… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
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|
46 | #endif |
43 | |
47 | |
44 | #define PANGO_ENABLE_BACKEND |
48 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
49 | #define G_DISABLE_CAST_CHECKS |
46 | |
50 | |
47 | #include <glib/gmacros.h> |
51 | #include <glib/gmacros.h> |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
81 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
82 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
84 | |
81 | #define FOW_DARKNESS 32 |
85 | #define FOW_DARKNESS 64 |
|
|
86 | #define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ |
82 | |
87 | |
83 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
85 | |
90 | |
86 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
87 | |
92 | |
88 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
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95 | |
|
|
96 | #define KMOD_LRAM 0x10000 // our extension |
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97 | |
|
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98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
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|
100 | #define TEXID_HIDDEN 3 |
90 | |
101 | |
91 | static AV *texture_av; |
102 | static AV *texture_av; |
92 | |
103 | |
93 | static struct |
104 | static struct |
94 | { |
105 | { |
… | |
… | |
226 | int w, h; |
237 | int w, h; |
227 | float s, t; |
238 | float s, t; |
228 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
240 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
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|
242 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
243 | } maptex; |
232 | |
244 | |
233 | typedef struct { |
245 | typedef struct { |
234 | uint32_t player; |
246 | uint32_t player; |
235 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
369 | self->rows = 0; |
381 | self->rows = 0; |
370 | } |
382 | } |
371 | |
383 | |
372 | #define CELL_CLEAR(cell) \ |
384 | #define CELL_CLEAR(cell) \ |
373 | do { \ |
385 | do { \ |
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|
386 | if ((cell)->player) \ |
|
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387 | (cell)->tile [2] = 0; \ |
374 | (cell)->darkness = 0; \ |
388 | (cell)->darkness = 0; \ |
375 | (cell)->stat_hp = 0; \ |
389 | (cell)->stat_hp = 0; \ |
376 | (cell)->flags = 0; \ |
390 | (cell)->flags = 0; \ |
377 | (cell)->player = 0; \ |
391 | (cell)->player = 0; \ |
378 | } while (0) |
392 | } while (0) |
… | |
… | |
519 | if (!svp || !SvTRUE (*svp)) |
533 | if (!svp || !SvTRUE (*svp)) |
520 | return 0; |
534 | return 0; |
521 | |
535 | |
522 | return 1; |
536 | return 1; |
523 | } |
537 | } |
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|
538 | |
|
|
539 | /******************************************************************************/ |
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|
540 | |
|
|
541 | /* process keyboard modifiers */ |
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542 | static int |
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543 | mod_munge (int mod) |
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|
544 | { |
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|
545 | mod &= MOD_MASK; |
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546 | |
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|
547 | if (mod & (KMOD_META | KMOD_ALT)) |
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548 | mod |= KMOD_LRAM; |
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|
549 | |
|
|
550 | return mod; |
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|
551 | } |
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|
552 | |
|
|
553 | static void |
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|
554 | deliantra_main () |
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|
555 | { |
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|
556 | char *argv[] = { 0 }; |
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|
557 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
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|
558 | } |
|
|
559 | |
|
|
560 | #ifdef __MACOSX__ |
|
|
561 | /* to due surprising braindamage on the side of SDL design, we |
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|
562 | * do some mind-boggling hack here: SDL requires a custom main() |
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|
563 | * on OS X, so... we provide one and call the original main(), which, |
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|
564 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
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565 | * and which calls our main (== SDL_main) back. |
