… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
|
|
48 | #endif |
43 | |
49 | |
44 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
46 | |
52 | |
47 | #include <glib/gmacros.h> |
53 | #include <glib/gmacros.h> |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
84 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
81 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
82 | |
91 | |
83 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
85 | |
94 | |
86 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
87 | |
96 | |
88 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
99 | |
|
|
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
90 | |
104 | |
91 | static AV *texture_av; |
105 | static AV *texture_av; |
92 | |
106 | |
93 | static struct |
107 | static struct |
94 | { |
108 | { |
… | |
… | |
226 | int w, h; |
240 | int w, h; |
227 | float s, t; |
241 | float s, t; |
228 | uint8_t r, g, b, a; |
242 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
243 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
244 | uint8_t smoothlevel; |
|
|
245 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
246 | } maptex; |
232 | |
247 | |
233 | typedef struct { |
248 | typedef struct { |
234 | uint32_t player; |
249 | uint32_t player; |
235 | tileid tile[3]; |
250 | tileid tile[3]; |
… | |
… | |
521 | if (!svp || !SvTRUE (*svp)) |
536 | if (!svp || !SvTRUE (*svp)) |
522 | return 0; |
537 | return 0; |
523 | |
538 | |
524 | return 1; |
539 | return 1; |
525 | } |
540 | } |
|
|
541 | |
|
|
542 | /******************************************************************************/ |
|
|
543 | |
|
|
544 | /* process keyboard modifiers */ |
|
|
545 | static int |
|
|
546 | mod_munge (int mod) |
|
|
547 | { |
|
|
548 | mod &= MOD_MASK; |
|
|
549 | |
|
|
550 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
551 | mod |= KMOD_LRAM; |
|
|
552 | |
|
|
553 | return mod; |
|
|
554 | } |
|
|
555 | |
|
|
556 | static void |
|
|
557 | deliantra_main () |
|
|
558 | { |
|
|
559 | char *argv[] = { 0 }; |
|
|
560 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
|
561 | } |
|
|
562 | |
|
|
563 | #ifdef __MACOSX__ |
|
|
564 | /* to due surprising braindamage on the side of SDL design, we |
|
|
565 | * do some mind-boggling hack here: SDL requires a custom main() |
|
|
566 | * on OS X, so... we provide one and call the original main(), which, |
|
|
567 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
|
|
568 | * and which calls our main (== SDL_main) back. |
|
|
569 | */ |
|
|
570 | extern C_LINKAGE int |
|
|
571 | main (int argc, char *argv[]) |
|
|
572 | { |
|
|
573 | deliantra_main (); |
|
|
574 | } |
|
|
575 | |
|
|
576 | #undef main |
|
|
577 | |
|
|
578 | extern C_LINKAGE int main (int argc, char *argv[]); |
|
|
579 | |
|
|
580 | static void |
|
|
581 | SDL_braino (void) |
|
|
582 | { |
|
|
583 | char *argv[] = { "deliantra client", 0 }; |
|
|
584 | (main) (1, argv); |
|
|
585 | } |
|
|
586 | #else |
|
|
587 | static void |
|
|
588 | SDL_braino (void) |
|
|
589 | { |
|
|
590 | deliantra_main (); |
|
|
591 | } |
|
|
592 | #endif |
526 | |
593 | |
527 | MODULE = Deliantra::Client PACKAGE = DC |
594 | MODULE = Deliantra::Client PACKAGE = DC |
528 | |
595 | |
529 | PROTOTYPES: ENABLE |
596 | PROTOTYPES: ENABLE |
530 | |
597 | |
… | |
… | |
559 | const_iv (SDL_USEREVENT), |
626 | const_iv (SDL_USEREVENT), |
560 | |
627 | |
561 | const_iv (SDL_APPINPUTFOCUS), |
628 | const_iv (SDL_APPINPUTFOCUS), |
562 | const_iv (SDL_APPMOUSEFOCUS), |
629 | const_iv (SDL_APPMOUSEFOCUS), |
563 | const_iv (SDL_APPACTIVE), |
630 | const_iv (SDL_APPACTIVE), |
|
|
631 | |
|
|
632 | |
|
|
633 | const_iv (SDLK_UNKNOWN), |
|
|
634 | const_iv (SDLK_FIRST), |
|
|
635 | const_iv (SDLK_BACKSPACE), |
|
|
636 | const_iv (SDLK_TAB), |
|
|
637 | const_iv (SDLK_CLEAR), |
|
|
638 | const_iv (SDLK_RETURN), |
|
|
639 | const_iv (SDLK_PAUSE), |
|
|
640 | const_iv (SDLK_ESCAPE), |
|
|
641 | const_iv (SDLK_SPACE), |
|
|
642 | const_iv (SDLK_EXCLAIM), |
|
|
643 | const_iv (SDLK_QUOTEDBL), |
|
|
644 | const_iv (SDLK_HASH), |
|
|
645 | const_iv (SDLK_DOLLAR), |
|
|
646 | const_iv (SDLK_AMPERSAND), |
|
|
647 | const_iv (SDLK_QUOTE), |
|
|
648 | const_iv (SDLK_LEFTPAREN), |
|
|
649 | const_iv (SDLK_RIGHTPAREN), |
|
|
650 | const_iv (SDLK_ASTERISK), |
|
|
651 | const_iv (SDLK_PLUS), |
|
|
652 | const_iv (SDLK_COMMA), |
|
|
653 | const_iv (SDLK_MINUS), |
|
|
654 | const_iv (SDLK_PERIOD), |
|
|
655 | const_iv (SDLK_SLASH), |
|
|
656 | const_iv (SDLK_0), |
|
|
657 | const_iv (SDLK_1), |
|
|
658 | const_iv (SDLK_2), |
|
|
659 | const_iv (SDLK_3), |
|
|
660 | const_iv (SDLK_4), |
|
|
661 | const_iv (SDLK_5), |
|
|
662 | const_iv (SDLK_6), |
|
|
663 | const_iv (SDLK_7), |
|
|
664 | const_iv (SDLK_8), |
|
|
665 | const_iv (SDLK_9), |
|
|
666 | const_iv (SDLK_COLON), |
|
|
667 | const_iv (SDLK_SEMICOLON), |
|
|
668 | const_iv (SDLK_LESS), |
|
|
669 | const_iv (SDLK_EQUALS), |
