… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 16 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
97 | |
104 | |
98 | static AV *texture_av; |
105 | static AV *texture_av; |
99 | |
106 | |
100 | static struct |
107 | static struct |
101 | { |
108 | { |
… | |
… | |
817 | |
824 | |
818 | IV minpot (UV n) |
825 | IV minpot (UV n) |
819 | |
826 | |
820 | IV popcount (UV n) |
827 | IV popcount (UV n) |
821 | |
828 | |
|
|
829 | NV distance (NV dx, NV dy) |
|
|
830 | CODE: |
|
|
831 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
832 | OUTPUT: |
|
|
833 | RETVAL |
|
|
834 | |
822 | void |
835 | void |
823 | pango_init () |
836 | pango_init () |
824 | CODE: |
837 | CODE: |
825 | { |
838 | { |
826 | opengl_fontmap = pango_opengl_font_map_new (); |
839 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
917 | |
930 | |
918 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
931 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
919 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
932 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
920 | #include "glfunc.h" |
933 | #include "glfunc.h" |
921 | #undef GL_FUNC |
934 | #undef GL_FUNC |
|
|
935 | |
|
|
936 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
937 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
922 | } |
938 | } |
923 | } |
939 | } |
924 | OUTPUT: |
940 | OUTPUT: |
925 | RETVAL |
941 | RETVAL |
926 | |
942 | |
… | |
… | |
1654 | glDisable (GL_ALPHA_TEST); |
1670 | glDisable (GL_ALPHA_TEST); |
1655 | glDisable (GL_BLEND); |
1671 | glDisable (GL_BLEND); |
1656 | } |
1672 | } |
1657 | } |
1673 | } |
1658 | |
1674 | |
|
|
1675 | void |
|
|
1676 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1677 | PROTOTYPE: @ |
|
|
1678 | CODE: |
|
|
1679 | { |
|
|
1680 | glEnable (GL_BLEND); |
|
|
1681 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1682 | glEnable (GL_TEXTURE_2D); |
|
|
1683 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1684 | |
|
|
1685 | glColor3f (intensity, intensity, intensity); |
|
|
1686 | glPushMatrix (); |
|
|
1687 | glScalef (1./3, 1./3, 1.); |
|
|
1688 | |
|
|
1689 | if (blend > 0.f) |
|
|
1690 | { |
|
|
1691 | float dx3 = dx * -3.f / w; |
|
|
1692 | float dy3 = dy * -3.f / h; |
|
|
1693 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1694 | |
|
|
1695 | /* interpolate the two shadow textures */ |
|
|
1696 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1697 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1698 | |
|
|
1699 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1700 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1701 | glEnable (GL_TEXTURE_2D); |
|
|
1702 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1704 | |
|
|
1705 | /* rgb == rgb(glcolor) */ |
|
|
1706 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1707 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1709 | |
|
|
1710 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1711 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1712 | |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1714 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1716 | |
|
|
1717 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1718 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1719 | |
|
|
1720 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1721 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1722 | |
|
|
1723 | glBegin (GL_QUADS); |
|
|
1724 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1725 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1726 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1727 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1728 | glEnd (); |
|
|
1729 | |
|
|
1730 | glDisable (GL_TEXTURE_2D); |
|
|
1731 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1732 | } |
|
|
1733 | else |
|
|
1734 | { |
|
|
1735 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1736 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1737 | |
|
|
1738 | glBegin (GL_QUADS); |
|
|
1739 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1740 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1741 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1742 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1743 | glEnd (); |
|
|
1744 | } |
|
|
1745 | |
|
|
