… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
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|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
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|
42 | |
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|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
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|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
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47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
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48 | #endif |
43 | |
49 | |
44 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
46 | |
52 | |
47 | #include <glib/gmacros.h> |
53 | #include <glib/gmacros.h> |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
84 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
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|
88 | /* then anything that is computed by incoming darkness */ |
81 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
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90 | #define DARKNESS_ADJUST(n) (n) |
82 | |
91 | |
83 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
85 | |
94 | |
86 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
87 | |
96 | |
88 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
90 | |
99 | |
91 | #if 1 |
100 | #define KMOD_LRAM 0x10000 // our extension |
92 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
101 | |
93 | #else |
102 | #define TEXID_SPEECH 1 |
94 | # define PARACHUTE 0 |
103 | #define TEXID_NOFACE 2 |
95 | #endif |
104 | |
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105 | static char * |
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106 | fast_sv_grow (SV *sv, STRLEN need) |
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107 | { |
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108 | STRLEN len = SvLEN (sv); |
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109 | STRLEN want = SvCUR (sv) + need; |
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110 | |
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111 | if (expect_false (len < want)) |
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112 | { |
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113 | do |
|
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114 | len *= 2; |
|
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115 | while (len < want); |
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116 | |
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117 | sv_grow (sv, len); |
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118 | } |
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119 | |
|
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120 | SvCUR_set (sv, want); |
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121 | return SvEND (sv) - need; |
|
|
122 | } |
96 | |
123 | |
97 | static AV *texture_av; |
124 | static AV *texture_av; |
98 | |
125 | |
99 | static struct |
126 | static struct |
100 | { |
127 | { |
… | |
… | |
232 | int w, h; |
259 | int w, h; |
233 | float s, t; |
260 | float s, t; |
234 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
235 | tileid smoothtile; |
262 | tileid smoothtile; |
236 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
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|
264 | uint8_t unused; /* set to zero on use */ |
237 | } maptex; |
265 | } maptex; |
238 | |
266 | |
239 | typedef struct { |
267 | typedef struct { |
240 | uint32_t player; |
268 | uint32_t player; |
241 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
373 | self->oy = 0; |
401 | self->oy = 0; |
374 | self->row = 0; |
402 | self->row = 0; |
375 | self->rows = 0; |
403 | self->rows = 0; |
376 | } |
404 | } |
377 | |
405 | |
|
|
406 | #define CELL_CLEAR(cell) \ |
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407 | do { \ |
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408 | if ((cell)->player) \ |
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409 | (cell)->tile [2] = 0; \ |
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410 | (cell)->darkness = 0; \ |
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411 | (cell)->stat_hp = 0; \ |
|
|
412 | (cell)->flags = 0; \ |
|
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413 | (cell)->player = 0; \ |
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|
414 | } while (0) |
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415 | |
378 | static void |
416 | static void |
379 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
417 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
380 | { |
418 | { |
381 | int x, y; |
419 | int x, y; |
382 | maprow *row; |
420 | maprow *row; |
… | |
… | |
396 | if (x >= row->c1) |
434 | if (x >= row->c1) |
397 | break; |
435 | break; |
398 | |
436 | |
399 | cell = row->col + x - row->c0; |
437 | cell = row->col + x - row->c0; |
400 | |
438 | |
401 | cell->darkness = 0; |
439 | CELL_CLEAR (cell); |
402 | cell->stat_hp = 0; |
|
|
403 | cell->flags = 0; |
|
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404 | cell->player = 0; |
|
|
405 | } |
440 | } |
406 | } |
441 | } |
407 | } |
442 | } |
408 | |
443 | |
409 | typedef struct { |
444 | typedef struct { |
… | |
… | |
444 | ev.code = 1; |
479 | ev.code = 1; |
445 | ev.data1 = (void *)(long)channel; |
480 | ev.data1 = (void *)(long)channel; |
446 | ev.data2 = 0; |
481 | ev.data2 = 0; |
447 | |
482 | |
448 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
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484 | } |
|
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485 | |
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|
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
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488 | { |
|
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489 | return (n + (n >> 8)) >> 8; |
449 | } |
490 | } |
450 | |
491 | |
451 | static unsigned int |
492 | static unsigned int |
452 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
453 | { |
494 | { |
… | |
… | |
520 | if (!svp || !SvTRUE (*svp)) |
561 | if (!svp || !SvTRUE (*svp)) |
521 | return 0; |
562 | return 0; |
522 | |
563 | |
523 | return 1; |
564 | return 1; |
524 | } |
565 | } |
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|
566 | |
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567 | /******************************************************************************/ |
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|
568 | |
|
|
569 | /* process keyboard modifiers */ |
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570 | static int |
|
|
571 | mod_munge (int mod) |
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572 | { |
|
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573 | mod &= MOD_MASK; |
|
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574 | |
|
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575 | if (mod & (KMOD_META | KMOD_ALT)) |
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|
576 | mod |= KMOD_LRAM; |
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577 | |
|
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578 | return mod; |
|
|
579 | } |
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580 | |
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|
581 | static void |
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|
582 | deliantra_main () |
|
|
583 | { |
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584 | char *argv[] = { 0 }; |
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585 | call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); |