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|
566 | */ |
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|
567 | extern C_LINKAGE int |
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568 | main (int argc, char *argv[]) |
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|
569 | { |
|
|
570 | deliantra_main (); |
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|
571 | } |
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|
572 | |
|
|
573 | #undef main |
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|
574 | |
|
|
575 | extern C_LINKAGE int main (int argc, char *argv[]); |
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|
576 | |
|
|
577 | static void |
|
|
578 | SDL_braino (void) |
|
|
579 | { |
|
|
580 | char *argv[] = { "deliantra client", 0 }; |
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|
581 | (main) (1, argv); |
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|
582 | } |
|
|
583 | #else |
|
|
584 | static void |
|
|
585 | SDL_braino (void) |
|
|
586 | { |
|
|
587 | deliantra_main (); |
|
|
588 | } |
|
|
589 | #endif |
524 | |
590 | |
525 | MODULE = Deliantra::Client PACKAGE = DC |
591 | MODULE = Deliantra::Client PACKAGE = DC |
526 | |
592 | |
527 | PROTOTYPES: ENABLE |
593 | PROTOTYPES: ENABLE |
528 | |
594 | |
… | |
… | |
557 | const_iv (SDL_USEREVENT), |
623 | const_iv (SDL_USEREVENT), |
558 | |
624 | |
559 | const_iv (SDL_APPINPUTFOCUS), |
625 | const_iv (SDL_APPINPUTFOCUS), |
560 | const_iv (SDL_APPMOUSEFOCUS), |
626 | const_iv (SDL_APPMOUSEFOCUS), |
561 | const_iv (SDL_APPACTIVE), |
627 | const_iv (SDL_APPACTIVE), |
|
|
628 | |
|
|
629 | |
|
|
630 | const_iv (SDLK_UNKNOWN), |
|
|
631 | const_iv (SDLK_FIRST), |
|
|
632 | const_iv (SDLK_BACKSPACE), |
|
|
633 | const_iv (SDLK_TAB), |
|
|
634 | const_iv (SDLK_CLEAR), |
|
|
635 | const_iv (SDLK_RETURN), |
|
|
636 | const_iv (SDLK_PAUSE), |
|
|
637 | const_iv (SDLK_ESCAPE), |
|
|
638 | const_iv (SDLK_SPACE), |
|
|
639 | const_iv (SDLK_EXCLAIM), |
|
|
640 | const_iv (SDLK_QUOTEDBL), |
|
|
641 | const_iv (SDLK_HASH), |
|
|
642 | const_iv (SDLK_DOLLAR), |
|
|
643 | const_iv (SDLK_AMPERSAND), |
|
|
644 | const_iv (SDLK_QUOTE), |
|
|
645 | const_iv (SDLK_LEFTPAREN), |
|
|
646 | const_iv (SDLK_RIGHTPAREN), |
|
|
647 | const_iv (SDLK_ASTERISK), |
|
|
648 | const_iv (SDLK_PLUS), |
|
|
649 | const_iv (SDLK_COMMA), |
|
|
650 | const_iv (SDLK_MINUS), |
|
|
651 | const_iv (SDLK_PERIOD), |
|
|
652 | const_iv (SDLK_SLASH), |
|
|
653 | const_iv (SDLK_0), |
|
|
654 | const_iv (SDLK_1), |
|
|
655 | const_iv (SDLK_2), |
|
|
656 | const_iv (SDLK_3), |
|
|
657 | const_iv (SDLK_4), |
|
|
658 | const_iv (SDLK_5), |
|
|
659 | const_iv (SDLK_6), |
|
|
660 | const_iv (SDLK_7), |
|
|
661 | const_iv (SDLK_8), |
|
|
662 | const_iv (SDLK_9), |
|
|
663 | const_iv (SDLK_COLON), |
|
|
664 | const_iv (SDLK_SEMICOLON), |
|
|
665 | const_iv (SDLK_LESS), |
|
|
666 | const_iv (SDLK_EQUALS), |
|
|
667 | const_iv (SDLK_GREATER), |
|
|
668 | const_iv (SDLK_QUESTION), |
|
|
669 | const_iv (SDLK_AT), |
|
|
670 | |
|
|
671 | const_iv (SDLK_LEFTBRACKET), |
|
|
672 | const_iv (SDLK_BACKSLASH), |
|
|
673 | const_iv (SDLK_RIGHTBRACKET), |
|
|
674 | const_iv (SDLK_CARET), |
|
|
675 | const_iv (SDLK_UNDERSCORE), |
|
|
676 | const_iv (SDLK_BACKQUOTE), |
|
|
677 | const_iv (SDLK_DELETE), |
562 | |
678 | |
563 | const_iv (SDLK_FIRST), |
679 | const_iv (SDLK_FIRST), |
564 | const_iv (SDLK_LAST), |
680 | const_iv (SDLK_LAST), |
565 | const_iv (SDLK_KP0), |
681 | const_iv (SDLK_KP0), |
566 | const_iv (SDLK_KP1), |
682 | const_iv (SDLK_KP1), |
… | |
… | |
642 | const_iv (KMOD_RMETA), |
758 | const_iv (KMOD_RMETA), |
643 | const_iv (KMOD_NUM), |
759 | const_iv (KMOD_NUM), |
644 | const_iv (KMOD_CAPS), |
760 | const_iv (KMOD_CAPS), |
645 | const_iv (KMOD_MODE), |
761 | const_iv (KMOD_MODE), |
646 | |
762 | |
|
|
763 | const_iv (KMOD_LRAM), |
|
|
764 | |
647 | const_iv (MIX_DEFAULT_FORMAT), |
765 | const_iv (MIX_DEFAULT_FORMAT), |
648 | |
766 | |
649 | const_iv (SDL_INIT_TIMER), |
767 | const_iv (SDL_INIT_TIMER), |
650 | const_iv (SDL_INIT_AUDIO), |
768 | const_iv (SDL_INIT_AUDIO), |
651 | const_iv (SDL_INIT_VIDEO), |
769 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
669 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
787 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
670 | const_iv (SDL_GL_STEREO), |
788 | const_iv (SDL_GL_STEREO), |
671 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
789 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
672 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
790 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
673 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
791 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
674 | const_iv (SDL_GL_SWAP_CONTROL) |
792 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
