… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
81 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
82 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
84 | |
86 | #define FOW_DARKNESS 32 |
85 | #define FOW_DARKNESS 64 |
|
|
86 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
87 | |
87 | |
88 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
90 | |
90 | |
91 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
92 | |
92 | |
93 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
95 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
96 | #define KMOD_LRAM 0x10000 // our extension |
|
|
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
97 | |
101 | |
98 | static AV *texture_av; |
102 | static AV *texture_av; |
99 | |
103 | |
100 | static struct |
104 | static struct |
101 | { |
105 | { |
… | |
… | |
233 | int w, h; |
237 | int w, h; |
234 | float s, t; |
238 | float s, t; |
235 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
240 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
|
|
242 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
243 | } maptex; |
239 | |
244 | |
240 | typedef struct { |
245 | typedef struct { |
241 | uint32_t player; |
246 | uint32_t player; |
242 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
816 | |
821 | |
817 | IV minpot (UV n) |
822 | IV minpot (UV n) |
818 | |
823 | |
819 | IV popcount (UV n) |
824 | IV popcount (UV n) |
820 | |
825 | |
|
|
826 | NV distance (NV dx, NV dy) |
|
|
827 | CODE: |
|
|
828 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
829 | OUTPUT: |
|
|
830 | RETVAL |
|
|
831 | |
821 | void |
832 | void |
822 | pango_init () |
833 | pango_init () |
823 | CODE: |
834 | CODE: |
824 | { |
835 | { |
825 | opengl_fontmap = pango_opengl_font_map_new (); |
836 | opengl_fontmap = pango_opengl_font_map_new (); |
… | |
… | |
1206 | #if DEBUG |
1217 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1218 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1219 | #endif |
1209 | } |
1220 | } |
1210 | |
1221 | |
|
|
1222 | int |
|
|
1223 | SvREFCNT (SV *sv) |
|
|
1224 | CODE: |
|
|
1225 | RETVAL = SvREFCNT (sv); |
|
|
1226 | OUTPUT: |
|
|
1227 | RETVAL |
|
|
1228 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1229 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1230 | |
1213 | PROTOTYPES: DISABLE |
1231 | PROTOTYPES: DISABLE |
1214 | |
1232 | |
1215 | DC::Font |
1233 | DC::Font |
… | |
… | |
1644 | if (ix) |
1662 | if (ix) |
1645 | { |
1663 | { |
1646 | glDisable (GL_ALPHA_TEST); |
1664 | glDisable (GL_ALPHA_TEST); |
1647 | glDisable (GL_BLEND); |
1665 | glDisable (GL_BLEND); |
1648 | } |
1666 | } |
|
|
1667 | } |
|
|
1668 | |
|
|
1669 | void |
|
|
1670 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
|
|
1671 | PROTOTYPE: @ |
|
|
1672 | CODE: |
|
|
1673 | { |
|
|
1674 | glEnable (GL_TEXTURE_2D); |
|
|
1675 | glEnable (GL_BLEND); |
|
|
1676 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glColor3f (intensity, intensity, intensity); |
|
|
1680 | glPushMatrix (); |
|
|
1681 | glScalef (1./3, 1./3, 1.); |
|
|
1682 | |
|
|
1683 | if (blend > 0.f) |
|
|
1684 | { |
|
|
1685 | float S2, T2; /* 0. 0. for texture 2 */ |
|
|
1686 | float w = w1 > w2 ? w1 : w2; |
|
|
1687 | float h = h1 > h2 ? h1 : h2; |
|
|
1688 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1689 | |
|
|
1690 | /* interpolate the two shadow textures */ |
|
|
1691 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1692 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1693 | |
|
|
1694 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1695 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1696 | glEnable (GL_TEXTURE_2D); |
|
|
1697 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1699 | |
|
|
1700 | /* rgb == rgb(glcolor) */ |
|
|
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1704 | |
|
|
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1707 | |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1711 | |
|
|