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586 | } |
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587 | |
|
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588 | #ifdef __MACOSX__ |
|
|
589 | /* to due surprising braindamage on the side of SDL design, we |
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590 | * do some mind-boggling hack here: SDL requires a custom main() |
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591 | * on OS X, so... we provide one and call the original main(), which, |
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592 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
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593 | * and which calls our main (== SDL_main) back. |
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594 | */ |
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595 | extern C_LINKAGE int |
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596 | main (int argc, char *argv[]) |
|
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597 | { |
|
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598 | deliantra_main (); |
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|
599 | } |
|
|
600 | |
|
|
601 | #undef main |
|
|
602 | |
|
|
603 | extern C_LINKAGE int main (int argc, char *argv[]); |
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604 | |
|
|
605 | static void |
|
|
606 | SDL_braino (void) |
|
|
607 | { |
|
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608 | char *argv[] = { "deliantra client", 0 }; |
|
|
609 | (main) (1, argv); |
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610 | } |
|
|
611 | #else |
|
|
612 | static void |
|
|
613 | SDL_braino (void) |
|
|
614 | { |
|
|
615 | deliantra_main (); |
|
|
616 | } |
|
|
617 | #endif |
525 | |
618 | |
526 | MODULE = Deliantra::Client PACKAGE = DC |
619 | MODULE = Deliantra::Client PACKAGE = DC |
527 | |
620 | |
528 | PROTOTYPES: ENABLE |
621 | PROTOTYPES: ENABLE |
529 | |
622 | |
… | |
… | |
558 | const_iv (SDL_USEREVENT), |
651 | const_iv (SDL_USEREVENT), |
559 | |
652 | |
560 | const_iv (SDL_APPINPUTFOCUS), |
653 | const_iv (SDL_APPINPUTFOCUS), |
561 | const_iv (SDL_APPMOUSEFOCUS), |
654 | const_iv (SDL_APPMOUSEFOCUS), |
562 | const_iv (SDL_APPACTIVE), |
655 | const_iv (SDL_APPACTIVE), |
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|
656 | |
|
|
657 | |
|
|
658 | const_iv (SDLK_UNKNOWN), |
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659 | const_iv (SDLK_FIRST), |
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|
660 | const_iv (SDLK_BACKSPACE), |
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|
661 | const_iv (SDLK_TAB), |
|
|
662 | const_iv (SDLK_CLEAR), |
|
|
663 | const_iv (SDLK_RETURN), |
|
|
664 | const_iv (SDLK_PAUSE), |
|
|
665 | const_iv (SDLK_ESCAPE), |
|
|
666 | const_iv (SDLK_SPACE), |
|
|
667 | const_iv (SDLK_EXCLAIM), |
|
|
668 | const_iv (SDLK_QUOTEDBL), |
|
|
669 | const_iv (SDLK_HASH), |
|
|
670 | const_iv (SDLK_DOLLAR), |
|
|
671 | const_iv (SDLK_AMPERSAND), |
|
|
672 | const_iv (SDLK_QUOTE), |
|
|
673 | const_iv (SDLK_LEFTPAREN), |
|
|
674 | const_iv (SDLK_RIGHTPAREN), |
|
|
675 | const_iv (SDLK_ASTERISK), |
|
|
676 | const_iv (SDLK_PLUS), |
|
|
677 | const_iv (SDLK_COMMA), |
|
|
678 | const_iv (SDLK_MINUS), |
|
|
679 | const_iv (SDLK_PERIOD), |
|
|
680 | const_iv (SDLK_SLASH), |
|
|
681 | const_iv (SDLK_0), |
|
|
682 | const_iv (SDLK_1), |
|
|
683 | const_iv (SDLK_2), |
|
|
684 | const_iv (SDLK_3), |
|
|
685 | const_iv (SDLK_4), |
|
|
686 | const_iv (SDLK_5), |
|
|
687 | const_iv (SDLK_6), |
|
|
688 | const_iv (SDLK_7), |
|
|
689 | const_iv (SDLK_8), |
|
|
690 | const_iv (SDLK_9), |
|
|
691 | const_iv (SDLK_COLON), |
|
|
692 | const_iv (SDLK_SEMICOLON), |
|
|
693 | const_iv (SDLK_LESS), |
|
|
694 | const_iv (SDLK_EQUALS), |
|
|
695 | const_iv (SDLK_GREATER), |
|
|
696 | const_iv (SDLK_QUESTION), |
|
|
697 | const_iv (SDLK_AT), |
|
|
698 | |
|
|
699 | const_iv (SDLK_LEFTBRACKET), |
|
|
700 | const_iv (SDLK_BACKSLASH), |
|
|
701 | const_iv (SDLK_RIGHTBRACKET), |
|
|
702 | const_iv (SDLK_CARET), |
|
|
703 | const_iv (SDLK_UNDERSCORE), |
|
|
704 | const_iv (SDLK_BACKQUOTE), |
|
|
705 | const_iv (SDLK_DELETE), |
563 | |
706 | |
564 | const_iv (SDLK_FIRST), |
707 | const_iv (SDLK_FIRST), |
565 | const_iv (SDLK_LAST), |
708 | const_iv (SDLK_LAST), |
566 | const_iv (SDLK_KP0), |
709 | const_iv (SDLK_KP0), |
567 | const_iv (SDLK_KP1), |
710 | const_iv (SDLK_KP1), |
… | |
… | |
643 | const_iv (KMOD_RMETA), |
786 | const_iv (KMOD_RMETA), |
644 | const_iv (KMOD_NUM), |
787 | const_iv (KMOD_NUM), |
645 | const_iv (KMOD_CAPS), |
788 | const_iv (KMOD_CAPS), |
646 | const_iv (KMOD_MODE), |
789 | const_iv (KMOD_MODE), |
647 | |
790 | |
|
|
791 | const_iv (KMOD_LRAM), |
|
|
792 | |
648 | const_iv (MIX_DEFAULT_FORMAT), |
793 | const_iv (MIX_DEFAULT_FORMAT), |
|
|
794 | |
|
|
795 | const_iv (SDL_INIT_TIMER), |
|
|
796 | const_iv (SDL_INIT_AUDIO), |
|
|
797 | const_iv (SDL_INIT_VIDEO), |
|
|
798 | const_iv (SDL_INIT_CDROM), |
|
|
799 | const_iv (SDL_INIT_JOYSTICK), |
|
|
800 | const_iv (SDL_INIT_EVERYTHING), |
|
|
801 | const_iv (SDL_INIT_NOPARACHUTE), |
|
|
802 | const_iv (SDL_INIT_EVENTTHREAD), |
|
|
803 | |
|
|
804 | const_iv (SDL_GL_RED_SIZE), |
|
|
805 | const_iv (SDL_GL_GREEN_SIZE), |
|
|
806 | const_iv (SDL_GL_BLUE_SIZE), |
|
|
807 | const_iv (SDL_GL_ALPHA_SIZE), |
|
|
808 | const_iv (SDL_GL_DOUBLEBUFFER), |
|
|
809 | const_iv (SDL_GL_BUFFER_SIZE), |
|
|
810 | const_iv (SDL_GL_DEPTH_SIZE), |
|
|
811 | const_iv (SDL_GL_STENCIL_SIZE), |
|
|
812 | const_iv (SDL_GL_ACCUM_RED_SIZE), |
|
|
813 | const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
|
|
814 | const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
|
|
815 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
|
|
816 | const_iv (SDL_GL_STEREO), |
|
|
817 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
|
|
818 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
|
|
819 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
|
|
820 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
821 | |
|
|
822 | const_iv (FOW_DARKNESS) |
649 | # undef const_iv |
823 | # undef const_iv |
650 | }; |
824 | }; |
651 | |
825 | |
652 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
653 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
654 | |
828 | |
655 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
656 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
657 | } |
831 | } |
658 | |
832 | |
… | |
… | |
674 | NV ceil (NV x) |
848 | NV ceil (NV x) |
675 | |
849 | |
676 | IV minpot (UV n) |
850 | IV minpot (UV n) |
677 | |
851 | |
678 | IV popcount (UV n) |
852 | IV popcount (UV n) |
|
|
853 | |
|
|
854 | NV distance (NV dx, NV dy) |
|
|
855 | CODE: |
|
|
856 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
857 | OUTPUT: |
|
|
858 | RETVAL |
679 | |
859 | |
680 | void |
860 | void |
681 | pango_init () |
861 | pango_init () |
682 | CODE: |
862 | CODE: |
683 | { |
863 | { |
… | |
… | |
689 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
869 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
690 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
870 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
691 | #endif |
871 | #endif |
692 | } |
872 | } |
693 | |
873 | |
694 | char * |
|
|
695 | SDL_GetError () |
874 | char *SDL_GetError () |
696 | |
875 | |
697 | int |
876 | void SDL_braino () |
698 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
|
|
699 | |
877 | |
700 | void |
878 | int SDL_Init (U32 flags) |
|
|
879 | |
|
|
880 | int SDL_InitSubSystem (U32 flags) |
|
|
881 | |
