r ) |
2177 | *map++ = (r ) |
1957 | | (g << 8) |
2178 | | (g << 8) |
… | |
… | |
1964 | } |
2185 | } |
1965 | OUTPUT: |
2186 | OUTPUT: |
1966 | RETVAL |
2187 | RETVAL |
1967 | |
2188 | |
1968 | void |
2189 | void |
1969 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2190 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1970 | CODE: |
2191 | CODE: |
1971 | { |
2192 | { |
1972 | int x, y, z; |
2193 | int x, y, z; |
1973 | |
2194 | |
1974 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2195 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2196 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2197 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2198 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2199 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2200 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2201 | rc_t *rc = rc_alloc (); |
|
|
2202 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2203 | rc_key_t key; |
1982 | rc_array_t *arr; |
2204 | rc_array_t *arr; |
1983 | |
2205 | |
1984 | pl_tex.name = 0; |
2206 | pl_tex.name = 0; |
1985 | |
2207 | |
1986 | // thats current max. sorry. |
2208 | // that's current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2209 | if (sw > 255) sw = 255; |
1988 | if (sh > 255) sh = 255; |
2210 | if (sh > 255) sh = 255; |
1989 | |
2211 | |
1990 | // clear key, in case of extra padding |
2212 | // clear key, in case of extra padding |
1991 | memset (&skey, 0, sizeof (skey)); |
2213 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1995 | key.g = 255; |
2217 | key.g = 255; |
1996 | key.b = 255; |
2218 | key.b = 255; |
1997 | key.a = 255; |
2219 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2220 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2221 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2222 | |
2002 | mx += self->x; |
2223 | mx += self->x; |
2003 | my += self->y; |
2224 | my += self->y; |
2004 | |
2225 | |
2005 | // first pass: determine smooth_max |
2226 | // first pass: determine smooth_max |
… | |
… | |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2250 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2251 | |
2031 | for (z = 0; z <= 2; z++) |
2252 | for (z = 0; z <= 2; z++) |
2032 | { |
2253 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2254 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2255 | key.texname = -1; |
2034 | |
2256 | |
2035 | for (y = 0; y < sh; y++) |
2257 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2258 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2259 | { |
2038 | maprow *row = self->row + (y + my); |
2260 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2266 | tileid tile = cell->tile [z]; |
2045 | |
2267 | |
2046 | if (tile) |
2268 | if (tile) |
2047 | { |
2269 | { |
2048 | maptex tex = self->tex [tile]; |
2270 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2271 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2272 | |
2052 | if (key.texname != tex.name) |
2273 | if (key.texname != tex.name) |
2053 | { |
2274 | { |
|
|
2275 | self->tex [tile].unused = 0; |
|
|
2276 | |
2054 | if (!tex.name) |
2277 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2278 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2279 | |
2057 | key.texname = tex.name; |
2280 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2281 | arr = rc_array (rc, &key); |
2059 | } |
2282 | } |
|
|
2283 | |
|
|
2284 | px = (x + 1) * Th - tex.w; |
|
|
2285 | py = (y + 1) * Tw - tex.h; |
2060 | |
2286 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2287 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2288 | { |
2063 | pl_x = px; |
2289 | pl_x = px; |
2064 | pl_y = py; |