|
|
670 | const_iv (SDLK_GREATER), |
|
|
671 | const_iv (SDLK_QUESTION), |
|
|
672 | const_iv (SDLK_AT), |
|
|
673 | |
|
|
674 | const_iv (SDLK_LEFTBRACKET), |
|
|
675 | const_iv (SDLK_BACKSLASH), |
|
|
676 | const_iv (SDLK_RIGHTBRACKET), |
|
|
677 | const_iv (SDLK_CARET), |
|
|
678 | const_iv (SDLK_UNDERSCORE), |
|
|
679 | const_iv (SDLK_BACKQUOTE), |
|
|
680 | const_iv (SDLK_DELETE), |
564 | |
681 | |
565 | const_iv (SDLK_FIRST), |
682 | const_iv (SDLK_FIRST), |
566 | const_iv (SDLK_LAST), |
683 | const_iv (SDLK_LAST), |
567 | const_iv (SDLK_KP0), |
684 | const_iv (SDLK_KP0), |
568 | const_iv (SDLK_KP1), |
685 | const_iv (SDLK_KP1), |
… | |
… | |
644 | const_iv (KMOD_RMETA), |
761 | const_iv (KMOD_RMETA), |
645 | const_iv (KMOD_NUM), |
762 | const_iv (KMOD_NUM), |
646 | const_iv (KMOD_CAPS), |
763 | const_iv (KMOD_CAPS), |
647 | const_iv (KMOD_MODE), |
764 | const_iv (KMOD_MODE), |
648 | |
765 | |
|
|
766 | const_iv (KMOD_LRAM), |
|
|
767 | |
649 | const_iv (MIX_DEFAULT_FORMAT), |
768 | const_iv (MIX_DEFAULT_FORMAT), |
650 | |
769 | |
651 | const_iv (SDL_INIT_TIMER), |
770 | const_iv (SDL_INIT_TIMER), |
652 | const_iv (SDL_INIT_AUDIO), |
771 | const_iv (SDL_INIT_AUDIO), |
653 | const_iv (SDL_INIT_VIDEO), |
772 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
701 | |
820 | |
702 | NV floor (NV x) |
821 | NV floor (NV x) |
703 | |
822 | |
704 | NV ceil (NV x) |
823 | NV ceil (NV x) |
705 | |
824 | |
706 | NV ceilabs (NV x) |
825 | IV minpot (UV n) |
|
|
826 | |
|
|
827 | IV popcount (UV n) |
|
|
828 | |
|
|
829 | NV distance (NV dx, NV dy) |
707 | CODE: |
830 | CODE: |
708 | RETVAL = x < 0. ? - ceil (-x) : ceil (x); |
831 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
709 | OUTPUT: |
832 | OUTPUT: |
710 | RETVAL |
833 | RETVAL |
711 | |
|
|
712 | IV minpot (UV n) |
|
|
713 | |
|
|
714 | IV popcount (UV n) |
|
|
715 | |
834 | |
716 | void |
835 | void |
717 | pango_init () |
836 | pango_init () |
718 | CODE: |
837 | CODE: |
719 | { |
838 | { |
… | |
… | |
726 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
845 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
727 | #endif |
846 | #endif |
728 | } |
847 | } |
729 | |
848 | |
730 | char *SDL_GetError () |
849 | char *SDL_GetError () |
|
|
850 | |
|
|
851 | void SDL_braino () |
731 | |
852 | |
732 | int SDL_Init (U32 flags) |
853 | int SDL_Init (U32 flags) |
733 | |
854 | |
734 | int SDL_InitSubSystem (U32 flags) |
855 | int SDL_InitSubSystem (U32 flags) |
735 | |
856 | |
… | |
… | |
844 | { |
965 | { |
845 | case SDL_KEYDOWN: |
966 | case SDL_KEYDOWN: |
846 | case SDL_KEYUP: |
967 | case SDL_KEYUP: |
847 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
968 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
848 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
969 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
849 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
970 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
850 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
971 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
851 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
972 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
852 | break; |
973 | break; |
853 | |
974 | |
854 | case SDL_ACTIVEEVENT: |
975 | case SDL_ACTIVEEVENT: |
855 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
976 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
873 | x = ev.motion.x; |
994 | x = ev.motion.x; |
874 | y = ev.motion.y; |
995 | y = ev.motion.y; |
875 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
996 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
876 | } |
997 | } |
877 | |
998 | |
878 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
999 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
879 | hv_store (hv, "state", 5, newSViv (state), 0); |
1000 | hv_store (hv, "state", 5, newSViv (state), 0); |
880 | hv_store (hv, "x", 1, newSViv (x), 0); |
1001 | hv_store (hv, "x", 1, newSViv (x), 0); |
881 | hv_store (hv, "y", 1, newSViv (y), 0); |
1002 | hv_store (hv, "y", 1, newSViv (y), 0); |
882 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1003 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
883 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1004 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1099 | #if DEBUG |
1220 | #if DEBUG |
1100 | VALGRIND_DO_LEAK_CHECK; |
1221 | VALGRIND_DO_LEAK_CHECK; |
1101 | #endif |
1222 | #endif |
1102 | } |
1223 | } |
1103 | |
1224 | |
|
|
1225 | int |
|
|
1226 | SvREFCNT (SV *sv) |
|
|
1227 | CODE: |
|
|
1228 | RETVAL = SvREFCNT (sv); |
|
|
1229 | OUTPUT: |
|
|
1230 | RETVAL |
|
|
1231 | |
1104 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1232 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1105 | |
1233 | |
1106 | PROTOTYPES: DISABLE |
1234 | PROTOTYPES: DISABLE |
1107 | |
1235 | |
1108 | DC::Font |
1236 | DC::Font |
… | |
… | |
1537 | if (ix) |