1712 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1714 | |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1717 | |
|
|
1718 | s1 *= w / w1; |
|
|
1719 | t1 *= h / h1; |
|
|
1720 | |
|
|
1721 | dx *= -3.f / w2; |
|
|
1722 | dy *= -3.f / h2; |
|
|
1723 | dx *= w / w2; |
|
|
1724 | dy *= h / h2; |
|
|
1725 | |
|
|
1726 | s2 *= w / w2; |
|
|
1727 | t2 *= h / h2; |
|
|
1728 | |
|
|
1729 | glBegin (GL_QUADS); |
|
|
1730 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
|
|
1731 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
|
|
1732 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
|
|
1733 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
|
|
1734 | glEnd (); |
|
|
1735 | |
|
|
1736 | glDisable (GL_TEXTURE_2D); |
|
|
1737 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1738 | } |
|
|
1739 | else |
|
|
1740 | { |
|
|
1741 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1742 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1743 | |
|
|
1744 | glBegin (GL_QUADS); |
|
|
1745 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1746 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1747 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1748 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1749 | glEnd (); |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | glPopMatrix (); |
|
|
1753 | |
|
|
1754 | glDisable (GL_TEXTURE_2D); |
|
|
1755 | glDisable (GL_BLEND); |
1649 | } |
1756 | } |
1650 | |
1757 | |
1651 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1758 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1652 | CODE: |
1759 | CODE: |
1653 | { |
1760 | { |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1866 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1867 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1868 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1869 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1870 | } |
|
|
1871 | |
|
|
1872 | void |
|
|
1873 | expire_textures (DC::Map self, int texid, int count) |
|
|
1874 | PPCODE: |
|
|
1875 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1876 | { |
|
|
1877 | maptex *tex = self->tex + texid; |
|
|
1878 | |
|
|
1879 | if (tex->name) |
|
|
1880 | { |
|
|
1881 | if (tex->unused) |
|
|
1882 | { |
|
|
1883 | tex->name = 0; |
|
|
1884 | tex->unused = 0; |
|
|
1885 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1886 | } |
|
|
1887 | else |
|
|
1888 | tex->unused = 1; |
|
|
1889 | } |
|
|
1890 | } |
1764 | |
1891 | |
1765 | int |
1892 | int |
1766 | ox (DC::Map self) |
1893 | ox (DC::Map self) |
1767 | ALIAS: |
1894 | ALIAS: |
1768 | oy = 1 |
1895 | oy = 1 |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
2016 | cell->tile [z] = self->face2tile [face]; |
1890 | |
2017 | |
1891 | if (cell->tile [z]) |
2018 | if (cell->tile [z]) |
1892 | { |
2019 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
2020 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2021 | tex->unused = 0; |
1894 | if (!tex->name) |
2022 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
2023 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
2024 | |
1897 | if (tex->smoothtile) |
2025 | if (tex->smoothtile) |
1898 | { |
2026 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
2027 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2028 | smooth->unused = 0; |
1900 | if (!smooth->name) |
2029 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
2030 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
2031 | } |
1903 | } |
2032 | } |
1904 | } |
2033 | } |
… | |
… | |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2104 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2105 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2106 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2107 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2108 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2109 | rc_t *rc = rc_alloc (); |
|
|
2110 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2111 | rc_key_t key; |
