… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
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|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | #endif |
43 | |
47 | |
44 | #define PANGO_ENABLE_BACKEND |
48 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
49 | #define G_DISABLE_CAST_CHECKS |
46 | |
50 | |
47 | #include <glib/gmacros.h> |
51 | #include <glib/gmacros.h> |
… | |
… | |
65 | # include <netinet/in.h> |
69 | # include <netinet/in.h> |
66 | # include <netinet/tcp.h> |
70 | # include <netinet/tcp.h> |
67 | # include <inttypes.h> |
71 | # include <inttypes.h> |
68 | #endif |
72 | #endif |
69 | |
73 | |
|
|
74 | #if __GNUC__ >= 4 |
|
|
75 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
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|
76 | #else |
|
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77 | # define expect(expr,value) (expr) |
|
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78 | #endif |
|
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79 | |
|
|
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
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81 | #define expect_true(expr) expect ((expr) != 0, 1) |
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82 | |
70 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
71 | |
84 | |
72 | #define FOW_DARKNESS 32 |
85 | #define FOW_DARKNESS 64 |
|
|
86 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
73 | |
87 | |
74 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
75 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
76 | |
90 | |
77 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
78 | |
92 | |
79 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
80 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
81 | |
95 | |
82 | #if 0 |
96 | #define KMOD_LRAM 0x10000 // our extension |
83 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
97 | |
84 | #else |
98 | #define TEXID_SPEECH 1 |
85 | # define PARACHUTE 0 |
99 | #define TEXID_NOFACE 2 |
86 | #endif |
100 | #define TEXID_HIDDEN 3 |
87 | |
101 | |
88 | static AV *texture_av; |
102 | static AV *texture_av; |
89 | |
103 | |
90 | static struct |
104 | static struct |
91 | { |
105 | { |
… | |
… | |
185 | |
199 | |
186 | static void |
200 | static void |
187 | layout_update_font (DC__Layout self) |
201 | layout_update_font (DC__Layout self) |
188 | { |
202 | { |
189 | /* use a random scale factor to account for unknown descenders, 0.8 works |
203 | /* use a random scale factor to account for unknown descenders, 0.8 works |
190 | * reasonably well with bitstream vera |
204 | * reasonably well with dejavu/bistream fonts |
191 | */ |
205 | */ |
192 | PangoFontDescription *font = self->font ? self->font : default_font; |
206 | PangoFontDescription *font = self->font ? self->font : default_font; |
193 | |
207 | |
194 | pango_font_description_set_absolute_size (font, |
208 | pango_font_description_set_absolute_size (font, |
195 | MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); |
209 | MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); |
… | |
… | |
223 | int w, h; |
237 | int w, h; |
224 | float s, t; |
238 | float s, t; |
225 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
226 | tileid smoothtile; |
240 | tileid smoothtile; |
227 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
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|
242 | uint8_t unused; /* set to zero on use */ |
228 | } maptex; |
243 | } maptex; |
229 | |
244 | |
230 | typedef struct { |
245 | typedef struct { |
231 | uint32_t player; |
246 | uint32_t player; |
232 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
364 | self->oy = 0; |
379 | self->oy = 0; |
365 | self->row = 0; |
380 | self->row = 0; |
366 | self->rows = 0; |
381 | self->rows = 0; |
367 | } |
382 | } |
368 | |
383 | |
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384 | #define CELL_CLEAR(cell) \ |
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385 | do { \ |
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386 | if ((cell)->player) \ |
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387 | (cell)->tile [2] = 0; \ |
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388 | (cell)->darkness = 0; \ |
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389 | (cell)->stat_hp = 0; \ |
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|
390 | (cell)->flags = 0; \ |
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391 | (cell)->player = 0; \ |
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392 | } while (0) |
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393 | |
369 | static void |
394 | static void |
370 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
395 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
371 | { |
396 | { |
372 | int x, y; |
397 | int x, y; |
373 | maprow *row; |
398 | maprow *row; |
… | |
… | |
387 | if (x >= row->c1) |
412 | if (x >= row->c1) |
388 | break; |
413 | break; |
389 | |
414 | |
390 | cell = row->col + x - row->c0; |
415 | cell = row->col + x - row->c0; |
391 | |
416 | |
392 | cell->darkness = 0; |
417 | CELL_CLEAR (cell); |
393 | cell->stat_hp = 0; |
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|
394 | cell->flags = 0; |
|
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395 | cell->player = 0; |
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|
396 | } |
418 | } |
397 | } |
419 | } |
398 | } |
420 | } |
399 | |
421 | |
400 | typedef struct { |
422 | typedef struct { |
… | |
… | |
511 | if (!svp || !SvTRUE (*svp)) |
533 | if (!svp || !SvTRUE (*svp)) |
512 | return 0; |
534 | return 0; |
513 | |
535 | |
514 | return 1; |
536 | return 1; |
515 | } |
537 | } |
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538 | |
|
|
539 | /******************************************************************************/ |
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540 | |
|
|
541 | /* process keyboard modifiers */ |
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542 | static int |
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|
543 | mod_munge (int mod) |
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544 | { |
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545 | mod &= MOD_MASK; |
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546 | |
|
|
547 | if (mod & (KMOD_META | KMOD_ALT)) |
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548 | mod |= KMOD_LRAM; |
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549 | |
|
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550 | return mod; |
