… | |
… | |
15 | |
15 | |
16 | #include "EXTERN.h" |
16 | #include "EXTERN.h" |
17 | #include "perl.h" |
17 | #include "perl.h" |
18 | #include "XSUB.h" |
18 | #include "XSUB.h" |
19 | |
19 | |
|
|
20 | #include "flat_hash_map.hpp" |
|
|
21 | |
20 | #ifdef _WIN32 |
22 | #ifdef _WIN32 |
21 | # undef pipe |
23 | # undef pipe |
22 | // microsoft vs. C |
24 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
25 | # define sqrtf(x) sqrt(x) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define atan2f(x,y) atan2(x,y) |
25 | # define M_PI 3.14159265f |
27 | # define M_PI 3.14159265f |
26 | #endif |
28 | #endif |
27 | |
29 | |
28 | #include <assert.h> |
30 | #include <cassert> |
29 | #include <math.h> |
31 | #include <cmath> |
30 | #include <string.h> |
32 | #include <cstring> |
31 | #include <stdio.h> |
33 | #include <cstdio> |
32 | #include <stdlib.h> |
34 | #include <cstdlib> |
|
|
35 | |
|
|
36 | #include <utility> |
|
|
37 | #include <bitset> |
33 | |
38 | |
34 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
39 | #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
35 | |
40 | |
36 | #include <SDL.h> |
41 | #include <SDL.h> |
37 | #include <SDL_thread.h> |
42 | #include <SDL_thread.h> |
… | |
… | |
184 | { |
189 | { |
185 | GSList *attrs = run->item->analysis.extra_attrs; |
190 | GSList *attrs = run->item->analysis.extra_attrs; |
186 | |
191 | |
187 | while (attrs) |
192 | while (attrs) |
188 | { |
193 | { |
189 | PangoAttribute *attr = attrs->data; |
194 | PangoAttribute *attr = (PangoAttribute *)attrs->data; |
190 | |
195 | |
191 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
196 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
192 | return 1; |
197 | return 1; |
193 | |
198 | |
194 | attrs = attrs->next; |
199 | attrs = attrs->next; |
195 | } |
200 | } |
196 | |
201 | |
197 | return 0; |
202 | return 0; |
198 | } |
203 | } |
199 | |
204 | |
200 | typedef struct cf_layout { |
205 | struct cf_layout { |
201 | PangoLayout *pl; |
206 | PangoLayout *pl; |
202 | float r, g, b, a; // default color for rgba mode |
207 | float r, g, b, a; // default color for rgba mode |
203 | int base_height; |
208 | int base_height; |
204 | DC__Font font; |
209 | DC__Font font; |
205 | rc_t *rc; |
210 | rc_t rc; |
206 | } *DC__Layout; |
211 | }; |
|
|
212 | |
|
|
213 | typedef cf_layout *DC__Layout; |
207 | |
214 | |
208 | static DC__Font default_font; |
215 | static DC__Font default_font; |
209 | static PangoContext *opengl_context; |
216 | static PangoContext *opengl_context; |
210 | static PangoFontMap *opengl_fontmap; |
217 | static PangoFontMap *opengl_fontmap; |
211 | |
218 | |
212 | static void |
219 | static void |
213 | substitute_func (FcPattern *pattern, gpointer data) |
220 | substitute_func (FcPattern *pattern, gpointer data) |
214 | { |
221 | { |
215 | FcPatternAddBool (pattern, FC_HINTING, 1); |
222 | FcPatternAddBool (pattern, FC_HINTING, 1); |
216 | #ifdef FC_HINT_STYLE |
223 | #ifdef FC_HINT_STYLE |
217 | FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
224 | FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
218 | #endif |
225 | #endif |
219 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
226 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
220 | } |
227 | } |
221 | |
228 | |
222 | static void |
229 | static void |
… | |
… | |
252 | } |
259 | } |
253 | |
260 | |
254 | typedef uint16_t tileid; |
261 | typedef uint16_t tileid; |
255 | typedef uint16_t faceid; |
262 | typedef uint16_t faceid; |
256 | |
263 | |
257 | typedef struct { |
264 | struct maptex |
|
|
265 | { |
258 | GLuint name; |
266 | GLuint name; |
259 | int w, h; |
267 | int w, h; |
260 | float s, t; |
268 | float s, t; |
261 | uint8_t r, g, b, a; |
269 | uint8_t r, g, b, a; |
262 | tileid smoothtile; |
270 | tileid smoothtile; |
263 | uint8_t smoothlevel; |
271 | uint8_t smoothlevel; |
264 | uint8_t unused; /* set to zero on use */ |
272 | uint8_t unused; /* set to zero on use */ |
265 | } maptex; |
273 | }; |
266 | |
274 | |
267 | typedef struct { |
275 | struct mapcell |
|
|
276 | { |
268 | uint32_t player; |
277 | uint32_t player; |
269 | tileid tile[3]; |
278 | tileid tile[3]; |
270 | uint16_t darkness; |
279 | uint16_t darkness; |
271 | uint8_t stat_width, stat_hp, flags, smoothmax; |
280 | uint8_t stat_width, stat_hp, flags, smoothmax; |
272 | } mapcell; |
281 | }; |
273 | |
282 | |
274 | typedef struct { |
283 | struct maprow |
|
|
284 | { |
275 | int32_t c0, c1; |
285 | int32_t c0, c1; |
276 | mapcell *col; |
286 | mapcell *col; |
277 | } maprow; |
287 | }; |
278 | |
288 | |
279 | typedef struct map { |
289 | struct mapgrid { |
280 | int x, y, w, h; |
290 | int x, y, w, h; |
281 | int ox, oy; /* offset to virtual global coordinate system */ |
291 | int ox, oy; /* offset to virtual global coordinate system */ |
282 | int faces; tileid *face2tile; // [faceid] |
292 | std::vector<tileid> tile; |
283 | int texs; maptex *tex; // [tileid] |
293 | std::vector<maptex> tex; |
284 | |
294 | |
285 | int32_t rows; |
295 | int32_t rows; |
286 | maprow *row; |
296 | maprow *row; |
287 | } *DC__Map; |
297 | |
|
|
298 | ~mapgrid () |
|
|
299 | { |
|
|
300 | clear_cells (); |
|
|
301 | } |
|
|
302 | |
|
|
303 | void clear_cells (); |
|
|
304 | }; |
|
|
305 | |
|
|
306 | typedef mapgrid *DC__Map; |
288 | |
307 | |
289 | static char * |
308 | static char * |
290 | prepend (char *ptr, int sze, int inc) |
309 | prepend (char *ptr, int sze, int inc) |
291 | { |
310 | { |
292 | char *p; |
311 | char *p; |
… | |
… | |
309 | } |
328 | } |
310 | |
329 | |
311 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
330 | #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
312 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
331 | #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