793 | |
|
|
794 | const_iv (FOW_DARKNESS) |
675 | # undef const_iv |
795 | # undef const_iv |
676 | }; |
796 | }; |
677 | |
797 | |
678 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
798 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
679 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
799 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
700 | NV ceil (NV x) |
820 | NV ceil (NV x) |
701 | |
821 | |
702 | IV minpot (UV n) |
822 | IV minpot (UV n) |
703 | |
823 | |
704 | IV popcount (UV n) |
824 | IV popcount (UV n) |
|
|
825 | |
|
|
826 | NV distance (NV dx, NV dy) |
|
|
827 | CODE: |
|
|
828 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
829 | OUTPUT: |
|
|
830 | RETVAL |
705 | |
831 | |
706 | void |
832 | void |
707 | pango_init () |
833 | pango_init () |
708 | CODE: |
834 | CODE: |
709 | { |
835 | { |
… | |
… | |
716 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
842 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
717 | #endif |
843 | #endif |
718 | } |
844 | } |
719 | |
845 | |
720 | char *SDL_GetError () |
846 | char *SDL_GetError () |
|
|
847 | |
|
|
848 | void SDL_braino () |
721 | |
849 | |
722 | int SDL_Init (U32 flags) |
850 | int SDL_Init (U32 flags) |
723 | |
851 | |
724 | int SDL_InitSubSystem (U32 flags) |
852 | int SDL_InitSubSystem (U32 flags) |
725 | |
853 | |
… | |
… | |
834 | { |
962 | { |
835 | case SDL_KEYDOWN: |
963 | case SDL_KEYDOWN: |
836 | case SDL_KEYUP: |
964 | case SDL_KEYUP: |
837 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
965 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
838 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
966 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
839 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
967 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
840 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
968 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
841 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
969 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
842 | break; |
970 | break; |
843 | |
971 | |
844 | case SDL_ACTIVEEVENT: |
972 | case SDL_ACTIVEEVENT: |
845 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
973 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
863 | x = ev.motion.x; |
991 | x = ev.motion.x; |
864 | y = ev.motion.y; |
992 | y = ev.motion.y; |
865 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
993 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
866 | } |
994 | } |
867 | |
995 | |
868 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
996 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
869 | hv_store (hv, "state", 5, newSViv (state), 0); |
997 | hv_store (hv, "state", 5, newSViv (state), 0); |
870 | hv_store (hv, "x", 1, newSViv (x), 0); |
998 | hv_store (hv, "x", 1, newSViv (x), 0); |
871 | hv_store (hv, "y", 1, newSViv (y), 0); |
999 | hv_store (hv, "y", 1, newSViv (y), 0); |
872 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1000 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
873 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1001 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1089 | #if DEBUG |
1217 | #if DEBUG |
1090 | VALGRIND_DO_LEAK_CHECK; |
1218 | VALGRIND_DO_LEAK_CHECK; |
1091 | #endif |
1219 | #endif |
1092 | } |
1220 | } |
1093 | |
1221 | |
|
|
1222 | int |
|
|
1223 | SvREFCNT (SV *sv) |
|
|
1224 | CODE: |
|
|
1225 | RETVAL = SvREFCNT (sv); |
|
|
1226 | OUTPUT: |
|
|
1227 | RETVAL |
|
|
1228 | |
1094 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1229 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1095 | |
1230 | |
1096 | PROTOTYPES: DISABLE |
1231 | PROTOTYPES: DISABLE |
1097 | |
1232 | |
1098 | DC::Font |
1233 | DC::Font |
… | |
… | |
1527 | if (ix) |
1662 | if (ix) |
1528 | { |
1663 | { |
1529 | glDisable (GL_ALPHA_TEST); |
1664 | glDisable (GL_ALPHA_TEST); |
1530 | glDisable (GL_BLEND); |
1665 | glDisable (GL_BLEND); |
1531 | } |
1666 | } |
|
|
1667 | } |
|
|
1668 | |
|
|
1669 | void |
|
|
1670 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) |
|
|
1671 | PROTOTYPE: @ |
|
|
1672 | CODE: |
|
|
1673 | { |
|
|
1674 | glEnable (GL_TEXTURE_2D); |
|
|
1675 | glEnable (GL_BLEND); |
|
|
1676 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glColor3f (intensity, intensity, intensity); |
|
|
1680 | glPushMatrix (); |
|
|
1681 | glScalef (1./3, 1./3, 1.); |
|
|
1682 | |
|
|
1683 | if (blend > 0.f) |
|
|
1684 | { |
|
|
1685 | float S2, T2; /* 0. 0. for texture 2 */ |
|
|
1686 | float w = w1 > w2 ? w1 : w2; |
|
|
1687 | float h = h1 > h2 ? h1 : h2; |
|
|
1688 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1689 | |
|
|
1690 | /* interpolate the two shadow textures */ |
|
|
1691 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1692 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1693 | |
