… | |
… | |
39 | #include <SDL_endian.h> |
39 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
40 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
41 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
42 | #include <SDL_opengl.h> |
43 | |
43 | |
|
|
44 | /* work around os x broken headers */ |
|
|
45 | #ifdef __MACOSX__ |
|
|
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
47 | #endif |
|
|
48 | |
44 | #define PANGO_ENABLE_BACKEND |
49 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
50 | #define G_DISABLE_CAST_CHECKS |
46 | |
51 | |
47 | #include <glib/gmacros.h> |
52 | #include <glib/gmacros.h> |
48 | |
53 | |
… | |
… | |
76 | #define expect_false(expr) expect ((expr) != 0, 0) |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
77 | #define expect_true(expr) expect ((expr) != 0, 1) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
78 | |
83 | |
79 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
80 | |
85 | |
81 | #define FOW_DARKNESS 32 |
86 | #define FOW_DARKNESS 64 |
82 | |
87 | |
83 | #define MAP_EXTEND_X 32 |
88 | #define MAP_EXTEND_X 32 |
84 | #define MAP_EXTEND_Y 512 |
89 | #define MAP_EXTEND_Y 512 |
85 | |
90 | |
86 | #define MIN_FONT_HEIGHT 10 |
91 | #define MIN_FONT_HEIGHT 10 |
87 | |
92 | |
88 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
89 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
95 | |
|
|
96 | #define KMOD_LRAM 0x10000 // our extension |
|
|
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
90 | |
101 | |
91 | static AV *texture_av; |
102 | static AV *texture_av; |
92 | |
103 | |
93 | static struct |
104 | static struct |
94 | { |
105 | { |
… | |
… | |
226 | int w, h; |
237 | int w, h; |
227 | float s, t; |
238 | float s, t; |
228 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
229 | tileid smoothtile; |
240 | tileid smoothtile; |
230 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
|
|
242 | uint8_t unused; /* set to zero on use */ |
231 | } maptex; |
243 | } maptex; |
232 | |
244 | |
233 | typedef struct { |
245 | typedef struct { |
234 | uint32_t player; |
246 | uint32_t player; |
235 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
367 | self->oy = 0; |
379 | self->oy = 0; |
368 | self->row = 0; |
380 | self->row = 0; |
369 | self->rows = 0; |
381 | self->rows = 0; |
370 | } |
382 | } |
371 | |
383 | |
|
|
384 | #define CELL_CLEAR(cell) \ |
|
|
385 | do { \ |
|
|
386 | if ((cell)->player) \ |
|
|
387 | (cell)->tile [2] = 0; \ |
|
|
388 | (cell)->darkness = 0; \ |
|
|
389 | (cell)->stat_hp = 0; \ |
|
|
390 | (cell)->flags = 0; \ |
|
|
391 | (cell)->player = 0; \ |
|
|
392 | } while (0) |
|
|
393 | |
372 | static void |
394 | static void |
373 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
395 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
374 | { |
396 | { |
375 | int x, y; |
397 | int x, y; |
376 | maprow *row; |
398 | maprow *row; |
… | |
… | |
390 | if (x >= row->c1) |
412 | if (x >= row->c1) |
391 | break; |
413 | break; |
392 | |
414 | |
393 | cell = row->col + x - row->c0; |
415 | cell = row->col + x - row->c0; |
394 | |
416 | |
395 | cell->darkness = 0; |
417 | CELL_CLEAR (cell); |
396 | cell->stat_hp = 0; |
|
|
397 | cell->flags = 0; |
|
|
398 | cell->player = 0; |
|
|
399 | } |
418 | } |
400 | } |
419 | } |
401 | } |
420 | } |
402 | |
421 | |
403 | typedef struct { |
422 | typedef struct { |
… | |
… | |
514 | if (!svp || !SvTRUE (*svp)) |
533 | if (!svp || !SvTRUE (*svp)) |
515 | return 0; |
534 | return 0; |
516 | |
535 | |
517 | return 1; |
536 | return 1; |
518 | } |
537 | } |
|
|
538 | |
|
|
539 | /******************************************************************************/ |
|
|
540 | |
|
|
541 | /* process keyboard modifiers */ |
|
|
542 | static int |
|
|
543 | mod_munge (int mod) |
|
|
544 | { |
|
|
545 | mod &= MOD_MASK; |
|
|
546 | |
|
|
547 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
548 | mod |= KMOD_LRAM; |
|
|
549 | |
|
|
550 | return mod; |
|
|
551 | } |
|
|
552 | |
|
|
553 | static void |
|
|
554 | deliantra_main () |
|
|
555 | { |
|
|