|
|
882 | void SDL_QuitSubSystem (U32 flags) |
|
|
883 | |
701 | SDL_Quit () |
884 | void SDL_Quit () |
|
|
885 | |
|
|
886 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
887 | |
|
|
888 | int SDL_GL_GetAttribute (int attr) |
|
|
889 | CODE: |
|
|
890 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
|
|
891 | XSRETURN_UNDEF; |
|
|
892 | OUTPUT: |
|
|
893 | RETVAL |
702 | |
894 | |
703 | void |
895 | void |
704 | SDL_ListModes (int rgb, int alpha) |
896 | SDL_ListModes (int rgb, int alpha) |
705 | PPCODE: |
897 | PPCODE: |
706 | { |
898 | { |
… | |
… | |
718 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
910 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
719 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
911 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
720 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
912 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
721 | |
913 | |
722 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
914 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
723 | #if SDL_VERSION_ATLEAST(1,2,10) |
|
|
724 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
|
|
725 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
915 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
726 | #endif |
|
|
727 | |
916 | |
728 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
917 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
729 | |
918 | |
730 | if (m && m != (SDL_Rect **)-1) |
919 | if (m && m != (SDL_Rect **)-1) |
731 | while (*m) |
920 | while (*m) |
732 | { |
921 | { |
733 | if ((*m)->w >= 800 && (*m)->h >= 480) |
922 | if ((*m)->w >= 400 && (*m)->h >= 300) |
734 | { |
923 | { |
735 | AV *av = newAV (); |
924 | AV *av = newAV (); |
736 | av_push (av, newSViv ((*m)->w)); |
925 | av_push (av, newSViv ((*m)->w)); |
737 | av_push (av, newSViv ((*m)->h)); |
926 | av_push (av, newSViv ((*m)->h)); |
738 | av_push (av, newSViv (rgb)); |
927 | av_push (av, newSViv (rgb)); |
… | |
… | |
766 | |
955 | |
767 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
956 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
768 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
957 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
769 | #include "glfunc.h" |
958 | #include "glfunc.h" |
770 | #undef GL_FUNC |
959 | #undef GL_FUNC |
|
|
960 | |
|
|
961 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
962 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
771 | } |
963 | } |
772 | } |
964 | } |
773 | OUTPUT: |
965 | OUTPUT: |
774 | RETVAL |
966 | RETVAL |
775 | |
967 | |
… | |
… | |
783 | SDL_GetAppState () |
975 | SDL_GetAppState () |
784 | |
976 | |
785 | int |
977 | int |
786 | SDL_GetModState () |
978 | SDL_GetModState () |
787 | |
979 | |
|
|
980 | int |
|
|
981 | SDL_WaitEvent () |
|
|
982 | C_ARGS: 0 |
|
|
983 | |
788 | void |
984 | void |
|
|
985 | SDL_PumpEvents () |
|
|
986 | |
|
|
987 | void |
789 | poll_events () |
988 | peep_events () |
790 | PPCODE: |
989 | PPCODE: |
791 | { |
990 | { |
792 | SDL_Event ev; |
991 | SDL_Event ev; |
793 | |
992 | |
794 | SDL_PumpEvents (); |
993 | SDL_PumpEvents (); |
… | |
… | |
801 | { |
1000 | { |
802 | case SDL_KEYDOWN: |
1001 | case SDL_KEYDOWN: |
803 | case SDL_KEYUP: |
1002 | case SDL_KEYUP: |
804 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
1003 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
805 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
1004 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
806 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
1005 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
807 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
1006 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
808 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
1007 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
809 | break; |
1008 | break; |
810 | |
1009 | |
811 | case SDL_ACTIVEEVENT: |
1010 | case SDL_ACTIVEEVENT: |
812 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
1011 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
830 | x = ev.motion.x; |
1029 | x = ev.motion.x; |
831 | y = ev.motion.y; |
1030 | y = ev.motion.y; |
832 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
1031 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
833 | } |
1032 | } |
834 | |
1033 | |
835 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
1034 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
836 | hv_store (hv, "state", 5, newSViv (state), 0); |
1035 | hv_store (hv, "state", 5, newSViv (state), 0); |
837 | hv_store (hv, "x", 1, newSViv (x), 0); |
1036 | hv_store (hv, "x", 1, newSViv (x), 0); |
838 | hv_store (hv, "y", 1, newSViv (y), 0); |
1037 | hv_store (hv, "y", 1, newSViv (y), 0); |
839 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1038 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
840 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1039 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
860 | |
1059 | |
861 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1060 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
862 | } |
1061 | } |
863 | } |
1062 | } |
864 | |
1063 | |
|
|
1064 | char * |
|
|
1065 | SDL_AudioDriverName () |
|
|
1066 | CODE: |
|
|
1067 | { |
|
|
1068 | char buf [256]; |
|
|
1069 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1070 | XSRETURN_UNDEF; |
|
|
1071 | |
|
|
1072 | RETVAL = buf; |
|
|
1073 | } |
|
|
1074 | OUTPUT: |
|
|
1075 | RETVAL |
|
|
1076 | |
865 | int |
1077 | int |
866 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1078 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
867 | POSTCALL: |
1079 | POSTCALL: |
868 | Mix_HookMusicFinished (music_finished); |
1080 | Mix_HookMusicFinished (music_finished); |
869 | Mix_ChannelFinished (channel_finished); |
1081 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
931 | add_font (char *file) |
1143 | add_font (char *file) |
932 | CODE: |
1144 | CODE: |
933 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1145 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
934 | OUTPUT: |
1146 | OUTPUT: |
935 | RETVAL |
1147 | RETVAL |
|
|
1148 | |
|
|
1149 | void |
|
|
1150 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1151 | |
|
|
1152 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1153 | void |
|
|
1154 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
936 | |
1155 | |
937 | void |
1156 | void |
938 | load_image_inline (SV *image_) |
1157 | load_image_inline (SV *image_) |
939 | ALIAS: |
1158 | ALIAS: |
940 | load_image_file = 1 |
1159 | load_image_file = 1 |
… | |
… | |
1056 | #if DEBUG |
1275 | #if DEBUG |
1057 | VALGRIND_DO_LEAK_CHECK; |
1276 | VALGRIND_DO_LEAK_CHECK; |
1058 | #endif |
1277 | #endif |
1059 | } |
1278 | } |
1060 | |
1279 | |
|
|
1280 | int |
|
|
1281 | SvREFCNT (SV *sv) |
|
|
1282 | CODE: |
|
|
1283 | RETVAL = SvREFCNT (sv); |
|
|
1284 | OUTPUT: |
|
|
1285 | RETVAL |
|
|
1286 | |
1061 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1287 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1062 | |
1288 | |
1063 | PROTOTYPES: DISABLE |
1289 | PROTOTYPES: DISABLE |
1064 | |
1290 | |
1065 | DC::Font |
1291 | DC::Font |
… | |
… | |
1494 | if (ix) |
1720 | if (ix) |
1495 | { |
1721 | { |
1496 | glDisable (GL_ALPHA_TEST); |
1722 | glDisable (GL_ALPHA_TEST); |
1497 | glDisable (GL_BLEND); |
1723 | glDisable (GL_BLEND); |
1498 | } |
1724 | } |
|
|
1725 | } |
|
|
1726 | |
|
|
1727 | void |
|
|
1728 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1729 | PROTOTYPE: @ |
|
|
1730 | CODE: |
|
|
1731 | { |
|
|
1732 | glEnable (GL_BLEND); |
|
|