|
|
1694 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1695 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1696 | glEnable (GL_TEXTURE_2D); |
|
|
1697 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1698 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1699 | |
|
|
1700 | /* rgb == rgb(glcolor) */ |
|
|
1701 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1704 | |
|
|
1705 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1706 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1707 | |
|
|
1708 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1711 | |
|
|
1712 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1714 | |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1717 | |
|
|
1718 | s1 *= w / w1; |
|
|
1719 | t1 *= h / h1; |
|
|
1720 | |
|
|
1721 | dx *= -3.f / w2; |
|
|
1722 | dy *= -3.f / h2; |
|
|
1723 | dx *= w / w2; |
|
|
1724 | dy *= h / h2; |
|
|
1725 | |
|
|
1726 | s2 *= w / w2; |
|
|
1727 | t2 *= h / h2; |
|
|
1728 | |
|
|
1729 | glBegin (GL_QUADS); |
|
|
1730 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); |
|
|
1731 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); |
|
|
1732 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); |
|
|
1733 | gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); |
|
|
1734 | glEnd (); |
|
|
1735 | |
|
|
1736 | glDisable (GL_TEXTURE_2D); |
|
|
1737 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1738 | } |
|
|
1739 | else |
|
|
1740 | { |
|
|
1741 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1742 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1743 | |
|
|
1744 | glBegin (GL_QUADS); |
|
|
1745 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1746 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1747 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1748 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1749 | glEnd (); |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | glPopMatrix (); |
|
|
1753 | |
|
|
1754 | glDisable (GL_TEXTURE_2D); |
|
|
1755 | glDisable (GL_BLEND); |
1532 | } |
1756 | } |
1533 | |
1757 | |
1534 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1758 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1535 | CODE: |
1759 | CODE: |
1536 | { |
1760 | { |
… | |
… | |
1642 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1866 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1643 | // use uglier nearest interpolation because linear suffers |
1867 | // use uglier nearest interpolation because linear suffers |
1644 | // from transparent color bleeding and ugly wrapping effects. |
1868 | // from transparent color bleeding and ugly wrapping effects. |
1645 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1869 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1646 | } |
1870 | } |
|
|
1871 | |
|
|
1872 | void |
|
|
1873 | expire_textures (DC::Map self, int texid, int count) |
|
|
1874 | PPCODE: |
|
|
1875 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1876 | { |
|
|
1877 | maptex *tex = self->tex + texid; |
|
|
1878 | |
|
|
1879 | if (tex->name) |
|
|
1880 | { |
|
|
1881 | if (tex->unused) |
|
|
1882 | { |
|
|
1883 | tex->name = 0; |
|
|
1884 | tex->unused = 0; |
|
|
1885 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1886 | } |
|
|
1887 | else |
|
|
1888 | tex->unused = 1; |
|
|
1889 | } |
|
|
1890 | } |
1647 | |
1891 | |
1648 | int |
1892 | int |
1649 | ox (DC::Map self) |
1893 | ox (DC::Map self) |
1650 | ALIAS: |
1894 | ALIAS: |
1651 | oy = 1 |
1895 | oy = 1 |
… | |
… | |
1772 | cell->tile [z] = self->face2tile [face]; |
2016 | cell->tile [z] = self->face2tile [face]; |
1773 | |
2017 | |
1774 | if (cell->tile [z]) |
2018 | if (cell->tile [z]) |
1775 | { |
2019 | { |
1776 | maptex *tex = self->tex + cell->tile [z]; |
2020 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2021 | tex->unused = 0; |
1777 | if (!tex->name) |
2022 | if (!tex->name) |
1778 | av_push (missing, newSViv (cell->tile [z])); |
2023 | av_push (missing, newSViv (cell->tile [z])); |
1779 | |
2024 | |
1780 | if (tex->smoothtile) |
2025 | if (tex->smoothtile) |
1781 | { |
2026 | { |
1782 | maptex *smooth = self->tex + tex->smoothtile; |
2027 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2028 | smooth->unused = 0; |
1783 | if (!smooth->name) |
2029 | if (!smooth->name) |
1784 | av_push (missing, newSViv (tex->smoothtile)); |
2030 | av_push (missing, newSViv (tex->smoothtile)); |
1785 | } |
2031 | } |
1786 | } |
2032 | } |
1787 | } |
2033 | } |
… | |
… | |
1858 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2104 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1859 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2105 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1860 | smooth_key skey; |