1746 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1747 | { |
|
|
1748 | int x, y; |
|
|
1749 | int dx3 = dx * 3; |
|
|
1750 | int dy3 = dy * 3; |
|
|
1751 | |
|
|
1752 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1753 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1754 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1755 | glTranslatef (-1., -1., 0); |
|
|
1756 | glBegin (GL_QUADS); |
|
|
1757 | |
|
|
1758 | for (y = 1; y < h; y += 3) |
|
|
1759 | { |
|
|
1760 | int y1 = y - dy3; |
|
|
1761 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1762 | |
|
|
1763 | for (x = 1; x < w; x += 3) |
|
|
1764 | { |
|
|
1765 | int x1 = x - dx3; |
|
|
1766 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1767 | uint8_t h2; |
|
|
1768 | |
|
|
1769 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1770 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1771 | else |
|
|
1772 | h2 = 1; /* out of range == invisible */ |
|
|
1773 | |
|
|
1774 | if (h1 || h2) |
|
|
1775 | { |
|
|
1776 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1777 | glColor4f (1., 1., 1., alpha); |
|
|
1778 | |
|
|
1779 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1780 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1781 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1782 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1783 | } |
|
|
1784 | } |
|
|
1785 | } |
|
|
1786 | } |
|
|
1787 | |
|
|
1788 | glEnd (); |
|
|
1789 | |
|
|
1790 | glPopMatrix (); |
|
|
1791 | |
|
|
1792 | glDisable (GL_TEXTURE_2D); |
|
|
1793 | glDisable (GL_BLEND); |
|
|
1794 | } |
|
|
1795 | |
1659 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1796 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1660 | CODE: |
1797 | CODE: |
1661 | { |
1798 | { |
1662 | GLint width; |
1799 | GLint width; |
1663 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1800 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
… | |
… | |
1877 | { |
2014 | { |
1878 | ext = *data++; |
2015 | ext = *data++; |
1879 | cmd = ext & 0x7f; |
2016 | cmd = ext & 0x7f; |
1880 | |
2017 | |
1881 | if (cmd < 4) |
2018 | if (cmd < 4) |
1882 | cell->darkness = 255 - ext * 64 + 1; |
2019 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1883 | else if (cmd == 5) // health |
2020 | else if (cmd == 5) // health |
1884 | { |
2021 | { |
1885 | cell->stat_width = 1; |
2022 | cell->stat_width = 1; |
1886 | cell->stat_hp = *data++; |
2023 | cell->stat_hp = *data++; |
1887 | } |
2024 | } |
… | |
… | |
2005 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2142 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2006 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2143 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2007 | smooth_key skey; |
2144 | smooth_key skey; |
2008 | int pl_x, pl_y; |
2145 | int pl_x, pl_y; |
2009 | maptex pl_tex; |
2146 | maptex pl_tex; |
2010 | rc_t *rc = rc_alloc (); |
2147 | rc_t *rc = rc_alloc (); |
|
|
2148 | rc_t *rc_ov = rc_alloc (); |
2011 | rc_key_t key; |
2149 | rc_key_t key; |
2012 | rc_array_t *arr; |
2150 | rc_array_t *arr; |
2013 | |
2151 | |
2014 | pl_tex.name = 0; |
2152 | pl_tex.name = 0; |
2015 | |
2153 | |
2016 | // thats current max. sorry. |
2154 | // that's current max. sorry. |
2017 | if (sw > 255) sw = 255; |
2155 | if (sw > 255) sw = 255; |
2018 | if (sh > 255) sh = 255; |
2156 | if (sh > 255) sh = 255; |
2019 | |
2157 | |
2020 | // clear key, in case of extra padding |
2158 | // clear key, in case of extra padding |
2021 | memset (&skey, 0, sizeof (skey)); |
2159 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
2074 | tileid tile = cell->tile [z]; |
2212 | tileid tile = cell->tile [z]; |
2075 | |
2213 | |
2076 | if (tile) |
2214 | if (tile) |
2077 | { |
2215 | { |
2078 | maptex tex = self->tex [tile]; |
2216 | maptex tex = self->tex [tile]; |
2079 | int px = (x + 1) * T - tex.w; |
2217 | int px, py; |
2080 | int py = (y + 1) * T - tex.h; |
|
|
2081 | |
2218 | |
2082 | if (key.texname != tex.name) |
2219 | if (key.texname != tex.name) |
2083 | { |
2220 | { |
2084 | self->tex [tile].unused = 0; |
2221 | self->tex [tile].unused = 0; |
2085 | |
2222 | |
2086 | if (!tex.name) |
2223 | if (!tex.name) |
2087 | tex = self->tex [2]; /* missing, replace by noface */ |
2224 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2088 | |