2290 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2295 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2296 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2297 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2298 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2299 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2300 | // update smooth hash |
2100 | if (tex.smoothtile) |
2301 | if (tex.smoothtile) |
2101 | { |
2302 | { |
2102 | skey.tile = tex.smoothtile; |
2303 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2304 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2332 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2333 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2334 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2335 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2336 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2337 | } |
|
|
2338 | } |
|
|
2339 | |
|
|
2340 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2341 | { |
|
|
2342 | // overlays such as the speech bubble, probably more to come |
|
|
2343 | if (cell->flags & 1) |
|
|
2344 | { |
|
|
2345 | rc_key_t key_ov = key; |
|
|
2346 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2347 | rc_array_t *arr; |
|
|
2348 | int px = x * Tw + Tw * 2 / 32; |
|
|
2349 | int py = y * Th - Th * 6 / 32; |
|
|
2350 | |
|
|
2351 | key_ov.texname = tex.name; |
|
|
2352 | arr = rc_array (rc_ov, &key_ov); |
|
|
2353 | |
|
|
2354 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2355 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2356 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2357 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2136 | } |
2358 | } |
2137 | } |
2359 | } |
2138 | } |
2360 | } |
2139 | } |
2361 | } |
2140 | |
2362 | |
… | |
… | |
2167 | if (!(bits & 0x1000) |
2389 | if (!(bits & 0x1000) |
2168 | && skey->level == level |
2390 | && skey->level == level |
2169 | && level > smooth_max [skey->x][skey->y]) |
2391 | && level > smooth_max [skey->x][skey->y]) |
2170 | { |
2392 | { |
2171 | maptex tex = self->tex [skey->tile]; |
2393 | maptex tex = self->tex [skey->tile]; |
2172 | int px = (((int)skey->x) - 1) * T; |
2394 | int px = (((int)skey->x) - 1) * Tw; |
2173 | int py = (((int)skey->y) - 1) * T; |
2395 | int py = (((int)skey->y) - 1) * Th; |
2174 | int border = bits & 15; |
2396 | int border = bits & 15; |
2175 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2397 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2176 | float dx = tex.s * .0625f; // 16 images/row |
2398 | float dx = tex.s * .0625f; // 16 images/row |
2177 | float dy = tex.t * .5f ; // 2 images/column |
2399 | float dy = tex.t * .5f ; // 2 images/column |
2178 | |
2400 | |
… | |
… | |
2180 | { |
2402 | { |
2181 | // this time avoiding texture state changes |
2403 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2404 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2405 | if (key.texname != tex.name) |
2184 | { |
2406 | { |
|
|
2407 | self->tex [skey->tile].unused = 0; |
|
|
2408 | |
2185 | glEnd (); |
2409 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2410 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2411 | glBegin (GL_QUADS); |
2188 | } |
2412 | } |
2189 | |
2413 | |
2190 | if (border) |
2414 | if (border) |
2191 | { |
2415 | { |
2192 | float ox = border * dx; |
2416 | float ox = border * dx; |
2193 | |
2417 | |
2194 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2418 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2195 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2419 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2196 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2420 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2197 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2421 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2198 | } |
2422 | } |
2199 | |
2423 | |
2200 | if (corner) |
2424 | if (corner) |
2201 | { |
2425 | { |
