… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
83 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
85 | |
86 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 64 |
87 | |
87 | |
88 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
90 | |
90 | |
91 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
92 | |
92 | |
93 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
95 | |
|
|
96 | #define KMOD_LRAM 0x10000 // our extension |
|
|
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
95 | |
101 | |
96 | static AV *texture_av; |
102 | static AV *texture_av; |
97 | |
103 | |
98 | static struct |
104 | static struct |
99 | { |
105 | { |
… | |
… | |
231 | int w, h; |
237 | int w, h; |
232 | float s, t; |
238 | float s, t; |
233 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
234 | tileid smoothtile; |
240 | tileid smoothtile; |
235 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
|
|
242 | uint8_t unused; /* set to zero on use */ |
236 | } maptex; |
243 | } maptex; |
237 | |
244 | |
238 | typedef struct { |
245 | typedef struct { |
239 | uint32_t player; |
246 | uint32_t player; |
240 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
525 | svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); |
532 | svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); |
526 | if (!svp || !SvTRUE (*svp)) |
533 | if (!svp || !SvTRUE (*svp)) |
527 | return 0; |
534 | return 0; |
528 | |
535 | |
529 | return 1; |
536 | return 1; |
|
|
537 | } |
|
|
538 | |
|
|
539 | /******************************************************************************/ |
|
|
540 | |
|
|
541 | /* process keyboard modifiers */ |
|
|
542 | static int |
|
|
543 | mod_munge (int mod) |
|
|
544 | { |
|
|
545 | mod &= MOD_MASK; |
|
|
546 | |
|
|
547 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
548 | mod |= KMOD_LRAM; |
|
|
549 | |
|
|
550 | return mod; |
530 | } |
551 | } |
531 | |
552 | |
532 | static void |
553 | static void |
533 | deliantra_main () |
554 | deliantra_main () |
534 | { |
555 | { |
… | |
… | |
737 | const_iv (KMOD_RMETA), |
758 | const_iv (KMOD_RMETA), |
738 | const_iv (KMOD_NUM), |
759 | const_iv (KMOD_NUM), |
739 | const_iv (KMOD_CAPS), |
760 | const_iv (KMOD_CAPS), |
740 | const_iv (KMOD_MODE), |
761 | const_iv (KMOD_MODE), |
741 | |
762 | |
|
|
763 | const_iv (KMOD_LRAM), |
|
|
764 | |
742 | const_iv (MIX_DEFAULT_FORMAT), |
765 | const_iv (MIX_DEFAULT_FORMAT), |
743 | |
766 | |
744 | const_iv (SDL_INIT_TIMER), |
767 | const_iv (SDL_INIT_TIMER), |
745 | const_iv (SDL_INIT_AUDIO), |
768 | const_iv (SDL_INIT_AUDIO), |
746 | const_iv (SDL_INIT_VIDEO), |
769 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
933 | { |
956 | { |
934 | case SDL_KEYDOWN: |
957 | case SDL_KEYDOWN: |
935 | case SDL_KEYUP: |
958 | case SDL_KEYUP: |
936 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
959 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
937 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
960 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
938 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
961 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
939 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
962 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
940 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
963 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
941 | break; |
964 | break; |
942 | |
965 | |
943 | case SDL_ACTIVEEVENT: |
966 | case SDL_ACTIVEEVENT: |
944 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
967 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
962 | x = ev.motion.x; |
985 | x = ev.motion.x; |
963 | y = ev.motion.y; |
986 | y = ev.motion.y; |
964 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
987 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
965 | } |
988 | } |
966 | |
989 | |
967 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
990 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
968 | hv_store (hv, "state", 5, newSViv (state), 0); |
991 | hv_store (hv, "state", 5, newSViv (state), 0); |
969 | hv_store (hv, "x", 1, newSViv (x), 0); |
992 | hv_store (hv, "x", 1, newSViv (x), 0); |
970 | hv_store (hv, "y", 1, newSViv (y), 0); |
993 | hv_store (hv, "y", 1, newSViv (y), 0); |