2106 | smooth_key skey; |
1861 | int pl_x, pl_y; |
2107 | int pl_x, pl_y; |
1862 | maptex pl_tex; |
2108 | maptex pl_tex; |
1863 | rc_t *rc = rc_alloc (); |
2109 | rc_t *rc = rc_alloc (); |
|
|
2110 | rc_t *rc_ov = rc_alloc (); |
1864 | rc_key_t key; |
2111 | rc_key_t key; |
1865 | rc_array_t *arr; |
2112 | rc_array_t *arr, *arr_hidden; |
1866 | |
2113 | |
1867 | pl_tex.name = 0; |
2114 | pl_tex.name = 0; |
1868 | |
2115 | |
1869 | // thats current max. sorry. |
2116 | // that's current max. sorry. |
1870 | if (sw > 255) sw = 255; |
2117 | if (sw > 255) sw = 255; |
1871 | if (sh > 255) sh = 255; |
2118 | if (sh > 255) sh = 255; |
1872 | |
2119 | |
1873 | // clear key, in case of extra padding |
2120 | // clear key, in case of extra padding |
1874 | memset (&skey, 0, sizeof (skey)); |
2121 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1878 | key.g = 255; |
2125 | key.g = 255; |
1879 | key.b = 255; |
2126 | key.b = 255; |
1880 | key.a = 255; |
2127 | key.a = 255; |
1881 | key.mode = GL_QUADS; |
2128 | key.mode = GL_QUADS; |
1882 | key.format = GL_T2F_V3F; |
2129 | key.format = GL_T2F_V3F; |
1883 | key.texname = -1; |
|
|
1884 | |
2130 | |
1885 | mx += self->x; |
2131 | mx += self->x; |
1886 | my += self->y; |
2132 | my += self->y; |
1887 | |
2133 | |
1888 | // first pass: determine smooth_max |
2134 | // first pass: determine smooth_max |
… | |
… | |
1909 | |
2155 | |
1910 | glEnable (GL_BLEND); |
2156 | glEnable (GL_BLEND); |
1911 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2157 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1912 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2158 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1913 | |
2159 | |
|
|
2160 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2161 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2162 | |
1914 | for (z = 0; z <= 2; z++) |
2163 | for (z = 0; z <= 2; z++) |
1915 | { |
2164 | { |
1916 | memset (smooth_level, 0, sizeof (smooth_level)); |
2165 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2166 | key.texname = -1; |
1917 | |
2167 | |
1918 | for (y = 0; y < sh; y++) |
2168 | for (y = 0; y < sh; y++) |
1919 | if (0 <= y + my && y + my < self->rows) |
2169 | if (0 <= y + my && y + my < self->rows) |
1920 | { |
2170 | { |
1921 | maprow *row = self->row + (y + my); |
2171 | maprow *row = self->row + (y + my); |
… | |
… | |
1927 | tileid tile = cell->tile [z]; |
2177 | tileid tile = cell->tile [z]; |
1928 | |
2178 | |
1929 | if (tile) |
2179 | if (tile) |
1930 | { |
2180 | { |
1931 | maptex tex = self->tex [tile]; |
2181 | maptex tex = self->tex [tile]; |
1932 | int px = (x + 1) * T - tex.w; |
2182 | int px, py; |
1933 | int py = (y + 1) * T - tex.h; |
|
|
1934 | |
2183 | |
1935 | if (key.texname != tex.name) |
2184 | if (key.texname != tex.name) |
1936 | { |
2185 | { |
|
|
2186 | self->tex [tile].unused = 0; |
|
|
2187 | |
1937 | if (!tex.name) |
2188 | if (!tex.name) |
1938 | tex = self->tex [2]; /* missing, replace by noface */ |
2189 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1939 | |
2190 | |
1940 | key.texname = tex.name; |
2191 | key.texname = tex.name; |
1941 | arr = rc_array (rc, &key); |
2192 | arr = rc_array (rc, &key); |
1942 | } |
2193 | } |
|
|
2194 | |
|
|
2195 | px = (x + 1) * T - tex.w; |
|
|
2196 | py = (y + 1) * T - tex.h; |
1943 | |
2197 | |
1944 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2198 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1945 | { |
2199 | { |
1946 | pl_x = px; |
2200 | pl_x = px; |
1947 | pl_y = py; |
2201 | pl_y = py; |
… | |
… | |
1952 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2206 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1953 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2207 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1954 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2208 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1955 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2209 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1956 | |
2210 | |
1957 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1958 | { |
|
|
1959 | // overlays such as the speech bubble, probably more to come |
|
|
1960 | if (cell->flags & 1) |
|
|
1961 | { |
|
|
1962 | maptex tex = self->tex [1]; |
|
|
1963 | int px = x * T + T * 2 / 32; |
|
|
1964 | int py = y * T - T * 6 / 32; |
|
|
1965 | |
|
|
1966 | if (tex.name) |
|
|
1967 | { |
|
|
1968 | if (key.texname != tex.name) |
|
|
1969 | { |
|
|
1970 | key.texname = tex.name; |
|
|
1971 | arr = rc_array (rc, &key); |
|
|
1972 | } |
|
|
1973 | |
|
|
1974 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1975 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1976 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1977 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1978 | } |