313 | |
332 | |
314 | static void |
|
|
315 | need_facenum (struct map *self, faceid face) |
|
|
316 | { |
|
|
317 | while (self->faces <= face) |
|
|
318 | { |
|
|
319 | Append (tileid, self->face2tile, self->faces, self->faces); |
|
|
320 | self->faces *= 2; |
|
|
321 | } |
|
|
322 | } |
|
|
323 | |
|
|
324 | static void |
|
|
325 | need_texid (struct map *self, int texid) |
|
|
326 | { |
|
|
327 | while (self->texs <= texid) |
|
|
328 | { |
|
|
329 | Append (maptex, self->tex, self->texs, self->texs); |
|
|
330 | self->texs *= 2; |
|
|
331 | } |
|
|
332 | } |
|
|
333 | |
|
|
334 | static maprow * |
333 | static maprow * |
335 | map_get_row (DC__Map self, int y) |
334 | map_get_row (mapgrid *self, int y) |
336 | { |
335 | { |
337 | if (0 > y) |
336 | if (0 > y) |
338 | { |
337 | { |
339 | int extend = - y + MAP_EXTEND_Y; |
338 | int extend = - y + MAP_EXTEND_Y; |
340 | Prepend (maprow, self->row, self->rows, extend); |
339 | Prepend (maprow, self->row, self->rows, extend); |
… | |
… | |
378 | |
377 | |
379 | return row->col + (x - row->c0); |
378 | return row->col + (x - row->c0); |
380 | } |
379 | } |
381 | |
380 | |
382 | static mapcell * |
381 | static mapcell * |
383 | map_get_cell (DC__Map self, int x, int y) |
382 | map_get_cell (mapgrid *self, int x, int y) |
384 | { |
383 | { |
385 | return row_get_cell (map_get_row (self, y), x); |
384 | return row_get_cell (map_get_row (self, y), x); |
386 | } |
385 | } |
387 | |
386 | |
388 | static void |
387 | void mapgrid::clear_cells () |
389 | map_clear (DC__Map self) |
|
|
390 | { |
388 | { |
391 | int r; |
389 | int r; |
392 | |
390 | |
393 | for (r = 0; r < self->rows; r++) |
391 | for (r = 0; r < rows; r++) |
394 | Safefree (self->row[r].col); |
392 | Safefree (row[r].col); |
395 | |
393 | |
396 | Safefree (self->row); |
394 | Safefree (row); |
397 | |
395 | |
398 | self->x = 0; |
396 | x = 0; |
399 | self->y = 0; |
397 | y = 0; |
400 | self->ox = 0; |
398 | ox = 0; |
401 | self->oy = 0; |
399 | oy = 0; |
402 | self->row = 0; |
400 | row = 0; |
403 | self->rows = 0; |
401 | rows = 0; |
404 | } |
402 | } |
405 | |
403 | |
406 | #define CELL_CLEAR(cell) \ |
404 | #define CELL_CLEAR(cell) \ |
407 | do { \ |
405 | do { \ |
408 | if ((cell)->player) \ |
406 | if ((cell)->player) \ |
… | |
… | |
412 | (cell)->flags = 0; \ |
410 | (cell)->flags = 0; \ |
413 | (cell)->player = 0; \ |
411 | (cell)->player = 0; \ |
414 | } while (0) |
412 | } while (0) |
415 | |
413 | |
416 | static void |
414 | static void |
417 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
415 | map_blank (mapgrid *self, int x0, int y0, int w, int h) |
418 | { |
416 | { |
419 | int x, y; |
417 | int x, y; |
420 | maprow *row; |
418 | maprow *row; |
421 | mapcell *cell; |
419 | mapcell *cell; |
422 | |
420 | |
… | |
… | |
439 | CELL_CLEAR (cell); |
437 | CELL_CLEAR (cell); |
440 | } |
438 | } |
441 | } |
439 | } |
442 | } |
440 | } |
443 | |
441 | |
444 | typedef struct { |
442 | struct smooth_key |
|
|
443 | { |
445 | tileid tile; |
444 | tileid tile; |
446 | uint8_t x, y, level; |
445 | uint8_t x, y, level; |
447 | } smooth_key; |
446 | |
|
|
447 | bool operator == (const smooth_key &o) const |
|
|
448 | { |
|
|
449 | return tile == o.tile && x == o.x && y == o.y && level == o.level; |
|
|
450 | } |
|
|
451 | }; |
|
|
452 | |
|
|
453 | typedef ska::flat_hash_map<smooth_key, IV> smooth_hash; |
|
|
454 | |
|
|
455 | namespace std { |
|
|
456 | template <> |
|
|
457 | struct hash<smooth_key> |
|
|
458 | { |
|
|
459 | size_t operator () (const smooth_key &v) const |
|
|
460 | { |
|
|
461 | return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24); |
|
|
462 | } |
|
|
463 | }; |
|
|
464 | } |
448 | |
465 | |
449 | static void |
466 | static void |
450 | smooth_or_bits (HV *hv, smooth_key *key, IV bits) |
467 | smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits) |
451 | { |
468 | { |
452 | SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); |
469 | auto &&it = h.find (key); |
453 | |
470 | |
454 | if (SvIOK (*sv)) |
471 | if (it == h.end ()) |
455 | SvIV_set (*sv, SvIVX (*sv) | bits); |
472 | h.insert (std::make_pair (key, bits)); |
456 | else |
473 | else |
457 | sv_setiv (*sv, bits); |
474 | it->second |= bits; |
458 | } |
475 | } |
459 | |
476 | |
460 | static void |
477 | static void |
461 | music_finished (void) |
478 | music_finished (void) |
462 | { |
479 | { |
… | |
… | |
481 | ev.data2 = 0; |
498 | ev.data2 = 0; |
482 | |
499 | |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
500 | SDL_PushEvent ((SDL_Event *)&ev); |
484 | } |
501 | } |
485 | |
502 | |
|
|
503 | // approximately divide by 255 |
486 | static unsigned int |
504 | static unsigned int |
487 | div255 (unsigned int n) |
505 | div255 (unsigned int n) |
488 | { |
506 | { |
489 | return (n + (n >> 8)) >> 8; |
507 | return (n + (n >> 8)) >> 8; |
490 | } |
508 | } |
… | |
… | |
889 | void SDL_QuitSubSystem (U32 flags) |
907 | void SDL_QuitSubSystem (U32 flags) |
890 | |
908 | |
891 | void SDL_Quit () |
909 | void SDL_Quit () |
892 | |
910 | |
893 | int SDL_GL_SetAttribute (int attr, int value) |
911 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
912 | C_ARGS: (SDL_GLattr)attr, value |
894 | |
913 | |
895 | int SDL_GL_GetAttribute (int attr) |
914 | int SDL_GL_GetAttribute (int attr) |
896 | CODE: |
915 | CODE: |
897 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
916 | if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL)) |
898 | XSRETURN_UNDEF; |
917 | XSRETURN_UNDEF; |
899 | OUTPUT: |
918 | OUTPUT: |
900 | RETVAL |
919 | RETVAL |
901 | |
920 | |
902 | void |
921 | void |
… | |
… | |
975 | void |
994 | void |
976 | SDL_GL_SwapBuffers () |
995 | SDL_GL_SwapBuffers () |
977 | |
996 | |
978 | char * |