1733 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1734 | glEnable (GL_TEXTURE_2D); |
|
|
1735 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1736 | |
|
|
1737 | glColor3f (intensity, intensity, intensity); |
|
|
1738 | glPushMatrix (); |
|
|
1739 | glScalef (1./3, 1./3, 1.); |
|
|
1740 | |
|
|
1741 | if (blend > 0.f) |
|
|
1742 | { |
|
|
1743 | float dx3 = dx * -3.f / w; |
|
|
1744 | float dy3 = dy * -3.f / h; |
|
|
1745 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1746 | |
|
|
1747 | /* interpolate the two shadow textures */ |
|
|
1748 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1750 | |
|
|
1751 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1752 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1753 | glEnable (GL_TEXTURE_2D); |
|
|
1754 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1755 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1756 | |
|
|
1757 | /* rgb == rgb(glcolor) */ |
|
|
1758 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1760 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1761 | |
|
|
1762 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1763 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1764 | |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1766 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1767 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1768 | |
|
|
1769 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1770 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1771 | |
|
|
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1774 | |
|
|
1775 | glBegin (GL_QUADS); |
|
|
1776 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1777 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1778 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1779 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1780 | glEnd (); |
|
|
1781 | |
|
|
1782 | glDisable (GL_TEXTURE_2D); |
|
|
1783 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1784 | } |
|
|
1785 | else |
|
|
1786 | { |
|
|
1787 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1788 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1789 | |
|
|
1790 | glBegin (GL_QUADS); |
|
|
1791 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1792 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1793 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1794 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1795 | glEnd (); |
|
|
1796 | } |
|
|
1797 | |
|
|
1798 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1799 | { |
|
|
1800 | int x, y; |
|
|
1801 | int dx3 = dx * 3; |
|
|
1802 | int dy3 = dy * 3; |
|
|
1803 | |
|
|
1804 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1805 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1806 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1807 | glTranslatef (-1., -1., 0); |
|
|
1808 | glBegin (GL_QUADS); |
|
|
1809 | |
|
|
1810 | for (y = 1; y < h; y += 3) |
|
|
1811 | { |
|
|
1812 | int y1 = y - dy3; |
|
|
1813 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1814 | |
|
|
1815 | for (x = 1; x < w; x += 3) |
|
|
1816 | { |
|
|
1817 | int x1 = x - dx3; |
|
|
1818 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1819 | uint8_t h2; |
|
|
1820 | |
|
|
1821 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1822 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1823 | else |
|
|
1824 | h2 = 1; /* out of range == invisible */ |
|
|
1825 | |
|
|
1826 | if (h1 || h2) |
|
|
1827 | { |
|
|
1828 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1829 | glColor4f (1., 1., 1., alpha); |
|
|
1830 | |
|
|
1831 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1832 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1833 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1834 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1835 | } |
|
|
1836 | } |
|
|
1837 | } |
|
|
1838 | } |
|
|
1839 | |
|
|
1840 | glEnd (); |
|
|
1841 | |
|
|
1842 | glPopMatrix (); |
|
|
1843 | |
|
|
1844 | glDisable (GL_TEXTURE_2D); |
|
|
1845 | glDisable (GL_BLEND); |
1499 | } |
1846 | } |
1500 | |
1847 | |
1501 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1848 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1502 | CODE: |
1849 | CODE: |
1503 | { |
1850 | { |
… | |
… | |
1609 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1956 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1610 | // use uglier nearest interpolation because linear suffers |
1957 | // use uglier nearest interpolation because linear suffers |
1611 | // from transparent color bleeding and ugly wrapping effects. |
1958 | // from transparent color bleeding and ugly wrapping effects. |
1612 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1959 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1613 | } |
1960 | } |
|
|
1961 | |
|
|
1962 | void |
|
|
1963 | expire_textures (DC::Map self, int texid, int count) |
|
|
1964 | PPCODE: |
|
|
1965 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1966 | { |
|
|
1967 | maptex *tex = self->tex + texid; |
|
|
1968 | |
|
|
1969 | if (tex->name) |
|
|
1970 | { |
|
|
1971 | if (tex->unused) |
|
|
1972 | { |
|
|
1973 | tex->name = 0; |
|
|
1974 | tex->unused = 0; |
|
|
1975 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1976 | } |
|
|
1977 | else |
|
|
1978 | tex->unused = 1; |
|
|
1979 | } |
|
|
1980 | } |
1614 | |
1981 | |
1615 | int |
1982 | int |
1616 | ox (DC::Map self) |
1983 | ox (DC::Map self) |
1617 | ALIAS: |
1984 | ALIAS: |
1618 | oy = 1 |
1985 | oy = 1 |
… | |
… | |
1699 | { |
2066 | { |
1700 | ext = *data++; |
2067 | ext = *data++; |
1701 | cmd = ext & 0x7f; |
2068 | cmd = ext & 0x7f; |
1702 | |
2069 | |
1703 | if (cmd < 4) |
2070 | if (cmd < 4) |
1704 | cell->darkness = 255 - ext * 64 + 1; |
2071 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1705 | else if (cmd == 5) // health |
2072 | else if (cmd == 5) // health |
1706 | { |
2073 | { |
1707 | cell->stat_width = 1; |
2074 | cell->stat_width = 1; |
1708 | cell->stat_hp = *data++; |
2075 | cell->stat_hp = *data++; |
1709 | } |
2076 | } |
… | |
… | |
1739 | cell->tile [z] = self->face2tile [face]; |
2106 | cell->tile [z] = self->face2tile [face]; |
1740 | |
2107 | |
1741 | if (cell->tile [z]) |
2108 | if (cell->tile [z]) |
1742 | { |
2109 | { |
1743 | maptex *tex = self->tex + cell->tile [z]; |
2110 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2111 | tex->unused = 0; |
1744 | if (!tex->name) |
2112 | if (!tex->name) |
1745 | av_push (missing, newSViv (cell->tile [z])); |
2113 | av_push (missing, newSViv (cell->tile [z])); |
1746 | |
2114 | |
1747 | if (tex->smoothtile) |
2115 | if (tex->smoothtile) |
1748 | { |
2116 | { |
1749 | maptex *smooth = self->tex + tex->smoothtile; |
2117 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2118 | smooth->unused = 0; |
1750 | if (!smooth->name) |
2119 | if (!smooth->name) |
1751 | av_push (missing, newSViv (tex->smoothtile)); |
2120 | av_push (missing, newSViv (tex->smoothtile)); |
1752 | } |
2121 | } |
1753 | } |
2122 | } |
1754 | } |
2123 | } |
1755 | } |
2124 | } |
1756 | else |
2125 | else |
1757 | cell->darkness = 0; |
2126 | CELL_CLEAR (cell); |
1758 | } |
2127 | } |
1759 | } |
2128 | } |
1760 | OUTPUT: |
2129 | OUTPUT: |
1761 | RETVAL |
2130 | RETVAL |
1762 | |
2131 | |
… | |
… | |
1782 | ? self->row + y |
2151 | ? self->row + y |
1783 | : 0; |
2152 | : 0; |
1784 | |
2153 | |
1785 | for (x = x0; x < x1; x++) |
2154 | for (x = x0; x < x1; x++) |
1786 | { |
2155 | { |
1787 | int r = 32, g = 32, b = 32, a = 192; |
2156 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1788 | |
2157 | |
1789 | if (row && row->c0 <= x && x < row->c1) |
2158 | if (row && row->c0 <= x && x < row->c1) |
