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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.325 by root, Sun Nov 18 02:04:48 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
52 130
53static struct 131static struct
54{ 132{
55#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 134#include "glfunc.h"
57#undef GL_FUNC 135#undef GL_FUNC
58} gl; 136} gl;
59 137
138static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 140{
62 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 145 else
67 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
68} 147}
69 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
72 184
73typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
74 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
75typedef struct cf_layout { 205struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
79 int base_height; 208 int base_height;
80 CFClient__Font font; 209 DC__Font font;
81} *CFClient__Layout; 210 rc_t *rc;
211};
82 212
213typedef cf_layout *DC__Layout;
214
83static CFClient__Font default_font; 215static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
86 218
87static void 219static void
88substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
89{ 221{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 223#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 225#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 227}
97 228
98static void 229static void
99layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
100{ 231{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
103 */ 234 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
105 236
106 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 239
109 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
110} 241}
111 242
112static void 243static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
116 250
117 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 253
120 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
121} 255 if (!rect.height) rect.height = 1;
122 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
123typedef uint16_t mapface; 262typedef uint16_t faceid;
124 263
125typedef struct { 264struct maptex
265{
126 GLint name; 266 GLuint name;
127 int w, h; 267 int w, h;
128 float s, t; 268 float s, t;
129 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
130} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
131 274
132typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
133 int16_t darkness; 279 uint16_t darkness;
134 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 281};
136 282
137typedef struct { 283struct maprow
284{
138 int32_t c0, c1; 285 int32_t c0, c1;
139 mapcell *col; 286 mapcell *col;
140} maprow; 287};
141 288
142typedef struct map { 289struct mapgrid {
143 int x, y, w, h; 290 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 292 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 293 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 294
151 int32_t rows; 295 int32_t rows;
152 maprow *row; 296 maprow *row;
153} *CFClient__Map; 297};
298
299typedef mapgrid *DC__Map;
154 300
155static char * 301static char *
156prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
157{ 303{
158 char *p; 304 char *p;
175} 321}
176 322
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
179 325
326static void
327need_facenum (struct mapgrid *self, faceid face)
328{
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334}
335
336static void
337need_texid (struct mapgrid *self, int texid)
338{
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344}
345
180static maprow * 346static maprow *
181map_get_row (CFClient__Map self, int y) 347map_get_row (mapgrid *self, int y)
182{ 348{
183 if (0 > y) 349 if (0 > y)
184 { 350 {
185 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
224 390
225 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
226} 392}
227 393
228static mapcell * 394static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
230{ 396{
231 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
232} 398}
233 399
234static void 400static void
235map_clear (CFClient__Map self) 401map_clear (mapgrid *self)
236{ 402{
237 int r; 403 int r;
238 404
239 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
247 self->oy = 0; 413 self->oy = 0;
248 self->row = 0; 414 self->row = 0;
249 self->rows = 0; 415 self->rows = 0;
250} 416}
251 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
252static void 428static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 430{
255 int x, y; 431 int x, y;
256 maprow *row; 432 maprow *row;
433 mapcell *cell;
257 434
258 for (y = y0; y < y0 + h; y++) 435 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 436 if (y >= 0)
260 { 437 {
261 if (y >= self->rows) 438 if (y >= self->rows)
267 if (x >= row->c0) 444 if (x >= row->c0)
268 { 445 {
269 if (x >= row->c1) 446 if (x >= row->c1)
270 break; 447 break;
271 448
272 row->col[x - row->c0].darkness = -1; 449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
273 } 452 }
274 } 453 }
454}
455
456struct smooth_key
457{
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
479
480static void
481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482{
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
275} 489}
276 490
277static void 491static void
278music_finished (void) 492music_finished (void)
279{ 493{
298 ev.data2 = 0; 512 ev.data2 = 0;
299 513
300 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
301} 515}
302 516
303MODULE = CFClient PACKAGE = CFClient 517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
522}
523
524static unsigned int
525minpot (unsigned int n)
526{
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539}
540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
552/* SDL should provide this, really. */
553#define SDLK_MODIFIER_MIN 300
554#define SDLK_MODIFIER_MAX 314
555
556/******************************************************************************/
557
558static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559static GV *hover_gv;
560
561static int
562within_widget (SV *widget, NV x, NV y)
563{
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597}
598
599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
304 658
305PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
306 660
307BOOT: 661BOOT:
308{ 662{
309 HV *stash = gv_stashpv ("CFClient", 1); 663 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 664 static const struct {
311 const char *name; 665 const char *name;
312 IV iv; 666 IV iv;
313 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
315 const_iv (SDL_ACTIVEEVENT), 672 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 673 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 674 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 675 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 676 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 685 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 686 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 687 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 688 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 806 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 807 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 808 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 809 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 810 const_iv (SDLK_UNDO),
811
397 const_iv (KMOD_NONE), 812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 814 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 817 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 820 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 828
410 const_iv (KMOD_SHIFT), 829 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 830
412 const_iv (KMOD_META) 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
413# undef const_iv 861# undef const_iv
414 }; 862 };
415 863
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 869}
870
871void
872weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877int
878in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884NV floor (NV x)
885
886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
419 897
420void 898void
421pango_init () 899pango_init ()
422 CODE: 900 CODE:
423{ 901{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 905 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 906#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
431} 910}
432 911
433int 912char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 913
436void 914void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