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|
551 | } |
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552 | |
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|
553 | static void |
|
|
554 | deliantra_main () |
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|
555 | { |
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556 | char *argv[] = { 0 }; |
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557 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
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558 | } |
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559 | |
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560 | #ifdef __MACOSX__ |
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561 | /* to due surprising braindamage on the side of SDL design, we |
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562 | * do some mind-boggling hack here: SDL requires a custom main() |
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563 | * on OS X, so... we provide one and call the original main(), which, |
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564 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
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565 | * and which calls our main (== SDL_main) back. |
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566 | */ |
|
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567 | extern C_LINKAGE int |
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568 | main (int argc, char *argv[]) |
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569 | { |
|
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570 | deliantra_main (); |
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571 | } |
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572 | |
|
|
573 | #undef main |
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|
574 | |
|
|
575 | extern C_LINKAGE int main (int argc, char *argv[]); |
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576 | |
|
|
577 | static void |
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|
578 | SDL_braino (void) |
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579 | { |
|
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580 | char *argv[] = { "deliantra client", 0 }; |
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581 | (main) (1, argv); |
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582 | } |
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|
583 | #else |
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|
584 | static void |
|
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585 | SDL_braino (void) |
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586 | { |
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587 | deliantra_main (); |
|
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588 | } |
|
|
589 | #endif |
516 | |
590 | |
517 | MODULE = Deliantra::Client PACKAGE = DC |
591 | MODULE = Deliantra::Client PACKAGE = DC |
518 | |
592 | |
519 | PROTOTYPES: ENABLE |
593 | PROTOTYPES: ENABLE |
520 | |
594 | |
… | |
… | |
549 | const_iv (SDL_USEREVENT), |
623 | const_iv (SDL_USEREVENT), |
550 | |
624 | |
551 | const_iv (SDL_APPINPUTFOCUS), |
625 | const_iv (SDL_APPINPUTFOCUS), |
552 | const_iv (SDL_APPMOUSEFOCUS), |
626 | const_iv (SDL_APPMOUSEFOCUS), |
553 | const_iv (SDL_APPACTIVE), |
627 | const_iv (SDL_APPACTIVE), |
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628 | |
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|
629 | |
|
|
630 | const_iv (SDLK_UNKNOWN), |
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631 | const_iv (SDLK_FIRST), |
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632 | const_iv (SDLK_BACKSPACE), |
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633 | const_iv (SDLK_TAB), |
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|
634 | const_iv (SDLK_CLEAR), |
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|
635 | const_iv (SDLK_RETURN), |
|
|
636 | const_iv (SDLK_PAUSE), |
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637 | const_iv (SDLK_ESCAPE), |
|
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638 | const_iv (SDLK_SPACE), |
|
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639 | const_iv (SDLK_EXCLAIM), |
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640 | const_iv (SDLK_QUOTEDBL), |
|
|
641 | const_iv (SDLK_HASH), |
|
|
642 | const_iv (SDLK_DOLLAR), |
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643 | const_iv (SDLK_AMPERSAND), |
|
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644 | const_iv (SDLK_QUOTE), |
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645 | const_iv (SDLK_LEFTPAREN), |
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|
646 | const_iv (SDLK_RIGHTPAREN), |
|
|
647 | const_iv (SDLK_ASTERISK), |
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|
648 | const_iv (SDLK_PLUS), |
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649 | const_iv (SDLK_COMMA), |
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650 | const_iv (SDLK_MINUS), |
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|
651 | const_iv (SDLK_PERIOD), |
|
|
652 | const_iv (SDLK_SLASH), |
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653 | const_iv (SDLK_0), |
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654 | const_iv (SDLK_1), |
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655 | const_iv (SDLK_2), |
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656 | const_iv (SDLK_3), |
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657 | const_iv (SDLK_4), |
|
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658 | const_iv (SDLK_5), |
|
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659 | const_iv (SDLK_6), |
|
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660 | const_iv (SDLK_7), |
|
|
661 | const_iv (SDLK_8), |
|
|
662 | const_iv (SDLK_9), |
|
|
663 | const_iv (SDLK_COLON), |
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|
664 | const_iv (SDLK_SEMICOLON), |
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665 | const_iv (SDLK_LESS), |
|
|
666 | const_iv (SDLK_EQUALS), |
|
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667 | const_iv (SDLK_GREATER), |
|
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668 | const_iv (SDLK_QUESTION), |
|
|
669 | const_iv (SDLK_AT), |
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|
670 | |
|
|
671 | const_iv (SDLK_LEFTBRACKET), |
|
|
672 | const_iv (SDLK_BACKSLASH), |
|
|
673 | const_iv (SDLK_RIGHTBRACKET), |