1790 | { |
2159 | { |
1791 | mapcell *cell = row->col + (x - row->c0); |
2160 | mapcell *cell = row->col + (x - row->c0); |
1792 | |
2161 | |
… | |
… | |
1794 | { |
2163 | { |
1795 | maptex tex = self->tex [cell->tile [z]]; |
2164 | maptex tex = self->tex [cell->tile [z]]; |
1796 | int a0 = 255 - tex.a; |
2165 | int a0 = 255 - tex.a; |
1797 | int a1 = tex.a; |
2166 | int a1 = tex.a; |
1798 | |
2167 | |
1799 | r = (r * a0 + tex.r * a1) / 255; |
2168 | r = div255 (r * a0 + tex.r * a1); |
1800 | g = (g * a0 + tex.g * a1) / 255; |
2169 | g = div255 (g * a0 + tex.g * a1); |
1801 | b = (b * a0 + tex.b * a1) / 255; |
2170 | b = div255 (b * a0 + tex.b * a1); |
1802 | a = (a * a0 + tex.a * a1) / 255; |
2171 | a = div255 (a * a0 + tex.a * a1); |
1803 | } |
2172 | } |
1804 | } |
2173 | } |
1805 | |
2174 | |
1806 | *map++ = (r ) |
2175 | *map++ = (r ) |
1807 | | (g << 8) |
2176 | | (g << 8) |
… | |
… | |
1814 | } |
2183 | } |
1815 | OUTPUT: |
2184 | OUTPUT: |
1816 | RETVAL |
2185 | RETVAL |
1817 | |
2186 | |
1818 | void |
2187 | void |
1819 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) |
2188 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1820 | CODE: |
2189 | CODE: |
1821 | { |
2190 | { |
1822 | int x, y, z; |
2191 | int x, y, z; |
1823 | |
2192 | |
1824 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2193 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1825 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2194 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1826 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2195 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1827 | smooth_key skey; |
2196 | smooth_key skey; |
1828 | int pl_x, pl_y; |
2197 | int pl_x, pl_y; |
1829 | maptex pl_tex; |
2198 | maptex pl_tex; |
1830 | |
|
|
1831 | pl_tex.name = 0; |
|
|
1832 | |
|
|
1833 | rc_t *rc = rc_alloc (); |
2199 | rc_t *rc = rc_alloc (); |
|
|
2200 | rc_t *rc_ov = rc_alloc (); |
1834 | rc_key_t key; |
2201 | rc_key_t key; |
1835 | rc_array_t *arr; |
2202 | rc_array_t *arr; |
1836 | |
2203 | |
|
|
2204 | pl_tex.name = 0; |
|
|
2205 | |
1837 | // thats current max. sorry. |
2206 | // that's current max. sorry. |
1838 | if (sw > 255) sw = 255; |
2207 | if (sw > 255) sw = 255; |
1839 | if (sh > 255) sh = 255; |
2208 | if (sh > 255) sh = 255; |
1840 | |
2209 | |
1841 | // clear key, in case of extra padding |
2210 | // clear key, in case of extra padding |
1842 | memset (&skey, 0, sizeof (skey)); |
2211 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1846 | key.g = 255; |
2215 | key.g = 255; |
1847 | key.b = 255; |
2216 | key.b = 255; |
1848 | key.a = 255; |
2217 | key.a = 255; |
1849 | key.mode = GL_QUADS; |
2218 | key.mode = GL_QUADS; |
1850 | key.format = GL_T2F_V3F; |
2219 | key.format = GL_T2F_V3F; |
1851 | key.texname = -1; |
|
|
1852 | |
2220 | |
1853 | mx += self->x; |
2221 | mx += self->x; |
1854 | my += self->y; |
2222 | my += self->y; |
1855 | |
2223 | |
1856 | // first pass: determine smooth_max |
2224 | // first pass: determine smooth_max |
… | |
… | |
1880 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2248 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1881 | |
2249 | |
1882 | for (z = 0; z <= 2; z++) |
2250 | for (z = 0; z <= 2; z++) |
1883 | { |
2251 | { |
1884 | memset (smooth_level, 0, sizeof (smooth_level)); |
2252 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2253 | key.texname = -1; |
1885 | |
2254 | |
1886 | for (y = 0; y < sh; y++) |
2255 | for (y = 0; y < sh; y++) |
1887 | if (0 <= y + my && y + my < self->rows) |
2256 | if (0 <= y + my && y + my < self->rows) |
1888 | { |
2257 | { |
1889 | maprow *row = self->row + (y + my); |
2258 | maprow *row = self->row + (y + my); |
… | |
… | |
1895 | tileid tile = cell->tile [z]; |
2264 | tileid tile = cell->tile [z]; |
1896 | |
2265 | |
1897 | if (tile) |
2266 | if (tile) |
1898 | { |
2267 | { |
1899 | maptex tex = self->tex [tile]; |
2268 | maptex tex = self->tex [tile]; |
1900 | int px = (x + 1) * T - tex.w; |
2269 | int px, py; |
1901 | int py = (y + 1) * T - tex.h; |
|
|
1902 | |
2270 | |
1903 | if (key.texname != tex.name) |
2271 | if (key.texname != tex.name) |
1904 | { |
2272 | { |
|
|
2273 | self->tex [tile].unused = 0; |
|
|
2274 | |
1905 | if (!tex.name) |
2275 | if (!tex.name) |
1906 | tex = self->tex [2]; /* missing, replace by noface */ |
2276 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1907 | |
2277 | |
1908 | key.texname = tex.name; |
2278 | key.texname = tex.name; |
1909 | arr = rc_array (rc, &key); |
2279 | arr = rc_array (rc, &key); |
1910 | } |
2280 | } |
|
|
2281 | |
|
|
2282 | px = (x + 1) * Th - tex.w; |
|
|
2283 | py = (y + 1) * Tw - tex.h; |
1911 | |
2284 | |
1912 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2285 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1913 | { |
2286 | { |
1914 | pl_x = px; |
2287 | pl_x = px; |
1915 | pl_y = py; |
2288 | pl_y = py; |
… | |
… | |
1920 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2293 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1921 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2294 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1922 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2295 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1923 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2296 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1924 | |
2297 | |
1925 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1926 | { |
|
|
1927 | // overlays such as the speech bubble, probably more to come |
|
|
1928 | if (cell->flags & 1) |
|
|
1929 | { |
|
|
1930 | maptex tex = self->tex [1]; |
|
|
1931 | int px = x * T + T * 2 / 32; |
|
|
1932 | int py = y * T - T * 6 / 32; |
|
|
1933 | |
|
|
1934 | if (tex.name) |
|
|
1935 | { |
|
|
1936 | if (key.texname != tex.name) |
|
|
1937 | { |
|
|
1938 | key.texname = tex.name; |
|
|
1939 | arr = rc_array (rc, &key); |
|
|
1940 | } |
|
|
1941 | |
|
|
1942 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1943 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1944 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1945 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1946 | } |
|
|
1947 | } |
|
|
1948 | } |
|
|
1949 | |
|
|
1950 | // update smooth hash |
2298 | // update smooth hash |
1951 | if (tex.smoothtile) |
2299 | if (tex.smoothtile) |
1952 | { |
2300 | { |
1953 | skey.tile = tex.smoothtile; |
2301 | skey.tile = tex.smoothtile; |
1954 | skey.level = tex.smoothlevel; |
2302 | skey.level = tex.smoothlevel; |
… | |
… | |
1982 | // corners |
2330 | // corners |
1983 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2331 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1984 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2332 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
1985 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2333 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
1986 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2334 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2335 | } |
|
|
2336 | } |
|
|
2337 | |
|
|
2338 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2339 | { |
|
|
2340 | // overlays such as the speech bubble, probably more to come |
|
|
2341 | if (cell->flags & 1) |
|
|
2342 | { |
|
|
2343 | rc_key_t key_ov = key; |
|
|
2344 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2345 | rc_array_t *arr; |
|
|
2346 | int px = x * Tw + Tw * 2 / 32; |
|
|
2347 | int py = y * Th - Th * 6 / 32; |
|
|
2348 | |
|
|
2349 | key_ov.texname = tex.name; |
|
|
2350 | arr = rc_array (rc_ov, &key_ov); |
|
|
2351 | |
|
|