556 | char *argv[] = { 0 }; |
|
|
557 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
|
558 | } |
|
|
559 | |
|
|
560 | #ifdef __MACOSX__ |
|
|
561 | /* to due surprising braindamage on the side of SDL design, we |
|
|
562 | * do some mind-boggling hack here: SDL requires a custom main() |
|
|
563 | * on OS X, so... we provide one and call the original main(), which, |
|
|
564 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
|
|
565 | * and which calls our main (== SDL_main) back. |
|
|
566 | */ |
|
|
567 | extern C_LINKAGE int |
|
|
568 | main (int argc, char *argv[]) |
|
|
569 | { |
|
|
570 | deliantra_main (); |
|
|
571 | } |
|
|
572 | |
|
|
573 | #undef main |
|
|
574 | |
|
|
575 | extern C_LINKAGE int main (int argc, char *argv[]); |
|
|
576 | |
|
|
577 | static void |
|
|
578 | SDL_braino (void) |
|
|
579 | { |
|
|
580 | char *argv[] = { "deliantra client", 0 }; |
|
|
581 | (main) (1, argv); |
|
|
582 | } |
|
|
583 | #else |
|
|
584 | static void |
|
|
585 | SDL_braino (void) |
|
|
586 | { |
|
|
587 | deliantra_main (); |
|
|
588 | } |
|
|
589 | #endif |
519 | |
590 | |
520 | MODULE = Deliantra::Client PACKAGE = DC |
591 | MODULE = Deliantra::Client PACKAGE = DC |
521 | |
592 | |
522 | PROTOTYPES: ENABLE |
593 | PROTOTYPES: ENABLE |
523 | |
594 | |
… | |
… | |
552 | const_iv (SDL_USEREVENT), |
623 | const_iv (SDL_USEREVENT), |
553 | |
624 | |
554 | const_iv (SDL_APPINPUTFOCUS), |
625 | const_iv (SDL_APPINPUTFOCUS), |
555 | const_iv (SDL_APPMOUSEFOCUS), |
626 | const_iv (SDL_APPMOUSEFOCUS), |
556 | const_iv (SDL_APPACTIVE), |
627 | const_iv (SDL_APPACTIVE), |
|
|
628 | |
|
|
629 | |
|
|
630 | const_iv (SDLK_UNKNOWN), |
|
|
631 | const_iv (SDLK_FIRST), |
|
|
632 | const_iv (SDLK_BACKSPACE), |
|
|
633 | const_iv (SDLK_TAB), |
|
|
634 | const_iv (SDLK_CLEAR), |
|
|
635 | const_iv (SDLK_RETURN), |
|
|
636 | const_iv (SDLK_PAUSE), |
|
|
637 | const_iv (SDLK_ESCAPE), |
|
|
638 | const_iv (SDLK_SPACE), |
|
|
639 | const_iv (SDLK_EXCLAIM), |
|
|
640 | const_iv (SDLK_QUOTEDBL), |
|
|
641 | const_iv (SDLK_HASH), |
|
|
642 | const_iv (SDLK_DOLLAR), |
|
|
643 | const_iv (SDLK_AMPERSAND), |
|
|
644 | const_iv (SDLK_QUOTE), |
|
|
645 | const_iv (SDLK_LEFTPAREN), |
|
|
646 | const_iv (SDLK_RIGHTPAREN), |
|
|
647 | const_iv (SDLK_ASTERISK), |
|
|
648 | const_iv (SDLK_PLUS), |
|
|
649 | const_iv (SDLK_COMMA), |
|
|
650 | const_iv (SDLK_MINUS), |
|
|
651 | const_iv (SDLK_PERIOD), |
|
|
652 | const_iv (SDLK_SLASH), |
|
|
653 | const_iv (SDLK_0), |
|
|
654 | const_iv (SDLK_1), |
|
|
655 | const_iv (SDLK_2), |
|
|
656 | const_iv (SDLK_3), |
|
|
657 | const_iv (SDLK_4), |
|
|
658 | const_iv (SDLK_5), |
|
|
659 | const_iv (SDLK_6), |
|
|
660 | const_iv (SDLK_7), |
|
|
661 | const_iv (SDLK_8), |
|
|
662 | const_iv (SDLK_9), |
|
|
663 | const_iv (SDLK_COLON), |
|
|
664 | const_iv (SDLK_SEMICOLON), |
|
|
665 | const_iv (SDLK_LESS), |
|
|
666 | const_iv (SDLK_EQUALS), |
|
|
667 | const_iv (SDLK_GREATER), |
|
|
668 | const_iv (SDLK_QUESTION), |
|
|
669 | const_iv (SDLK_AT), |
|
|
670 | |
|
|
671 | const_iv (SDLK_LEFTBRACKET), |
|
|
672 | const_iv (SDLK_BACKSLASH), |
|
|
673 | const_iv (SDLK_RIGHTBRACKET), |
|
|
674 | const_iv (SDLK_CARET), |
|
|
675 | const_iv (SDLK_UNDERSCORE), |
|
|
676 | const_iv (SDLK_BACKQUOTE), |
|
|
677 | const_iv (SDLK_DELETE), |
557 | |
678 | |
558 | const_iv (SDLK_FIRST), |
679 | const_iv (SDLK_FIRST), |
559 | const_iv (SDLK_LAST), |
680 | const_iv (SDLK_LAST), |
560 | const_iv (SDLK_KP0), |
681 | const_iv (SDLK_KP0), |
561 | const_iv (SDLK_KP1), |
682 | const_iv (SDLK_KP1), |
… | |
… | |
637 | const_iv (KMOD_RMETA), |
758 | const_iv (KMOD_RMETA), |
638 | const_iv (KMOD_NUM), |
759 | const_iv (KMOD_NUM), |
639 | const_iv (KMOD_CAPS), |
760 | const_iv (KMOD_CAPS), |
640 | const_iv (KMOD_MODE), |
761 | const_iv (KMOD_MODE), |
641 | |
762 | |
|
|
763 | const_iv (KMOD_LRAM), |
|
|
764 | |
642 | const_iv (MIX_DEFAULT_FORMAT), |
765 | const_iv (MIX_DEFAULT_FORMAT), |
643 | |
766 | |
644 | const_iv (SDL_INIT_TIMER), |
767 | const_iv (SDL_INIT_TIMER), |
645 | const_iv (SDL_INIT_AUDIO), |