971 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
994 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
972 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
995 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1188 | #if DEBUG |
1211 | #if DEBUG |
1189 | VALGRIND_DO_LEAK_CHECK; |
1212 | VALGRIND_DO_LEAK_CHECK; |
1190 | #endif |
1213 | #endif |
1191 | } |
1214 | } |
1192 | |
1215 | |
|
|
1216 | int |
|
|
1217 | SvREFCNT (SV *sv) |
|
|
1218 | CODE: |
|
|
1219 | RETVAL = SvREFCNT (sv); |
|
|
1220 | OUTPUT: |
|
|
1221 | RETVAL |
|
|
1222 | |
1193 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1223 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1194 | |
1224 | |
1195 | PROTOTYPES: DISABLE |
1225 | PROTOTYPES: DISABLE |
1196 | |
1226 | |
1197 | DC::Font |
1227 | DC::Font |
… | |
… | |
1741 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1771 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1742 | // use uglier nearest interpolation because linear suffers |
1772 | // use uglier nearest interpolation because linear suffers |
1743 | // from transparent color bleeding and ugly wrapping effects. |
1773 | // from transparent color bleeding and ugly wrapping effects. |
1744 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1774 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1745 | } |
1775 | } |
|
|
1776 | |
|
|
1777 | void |
|
|
1778 | expire_textures (DC::Map self, int texid, int count) |
|
|
1779 | PPCODE: |
|
|
1780 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1781 | { |
|
|
1782 | maptex *tex = self->tex + texid; |
|
|
1783 | |
|
|
1784 | if (tex->name) |
|
|
1785 | { |
|
|
1786 | if (tex->unused) |
|
|
1787 | { |
|
|
1788 | tex->name = 0; |
|
|
1789 | tex->unused = 0; |
|
|
1790 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1791 | } |
|
|
1792 | else |
|
|
1793 | tex->unused = 1; |
|
|
1794 | } |
|
|
1795 | } |
1746 | |
1796 | |
1747 | int |
1797 | int |
1748 | ox (DC::Map self) |
1798 | ox (DC::Map self) |
1749 | ALIAS: |
1799 | ALIAS: |
1750 | oy = 1 |
1800 | oy = 1 |
… | |
… | |
1871 | cell->tile [z] = self->face2tile [face]; |
1921 | cell->tile [z] = self->face2tile [face]; |
1872 | |
1922 | |
1873 | if (cell->tile [z]) |
1923 | if (cell->tile [z]) |
1874 | { |
1924 | { |
1875 | maptex *tex = self->tex + cell->tile [z]; |
1925 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1926 | tex->unused = 0; |
1876 | if (!tex->name) |
1927 | if (!tex->name) |
1877 | av_push (missing, newSViv (cell->tile [z])); |
1928 | av_push (missing, newSViv (cell->tile [z])); |
1878 | |
1929 | |
1879 | if (tex->smoothtile) |
1930 | if (tex->smoothtile) |
1880 | { |
1931 | { |
1881 | maptex *smooth = self->tex + tex->smoothtile; |
1932 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1933 | smooth->unused = 0; |
1882 | if (!smooth->name) |
1934 | if (!smooth->name) |
1883 | av_push (missing, newSViv (tex->smoothtile)); |
1935 | av_push (missing, newSViv (tex->smoothtile)); |
1884 | } |
1936 | } |
1885 | } |
1937 | } |
1886 | } |
1938 | } |
… | |
… | |
1957 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2009 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1958 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2010 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1959 | smooth_key skey; |
2011 | smooth_key skey; |
1960 | int pl_x, pl_y; |
2012 | int pl_x, pl_y; |
1961 | maptex pl_tex; |
2013 | maptex pl_tex; |
1962 | rc_t *rc = rc_alloc (); |
2014 | rc_t *rc = rc_alloc (); |
|
|
2015 | rc_t *rc_ov = rc_alloc (); |
1963 | rc_key_t key; |
2016 | rc_key_t key; |
1964 | rc_array_t *arr; |
2017 | rc_array_t *arr, *arr_hidden; |
1965 | |
2018 | |
1966 | pl_tex.name = 0; |
2019 | pl_tex.name = 0; |
1967 | |
2020 | |
1968 | // thats current max. sorry. |
2021 | // that's current max. sorry. |
1969 | if (sw > 255) sw = 255; |
2022 | if (sw > 255) sw = 255; |
1970 | if (sh > 255) sh = 255; |
2023 | if (sh > 255) sh = 255; |
1971 | |
2024 | |
1972 | // clear key, in case of extra padding |
2025 | // clear key, in case of extra padding |
1973 | memset (&skey, 0, sizeof (skey)); |
2026 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1977 | key.g = 255; |
2030 | key.g = 255; |
1978 | key.b = 255; |
2031 | key.b = 255; |