2225 | |
2089 | key.texname = tex.name; |
2226 | key.texname = tex.name; |
2090 | arr = rc_array (rc, &key); |
2227 | arr = rc_array (rc, &key); |
2091 | } |
2228 | } |
|
|
2229 | |
|
|
2230 | px = (x + 1) * T - tex.w; |
|
|
2231 | py = (y + 1) * T - tex.h; |
2092 | |
2232 | |
2093 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2233 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2094 | { |
2234 | { |
2095 | pl_x = px; |
2235 | pl_x = px; |
2096 | pl_y = py; |
2236 | pl_y = py; |
… | |
… | |
2101 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2241 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2102 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2242 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2103 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2243 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2104 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2244 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2105 | |
2245 | |
2106 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2107 | { |
|
|
2108 | /* this is a workaround to make speech bubbles drawn |
|
|
2109 | * for example above walls, work. */ |
|
|
2110 | rc_draw (rc); |
|
|
2111 | rc_clear (rc); |
|
|
2112 | key.texname = -1; |
|
|
2113 | |
|
|
2114 | // overlays such as the speech bubble, probably more to come |
|
|
2115 | if (cell->flags & 1) |
|
|
2116 | { |
|
|
2117 | maptex tex = self->tex [1]; |
|
|
2118 | int px = x * T + T * 2 / 32; |
|
|
2119 | int py = y * T - T * 6 / 32; |
|
|
2120 | |
|
|
2121 | if (tex.name) |
|
|
2122 | { |
|
|
2123 | if (key.texname != tex.name) |
|
|
2124 | { |
|
|
2125 | key.texname = tex.name; |
|
|
2126 | arr = rc_array (rc, &key); |
|
|
2127 | } |
|
|
2128 | |
|
|
2129 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2130 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2131 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2132 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2133 | } |
|
|
2134 | } |
|
|
2135 | } |
|
|
2136 | |
|
|
2137 | // update smooth hash |
2246 | // update smooth hash |
2138 | if (tex.smoothtile) |
2247 | if (tex.smoothtile) |
2139 | { |
2248 | { |
2140 | skey.tile = tex.smoothtile; |
2249 | skey.tile = tex.smoothtile; |
2141 | skey.level = tex.smoothlevel; |
2250 | skey.level = tex.smoothlevel; |
… | |
… | |
2169 | // corners |
2278 | // corners |
2170 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2279 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2171 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2280 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2172 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2281 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2173 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2282 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2283 | } |
|
|
2284 | } |
|
|
2285 | |
|
|
2286 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2287 | { |
|
|
2288 | // overlays such as the speech bubble, probably more to come |
|
|
2289 | if (cell->flags & 1) |
|
|
2290 | { |
|
|
2291 | rc_key_t key_ov = key; |
|
|
2292 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2293 | rc_array_t *arr; |
|
|
2294 | int px = x * T + T * 2 / 32; |
|
|
2295 | int py = y * T - T * 6 / 32; |
|
|
2296 | |
|
|
2297 | key_ov.texname = tex.name; |
|
|
2298 | arr = rc_array (rc_ov, &key_ov); |
|
|
2299 | |
|
|
2300 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2301 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2302 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2303 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2174 | } |
2304 | } |
2175 | } |
2305 | } |
2176 | } |
2306 | } |
2177 | } |
2307 | } |
2178 | |
2308 | |
… | |
… | |
2275 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2405 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2276 | |
2406 | |
2277 | rc_draw (rc); |
2407 | rc_draw (rc); |
2278 | } |
2408 | } |
2279 | |
2409 | |
|
|
2410 | rc_draw (rc_ov); |
|
|
2411 | rc_clear (rc_ov); |
|
|
2412 | |
2280 | glDisable (GL_BLEND); |
2413 | glDisable (GL_BLEND); |
2281 | rc_free (rc); |
2414 | rc_free (rc); |
|
|
2415 | rc_free (rc_ov); |
2282 | |
2416 | |
2283 | // top layer: overlays such as the health bar |
2417 | // top layer: overlays such as the health bar |