437SDL_Quit () 923void SDL_Quit ()
438 924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
439void 935void
440SDL_ListModes () 936SDL_ListModes (int rgb, int alpha)
441 PPCODE: 937 PPCODE:
442{ 938{
443 SDL_Rect **m; 939 SDL_Rect **m;
444 940
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 945
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 948
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 953
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 956
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 958
465 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
466 while (*m) 960 while (*m)
467 { 961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
468 AV *av = newAV (); 964 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
472 971
473 ++m; 972 ++m;
474 } 973 }
475} 974}
476 975
477char *
478SDL_GetError ()
479
480int 976int
481SDL_SetVideoMode (int w, int h, int fullscreen) 977SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 978 CODE:
979{
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
483 RETVAL = !!SDL_SetVideoMode ( 988 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 990 );
991
486 if (RETVAL) 992 if (RETVAL)
487 { 993 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 994 av_clear (texture_av);
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 996#include "glfunc.h"
491# undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
492 } 1000 }
1001}
493 OUTPUT: 1002 OUTPUT:
494 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
495 1007
496void 1008void
497SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
498 1010
499char * 1011char *
500SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
501 1014
1015int
1016SDL_GetAppState ()
1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
502void 1025void
503SDL_PollEvent () 1026SDL_PumpEvents ()
1027
1028void
1029peep_events ()
504 PPCODE: 1030 PPCODE:
505{ 1031{
506 SDL_Event ev; 1032 SDL_Event ev;
507 1033
508 while (SDL_PollEvent (&ev)) 1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 1036 {
510 HV *hv = newHV (); 1037 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 1039
513 switch (ev.type) 1040 switch (ev.type)
514 { 1041 {
515 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
516 case SDL_KEYUP: 1043 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 1049 break;
522 1050
523 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 1054 break;
527 1055
528 case SDL_MOUSEMOTION: 1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
536 break; 1082 break;
537 1083
538 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 1087
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 1098 break;
553 } 1099 }
554 1100
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 1102 }
557} 1103}
558 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
559int 1118int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 1120 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
564 1123
565void 1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
1139
1140void
566Mix_CloseAudio () 1141Mix_CloseAudio ()
567 1142
568int 1143int
569Mix_AllocateChannels (int numchans = -1) 1144Mix_AllocateChannels (int numchans = -1)
570 1145
1146const char *
1147Mix_GetError ()
1148
571void 1149void
572lowdelay (int fd, int val = 1) 1150lowdelay (int fd, int val = 1)
573 CODE: 1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154void
1155win32_proxy_info ()
1156 PPCODE:
1157{
574#ifndef _WIN32 1158#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
576#endif 1180#endif
1181}
577 1182
578void 1183int
579add_font (char *file) 1184add_font (char *file)
580 CODE: 1185 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1187 OUTPUT:
583 // cairo... sigh... requires win2000 1188 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0); 1189
585#endif 1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
586 1196
587void 1197void
588load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
589 ALIAS: 1199 ALIAS:
590 load_image_file = 1 1200 load_image_file = 1
593 STRLEN image_len; 1203 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1204 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1205 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1206 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1207 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1208 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1209 : SDL_RWFromConstMem (image, image_len);
600 1210
601 if (!rw) 1211 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1212 croak ("load_image: %s", SDL_GetError ());
603 1213
632 1242
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1244
635 assert (surface2->pitch == surface2->w * 4); 1245 assert (surface2->pitch == surface2->w * 4);
636 1246
1247 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1248 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
646 1256
647 SDL_FreeSurface (surface); 1257 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1258 SDL_FreeSurface (surface2);
649} 1259}
650 1260
676void 1286void
677error (char *message) 1287error (char *message)
678 CODE: 1288 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1290#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1292#endif
683 1293
684void 1294void
685fatal (char *message) 1295fatal (char *message)
686 CODE: 1296 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1298#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1300#endif
691 exit (1); 1301 _exit (1);
692 1302
1303void
1304_exit (int retval = 0)
1305 CODE:
1306#ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308#else
1309 _exit (retval);
1310#endif
1311
1312void
1313debug ()
1314 CODE:
1315{
1316#if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318#endif
1319}
1320
1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
693MODULE = CFClient PACKAGE = CFClient::Font 1328MODULE = Deliantra::Client PACKAGE = DC::Font
694 1329
695CFClient::Font 1330PROTOTYPES: DISABLE
1331
1332DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
697 CODE: 1334 CODE:
698{ 1335{
699 int count; 1336 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
703} 1340}
704 OUTPUT: 1341 OUTPUT:
705 RETVAL 1342 RETVAL
706 1343
707void 1344void
708DESTROY (CFClient::Font self) 1345DESTROY (DC::Font self)
709 CODE: 1346 CODE:
710 pango_font_description_free (self); 1347 pango_font_description_free (self);
711 1348
712void 1349void
713make_default (CFClient::Font self) 1350make_default (DC::Font self)
1351 PROTOTYPE: $
714 CODE: 1352 CODE:
715 default_font = self; 1353 default_font = self;
716 1354
717MODULE = CFClient PACKAGE = CFClient::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1356
719CFClient::Layout 1357PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0) 1358
1359void
1360glyph_cache_backup ()
1361 PROTOTYPE:
721 CODE: 1362 CODE:
722#if _WIN32 1363 tc_backup ();
723 //rgba = 0;//D makes text nicer, breaks TextView 1364
724#endif 1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371DC::Layout
1372new (SV *klass)
1373 CODE:
725 New (0, RETVAL, 1, struct cf_layout); 1374 New (0, RETVAL, 1, struct cf_layout);
726 1375
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
734 RETVAL->font = 0; 1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
735 1384
736 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
737 layout_update_font (RETVAL); 1386 layout_update_font (RETVAL);
738 OUTPUT: 1387 OUTPUT:
739 RETVAL 1388 RETVAL
740 1389
741void 1390void
742DESTROY (CFClient::Layout self) 1391DESTROY (DC::Layout self)
743 CODE: 1392 CODE:
744 g_object_unref (self->pl); 1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
745 Safefree (self); 1395 Safefree (self);
746 1396
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1397void
755set_text (CFClient::Layout self, SV *text_) 1398set_text (DC::Layout self, SV *text_)
756 CODE: 1399 CODE:
757{ 1400{
758 STRLEN textlen; 1401 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
760 1403
761 pango_layout_set_text (self->pl, text, textlen); 1404 pango_layout_set_text (self->pl, text, textlen);
762} 1405}
763 1406
764void 1407void
765set_markup (CFClient::Layout self, SV *text_) 1408set_markup (DC::Layout self, SV *text_)
766 CODE: 1409 CODE:
767{ 1410{
768 STRLEN textlen; 1411 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1412 char *text = SvPVutf8 (text_, textlen);
770 1413
771 pango_layout_set_markup (self->pl, text, textlen); 1414 pango_layout_set_markup (self->pl, text, textlen);
772} 1415}
773 1416
1417void
1418set_shapes (DC::Layout self, ...)