|
|
1979 | } |
|
|
1980 | } |
|
|
1981 | |
|
|
1982 | // update smooth hash |
2211 | // update smooth hash |
1983 | if (tex.smoothtile) |
2212 | if (tex.smoothtile) |
1984 | { |
2213 | { |
1985 | skey.tile = tex.smoothtile; |
2214 | skey.tile = tex.smoothtile; |
1986 | skey.level = tex.smoothlevel; |
2215 | skey.level = tex.smoothlevel; |
… | |
… | |
2014 | // corners |
2243 | // corners |
2015 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2244 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2016 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2245 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2017 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2246 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2018 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2247 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2248 | } |
|
|
2249 | } |
|
|
2250 | |
|
|
2251 | if (expect_false (z == 2)) |
|
|
2252 | { |
|
|
2253 | /* draw question marks on top of hidden spaces */ |
|
|
2254 | if (!cell->darkness) |
|
|
2255 | { |
|
|
2256 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2257 | int px = (x + 1) * T - tex.w; |
|
|
2258 | int py = (y + 1) * T - tex.h; |
|
|
2259 | |
|
|
2260 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2261 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2262 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2263 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2264 | } |
|
|
2265 | |
|
|
2266 | if (expect_false (cell->flags)) |
|
|
2267 | { |
|
|
2268 | // overlays such as the speech bubble, probably more to come |
|
|
2269 | if (cell->flags & 1) |
|
|
2270 | { |
|
|
2271 | rc_key_t key_ov = key; |
|
|
2272 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2273 | rc_array_t *arr; |
|
|
2274 | int px = x * T + T * 2 / 32; |
|
|
2275 | int py = y * T - T * 6 / 32; |
|
|
2276 | |
|
|
2277 | key_ov.texname = tex.name; |
|
|
2278 | arr = rc_array (rc_ov, &key_ov); |
|
|
2279 | |
|
|
2280 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2281 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2282 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2283 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2284 | } |
2019 | } |
2285 | } |
2020 | } |
2286 | } |
2021 | } |
2287 | } |
2022 | } |
2288 | } |
2023 | |
2289 | |
… | |
… | |
2063 | { |
2329 | { |
2064 | // this time avoiding texture state changes |
2330 | // this time avoiding texture state changes |
2065 | // save gobs of state changes. |
2331 | // save gobs of state changes. |
2066 | if (key.texname != tex.name) |
2332 | if (key.texname != tex.name) |
2067 | { |
2333 | { |
|
|
2334 | self->tex [skey->tile].unused = 0; |
|
|
2335 | |
2068 | glEnd (); |
2336 | glEnd (); |
2069 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2337 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2070 | glBegin (GL_QUADS); |
2338 | glBegin (GL_QUADS); |
2071 | } |
2339 | } |
2072 | |
2340 | |
… | |
… | |
2118 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2386 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2119 | |
2387 | |
2120 | rc_draw (rc); |
2388 | rc_draw (rc); |
2121 | } |
2389 | } |
2122 | |
2390 | |
|
|
2391 | rc_draw (rc_ov); |
|
|
2392 | rc_clear (rc_ov); |
|
|
2393 | |
2123 | glDisable (GL_BLEND); |
2394 | glDisable (GL_BLEND); |
2124 | rc_free (rc); |
2395 | rc_free (rc); |
|
|
2396 | rc_free (rc_ov); |
2125 | |
2397 | |
2126 | // top layer: overlays such as the health bar |
2398 | // top layer: overlays such as the health bar |
2127 | for (y = 0; y < sh; y++) |
2399 | for (y = 0; y < sh; y++) |
2128 | if (0 <= y + my && y + my < self->rows) |
2400 | if (0 <= y + my && y + my < self->rows) |
2129 | { |
2401 | { |
… | |
… | |
2134 | { |
2406 | { |
2135 | mapcell *cell = row->col + (x + mx - row->c0); |
2407 | mapcell *cell = row->col + (x + mx - row->c0); |
2136 | |
2408 | |
2137 | int px = x * T; |
2409 | int px = x * T; |
2138 | int py = y * T; |
2410 | int py = y * T; |
|
|
2411 | |
|
|
2412 | if (expect_false (cell->player == player)) |
|
|
2413 | { |
|
|
2414 | px += sdx; |
|
|
2415 | py += sdy; |
|
|
2416 | } |
2139 | |
2417 | |
2140 | if (cell->stat_hp) |
2418 | if (cell->stat_hp) |
2141 | { |
2419 | { |
2142 | int width = cell->stat_width * T; |
2420 | int width = cell->stat_width * T; |
2143 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2421 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2154 | } |
2432 | } |
2155 | } |
2433 | } |
2156 | } |
2434 | } |
2157 | |
2435 | |
2158 | void |
2436 | void |
2159 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2437 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2160 | CODE: |
2438 | CODE: |
2161 | { |
2439 | { |
2162 | static float color[16][3] = { |