1982 | rc_array_t *arr; |
2112 | rc_array_t *arr, *arr_hidden; |
1983 | |
2113 | |
1984 | pl_tex.name = 0; |
2114 | pl_tex.name = 0; |
1985 | |
2115 | |
1986 | // thats current max. sorry. |
2116 | // that's current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2117 | if (sw > 255) sw = 255; |
1988 | if (sh > 255) sh = 255; |
2118 | if (sh > 255) sh = 255; |
1989 | |
2119 | |
1990 | // clear key, in case of extra padding |
2120 | // clear key, in case of extra padding |
1991 | memset (&skey, 0, sizeof (skey)); |
2121 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1995 | key.g = 255; |
2125 | key.g = 255; |
1996 | key.b = 255; |
2126 | key.b = 255; |
1997 | key.a = 255; |
2127 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2128 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2129 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2130 | |
2002 | mx += self->x; |
2131 | mx += self->x; |
2003 | my += self->y; |
2132 | my += self->y; |
2004 | |
2133 | |
2005 | // first pass: determine smooth_max |
2134 | // first pass: determine smooth_max |
… | |
… | |
2026 | |
2155 | |
2027 | glEnable (GL_BLEND); |
2156 | glEnable (GL_BLEND); |
2028 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2157 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2158 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2159 | |
|
|
2160 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2161 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2162 | |
2031 | for (z = 0; z <= 2; z++) |
2163 | for (z = 0; z <= 2; z++) |
2032 | { |
2164 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2165 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2166 | key.texname = -1; |
2034 | |
2167 | |
2035 | for (y = 0; y < sh; y++) |
2168 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2169 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2170 | { |
2038 | maprow *row = self->row + (y + my); |
2171 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2177 | tileid tile = cell->tile [z]; |
2045 | |
2178 | |
2046 | if (tile) |
2179 | if (tile) |
2047 | { |
2180 | { |
2048 | maptex tex = self->tex [tile]; |
2181 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2182 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2183 | |
2052 | if (key.texname != tex.name) |
2184 | if (key.texname != tex.name) |
2053 | { |
2185 | { |
|
|
2186 | self->tex [tile].unused = 0; |
|
|
2187 | |
2054 | if (!tex.name) |
2188 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2189 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2190 | |
2057 | key.texname = tex.name; |
2191 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2192 | arr = rc_array (rc, &key); |
2059 | } |
2193 | } |
|
|
2194 | |
|
|
2195 | px = (x + 1) * T - tex.w; |
|
|
2196 | py = (y + 1) * T - tex.h; |
2060 | |
2197 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2198 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2199 | { |
2063 | pl_x = px; |
2200 | pl_x = px; |
2064 | pl_y = py; |
2201 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2206 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2207 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2208 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2209 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2210 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2211 | // update smooth hash |
2100 | if (tex.smoothtile) |
2212 | if (tex.smoothtile) |
2101 | { |
2213 | { |
2102 | skey.tile = tex.smoothtile; |
2214 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2215 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2243 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2244 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2245 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2246 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2247 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2248 | } |
|
|
2249 | } |
|
|
2250 | |
|
|