2202 | float ox = corner * dx; |
2426 | float ox = corner * dx; |
2203 | |
2427 | |
2204 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2428 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2205 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2429 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2206 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2430 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2207 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2431 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2208 | } |
2432 | } |
2209 | } |
2433 | } |
2210 | } |
2434 | } |
2211 | } |
2435 | } |
2212 | } |
2436 | } |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2459 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2460 | |
2237 | rc_draw (rc); |
2461 | rc_draw (rc); |
2238 | } |
2462 | } |
2239 | |
2463 | |
|
|
2464 | rc_draw (rc_ov); |
|
|
2465 | rc_clear (rc_ov); |
|
|
2466 | |
2240 | glDisable (GL_BLEND); |
2467 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2468 | rc_free (rc); |
|
|
2469 | rc_free (rc_ov); |
2242 | |
2470 | |
2243 | // top layer: overlays such as the health bar |
2471 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2472 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2473 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2474 | { |
… | |
… | |
2249 | for (x = 0; x < sw; x++) |
2477 | for (x = 0; x < sw; x++) |
2250 | if (row->c0 <= x + mx && x + mx < row->c1) |
2478 | if (row->c0 <= x + mx && x + mx < row->c1) |
2251 | { |
2479 | { |
2252 | mapcell *cell = row->col + (x + mx - row->c0); |
2480 | mapcell *cell = row->col + (x + mx - row->c0); |
2253 | |
2481 | |
2254 | int px = x * T; |
2482 | int px = x * Tw; |
2255 | int py = y * T; |
2483 | int py = y * Th; |
2256 | |
2484 | |
2257 | if (expect_false (cell->player == player)) |
2485 | if (expect_false (cell->player == player)) |
2258 | { |
2486 | { |
2259 | px += sdx; |
2487 | px += sdx; |
2260 | py += sdy; |
2488 | py += sdy; |
2261 | } |
2489 | } |
2262 | |
2490 | |
2263 | if (cell->stat_hp) |
2491 | if (cell->stat_hp) |
2264 | { |
2492 | { |
2265 | int width = cell->stat_width * T; |
2493 | int width = cell->stat_width * Tw; |
2266 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2494 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2267 | |
2495 | |
2268 | glColor3ub (0, 0, 0); |
2496 | glColor3ub (0, 0, 0); |
2269 | glRectf (px + 1, py - thick - 2, |
2497 | glRectf (px + 1, py - thick - 2, |
2270 | px + width - 1, py); |
2498 | px + width - 1, py); |
2271 | |
2499 | |
… | |
… | |
2277 | } |
2505 | } |
2278 | } |
2506 | } |
2279 | } |
2507 | } |
2280 | |
2508 | |
2281 | void |
2509 | void |
2282 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2510 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2283 | CODE: |
2511 | CODE: |
2284 | { |
2512 | { |
2285 | static float color[16][3] = { |
2513 | static float color[16][3] = { |
2286 | { 0.00F, 0.00F, 0.00F }, |
2514 | { 0.00f, 0.00f, 0.00f }, |
2287 | { 1.00F, 1.00F, 1.00F }, |
2515 | { 1.00f, 1.00f, 1.00f }, |
2288 | { 0.00F, 0.00F, 0.55F }, |
2516 | { 0.00f, 0.00f, 0.55f }, |
2289 | { 1.00F, 0.00F, 0.00F }, |
2517 | { 1.00f, 0.00f, 0.00f }, |
2290 | |
2518 | |
2291 | { 1.00F, 0.54F, 0.00F }, |
2519 | { 1.00f, 0.54f, 0.00f }, |
2292 | { 0.11F, 0.56F, 1.00F }, |
2520 | { 0.11f, 0.56f, 1.00f }, |
2293 | { 0.93F, 0.46F, 0.00F }, |
2521 | { 0.93f, 0.46f, 0.00f }, |
2294 | { 0.18F, 0.54F, 0.34F }, |
2522 | { 0.18f, 0.54f, 0.34f }, |
2295 | |
2523 | |
2296 | { 0.56F, 0.73F, 0.56F }, |
2524 | { 0.56f, 0.73f, 0.56f }, |
2297 | { 0.80F, 0.80F, 0.80F }, |
2525 | { 0.80f, 0.80f, 0.80f }, |
2298 | { 0.55F, 0.41F, 0.13F }, |
2526 | { 0.55f, 0.41f, 0.13f }, |
2299 | { 0.99F, 0.77F, 0.26F }, |
2527 | { 0.99f, 0.77f, 0.26f }, |
2300 | |
2528 | |
2301 | { 0.74F, 0.65F, 0.41F }, |
2529 | { 0.74f, 0.65f, 0.41f }, |