1419 CODE:
1420{
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460}
1461
1462void
1463get_shapes (DC::Layout self)
1464 PPCODE:
1465{
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485}
1486
1487int
1488has_wrapped (DC::Layout self)
1489 CODE:
1490{
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498}
1499 OUTPUT:
1500 RETVAL
1501
774SV * 1502SV *
775get_text (CFClient::Layout self) 1503get_text (DC::Layout self)
776 CODE: 1504 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1506 sv_utf8_decode (RETVAL);
779 OUTPUT: 1507 OUTPUT:
780 RETVAL 1508 RETVAL
781 1509
782void 1510void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1511set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1512 CODE:
785 self->r = r; 1513 self->r = r;
786 self->g = g; 1514 self->g = g;
787 self->b = b; 1515 self->b = b;
788 self->a = a; 1516 self->a = a;
789 1517
790void 1518void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1519set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1520 CODE:
793 if (self->font != font) 1521 if (self->font != font)
794 { 1522 {
795 self->font = font; 1523 self->font = font;
796 layout_update_font (self); 1524 layout_update_font (self);
797 } 1525 }
798 1526
799void 1527void
800set_height (CFClient::Layout self, int base_height) 1528set_height (DC::Layout self, int base_height)
801 CODE: 1529 CODE:
802 if (self->base_height != base_height) 1530 if (self->base_height != base_height)
803 { 1531 {
804 self->base_height = base_height; 1532 self->base_height = base_height;
805 layout_update_font (self); 1533 layout_update_font (self);
806 } 1534 }
807 1535
808void 1536void
809set_width (CFClient::Layout self, int max_width = -1) 1537set_width (DC::Layout self, int max_width = -1)
810 CODE: 1538 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1540
813void 1541void
814set_indent (CFClient::Layout self, int indent) 1542set_indent (DC::Layout self, int indent)
815 CODE: 1543 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1545
818void 1546void
819set_spacing (CFClient::Layout self, int spacing) 1547set_spacing (DC::Layout self, int spacing)
820 CODE: 1548 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1550
823void 1551void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1552set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1553 CODE:
826 pango_layout_set_ellipsize (self->pl, 1554 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1558 : PANGO_ELLIPSIZE_NONE
831 ); 1559 );
832 1560
833void 1561void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1562set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1563 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1565
838void 1566void
839size (CFClient::Layout self) 1567size (DC::Layout self)
840 PPCODE: 1568 PPCODE:
841{ 1569{
842 int w, h; 1570 int w, h;
843 1571
844 layout_get_pixel_size (self, &w, &h); 1572 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1575 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1576 PUSHs (sv_2mortal (newSViv (h)));
849} 1577}
850 1578
851int 1579int
1580descent (DC::Layout self)
1581 CODE:
1582{
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587}
1588 OUTPUT:
1589 RETVAL
1590
1591int
852xy_to_index (CFClient::Layout self, int x, int y) 1592xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1593 CODE:
854{ 1594{
855 int index, trailing; 1595 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1597 RETVAL = index + trailing;
858} 1598}
859 OUTPUT: 1599 OUTPUT:
860 RETVAL 1600 RETVAL
861 1601
862void 1602void
863cursor_pos (CFClient::Layout self, int index) 1603cursor_pos (DC::Layout self, int index)
864 PPCODE: 1604 PPCODE:
865{ 1605{
866 PangoRectangle strong_pos; 1606 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1608
869 EXTEND (SP, 3); 1609 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1613}
874 1614
875void 1615void
876render (CFClient::Layout self) 1616index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1617 PPCODE:
878{ 1618{
879 SV *retval; 1619 int line, x;
880 int w, h;
881 1620
882 layout_get_pixel_size (self, &w, &h); 1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1622#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1624 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1625#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1626 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629}
1630
1631void
1632line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634{
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1649 else
939 { 1650 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1651 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1652 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1653 }
964} 1654}
965 1655
1656void
1657render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671void
1672draw (DC::Layout self)
1673 CODE:
1674{
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688}
1689
966MODULE = CFClient PACKAGE = CFClient::Texture 1690MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1691
1692PROTOTYPES: ENABLE
1693
968void 1694void
1695pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697{
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714}
1715
1716void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1717draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1718 PROTOTYPE: $$$;$$
971 ALIAS: 1719 ALIAS:
972 draw_quad_alpha = 1 1720 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1721 draw_quad_alpha_premultiplied = 2
974 CODE: 1722 CODE:
975{ 1723{
976 HV *hv = (HV *)SvRV (self); 1724 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