2251 | if (expect_false (z == 2)) |
|
|
2252 | { |
|
|
2253 | /* draw question marks on top of hidden spaces */ |
|
|
2254 | if (!cell->darkness) |
|
|
2255 | { |
|
|
2256 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2257 | int px = (x + 1) * T - tex.w; |
|
|
2258 | int py = (y + 1) * T - tex.h; |
|
|
2259 | |
|
|
2260 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2261 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2262 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2263 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2264 | } |
|
|
2265 | |
|
|
2266 | if (expect_false (cell->flags)) |
|
|
2267 | { |
|
|
2268 | // overlays such as the speech bubble, probably more to come |
|
|
2269 | if (cell->flags & 1) |
|
|
2270 | { |
|
|
2271 | rc_key_t key_ov = key; |
|
|
2272 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2273 | rc_array_t *arr; |
|
|
2274 | int px = x * T + T * 2 / 32; |
|
|
2275 | int py = y * T - T * 6 / 32; |
|
|
2276 | |
|
|
2277 | key_ov.texname = tex.name; |
|
|
2278 | arr = rc_array (rc_ov, &key_ov); |
|
|
2279 | |
|
|
2280 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2281 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2282 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2283 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2284 | } |
2136 | } |
2285 | } |
2137 | } |
2286 | } |
2138 | } |
2287 | } |
2139 | } |
2288 | } |
2140 | |
2289 | |
… | |
… | |
2180 | { |
2329 | { |
2181 | // this time avoiding texture state changes |
2330 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2331 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2332 | if (key.texname != tex.name) |
2184 | { |
2333 | { |
|
|
2334 | self->tex [skey->tile].unused = 0; |
|
|
2335 | |
2185 | glEnd (); |
2336 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2337 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2338 | glBegin (GL_QUADS); |
2188 | } |
2339 | } |
2189 | |
2340 | |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2386 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2387 | |
2237 | rc_draw (rc); |
2388 | rc_draw (rc); |
2238 | } |
2389 | } |
2239 | |
2390 | |
|
|
2391 | rc_draw (rc_ov); |
|
|
2392 | rc_clear (rc_ov); |
|
|
2393 | |
2240 | glDisable (GL_BLEND); |
2394 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2395 | rc_free (rc); |
|
|
2396 | rc_free (rc_ov); |
2242 | |
2397 | |
2243 | // top layer: overlays such as the health bar |
2398 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2399 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2400 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2401 | { |
… | |
… | |
2277 | } |
2432 | } |
2278 | } |
2433 | } |
2279 | } |
2434 | } |
2280 | |
2435 | |
2281 | void |
2436 | void |
2282 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2437 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2283 | CODE: |
2438 | CODE: |
2284 | { |
2439 | { |
2285 | static float color[16][3] = { |
2440 | static float color[16][3] = { |
2286 | { 0.00F, 0.00F, 0.00F }, |
2441 | { 0.00f, 0.00f, 0.00f }, |
2287 | { 1.00F, 1.00F, 1.00F }, |
2442 | { 1.00f, 1.00f, 1.00f }, |
2288 | { 0.00F, 0.00F, 0.55F }, |
2443 | { 0.00f, 0.00f, 0.55f }, |
2289 | { 1.00F, 0.00F, 0.00F }, |
2444 | { 1.00f, 0.00f, 0.00f }, |
2290 | |
2445 | |
2291 | { 1.00F, 0.54F, 0.00F }, |
2446 | { 1.00f, 0.54f, 0.00f }, |
2292 | { 0.11F, 0.56F, 1.00F }, |
2447 | { 0.11f, 0.56f, 1.00f }, |
2293 | { 0.93F, 0.46F, 0.00F }, |
2448 | { 0.93f, 0.46f, 0.00f }, |
2294 | { 0.18F, 0.54F, 0.34F }, |
2449 | { 0.18f, 0.54f, 0.34f }, |
2295 | |
2450 | |
2296 | { 0.56F, 0.73F, 0.56F }, |
2451 | { 0.56f, 0.73f, 0.56f }, |
2297 | { 0.80F, 0.80F, 0.80F }, |
2452 | { 0.80f, 0.80f, 0.80f }, |
2298 | { 0.55F, 0.41F, 0.13F }, |
2453 | { 0.55f, 0.41f, 0.13f }, |
2299 | { 0.99F, 0.77F, 0.26F }, |
2454 | { 0.99f, 0.77f, 0.26f }, |
2300 | |
2455 | |
2301 | { 0.74F, 0.65F, 0.41F }, |
2456 | { 0.74f, 0.65f, 0.41f }, |
2302 | |
2457 | |
2303 | { 0.00F, 1.00F, 1.00F }, |