768 | const_iv (SDL_INIT_AUDIO), |
646 | const_iv (SDL_INIT_VIDEO), |
769 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
664 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
787 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
665 | const_iv (SDL_GL_STEREO), |
788 | const_iv (SDL_GL_STEREO), |
666 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
789 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
667 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
790 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
668 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
791 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
669 | const_iv (SDL_GL_SWAP_CONTROL) |
792 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
793 | |
|
|
794 | const_iv (FOW_DARKNESS) |
670 | # undef const_iv |
795 | # undef const_iv |
671 | }; |
796 | }; |
672 | |
797 | |
673 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
798 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
674 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
799 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
711 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
836 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
712 | #endif |
837 | #endif |
713 | } |
838 | } |
714 | |
839 | |
715 | char *SDL_GetError () |
840 | char *SDL_GetError () |
|
|
841 | |
|
|
842 | void SDL_braino () |
716 | |
843 | |
717 | int SDL_Init (U32 flags) |
844 | int SDL_Init (U32 flags) |
718 | |
845 | |
719 | int SDL_InitSubSystem (U32 flags) |
846 | int SDL_InitSubSystem (U32 flags) |
720 | |
847 | |
… | |
… | |
829 | { |
956 | { |
830 | case SDL_KEYDOWN: |
957 | case SDL_KEYDOWN: |
831 | case SDL_KEYUP: |
958 | case SDL_KEYUP: |
832 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
959 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
833 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
960 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
834 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
961 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
835 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
962 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
836 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
963 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
837 | break; |
964 | break; |
838 | |
965 | |
839 | case SDL_ACTIVEEVENT: |
966 | case SDL_ACTIVEEVENT: |
840 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
967 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
858 | x = ev.motion.x; |
985 | x = ev.motion.x; |
859 | y = ev.motion.y; |
986 | y = ev.motion.y; |
860 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
987 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
861 | } |
988 | } |
862 | |
989 | |
863 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
990 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
864 | hv_store (hv, "state", 5, newSViv (state), 0); |
991 | hv_store (hv, "state", 5, newSViv (state), 0); |
865 | hv_store (hv, "x", 1, newSViv (x), 0); |
992 | hv_store (hv, "x", 1, newSViv (x), 0); |
866 | hv_store (hv, "y", 1, newSViv (y), 0); |
993 | hv_store (hv, "y", 1, newSViv (y), 0); |
867 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
994 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
868 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
995 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1084 | #if DEBUG |
1211 | #if DEBUG |
1085 | VALGRIND_DO_LEAK_CHECK; |
1212 | VALGRIND_DO_LEAK_CHECK; |
1086 | #endif |
1213 | #endif |
1087 | } |
1214 | } |
1088 | |
1215 | |
|
|
1216 | int |
|
|
1217 | SvREFCNT (SV *sv) |
|
|
1218 | CODE: |
|
|
1219 | RETVAL = SvREFCNT (sv); |
|
|
1220 | OUTPUT: |
|
|
1221 | RETVAL |
|
|
1222 | |
1089 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1223 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1090 | |
1224 | |
1091 | PROTOTYPES: DISABLE |
1225 | PROTOTYPES: DISABLE |
1092 | |
1226 | |
1093 | DC::Font |
1227 | DC::Font |
… | |
… | |
1522 | if (ix) |
1656 | if (ix) |