1979 | key.a = 255; |
2032 | key.a = 255; |
1980 | key.mode = GL_QUADS; |
2033 | key.mode = GL_QUADS; |
1981 | key.format = GL_T2F_V3F; |
2034 | key.format = GL_T2F_V3F; |
1982 | key.texname = -1; |
|
|
1983 | |
2035 | |
1984 | mx += self->x; |
2036 | mx += self->x; |
1985 | my += self->y; |
2037 | my += self->y; |
1986 | |
2038 | |
1987 | // first pass: determine smooth_max |
2039 | // first pass: determine smooth_max |
… | |
… | |
2008 | |
2060 | |
2009 | glEnable (GL_BLEND); |
2061 | glEnable (GL_BLEND); |
2010 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2062 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2011 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2063 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2012 | |
2064 | |
|
|
2065 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2066 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2067 | |
2013 | for (z = 0; z <= 2; z++) |
2068 | for (z = 0; z <= 2; z++) |
2014 | { |
2069 | { |
2015 | memset (smooth_level, 0, sizeof (smooth_level)); |
2070 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2071 | key.texname = -1; |
2016 | |
2072 | |
2017 | for (y = 0; y < sh; y++) |
2073 | for (y = 0; y < sh; y++) |
2018 | if (0 <= y + my && y + my < self->rows) |
2074 | if (0 <= y + my && y + my < self->rows) |
2019 | { |
2075 | { |
2020 | maprow *row = self->row + (y + my); |
2076 | maprow *row = self->row + (y + my); |
… | |
… | |
2026 | tileid tile = cell->tile [z]; |
2082 | tileid tile = cell->tile [z]; |
2027 | |
2083 | |
2028 | if (tile) |
2084 | if (tile) |
2029 | { |
2085 | { |
2030 | maptex tex = self->tex [tile]; |
2086 | maptex tex = self->tex [tile]; |
2031 | int px = (x + 1) * T - tex.w; |
2087 | int px, py; |
2032 | int py = (y + 1) * T - tex.h; |
|
|
2033 | |
2088 | |
2034 | if (key.texname != tex.name) |
2089 | if (key.texname != tex.name) |
2035 | { |
2090 | { |
|
|
2091 | self->tex [tile].unused = 0; |
|
|
2092 | |
2036 | if (!tex.name) |
2093 | if (!tex.name) |
2037 | tex = self->tex [2]; /* missing, replace by noface */ |
2094 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2038 | |
2095 | |
2039 | key.texname = tex.name; |
2096 | key.texname = tex.name; |
2040 | arr = rc_array (rc, &key); |
2097 | arr = rc_array (rc, &key); |
2041 | } |
2098 | } |
|
|
2099 | |
|
|
2100 | px = (x + 1) * T - tex.w; |
|
|
2101 | py = (y + 1) * T - tex.h; |
2042 | |
2102 | |
2043 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2103 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2044 | { |
2104 | { |
2045 | pl_x = px; |
2105 | pl_x = px; |
2046 | pl_y = py; |
2106 | pl_y = py; |
… | |
… | |
2051 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2111 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2052 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2112 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2053 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2113 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2054 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2114 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2055 | |
2115 | |
2056 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2057 | { |
|
|
2058 | // overlays such as the speech bubble, probably more to come |
|
|
2059 | if (cell->flags & 1) |
|
|
2060 | { |
|
|
2061 | maptex tex = self->tex [1]; |
|
|
2062 | int px = x * T + T * 2 / 32; |
|
|
2063 | int py = y * T - T * 6 / 32; |
|
|
2064 | |
|
|
2065 | if (tex.name) |
|
|
2066 | { |
|
|
2067 | if (key.texname != tex.name) |
|
|
2068 | { |
|
|
2069 | key.texname = tex.name; |
|
|
2070 | arr = rc_array (rc, &key); |
|
|
2071 | } |
|
|
2072 | |
|
|
2073 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2074 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2075 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2076 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2077 | } |
|
|
2078 | } |
|
|
2079 | } |
|
|
2080 | |
|
|
2081 | // update smooth hash |
2116 | // update smooth hash |
2082 | if (tex.smoothtile) |
2117 | if (tex.smoothtile) |
2083 | { |
2118 | { |
2084 | skey.tile = tex.smoothtile; |
2119 | skey.tile = tex.smoothtile; |
2085 | skey.level = tex.smoothlevel; |
2120 | skey.level = tex.smoothlevel; |
… | |
… | |