2302 | |
2530 | |
2303 | { 0.00F, 1.00F, 1.00F }, |
2531 | { 0.00f, 1.00f, 1.00f }, |
2304 | { 1.00F, 0.00F, 1.00F }, |
2532 | { 1.00f, 0.00f, 1.00f }, |
2305 | { 1.00F, 1.00F, 0.00F }, |
2533 | { 1.00f, 1.00f, 0.00f }, |
2306 | }; |
2534 | }; |
2307 | |
2535 | |
2308 | int x, y; |
2536 | int x, y; |
2309 | |
2537 | |
2310 | glEnable (GL_TEXTURE_2D); |
2538 | glEnable (GL_TEXTURE_2D); |
|
|
2539 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2540 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2541 | * and takes the colour from god knows where instead of using |
|
|
2542 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2543 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2544 | */ |
2311 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2545 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2312 | glEnable (GL_BLEND); |
2546 | glEnable (GL_BLEND); |
2313 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2547 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2314 | glBegin (GL_QUADS); |
2548 | glBegin (GL_QUADS); |
2315 | |
2549 | |
2316 | for (y = 0; y < h; y++) |
2550 | for (y = 0; y < h; y++) |
… | |
… | |
2320 | |
2554 | |
2321 | if (m) |
2555 | if (m) |
2322 | { |
2556 | { |
2323 | float *c = color [m & 15]; |
2557 | float *c = color [m & 15]; |
2324 | |
2558 | |
2325 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2559 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2326 | float tx2 = tx1 + 0.5; |
2560 | float tx2 = tx1 + 0.5f; |
2327 | |
2561 | |
2328 | glColor4f (c[0], c[1], c[2], 0.75); |
2562 | glColor4f (c[0], c[1], c[2], 1); |
2329 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2563 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2330 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2564 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2331 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2565 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2332 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2566 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2333 | } |
2567 | } |
… | |
… | |
2341 | void |
2575 | void |
2342 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2576 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2343 | PPCODE: |
2577 | PPCODE: |
2344 | { |
2578 | { |
2345 | int x, y; |
2579 | int x, y; |
2346 | int sw1 = sw + 2; |
2580 | int sw1 = sw + 2; |
2347 | int sh1 = sh + 2; |
2581 | int sh1 = sh + 2; |
2348 | int sh3 = sh * 3; |
2582 | int sh3 = sh * 3; |
2349 | int sw34 = (sw * 3 + 3) & ~3; |
2583 | int sw3 = sw * 3; |
|
|
2584 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2585 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2350 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2586 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2351 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2587 | memset (darkness1, 0, sw1*sh1); |
2352 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2353 | |
2588 | |
2354 | SvPOK_only (darkness3_sv); |
2589 | SvPOK_only (darkness3_sv); |
2355 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2590 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2356 | |
2591 | |
2357 | mx += self->x - 1; |
2592 | mx += self->x - 1; |
2358 | my += self->y - 1; |
2593 | my += self->y - 1; |
2359 | |
|
|
2360 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2361 | |
2594 | |
2362 | for (y = 0; y < sh1; y++) |
2595 | for (y = 0; y < sh1; y++) |
2363 | if (0 <= y + my && y + my < self->rows) |
2596 | if (0 <= y + my && y + my < self->rows) |
2364 | { |
2597 | { |
2365 | maprow *row = self->row + (y + my); |
2598 | maprow *row = self->row + (y + my); |
… | |
… | |
2368 | if (row->c0 <= x + mx && x + mx < row->c1) |
2601 | if (row->c0 <= x + mx && x + mx < row->c1) |
2369 | { |
2602 | { |
2370 | mapcell *cell = row->col + (x + mx - row->c0); |