2352 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2353 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2354 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2355 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
1987 | } |
2356 | } |
1988 | } |
2357 | } |
1989 | } |
2358 | } |
1990 | } |
2359 | } |
1991 | |
2360 | |
… | |
… | |
2018 | if (!(bits & 0x1000) |
2387 | if (!(bits & 0x1000) |
2019 | && skey->level == level |
2388 | && skey->level == level |
2020 | && level > smooth_max [skey->x][skey->y]) |
2389 | && level > smooth_max [skey->x][skey->y]) |
2021 | { |
2390 | { |
2022 | maptex tex = self->tex [skey->tile]; |
2391 | maptex tex = self->tex [skey->tile]; |
2023 | int px = (((int)skey->x) - 1) * T; |
2392 | int px = (((int)skey->x) - 1) * Tw; |
2024 | int py = (((int)skey->y) - 1) * T; |
2393 | int py = (((int)skey->y) - 1) * Th; |
2025 | int border = bits & 15; |
2394 | int border = bits & 15; |
2026 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2395 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2027 | float dx = tex.s * .0625f; // 16 images/row |
2396 | float dx = tex.s * .0625f; // 16 images/row |
2028 | float dy = tex.t * .5f ; // 2 images/column |
2397 | float dy = tex.t * .5f ; // 2 images/column |
2029 | |
2398 | |
… | |
… | |
2031 | { |
2400 | { |
2032 | // this time avoiding texture state changes |
2401 | // this time avoiding texture state changes |
2033 | // save gobs of state changes. |
2402 | // save gobs of state changes. |
2034 | if (key.texname != tex.name) |
2403 | if (key.texname != tex.name) |
2035 | { |
2404 | { |
|
|
2405 | self->tex [skey->tile].unused = 0; |
|
|
2406 | |
2036 | glEnd (); |
2407 | glEnd (); |
2037 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2408 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2038 | glBegin (GL_QUADS); |
2409 | glBegin (GL_QUADS); |
2039 | } |
2410 | } |
2040 | |
2411 | |
2041 | if (border) |
2412 | if (border) |
2042 | { |
2413 | { |
2043 | float ox = border * dx; |
2414 | float ox = border * dx; |
2044 | |
2415 | |
2045 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2416 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2046 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2417 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2047 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2418 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2048 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2419 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2049 | } |
2420 | } |
2050 | |
2421 | |
2051 | if (corner) |
2422 | if (corner) |
2052 | { |
2423 | { |
2053 | float ox = corner * dx; |
2424 | float ox = corner * dx; |
2054 | |
2425 | |
2055 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2426 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2056 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2427 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2057 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2428 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2058 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2429 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2059 | } |
2430 | } |
2060 | } |
2431 | } |
2061 | } |
2432 | } |
2062 | } |
2433 | } |
2063 | } |
2434 | } |
… | |
… | |
2072 | } |
2443 | } |
2073 | |
2444 | |
2074 | if (pl_tex.name) |
2445 | if (pl_tex.name) |
2075 | { |
2446 | { |
2076 | maptex tex = pl_tex; |
2447 | maptex tex = pl_tex; |
2077 | int px = pl_x + pdx; |
2448 | int px = pl_x + sdx; |
2078 | int py = pl_y + pdy; |
2449 | int py = pl_y + sdy; |
2079 | |
2450 | |
2080 | key.texname = tex.name; |
2451 | key.texname = tex.name; |
2081 | arr = rc_array (rc, &key); |
2452 | arr = rc_array (rc, &key); |
2082 | |
2453 | |
2083 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2454 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
… | |
… | |
2086 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2457 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2087 | |
2458 | |
2088 | rc_draw (rc); |
2459 | rc_draw (rc); |
2089 | } |
2460 | } |
2090 | |
2461 | |
|
|
2462 | rc_draw (rc_ov); |
|
|
2463 | rc_clear (rc_ov); |
|
|
2464 | |
2091 | glDisable (GL_BLEND); |
2465 | glDisable (GL_BLEND); |
2092 | rc_free (rc); |
2466 | rc_free (rc); |
|
|
2467 | rc_free (rc_ov); |
2093 | |
2468 | |
2094 | // top layer: overlays such as the health bar |
2469 | // top layer: overlays such as the health bar |
2095 | for (y = 0; y < sh; y++) |
2470 | for (y = 0; y < sh; y++) |
2096 | if (0 <= y + my && y + my < self->rows) |
2471 | if (0 <= y + my && y + my < self->rows) |
2097 | { |
2472 | { |
… | |
… | |
2100 | for (x = 0; x < sw; x++) |
2475 | for (x = 0; x < sw; x++) |
2101 | if (row->c0 <= x + mx && x + mx < row->c1) |
2476 | if (row->c0 <= x + mx && x + mx < row->c1) |
2102 | { |
2477 | { |
2103 | mapcell *cell = row->col + (x + mx - row->c0); |
2478 | mapcell *cell = row->col + (x + mx - row->c0); |
2104 | |
2479 | |
2105 | int px = x * T; |
2480 | int px = x * Tw; |
2106 | int py = y * T; |
2481 | int py = y * Th; |
|
|
2482 | |
|
|
2483 | if (expect_false (cell->player == player)) |
|
|
2484 | { |
|
|
2485 | px += sdx; |
|
|
2486 | py += sdy; |
|
|
2487 | } |
2107 | |
2488 | |
2108 | if (cell->stat_hp) |
2489 | if (cell->stat_hp) |
2109 | { |
2490 | { |
2110 | int width = cell->stat_width * T; |
2491 | int width = cell->stat_width * Tw; |
2111 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2492 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2112 | |
2493 | |
2113 | glColor3ub (0, 0, 0); |
2494 | glColor3ub (0, 0, 0); |
2114 | glRectf (px + 1, py - thick - 2, |
2495 | glRectf (px + 1, py - thick - 2, |
2115 | px + width - 1, py); |
2496 | px + width - 1, py); |
2116 | |
2497 | |
… | |
… | |
2122 | } |
2503 | } |
2123 | } |
2504 | } |
2124 | } |
2505 | } |
2125 | |
2506 | |
2126 | void |
2507 | void |
2127 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2508 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2128 | CODE: |
2509 | CODE: |
2129 | { |
2510 | { |
2130 | static float color[16][3] = { |
2511 | static float color[16][3] = { |
2131 | { 0.00F, 0.00F, 0.00F }, |
2512 | { 0.00f, 0.00f, 0.00f }, |
2132 | { 1.00F, 1.00F, 1.00F }, |
2513 | { 1.00f, 1.00f, 1.00f }, |
2133 | { 0.00F, 0.00F, 0.55F }, |
2514 | { 0.00f, 0.00f, 0.55f }, |
2134 | { 1.00F, 0.00F, 0.00F }, |
2515 | { 1.00f, 0.00f, 0.00f }, |
2135 | |
2516 | |
2136 | { 1.00F, 0.54F, 0.00F }, |
2517 | { 1.00f, 0.54f, 0.00f }, |
2137 | { 0.11F, 0.56F, 1.00F }, |
2518 | { 0.11f, 0.56f, 1.00f }, |
2138 | { 0.93F, 0.46F, 0.00F }, |
2519 | { 0.93f, 0.46f, 0.00f }, |
2139 | { 0.18F, 0.54F, 0.34F }, |
2520 | { 0.18f, 0.54f, 0.34f }, |
2140 | |
2521 | |
2141 | { 0.56F, 0.73F, 0.56F }, |
2522 | { 0.56f, 0.73f, 0.56f }, |
2142 | { 0.80F, 0.80F, 0.80F }, |
2523 | { 0.80f, 0.80f, 0.80f }, |
2143 | { 0.55F, 0.41F, 0.13F }, |
2524 | { 0.55f, 0.41f, 0.13f }, |
2144 | { 0.99F, 0.77F, 0.26F }, |
2525 | { 0.99f, 0.77f, 0.26f }, |
2145 | |
2526 | |
2146 | { 0.74F, 0.65F, 0.41F }, |
2527 | { 0.74f, 0.65f, 0.41f }, |
2147 | |
2528 | |
2148 | { 0.00F, 1.00F, 1.00F }, |
2529 | { 0.00f, 1.00f, 1.00f }, |
2149 | { 1.00F, 0.00F, 1.00F }, |
2530 | { 1.00f, 0.00f, 1.00f }, |
2150 | { 1.00F, 1.00F, 0.00F }, |
2531 | { 1.00f, 1.00f, 0.00f }, |
2151 | }; |
2532 | }; |
2152 | |
2533 | |
2153 | int x, y; |
2534 | int x, y; |
2154 | |
2535 | |
2155 | glEnable (GL_TEXTURE_2D); |
2536 | glEnable (GL_TEXTURE_2D); |
|
|
2537 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2538 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2539 | * and takes the colour from god knows where instead of using |
|
|