1523 | { |
1657 | { |
1524 | glDisable (GL_ALPHA_TEST); |
1658 | glDisable (GL_ALPHA_TEST); |
1525 | glDisable (GL_BLEND); |
1659 | glDisable (GL_BLEND); |
1526 | } |
1660 | } |
|
|
1661 | } |
|
|
1662 | |
|
|
1663 | void |
|
|
1664 | draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1) |
|
|
1665 | PROTOTYPE: @ |
|
|
1666 | CODE: |
|
|
1667 | { |
|
|
1668 | glEnable (GL_TEXTURE_2D); |
|
|
1669 | glEnable (GL_BLEND); |
|
|
1670 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1671 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1672 | |
|
|
1673 | glColor4f (intensity, intensity, intensity, 0.9); |
|
|
1674 | glPushMatrix (); |
|
|
1675 | glScalef (1./3, 1./3, 1.); |
|
|
1676 | |
|
|
1677 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1678 | |
|
|
1679 | glBegin (GL_QUADS); |
|
|
1680 | glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); |
|
|
1681 | glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); |
|
|
1682 | glTexCoord2f (s1, t1); glVertex2f (w1, h1); |
|
|
1683 | glTexCoord2f (s1, 0); glVertex2f (w1, 0); |
|
|
1684 | glEnd (); |
|
|
1685 | |
|
|
1686 | glPopMatrix (); |
|
|
1687 | |
|
|
1688 | glDisable (GL_TEXTURE_2D); |
|
|
1689 | glDisable (GL_BLEND); |
1527 | } |
1690 | } |
1528 | |
1691 | |
1529 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1692 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1530 | CODE: |
1693 | CODE: |
1531 | { |
1694 | { |
… | |
… | |
1637 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1800 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1638 | // use uglier nearest interpolation because linear suffers |
1801 | // use uglier nearest interpolation because linear suffers |
1639 | // from transparent color bleeding and ugly wrapping effects. |
1802 | // from transparent color bleeding and ugly wrapping effects. |
1640 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1803 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1641 | } |
1804 | } |
|
|
1805 | |
|
|
1806 | void |
|
|
1807 | expire_textures (DC::Map self, int texid, int count) |
|
|
1808 | PPCODE: |
|
|
1809 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1810 | { |
|
|
1811 | maptex *tex = self->tex + texid; |
|
|
1812 | |
|
|
1813 | if (tex->name) |
|
|
1814 | { |
|
|
1815 | if (tex->unused) |
|
|
1816 | { |
|
|
1817 | tex->name = 0; |
|
|
1818 | tex->unused = 0; |
|
|
1819 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1820 | } |
|
|
1821 | else |
|
|
1822 | tex->unused = 1; |
|
|
1823 | } |
|
|
1824 | } |
1642 | |
1825 | |
1643 | int |
1826 | int |
1644 | ox (DC::Map self) |
1827 | ox (DC::Map self) |
1645 | ALIAS: |
1828 | ALIAS: |
1646 | oy = 1 |
1829 | oy = 1 |
… | |
… | |
1767 | cell->tile [z] = self->face2tile [face]; |
1950 | cell->tile [z] = self->face2tile [face]; |
1768 | |
1951 | |
1769 | if (cell->tile [z]) |
1952 | if (cell->tile [z]) |
1770 | { |
1953 | { |
1771 | maptex *tex = self->tex + cell->tile [z]; |
1954 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1955 | tex->unused = 0; |
1772 | if (!tex->name) |
1956 | if (!tex->name) |
1773 | av_push (missing, newSViv (cell->tile [z])); |
1957 | av_push (missing, newSViv (cell->tile [z])); |
1774 | |
1958 | |
1775 | if (tex->smoothtile) |
1959 | if (tex->smoothtile) |
1776 | { |
1960 | { |
1777 | maptex *smooth = self->tex + tex->smoothtile; |
1961 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1962 | smooth->unused = 0; |
1778 | if (!smooth->name) |
1963 | if (!smooth->name) |
1779 | av_push (missing, newSViv (tex->smoothtile)); |
1964 | av_push (missing, newSViv (tex->smoothtile)); |
1780 | } |
1965 | } |
1781 | } |
1966 | } |
1782 | } |
1967 | } |
1783 | } |
1968 | } |
1784 | else |
1969 | else |
1785 | { |
1970 | CELL_CLEAR (cell); |
1786 | cell->darkness = 0; |
|
|
1787 | cell->stat_hp = 0; |
|
|
1788 | cell->flags = 0; |
|
|
1789 | cell->player = 0; |
|
|
1790 | } |
|
|
1791 | } |
1971 | } |
1792 | } |
1972 | } |
1793 | OUTPUT: |
1973 | OUTPUT: |
1794 | RETVAL |
1974 | RETVAL |
1795 | |
1975 | |
… | |
… | |