997 | char * |
979 | SDL_GetKeyName (int sym) |
998 | SDL_GetKeyName (int sym) |
|
|
999 | C_ARGS: (SDLKey)sym |
980 | |
1000 | |
981 | int |
1001 | int |
982 | SDL_GetAppState () |
1002 | SDL_GetAppState () |
983 | |
1003 | |
984 | int |
1004 | int |
… | |
… | |
1081 | OUTPUT: |
1101 | OUTPUT: |
1082 | RETVAL |
1102 | RETVAL |
1083 | |
1103 | |
1084 | int |
1104 | int |
1085 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1105 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1086 | POSTCALL: |
1106 | POSTCALL: |
1087 | Mix_HookMusicFinished (music_finished); |
1107 | Mix_HookMusicFinished (music_finished); |
1088 | Mix_ChannelFinished (channel_finished); |
1108 | Mix_ChannelFinished (channel_finished); |
1089 | |
1109 | |
1090 | void |
1110 | void |
1091 | Mix_QuerySpec () |
1111 | Mix_QuerySpec () |
… | |
… | |
1212 | |
1232 | |
1213 | SDL_LockSurface (surface2); |
1233 | SDL_LockSurface (surface2); |
1214 | EXTEND (SP, 6); |
1234 | EXTEND (SP, 6); |
1215 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1235 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1216 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1236 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1217 | PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); |
1237 | PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch))); |
1218 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1238 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1219 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1239 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1220 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1240 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1221 | SDL_UnlockSurface (surface2); |
1241 | SDL_UnlockSurface (surface2); |
1222 | |
1242 | |
… | |
… | |
1294 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1314 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1295 | |
1315 | |
1296 | PROTOTYPES: DISABLE |
1316 | PROTOTYPES: DISABLE |
1297 | |
1317 | |
1298 | DC::Font |
1318 | DC::Font |
1299 | new_from_file (SV *class, char *path, int id = 0) |
1319 | new_from_file (SV *klass, char *path, int id = 0) |
1300 | CODE: |
1320 | CODE: |
1301 | { |
1321 | { |
1302 | int count; |
1322 | int count; |
1303 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1323 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1304 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
1324 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
… | |
… | |
1333 | PROTOTYPE: |
1353 | PROTOTYPE: |
1334 | CODE: |
1354 | CODE: |
1335 | tc_restore (); |
1355 | tc_restore (); |
1336 | |
1356 | |
1337 | DC::Layout |
1357 | DC::Layout |
1338 | new (SV *class) |
1358 | new (SV *klass) |
1339 | CODE: |
1359 | CODE: |
1340 | New (0, RETVAL, 1, struct cf_layout); |
1360 | RETVAL = new cf_layout; |
1341 | |
1361 | |
1342 | RETVAL->pl = pango_layout_new (opengl_context); |
1362 | RETVAL->pl = pango_layout_new (opengl_context); |
1343 | RETVAL->r = 1.; |
1363 | RETVAL->r = 1.; |
1344 | RETVAL->g = 1.; |
1364 | RETVAL->g = 1.; |
1345 | RETVAL->b = 1.; |
1365 | RETVAL->b = 1.; |
1346 | RETVAL->a = 1.; |
1366 | RETVAL->a = 1.; |
1347 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1367 | RETVAL->base_height = MIN_FONT_HEIGHT; |
1348 | RETVAL->font = 0; |
1368 | RETVAL->font = 0; |
1349 | RETVAL->rc = rc_alloc (); |
|
|
1350 | |
1369 | |
1351 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1370 | pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1352 | layout_update_font (RETVAL); |
1371 | layout_update_font (RETVAL); |
1353 | OUTPUT: |
1372 | OUTPUT: |
1354 | RETVAL |
1373 | RETVAL |
1355 | |
1374 | |
1356 | void |
1375 | void |
1357 | DESTROY (DC::Layout self) |
1376 | DESTROY (DC::Layout self) |
1358 | CODE: |
1377 | CODE: |
1359 | g_object_unref (self->pl); |
1378 | g_object_unref (self->pl); |
1360 | rc_free (self->rc); |
|
|
1361 | Safefree (self); |
1379 | delete self; |
1362 | |
1380 | |
1363 | void |
1381 | void |
1364 | set_text (DC::Layout self, SV *text_) |
1382 | set_text (DC::Layout self, SV *text_) |
1365 | CODE: |
1383 | CODE: |
1366 | { |
1384 | { |
… | |
… | |
1620 | } |
1638 | } |
1621 | |
1639 | |
1622 | void |
1640 | void |
1623 | render (DC::Layout self, float x, float y, int flags = 0) |
1641 | render (DC::Layout self, float x, float y, int flags = 0) |
1624 | CODE: |
1642 | CODE: |
1625 | rc_clear (self->rc); |
1643 | self->rc.clear (); |
1626 | pango_opengl_render_layout_subpixel ( |
1644 | pango_opengl_render_layout_subpixel ( |
1627 | self->pl, |
1645 | self->pl, |
1628 | self->rc, |
1646 | &self->rc, |
1629 | x * PANGO_SCALE, y * PANGO_SCALE, |
1647 | x * PANGO_SCALE, y * PANGO_SCALE, |
1630 | self->r, self->g, self->b, self->a, |
1648 | self->r, self->g, self->b, self->a, |
1631 | flags |
1649 | flags |
1632 | ); |
1650 | ); |
1633 | // we assume that context_change actually clears/frees stuff |
1651 | // we assume that context_change actually clears/frees stuff |
… | |
… | |
1644 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1662 | gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1645 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1663 | GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1646 | glEnable (GL_ALPHA_TEST); |
1664 | glEnable (GL_ALPHA_TEST); |
1647 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1665 | glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1648 | |
1666 | |
1649 | rc_draw (self->rc); |
1667 | self->rc.draw (); |
1650 | |
1668 | |
1651 | glDisable (GL_ALPHA_TEST); |
1669 | glDisable (GL_ALPHA_TEST); |
1652 | glDisable (GL_BLEND); |
1670 | glDisable (GL_BLEND); |
1653 | glDisable (GL_TEXTURE_2D); |
1671 | glDisable (GL_TEXTURE_2D); |
1654 | } |
1672 | } |
… | |
… | |