2540 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2541 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2542 | */ |
2156 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2543 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2157 | glEnable (GL_BLEND); |
2544 | glEnable (GL_BLEND); |
2158 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2545 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2159 | glBegin (GL_QUADS); |
2546 | glBegin (GL_QUADS); |
2160 | |
2547 | |
2161 | for (y = 0; y < h; y++) |
2548 | for (y = 0; y < h; y++) |
… | |
… | |
2165 | |
2552 | |
2166 | if (m) |
2553 | if (m) |
2167 | { |
2554 | { |
2168 | float *c = color [m & 15]; |
2555 | float *c = color [m & 15]; |
2169 | |
2556 | |
2170 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2557 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2171 | float tx2 = tx1 + 0.5; |
2558 | float tx2 = tx1 + 0.5f; |
2172 | |
2559 | |
2173 | glColor4f (c[0], c[1], c[2], 0.75); |
2560 | glColor4f (c[0], c[1], c[2], 1); |
2174 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2561 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2175 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2562 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2176 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2563 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2177 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2564 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2178 | } |
2565 | } |
… | |
… | |
2186 | void |
2573 | void |
2187 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2574 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2188 | PPCODE: |
2575 | PPCODE: |
2189 | { |
2576 | { |
2190 | int x, y; |
2577 | int x, y; |
2191 | int sw1 = sw + 2; |
2578 | int sw1 = sw + 2; |
2192 | int sh1 = sh + 2; |
2579 | int sh1 = sh + 2; |
2193 | int sh3 = sh * 3; |
2580 | int sh3 = sh * 3; |
2194 | int sw34 = (sw * 3 + 3) & ~3; |
2581 | int sw3 = sw * 3; |
|
|
2582 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2583 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2195 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2584 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2196 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2585 | memset (darkness1, 0, sw1*sh1); |
2197 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2198 | |
2586 | |
2199 | SvPOK_only (darkness3_sv); |
2587 | SvPOK_only (darkness3_sv); |
2200 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2588 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2201 | |
2589 | |
2202 | mx += self->x - 1; |
2590 | mx += self->x - 1; |
2203 | my += self->y - 1; |
2591 | my += self->y - 1; |
2204 | |
|
|
2205 | memset (darkness1, 255, sw1 * sh1); |
|
|
2206 | |
2592 | |
2207 | for (y = 0; y < sh1; y++) |
2593 | for (y = 0; y < sh1; y++) |
2208 | if (0 <= y + my && y + my < self->rows) |
2594 | if (0 <= y + my && y + my < self->rows) |
2209 | { |
2595 | { |
2210 | maprow *row = self->row + (y + my); |
2596 | maprow *row = self->row + (y + my); |
… | |
… | |
2213 | if (row->c0 <= x + mx && x + mx < row->c1) |
2599 | if (row->c0 <= x + mx && x + mx < row->c1) |
2214 | { |
2600 | { |
2215 | mapcell *cell = row->col + (x + mx - row->c0); |
2601 | mapcell *cell = row->col + (x + mx - row->c0); |
2216 | |
2602 | |
2217 | darkness1 [y * sw1 + x] = cell->darkness |
2603 | darkness1 [y * sw1 + x] = cell->darkness |
2218 | ? 255 - (cell->darkness - 1) |
2604 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2219 | : 255 - FOW_DARKNESS; |
2605 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2220 | } |
2606 | } |
2221 | } |
2607 | } |
2222 | |
2608 | |
2223 | for (y = 0; y < sh; ++y) |
2609 | for (y = 0; y < sh; ++y) |
2224 | for (x = 0; x < sw; ++x) |
2610 | for (x = 0; x < sw; ++x) |
… | |
… | |
2243 | |
2629 | |
2244 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2630 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2245 | uint8_t r23 = d23; |
2631 | uint8_t r23 = d23; |
2246 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2632 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2247 | |
2633 | |
2248 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2634 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2249 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2635 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2250 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2636 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2251 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2637 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2252 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2638 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2253 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2639 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2254 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2640 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2255 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2641 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2256 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2642 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2257 | } |
2643 | } |
2258 | |
2644 | |
2259 | free (darkness1); |
2645 | free (darkness1); |
2260 | |
2646 | |
2261 | EXTEND (SP, 3); |
2647 | EXTEND (SP, 3); |
2262 | PUSHs (sv_2mortal (newSViv (sw34))); |
2648 | PUSHs (sv_2mortal (newSViv (sw3))); |
2263 | PUSHs (sv_2mortal (newSViv (sh3))); |
2649 | PUSHs (sv_2mortal (newSViv (sh3))); |
2264 | PUSHs (darkness3_sv); |
2650 | PUSHs (darkness3_sv); |
2265 | } |
2651 | } |
2266 | |
2652 | |
2267 | SV * |
2653 | SV * |
… | |
… | |
2465 | if (RETVAL < 0) |
2851 | if (RETVAL < 0) |
2466 | { |
2852 | { |
2467 | RETVAL = Mix_GroupOldest (-1); |
2853 | RETVAL = Mix_GroupOldest (-1); |
2468 | |
2854 | |
2469 | if (RETVAL < 0) |
2855 | if (RETVAL < 0) |
|
|
2856 | { |
|
|
2857 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2858 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2859 | |
|
|
2860 | if (RETVAL < 0) |
2470 | XSRETURN_UNDEF; |
2861 | XSRETURN_UNDEF; |
2471 | |
2862 | } |
|
|
2863 | else |
2472 | Mix_HaltChannel (RETVAL); |
2864 | Mix_HaltChannel (RETVAL); |
2473 | } |
2865 | } |
2474 | |
2866 | |
2475 | Mix_UnregisterAllEffects (RETVAL); |
2867 | Mix_UnregisterAllEffects (RETVAL); |
2476 | Mix_Volume (RETVAL, 128); |
2868 | Mix_Volume (RETVAL, 128); |
2477 | } |
2869 | } |
… | |
… | |
2524 | void |
2916 | void |
2525 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2917 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2526 | CODE: |
2918 | CODE: |
2527 | { |
2919 | { |
2528 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2920 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2529 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2921 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2530 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2922 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2531 | } |
2923 | } |
2532 | |
2924 | |
2533 | void |
2925 | void |
2534 | set_reverse_stereo (DC::Channel self, int flip) |
2926 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2536 | Mix_SetReverseStereo (self, flip); |
2928 | Mix_SetReverseStereo (self, flip); |
2537 | |
2929 | |
2538 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2930 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2539 | |
2931 | |
2540 | PROTOTYPES: DISABLE |
2932 | PROTOTYPES: DISABLE |
|
|
2933 | |
|
|
2934 | void |
|
|
2935 | decoders () |
|
|
2936 | PPCODE: |
|
|
2937 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2938 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2939 | EXTEND (SP, num); |