2113 | // corners |
2148 | // corners |
2114 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2149 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2115 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2150 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2116 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2151 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2117 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2152 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2153 | } |
|
|
2154 | } |
|
|
2155 | |
|
|
2156 | if (expect_false (z == 2)) |
|
|
2157 | { |
|
|
2158 | /* draw question marks on top of hidden spaces */ |
|
|
2159 | if (!cell->darkness) |
|
|
2160 | { |
|
|
2161 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2162 | int px = (x + 1) * T - tex.w; |
|
|
2163 | int py = (y + 1) * T - tex.h; |
|
|
2164 | |
|
|
2165 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2166 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2167 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2168 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2169 | } |
|
|
2170 | |
|
|
2171 | if (expect_false (cell->flags)) |
|
|
2172 | { |
|
|
2173 | // overlays such as the speech bubble, probably more to come |
|
|
2174 | if (cell->flags & 1) |
|
|
2175 | { |
|
|
2176 | rc_key_t key_ov = key; |
|
|
2177 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2178 | rc_array_t *arr; |
|
|
2179 | int px = x * T + T * 2 / 32; |
|
|
2180 | int py = y * T - T * 6 / 32; |
|
|
2181 | |
|
|
2182 | key_ov.texname = tex.name; |
|
|
2183 | arr = rc_array (rc_ov, &key_ov); |
|
|
2184 | |
|
|
2185 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2186 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2187 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2188 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2189 | } |
2118 | } |
2190 | } |
2119 | } |
2191 | } |
2120 | } |
2192 | } |
2121 | } |
2193 | } |
2122 | |
2194 | |
… | |
… | |
2162 | { |
2234 | { |
2163 | // this time avoiding texture state changes |
2235 | // this time avoiding texture state changes |
2164 | // save gobs of state changes. |
2236 | // save gobs of state changes. |
2165 | if (key.texname != tex.name) |
2237 | if (key.texname != tex.name) |
2166 | { |
2238 | { |
|
|
2239 | self->tex [skey->tile].unused = 0; |
|
|
2240 | |
2167 | glEnd (); |
2241 | glEnd (); |
2168 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2242 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2169 | glBegin (GL_QUADS); |
2243 | glBegin (GL_QUADS); |
2170 | } |
2244 | } |
2171 | |
2245 | |
… | |
… | |
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2291 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2218 | |
2292 | |
2219 | rc_draw (rc); |
2293 | rc_draw (rc); |
2220 | } |
2294 | } |
2221 | |
2295 | |
|
|
2296 | rc_draw (rc_ov); |
|
|
2297 | rc_clear (rc_ov); |
|
|
2298 | |
2222 | glDisable (GL_BLEND); |
2299 | glDisable (GL_BLEND); |
2223 | rc_free (rc); |
2300 | rc_free (rc); |
|
|
2301 | rc_free (rc_ov); |
2224 | |
2302 | |
2225 | // top layer: overlays such as the health bar |
2303 | // top layer: overlays such as the health bar |
2226 | for (y = 0; y < sh; y++) |
2304 | for (y = 0; y < sh; y++) |
2227 | if (0 <= y + my && y + my < self->rows) |
2305 | if (0 <= y + my && y + my < self->rows) |
2228 | { |
2306 | { |
… | |
… | |
2233 | { |
2311 | { |
2234 | mapcell *cell = row->col + (x + mx - row->c0); |
2312 | mapcell *cell = row->col + (x + mx - row->c0); |
2235 | |
2313 | |
2236 | int px = x * T; |
2314 | int px = x * T; |
2237 | int py = y * T; |
2315 | int py = y * T; |
|
|
2316 | |
|
|
2317 | if (expect_false (cell->player == player)) |
|
|
2318 | { |
|
|
2319 | px += sdx; |
|
|
2320 | py += sdy; |
|
|
2321 | } |
2238 | |
2322 | |
2239 | if (cell->stat_hp) |
2323 | if (cell->stat_hp) |
2240 | { |
2324 | { |
2241 | int width = cell->stat_width * T; |
2325 | int width = cell->stat_width * T; |
2242 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2326 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2282 | }; |
2366 | }; |
2283 | |
2367 | |
2284 | int x, y; |
2368 | int x, y; |
2285 | |
2369 | |
2286 | glEnable (GL_TEXTURE_2D); |
2370 | glEnable (GL_TEXTURE_2D); |
|
|