1866 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1884 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1867 | |
1885 | |
1868 | PROTOTYPES: DISABLE |
1886 | PROTOTYPES: DISABLE |
1869 | |
1887 | |
1870 | DC::Map |
1888 | DC::Map |
1871 | new (SV *class) |
1889 | new (SV *klass) |
1872 | CODE: |
1890 | CODE: |
1873 | New (0, RETVAL, 1, struct map); |
1891 | RETVAL = new mapgrid; |
1874 | RETVAL->x = 0; |
1892 | RETVAL->x = 0; |
1875 | RETVAL->y = 0; |
1893 | RETVAL->y = 0; |
1876 | RETVAL->w = 0; |
1894 | RETVAL->w = 0; |
1877 | RETVAL->h = 0; |
1895 | RETVAL->h = 0; |
1878 | RETVAL->ox = 0; |
1896 | RETVAL->ox = 0; |
1879 | RETVAL->oy = 0; |
1897 | RETVAL->oy = 0; |
1880 | RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid); |
|
|
1881 | RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex); |
|
|
1882 | RETVAL->rows = 0; |
1898 | RETVAL->rows = 0; |
1883 | RETVAL->row = 0; |
1899 | RETVAL->row = 0; |
1884 | OUTPUT: |
1900 | OUTPUT: |
1885 | RETVAL |
1901 | RETVAL |
1886 | |
1902 | |
1887 | void |
1903 | void |
1888 | DESTROY (DC::Map self) |
1904 | DESTROY (DC::Map self) |
1889 | CODE: |
1905 | CODE: |
1890 | { |
1906 | { |
1891 | map_clear (self); |
|
|
1892 | Safefree (self->face2tile); |
|
|
1893 | Safefree (self->tex); |
|
|
1894 | Safefree (self); |
1907 | delete self; |
1895 | } |
1908 | } |
1896 | |
1909 | |
1897 | void |
1910 | void |
1898 | resize (DC::Map self, int map_width, int map_height) |
1911 | resize (DC::Map self, int map_width, int map_height) |
1899 | CODE: |
1912 | CODE: |
… | |
… | |
1901 | self->h = map_height; |
1914 | self->h = map_height; |
1902 | |
1915 | |
1903 | void |
1916 | void |
1904 | clear (DC::Map self) |
1917 | clear (DC::Map self) |
1905 | CODE: |
1918 | CODE: |
1906 | map_clear (self); |
1919 | self->clear_cells (); |
1907 | |
1920 | |
1908 | void |
1921 | void |
1909 | set_tileid (DC::Map self, int face, int tile) |
1922 | set_tileid (DC::Map self, int face, int tile) |
1910 | CODE: |
1923 | CODE: |
1911 | { |
1924 | { |
1912 | need_facenum (self, face); self->face2tile [face] = tile; |
1925 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
1913 | need_texid (self, tile); |
1926 | self->tile[face] = tile; |
|
|
1927 | if (self->tex.size () <= tile) self->tex .resize (tile + 1); |
1914 | } |
1928 | } |
1915 | |
1929 | |
1916 | void |
1930 | void |
1917 | set_smooth (DC::Map self, int face, int smooth, int level) |
1931 | set_smooth (DC::Map self, int face, int smooth, int level) |
1918 | CODE: |
1932 | CODE: |
1919 | { |
1933 | { |
1920 | tileid texid; |
|
|
1921 | maptex *tex; |
|
|
1922 | |
|
|
1923 | if (face < 0 || face >= self->faces) |
1934 | if (face < 0 || face >= self->tile.size ()) |
1924 | return; |
1935 | return; |
1925 | |
1936 | |
1926 | if (smooth < 0 || smooth >= self->faces) |
1937 | if (smooth < 0 || smooth >= self->tile.size ()) |
1927 | return; |
1938 | return; |
1928 | |
1939 | |
1929 | texid = self->face2tile [face]; |
1940 | tileid texid = self->tile[face]; |
1930 | |
1941 | |
1931 | if (!texid) |
1942 | if (!texid) |
1932 | return; |
1943 | return; |
1933 | |
1944 | |
1934 | tex = self->tex + texid; |
1945 | maptex &tex = self->tex[texid]; |
1935 | tex->smoothtile = self->face2tile [smooth]; |
1946 | tex.smoothtile = self->tile[smooth]; |
1936 | tex->smoothlevel = level; |
1947 | tex.smoothlevel = level; |
1937 | } |
1948 | } |
1938 | |
1949 | |
1939 | void |
1950 | void |
1940 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1951 | set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1941 | CODE: |
1952 | CODE: |
1942 | { |
1953 | { |
1943 | need_texid (self, texid); |
1954 | if (self->tex.size () < texid) self->tex.resize (texid + 1); |
1944 | |
1955 | |
1945 | { |
1956 | { |
1946 | maptex *tex = self->tex + texid; |
1957 | maptex &tex = self->tex[texid]; |
1947 | |
1958 | |
1948 | tex->name = name; |
1959 | tex.name = name; |
1949 | tex->w = w; |
1960 | tex.w = w; |
1950 | tex->h = h; |
1961 | tex.h = h; |
1951 | tex->s = s; |
1962 | tex.s = s; |
1952 | tex->t = t; |
1963 | tex.t = t; |
1953 | tex->r = r; |
1964 | tex.r = r; |
1954 | tex->g = g; |
1965 | tex.g = g; |
1955 | tex->b = b; |
1966 | tex.b = b; |
1956 | tex->a = a; |
1967 | tex.a = a; |
1957 | } |
1968 | } |
1958 | |
1969 | |
1959 | // somewhat hackish, but for textures that require it, it really |
1970 | // somewhat hackish, but for textures that require it, it really |
1960 | // improves the look, and most others don't suffer. |
1971 | // improves the look, and most others don't suffer. |
1961 | glBindTexture (GL_TEXTURE_2D, name); |
1972 | glBindTexture (GL_TEXTURE_2D, name); |
… | |
… | |
1967 | } |
1978 | } |
1968 | |
1979 | |
1969 | void |
1980 | void |
1970 | expire_textures (DC::Map self, int texid, int count) |
1981 | expire_textures (DC::Map self, int texid, int count) |
1971 | PPCODE: |
1982 | PPCODE: |
1972 | for (; texid < self->texs && count; ++texid, --count) |
1983 | for (; texid < self->tex.size () && count; ++texid, --count) |
1973 | { |
1984 | { |
1974 | maptex *tex = self->tex + texid; |
1985 | maptex &tex = self->tex[texid]; |
1975 | |
1986 | |
1976 | if (tex->name) |
1987 | if (tex.name) |
1977 | { |
1988 | { |
1978 | if (tex->unused) |
1989 | if (tex.unused) |
1979 | { |
1990 | { |
1980 | tex->name = 0; |
1991 | tex.name = 0; |
1981 | tex->unused = 0; |
1992 | tex.unused = 0; |
1982 | XPUSHs (sv_2mortal (newSViv (texid))); |
1993 | XPUSHs (sv_2mortal (newSViv (texid))); |
1983 | } |
1994 | } |
1984 | else |
1995 | else |
1985 | tex->unused = 1; |
1996 | tex.unused = 1; |
1986 | } |
1997 | } |
1987 | } |
1998 | } |
1988 | |
1999 | |
1989 | int |
2000 | int |
1990 | ox (DC::Map self) |
2001 | ox (DC::Map self) |
… | |
… | |
2101 | } |
2112 | } |
2102 | |
2113 | |