980 1731
981 if (items < 5) 1732 if (items < 5)
982 { 1733 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1741
991 if (ix == 2) 1742 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1744 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1747
997 glEnable (GL_ALPHA_TEST); 1748 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1749 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1750 }
1000 1751
1012 glDisable (GL_ALPHA_TEST); 1763 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1764 glDisable (GL_BLEND);
1014 } 1765 }
1015} 1766}
1016 1767
1768void
1769draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772{
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887}
1888
1889IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891{
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896}
1897 OUTPUT:
1898 RETVAL
1899
1017MODULE = CFClient PACKAGE = CFClient::Map 1900MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1901
1019CFClient::Map 1902PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1903
1904DC::Map
1905new (SV *klass)
1021 CODE: 1906 CODE:
1022 New (0, RETVAL, 1, struct map); 1907 New (0, RETVAL, 1, mapgrid);
1023 RETVAL->x = 0; 1908 RETVAL->x = 0;
1024 RETVAL->y = 0; 1909 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1910 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1911 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1912 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1913 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1916 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1917 RETVAL->row = 0;
1035 OUTPUT: 1918 OUTPUT:
1036 RETVAL 1919 RETVAL
1037 1920
1038void 1921void
1039DESTROY (CFClient::Map self) 1922DESTROY (DC::Map self)
1040 CODE: 1923 CODE:
1041{ 1924{
1042 map_clear (self); 1925 map_clear (self);
1043 Safefree (self->face); 1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
1044 Safefree (self); 1928 Safefree (self);
1045} 1929}
1046 1930
1047void 1931void
1932resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937void
1048clear (CFClient::Map self) 1938clear (DC::Map self)
1049 CODE: 1939 CODE:
1050 map_clear (self); 1940 map_clear (self);
1051 1941
1052void 1942void
1053set_face (CFClient::Map self, int face, int texid) 1943set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1944 CODE:
1055{ 1945{
1056 while (self->faces <= face) 1946 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1947 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1948}
1064 1949
1065void 1950void
1951set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953{
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971}
1972
1973void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1974set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1975 CODE:
1068{ 1976{
1069 while (self->texs <= texid) 1977 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1978
1075 { 1979 {
1076 maptex *tex = self->tex + texid; 1980 maptex *tex = self->tex + texid;
1077 1981
1078 tex->name = name; 1982 tex->name = name;
1094 // use uglier nearest interpolation because linear suffers 1998 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects. 1999 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 2001}
1098 2002
2003void
2004expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
1099int 2023int
1100ox (CFClient::Map self) 2024ox (DC::Map self)
1101 ALIAS: 2025 ALIAS:
1102 oy = 1 2026 oy = 1
1103 x = 2 2027 x = 2
1104 y = 3 2028 y = 3
1105 w = 4 2029 w = 4
1116 } 2040 }
1117 OUTPUT: 2041 OUTPUT:
1118 RETVAL 2042 RETVAL
1119 2043
1120void 2044void
1121scroll (CFClient::Map self, int dx, int dy) 2045scroll (DC::Map self, int dx, int dy)
1122 CODE: 2046 CODE:
1123{ 2047{
1124 if (dx > 0) 2048 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 2049 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 2050 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 2052
1129 if (dy > 0) 2053 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 2054 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 2055 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 2057
1134 self->ox += dx; self->x += dx; 2058 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 2059 self->oy += dy; self->y += dy;
1136 2060
1137 while (self->y < 0) 2061 while (self->y < 0)
1141 self->rows += MAP_EXTEND_Y; 2065 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 2066 self->y += MAP_EXTEND_Y;
1143 } 2067 }
1144} 2068}
1145 2069
1146void 2070SV *
1147map1a_update (CFClient::Map self, SV *data_) 2071map1a_update (DC::Map self, SV *data_)
1148 CODE: 2072 CODE:
1149{ 2073{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 2076 mapcell *cell;
1153 int x, y, flags; 2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
1154 2080
1155 while (data < data_end) 2081 while (data < data_end - 1)
1156 { 2082 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 2083 flags = (data [0] << 8) + data [1]; data += 2;
1158 2084
1159 x = ((flags >> 10) & 63) + self->x; 2085 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 2086 y = self->y + ((flags >> 4) & 63);
1161 2087
1162 cell = map_get_cell (self, x, y); 2088 cell = map_get_cell (self, x, y);
1163 2089
1164 if (flags & 15) 2090 if (flags & 15)
1165 { 2091 {
1166 if (cell->darkness < 0) 2092 if (!cell->darkness)
1167 { 2093 {
2094 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 2095 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 2096 }
1173 2097
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 2098 //TODO: don't trust server data to be in-range(!)