|
|
2940 | for (i = 0; i < num; ++i) |
|
|
2941 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2942 | #else |
|
|
2943 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2944 | #endif |
2541 | |
2945 | |
2542 | DC::MixChunk |
2946 | DC::MixChunk |
2543 | new (SV *class, DC::RW rwops) |
2947 | new (SV *class, DC::RW rwops) |
2544 | CODE: |
2948 | CODE: |
2545 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2949 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2578 | OUTPUT: |
2982 | OUTPUT: |
2579 | RETVAL |
2983 | RETVAL |
2580 | |
2984 | |
2581 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2985 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2582 | |
2986 | |
|
|
2987 | void |
|
|
2988 | decoders () |
|
|
2989 | PPCODE: |
|
|
2990 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2991 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2992 | EXTEND (SP, num); |
|
|
2993 | for (i = 0; i < num; ++i) |
|
|
2994 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
2995 | #else |
|
|
2996 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2997 | #endif |
|
|
2998 | |
2583 | int |
2999 | int |
2584 | volume (int volume = -1) |
3000 | volume (int volume = -1) |
2585 | PROTOTYPE: ;$ |
3001 | PROTOTYPE: ;$ |
2586 | CODE: |
3002 | CODE: |
2587 | if (items > 0) |
3003 | if (items > 0) |
… | |
… | |
2597 | |
3013 | |
2598 | void |
3014 | void |
2599 | halt () |
3015 | halt () |
2600 | CODE: |
3016 | CODE: |
2601 | Mix_HaltMusic (); |
3017 | Mix_HaltMusic (); |
|
|
3018 | |
|
|
3019 | int |
|
|
3020 | playing () |
|
|
3021 | CODE: |
|
|
3022 | RETVAL = Mix_PlayingMusic (); |
|
|
3023 | OUTPUT: |
|
|
3024 | RETVAL |
2602 | |
3025 | |
2603 | DC::MixMusic |
3026 | DC::MixMusic |
2604 | new (SV *class, DC::RW rwops) |
3027 | new (SV *class, DC::RW rwops) |
2605 | CODE: |
3028 | CODE: |
2606 | RETVAL = Mix_LoadMUS_RW (rwops); |
3029 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2637 | } *civ, const_iv[] = { |
3060 | } *civ, const_iv[] = { |
2638 | # define const_iv(name) { # name, (IV)name } |
3061 | # define const_iv(name) { # name, (IV)name } |
2639 | const_iv (GL_VENDOR), |
3062 | const_iv (GL_VENDOR), |
2640 | const_iv (GL_VERSION), |
3063 | const_iv (GL_VERSION), |
2641 | const_iv (GL_EXTENSIONS), |
3064 | const_iv (GL_EXTENSIONS), |
|
|
3065 | const_iv (GL_MAX_TEXTURE_UNITS), |
2642 | const_iv (GL_COLOR_MATERIAL), |
3066 | const_iv (GL_COLOR_MATERIAL), |
2643 | const_iv (GL_SMOOTH), |
3067 | const_iv (GL_SMOOTH), |
2644 | const_iv (GL_FLAT), |
3068 | const_iv (GL_FLAT), |
2645 | const_iv (GL_DITHER), |
3069 | const_iv (GL_DITHER), |
2646 | const_iv (GL_BLEND), |
3070 | const_iv (GL_BLEND), |
… | |
… | |
2658 | const_iv (GL_ZERO), |
3082 | const_iv (GL_ZERO), |
2659 | const_iv (GL_SRC_ALPHA), |
3083 | const_iv (GL_SRC_ALPHA), |
2660 | const_iv (GL_DST_ALPHA), |
3084 | const_iv (GL_DST_ALPHA), |
2661 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3085 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2662 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3086 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3087 | const_iv (GL_SRC_COLOR), |
|
|
3088 | const_iv (GL_DST_COLOR), |
|
|
3089 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3090 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2663 | const_iv (GL_SRC_ALPHA_SATURATE), |
3091 | const_iv (GL_SRC_ALPHA_SATURATE), |
2664 | const_iv (GL_RGB), |
3092 | const_iv (GL_RGB), |
2665 | const_iv (GL_RGBA), |
3093 | const_iv (GL_RGBA), |
2666 | const_iv (GL_RGBA4), |
3094 | const_iv (GL_RGBA4), |
2667 | const_iv (GL_RGBA8), |
3095 | const_iv (GL_RGBA8), |
… | |
… | |
2735 | const_iv (GL_NICEST), |
3163 | const_iv (GL_NICEST), |
2736 | const_iv (GL_V2F), |
3164 | const_iv (GL_V2F), |
2737 | const_iv (GL_V3F), |
3165 | const_iv (GL_V3F), |
2738 | const_iv (GL_T2F_V3F), |
3166 | const_iv (GL_T2F_V3F), |
2739 | const_iv (GL_T2F_N3F_V3F), |
3167 | const_iv (GL_T2F_N3F_V3F), |
|
|
3168 | const_iv (GL_FUNC_ADD), |
|
|
3169 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3170 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2740 | # undef const_iv |
3171 | # undef const_iv |
2741 | }; |
3172 | }; |
2742 | |
3173 | |
2743 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3174 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2744 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3175 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2745 | |
3176 | |
2746 | texture_av = newAV (); |
3177 | texture_av = newAV (); |
2747 | AvREAL_off (texture_av); |
3178 | AvREAL_off (texture_av); |
2748 | } |
3179 | } |
2749 | |
3180 | |
2750 | void |
3181 | void |
2751 | disable_GL_EXT_blend_func_separate () |
3182 | disable_GL_EXT_blend_func_separate () |
2752 | CODE: |
3183 | CODE: |
2753 | gl.BlendFuncSeparate = 0; |
3184 | gl.BlendFuncSeparate = 0; |
2754 | gl.BlendFuncSeparateEXT = 0; |
3185 | gl.BlendFuncSeparateEXT = 0; |
|
|
3186 | |
|
|
3187 | void |
|
|
3188 | apple_nvidia_bug (int enable) |
2755 | |
3189 | |
2756 | char * |
3190 | char * |
2757 | gl_vendor () |
3191 | gl_vendor () |
2758 | CODE: |
3192 | CODE: |
2759 | RETVAL = (char *)glGetString (GL_VENDOR); |
3193 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2790 | |
3224 | |
2791 | int glGetError () |
3225 | int glGetError () |
2792 | |
3226 | |
2793 | void glFinish () |
3227 | void glFinish () |
2794 | |
3228 | |
|
|
3229 | void glFlush () |
|
|
3230 | |
2795 | void glClear (int mask) |
3231 | void glClear (int mask) |
2796 | |
3232 | |
2797 | void glClearColor (float r, float g, float b, float a = 1.0) |
3233 | void glClearColor (float r, float g, float b, float a = 1.0) |
2798 | PROTOTYPE: @ |
3234 | PROTOTYPE: @ |
2799 | |
3235 | |
… | |
… | |
2808 | void glBlendFunc (int sfactor, int dfactor) |
3244 | void glBlendFunc (int sfactor, int dfactor) |
2809 | |
3245 | |
2810 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3246 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2811 | CODE: |
3247 | CODE: |
2812 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3248 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3249 | |
|
|
3250 | # void glBlendEquation (int se) |
2813 | |
3251 | |
2814 | void glDepthMask (int flag) |
3252 | void glDepthMask (int flag) |
2815 | |
3253 | |
2816 | void glLogicOp (int opcode) |
3254 | void glLogicOp (int opcode) |
2817 | |
3255 | |
… | |
… | |
2852 | void glRotate (float angle, float x, float y, float z) |
3290 | void glRotate (float angle, float x, float y, float z) |
2853 | CODE: |
3291 | CODE: |
2854 | glRotatef (angle, x, y, z); |
3292 | glRotatef (angle, x, y, z); |
2855 | |
3293 | |
2856 | void glColor (float r, float g, float b, float a = 1.0) |
3294 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3295 | PROTOTYPE: @ |
2857 | ALIAS: |
3296 | ALIAS: |
2858 | glColor_premultiply = 1 |
3297 | glColor_premultiply = 1 |
2859 | CODE: |
3298 | CODE: |
2860 | if (ix) |
3299 | if (ix) |
2861 | { |
3300 | { |
… | |
… | |
2966 | void glNewList (int list, int mode = GL_COMPILE) |
3405 | void glNewList (int list, int mode = GL_COMPILE) |
2967 | |
3406 | |
2968 | void glEndList () |
3407 | void glEndList () |
2969 | |
3408 | |
2970 | void glCallList (int list) |
3409 | void glCallList (int list) |
|
|
3410 | |
|
|
3411 | void c_init () |
|
|
3412 | CODE: |
|
|
3413 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3414 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
2971 | |
3415 | |
2972 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3416 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
2973 | |
3417 | |
2974 | PROTOTYPES: DISABLE |
3418 | PROTOTYPES: DISABLE |
2975 | |
3419 | |