2603 | mapcell *cell = row->col + (x + mx - row->c0); |
2371 | |
2604 | |
2372 | darkness1 [y * sw1 + x] = cell->darkness |
2605 | darkness1 [y * sw1 + x] = cell->darkness |
2373 | ? 255 - (cell->darkness - 1) |
2606 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2374 | : 255 - FOW_DARKNESS; |
2607 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2375 | } |
2608 | } |
2376 | } |
2609 | } |
2377 | |
2610 | |
2378 | for (y = 0; y < sh; ++y) |
2611 | for (y = 0; y < sh; ++y) |
2379 | for (x = 0; x < sw; ++x) |
2612 | for (x = 0; x < sw; ++x) |
… | |
… | |
2398 | |
2631 | |
2399 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2632 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2400 | uint8_t r23 = d23; |
2633 | uint8_t r23 = d23; |
2401 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2634 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2402 | |
2635 | |
2403 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2636 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2404 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2637 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2405 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2638 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2406 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2639 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2407 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2640 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2408 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2641 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2409 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2642 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2410 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2643 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2411 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2644 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2412 | } |
2645 | } |
2413 | |
2646 | |
2414 | free (darkness1); |
2647 | free (darkness1); |
2415 | |
2648 | |
2416 | EXTEND (SP, 3); |
2649 | EXTEND (SP, 3); |
2417 | PUSHs (sv_2mortal (newSViv (sw34))); |
2650 | PUSHs (sv_2mortal (newSViv (sw3))); |
2418 | PUSHs (sv_2mortal (newSViv (sh3))); |
2651 | PUSHs (sv_2mortal (newSViv (sh3))); |
2419 | PUSHs (darkness3_sv); |
2652 | PUSHs (darkness3_sv); |
2420 | } |
2653 | } |
2421 | |
2654 | |
2422 | SV * |
2655 | SV * |
… | |
… | |
2620 | if (RETVAL < 0) |
2853 | if (RETVAL < 0) |
2621 | { |
2854 | { |
2622 | RETVAL = Mix_GroupOldest (-1); |
2855 | RETVAL = Mix_GroupOldest (-1); |
2623 | |
2856 | |
2624 | if (RETVAL < 0) |
2857 | if (RETVAL < 0) |
|
|
2858 | { |
|
|
2859 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2860 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2861 | |
|
|
2862 | if (RETVAL < 0) |
2625 | XSRETURN_UNDEF; |
2863 | XSRETURN_UNDEF; |
2626 | |
2864 | } |
|
|
2865 | else |
2627 | Mix_HaltChannel (RETVAL); |
2866 | Mix_HaltChannel (RETVAL); |
2628 | } |
2867 | } |
2629 | |
2868 | |
2630 | Mix_UnregisterAllEffects (RETVAL); |
2869 | Mix_UnregisterAllEffects (RETVAL); |
2631 | Mix_Volume (RETVAL, 128); |
2870 | Mix_Volume (RETVAL, 128); |
2632 | } |
2871 | } |
… | |
… | |
2679 | void |
2918 | void |
2680 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2919 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2681 | CODE: |
2920 | CODE: |
2682 | { |
2921 | { |
2683 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2922 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2684 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2923 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2685 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2924 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2686 | } |
2925 | } |
2687 | |
2926 | |
2688 | void |
2927 | void |