|
|
674 | const_iv (SDLK_CARET), |
|
|
675 | const_iv (SDLK_UNDERSCORE), |
|
|
676 | const_iv (SDLK_BACKQUOTE), |
|
|
677 | const_iv (SDLK_DELETE), |
554 | |
678 | |
555 | const_iv (SDLK_FIRST), |
679 | const_iv (SDLK_FIRST), |
556 | const_iv (SDLK_LAST), |
680 | const_iv (SDLK_LAST), |
557 | const_iv (SDLK_KP0), |
681 | const_iv (SDLK_KP0), |
558 | const_iv (SDLK_KP1), |
682 | const_iv (SDLK_KP1), |
… | |
… | |
634 | const_iv (KMOD_RMETA), |
758 | const_iv (KMOD_RMETA), |
635 | const_iv (KMOD_NUM), |
759 | const_iv (KMOD_NUM), |
636 | const_iv (KMOD_CAPS), |
760 | const_iv (KMOD_CAPS), |
637 | const_iv (KMOD_MODE), |
761 | const_iv (KMOD_MODE), |
638 | |
762 | |
|
|
763 | const_iv (KMOD_LRAM), |
|
|
764 | |
639 | const_iv (MIX_DEFAULT_FORMAT), |
765 | const_iv (MIX_DEFAULT_FORMAT), |
|
|
766 | |
|
|
767 | const_iv (SDL_INIT_TIMER), |
|
|
768 | const_iv (SDL_INIT_AUDIO), |
|
|
769 | const_iv (SDL_INIT_VIDEO), |
|
|
770 | const_iv (SDL_INIT_CDROM), |
|
|
771 | const_iv (SDL_INIT_JOYSTICK), |
|
|
772 | const_iv (SDL_INIT_EVERYTHING), |
|
|
773 | const_iv (SDL_INIT_NOPARACHUTE), |
|
|
774 | const_iv (SDL_INIT_EVENTTHREAD), |
|
|
775 | |
|
|
776 | const_iv (SDL_GL_RED_SIZE), |
|
|
777 | const_iv (SDL_GL_GREEN_SIZE), |
|
|
778 | const_iv (SDL_GL_BLUE_SIZE), |
|
|
779 | const_iv (SDL_GL_ALPHA_SIZE), |
|
|
780 | const_iv (SDL_GL_DOUBLEBUFFER), |
|
|
781 | const_iv (SDL_GL_BUFFER_SIZE), |
|
|
782 | const_iv (SDL_GL_DEPTH_SIZE), |
|
|
783 | const_iv (SDL_GL_STENCIL_SIZE), |
|
|
784 | const_iv (SDL_GL_ACCUM_RED_SIZE), |
|
|
785 | const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
|
|
786 | const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
|
|
787 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
|
|
788 | const_iv (SDL_GL_STEREO), |
|
|
789 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
|
|
790 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
|
|
791 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
|
|
792 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
793 | |
|
|
794 | const_iv (FOW_DARKNESS) |
640 | # undef const_iv |
795 | # undef const_iv |
641 | }; |
796 | }; |
642 | |
797 | |
643 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
798 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
644 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
799 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
666 | |
821 | |
667 | IV minpot (UV n) |
822 | IV minpot (UV n) |
668 | |
823 | |
669 | IV popcount (UV n) |
824 | IV popcount (UV n) |
670 | |
825 | |
|
|
826 | NV distance (NV dx, NV dy) |
|
|
827 | CODE: |
|
|
828 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
829 | OUTPUT: |
|
|
830 | RETVAL |
|
|
831 | |
671 | void |
832 | void |
672 | pango_init () |
833 | pango_init () |
673 | CODE: |
834 | CODE: |
674 | { |
835 | { |
675 | opengl_fontmap = pango_opengl_font_map_new (); |
836 | opengl_fontmap = pango_opengl_font_map_new (); |
676 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
837 | pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
677 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
838 | opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
|
|
839 | /*pango_context_set_font_description (opengl_context, default_font);*/ |
678 | #if PANGO_VERSION_CHECK (1, 15, 2) |
840 | #if PANGO_VERSION_CHECK (1, 15, 2) |
679 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
841 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
680 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
842 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
681 | #endif |
843 | #endif |
682 | } |
844 | } |
683 | |
845 | |
684 | char * |
|
|
685 | SDL_GetError () |
846 | char *SDL_GetError () |
686 | |
847 | |
687 | int |
848 | void SDL_braino () |
688 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
|
|
689 | |
849 | |
690 | void |
850 | int SDL_Init (U32 flags) |
|
|
851 | |
|
|
852 | int SDL_InitSubSystem (U32 flags) |
|
|
853 | |
|
|
854 | void SDL_QuitSubSystem (U32 flags) |
|
|
855 | |
691 | SDL_Quit () |
856 | void SDL_Quit () |
|
|
857 | |
|
|
858 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
859 | |
|
|
860 | int SDL_GL_GetAttribute (int attr) |
|
|
861 | CODE: |
|
|
862 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
|
|
863 | XSRETURN_UNDEF; |
|
|
864 | OUTPUT: |
|
|
865 | RETVAL |
692 | |
866 | |
693 | void |
867 | void |
694 | SDL_ListModes (int rgb, int alpha) |
868 | SDL_ListModes (int rgb, int alpha) |
695 | PPCODE: |
869 | PPCODE: |
696 | { |
870 | { |
… | |
… | |
708 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
882 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
709 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
883 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
710 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
884 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
711 | |
885 | |
712 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
886 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
713 | #if SDL_VERSION_ATLEAST(1,2,10) |
|
|
714 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
|
|
715 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
887 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
716 | #endif |
|
|
717 | |
888 | |
718 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
889 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
719 | |
890 | |
720 | if (m && m != (SDL_Rect **)-1) |
891 | if (m && m != (SDL_Rect **)-1) |
721 | while (*m) |
892 | while (*m) |
722 | { |
893 | { |
723 | if ((*m)->w >= 800 && (*m)->h >= 480) |
894 | if ((*m)->w >= 400 && (*m)->h >= 300) |
724 | { |
895 | { |
725 | AV *av = newAV (); |
896 | AV *av = newAV (); |
726 | av_push (av, newSViv ((*m)->w)); |
897 | av_push (av, newSViv ((*m)->w)); |
727 | av_push (av, newSViv ((*m)->h)); |
898 | av_push (av, newSViv ((*m)->h)); |
728 | av_push (av, newSViv (rgb)); |
899 | av_push (av, newSViv (rgb)); |
… | |
… | |
791 | { |
962 | { |
792 | case SDL_KEYDOWN: |
963 | case SDL_KEYDOWN: |
793 | case SDL_KEYUP: |
964 | case SDL_KEYUP: |
794 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
965 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
795 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
966 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
796 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
967 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
797 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
968 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