1665 | if (ix) |
1538 | { |
1666 | { |
1539 | glDisable (GL_ALPHA_TEST); |
1667 | glDisable (GL_ALPHA_TEST); |
1540 | glDisable (GL_BLEND); |
1668 | glDisable (GL_BLEND); |
1541 | } |
1669 | } |
|
|
1670 | } |
|
|
1671 | |
|
|
1672 | void |
|
|
1673 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1674 | PROTOTYPE: @ |
|
|
1675 | CODE: |
|
|
1676 | { |
|
|
1677 | glEnable (GL_TEXTURE_2D); |
|
|
1678 | glEnable (GL_BLEND); |
|
|
1679 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1680 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1681 | |
|
|
1682 | glColor3f (intensity, intensity, intensity); |
|
|
1683 | glPushMatrix (); |
|
|
1684 | glScalef (1./3, 1./3, 1.); |
|
|
1685 | |
|
|
1686 | if (blend > 0.f) |
|
|
1687 | { |
|
|
1688 | float dx3 = dx * -3.f / w; |
|
|
1689 | float dy3 = dy * -3.f / h; |
|
|
1690 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1691 | |
|
|
1692 | /* interpolate the two shadow textures */ |
|
|
1693 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1694 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1695 | |
|
|
1696 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1697 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1698 | glEnable (GL_TEXTURE_2D); |
|
|
1699 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1700 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1701 | |
|
|
1702 | /* rgb == rgb(glcolor) */ |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1704 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1705 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1706 | |
|
|
1707 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1708 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1709 | |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1711 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1712 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1713 | |
|
|
1714 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1715 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1716 | |
|
|
1717 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1718 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1719 | |
|
|
1720 | glBegin (GL_QUADS); |
|
|
1721 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1722 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1723 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1724 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1725 | glEnd (); |
|
|
1726 | |
|
|
1727 | glDisable (GL_TEXTURE_2D); |
|
|
1728 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1729 | } |
|
|
1730 | else |
|
|
1731 | { |
|
|
1732 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1733 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1734 | |
|
|
1735 | glBegin (GL_QUADS); |
|
|
1736 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1737 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1738 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1739 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1740 | glEnd (); |
|
|
1741 | } |
|
|
1742 | |
|
|
1743 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1744 | { |
|
|
1745 | int x, y; |
|
|
1746 | int dx3 = dx * 3; |
|
|
1747 | int dy3 = dy * 3; |
|
|
1748 | |
|
|
1749 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1750 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1751 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1752 | glTranslatef (-1., -1., 0); |
|
|
1753 | glBegin (GL_QUADS); |
|
|
1754 | |
|
|
1755 | for (y = 1; y < h; y += 3) |
|
|
1756 | { |
|
|
1757 | int y1 = y - dy3; |
|
|
1758 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1759 | |
|
|
1760 | for (x = 1; x < w; x += 3) |
|
|
1761 | { |
|
|
1762 | int x1 = x - dx3; |
|
|
1763 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1764 | uint8_t h2; |
|
|
1765 | |
|
|
1766 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1767 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1768 | else |
|
|
1769 | h2 = 1; /* out of range == invisible */ |
|
|
1770 | |
|
|
1771 | if (h1 || h2) |
|
|
1772 | { |
|
|
1773 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1774 | glColor4f (1., 1., 1., alpha); |
|
|
1775 | |
|
|
1776 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1777 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1778 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1779 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1780 | } |
|
|
1781 | } |
|
|
1782 | } |
|
|
1783 | } |
|
|
1784 | |
|
|
1785 | glEnd (); |
|
|
1786 | |
|
|
1787 | glPopMatrix (); |
|
|
1788 | |
|
|
1789 | glDisable (GL_TEXTURE_2D); |
|
|
1790 | glDisable (GL_BLEND); |
1542 | } |
1791 | } |
1543 | |
1792 | |
1544 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1793 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1545 | CODE: |
1794 | CODE: |
1546 | { |
1795 | { |
… | |
… | |