2103 | for (z = 0; z <= 2; ++z) |
2114 | for (z = 0; z <= 2; ++z) |
2104 | if (flags & (4 >> z)) |
2115 | if (flags & (4 >> z)) |
2105 | { |
2116 | { |
2106 | faceid face = (data [0] << 8) + data [1]; data += 2; |
2117 | faceid face = (data[0] << 8) + data[1]; data += 2; |
2107 | need_facenum (self, face); |
2118 | if (self->tile.size () <= face) self->tile.resize (face + 1); |
2108 | cell->tile [z] = self->face2tile [face]; |
2119 | cell->tile[z] = self->tile[face]; |
2109 | |
2120 | |
2110 | if (cell->tile [z]) |
2121 | if (cell->tile[z]) |
2111 | { |
2122 | { |
2112 | maptex *tex = self->tex + cell->tile [z]; |
2123 | maptex &tex = self->tex[cell->tile[z]]; |
2113 | tex->unused = 0; |
2124 | tex.unused = 0; |
2114 | if (!tex->name) |
2125 | if (!tex.name) |
2115 | av_push (missing, newSViv (cell->tile [z])); |
2126 | av_push (missing, newSViv (cell->tile [z])); |
2116 | |
2127 | |
2117 | if (tex->smoothtile) |
2128 | if (tex.smoothtile) |
2118 | { |
2129 | { |
2119 | maptex *smooth = self->tex + tex->smoothtile; |
2130 | maptex &smooth = self->tex[tex.smoothtile]; |
2120 | smooth->unused = 0; |
2131 | smooth.unused = 0; |
2121 | if (!smooth->name) |
2132 | if (!smooth.name) |
2122 | av_push (missing, newSViv (tex->smoothtile)); |
2133 | av_push (missing, newSViv (tex.smoothtile)); |
2123 | } |
2134 | } |
2124 | } |
2135 | } |
2125 | } |
2136 | } |
2126 | } |
2137 | } |
2127 | else |
2138 | else |
… | |
… | |
2179 | | (b << 16) |
2190 | | (b << 16) |
2180 | | (a << 24); |
2191 | | (a << 24); |
2181 | } |
2192 | } |
2182 | } |
2193 | } |
2183 | |
2194 | |
2184 | RETVAL = map_sv; |
2195 | RETVAL = map_sv; |
2185 | } |
2196 | } |
2186 | OUTPUT: |
2197 | OUTPUT: |
2187 | RETVAL |
2198 | RETVAL |
2188 | |
2199 | |
2189 | void |
2200 | void |
2190 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2201 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2191 | CODE: |
2202 | CODE: |
2192 | { |
2203 | { |
2193 | int x, y, z; |
2204 | int x, y, z; |
2194 | |
2205 | |
2195 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
|
|
2196 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
|
|
2197 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2206 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2198 | smooth_key skey; |
|
|
2199 | int pl_x, pl_y; |
2207 | int pl_x, pl_y; |
2200 | maptex pl_tex; |
2208 | maptex pl_tex; |
2201 | rc_t *rc = rc_alloc (); |
2209 | rc_t rc; |
2202 | rc_t *rc_ov = rc_alloc (); |
2210 | rc_t rc_ov; |
2203 | rc_key_t key; |
2211 | rc_key_t key; |
2204 | rc_array_t *arr; |
2212 | rc_t::array_t *arr; |
2205 | |
2213 | |
2206 | pl_tex.name = 0; |
2214 | pl_tex.name = 0; |
2207 | |
2215 | |
2208 | // that's current max. sorry. |
2216 | // that's current max. sorry. |
2209 | if (sw > 255) sw = 255; |
2217 | if (sw > 255) sw = 255; |
2210 | if (sh > 255) sh = 255; |
2218 | if (sh > 255) sh = 255; |
2211 | |
|
|
2212 | // clear key, in case of extra padding |
|
|
2213 | memset (&skey, 0, sizeof (skey)); |
|
|
2214 | |
2219 | |
2215 | memset (&key, 0, sizeof (key)); |
2220 | memset (&key, 0, sizeof (key)); |
2216 | key.r = 255; |
2221 | key.r = 255; |
2217 | key.g = 255; |
2222 | key.g = 255; |
2218 | key.b = 255; |
2223 | key.b = 255; |
… | |
… | |
2224 | my += self->y; |
2229 | my += self->y; |
2225 | |
2230 | |
2226 | // first pass: determine smooth_max |
2231 | // first pass: determine smooth_max |
2227 | // rather ugly, if you ask me |
2232 | // rather ugly, if you ask me |
2228 | // could also be stored inside mapcell and updated on change |
2233 | // could also be stored inside mapcell and updated on change |
2229 | memset (smooth_max, 0, sizeof (smooth_max)); |
2234 | memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2230 | |
2235 | |
2231 | for (y = 0; y < sh; y++) |
2236 | for (y = 0; y < sh; y++) |
2232 | if (0 <= y + my && y + my < self->rows) |
2237 | if (0 <= y + my && y + my < self->rows) |
2233 | { |
2238 | { |
2234 | maprow *row = self->row + (y + my); |
2239 | maprow *row = self->row + (y + my); |
… | |
… | |
2249 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2254 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2250 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2255 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2251 | |
2256 | |
2252 | for (z = 0; z <= 2; z++) |
2257 | for (z = 0; z <= 2; z++) |
2253 | { |
2258 | { |
2254 | memset (smooth_level, 0, sizeof (smooth_level)); |
2259 | std::bitset<256> smooth_level; // one bit for every possible smooth level |
|
|
2260 | smooth_key skey; |
|
|
2261 | smooth_hash smooth; |
2255 | key.texname = -1; |
2262 | key.texname = -1; |
2256 | |
2263 | |
2257 | for (y = 0; y < sh; y++) |
2264 | for (y = 0; y < sh; y++) |
2258 | if (0 <= y + my && y + my < self->rows) |
2265 | if (0 <= y + my && y + my < self->rows) |
2259 | { |
2266 | { |
… | |
… | |
2276 | |
2283 | |
2277 | if (!tex.name) |
2284 | if (!tex.name) |
2278 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2285 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2279 | |
2286 | |
2280 | key.texname = tex.name; |
2287 | key.texname = tex.name; |
2281 | arr = rc_array (rc, &key); |
2288 | arr = &rc.array (key); |
2282 | } |
2289 | } |
2283 | |
2290 | |
2284 | px = (x + 1) * Th - tex.w; |
2291 | px = (x + 1) * Th - tex.w; |
2285 | py = (y + 1) * Tw - tex.h; |
2292 | py = (y + 1) * Tw - tex.h; |
2286 | |
2293 | |
… | |
… | |
2290 | pl_y = py; |
2297 | pl_y = py; |
2291 | pl_tex = tex; |
2298 | pl_tex = tex; |
2292 | continue; |
2299 | continue; |
2293 | } |
2300 | } |
2294 | |
2301 | |
2295 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2302 | arr->t2f_v3f (0 , 0 , px , py , 0); |