798 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
969 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
799 | break; |
970 | break; |
800 | |
971 | |
801 | case SDL_ACTIVEEVENT: |
972 | case SDL_ACTIVEEVENT: |
802 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
973 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
820 | x = ev.motion.x; |
991 | x = ev.motion.x; |
821 | y = ev.motion.y; |
992 | y = ev.motion.y; |
822 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
993 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
823 | } |
994 | } |
824 | |
995 | |
825 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
996 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
826 | hv_store (hv, "state", 5, newSViv (state), 0); |
997 | hv_store (hv, "state", 5, newSViv (state), 0); |
827 | hv_store (hv, "x", 1, newSViv (x), 0); |
998 | hv_store (hv, "x", 1, newSViv (x), 0); |
828 | hv_store (hv, "y", 1, newSViv (y), 0); |
999 | hv_store (hv, "y", 1, newSViv (y), 0); |
829 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1000 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
830 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1001 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
915 | } |
1086 | } |
916 | } |
1087 | } |
917 | #endif |
1088 | #endif |
918 | } |
1089 | } |
919 | |
1090 | |
920 | void |
1091 | int |
921 | add_font (char *file) |
1092 | add_font (char *file) |
922 | CODE: |
1093 | CODE: |
923 | FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1094 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
|
|
1095 | OUTPUT: |
|
|
1096 | RETVAL |
924 | |
1097 | |
925 | void |
1098 | void |
926 | load_image_inline (SV *image_) |
1099 | load_image_inline (SV *image_) |
927 | ALIAS: |
1100 | ALIAS: |
928 | load_image_file = 1 |
1101 | load_image_file = 1 |
… | |
… | |
1044 | #if DEBUG |
1217 | #if DEBUG |
1045 | VALGRIND_DO_LEAK_CHECK; |
1218 | VALGRIND_DO_LEAK_CHECK; |
1046 | #endif |
1219 | #endif |
1047 | } |
1220 | } |
1048 | |
1221 | |
|
|
1222 | int |
|
|
1223 | SvREFCNT (SV *sv) |
|
|
1224 | CODE: |
|
|
1225 | RETVAL = SvREFCNT (sv); |
|
|
1226 | OUTPUT: |
|
|
1227 | RETVAL |
|
|
1228 | |
1049 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1229 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1050 | |
1230 | |
1051 | PROTOTYPES: DISABLE |
1231 | PROTOTYPES: DISABLE |
1052 | |
1232 | |
1053 | DC::Font |
1233 | DC::Font |
… | |
… | |
1482 | if (ix) |
1662 | if (ix) |
1483 | { |
1663 | { |
1484 | glDisable (GL_ALPHA_TEST); |
1664 | glDisable (GL_ALPHA_TEST); |
1485 | glDisable (GL_BLEND); |
1665 | glDisable (GL_BLEND); |
1486 | } |
1666 | } |
|
|
1667 | } |
|
|
1668 | |
|
|
1669 | void |
|
|
1670 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
|
|
1671 | PROTOTYPE: @ |
|
|
1672 | CODE: |
|
|
1673 | { |
|
|
1674 | glEnable (GL_TEXTURE_2D); |
|
|
1675 | glEnable (GL_BLEND); |
|
|
1676 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glColor3f (intensity, intensity, intensity); |
|
|
1680 | glPushMatrix (); |
|
|
1681 | glScalef (1./3, 1./3, 1.); |
|
|
1682 | |
|
|
1683 | if (blend > 0.f) |
|
|
1684 | { |
|
|
1685 | float S2, T2; /* 0. 0. for texture 2 */ |
|
|
1686 | float w = w1 > w2 ? w1 : w2; |
|
|
1687 | float h = h1 > h2 ? h1 : h2; |
|
|
1688 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1689 | |
|
|
1690 | /* interpolate the two shadow textures */ |
|
|
1691 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1692 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1693 | |
|
|
1694 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1695 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1696 | glEnable (GL_TEXTURE_2D); |
|
|
1697 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1699 | |
|
|
1700 | /* rgb == rgb(glcolor) */ |
|
|
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1704 | |
|
|
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1707 | |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1711 | |
|
|
1712 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1714 | |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1717 | |
|
|
1718 | s1 *= w / w1; |
|
|
1719 | t1 *= h / h1; |
|
|
1720 | |
|
|
1721 | dx *= -3.f / w2; |
|
|
1722 | dy *= -3.f / h2; |
|
|
1723 | dx *= w / w2; |
|
|
1724 | dy *= h / h2; |
|
|
1725 | |
|
|
1726 | s2 *= w / w2; |
|
|
1727 | t2 *= h / h2; |
|
|
1728 | |
|
|
1729 | glBegin (GL_QUADS); |
|
|
1730 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
|
|
1731 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
|
|
1732 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
|
|
1733 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
|
|
1734 | glEnd (); |
|
|
1735 | |
|
|
1736 | glDisable (GL_TEXTURE_2D); |
|
|
1737 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1738 | } |
|
|
1739 | else |
|
|
1740 | { |
|
|
1741 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1742 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1743 | |
|
|
1744 | glBegin (GL_QUADS); |
|
|
1745 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1746 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1747 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1748 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1749 | glEnd (); |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | glPopMatrix (); |
|
|
1753 | |
|
|
1754 | glDisable (GL_TEXTURE_2D); |
|
|
1755 | glDisable (GL_BLEND); |
1487 | } |
1756 | } |
1488 | |
1757 | |
1489 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1758 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1490 | CODE: |
1759 | CODE: |
1491 | { |
1760 | { |
… | |
… | |
1597 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1866 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1598 | // use uglier nearest interpolation because linear suffers |
1867 | // use uglier nearest interpolation because linear suffers |
1599 | // from transparent color bleeding and ugly wrapping effects. |
1868 | // from transparent color bleeding and ugly wrapping effects. |
1600 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1869 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1601 | } |
1870 | } |
|
|
1871 | |
|
|
1872 | void |
|
|
1873 | expire_textures (DC::Map self, int texid, int count) |
|
|
1874 | PPCODE: |
|
|
1875 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1876 | { |
|
|
1877 | maptex *tex = self->tex + texid; |
|
|
1878 | |
|
|
1879 | if (tex->name) |
|
|
1880 | { |
|
|
1881 | if (tex->unused) |
|
|
1882 | { |
|
|
1883 | tex->name = 0; |
|
|
1884 | tex->unused = 0; |