1858 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2038 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1859 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2039 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1860 | smooth_key skey; |
2040 | smooth_key skey; |
1861 | int pl_x, pl_y; |
2041 | int pl_x, pl_y; |
1862 | maptex pl_tex; |
2042 | maptex pl_tex; |
1863 | rc_t *rc = rc_alloc (); |
2043 | rc_t *rc = rc_alloc (); |
|
|
2044 | rc_t *rc_ov = rc_alloc (); |
1864 | rc_key_t key; |
2045 | rc_key_t key; |
1865 | rc_array_t *arr; |
2046 | rc_array_t *arr, *arr_hidden; |
1866 | |
2047 | |
1867 | pl_tex.name = 0; |
2048 | pl_tex.name = 0; |
1868 | |
2049 | |
1869 | // thats current max. sorry. |
2050 | // that's current max. sorry. |
1870 | if (sw > 255) sw = 255; |
2051 | if (sw > 255) sw = 255; |
1871 | if (sh > 255) sh = 255; |
2052 | if (sh > 255) sh = 255; |
1872 | |
2053 | |
1873 | // clear key, in case of extra padding |
2054 | // clear key, in case of extra padding |
1874 | memset (&skey, 0, sizeof (skey)); |
2055 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1878 | key.g = 255; |
2059 | key.g = 255; |
1879 | key.b = 255; |
2060 | key.b = 255; |
1880 | key.a = 255; |
2061 | key.a = 255; |
1881 | key.mode = GL_QUADS; |
2062 | key.mode = GL_QUADS; |
1882 | key.format = GL_T2F_V3F; |
2063 | key.format = GL_T2F_V3F; |
1883 | key.texname = -1; |
|
|
1884 | |
2064 | |
1885 | mx += self->x; |
2065 | mx += self->x; |
1886 | my += self->y; |
2066 | my += self->y; |
1887 | |
2067 | |
1888 | // first pass: determine smooth_max |
2068 | // first pass: determine smooth_max |
… | |
… | |
1909 | |
2089 | |
1910 | glEnable (GL_BLEND); |
2090 | glEnable (GL_BLEND); |
1911 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2091 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1912 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2092 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1913 | |
2093 | |
|
|
2094 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2095 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2096 | |
1914 | for (z = 0; z <= 2; z++) |
2097 | for (z = 0; z <= 2; z++) |
1915 | { |
2098 | { |
1916 | memset (smooth_level, 0, sizeof (smooth_level)); |
2099 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2100 | key.texname = -1; |
1917 | |
2101 | |
1918 | for (y = 0; y < sh; y++) |
2102 | for (y = 0; y < sh; y++) |
1919 | if (0 <= y + my && y + my < self->rows) |
2103 | if (0 <= y + my && y + my < self->rows) |
1920 | { |
2104 | { |
1921 | maprow *row = self->row + (y + my); |
2105 | maprow *row = self->row + (y + my); |
… | |
… | |
1927 | tileid tile = cell->tile [z]; |
2111 | tileid tile = cell->tile [z]; |
1928 | |
2112 | |
1929 | if (tile) |
2113 | if (tile) |
1930 | { |
2114 | { |
1931 | maptex tex = self->tex [tile]; |
2115 | maptex tex = self->tex [tile]; |
1932 | int px = (x + 1) * T - tex.w; |
2116 | int px, py; |
1933 | int py = (y + 1) * T - tex.h; |
|
|
1934 | |
2117 | |
1935 | if (key.texname != tex.name) |
2118 | if (key.texname != tex.name) |
1936 | { |
2119 | { |
|
|
2120 | self->tex [tile].unused = 0; |
|
|
2121 | |
1937 | if (!tex.name) |
2122 | if (!tex.name) |
1938 | tex = self->tex [2]; /* missing, replace by noface */ |
2123 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1939 | |
2124 | |
1940 | key.texname = tex.name; |
2125 | key.texname = tex.name; |
1941 | arr = rc_array (rc, &key); |
2126 | arr = rc_array (rc, &key); |
1942 | } |
2127 | } |
|
|
2128 | |
|
|
2129 | px = (x + 1) * T - tex.w; |
|
|
2130 | py = (y + 1) * T - tex.h; |
1943 | |
2131 | |
1944 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2132 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
1945 | { |
2133 | { |
1946 | pl_x = px; |
2134 | pl_x = px; |
1947 | pl_y = py; |
2135 | pl_y = py; |
… | |
… | |
1952 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2140 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1953 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2141 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1954 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2142 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1955 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2143 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1956 | |