2296 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2303 | arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2297 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2304 | arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2298 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2305 | arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2299 | |
2306 | |
2300 | // update smooth hash |
2307 | // update smooth hash |
2301 | if (tex.smoothtile) |
2308 | if (tex.smoothtile) |
2302 | { |
2309 | { |
2303 | skey.tile = tex.smoothtile; |
2310 | skey.tile = tex.smoothtile; |
2304 | skey.level = tex.smoothlevel; |
2311 | skey.level = tex.smoothlevel; |
2305 | |
2312 | |
2306 | smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); |
2313 | smooth_level[tex.smoothlevel] = 1; |
2307 | |
2314 | |
2308 | // add bits to current tile and all neighbours. skey.x|y is |
2315 | // add bits to current tile and all neighbours. skey.x|y is |
2309 | // shifted +1|+1 so we always stay positive. |
2316 | // shifted +1|+1 so we always stay positive. |
2310 | |
2317 | |
2311 | // bits is ___n cccc CCCC bbbb |
2318 | // bits is ___n cccc CCCC bbbb |
… | |
… | |
2319 | |
2326 | |
2320 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2327 | // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2321 | // ·· ·· ·┏ ┓· |
2328 | // ·· ·· ·┏ ┓· |
2322 | |
2329 | |
2323 | // full tile |
2330 | // full tile |
2324 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); |
2331 | skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000); |
2325 | |
2332 | |
2326 | // borders |
2333 | // borders |
2327 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); |
2334 | skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091); |
2328 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); |
2335 | skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032); |
2329 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); |
2336 | skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064); |
2330 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); |
2337 | skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8); |
2331 | |
2338 | |
2332 | // corners |
2339 | // corners |
2333 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2340 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100); |
2334 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2341 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200); |
2335 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2342 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2336 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2343 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2337 | } |
2344 | } |
2338 | } |
2345 | } |
2339 | |
2346 | |
2340 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2347 | if (expect_false (z == 2) && expect_false (cell->flags)) |
2341 | { |
2348 | { |
2342 | // overlays such as the speech bubble, probably more to come |
2349 | // overlays such as the speech bubble, probably more to come |
2343 | if (cell->flags & 1) |
2350 | if (cell->flags & 1) |
2344 | { |
2351 | { |
2345 | rc_key_t key_ov = key; |
2352 | rc_key_t key_ov = key; |
2346 | maptex tex = self->tex [TEXID_SPEECH]; |
2353 | maptex tex = self->tex[TEXID_SPEECH]; |
2347 | rc_array_t *arr; |
|
|
2348 | int px = x * Tw + Tw * 2 / 32; |
2354 | int px = x * Tw + Tw * 2 / 32; |
2349 | int py = y * Th - Th * 6 / 32; |
2355 | int py = y * Th - Th * 6 / 32; |
2350 | |
2356 | |
2351 | key_ov.texname = tex.name; |
2357 | key_ov.texname = tex.name; |
2352 | arr = rc_array (rc_ov, &key_ov); |
2358 | rc_t::array_t &arr = rc_ov.array (key_ov); |
2353 | |
2359 | |
2354 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2360 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2355 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
2361 | arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2356 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
2362 | arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2357 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2363 | arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2358 | } |
2364 | } |
2359 | } |
2365 | } |
2360 | } |
2366 | } |
2361 | } |
2367 | } |
2362 | |
2368 | |
2363 | rc_draw (rc); |
2369 | rc.draw (); |
2364 | rc_clear (rc); |
2370 | rc.clear (); |
2365 | |
2371 | |
2366 | // go through all smoothlevels, lowest to highest, then draw. |
2372 | // go through all smoothlevels, lowest to highest, then draw. |
2367 | // this is basically counting sort |
2373 | // this is basically counting sort |
2368 | { |
2374 | { |
2369 | int w, b; |
2375 | int w, b; |
2370 | |
2376 | |
2371 | glEnable (GL_TEXTURE_2D); |
2377 | glEnable (GL_TEXTURE_2D); |
2372 | glBegin (GL_QUADS); |
2378 | glBegin (GL_QUADS); |
2373 | for (w = 0; w < 256 / 32; ++w) |
2379 | for (int level = 0; level < smooth_level.size (); ++level) |
|
|
2380 | if (smooth_level[level]) |
|
|
2381 | for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2374 | { |
2382 | { |
2375 | uint32_t smask = smooth_level [w]; |
2383 | smooth_key &skey = it->first; |
2376 | if (smask) |
2384 | IV bits = it->second; |
2377 | for (b = 0; b < 32; ++b) |
2385 | |
2378 | if (smask & (((uint32_t)1) << b)) |
2386 | if (!(bits & 0x1000) |
|
|
2387 | && skey.level == level |
|
|
2388 | && level > smooth_max [skey.x][skey.y]) |
2379 | { |
2389 | { |
2380 | int level = (w << 5) | b; |
2390 | maptex tex = self->tex [skey.tile]; |
|
|
2391 | int px = (((int)skey.x) - 1) * Tw; |
|
|
2392 | int py = (((int)skey.y) - 1) * Th; |
|
|
2393 | int border = bits & 15; |
|
|
2394 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2395 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2396 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2397 | |
2381 | HE *he; |
2398 | if (tex.name) |
2382 | |
|
|
2383 | hv_iterinit (smooth); |