|
|
1885 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1886 | } |
|
|
1887 | else |
|
|
1888 | tex->unused = 1; |
|
|
1889 | } |
|
|
1890 | } |
1602 | |
1891 | |
1603 | int |
1892 | int |
1604 | ox (DC::Map self) |
1893 | ox (DC::Map self) |
1605 | ALIAS: |
1894 | ALIAS: |
1606 | oy = 1 |
1895 | oy = 1 |
… | |
… | |
1684 | uint8_t ext, cmd; |
1973 | uint8_t ext, cmd; |
1685 | |
1974 | |
1686 | do |
1975 | do |
1687 | { |
1976 | { |
1688 | ext = *data++; |
1977 | ext = *data++; |
1689 | cmd = ext & 0x3f; |
1978 | cmd = ext & 0x7f; |
1690 | |
1979 | |
1691 | if (cmd < 4) |
1980 | if (cmd < 4) |
1692 | cell->darkness = 255 - ext * 64 + 1; |
1981 | cell->darkness = 255 - ext * 64 + 1; |
1693 | else if (cmd == 5) // health |
1982 | else if (cmd == 5) // health |
1694 | { |
1983 | { |
… | |
… | |
1697 | } |
1986 | } |
1698 | else if (cmd == 6) // monster width |
1987 | else if (cmd == 6) // monster width |
1699 | cell->stat_width = *data++ + 1; |
1988 | cell->stat_width = *data++ + 1; |
1700 | else if (cmd == 0x47) |
1989 | else if (cmd == 0x47) |
1701 | { |
1990 | { |
1702 | if (*data == 4) |
1991 | if (*data == 1) cell->player = data [1]; |
1703 | ; // decode player count |
1992 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
1993 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
1994 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
1704 | |
1995 | |
1705 | data += *data + 1; |
1996 | data += *data + 1; |
1706 | } |
1997 | } |
1707 | else if (cmd == 8) // cell flags |
1998 | else if (cmd == 8) // cell flags |
1708 | cell->flags = *data++; |
1999 | cell->flags = *data++; |
… | |
… | |
1725 | cell->tile [z] = self->face2tile [face]; |
2016 | cell->tile [z] = self->face2tile [face]; |
1726 | |
2017 | |
1727 | if (cell->tile [z]) |
2018 | if (cell->tile [z]) |
1728 | { |
2019 | { |
1729 | maptex *tex = self->tex + cell->tile [z]; |
2020 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2021 | tex->unused = 0; |
1730 | if (!tex->name) |
2022 | if (!tex->name) |
1731 | av_push (missing, newSViv (cell->tile [z])); |
2023 | av_push (missing, newSViv (cell->tile [z])); |
1732 | |
2024 | |
1733 | if (tex->smoothtile) |
2025 | if (tex->smoothtile) |
1734 | { |
2026 | { |
1735 | maptex *smooth = self->tex + tex->smoothtile; |
2027 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2028 | smooth->unused = 0; |
1736 | if (!smooth->name) |
2029 | if (!smooth->name) |
1737 | av_push (missing, newSViv (tex->smoothtile)); |
2030 | av_push (missing, newSViv (tex->smoothtile)); |
1738 | } |
2031 | } |
1739 | } |
2032 | } |
1740 | } |
2033 | } |
1741 | } |
2034 | } |
1742 | else |
2035 | else |
1743 | cell->darkness = 0; |
2036 | CELL_CLEAR (cell); |
1744 | } |
2037 | } |
1745 | } |
2038 | } |
1746 | OUTPUT: |
2039 | OUTPUT: |
1747 | RETVAL |
2040 | RETVAL |
1748 | |
2041 | |
… | |
… | |
1800 | } |
2093 | } |
1801 | OUTPUT: |
2094 | OUTPUT: |
1802 | RETVAL |
2095 | RETVAL |
1803 | |
2096 | |
1804 | void |
2097 | void |
1805 | draw (DC::Map self, int mx, int my, int sw, int sh, int T) |
2098 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1806 | CODE: |
2099 | CODE: |
1807 | { |
2100 | { |
1808 | int x, y, z; |
2101 | int x, y, z; |
1809 | |
2102 | |
1810 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2103 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1811 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2104 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1812 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2105 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1813 | smooth_key skey; |
2106 | smooth_key skey; |
1814 | |
2107 | int pl_x, pl_y; |
|
|
2108 | maptex pl_tex; |
1815 | rc_t *rc = rc_alloc (); |
2109 | rc_t *rc = rc_alloc (); |
|
|
2110 | rc_t *rc_ov = rc_alloc (); |
1816 | rc_key_t key; |
2111 | rc_key_t key; |
1817 | rc_array_t *arr; |
2112 | rc_array_t *arr, *arr_hidden; |
1818 | |
2113 | |
|
|
2114 | pl_tex.name = 0; |
|
|
2115 | |
1819 | // thats current max. sorry. |
2116 | // that's current max. sorry. |
1820 | if (sw > 255) sw = 255; |
2117 | if (sw > 255) sw = 255; |
1821 | if (sh > 255) sh = 255; |
2118 | if (sh > 255) sh = 255; |
1822 | |
2119 | |
1823 | // clear key, in case of extra padding |
2120 | // clear key, in case of extra padding |
1824 | memset (&skey, 0, sizeof (skey)); |
2121 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1828 | key.g = 255; |
2125 | key.g = 255; |
1829 | key.b = 255; |
2126 | key.b = 255; |
1830 | key.a = 255; |
2127 | key.a = 255; |
1831 | key.mode = GL_QUADS; |
2128 | key.mode = GL_QUADS; |
1832 | key.format = GL_T2F_V3F; |
2129 | key.format = GL_T2F_V3F; |
1833 | key.texname = -1; |
|
|
1834 | |
2130 | |
1835 | mx += self->x; |
2131 | mx += self->x; |
1836 | my += self->y; |
2132 | my += self->y; |
1837 | |
2133 | |
1838 | // first pass: determine smooth_max |
2134 | // first pass: determine smooth_max |
… | |
… | |
1859 | |
2155 | |
1860 | glEnable (GL_BLEND); |
2156 | glEnable (GL_BLEND); |
1861 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2157 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1862 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2158 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1863 | |
2159 | |
|
|
2160 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2161 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2162 | |
1864 | for (z = 0; z <= 2; z++) |
2163 | for (z = 0; z <= 2; z++) |
1865 | { |
2164 | { |
1866 | memset (smooth_level, 0, sizeof (smooth_level)); |
2165 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2166 | key.texname = -1; |
1867 | |
2167 | |
1868 | for (y = 0; y < sh; y++) |
2168 | for (y = 0; y < sh; y++) |
1869 | if (0 <= y + my && y + my < self->rows) |
2169 | if (0 <= y + my && y + my < self->rows) |
1870 | { |
2170 | { |
1871 | maprow *row = self->row + (y + my); |
2171 | maprow *row = self->row + (y + my); |
… | |
… | |
1881 | maptex tex = self->tex [tile]; |
2181 | maptex tex = self->tex [tile]; |
1882 | int px, py; |
2182 | int px, py; |
1883 | |
2183 | |
1884 | if (key.texname != tex.name) |
2184 | if (key.texname != tex.name) |
1885 | { |
2185 | { |
|
|
2186 | self->tex [tile].unused = 0; |
|
|
2187 | |
1886 | if (!tex.name) |
2188 | if (!tex.name) |
1887 | tex = self->tex [2]; /* missing, replace by noface */ |
2189 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1888 | |
2190 | |
1889 | key.texname = tex.name; |
2191 | key.texname = tex.name; |
1890 | arr = rc_array (rc, &key); |
2192 | arr = rc_array (rc, &key); |
1891 | } |
2193 | } |