2284 | for (y = 0; y < sh; y++) |
2418 | for (y = 0; y < sh; y++) |
2285 | if (0 <= y + my && y + my < self->rows) |
2419 | if (0 <= y + my && y + my < self->rows) |
2286 | { |
2420 | { |
… | |
… | |
2317 | } |
2451 | } |
2318 | } |
2452 | } |
2319 | } |
2453 | } |
2320 | |
2454 | |
2321 | void |
2455 | void |
2322 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2456 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2323 | CODE: |
2457 | CODE: |
2324 | { |
2458 | { |
2325 | static float color[16][3] = { |
2459 | static float color[16][3] = { |
2326 | { 0.00F, 0.00F, 0.00F }, |
2460 | { 0.00f, 0.00f, 0.00f }, |
2327 | { 1.00F, 1.00F, 1.00F }, |
2461 | { 1.00f, 1.00f, 1.00f }, |
2328 | { 0.00F, 0.00F, 0.55F }, |
2462 | { 0.00f, 0.00f, 0.55f }, |
2329 | { 1.00F, 0.00F, 0.00F }, |
2463 | { 1.00f, 0.00f, 0.00f }, |
2330 | |
2464 | |
2331 | { 1.00F, 0.54F, 0.00F }, |
2465 | { 1.00f, 0.54f, 0.00f }, |
2332 | { 0.11F, 0.56F, 1.00F }, |
2466 | { 0.11f, 0.56f, 1.00f }, |
2333 | { 0.93F, 0.46F, 0.00F }, |
2467 | { 0.93f, 0.46f, 0.00f }, |
2334 | { 0.18F, 0.54F, 0.34F }, |
2468 | { 0.18f, 0.54f, 0.34f }, |
2335 | |
2469 | |
2336 | { 0.56F, 0.73F, 0.56F }, |
2470 | { 0.56f, 0.73f, 0.56f }, |
2337 | { 0.80F, 0.80F, 0.80F }, |
2471 | { 0.80f, 0.80f, 0.80f }, |
2338 | { 0.55F, 0.41F, 0.13F }, |
2472 | { 0.55f, 0.41f, 0.13f }, |
2339 | { 0.99F, 0.77F, 0.26F }, |
2473 | { 0.99f, 0.77f, 0.26f }, |
2340 | |
2474 | |
2341 | { 0.74F, 0.65F, 0.41F }, |
2475 | { 0.74f, 0.65f, 0.41f }, |
2342 | |
2476 | |
2343 | { 0.00F, 1.00F, 1.00F }, |
2477 | { 0.00f, 1.00f, 1.00f }, |
2344 | { 1.00F, 0.00F, 1.00F }, |
2478 | { 1.00f, 0.00f, 1.00f }, |
2345 | { 1.00F, 1.00F, 0.00F }, |
2479 | { 1.00f, 1.00f, 0.00f }, |
2346 | }; |
2480 | }; |
2347 | |
2481 | |
2348 | int x, y; |
2482 | int x, y; |
2349 | |
2483 | |
2350 | glEnable (GL_TEXTURE_2D); |
2484 | glEnable (GL_TEXTURE_2D); |
|
|
2485 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2486 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2487 | * and takes the colour from god knows where instead of using |
|
|
2488 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2489 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2490 | */ |
2351 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2491 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2352 | glEnable (GL_BLEND); |
2492 | glEnable (GL_BLEND); |
2353 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2493 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2354 | glBegin (GL_QUADS); |
2494 | glBegin (GL_QUADS); |
2355 | |
2495 | |
2356 | for (y = 0; y < h; y++) |
2496 | for (y = 0; y < h; y++) |
… | |
… | |
2360 | |
2500 | |
2361 | if (m) |
2501 | if (m) |
2362 | { |
2502 | { |
2363 | float *c = color [m & 15]; |
2503 | float *c = color [m & 15]; |
2364 | |
2504 | |
2365 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2505 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2366 | float tx2 = tx1 + 0.5; |
2506 | float tx2 = tx1 + 0.5f; |
2367 | |
2507 | |
2368 | glColor4f (c[0], c[1], c[2], 0.75); |
2508 | glColor4f (c[0], c[1], c[2], 1); |
2369 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2509 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2370 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2510 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2371 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2511 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2372 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2512 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2373 | } |
2513 | } |
… | |
… | |
2381 | void |
2521 | void |
2382 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2522 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2383 | PPCODE: |
2523 | PPCODE: |
2384 | { |
2524 | { |
2385 | int x, y; |
2525 | int x, y; |
2386 | int sw1 = sw + 2; |
2526 | int sw1 = sw + 2; |
2387 | int sh1 = sh + 2; |
2527 | int sh1 = sh + 2; |
2388 | int sh3 = sh * 3; |
2528 | int sh3 = sh * 3; |
2389 | int sw34 = (sw * 3 + 3) & ~3; |
2529 | int sw3 = sw * 3; |
2390 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2530 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2391 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2531 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2392 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2532 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2393 | |