1177 2099
1178 if (flags & 4) 2100 if (flags & 8)
1179 { 2101 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
1181 } 2135 }
1182 2136
2137 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 2138 if (flags & (4 >> z))
1184 { 2139 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
1186 } 2159 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 2160 }
1193 else 2161 else
1194 cell->darkness = -1; 2162 CELL_CLEAR (cell);
1195 } 2163 }
1196} 2164}
2165 OUTPUT:
2166 RETVAL
1197 2167
1198SV * 2168SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2169mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 2170 CODE:
1201{ 2171{
1202 int x1, x; 2172 int x1, x;
1203 int y1, y; 2173 int y1, y;
1204 int z; 2174 int z;
1217 ? self->row + y 2187 ? self->row + y
1218 : 0; 2188 : 0;
1219 2189
1220 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
1221 { 2191 {
1222 int r = 32, g = 32, b = 32, a = 192; 2192 unsigned int r = 32, g = 32, b = 32, a = 192;
1223 2193
1224 if (row && row->c0 <= x && x < row->c1) 2194 if (row && row->c0 <= x && x < row->c1)
1225 { 2195 {
1226 mapcell *cell = row->col + (x - row->c0); 2196 mapcell *cell = row->col + (x - row->c0);
1227 2197
1228 for (z = 0; z <= 0; z++) 2198 for (z = 0; z <= 0; z++)
1229 { 2199 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 2200 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 2201 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 2202 int a1 = tex.a;
1237 2203
1238 r = (r * a0 + tex.r * a1) / 255; 2204 r = div255 (r * a0 + tex.r * a1);
1239 g = (g * a0 + tex.g * a1) / 255; 2205 g = div255 (g * a0 + tex.g * a1);
1240 b = (b * a0 + tex.b * a1) / 255; 2206 b = div255 (b * a0 + tex.b * a1);
1241 a = (a * a0 + tex.a * a1) / 255; 2207 a = div255 (a * a0 + tex.a * a1);
1242 }
1243 } 2208 }
1244 } 2209 }
1245 2210
1246 *map++ = (r ) 2211 *map++ = (r )
1247 | (g << 8) 2212 | (g << 8)
1248 | (b << 16) 2213 | (b << 16)
1249 | (a << 24); 2214 | (a << 24);
1250 } 2215 }
1251 } 2216 }
1252 2217
1253 RETVAL = map_sv; 2218 RETVAL = map_sv;
1254} 2219}
1255 OUTPUT: 2220 OUTPUT:
1256 RETVAL 2221 RETVAL
1257 2222
1258void 2223void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2224draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1260 PPCODE: 2225 CODE:
1261{ 2226{
1262 int vx, vy;
1263 int x, y, z; 2227 int x, y, z;
1264 int last_name;
1265 mapface face;
1266 int sw4 = (sw + 3) & ~3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1269 2228
1270 memset (darkness, 255, sw4 * sh); 2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1271 SvPOK_only (darkness_sv); 2230 int pl_x, pl_y;
1272 SvCUR_set (darkness_sv, sw4 * sh); 2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
1273 2236
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2237 pl_tex.name = 0;
1275 vy = self->y + (self->h - sh) / 2 - shift_y;
1276 2238
1277 /* 2239 // that's current max. sorry.
1278 int vx = self->vx = self->w >= sw 2240 if (sw > 255) sw = 255;
1279 ? self->x + (self->w - sw) / 2 2241 if (sh > 255) sh = 255;
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2242
1282 int vy = self->vy = self->h >= sh 2243 memset (&key, 0, sizeof (key));
1283 ? self->y + (self->h - sh) / 2 2244 key.r = 255;
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2245 key.g = 255;
1285 */ 2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
1286 2250
1287 glColor4ub (255, 255, 255, 255); 2251 mx += self->x;
2252 my += self->y;
1288 2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293 2279
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++) 2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
1299 for (y = 0; y < sh; y++) 2287 for (y = 0; y < sh; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2288 if (0 <= y + my && y + my < self->rows)
1301 { 2289 {
1302 maprow *row = self->row + (y + vy); 2290 maprow *row = self->row + (y + my);
1303 2291
1304 for (x = 0; x < sw; x++) 2292 for (x = 0; x < sw; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1306 { 2406 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
1308 2409
1309 darkness[y * sw4 + x] = cell->darkness < 0 2410 if (!(bits & 0x1000)
1310 ? 255 - FOW_DARKNESS 2411 && skey.level == level
1311 : 255 - cell->darkness; 2412 && level > smooth_max [skey.x][skey.y])
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 { 2413 {
1317 maptex tex = self->tex [face]; 2414 maptex tex = self->tex [skey.tile];
1318
1319 int px = (x + 1) * 32 - tex.w; 2415 int px = (((int)skey.x) - 1) * Tw;
1320 int py = (y + 1) * 32 - tex.h; 2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
1321 2421
1322 if (last_name != tex.name) 2422 if (tex.name)
1323 { 2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
1324 glEnd (); 2430 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name); 2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1327 glBegin (GL_QUADS); 2432 glBegin (GL_QUADS);
2433 }
2434
2435 if (border)
2436 {
2437 float ox = border * dx;
2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2443 }
2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
1328 } 2454 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 } 2455 }
1335 } 2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
2461 }
2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
2487
2488 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows)
2491 {
2492 maprow *row = self->row + (y + my);
2493
2494 for (x = 0; x < sw; x++)
2495 if (row->c0 <= x + mx && x + mx < row->c1)
2496 {
2497 mapcell *cell = row->col + (x + mx - row->c0);
2498
2499 int px = x * Tw;
2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2507
2508 if (cell->stat_hp)
2509 {
2510 int width = cell->stat_width * Tw;
2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2512
2513 glColor3ub (0, 0, 0);
2514 glRectf (px + 1, py - thick - 2,
2515 px + width - 1, py);
2516
2517 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2518 glRectf (px + 2,
2519 py - thick - 1,
2520 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2521 }
2522 }
2523 }
2524}
2525
2526void
2527draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2528 CODE:
2529{
2530 static float color[16][3] = {
2531 { 0.00f, 0.00f, 0.00f },
2532 { 1.00f, 1.00f, 1.00f },
2533 { 0.00f, 0.00f, 0.55f },
2534 { 1.00f, 0.00f, 0.00f },
2535
2536 { 1.00f, 0.54f, 0.00f },
2537 { 0.11f, 0.56f, 1.00f },
2538 { 0.93f, 0.46f, 0.00f },
2539 { 0.18f, 0.54f, 0.34f },
2540
2541 { 0.56f, 0.73f, 0.56f },
2542 { 0.80f, 0.80f, 0.80f },
2543 { 0.55f, 0.41f, 0.13f },