1892 | |
2194 | |
1893 | px = (x + 1) * T - tex.w; |
2195 | px = (x + 1) * T - tex.w; |
1894 | py = (y + 1) * T - tex.h; |
2196 | py = (y + 1) * T - tex.h; |
|
|
2197 | |
|
|
2198 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
|
|
2199 | { |
|
|
2200 | pl_x = px; |
|
|
2201 | pl_y = py; |
|
|
2202 | pl_tex = tex; |
|
|
2203 | continue; |
|
|
2204 | } |
1895 | |
2205 | |
1896 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2206 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1897 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2207 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1898 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2208 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1899 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2209 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1900 | |
|
|
1901 | if (cell->flags && z == 2) |
|
|
1902 | { |
|
|
1903 | // overlays such as the speech bubble, probably more to come |
|
|
1904 | if (cell->flags & 1) |
|
|
1905 | { |
|
|
1906 | maptex tex = self->tex [1]; |
|
|
1907 | int px = x * T + T * 2 / 32; |
|
|
1908 | int py = y * T - T * 6 / 32; |
|
|
1909 | |
|
|
1910 | if (tex.name) |
|
|
1911 | { |
|
|
1912 | if (key.texname != tex.name) |
|
|
1913 | { |
|
|
1914 | key.texname = tex.name; |
|
|
1915 | arr = rc_array (rc, &key); |
|
|
1916 | } |
|
|
1917 | |
|
|
1918 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1919 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1920 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1921 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1922 | } |
|
|
1923 | } |
|
|
1924 | } |
|
|
1925 | |
2210 | |
1926 | // update smooth hash |
2211 | // update smooth hash |
1927 | if (tex.smoothtile) |
2212 | if (tex.smoothtile) |
1928 | { |
2213 | { |
1929 | skey.tile = tex.smoothtile; |
2214 | skey.tile = tex.smoothtile; |
… | |
… | |
1958 | // corners |
2243 | // corners |
1959 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2244 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1960 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2245 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
1961 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2246 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
1962 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2247 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2248 | } |
|
|
2249 | } |
|
|
2250 | |
|
|
2251 | if (expect_false (z == 2)) |
|
|
2252 | { |
|
|
2253 | /* draw question marks on top of hidden spaces */ |
|
|
2254 | if (!cell->darkness) |
|
|
2255 | { |
|
|
2256 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2257 | int px = (x + 1) * T - tex.w; |
|
|
2258 | int py = (y + 1) * T - tex.h; |
|
|
2259 | |
|
|
2260 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2261 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2262 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2263 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2264 | } |
|
|
2265 | |
|
|
2266 | if (expect_false (cell->flags)) |
|
|
2267 | { |
|
|
2268 | // overlays such as the speech bubble, probably more to come |
|
|
2269 | if (cell->flags & 1) |
|
|
2270 | { |
|
|
2271 | rc_key_t key_ov = key; |
|
|
2272 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2273 | rc_array_t *arr; |
|
|
2274 | int px = x * T + T * 2 / 32; |
|
|
2275 | int py = y * T - T * 6 / 32; |
|
|
2276 | |
|
|
2277 | key_ov.texname = tex.name; |
|
|
2278 | arr = rc_array (rc_ov, &key_ov); |
|
|
2279 | |
|
|
2280 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2281 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2282 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2283 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2284 | } |
1963 | } |
2285 | } |
1964 | } |
2286 | } |
1965 | } |
2287 | } |
1966 | } |
2288 | } |
1967 | |
2289 | |
… | |
… | |
2007 | { |
2329 | { |
2008 | // this time avoiding texture state changes |
2330 | // this time avoiding texture state changes |
2009 | // save gobs of state changes. |
2331 | // save gobs of state changes. |
2010 | if (key.texname != tex.name) |
2332 | if (key.texname != tex.name) |
2011 | { |
2333 | { |
|
|
2334 | self->tex [skey->tile].unused = 0; |
|
|
2335 | |
2012 | glEnd (); |
2336 | glEnd (); |
2013 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2337 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2014 | glBegin (GL_QUADS); |
2338 | glBegin (GL_QUADS); |
2015 | } |
2339 | } |
2016 | |
2340 | |
… | |
… | |
2045 | } |
2369 | } |
2046 | |
2370 | |
2047 | hv_clear (smooth); |
2371 | hv_clear (smooth); |
2048 | } |
2372 | } |
2049 | |
2373 | |
|
|
2374 | if (pl_tex.name) |
|
|
2375 | { |
|
|
2376 | maptex tex = pl_tex; |
|
|
2377 | int px = pl_x + sdx; |
|
|
2378 | int py = pl_y + sdy; |
|
|
2379 | |
|
|
2380 | key.texname = tex.name; |
|
|
2381 | arr = rc_array (rc, &key); |
|
|
2382 | |
|
|
2383 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2384 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
|
|
2385 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2386 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
|
|
2387 | |
|
|
2388 | rc_draw (rc); |
|
|
2389 | } |
|
|
2390 | |
|
|
2391 | rc_draw (rc_ov); |
|
|
2392 | rc_clear (rc_ov); |
|
|
2393 | |
2050 | glDisable (GL_BLEND); |
2394 | glDisable (GL_BLEND); |
2051 | rc_free (rc); |
2395 | rc_free (rc); |
|
|
2396 | rc_free (rc_ov); |
2052 | |
2397 | |
2053 | // top layer: overlays such as the health bar |
2398 | // top layer: overlays such as the health bar |
2054 | for (y = 0; y < sh; y++) |
2399 | for (y = 0; y < sh; y++) |
2055 | if (0 <= y + my && y + my < self->rows) |
2400 | if (0 <= y + my && y + my < self->rows) |
2056 | { |
2401 | { |
… | |
… | |
2061 | { |
2406 | { |
2062 | mapcell *cell = row->col + (x + mx - row->c0); |
2407 | mapcell *cell = row->col + (x + mx - row->c0); |
2063 | |
2408 | |
2064 | int px = x * T; |
2409 | int px = x * T; |
2065 | int py = y * T; |
2410 | int py = y * T; |
|
|
2411 | |
|
|
2412 | if (expect_false (cell->player == player)) |
|
|
2413 | { |
|
|
2414 | px += sdx; |
|
|
2415 | py += sdy; |
|
|
2416 | } |
2066 | |
2417 | |
2067 | if (cell->stat_hp) |
2418 | if (cell->stat_hp) |
2068 | { |
2419 | { |
2069 | int width = cell->stat_width * T; |
2420 | int width = cell->stat_width * T; |
2070 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2421 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2081 | } |
2432 | } |
2082 | } |
2433 | } |
2083 | } |
2434 | } |
2084 | |
2435 | |
2085 | void |