2689 | set_reverse_stereo (DC::Channel self, int flip) |
2928 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2691 | Mix_SetReverseStereo (self, flip); |
2930 | Mix_SetReverseStereo (self, flip); |
2692 | |
2931 | |
2693 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2932 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2694 | |
2933 | |
2695 | PROTOTYPES: DISABLE |
2934 | PROTOTYPES: DISABLE |
|
|
2935 | |
|
|
2936 | void |
|
|
2937 | decoders () |
|
|
2938 | PPCODE: |
|
|
2939 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2940 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2941 | EXTEND (SP, num); |
|
|
2942 | for (i = 0; i < num; ++i) |
|
|
2943 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2944 | #else |
|
|
2945 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2946 | #endif |
2696 | |
2947 | |
2697 | DC::MixChunk |
2948 | DC::MixChunk |
2698 | new (SV *class, DC::RW rwops) |
2949 | new (SV *class, DC::RW rwops) |
2699 | CODE: |
2950 | CODE: |
2700 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2951 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2733 | OUTPUT: |
2984 | OUTPUT: |
2734 | RETVAL |
2985 | RETVAL |
2735 | |
2986 | |
2736 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2987 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2737 | |
2988 | |
|
|
2989 | void |
|
|
2990 | decoders () |
|
|
2991 | PPCODE: |
|
|
2992 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2993 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2994 | EXTEND (SP, num); |
|
|
2995 | for (i = 0; i < num; ++i) |
|
|
2996 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2997 | #else |
|
|
2998 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2999 | #endif |
|
|
3000 | |
2738 | int |
3001 | int |
2739 | volume (int volume = -1) |
3002 | volume (int volume = -1) |
2740 | PROTOTYPE: ;$ |
3003 | PROTOTYPE: ;$ |
2741 | CODE: |
3004 | CODE: |
2742 | if (items > 0) |
3005 | if (items > 0) |
… | |
… | |
2752 | |
3015 | |
2753 | void |
3016 | void |
2754 | halt () |
3017 | halt () |
2755 | CODE: |
3018 | CODE: |
2756 | Mix_HaltMusic (); |
3019 | Mix_HaltMusic (); |
|
|
3020 | |
|
|
3021 | int |
|
|
3022 | playing () |
|
|
3023 | CODE: |
|
|
3024 | RETVAL = Mix_PlayingMusic (); |
|
|
3025 | OUTPUT: |
|
|
3026 | RETVAL |
2757 | |
3027 | |
2758 | DC::MixMusic |
3028 | DC::MixMusic |
2759 | new (SV *class, DC::RW rwops) |
3029 | new (SV *class, DC::RW rwops) |
2760 | CODE: |
3030 | CODE: |
2761 | RETVAL = Mix_LoadMUS_RW (rwops); |
3031 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2792 | } *civ, const_iv[] = { |
3062 | } *civ, const_iv[] = { |
2793 | # define const_iv(name) { # name, (IV)name } |
3063 | # define const_iv(name) { # name, (IV)name } |
2794 | const_iv (GL_VENDOR), |
3064 | const_iv (GL_VENDOR), |
2795 | const_iv (GL_VERSION), |
3065 | const_iv (GL_VERSION), |
2796 | const_iv (GL_EXTENSIONS), |
3066 | const_iv (GL_EXTENSIONS), |
|
|
3067 | const_iv (GL_MAX_TEXTURE_UNITS), |
2797 | const_iv (GL_COLOR_MATERIAL), |
3068 | const_iv (GL_COLOR_MATERIAL), |
2798 | const_iv (GL_SMOOTH), |
3069 | const_iv (GL_SMOOTH), |
2799 | const_iv (GL_FLAT), |
3070 | const_iv (GL_FLAT), |
2800 | const_iv (GL_DITHER), |
3071 | const_iv (GL_DITHER), |
2801 | const_iv (GL_BLEND), |
3072 | const_iv (GL_BLEND), |
… | |
… | |
2813 | const_iv (GL_ZERO), |
3084 | const_iv (GL_ZERO), |
2814 | const_iv (GL_SRC_ALPHA), |
3085 | const_iv (GL_SRC_ALPHA), |
2815 | const_iv (GL_DST_ALPHA), |
3086 | const_iv (GL_DST_ALPHA), |
2816 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3087 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2817 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3088 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3089 | const_iv (GL_SRC_COLOR), |
|
|
3090 | const_iv (GL_DST_COLOR), |
|
|