2371 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2372 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2373 | * ansd takes the colour from god knows where instead of using |
|
|
2374 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2375 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2376 | */ |
2287 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2377 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2288 | glEnable (GL_BLEND); |
2378 | glEnable (GL_BLEND); |
2289 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2379 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2290 | glBegin (GL_QUADS); |
2380 | glBegin (GL_QUADS); |
2291 | |
2381 | |
2292 | for (y = 0; y < h; y++) |
2382 | for (y = 0; y < h; y++) |
… | |
… | |
2299 | float *c = color [m & 15]; |
2389 | float *c = color [m & 15]; |
2300 | |
2390 | |
2301 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2391 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2302 | float tx2 = tx1 + 0.5; |
2392 | float tx2 = tx1 + 0.5; |
2303 | |
2393 | |
2304 | glColor4f (c[0], c[1], c[2], 0.75); |
2394 | glColor4f (c[0], c[1], c[2], 1); |
2305 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2395 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2306 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2396 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2307 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2397 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2308 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2398 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2309 | } |
2399 | } |
… | |
… | |
2866 | const_iv (GL_NICEST), |
2956 | const_iv (GL_NICEST), |
2867 | const_iv (GL_V2F), |
2957 | const_iv (GL_V2F), |
2868 | const_iv (GL_V3F), |
2958 | const_iv (GL_V3F), |
2869 | const_iv (GL_T2F_V3F), |
2959 | const_iv (GL_T2F_V3F), |
2870 | const_iv (GL_T2F_N3F_V3F), |
2960 | const_iv (GL_T2F_N3F_V3F), |
|
|
2961 | const_iv (GL_FUNC_ADD), |
|
|
2962 | const_iv (GL_FUNC_SUBTRACT), |
|
|
2963 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2871 | # undef const_iv |
2964 | # undef const_iv |
2872 | }; |
2965 | }; |
2873 | |
2966 | |
2874 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2967 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2875 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2968 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2882 | disable_GL_EXT_blend_func_separate () |
2975 | disable_GL_EXT_blend_func_separate () |
2883 | CODE: |
2976 | CODE: |
2884 | gl.BlendFuncSeparate = 0; |
2977 | gl.BlendFuncSeparate = 0; |
2885 | gl.BlendFuncSeparateEXT = 0; |
2978 | gl.BlendFuncSeparateEXT = 0; |
2886 | |
2979 | |
|
|
2980 | void |
|
|
2981 | apple_nvidia_bug (int enable) |
|
|
2982 | |
2887 | char * |
2983 | char * |
2888 | gl_vendor () |
2984 | gl_vendor () |
2889 | CODE: |
2985 | CODE: |
2890 | RETVAL = (char *)glGetString (GL_VENDOR); |
2986 | RETVAL = (char *)glGetString (GL_VENDOR); |
2891 | OUTPUT: |
2987 | OUTPUT: |
… | |
… | |
2940 | |
3036 | |
2941 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3037 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2942 | CODE: |
3038 | CODE: |
2943 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3039 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2944 | |
3040 | |
|
|
3041 | # void glBlendEquation (int se) |
|
|
3042 | |
2945 | void glDepthMask (int flag) |
3043 | void glDepthMask (int flag) |
2946 | |
3044 | |
2947 | void glLogicOp (int opcode) |
3045 | void glLogicOp (int opcode) |
2948 | |
3046 | |
2949 | void glColorMask (int red, int green, int blue, int alpha) |
3047 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2983 | void glRotate (float angle, float x, float y, float z) |
3081 | void glRotate (float angle, float x, float y, float z) |
2984 | CODE: |
3082 | CODE: |
2985 | glRotatef (angle, x, y, z); |
3083 | glRotatef (angle, x, y, z); |
2986 | |
3084 | |
2987 | void glColor (float r, float g, float b, float a = 1.0) |
3085 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3086 | PROTOTYPE: @ |
2988 | ALIAS: |
3087 | ALIAS: |
2989 | glColor_premultiply = 1 |
3088 | glColor_premultiply = 1 |
2990 | CODE: |
3089 | CODE: |
2991 | if (ix) |
3090 | if (ix) |
2992 | { |
3091 | { |