2458 | { 0.00f, 1.00f, 1.00f }, |
2304 | { 1.00F, 0.00F, 1.00F }, |
2459 | { 1.00f, 0.00f, 1.00f }, |
2305 | { 1.00F, 1.00F, 0.00F }, |
2460 | { 1.00f, 1.00f, 0.00f }, |
2306 | }; |
2461 | }; |
2307 | |
2462 | |
2308 | int x, y; |
2463 | int x, y; |
2309 | |
2464 | |
2310 | glEnable (GL_TEXTURE_2D); |
2465 | glEnable (GL_TEXTURE_2D); |
|
|
2466 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2467 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2468 | * ansd takes the colour from god knows where instead of using |
|
|
2469 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2470 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2471 | */ |
2311 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2472 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2312 | glEnable (GL_BLEND); |
2473 | glEnable (GL_BLEND); |
2313 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2474 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2314 | glBegin (GL_QUADS); |
2475 | glBegin (GL_QUADS); |
2315 | |
2476 | |
2316 | for (y = 0; y < h; y++) |
2477 | for (y = 0; y < h; y++) |
… | |
… | |
2320 | |
2481 | |
2321 | if (m) |
2482 | if (m) |
2322 | { |
2483 | { |
2323 | float *c = color [m & 15]; |
2484 | float *c = color [m & 15]; |
2324 | |
2485 | |
2325 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2486 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2326 | float tx2 = tx1 + 0.5; |
2487 | float tx2 = tx1 + 0.5f; |
2327 | |
2488 | |
2328 | glColor4f (c[0], c[1], c[2], 0.75); |
2489 | glColor4f (c[0], c[1], c[2], 1); |
2329 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2490 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2330 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2491 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2331 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2492 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2332 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2493 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2333 | } |
2494 | } |
… | |
… | |
2355 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2516 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2356 | |
2517 | |
2357 | mx += self->x - 1; |
2518 | mx += self->x - 1; |
2358 | my += self->y - 1; |
2519 | my += self->y - 1; |
2359 | |
2520 | |
2360 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
2521 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
2361 | |
2522 | |
2362 | for (y = 0; y < sh1; y++) |
2523 | for (y = 0; y < sh1; y++) |
2363 | if (0 <= y + my && y + my < self->rows) |
2524 | if (0 <= y + my && y + my < self->rows) |
2364 | { |
2525 | { |
2365 | maprow *row = self->row + (y + my); |
2526 | maprow *row = self->row + (y + my); |
… | |
… | |
2368 | if (row->c0 <= x + mx && x + mx < row->c1) |
2529 | if (row->c0 <= x + mx && x + mx < row->c1) |
2369 | { |
2530 | { |
2370 | mapcell *cell = row->col + (x + mx - row->c0); |
2531 | mapcell *cell = row->col + (x + mx - row->c0); |
2371 | |
2532 | |
2372 | darkness1 [y * sw1 + x] = cell->darkness |
2533 | darkness1 [y * sw1 + x] = cell->darkness |
2373 | ? 255 - (cell->darkness - 1) |
2534 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2374 | : 255 - FOW_DARKNESS; |
2535 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2375 | } |
2536 | } |
2376 | } |
2537 | } |
2377 | |
2538 | |
2378 | for (y = 0; y < sh; ++y) |
2539 | for (y = 0; y < sh; ++y) |
2379 | for (x = 0; x < sw; ++x) |
2540 | for (x = 0; x < sw; ++x) |
… | |
… | |
2679 | void |
2840 | void |
2680 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2841 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2681 | CODE: |
2842 | CODE: |
2682 | { |
2843 | { |
2683 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2844 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2684 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2845 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2685 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2846 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2686 | } |