1652 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1901 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1653 | // use uglier nearest interpolation because linear suffers |
1902 | // use uglier nearest interpolation because linear suffers |
1654 | // from transparent color bleeding and ugly wrapping effects. |
1903 | // from transparent color bleeding and ugly wrapping effects. |
1655 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1904 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1656 | } |
1905 | } |
|
|
1906 | |
|
|
1907 | void |
|
|
1908 | expire_textures (DC::Map self, int texid, int count) |
|
|
1909 | PPCODE: |
|
|
1910 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1911 | { |
|
|
1912 | maptex *tex = self->tex + texid; |
|
|
1913 | |
|
|
1914 | if (tex->name) |
|
|
1915 | { |
|
|
1916 | if (tex->unused) |
|
|
1917 | { |
|
|
1918 | tex->name = 0; |
|
|
1919 | tex->unused = 0; |
|
|
1920 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1921 | } |
|
|
1922 | else |
|
|
1923 | tex->unused = 1; |
|
|
1924 | } |
|
|
1925 | } |
1657 | |
1926 | |
1658 | int |
1927 | int |
1659 | ox (DC::Map self) |
1928 | ox (DC::Map self) |
1660 | ALIAS: |
1929 | ALIAS: |
1661 | oy = 1 |
1930 | oy = 1 |
… | |
… | |
1742 | { |
2011 | { |
1743 | ext = *data++; |
2012 | ext = *data++; |
1744 | cmd = ext & 0x7f; |
2013 | cmd = ext & 0x7f; |
1745 | |
2014 | |
1746 | if (cmd < 4) |
2015 | if (cmd < 4) |
1747 | cell->darkness = 255 - ext * 64 + 1; |
2016 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1748 | else if (cmd == 5) // health |
2017 | else if (cmd == 5) // health |
1749 | { |
2018 | { |
1750 | cell->stat_width = 1; |
2019 | cell->stat_width = 1; |
1751 | cell->stat_hp = *data++; |
2020 | cell->stat_hp = *data++; |
1752 | } |
2021 | } |
… | |
… | |
1782 | cell->tile [z] = self->face2tile [face]; |
2051 | cell->tile [z] = self->face2tile [face]; |
1783 | |
2052 | |
1784 | if (cell->tile [z]) |
2053 | if (cell->tile [z]) |
1785 | { |
2054 | { |
1786 | maptex *tex = self->tex + cell->tile [z]; |
2055 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2056 | tex->unused = 0; |
1787 | if (!tex->name) |
2057 | if (!tex->name) |
1788 | av_push (missing, newSViv (cell->tile [z])); |
2058 | av_push (missing, newSViv (cell->tile [z])); |
1789 | |
2059 | |
1790 | if (tex->smoothtile) |
2060 | if (tex->smoothtile) |
1791 | { |
2061 | { |
1792 | maptex *smooth = self->tex + tex->smoothtile; |
2062 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2063 | smooth->unused = 0; |
1793 | if (!smooth->name) |
2064 | if (!smooth->name) |
1794 | av_push (missing, newSViv (tex->smoothtile)); |
2065 | av_push (missing, newSViv (tex->smoothtile)); |
1795 | } |
2066 | } |
1796 | } |
2067 | } |
1797 | } |
2068 | } |
… | |
… | |
1868 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2139 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1869 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2140 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1870 | smooth_key skey; |
2141 | smooth_key skey; |
1871 | int pl_x, pl_y; |
2142 | int pl_x, pl_y; |
1872 | maptex pl_tex; |
2143 | maptex pl_tex; |
1873 | rc_t *rc = rc_alloc (); |
2144 | rc_t *rc = rc_alloc (); |
|
|
2145 | rc_t *rc_ov = rc_alloc (); |
1874 | rc_key_t key; |
2146 | rc_key_t key; |
1875 | rc_array_t *arr; |
2147 | rc_array_t *arr; |
1876 | |
2148 | |
1877 | pl_tex.name = 0; |
2149 | pl_tex.name = 0; |
1878 | |
2150 | |
1879 | // thats current max. sorry. |
2151 | // that's current max. sorry. |
1880 | if (sw > 255) sw = 255; |
2152 | if (sw > 255) sw = 255; |
1881 | if (sh > 255) sh = 255; |
2153 | if (sh > 255) sh = 255; |
1882 | |
2154 | |
1883 | // clear key, in case of extra padding |
2155 | // clear key, in case of extra padding |
1884 | memset (&skey, 0, sizeof (skey)); |
2156 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1888 | key.g = 255; |
2160 | key.g = 255; |
1889 | key.b = 255; |
2161 | key.b = 255; |
1890 | key.a = 255; |
2162 | key.a = 255; |
1891 | key.mode = GL_QUADS; |
2163 | key.mode = GL_QUADS; |
1892 | key.format = GL_T2F_V3F; |
2164 | key.format = GL_T2F_V3F; |
1893 | key.texname = -1; |
|
|
1894 | |
2165 | |
1895 | mx += self->x; |
2166 | mx += self->x; |
1896 | my += self->y; |
2167 | my += self->y; |
1897 | |
2168 | |
1898 | // first pass: determine smooth_max |
2169 | // first pass: determine smooth_max |
… | |
… | |
1922 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2193 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1923 | |
2194 | |
1924 | for (z = 0; z <= 2; z++) |
2195 | for (z = 0; z <= 2; z++) |
1925 | { |
2196 | { |
1926 | memset (smooth_level, 0, sizeof (smooth_level)); |
2197 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2198 | key.texname = -1; |
1927 | |
2199 | |
1928 | for (y = 0; y < sh; y++) |
2200 | for (y = 0; y < sh; y++) |
1929 | if (0 <= y + my && y + my < self->rows) |
2201 | if (0 <= y + my && y + my < self->rows) |
1930 | { |
2202 | { |
1931 | maprow *row = self->row + (y + my); |