2440 | static float color[16][3] = { |
2163 | { 0.00F, 0.00F, 0.00F }, |
2441 | { 0.00f, 0.00f, 0.00f }, |
2164 | { 1.00F, 1.00F, 1.00F }, |
2442 | { 1.00f, 1.00f, 1.00f }, |
2165 | { 0.00F, 0.00F, 0.55F }, |
2443 | { 0.00f, 0.00f, 0.55f }, |
2166 | { 1.00F, 0.00F, 0.00F }, |
2444 | { 1.00f, 0.00f, 0.00f }, |
2167 | |
2445 | |
2168 | { 1.00F, 0.54F, 0.00F }, |
2446 | { 1.00f, 0.54f, 0.00f }, |
2169 | { 0.11F, 0.56F, 1.00F }, |
2447 | { 0.11f, 0.56f, 1.00f }, |
2170 | { 0.93F, 0.46F, 0.00F }, |
2448 | { 0.93f, 0.46f, 0.00f }, |
2171 | { 0.18F, 0.54F, 0.34F }, |
2449 | { 0.18f, 0.54f, 0.34f }, |
2172 | |
2450 | |
2173 | { 0.56F, 0.73F, 0.56F }, |
2451 | { 0.56f, 0.73f, 0.56f }, |
2174 | { 0.80F, 0.80F, 0.80F }, |
2452 | { 0.80f, 0.80f, 0.80f }, |
2175 | { 0.55F, 0.41F, 0.13F }, |
2453 | { 0.55f, 0.41f, 0.13f }, |
2176 | { 0.99F, 0.77F, 0.26F }, |
2454 | { 0.99f, 0.77f, 0.26f }, |
2177 | |
2455 | |
2178 | { 0.74F, 0.65F, 0.41F }, |
2456 | { 0.74f, 0.65f, 0.41f }, |
2179 | |
2457 | |
2180 | { 0.00F, 1.00F, 1.00F }, |
2458 | { 0.00f, 1.00f, 1.00f }, |
2181 | { 1.00F, 0.00F, 1.00F }, |
2459 | { 1.00f, 0.00f, 1.00f }, |
2182 | { 1.00F, 1.00F, 0.00F }, |
2460 | { 1.00f, 1.00f, 0.00f }, |
2183 | }; |
2461 | }; |
2184 | |
2462 | |
2185 | int x, y; |
2463 | int x, y; |
2186 | |
2464 | |
2187 | glEnable (GL_TEXTURE_2D); |
2465 | glEnable (GL_TEXTURE_2D); |
|
|
2466 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2467 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2468 | * ansd takes the colour from god knows where instead of using |
|
|
2469 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2470 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2471 | */ |
2188 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2472 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2189 | glEnable (GL_BLEND); |
2473 | glEnable (GL_BLEND); |
2190 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2474 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2191 | glBegin (GL_QUADS); |
2475 | glBegin (GL_QUADS); |
2192 | |
2476 | |
2193 | for (y = 0; y < h; y++) |
2477 | for (y = 0; y < h; y++) |
… | |
… | |
2197 | |
2481 | |
2198 | if (m) |
2482 | if (m) |
2199 | { |
2483 | { |
2200 | float *c = color [m & 15]; |
2484 | float *c = color [m & 15]; |
2201 | |
2485 | |
2202 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2486 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2203 | float tx2 = tx1 + 0.5; |
2487 | float tx2 = tx1 + 0.5f; |
2204 | |
2488 | |
2205 | glColor4f (c[0], c[1], c[2], 0.75); |
2489 | glColor4f (c[0], c[1], c[2], 1); |
2206 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2490 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2207 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2491 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2208 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2492 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2209 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2493 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2210 | } |
2494 | } |
… | |
… | |
2232 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2516 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2233 | |
2517 | |
2234 | mx += self->x - 1; |
2518 | mx += self->x - 1; |
2235 | my += self->y - 1; |
2519 | my += self->y - 1; |
2236 | |
2520 | |
2237 | memset (darkness1, 255, sw1 * sh1); |
2521 | memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1); |
2238 | |
2522 | |
2239 | for (y = 0; y < sh1; y++) |
2523 | for (y = 0; y < sh1; y++) |
2240 | if (0 <= y + my && y + my < self->rows) |
2524 | if (0 <= y + my && y + my < self->rows) |
2241 | { |
2525 | { |
2242 | maprow *row = self->row + (y + my); |
2526 | maprow *row = self->row + (y + my); |
… | |
… | |
2245 | if (row->c0 <= x + mx && x + mx < row->c1) |
2529 | if (row->c0 <= x + mx && x + mx < row->c1) |
2246 | { |
2530 | { |
2247 | mapcell *cell = row->col + (x + mx - row->c0); |
2531 | mapcell *cell = row->col + (x + mx - row->c0); |
2248 | |
2532 | |
2249 | darkness1 [y * sw1 + x] = cell->darkness |
2533 | darkness1 [y * sw1 + x] = cell->darkness |
2250 | ? 255 - (cell->darkness - 1) |
2534 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2251 | : 255 - FOW_DARKNESS; |
2535 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2252 | } |
2536 | } |
2253 | } |
2537 | } |
2254 | |
2538 | |
2255 | for (y = 0; y < sh; ++y) |
2539 | for (y = 0; y < sh; ++y) |
2256 | for (x = 0; x < sw; ++x) |
2540 | for (x = 0; x < sw; ++x) |
… | |
… | |
2556 | void |
2840 | void |
2557 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2841 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2558 | CODE: |
2842 | CODE: |
2559 | { |
2843 | { |