2544 { 0.99f, 0.77f, 0.26f },
2545
2546 { 0.74f, 0.65f, 0.41f },
2547
2548 { 0.00f, 1.00f, 1.00f },
2549 { 1.00f, 0.00f, 1.00f },
2550 { 1.00f, 1.00f, 0.00f },
2551 };
2552
2553 int x, y;
2554
2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2563 glEnable (GL_BLEND);
2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2565 glBegin (GL_QUADS);
2566
2567 for (y = 0; y < h; y++)
2568 for (x = 0; x < w; x++)
2569 {
2570 unsigned char m = data [x + y * w];
2571
2572 if (m)
2573 {
2574 float *c = color [m & 15];
2575
2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2577 float tx2 = tx1 + 0.5f;
2578
2579 glColor4f (c[0], c[1], c[2], 1);
2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1336 } 2584 }
2585 }
1337 2586
1338 glEnd (); 2587 glEnd ();
1339 2588 glDisable (GL_BLEND);
1340 glDisable (GL_TEXTURE_2D); 2589 glDisable (GL_TEXTURE_2D);
1341 glDisable (GL_BLEND); 2590}
2591
2592void
2593fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2594 PPCODE:
2595{
2596 int x, y;
2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2605
2606 SvPOK_only (darkness3_sv);
2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2608
2609 mx += self->x - 1;
2610 my += self->y - 1;
2611
2612 for (y = 0; y < sh1; y++)
2613 if (0 <= y + my && y + my < self->rows)
2614 {
2615 maprow *row = self->row + (y + my);
2616
2617 for (x = 0; x < sw1; x++)
2618 if (row->c0 <= x + mx && x + mx < row->c1)
2619 {
2620 mapcell *cell = row->col + (x + mx - row->c0);
2621
2622 darkness1 [y * sw1 + x] = cell->darkness
2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2625 }
2626 }
2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
1342 2665
1343 EXTEND (SP, 3); 2666 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2667 PUSHs (sv_2mortal (newSViv (sw3)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2668 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2669 PUSHs (darkness3_sv);
1347} 2670}
1348 2671
1349SV * 2672SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2673get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2674 CODE:
1352{ 2675{
1353 int x, y, x1, y1; 2676 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2677 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2703 if (row && row->c0 <= x && x < row->c1)
1381 { 2704 {
1382 mapcell *cell = row->col + (x - row->c0); 2705 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2706 uint8_t flags = 0;
1384 2707
1385 if (cell->face [0]) flags |= 1; 2708 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2709 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2710 if (cell->tile [2]) flags |= 4;
1388 2711
1389 *data++ = flags; 2712 *data++ = flags;
1390 2713
1391 if (flags & 1) 2714 if (flags & 1)
1392 { 2715 {
2716 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2717 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2718 *data++ = tile;
1395 } 2719 }
1396 2720
1397 if (flags & 2) 2721 if (flags & 2)
1398 { 2722 {
2723 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2724 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2725 *data++ = tile;
1401 } 2726 }
1402 2727
1403 if (flags & 4) 2728 if (flags & 4)
1404 { 2729 {
2730 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2731 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2732 *data++ = tile;
1407 } 2733 }
1408 } 2734 }
1409 else 2735 else
1410 *data++ = 0; 2736 *data++ = 0;
1411 } 2737 }
1412 } 2738 }
1413 2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
1414 SvPOK_only (data_sv); 2743 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
1416 RETVAL = data_sv; 2747 RETVAL = data_sv;
1417} 2748}
1418 OUTPUT: 2749 OUTPUT:
1419 RETVAL 2750 RETVAL
1420 2751
1421void 2752void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2753set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2754 PPCODE:
1424{ 2755{
1425 int x, y, z; 2756 int x, y, z;
1426 int w, h; 2757 int w, h;
1427 int x1, y1; 2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
1428 2769
1429 if (*data++ != 0) 2770 if (*data++ != 0)
1430 return; /* version mismatch */ 2771 XSRETURN_EMPTY; /* version mismatch */
1431 2772
1432 w = *data++ << 8; w |= *data++; 2773 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2774 h = *data++ << 8; h |= *data++;
1434 2775
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2776 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2788 {
1448 maprow *row = map_get_row (self, y); 2789 maprow *row = map_get_row (self, y);
1449 2790
1450 for (x = x0; x < x1; x++) 2791 for (x = x0; x < x1; x++)
1451 { 2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
1452 uint8_t flags = *data++; 2798 flags = *data++;
1453 2799
1454 if (flags) 2800 if (flags)
1455 { 2801 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
1459 2804
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2808
1464 if (cell->darkness <= 0) 2809 if (cell->darkness == 0)
1465 { 2810 {
1466 cell->darkness = -1; 2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
1467 2813
1468 for (z = 0; z <= 2; z++) 2814 for (z = 0; z <= 2; z++)
1469 { 2815 {
1470 cell->face[z] = face[z]; 2816 tileid t = tile [z];
1471 2817
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
1474 } 2825 }
1475 } 2826 }
1476 } 2827 }
1477 } 2828 }
1478 } 2829 }
1479} 2830}
1480 2831
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2832MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2833
1483CFClient::MixChunk 2834DC::RW
1484new_from_file (SV *class, char *path) 2835new (SV *klass, SV *data_sv)
1485 CODE: 2836 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2837{
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842}
1487 OUTPUT: 2843 OUTPUT:
1488 RETVAL 2844 RETVAL
1489 2845
2846DC::RW
2847new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853# fails on win32:
2854# dc.xs(2268) : error C2059: syntax error : '('
1490void 2855#void
2856#close (DC::RW self)
2857# CODE:
2858# (self->(close)) (self);
2859
2860MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862PROTOTYPES: DISABLE
2863
2864DC::Channel
2865find ()
2866 CODE:
2867{
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888}
2889 OUTPUT:
2890 RETVAL
2891
2892void
2893halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897void
2898expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902void
2903fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907int
2908volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914void
2915unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919void