2203 | maprow *row = self->row + (y + my); |
… | |
… | |
1937 | tileid tile = cell->tile [z]; |
2209 | tileid tile = cell->tile [z]; |
1938 | |
2210 | |
1939 | if (tile) |
2211 | if (tile) |
1940 | { |
2212 | { |
1941 | maptex tex = self->tex [tile]; |
2213 | maptex tex = self->tex [tile]; |
1942 | int px = (x + 1) * T - tex.w; |
2214 | int px, py; |
1943 | int py = (y + 1) * T - tex.h; |
|
|
1944 | |
2215 | |
1945 | if (key.texname != tex.name) |
2216 | if (key.texname != tex.name) |
1946 | { |
2217 | { |
|
|
2218 | self->tex [tile].unused = 0; |
|
|
2219 | |
1947 | if (!tex.name) |
2220 | if (!tex.name) |
1948 | tex = self->tex [2]; /* missing, replace by noface */ |
2221 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1949 | |
2222 | |
1950 | key.texname = tex.name; |
2223 | key.texname = tex.name; |
1951 | arr = rc_array (rc, &key); |
2224 | arr = rc_array (rc, &key); |
1952 | } |
2225 | } |
|
|
2226 | |
|
|
2227 | px = (x + 1) * T - tex.w; |
|
|
2228 | py = (y + 1) * T - tex.h; |
1953 | |
2229 | |
1954 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2230 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1955 | { |
2231 | { |
1956 | pl_x = px; |
2232 | pl_x = px; |
1957 | pl_y = py; |
2233 | pl_y = py; |
… | |
… | |
1962 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2238 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1963 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2239 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1964 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2240 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1965 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2241 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1966 | |
2242 | |
1967 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1968 | { |
|
|
1969 | // overlays such as the speech bubble, probably more to come |
|
|
1970 | if (cell->flags & 1) |
|
|
1971 | { |
|
|
1972 | maptex tex = self->tex [1]; |
|
|
1973 | int px = x * T + T * 2 / 32; |
|
|
1974 | int py = y * T - T * 6 / 32; |
|
|
1975 | |
|
|
1976 | if (tex.name) |
|
|
1977 | { |
|
|
1978 | if (key.texname != tex.name) |
|
|
1979 | { |
|
|
1980 | key.texname = tex.name; |
|
|
1981 | arr = rc_array (rc, &key); |
|
|
1982 | } |
|
|
1983 | |
|
|
1984 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1985 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1986 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1987 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1988 | } |
|
|
1989 | } |
|
|
1990 | } |
|
|
1991 | |
|
|
1992 | // update smooth hash |
2243 | // update smooth hash |
1993 | if (tex.smoothtile) |
2244 | if (tex.smoothtile) |
1994 | { |
2245 | { |
1995 | skey.tile = tex.smoothtile; |
2246 | skey.tile = tex.smoothtile; |
1996 | skey.level = tex.smoothlevel; |
2247 | skey.level = tex.smoothlevel; |
… | |
… | |
2024 | // corners |
2275 | // corners |
2025 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2276 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2026 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2277 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2027 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2278 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2028 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2279 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2280 | } |
|
|
2281 | } |
|
|
2282 | |
|
|
2283 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2284 | { |
|
|
2285 | // overlays such as the speech bubble, probably more to come |
|
|
2286 | if (cell->flags & 1) |
|
|
2287 | { |
|
|
2288 | rc_key_t key_ov = key; |
|
|
2289 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2290 | rc_array_t *arr; |
|
|
2291 | int px = x * T + T * 2 / 32; |
|
|
2292 | int py = y * T - T * 6 / 32; |
|
|
2293 | |
|
|
2294 | key_ov.texname = tex.name; |
|
|
2295 | arr = rc_array (rc_ov, &key_ov); |
|
|
2296 | |
|
|
2297 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2298 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2299 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2300 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
2029 | } |
2301 | } |
2030 | } |
2302 | } |
2031 | } |
2303 | } |
2032 | } |
2304 | } |
2033 | |
2305 | |
… | |
… | |
2073 | { |
2345 | { |
2074 | // this time avoiding texture state changes |
2346 | // this time avoiding texture state changes |
2075 | // save gobs of state changes. |
2347 | // save gobs of state changes. |
2076 | if (key.texname != tex.name) |
2348 | if (key.texname != tex.name) |
2077 | { |
2349 | { |
|
|
2350 | self->tex [skey->tile].unused = 0; |
|
|
2351 | |
2078 | glEnd (); |
2352 | glEnd (); |
2079 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2353 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2080 | glBegin (GL_QUADS); |
2354 | glBegin (GL_QUADS); |
2081 | } |
2355 | } |
2082 | |
2356 | |
… | |