2560 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2844 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2561 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2845 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2562 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2846 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2563 | } |
2847 | } |
2564 | |
2848 | |
2565 | void |
2849 | void |
2566 | set_reverse_stereo (DC::Channel self, int flip) |
2850 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2669 | } *civ, const_iv[] = { |
2953 | } *civ, const_iv[] = { |
2670 | # define const_iv(name) { # name, (IV)name } |
2954 | # define const_iv(name) { # name, (IV)name } |
2671 | const_iv (GL_VENDOR), |
2955 | const_iv (GL_VENDOR), |
2672 | const_iv (GL_VERSION), |
2956 | const_iv (GL_VERSION), |
2673 | const_iv (GL_EXTENSIONS), |
2957 | const_iv (GL_EXTENSIONS), |
|
|
2958 | const_iv (GL_MAX_TEXTURE_UNITS), |
2674 | const_iv (GL_COLOR_MATERIAL), |
2959 | const_iv (GL_COLOR_MATERIAL), |
2675 | const_iv (GL_SMOOTH), |
2960 | const_iv (GL_SMOOTH), |
2676 | const_iv (GL_FLAT), |
2961 | const_iv (GL_FLAT), |
2677 | const_iv (GL_DITHER), |
2962 | const_iv (GL_DITHER), |
2678 | const_iv (GL_BLEND), |
2963 | const_iv (GL_BLEND), |
… | |
… | |
2690 | const_iv (GL_ZERO), |
2975 | const_iv (GL_ZERO), |
2691 | const_iv (GL_SRC_ALPHA), |
2976 | const_iv (GL_SRC_ALPHA), |
2692 | const_iv (GL_DST_ALPHA), |
2977 | const_iv (GL_DST_ALPHA), |
2693 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2978 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2694 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2979 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2980 | const_iv (GL_SRC_COLOR), |
|
|
2981 | const_iv (GL_DST_COLOR), |
|
|
2982 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2983 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2695 | const_iv (GL_SRC_ALPHA_SATURATE), |
2984 | const_iv (GL_SRC_ALPHA_SATURATE), |
2696 | const_iv (GL_RGB), |
2985 | const_iv (GL_RGB), |
2697 | const_iv (GL_RGBA), |
2986 | const_iv (GL_RGBA), |
2698 | const_iv (GL_RGBA4), |
2987 | const_iv (GL_RGBA4), |
2699 | const_iv (GL_RGBA8), |
2988 | const_iv (GL_RGBA8), |
… | |
… | |
2767 | const_iv (GL_NICEST), |
3056 | const_iv (GL_NICEST), |
2768 | const_iv (GL_V2F), |
3057 | const_iv (GL_V2F), |
2769 | const_iv (GL_V3F), |
3058 | const_iv (GL_V3F), |
2770 | const_iv (GL_T2F_V3F), |
3059 | const_iv (GL_T2F_V3F), |
2771 | const_iv (GL_T2F_N3F_V3F), |
3060 | const_iv (GL_T2F_N3F_V3F), |
|
|
3061 | const_iv (GL_FUNC_ADD), |
|
|
3062 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3063 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2772 | # undef const_iv |
3064 | # undef const_iv |
2773 | }; |
3065 | }; |
2774 | |
3066 | |
2775 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3067 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2776 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3068 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2783 | disable_GL_EXT_blend_func_separate () |
3075 | disable_GL_EXT_blend_func_separate () |
2784 | CODE: |
3076 | CODE: |
2785 | gl.BlendFuncSeparate = 0; |
3077 | gl.BlendFuncSeparate = 0; |
2786 | gl.BlendFuncSeparateEXT = 0; |
3078 | gl.BlendFuncSeparateEXT = 0; |
2787 | |
3079 | |
|
|
3080 | void |
|
|
3081 | apple_nvidia_bug (int enable) |
|
|
3082 | |
2788 | char * |
3083 | char * |
2789 | gl_vendor () |
3084 | gl_vendor () |
2790 | CODE: |
3085 | CODE: |
2791 | RETVAL = (char *)glGetString (GL_VENDOR); |
3086 | RETVAL = (char *)glGetString (GL_VENDOR); |
2792 | OUTPUT: |
3087 | OUTPUT: |
… | |
… | |
2841 | |
3136 | |
2842 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3137 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2843 | CODE: |
3138 | CODE: |
2844 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3139 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2845 | |
3140 | |
|
|
3141 | # void glBlendEquation (int se) |
|
|
3142 | |
2846 | void glDepthMask (int flag) |
3143 | void glDepthMask (int flag) |
2847 | |
3144 | |
2848 | void glLogicOp (int opcode) |
3145 | void glLogicOp (int opcode) |
2849 | |
3146 | |
2850 | void glColorMask (int red, int green, int blue, int alpha) |
3147 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2884 | void glRotate (float angle, float x, float y, float z) |
3181 | void glRotate (float angle, float x, float y, float z) |
2885 | CODE: |
3182 | CODE: |
2886 | glRotatef (angle, x, y, z); |
3183 | glRotatef (angle, x, y, z); |
2887 | |
3184 | |
2888 | void glColor (float r, float g, float b, float a = 1.0) |
3185 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3186 | PROTOTYPE: @ |
2889 | ALIAS: |
3187 | ALIAS: |
2890 | glColor_premultiply = 1 |
3188 | glColor_premultiply = 1 |
2891 | CODE: |
3189 | CODE: |
2892 | if (ix) |
3190 | if (ix) |
2893 | { |
3191 | { |