2533 | |
2394 | SvPOK_only (darkness3_sv); |
2534 | SvPOK_only (darkness3_sv); |
2395 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2535 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2396 | |
2536 | |
2397 | mx += self->x - 1; |
2537 | mx += self->x - 1; |
2398 | my += self->y - 1; |
2538 | my += self->y - 1; |
2399 | |
|
|
2400 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2401 | |
2539 | |
2402 | for (y = 0; y < sh1; y++) |
2540 | for (y = 0; y < sh1; y++) |
2403 | if (0 <= y + my && y + my < self->rows) |
2541 | if (0 <= y + my && y + my < self->rows) |
2404 | { |
2542 | { |
2405 | maprow *row = self->row + (y + my); |
2543 | maprow *row = self->row + (y + my); |
… | |
… | |
2408 | if (row->c0 <= x + mx && x + mx < row->c1) |
2546 | if (row->c0 <= x + mx && x + mx < row->c1) |
2409 | { |
2547 | { |
2410 | mapcell *cell = row->col + (x + mx - row->c0); |
2548 | mapcell *cell = row->col + (x + mx - row->c0); |
2411 | |
2549 | |
2412 | darkness1 [y * sw1 + x] = cell->darkness |
2550 | darkness1 [y * sw1 + x] = cell->darkness |
2413 | ? 255 - (cell->darkness - 1) |
2551 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2414 | : 255 - FOW_DARKNESS; |
2552 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2415 | } |
2553 | } |
2416 | } |
2554 | } |
2417 | |
2555 | |
2418 | for (y = 0; y < sh; ++y) |
2556 | for (y = 0; y < sh; ++y) |
2419 | for (x = 0; x < sw; ++x) |
2557 | for (x = 0; x < sw; ++x) |
… | |
… | |
2438 | |
2576 | |
2439 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2577 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2440 | uint8_t r23 = d23; |
2578 | uint8_t r23 = d23; |
2441 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2579 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2442 | |
2580 | |
2443 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2581 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2444 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2582 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2445 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2583 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2446 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2584 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2447 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2585 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2448 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2586 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2449 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2587 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2450 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2588 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2451 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2589 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2452 | } |
2590 | } |
2453 | |
2591 | |
2454 | free (darkness1); |
2592 | free (darkness1); |
2455 | |
2593 | |
2456 | EXTEND (SP, 3); |
2594 | EXTEND (SP, 3); |
2457 | PUSHs (sv_2mortal (newSViv (sw34))); |
2595 | PUSHs (sv_2mortal (newSViv (sw3))); |
2458 | PUSHs (sv_2mortal (newSViv (sh3))); |
2596 | PUSHs (sv_2mortal (newSViv (sh3))); |
2459 | PUSHs (darkness3_sv); |
2597 | PUSHs (darkness3_sv); |
2460 | } |
2598 | } |
2461 | |
2599 | |
2462 | SV * |
2600 | SV * |
… | |
… | |
2719 | void |
2857 | void |
2720 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2858 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2721 | CODE: |
2859 | CODE: |
2722 | { |
2860 | { |
2723 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2861 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2724 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2862 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2725 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2863 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2726 | } |
2864 | } |
2727 | |
2865 | |
2728 | void |
2866 | void |
2729 | set_reverse_stereo (DC::Channel self, int flip) |
2867 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2832 | } *civ, const_iv[] = { |
2970 | } *civ, const_iv[] = { |
2833 | # define const_iv(name) { # name, (IV)name } |