|
|
2384 | while ((he = hv_iternext (smooth))) |
|
|
2385 | { |
2399 | { |
2386 | smooth_key *skey = (smooth_key *)HeKEY (he); |
2400 | // this time avoiding texture state changes |
2387 | IV bits = SvIVX (HeVAL (he)); |
2401 | // save gobs of state changes. |
2388 | |
2402 | if (key.texname != tex.name) |
2389 | if (!(bits & 0x1000) |
|
|
2390 | && skey->level == level |
|
|
2391 | && level > smooth_max [skey->x][skey->y]) |
|
|
2392 | { |
2403 | { |
2393 | maptex tex = self->tex [skey->tile]; |
|
|
2394 | int px = (((int)skey->x) - 1) * Tw; |
|
|
2395 | int py = (((int)skey->y) - 1) * Th; |
|
|
2396 | int border = bits & 15; |
|
|
2397 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
|
|
2398 | float dx = tex.s * .0625f; // 16 images/row |
|
|
2399 | float dy = tex.t * .5f ; // 2 images/column |
|
|
2400 | |
|
|
2401 | if (tex.name) |
|
|
2402 | { |
|
|
2403 | // this time avoiding texture state changes |
|
|
2404 | // save gobs of state changes. |
|
|
2405 | if (key.texname != tex.name) |
|
|
2406 | { |
|
|
2407 | self->tex [skey->tile].unused = 0; |
2404 | self->tex [skey.tile].unused = 0; |
2408 | |
2405 | |
2409 | glEnd (); |
2406 | glEnd (); |
2410 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2407 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2411 | glBegin (GL_QUADS); |
2408 | glBegin (GL_QUADS); |
2412 | } |
2409 | } |
2413 | |
2410 | |
2414 | if (border) |
2411 | if (border) |
2415 | { |
2412 | { |
2416 | float ox = border * dx; |
2413 | float ox = border * dx; |
2417 | |
2414 | |
2418 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2415 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2419 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2416 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2420 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2417 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2421 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2418 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2422 | } |
2419 | } |
2423 | |
2420 | |
2424 | if (corner) |
2421 | if (corner) |
2425 | { |
2422 | { |
2426 | float ox = corner * dx; |
2423 | float ox = corner * dx; |
2427 | |
2424 | |
2428 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2425 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2429 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2426 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2430 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2427 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2431 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2428 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2432 | } |
|
|
2433 | } |
|
|
2434 | } |
2429 | } |
2435 | } |
2430 | } |
2436 | } |
2431 | } |
2437 | } |
2432 | } |
2438 | |
2433 | |
2439 | glEnd (); |
2434 | glEnd (); |
2440 | glDisable (GL_TEXTURE_2D); |
2435 | glDisable (GL_TEXTURE_2D); |
2441 | key.texname = -1; |
2436 | key.texname = -1; |
2442 | } |
2437 | } |
2443 | |
|
|
2444 | hv_clear (smooth); |
|
|
2445 | } |
2438 | } |
2446 | |
2439 | |
2447 | if (pl_tex.name) |
2440 | if (pl_tex.name) |
2448 | { |
2441 | { |
2449 | maptex tex = pl_tex; |
2442 | maptex tex = pl_tex; |
2450 | int px = pl_x + sdx; |
2443 | int px = pl_x + sdx; |
2451 | int py = pl_y + sdy; |
2444 | int py = pl_y + sdy; |
2452 | |
2445 | |
2453 | key.texname = tex.name; |
2446 | key.texname = tex.name; |
2454 | arr = rc_array (rc, &key); |
2447 | rc_t::array_t &arr = rc.array (key); |
2455 | |
2448 | |
2456 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2449 | arr.t2f_v3f (0 , 0 , px , py , 0); |
2457 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2450 | arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2458 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2451 | arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2459 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2452 | arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2460 | |
2453 | |
2461 | rc_draw (rc); |
2454 | rc.draw (); |
2462 | } |
2455 | } |
2463 | |
2456 | |
2464 | rc_draw (rc_ov); |
2457 | rc_ov.draw (); |
2465 | rc_clear (rc_ov); |
2458 | rc_ov.clear (); |
2466 | |
2459 | |
2467 | glDisable (GL_BLEND); |
2460 | glDisable (GL_BLEND); |
2468 | rc_free (rc); |
|
|
2469 | rc_free (rc_ov); |
|
|
2470 | |
2461 | |
2471 | // top layer: overlays such as the health bar |
2462 | // top layer: overlays such as the health bar |
2472 | for (y = 0; y < sh; y++) |
2463 | for (y = 0; y < sh; y++) |
2473 | if (0 <= y + my && y + my < self->rows) |
2464 | if (0 <= y + my && y + my < self->rows) |
2474 | { |
2465 | { |
… | |
… | |
2718 | else |
2709 | else |
2719 | *data++ = 0; |
2710 | *data++ = 0; |
2720 | } |
2711 | } |
2721 | } |
2712 | } |
2722 | |
2713 | |
2723 | /* if size is w*h + 5 then no data has been found */ |
2714 | /* if size is w*h + 5 then no data has been found */ |
2724 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2715 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2725 | { |
2716 | { |
2726 | SvPOK_only (data_sv); |
2717 | SvPOK_only (data_sv); |
2727 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2718 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2728 | } |
2719 | } |
2729 | |
2720 | |
2730 | RETVAL = data_sv; |
2721 | RETVAL = data_sv; |
2731 | } |
2722 | } |
2732 | OUTPUT: |
2723 | OUTPUT: |
2733 | RETVAL |
2724 | RETVAL |
2734 | |
2725 | |
2735 | void |
2726 | void |
… | |
… | |
2742 | STRLEN len; |
2733 | STRLEN len; |
2743 | uint8_t *data, *end; |
2734 | uint8_t *data, *end; |
2744 | |
2735 | |
2745 | len = SvLEN (data_sv); |
2736 | len = SvLEN (data_sv); |
2746 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2737 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2747 | data = SvPVbyte_nolen (data_sv); |