… | |
2128 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2402 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2129 | |
2403 | |
2130 | rc_draw (rc); |
2404 | rc_draw (rc); |
2131 | } |
2405 | } |
2132 | |
2406 | |
|
|
2407 | rc_draw (rc_ov); |
|
|
2408 | rc_clear (rc_ov); |
|
|
2409 | |
2133 | glDisable (GL_BLEND); |
2410 | glDisable (GL_BLEND); |
2134 | rc_free (rc); |
2411 | rc_free (rc); |
|
|
2412 | rc_free (rc_ov); |
2135 | |
2413 | |
2136 | // top layer: overlays such as the health bar |
2414 | // top layer: overlays such as the health bar |
2137 | for (y = 0; y < sh; y++) |
2415 | for (y = 0; y < sh; y++) |
2138 | if (0 <= y + my && y + my < self->rows) |
2416 | if (0 <= y + my && y + my < self->rows) |
2139 | { |
2417 | { |
… | |
… | |
2144 | { |
2422 | { |
2145 | mapcell *cell = row->col + (x + mx - row->c0); |
2423 | mapcell *cell = row->col + (x + mx - row->c0); |
2146 | |
2424 | |
2147 | int px = x * T; |
2425 | int px = x * T; |
2148 | int py = y * T; |
2426 | int py = y * T; |
|
|
2427 | |
|
|
2428 | if (expect_false (cell->player == player)) |
|
|
2429 | { |
|
|
2430 | px += sdx; |
|
|
2431 | py += sdy; |
|
|
2432 | } |
2149 | |
2433 | |
2150 | if (cell->stat_hp) |
2434 | if (cell->stat_hp) |
2151 | { |
2435 | { |
2152 | int width = cell->stat_width * T; |
2436 | int width = cell->stat_width * T; |
2153 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2437 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2164 | } |
2448 | } |
2165 | } |
2449 | } |
2166 | } |
2450 | } |
2167 | |
2451 | |
2168 | void |
2452 | void |
2169 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2453 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2170 | CODE: |
2454 | CODE: |
2171 | { |
2455 | { |
2172 | static float color[16][3] = { |
2456 | static float color[16][3] = { |
2173 | { 0.00F, 0.00F, 0.00F }, |
2457 | { 0.00f, 0.00f, 0.00f }, |
2174 | { 1.00F, 1.00F, 1.00F }, |
2458 | { 1.00f, 1.00f, 1.00f }, |
2175 | { 0.00F, 0.00F, 0.55F }, |
2459 | { 0.00f, 0.00f, 0.55f }, |
2176 | { 1.00F, 0.00F, 0.00F }, |
2460 | { 1.00f, 0.00f, 0.00f }, |
2177 | |
2461 | |
2178 | { 1.00F, 0.54F, 0.00F }, |
2462 | { 1.00f, 0.54f, 0.00f }, |
2179 | { 0.11F, 0.56F, 1.00F }, |
2463 | { 0.11f, 0.56f, 1.00f }, |
2180 | { 0.93F, 0.46F, 0.00F }, |
2464 | { 0.93f, 0.46f, 0.00f }, |
2181 | { 0.18F, 0.54F, 0.34F }, |
2465 | { 0.18f, 0.54f, 0.34f }, |
2182 | |
2466 | |
2183 | { 0.56F, 0.73F, 0.56F }, |
2467 | { 0.56f, 0.73f, 0.56f }, |
2184 | { 0.80F, 0.80F, 0.80F }, |
2468 | { 0.80f, 0.80f, 0.80f }, |
2185 | { 0.55F, 0.41F, 0.13F }, |
2469 | { 0.55f, 0.41f, 0.13f }, |
2186 | { 0.99F, 0.77F, 0.26F }, |
2470 | { 0.99f, 0.77f, 0.26f }, |
2187 | |
2471 | |
2188 | { 0.74F, 0.65F, 0.41F }, |
2472 | { 0.74f, 0.65f, 0.41f }, |
2189 | |
2473 | |
2190 | { 0.00F, 1.00F, 1.00F }, |
2474 | { 0.00f, 1.00f, 1.00f }, |
2191 | { 1.00F, 0.00F, 1.00F }, |
2475 | { 1.00f, 0.00f, 1.00f }, |
2192 | { 1.00F, 1.00F, 0.00F }, |
2476 | { 1.00f, 1.00f, 0.00f }, |
2193 | }; |
2477 | }; |
2194 | |
2478 | |
2195 | int x, y; |
2479 | int x, y; |
2196 | |
2480 | |
2197 | glEnable (GL_TEXTURE_2D); |
2481 | glEnable (GL_TEXTURE_2D); |
|
|
2482 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2483 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2484 | * and takes the colour from god knows where instead of using |
|
|
2485 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2486 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2487 | */ |
2198 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2488 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2199 | glEnable (GL_BLEND); |
2489 | glEnable (GL_BLEND); |
2200 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2490 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2201 | glBegin (GL_QUADS); |
2491 | glBegin (GL_QUADS); |
2202 | |
2492 | |
2203 | for (y = 0; y < h; y++) |
2493 | for (y = 0; y < h; y++) |
… | |
… | |
2207 | |
2497 | |
2208 | if (m) |
2498 | if (m) |
2209 | { |
2499 | { |
2210 | float *c = color [m & 15]; |
2500 | float *c = color [m & 15]; |
2211 | |
2501 | |
2212 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2502 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2213 | float tx2 = tx1 + 0.5; |
2503 | float tx2 = tx1 + 0.5f; |
2214 | |
2504 | |
2215 | glColor4f (c[0], c[1], c[2], 0.75); |
2505 | glColor4f (c[0], c[1], c[2], 1); |
2216 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2506 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2217 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2507 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2218 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2508 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2219 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2509 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2220 | } |
2510 | } |
… | |
… | |
2228 | void |
2518 | void |