2144 | |
1957 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
1958 | { |
|
|
1959 | // overlays such as the speech bubble, probably more to come |
|
|
1960 | if (cell->flags & 1) |
|
|
1961 | { |
|
|
1962 | maptex tex = self->tex [1]; |
|
|
1963 | int px = x * T + T * 2 / 32; |
|
|
1964 | int py = y * T - T * 6 / 32; |
|
|
1965 | |
|
|
1966 | if (tex.name) |
|
|
1967 | { |
|
|
1968 | if (key.texname != tex.name) |
|
|
1969 | { |
|
|
1970 | key.texname = tex.name; |
|
|
1971 | arr = rc_array (rc, &key); |
|
|
1972 | } |
|
|
1973 | |
|
|
1974 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1975 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1976 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1977 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1978 | } |
|
|
1979 | } |
|
|
1980 | } |
|
|
1981 | |
|
|
1982 | // update smooth hash |
2145 | // update smooth hash |
1983 | if (tex.smoothtile) |
2146 | if (tex.smoothtile) |
1984 | { |
2147 | { |
1985 | skey.tile = tex.smoothtile; |
2148 | skey.tile = tex.smoothtile; |
1986 | skey.level = tex.smoothlevel; |
2149 | skey.level = tex.smoothlevel; |
… | |
… | |
2014 | // corners |
2177 | // corners |
2015 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2178 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2016 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2179 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2017 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2180 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2018 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2181 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2182 | } |
|
|
2183 | } |
|
|
2184 | |
|
|
2185 | if (expect_false (z == 2)) |
|
|
2186 | { |
|
|
2187 | /* draw question marks on top of hidden spaces */ |
|
|
2188 | if (!cell->darkness) |
|
|
2189 | { |
|
|
2190 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2191 | int px = (x + 1) * T - tex.w; |
|
|
2192 | int py = (y + 1) * T - tex.h; |
|
|
2193 | |
|
|
2194 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2195 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2196 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2197 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2198 | } |
|
|
2199 | |
|
|
2200 | if (expect_false (cell->flags)) |
|
|
2201 | { |
|
|
2202 | // overlays such as the speech bubble, probably more to come |
|
|
2203 | if (cell->flags & 1) |
|
|
2204 | { |
|
|
2205 | rc_key_t key_ov = key; |
|
|
2206 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2207 | rc_array_t *arr; |
|
|
2208 | int px = x * T + T * 2 / 32; |
|
|
2209 | int py = y * T - T * 6 / 32; |
|
|
2210 | |
|
|
2211 | key_ov.texname = tex.name; |
|
|
2212 | arr = rc_array (rc_ov, &key_ov); |
|
|
2213 | |
|
|
2214 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2215 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2216 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2218 | } |
2019 | } |
2219 | } |
2020 | } |
2220 | } |
2021 | } |
2221 | } |
2022 | } |
2222 | } |
2023 | |
2223 | |
… | |
… | |
2063 | { |
2263 | { |
2064 | // this time avoiding texture state changes |
2264 | // this time avoiding texture state changes |
2065 | // save gobs of state changes. |
2265 | // save gobs of state changes. |
2066 | if (key.texname != tex.name) |
2266 | if (key.texname != tex.name) |
2067 | { |
2267 | { |
|
|
2268 | self->tex [skey->tile].unused = 0; |
|
|
2269 | |
2068 | glEnd (); |
2270 | glEnd (); |
2069 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2271 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2070 | glBegin (GL_QUADS); |
2272 | glBegin (GL_QUADS); |
2071 | } |
2273 | } |
2072 | |
2274 | |
… | |
… | |
2118 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2320 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2119 | |
2321 | |
2120 | rc_draw (rc); |