2738 | data = (uint8_t *)SvPVbyte_nolen (data_sv); |
2748 | end = data + len + 8; |
2739 | end = data + len + 8; |
2749 | |
2740 | |
2750 | if (len < 5) |
2741 | if (len < 5) |
2751 | XSRETURN_EMPTY; |
2742 | XSRETURN_EMPTY; |
2752 | |
2743 | |
… | |
… | |
2796 | |
2787 | |
2797 | for (z = 0; z <= 2; z++) |
2788 | for (z = 0; z <= 2; z++) |
2798 | { |
2789 | { |
2799 | tileid t = tile [z]; |
2790 | tileid t = tile [z]; |
2800 | |
2791 | |
2801 | if (t >= self->texs || (t && !self->tex [t].name)) |
2792 | if (t >= self->tex.size () || (t && !self->tex[t].name)) |
2802 | { |
2793 | { |
2803 | PUSHs (sv_2mortal (newSViv (t))); |
2794 | PUSHs (sv_2mortal (newSViv (t))); |
2804 | need_texid (self, t); |
2795 | if (self->tex.size () <= t) self->tex.resize (t + 1); |
2805 | } |
2796 | } |
2806 | |
2797 | |
2807 | cell->tile [z] = t; |
2798 | cell->tile[z] = t; |
2808 | } |
2799 | } |
2809 | } |
2800 | } |
2810 | } |
2801 | } |
2811 | } |
2802 | } |
2812 | } |
2803 | } |
2813 | } |
2804 | } |
2814 | |
2805 | |
2815 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2806 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2816 | |
2807 | |
2817 | DC::RW |
2808 | DC::RW |
2818 | new (SV *class, SV *data_sv) |
2809 | new (SV *klass, SV *data_sv) |
2819 | CODE: |
2810 | CODE: |
2820 | { |
2811 | { |
2821 | STRLEN datalen; |
2812 | STRLEN datalen; |
2822 | char *data = SvPVbyte (data_sv, datalen); |
2813 | char *data = SvPVbyte (data_sv, datalen); |
2823 | |
2814 | |
… | |
… | |
2825 | } |
2816 | } |
2826 | OUTPUT: |
2817 | OUTPUT: |
2827 | RETVAL |
2818 | RETVAL |
2828 | |
2819 | |
2829 | DC::RW |
2820 | DC::RW |
2830 | new_from_file (SV *class, const char *path, const char *mode = "rb") |
2821 | new_from_file (SV *klass, const char *path, const char *mode = "rb") |
2831 | CODE: |
2822 | CODE: |
2832 | RETVAL = SDL_RWFromFile (path, mode); |
2823 | RETVAL = SDL_RWFromFile (path, mode); |
2833 | OUTPUT: |
2824 | OUTPUT: |
2834 | RETVAL |
2825 | RETVAL |
2835 | |
2826 | |
… | |
… | |
2944 | #else |
2935 | #else |
2945 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2936 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2946 | #endif |
2937 | #endif |
2947 | |
2938 | |
2948 | DC::MixChunk |
2939 | DC::MixChunk |
2949 | new (SV *class, DC::RW rwops) |
2940 | new (SV *klass, DC::RW rwops) |
2950 | CODE: |
2941 | CODE: |
2951 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2942 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2952 | OUTPUT: |
2943 | OUTPUT: |
2953 | RETVAL |
2944 | RETVAL |
2954 | |
2945 | |
… | |
… | |
3024 | RETVAL = Mix_PlayingMusic (); |
3015 | RETVAL = Mix_PlayingMusic (); |
3025 | OUTPUT: |
3016 | OUTPUT: |
3026 | RETVAL |
3017 | RETVAL |
3027 | |
3018 | |
3028 | DC::MixMusic |
3019 | DC::MixMusic |
3029 | new (SV *class, DC::RW rwops) |
3020 | new (SV *klass, DC::RW rwops) |
3030 | CODE: |
3021 | CODE: |
3031 | RETVAL = Mix_LoadMUS_RW (rwops); |
3022 | RETVAL = Mix_LoadMUS_RW (rwops); |
3032 | OUTPUT: |
3023 | OUTPUT: |
3033 | RETVAL |
3024 | RETVAL |
3034 | |
3025 | |
… | |
… | |
3187 | gl.BlendFuncSeparateEXT = 0; |
3178 | gl.BlendFuncSeparateEXT = 0; |
3188 | |
3179 | |
3189 | void |
3180 | void |
3190 | apple_nvidia_bug (int enable) |
3181 | apple_nvidia_bug (int enable) |
3191 | |
3182 | |
3192 | char * |
3183 | const char * |
3193 | gl_vendor () |
3184 | gl_vendor () |
3194 | CODE: |
3185 | CODE: |
3195 | RETVAL = (char *)glGetString (GL_VENDOR); |
3186 | RETVAL = (const char *)glGetString (GL_VENDOR); |
3196 | OUTPUT: |
3187 | OUTPUT: |
3197 | RETVAL |
3188 | RETVAL |
3198 | |
3189 | |
3199 | char * |
3190 | const char * |
3200 | gl_version () |
3191 | gl_version () |
3201 | CODE: |
3192 | CODE: |
3202 | RETVAL = (char *)glGetString (GL_VERSION); |
3193 | RETVAL = (const char *)glGetString (GL_VERSION); |
3203 | OUTPUT: |
3194 | OUTPUT: |
3204 | RETVAL |
3195 | RETVAL |
3205 | |
3196 | |
3206 | char * |
3197 | const char * |
3207 | gl_extensions () |
3198 | gl_extensions () |
3208 | CODE: |
3199 | CODE: |
3209 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
3200 | RETVAL = (const char *)glGetString (GL_EXTENSIONS); |
3210 | OUTPUT: |
3201 | OUTPUT: |
3211 | RETVAL |
3202 | RETVAL |
3212 | |
3203 | |
3213 | const char *glGetString (GLenum pname) |
3204 | const char *glGetString (GLenum pname) |
|
|
3205 | CODE: |
|
|
3206 | RETVAL = (const char *)glGetString (pname); |
|
|
3207 | OUTPUT: |
|
|
3208 | RETVAL |
3214 | |
3209 | |
3215 | GLint glGetInteger (GLenum pname) |
3210 | GLint glGetInteger (GLenum pname) |
3216 | CODE: |
3211 | CODE: |
3217 | glGetIntegerv (pname, &RETVAL); |
3212 | glGetIntegerv (pname, &RETVAL); |
3218 | OUTPUT: |
3213 | OUTPUT: |
… | |
… | |
3421 | |
3416 | |
3422 | void |
3417 | void |
3423 | find_widget (SV *self, NV x, NV y) |
3418 | find_widget (SV *self, NV x, NV y) |
3424 | PPCODE: |
3419 | PPCODE: |
3425 | { |
3420 | { |
3426 | if (within_widget (self, x, y)) |
3421 | if (within_widget (self, x, y)) |
3427 | XPUSHs (self); |
3422 | XPUSHs (self); |
3428 | } |
3423 | } |
3429 | |
3424 | |
3430 | BOOT: |
3425 | BOOT: |
3431 | { |
3426 | { |
… | |
… | |
3439 | |
3434 | |
3440 | void |
3435 | void |
3441 | draw (SV *self) |
3436 | draw (SV *self) |
3442 | CODE: |
3437 | CODE: |
3443 | { |
3438 | { |
3444 | HV *hv; |
3439 | HV *hv; |
3445 | SV **svp; |
3440 | SV **svp; |
3446 | NV x, y, w, h; |
3441 | NV x, y, w, h; |
3447 | SV *draw_x_sv = GvSV (draw_x_gv); |
3442 | SV *draw_x_sv = GvSV (draw_x_gv); |
3448 | SV *draw_y_sv = GvSV (draw_y_gv); |
3443 | SV *draw_y_sv = GvSV (draw_y_gv); |
3449 | SV *draw_w_sv = GvSV (draw_w_gv); |
3444 | SV *draw_w_sv = GvSV (draw_w_gv); |
3450 | SV *draw_h_sv = GvSV (draw_h_gv); |
3445 | SV *draw_h_sv = GvSV (draw_h_gv); |