2229 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2519 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2230 | PPCODE: |
2520 | PPCODE: |
2231 | { |
2521 | { |
2232 | int x, y; |
2522 | int x, y; |
2233 | int sw1 = sw + 2; |
2523 | int sw1 = sw + 2; |
2234 | int sh1 = sh + 2; |
2524 | int sh1 = sh + 2; |
2235 | int sh3 = sh * 3; |
2525 | int sh3 = sh * 3; |
2236 | int sw34 = (sw * 3 + 3) & ~3; |
2526 | int sw3 = sw * 3; |
2237 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2527 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2238 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2528 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2239 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2529 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2240 | |
2530 | |
2241 | SvPOK_only (darkness3_sv); |
2531 | SvPOK_only (darkness3_sv); |
2242 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2532 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2243 | |
2533 | |
2244 | mx += self->x - 1; |
2534 | mx += self->x - 1; |
2245 | my += self->y - 1; |
2535 | my += self->y - 1; |
2246 | |
|
|
2247 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2248 | |
2536 | |
2249 | for (y = 0; y < sh1; y++) |
2537 | for (y = 0; y < sh1; y++) |
2250 | if (0 <= y + my && y + my < self->rows) |
2538 | if (0 <= y + my && y + my < self->rows) |
2251 | { |
2539 | { |
2252 | maprow *row = self->row + (y + my); |
2540 | maprow *row = self->row + (y + my); |
… | |
… | |
2255 | if (row->c0 <= x + mx && x + mx < row->c1) |
2543 | if (row->c0 <= x + mx && x + mx < row->c1) |
2256 | { |
2544 | { |
2257 | mapcell *cell = row->col + (x + mx - row->c0); |
2545 | mapcell *cell = row->col + (x + mx - row->c0); |
2258 | |
2546 | |
2259 | darkness1 [y * sw1 + x] = cell->darkness |
2547 | darkness1 [y * sw1 + x] = cell->darkness |
2260 | ? 255 - (cell->darkness - 1) |
2548 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2261 | : 255 - FOW_DARKNESS; |
2549 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2262 | } |
2550 | } |
2263 | } |
2551 | } |
2264 | |
2552 | |
2265 | for (y = 0; y < sh; ++y) |
2553 | for (y = 0; y < sh; ++y) |
2266 | for (x = 0; x < sw; ++x) |
2554 | for (x = 0; x < sw; ++x) |
… | |
… | |
2285 | |
2573 | |
2286 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2574 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2287 | uint8_t r23 = d23; |
2575 | uint8_t r23 = d23; |
2288 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2576 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2289 | |
2577 | |
2290 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2578 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2291 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2579 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2292 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2580 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2293 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2581 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2294 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2582 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2295 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2583 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2296 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2584 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2297 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2585 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2298 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2586 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2299 | } |
2587 | } |
2300 | |
2588 | |
2301 | free (darkness1); |
2589 | free (darkness1); |
2302 | |
2590 | |
2303 | EXTEND (SP, 3); |
2591 | EXTEND (SP, 3); |
2304 | PUSHs (sv_2mortal (newSViv (sw34))); |
2592 | PUSHs (sv_2mortal (newSViv (sw3))); |
2305 | PUSHs (sv_2mortal (newSViv (sh3))); |
2593 | PUSHs (sv_2mortal (newSViv (sh3))); |
2306 | PUSHs (darkness3_sv); |
2594 | PUSHs (darkness3_sv); |
2307 | } |
2595 | } |
2308 | |
2596 | |
2309 | SV * |
2597 | SV * |
… | |
… | |
2566 | void |
2854 | void |
2567 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2855 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2568 | CODE: |
2856 | CODE: |
2569 | { |
2857 | { |
2570 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2858 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2571 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2859 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2572 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2860 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2573 | } |
2861 | } |
2574 | |
2862 | |
2575 | void |
2863 | void |
2576 | set_reverse_stereo (DC::Channel self, int flip) |
2864 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2679 | } *civ, const_iv[] = { |
2967 | } *civ, const_iv[] = { |
2680 | # define const_iv(name) { # name, (IV)name } |