2971 | # define const_iv(name) { # name, (IV)name } |
2834 | const_iv (GL_VENDOR), |
2972 | const_iv (GL_VENDOR), |
2835 | const_iv (GL_VERSION), |
2973 | const_iv (GL_VERSION), |
2836 | const_iv (GL_EXTENSIONS), |
2974 | const_iv (GL_EXTENSIONS), |
|
|
2975 | const_iv (GL_MAX_TEXTURE_UNITS), |
2837 | const_iv (GL_COLOR_MATERIAL), |
2976 | const_iv (GL_COLOR_MATERIAL), |
2838 | const_iv (GL_SMOOTH), |
2977 | const_iv (GL_SMOOTH), |
2839 | const_iv (GL_FLAT), |
2978 | const_iv (GL_FLAT), |
2840 | const_iv (GL_DITHER), |
2979 | const_iv (GL_DITHER), |
2841 | const_iv (GL_BLEND), |
2980 | const_iv (GL_BLEND), |
… | |
… | |
2853 | const_iv (GL_ZERO), |
2992 | const_iv (GL_ZERO), |
2854 | const_iv (GL_SRC_ALPHA), |
2993 | const_iv (GL_SRC_ALPHA), |
2855 | const_iv (GL_DST_ALPHA), |
2994 | const_iv (GL_DST_ALPHA), |
2856 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2995 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2857 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2996 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2997 | const_iv (GL_SRC_COLOR), |
|
|
2998 | const_iv (GL_DST_COLOR), |
|
|
2999 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3000 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2858 | const_iv (GL_SRC_ALPHA_SATURATE), |
3001 | const_iv (GL_SRC_ALPHA_SATURATE), |
2859 | const_iv (GL_RGB), |
3002 | const_iv (GL_RGB), |
2860 | const_iv (GL_RGBA), |
3003 | const_iv (GL_RGBA), |
2861 | const_iv (GL_RGBA4), |
3004 | const_iv (GL_RGBA4), |
2862 | const_iv (GL_RGBA8), |
3005 | const_iv (GL_RGBA8), |
… | |
… | |
2930 | const_iv (GL_NICEST), |
3073 | const_iv (GL_NICEST), |
2931 | const_iv (GL_V2F), |
3074 | const_iv (GL_V2F), |
2932 | const_iv (GL_V3F), |
3075 | const_iv (GL_V3F), |
2933 | const_iv (GL_T2F_V3F), |
3076 | const_iv (GL_T2F_V3F), |
2934 | const_iv (GL_T2F_N3F_V3F), |
3077 | const_iv (GL_T2F_N3F_V3F), |
|
|
3078 | const_iv (GL_FUNC_ADD), |
|
|
3079 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3080 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2935 | # undef const_iv |
3081 | # undef const_iv |
2936 | }; |
3082 | }; |
2937 | |
3083 | |
2938 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3084 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2939 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3085 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2946 | disable_GL_EXT_blend_func_separate () |
3092 | disable_GL_EXT_blend_func_separate () |
2947 | CODE: |
3093 | CODE: |
2948 | gl.BlendFuncSeparate = 0; |
3094 | gl.BlendFuncSeparate = 0; |
2949 | gl.BlendFuncSeparateEXT = 0; |
3095 | gl.BlendFuncSeparateEXT = 0; |
2950 | |
3096 | |
|
|
3097 | void |
|
|
3098 | apple_nvidia_bug (int enable) |
|
|
3099 | |
2951 | char * |
3100 | char * |
2952 | gl_vendor () |
3101 | gl_vendor () |
2953 | CODE: |
3102 | CODE: |
2954 | RETVAL = (char *)glGetString (GL_VENDOR); |
3103 | RETVAL = (char *)glGetString (GL_VENDOR); |
2955 | OUTPUT: |
3104 | OUTPUT: |
… | |
… | |
3003 | void glBlendFunc (int sfactor, int dfactor) |
3152 | void glBlendFunc (int sfactor, int dfactor) |
3004 | |
3153 | |
3005 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3154 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3006 | CODE: |
3155 | CODE: |
3007 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3156 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3157 | |
|
|
3158 | # void glBlendEquation (int se) |
3008 | |
3159 | |
3009 | void glDepthMask (int flag) |
3160 | void glDepthMask (int flag) |
3010 | |
3161 | |
3011 | void glLogicOp (int opcode) |
3162 | void glLogicOp (int opcode) |
3012 | |
3163 | |
… | |
… | |
3162 | void glNewList (int list, int mode = GL_COMPILE) |
3313 | void glNewList (int list, int mode = GL_COMPILE) |
3163 | |
3314 | |
3164 | void glEndList () |
3315 | void glEndList () |
3165 | |
3316 | |
3166 | void glCallList (int list) |
3317 | void glCallList (int list) |
|
|
3318 | |
|
|
3319 | void c_init () |
|
|
3320 | CODE: |
|
|
3321 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3322 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3167 | |
3323 | |
3168 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3324 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3169 | |
3325 | |
3170 | PROTOTYPES: DISABLE |
3326 | PROTOTYPES: DISABLE |
3171 | |
3327 | |