2322 | rc_draw (rc); |
2121 | } |
2323 | } |
2122 | |
2324 | |
|
|
2325 | rc_draw (rc_ov); |
|
|
2326 | rc_clear (rc_ov); |
|
|
2327 | |
2123 | glDisable (GL_BLEND); |
2328 | glDisable (GL_BLEND); |
2124 | rc_free (rc); |
2329 | rc_free (rc); |
|
|
2330 | rc_free (rc_ov); |
2125 | |
2331 | |
2126 | // top layer: overlays such as the health bar |
2332 | // top layer: overlays such as the health bar |
2127 | for (y = 0; y < sh; y++) |
2333 | for (y = 0; y < sh; y++) |
2128 | if (0 <= y + my && y + my < self->rows) |
2334 | if (0 <= y + my && y + my < self->rows) |
2129 | { |
2335 | { |
… | |
… | |
2134 | { |
2340 | { |
2135 | mapcell *cell = row->col + (x + mx - row->c0); |
2341 | mapcell *cell = row->col + (x + mx - row->c0); |
2136 | |
2342 | |
2137 | int px = x * T; |
2343 | int px = x * T; |
2138 | int py = y * T; |
2344 | int py = y * T; |
|
|
2345 | |
|
|
2346 | if (expect_false (cell->player == player)) |
|
|
2347 | { |
|
|
2348 | px += sdx; |
|
|
2349 | py += sdy; |
|
|
2350 | } |
2139 | |
2351 | |
2140 | if (cell->stat_hp) |
2352 | if (cell->stat_hp) |
2141 | { |
2353 | { |
2142 | int width = cell->stat_width * T; |
2354 | int width = cell->stat_width * T; |
2143 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2355 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2183 | }; |
2395 | }; |
2184 | |
2396 | |
2185 | int x, y; |
2397 | int x, y; |
2186 | |
2398 | |
2187 | glEnable (GL_TEXTURE_2D); |
2399 | glEnable (GL_TEXTURE_2D); |
|
|
2400 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2401 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2402 | * ansd takes the colour from god knows where instead of using |
|
|
2403 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2404 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2405 | */ |
2188 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2406 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2189 | glEnable (GL_BLEND); |
2407 | glEnable (GL_BLEND); |
2190 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2408 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2191 | glBegin (GL_QUADS); |
2409 | glBegin (GL_QUADS); |
2192 | |
2410 | |
2193 | for (y = 0; y < h; y++) |
2411 | for (y = 0; y < h; y++) |
… | |
… | |
2200 | float *c = color [m & 15]; |
2418 | float *c = color [m & 15]; |
2201 | |
2419 | |
2202 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2420 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2203 | float tx2 = tx1 + 0.5; |
2421 | float tx2 = tx1 + 0.5; |
2204 | |
2422 | |
2205 | glColor4f (c[0], c[1], c[2], 0.75); |
2423 | glColor4f (c[0], c[1], c[2], 1); |
2206 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2424 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2207 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2425 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2208 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2426 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2209 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2427 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2210 | } |
2428 | } |
… | |
… | |
2232 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2450 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2233 | |
2451 | |
2234 | mx += self->x - 1; |
2452 | mx += self->x - 1; |
2235 | my += self->y - 1; |
2453 | my += self->y - 1; |
2236 | |
2454 | |
2237 | memset (darkness1, 255, sw1 * sh1); |
2455 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
2238 | |
2456 | |
2239 | for (y = 0; y < sh1; y++) |
2457 | for (y = 0; y < sh1; y++) |
2240 | if (0 <= y + my && y + my < self->rows) |
2458 | if (0 <= y + my && y + my < self->rows) |
2241 | { |
2459 | { |
2242 | maprow *row = self->row + (y + my); |
2460 | maprow *row = self->row + (y + my); |
… | |
… | |
2669 | } *civ, const_iv[] = { |
2887 | } *civ, const_iv[] = { |
2670 | # define const_iv(name) { # name, (IV)name } |
2888 | # define const_iv(name) { # name, (IV)name } |
2671 | const_iv (GL_VENDOR), |
2889 | const_iv (GL_VENDOR), |
2672 | const_iv (GL_VERSION), |