2968 | # define const_iv(name) { # name, (IV)name } |
2681 | const_iv (GL_VENDOR), |
2969 | const_iv (GL_VENDOR), |
2682 | const_iv (GL_VERSION), |
2970 | const_iv (GL_VERSION), |
2683 | const_iv (GL_EXTENSIONS), |
2971 | const_iv (GL_EXTENSIONS), |
|
|
2972 | const_iv (GL_MAX_TEXTURE_UNITS), |
2684 | const_iv (GL_COLOR_MATERIAL), |
2973 | const_iv (GL_COLOR_MATERIAL), |
2685 | const_iv (GL_SMOOTH), |
2974 | const_iv (GL_SMOOTH), |
2686 | const_iv (GL_FLAT), |
2975 | const_iv (GL_FLAT), |
2687 | const_iv (GL_DITHER), |
2976 | const_iv (GL_DITHER), |
2688 | const_iv (GL_BLEND), |
2977 | const_iv (GL_BLEND), |
… | |
… | |
2700 | const_iv (GL_ZERO), |
2989 | const_iv (GL_ZERO), |
2701 | const_iv (GL_SRC_ALPHA), |
2990 | const_iv (GL_SRC_ALPHA), |
2702 | const_iv (GL_DST_ALPHA), |
2991 | const_iv (GL_DST_ALPHA), |
2703 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2992 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2704 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2993 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2994 | const_iv (GL_SRC_COLOR), |
|
|
2995 | const_iv (GL_DST_COLOR), |
|
|
2996 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2997 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2705 | const_iv (GL_SRC_ALPHA_SATURATE), |
2998 | const_iv (GL_SRC_ALPHA_SATURATE), |
2706 | const_iv (GL_RGB), |
2999 | const_iv (GL_RGB), |
2707 | const_iv (GL_RGBA), |
3000 | const_iv (GL_RGBA), |
2708 | const_iv (GL_RGBA4), |
3001 | const_iv (GL_RGBA4), |
2709 | const_iv (GL_RGBA8), |
3002 | const_iv (GL_RGBA8), |
… | |
… | |
2777 | const_iv (GL_NICEST), |
3070 | const_iv (GL_NICEST), |
2778 | const_iv (GL_V2F), |
3071 | const_iv (GL_V2F), |
2779 | const_iv (GL_V3F), |
3072 | const_iv (GL_V3F), |
2780 | const_iv (GL_T2F_V3F), |
3073 | const_iv (GL_T2F_V3F), |
2781 | const_iv (GL_T2F_N3F_V3F), |
3074 | const_iv (GL_T2F_N3F_V3F), |
|
|
3075 | const_iv (GL_FUNC_ADD), |
|
|
3076 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3077 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2782 | # undef const_iv |
3078 | # undef const_iv |
2783 | }; |
3079 | }; |
2784 | |
3080 | |
2785 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3081 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2786 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3082 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2793 | disable_GL_EXT_blend_func_separate () |
3089 | disable_GL_EXT_blend_func_separate () |
2794 | CODE: |
3090 | CODE: |
2795 | gl.BlendFuncSeparate = 0; |
3091 | gl.BlendFuncSeparate = 0; |
2796 | gl.BlendFuncSeparateEXT = 0; |
3092 | gl.BlendFuncSeparateEXT = 0; |
2797 | |
3093 | |
|
|
3094 | void |
|
|
3095 | apple_nvidia_bug (int enable) |
|
|
3096 | |
2798 | char * |
3097 | char * |
2799 | gl_vendor () |
3098 | gl_vendor () |
2800 | CODE: |
3099 | CODE: |
2801 | RETVAL = (char *)glGetString (GL_VENDOR); |
3100 | RETVAL = (char *)glGetString (GL_VENDOR); |
2802 | OUTPUT: |
3101 | OUTPUT: |
… | |
… | |
2851 | |
3150 | |
2852 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3151 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2853 | CODE: |
3152 | CODE: |
2854 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3153 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2855 | |
3154 | |
|
|
3155 | # void glBlendEquation (int se) |
|
|
3156 | |
2856 | void glDepthMask (int flag) |
3157 | void glDepthMask (int flag) |
2857 | |
3158 | |
2858 | void glLogicOp (int opcode) |
3159 | void glLogicOp (int opcode) |
2859 | |
3160 | |
2860 | void glColorMask (int red, int green, int blue, int alpha) |
3161 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2894 | void glRotate (float angle, float x, float y, float z) |
3195 | void glRotate (float angle, float x, float y, float z) |
2895 | CODE: |
3196 | CODE: |
2896 | glRotatef (angle, x, y, z); |
3197 | glRotatef (angle, x, y, z); |
2897 | |
3198 | |
2898 | void glColor (float r, float g, float b, float a = 1.0) |
3199 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3200 | PROTOTYPE: @ |
2899 | ALIAS: |
3201 | ALIAS: |
2900 | glColor_premultiply = 1 |
3202 | glColor_premultiply = 1 |
2901 | CODE: |
3203 | CODE: |
2902 | if (ix) |
3204 | if (ix) |
2903 | { |
3205 | { |
… | |
… | |
3008 | void glNewList (int list, int mode = GL_COMPILE) |
3310 | void glNewList (int list, int mode = GL_COMPILE) |
3009 | |
3311 | |
3010 | void glEndList () |
3312 | void glEndList () |
3011 | |
3313 | |
3012 | void glCallList (int list) |
3314 | void glCallList (int list) |
|
|
3315 | |
|
|
3316 | void c_init () |
|
|
3317 | CODE: |
|
|
3318 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3319 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3013 | |
3320 | |
3014 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3321 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3015 | |
3322 | |
3016 | PROTOTYPES: DISABLE |
3323 | PROTOTYPES: DISABLE |
3017 | |
3324 | |