2920set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926void
2927set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931void
2932set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935void
2936set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938{
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942}
2943
2944void
2945set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951PROTOTYPES: DISABLE
2952
2953void
2954decoders ()
2955 PPCODE:
2956#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961#else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963#endif
2964
2965DC::MixChunk
2966new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972void
1491DESTROY (CFClient::MixChunk self) 2973DESTROY (DC::MixChunk self)
1492 CODE: 2974 CODE:
1493 Mix_FreeChunk (self); 2975 Mix_FreeChunk (self);
1494 2976
1495int 2977int
1496volume (CFClient::MixChunk self, int volume = -1) 2978volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2982 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2983 OUTPUT:
1500 RETVAL 2984 RETVAL
1501 2985
1502int 2986DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2987play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2988 CODE:
2989{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000}
1506 OUTPUT: 3001 OUTPUT:
1507 RETVAL 3002 RETVAL
1508 3003
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 3004MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006void
3007decoders ()
3008 PPCODE:
3009#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014#else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016#endif
1510 3017
1511int 3018int
1512volume (int volume = -1) 3019volume (int volume = -1)
3020 PROTOTYPE: ;$
1513 CODE: 3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 3024 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 3025 OUTPUT:
1516 RETVAL 3026 RETVAL
1517 3027
1518CFClient::MixMusic 3028void
1519new_from_file (SV *class, char *path) 3029fade_out (int ms)
1520 CODE: 3030 CODE:
1521 RETVAL = Mix_LoadMUS (path); 3031 Mix_FadeOutMusic (ms);
3032
3033void
3034halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038int
3039playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
1522 OUTPUT: 3042 OUTPUT:
1523 RETVAL 3043 RETVAL
1524 3044
3045DC::MixMusic
3046new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
1525void 3052void
1526DESTROY (CFClient::MixMusic self) 3053DESTROY (DC::MixMusic self)
1527 CODE: 3054 CODE:
1528 Mix_FreeMusic (self); 3055 Mix_FreeMusic (self);
1529 3056
1530int 3057int
1531play (CFClient::MixMusic self, int loops = -1) 3058play (DC::MixMusic self, int loops = -1)
1532 CODE: 3059 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 3060 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 3061 OUTPUT:
1535 RETVAL 3062 RETVAL
1536 3063
3064void
3065fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 3069MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071PROTOTYPES: ENABLE
1538 3072
1539BOOT: 3073BOOT:
1540{ 3074{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 3076 static const struct {
1543 const char *name; 3077 const char *name;
1544 IV iv; 3078 IV iv;
1545 } *civ, const_iv[] = { 3079 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 3080# define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
1547 const_iv (GL_COLOR_MATERIAL), 3085 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 3086 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 3087 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 3088 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 3089 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 3091 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 3092 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 3093 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 3094 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 3095 const_iv (GL_RESCALE_NORMAL),
3096 const_iv (GL_FRONT),
3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 3099 const_iv (GL_AND),
1559 const_iv (GL_ONE), 3100 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 3101 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 3102 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 3103 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
3110 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 3111 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 3112 const_iv (GL_RGBA),
3113 const_iv (GL_RGBA4),
3114 const_iv (GL_RGBA8),
3115 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 3116 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 3117 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 3118 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 3119 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 3120 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 3121 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 3122 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 3123 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 3134 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 3135 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 3136 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 3137 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 3138 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 3159 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 3160 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 3161 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 3165 const_iv (GL_LINES),
3166 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 3167 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 3168 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 3169 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 3170 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 3171 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 3183 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 3184 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 3185 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1620# undef const_iv 3190# undef const_iv
1621 }; 3191 };
1622 3192
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1625}
1626 3195
1627char * 3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
3198}
3199
3200void
3201disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206void
3207apple_nvidia_bug (int enable)
3208
3209const char *
1628gl_vendor () 3210gl_vendor ()