2890 | const_iv (GL_VERSION), |
2673 | const_iv (GL_EXTENSIONS), |
2891 | const_iv (GL_EXTENSIONS), |
|
|
2892 | const_iv (GL_MAX_TEXTURE_UNITS), |
2674 | const_iv (GL_COLOR_MATERIAL), |
2893 | const_iv (GL_COLOR_MATERIAL), |
2675 | const_iv (GL_SMOOTH), |
2894 | const_iv (GL_SMOOTH), |
2676 | const_iv (GL_FLAT), |
2895 | const_iv (GL_FLAT), |
2677 | const_iv (GL_DITHER), |
2896 | const_iv (GL_DITHER), |
2678 | const_iv (GL_BLEND), |
2897 | const_iv (GL_BLEND), |
… | |
… | |
2690 | const_iv (GL_ZERO), |
2909 | const_iv (GL_ZERO), |
2691 | const_iv (GL_SRC_ALPHA), |
2910 | const_iv (GL_SRC_ALPHA), |
2692 | const_iv (GL_DST_ALPHA), |
2911 | const_iv (GL_DST_ALPHA), |
2693 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2912 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2694 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2913 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2914 | const_iv (GL_SRC_COLOR), |
|
|
2915 | const_iv (GL_DST_COLOR), |
|
|
2916 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2917 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2695 | const_iv (GL_SRC_ALPHA_SATURATE), |
2918 | const_iv (GL_SRC_ALPHA_SATURATE), |
2696 | const_iv (GL_RGB), |
2919 | const_iv (GL_RGB), |
2697 | const_iv (GL_RGBA), |
2920 | const_iv (GL_RGBA), |
2698 | const_iv (GL_RGBA4), |
2921 | const_iv (GL_RGBA4), |
2699 | const_iv (GL_RGBA8), |
2922 | const_iv (GL_RGBA8), |
… | |
… | |
2767 | const_iv (GL_NICEST), |
2990 | const_iv (GL_NICEST), |
2768 | const_iv (GL_V2F), |
2991 | const_iv (GL_V2F), |
2769 | const_iv (GL_V3F), |
2992 | const_iv (GL_V3F), |
2770 | const_iv (GL_T2F_V3F), |
2993 | const_iv (GL_T2F_V3F), |
2771 | const_iv (GL_T2F_N3F_V3F), |
2994 | const_iv (GL_T2F_N3F_V3F), |
|
|
2995 | const_iv (GL_FUNC_ADD), |
|
|
2996 | const_iv (GL_FUNC_SUBTRACT), |
|
|
2997 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2772 | # undef const_iv |
2998 | # undef const_iv |
2773 | }; |
2999 | }; |
2774 | |
3000 | |
2775 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3001 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2776 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3002 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2783 | disable_GL_EXT_blend_func_separate () |
3009 | disable_GL_EXT_blend_func_separate () |
2784 | CODE: |
3010 | CODE: |
2785 | gl.BlendFuncSeparate = 0; |
3011 | gl.BlendFuncSeparate = 0; |
2786 | gl.BlendFuncSeparateEXT = 0; |
3012 | gl.BlendFuncSeparateEXT = 0; |
2787 | |
3013 | |
|
|
3014 | void |
|
|
3015 | apple_nvidia_bug (int enable) |
|
|
3016 | |
2788 | char * |
3017 | char * |
2789 | gl_vendor () |
3018 | gl_vendor () |
2790 | CODE: |
3019 | CODE: |
2791 | RETVAL = (char *)glGetString (GL_VENDOR); |
3020 | RETVAL = (char *)glGetString (GL_VENDOR); |
2792 | OUTPUT: |
3021 | OUTPUT: |
… | |
… | |
2841 | |
3070 | |
2842 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3071 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2843 | CODE: |
3072 | CODE: |
2844 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3073 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2845 | |
3074 | |
|
|
3075 | # void glBlendEquation (int se) |
|
|
3076 | |
2846 | void glDepthMask (int flag) |
3077 | void glDepthMask (int flag) |
2847 | |
3078 | |
2848 | void glLogicOp (int opcode) |
3079 | void glLogicOp (int opcode) |
2849 | |
3080 | |
2850 | void glColorMask (int red, int green, int blue, int alpha) |
3081 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2884 | void glRotate (float angle, float x, float y, float z) |
3115 | void glRotate (float angle, float x, float y, float z) |
2885 | CODE: |
3116 | CODE: |
2886 | glRotatef (angle, x, y, z); |
3117 | glRotatef (angle, x, y, z); |
2887 | |
3118 | |
2888 | void glColor (float r, float g, float b, float a = 1.0) |
3119 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3120 | PROTOTYPE: @ |
2889 | ALIAS: |
3121 | ALIAS: |
2890 | glColor_premultiply = 1 |
3122 | glColor_premultiply = 1 |
2891 | CODE: |
3123 | CODE: |
2892 | if (ix) |
3124 | if (ix) |
2893 | { |
3125 | { |