2847 | } |
2687 | |
2848 | |
2688 | void |
2849 | void |
2689 | set_reverse_stereo (DC::Channel self, int flip) |
2850 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2792 | } *civ, const_iv[] = { |
2953 | } *civ, const_iv[] = { |
2793 | # define const_iv(name) { # name, (IV)name } |
2954 | # define const_iv(name) { # name, (IV)name } |
2794 | const_iv (GL_VENDOR), |
2955 | const_iv (GL_VENDOR), |
2795 | const_iv (GL_VERSION), |
2956 | const_iv (GL_VERSION), |
2796 | const_iv (GL_EXTENSIONS), |
2957 | const_iv (GL_EXTENSIONS), |
|
|
2958 | const_iv (GL_MAX_TEXTURE_UNITS), |
2797 | const_iv (GL_COLOR_MATERIAL), |
2959 | const_iv (GL_COLOR_MATERIAL), |
2798 | const_iv (GL_SMOOTH), |
2960 | const_iv (GL_SMOOTH), |
2799 | const_iv (GL_FLAT), |
2961 | const_iv (GL_FLAT), |
2800 | const_iv (GL_DITHER), |
2962 | const_iv (GL_DITHER), |
2801 | const_iv (GL_BLEND), |
2963 | const_iv (GL_BLEND), |
… | |
… | |
2813 | const_iv (GL_ZERO), |
2975 | const_iv (GL_ZERO), |
2814 | const_iv (GL_SRC_ALPHA), |
2976 | const_iv (GL_SRC_ALPHA), |
2815 | const_iv (GL_DST_ALPHA), |
2977 | const_iv (GL_DST_ALPHA), |
2816 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2978 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2817 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2979 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2980 | const_iv (GL_SRC_COLOR), |
|
|
2981 | const_iv (GL_DST_COLOR), |
|
|
2982 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2983 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2818 | const_iv (GL_SRC_ALPHA_SATURATE), |
2984 | const_iv (GL_SRC_ALPHA_SATURATE), |
2819 | const_iv (GL_RGB), |
2985 | const_iv (GL_RGB), |
2820 | const_iv (GL_RGBA), |
2986 | const_iv (GL_RGBA), |
2821 | const_iv (GL_RGBA4), |
2987 | const_iv (GL_RGBA4), |
2822 | const_iv (GL_RGBA8), |
2988 | const_iv (GL_RGBA8), |
… | |
… | |
2890 | const_iv (GL_NICEST), |
3056 | const_iv (GL_NICEST), |
2891 | const_iv (GL_V2F), |
3057 | const_iv (GL_V2F), |
2892 | const_iv (GL_V3F), |
3058 | const_iv (GL_V3F), |
2893 | const_iv (GL_T2F_V3F), |
3059 | const_iv (GL_T2F_V3F), |
2894 | const_iv (GL_T2F_N3F_V3F), |
3060 | const_iv (GL_T2F_N3F_V3F), |
|
|
3061 | const_iv (GL_FUNC_ADD), |
|
|
3062 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3063 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2895 | # undef const_iv |
3064 | # undef const_iv |
2896 | }; |
3065 | }; |
2897 | |
3066 | |
2898 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3067 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2899 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3068 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2906 | disable_GL_EXT_blend_func_separate () |
3075 | disable_GL_EXT_blend_func_separate () |
2907 | CODE: |
3076 | CODE: |
2908 | gl.BlendFuncSeparate = 0; |
3077 | gl.BlendFuncSeparate = 0; |
2909 | gl.BlendFuncSeparateEXT = 0; |
3078 | gl.BlendFuncSeparateEXT = 0; |
2910 | |
3079 | |
|
|
3080 | void |
|
|
3081 | apple_nvidia_bug (int enable) |
|
|
3082 | |
2911 | char * |
3083 | char * |
2912 | gl_vendor () |
3084 | gl_vendor () |
2913 | CODE: |
3085 | CODE: |
2914 | RETVAL = (char *)glGetString (GL_VENDOR); |
3086 | RETVAL = (char *)glGetString (GL_VENDOR); |
2915 | OUTPUT: |
3087 | OUTPUT: |
… | |
… | |
2963 | void glBlendFunc (int sfactor, int dfactor) |
3135 | void glBlendFunc (int sfactor, int dfactor) |
2964 | |
3136 | |
2965 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3137 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2966 | CODE: |
3138 | CODE: |
2967 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3139 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3140 | |
|
|
3141 | # void glBlendEquation (int se) |
2968 | |
3142 | |
2969 | void glDepthMask (int flag) |
3143 | void glDepthMask (int flag) |
2970 | |
3144 | |
2971 | void glLogicOp (int opcode) |
3145 | void glLogicOp (int opcode) |
2972 | |
3146 | |