1629 CODE: 3211 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 3212 RETVAL = (const char *)glGetString (GL_VENDOR);
1631 OUTPUT: 3213 OUTPUT:
1632 RETVAL 3214 RETVAL
1633 3215
1634char * 3216const char *
1635gl_version () 3217gl_version ()
1636 CODE: 3218 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION); 3219 RETVAL = (const char *)glGetString (GL_VERSION);
1638 OUTPUT: 3220 OUTPUT:
1639 RETVAL 3221 RETVAL
1640 3222
1641char * 3223const char *
1642gl_extensions () 3224gl_extensions ()
1643 CODE: 3225 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 3227 OUTPUT:
1646 RETVAL 3228 RETVAL
1647 3229
3230const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
1648int glGetError () 3248int glGetError ()
3249
3250void glFinish ()
3251
3252void glFlush ()
1649 3253
1650void glClear (int mask) 3254void glClear (int mask)
1651 3255
1652void glClearColor (float r, float g, float b, float a = 1.0) 3256void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 3257 PROTOTYPE: @
1664 3268
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3269void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE: 3270 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa); 3271 gl_BlendFuncSeparate (sa, da, saa, daa);
1668 3272
3273# void glBlendEquation (int se)
3274
1669void glDepthMask (int flag) 3275void glDepthMask (int flag)
1670 3276
1671void glLogicOp (int opcode) 3277void glLogicOp (int opcode)
1672 3278
1673void glColorMask (int red, int green, int blue, int alpha) 3279void glColorMask (int red, int green, int blue, int alpha)
1677void glPushMatrix () 3283void glPushMatrix ()
1678 3284
1679void glPopMatrix () 3285void glPopMatrix ()
1680 3286
1681void glLoadIdentity () 3287void glLoadIdentity ()
3288
3289void glDrawBuffer (int buffer)
3290
3291void glReadBuffer (int buffer)
1682 3292
1683# near_ and far_ are due to microsofts buggy "c" compiler 3293# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3294void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 3295
1686# near_ and far_ are due to microsofts buggy "c" compiler 3296# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3297void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299PROTOTYPES: DISABLE
1688 3300
1689void glViewport (int x, int y, int width, int height) 3301void glViewport (int x, int y, int width, int height)
1690 3302
1691void glScissor (int x, int y, int width, int height) 3303void glScissor (int x, int y, int width, int height)
1692 3304
1700 3312
1701void glRotate (float angle, float x, float y, float z) 3313void glRotate (float angle, float x, float y, float z)
1702 CODE: 3314 CODE:
1703 glRotatef (angle, x, y, z); 3315 glRotatef (angle, x, y, z);
1704 3316
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 3317void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @ 3318 PROTOTYPE: @
1711 ALIAS: 3319 ALIAS:
1712 glColor_premultiply = 1 3320 glColor_premultiply = 1
1713 CODE: 3321 CODE:
1714 if (ix) 3322 if (ix)
1715 { 3323 {
1716 r *= a; 3324 r *= a;
1717 g *= a; 3325 g *= a;
1718 b *= a; 3326 b *= a;
1719 } 3327 }
1720 // microsoft visual "c" rounds instead of truncating... 3328 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 3329 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 3330
1732void glRasterPos (float x, float y, float z = 0.) 3331void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 3332 CODE:
1734 glRasterPos3f (0, 0, z); 3333 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 3334 glBitmap (0, 0, 0, 0, x, y, 0);
1740 3339
1741void glTexCoord (float s, float t) 3340void glTexCoord (float s, float t)
1742 CODE: 3341 CODE:
1743 glTexCoord2f (s, t); 3342 glTexCoord2f (s, t);
1744 3343
3344void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357PROTOTYPES: ENABLE
3358
3359void glBegin (int mode)
3360
3361void glEnd ()
3362
3363void glPointSize (GLfloat size)
3364
3365void glLineWidth (GLfloat width)
3366
3367void glInterleavedArrays (int format, int stride, char *data)
3368
3369void glDrawElements (int mode, int count, int type, char *indices)
3370
3371# 1.2 void glDrawRangeElements (int mode, int start, int end
3372
1745void glTexEnv (int target, int pname, float param) 3373void glTexEnv (int target, int pname, float param)
1746 CODE: 3374 CODE:
1747 glTexEnvf (target, pname, param); 3375 glTexEnvf (target, pname, param);
1748 3376
1749void glTexParameter (int target, int pname, float param) 3377void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3393void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 3394 CODE:
1767 if (gl.SeparableFilter2D) 3395 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 3397
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3398void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 3399
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3400void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 3401
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 3402void glDrawPixels (int width, int height, int format, int type, char *pixels)
3403
3404void glPixelZoom (float x, float y)
1775 3405
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3406void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 3407
1778int glGenTexture () 3408int glGenTexture ()
1779 CODE: 3409 CODE:
1780{ 3410 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 3411 OUTPUT:
1786 RETVAL 3412 RETVAL
1787 3413
1788void glDeleteTexture (int name) 3414void glDeleteTexture (int name)
1789 CODE: 3415 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 3416 del_texture (name);
1793} 3417
1794
1795int glGenList () 3418int glGenList ()
1796 CODE: 3419 CODE:
1797 RETVAL = glGenLists (1); 3420 RETVAL = glGenLists (1);
1798 OUTPUT: 3421 OUTPUT:
1799 RETVAL 3422 RETVAL
1806 3429
1807void glEndList () 3430void glEndList ()
1808 3431
1809void glCallList (int list) 3432void glCallList (int list)
1810 3433
3434void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1811 3438
3439MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441PROTOTYPES: DISABLE
3442
3443void
3444find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446{
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449}
3450
3451BOOT:
3452{
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459}
3460
3461void
3462draw (SV *self)
3463 CODE:
3464{
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522#if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534#endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545}
3546

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