2436 | void |
2086 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2437 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2087 | CODE: |
2438 | CODE: |
2088 | { |
2439 | { |
2089 | static float color[16][3] = { |
2440 | static float color[16][3] = { |
2090 | { 0.00F, 0.00F, 0.00F }, |
2441 | { 0.00f, 0.00f, 0.00f }, |
2091 | { 1.00F, 1.00F, 1.00F }, |
2442 | { 1.00f, 1.00f, 1.00f }, |
2092 | { 0.00F, 0.00F, 0.55F }, |
2443 | { 0.00f, 0.00f, 0.55f }, |
2093 | { 1.00F, 0.00F, 0.00F }, |
2444 | { 1.00f, 0.00f, 0.00f }, |
2094 | |
2445 | |
2095 | { 1.00F, 0.54F, 0.00F }, |
2446 | { 1.00f, 0.54f, 0.00f }, |
2096 | { 0.11F, 0.56F, 1.00F }, |
2447 | { 0.11f, 0.56f, 1.00f }, |
2097 | { 0.93F, 0.46F, 0.00F }, |
2448 | { 0.93f, 0.46f, 0.00f }, |
2098 | { 0.18F, 0.54F, 0.34F }, |
2449 | { 0.18f, 0.54f, 0.34f }, |
2099 | |
2450 | |
2100 | { 0.56F, 0.73F, 0.56F }, |
2451 | { 0.56f, 0.73f, 0.56f }, |
2101 | { 0.80F, 0.80F, 0.80F }, |
2452 | { 0.80f, 0.80f, 0.80f }, |
2102 | { 0.55F, 0.41F, 0.13F }, |
2453 | { 0.55f, 0.41f, 0.13f }, |
2103 | { 0.99F, 0.77F, 0.26F }, |
2454 | { 0.99f, 0.77f, 0.26f }, |
2104 | |
2455 | |
2105 | { 0.74F, 0.65F, 0.41F }, |
2456 | { 0.74f, 0.65f, 0.41f }, |
2106 | |
2457 | |
2107 | { 0.00F, 1.00F, 1.00F }, |
2458 | { 0.00f, 1.00f, 1.00f }, |
2108 | { 1.00F, 0.00F, 1.00F }, |
2459 | { 1.00f, 0.00f, 1.00f }, |
2109 | { 1.00F, 1.00F, 0.00F }, |
2460 | { 1.00f, 1.00f, 0.00f }, |
2110 | }; |
2461 | }; |
2111 | |
2462 | |
2112 | int x, y; |
2463 | int x, y; |
2113 | |
2464 | |
2114 | glEnable (GL_TEXTURE_2D); |
2465 | glEnable (GL_TEXTURE_2D); |
|
|
2466 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2467 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2468 | * ansd takes the colour from god knows where instead of using |
|
|
2469 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2470 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2471 | */ |
2115 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2472 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2116 | glEnable (GL_BLEND); |
2473 | glEnable (GL_BLEND); |
2117 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2474 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2118 | glBegin (GL_QUADS); |
2475 | glBegin (GL_QUADS); |
2119 | |
2476 | |
2120 | for (y = 0; y < h; y++) |
2477 | for (y = 0; y < h; y++) |
… | |
… | |
2124 | |
2481 | |
2125 | if (m) |
2482 | if (m) |
2126 | { |
2483 | { |
2127 | float *c = color [m & 15]; |
2484 | float *c = color [m & 15]; |
2128 | |
2485 | |
2129 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2486 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2130 | float tx2 = tx1 + 0.5; |
2487 | float tx2 = tx1 + 0.5f; |
2131 | |
2488 | |
2132 | glColor4f (c[0], c[1], c[2], 0.75); |
2489 | glColor4f (c[0], c[1], c[2], 1); |
2133 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2490 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2134 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2491 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2135 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2492 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2136 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2493 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2137 | } |
2494 | } |
… | |
… | |
2159 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2516 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2160 | |
2517 | |
2161 | mx += self->x - 1; |
2518 | mx += self->x - 1; |
2162 | my += self->y - 1; |
2519 | my += self->y - 1; |
2163 | |
2520 | |
2164 | memset (darkness1, 255, sw1 * sh1); |
2521 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
2165 | |
2522 | |
2166 | for (y = 0; y < sh1; y++) |
2523 | for (y = 0; y < sh1; y++) |
2167 | if (0 <= y + my && y + my < self->rows) |
2524 | if (0 <= y + my && y + my < self->rows) |
2168 | { |
2525 | { |
2169 | maprow *row = self->row + (y + my); |
2526 | maprow *row = self->row + (y + my); |
… | |
… | |
2172 | if (row->c0 <= x + mx && x + mx < row->c1) |
2529 | if (row->c0 <= x + mx && x + mx < row->c1) |
2173 | { |
2530 | { |
2174 | mapcell *cell = row->col + (x + mx - row->c0); |
2531 | mapcell *cell = row->col + (x + mx - row->c0); |
2175 | |
2532 | |
2176 | darkness1 [y * sw1 + x] = cell->darkness |
2533 | darkness1 [y * sw1 + x] = cell->darkness |
2177 | ? 255 - (cell->darkness - 1) |
2534 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2178 | : 255 - FOW_DARKNESS; |
2535 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2179 | } |
2536 | } |
2180 | } |
2537 | } |
2181 | |
2538 | |
2182 | for (y = 0; y < sh; ++y) |
2539 | for (y = 0; y < sh; ++y) |
2183 | for (x = 0; x < sw; ++x) |
2540 | for (x = 0; x < sw; ++x) |
… | |
… | |
2289 | else |
2646 | else |
2290 | *data++ = 0; |
2647 | *data++ = 0; |
2291 | } |
2648 | } |
2292 | } |
2649 | } |
2293 | |
2650 | |
|
|
2651 | /* if size is w*h + 5 then no data has been found */ |
|
|
2652 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
|
|
2653 | { |
2294 | SvPOK_only (data_sv); |
2654 | SvPOK_only (data_sv); |
2295 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2655 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
|
|
2656 | } |
|
|
2657 | |
2296 | RETVAL = data_sv; |
2658 | RETVAL = data_sv; |
2297 | } |
2659 | } |
2298 | OUTPUT: |
2660 | OUTPUT: |
2299 | RETVAL |
2661 | RETVAL |
2300 | |
2662 | |
2301 | void |
2663 | void |
2302 | set_rect (DC::Map self, int x0, int y0, uint8_t *data) |
2664 | set_rect (DC::Map self, int x0, int y0, SV *data_sv) |
2303 | PPCODE: |
2665 | PPCODE: |
2304 | { |
2666 | { |
2305 | int x, y, z; |
2667 | int x, y, z; |
2306 | int w, h; |
2668 | int w, h; |
2307 | int x1, y1; |
2669 | int x1, y1; |
|
|
2670 | STRLEN len; |
|
|
2671 | uint8_t *data, *end; |
|
|
2672 | |
|
|
2673 | len = SvLEN (data_sv); |
|
|
2674 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
|
|
2675 | data = SvPVbyte_nolen (data_sv); |
|
|
2676 | end = data + len + 8; |
|
|
2677 | |
|
|
2678 | if (len < 5) |
|
|
2679 | XSRETURN_EMPTY; |
2308 | |
2680 | |
2309 | if (*data++ != 0) |
2681 | if (*data++ != 0) |
2310 | XSRETURN_EMPTY; /* version mismatch */ |
2682 | XSRETURN_EMPTY; /* version mismatch */ |
2311 | |
2683 | |
2312 | w = *data++ << 8; w |= *data++; |
2684 | w = *data++ << 8; w |= *data++; |
… | |
… | |
2327 | { |
2699 | { |
2328 | maprow *row = map_get_row (self, y); |
2700 | maprow *row = map_get_row (self, y); |
2329 | |
2701 | |
2330 | for (x = x0; x < x1; x++) |
2702 | for (x = x0; x < x1; x++) |
2331 | { |
2703 | { |
|
|
2704 | uint8_t flags; |