3091 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3092 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2818 | const_iv (GL_SRC_ALPHA_SATURATE), |
3093 | const_iv (GL_SRC_ALPHA_SATURATE), |
2819 | const_iv (GL_RGB), |
3094 | const_iv (GL_RGB), |
2820 | const_iv (GL_RGBA), |
3095 | const_iv (GL_RGBA), |
2821 | const_iv (GL_RGBA4), |
3096 | const_iv (GL_RGBA4), |
2822 | const_iv (GL_RGBA8), |
3097 | const_iv (GL_RGBA8), |
… | |
… | |
2890 | const_iv (GL_NICEST), |
3165 | const_iv (GL_NICEST), |
2891 | const_iv (GL_V2F), |
3166 | const_iv (GL_V2F), |
2892 | const_iv (GL_V3F), |
3167 | const_iv (GL_V3F), |
2893 | const_iv (GL_T2F_V3F), |
3168 | const_iv (GL_T2F_V3F), |
2894 | const_iv (GL_T2F_N3F_V3F), |
3169 | const_iv (GL_T2F_N3F_V3F), |
|
|
3170 | const_iv (GL_FUNC_ADD), |
|
|
3171 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3172 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2895 | # undef const_iv |
3173 | # undef const_iv |
2896 | }; |
3174 | }; |
2897 | |
3175 | |
2898 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3176 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2899 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3177 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2900 | |
3178 | |
2901 | texture_av = newAV (); |
3179 | texture_av = newAV (); |
2902 | AvREAL_off (texture_av); |
3180 | AvREAL_off (texture_av); |
2903 | } |
3181 | } |
2904 | |
3182 | |
2905 | void |
3183 | void |
2906 | disable_GL_EXT_blend_func_separate () |
3184 | disable_GL_EXT_blend_func_separate () |
2907 | CODE: |
3185 | CODE: |
2908 | gl.BlendFuncSeparate = 0; |
3186 | gl.BlendFuncSeparate = 0; |
2909 | gl.BlendFuncSeparateEXT = 0; |
3187 | gl.BlendFuncSeparateEXT = 0; |
|
|
3188 | |
|
|
3189 | void |
|
|
3190 | apple_nvidia_bug (int enable) |
2910 | |
3191 | |
2911 | char * |
3192 | char * |
2912 | gl_vendor () |
3193 | gl_vendor () |
2913 | CODE: |
3194 | CODE: |
2914 | RETVAL = (char *)glGetString (GL_VENDOR); |
3195 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2945 | |
3226 | |
2946 | int glGetError () |
3227 | int glGetError () |
2947 | |
3228 | |
2948 | void glFinish () |
3229 | void glFinish () |
2949 | |
3230 | |
|
|
3231 | void glFlush () |
|
|
3232 | |
2950 | void glClear (int mask) |
3233 | void glClear (int mask) |
2951 | |
3234 | |
2952 | void glClearColor (float r, float g, float b, float a = 1.0) |
3235 | void glClearColor (float r, float g, float b, float a = 1.0) |
2953 | PROTOTYPE: @ |
3236 | PROTOTYPE: @ |
2954 | |
3237 | |
… | |
… | |
2963 | void glBlendFunc (int sfactor, int dfactor) |
3246 | void glBlendFunc (int sfactor, int dfactor) |
2964 | |
3247 | |
2965 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3248 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2966 | CODE: |
3249 | CODE: |
2967 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3250 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3251 | |
|
|
3252 | # void glBlendEquation (int se) |
2968 | |
3253 | |
2969 | void glDepthMask (int flag) |
3254 | void glDepthMask (int flag) |
2970 | |
3255 | |
2971 | void glLogicOp (int opcode) |
3256 | void glLogicOp (int opcode) |
2972 | |
3257 | |
… | |
… | |
3122 | void glNewList (int list, int mode = GL_COMPILE) |
3407 | void glNewList (int list, int mode = GL_COMPILE) |
3123 | |
3408 | |
3124 | void glEndList () |
3409 | void glEndList () |
3125 | |
3410 | |
3126 | void glCallList (int list) |
3411 | void glCallList (int list) |
|
|
3412 | |
|
|
3413 | void c_init () |
|
|
3414 | CODE: |
|
|
3415 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3416 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3127 | |
3417 | |
3128 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3418 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3129 | |
3419 | |
3130 | PROTOTYPES: DISABLE |
3420 | PROTOTYPES: DISABLE |
3131 | |
3421 | |