|
|
2705 | |
|
|
2706 | if (data + 7 >= end) |
|
|
2707 | XSRETURN_EMPTY; |
|
|
2708 | |
2332 | uint8_t flags = *data++; |
2709 | flags = *data++; |
2333 | |
2710 | |
2334 | if (flags) |
2711 | if (flags) |
2335 | { |
2712 | { |
2336 | mapcell *cell = row_get_cell (row, x); |
2713 | mapcell *cell = row_get_cell (row, x); |
2337 | tileid tile[3] = { 0, 0, 0 }; |
2714 | tileid tile[3] = { 0, 0, 0 }; |
… | |
… | |
2340 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
2717 | if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
2341 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
2718 | if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
2342 | |
2719 | |
2343 | if (cell->darkness == 0) |
2720 | if (cell->darkness == 0) |
2344 | { |
2721 | { |
2345 | cell->darkness = 0; |
2722 | /*cell->darkness = 0;*/ |
|
|
2723 | EXTEND (SP, 3); |
2346 | |
2724 | |
2347 | for (z = 0; z <= 2; z++) |
2725 | for (z = 0; z <= 2; z++) |
2348 | { |
2726 | { |
2349 | tileid t = tile [z]; |
2727 | tileid t = tile [z]; |
2350 | |
2728 | |
2351 | if (t >= self->texs || (t && !self->tex [t].name)) |
2729 | if (t >= self->texs || (t && !self->tex [t].name)) |
2352 | { |
2730 | { |
2353 | XPUSHs (sv_2mortal (newSViv (t))); |
2731 | PUSHs (sv_2mortal (newSViv (t))); |
2354 | need_texid (self, t); |
2732 | need_texid (self, t); |
2355 | } |
2733 | } |
2356 | |
2734 | |
2357 | cell->tile [z] = t; |
2735 | cell->tile [z] = t; |
2358 | } |
2736 | } |
… | |
… | |
2462 | void |
2840 | void |
2463 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2841 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2464 | CODE: |
2842 | CODE: |
2465 | { |
2843 | { |
2466 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2844 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2467 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2845 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2468 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2846 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2469 | } |
2847 | } |
2470 | |
2848 | |
2471 | void |
2849 | void |
2472 | set_reverse_stereo (DC::Channel self, int flip) |
2850 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2575 | } *civ, const_iv[] = { |
2953 | } *civ, const_iv[] = { |
2576 | # define const_iv(name) { # name, (IV)name } |
2954 | # define const_iv(name) { # name, (IV)name } |
2577 | const_iv (GL_VENDOR), |
2955 | const_iv (GL_VENDOR), |
2578 | const_iv (GL_VERSION), |
2956 | const_iv (GL_VERSION), |
2579 | const_iv (GL_EXTENSIONS), |
2957 | const_iv (GL_EXTENSIONS), |
|
|
2958 | const_iv (GL_MAX_TEXTURE_UNITS), |
2580 | const_iv (GL_COLOR_MATERIAL), |
2959 | const_iv (GL_COLOR_MATERIAL), |
2581 | const_iv (GL_SMOOTH), |
2960 | const_iv (GL_SMOOTH), |
2582 | const_iv (GL_FLAT), |
2961 | const_iv (GL_FLAT), |
2583 | const_iv (GL_DITHER), |
2962 | const_iv (GL_DITHER), |
2584 | const_iv (GL_BLEND), |
2963 | const_iv (GL_BLEND), |
… | |
… | |
2596 | const_iv (GL_ZERO), |
2975 | const_iv (GL_ZERO), |
2597 | const_iv (GL_SRC_ALPHA), |
2976 | const_iv (GL_SRC_ALPHA), |
2598 | const_iv (GL_DST_ALPHA), |
2977 | const_iv (GL_DST_ALPHA), |
2599 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2978 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2600 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2979 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2980 | const_iv (GL_SRC_COLOR), |
|
|
2981 | const_iv (GL_DST_COLOR), |
|
|
2982 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2983 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2601 | const_iv (GL_SRC_ALPHA_SATURATE), |
2984 | const_iv (GL_SRC_ALPHA_SATURATE), |
2602 | const_iv (GL_RGB), |
2985 | const_iv (GL_RGB), |
2603 | const_iv (GL_RGBA), |
2986 | const_iv (GL_RGBA), |
2604 | const_iv (GL_RGBA4), |
2987 | const_iv (GL_RGBA4), |
2605 | const_iv (GL_RGBA8), |
2988 | const_iv (GL_RGBA8), |
… | |
… | |
2673 | const_iv (GL_NICEST), |
3056 | const_iv (GL_NICEST), |
2674 | const_iv (GL_V2F), |
3057 | const_iv (GL_V2F), |
2675 | const_iv (GL_V3F), |
3058 | const_iv (GL_V3F), |
2676 | const_iv (GL_T2F_V3F), |
3059 | const_iv (GL_T2F_V3F), |
2677 | const_iv (GL_T2F_N3F_V3F), |
3060 | const_iv (GL_T2F_N3F_V3F), |
|
|
3061 | const_iv (GL_FUNC_ADD), |
|
|
3062 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3063 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2678 | # undef const_iv |
3064 | # undef const_iv |
2679 | }; |
3065 | }; |
2680 | |
3066 | |
2681 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3067 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2682 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3068 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2689 | disable_GL_EXT_blend_func_separate () |
3075 | disable_GL_EXT_blend_func_separate () |
2690 | CODE: |
3076 | CODE: |
2691 | gl.BlendFuncSeparate = 0; |
3077 | gl.BlendFuncSeparate = 0; |
2692 | gl.BlendFuncSeparateEXT = 0; |
3078 | gl.BlendFuncSeparateEXT = 0; |
2693 | |
3079 | |
|
|
3080 | void |
|
|
3081 | apple_nvidia_bug (int enable) |
|
|
3082 | |
2694 | char * |
3083 | char * |
2695 | gl_vendor () |
3084 | gl_vendor () |
2696 | CODE: |
3085 | CODE: |
2697 | RETVAL = (char *)glGetString (GL_VENDOR); |
3086 | RETVAL = (char *)glGetString (GL_VENDOR); |
2698 | OUTPUT: |
3087 | OUTPUT: |
… | |
… | |
2747 | |
3136 | |
2748 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3137 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2749 | CODE: |
3138 | CODE: |
2750 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3139 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2751 | |
3140 | |
|
|
3141 | # void glBlendEquation (int se) |
|
|
3142 | |
2752 | void glDepthMask (int flag) |
3143 | void glDepthMask (int flag) |
2753 | |
3144 | |
2754 | void glLogicOp (int opcode) |
3145 | void glLogicOp (int opcode) |
2755 | |
3146 | |
2756 | void glColorMask (int red, int green, int blue, int alpha) |
3147 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2790 | void glRotate (float angle, float x, float y, float z) |
3181 | void glRotate (float angle, float x, float y, float z) |
2791 | CODE: |
3182 | CODE: |
2792 | glRotatef (angle, x, y, z); |
3183 | glRotatef (angle, x, y, z); |
2793 | |
3184 | |
2794 | void glColor (float r, float g, float b, float a = 1.0) |
3185 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3186 | PROTOTYPE: @ |
2795 | ALIAS: |
3187 | ALIAS: |
2796 | glColor_premultiply = 1 |
3188 | glColor_premultiply = 1 |
2797 | CODE: |
3189 | CODE: |
2798 | if (ix) |
3190 | if (ix) |
2799 | { |
3191 | { |