… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
38 | #include <SDL_thread.h> |
37 | #include <SDL_thread.h> |
39 | #include <SDL_endian.h> |
38 | #include <SDL_endian.h> |
40 | #include <SDL_image.h> |
39 | #include <SDL_image.h> |
41 | #include <SDL_mixer.h> |
40 | #include <SDL_mixer.h> |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
|
|
42 | |
|
|
43 | /* work around os x broken headers */ |
|
|
44 | #ifdef __MACOSX__ |
|
|
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | #endif |
43 | |
47 | |
44 | #define PANGO_ENABLE_BACKEND |
48 | #define PANGO_ENABLE_BACKEND |
45 | #define G_DISABLE_CAST_CHECKS |
49 | #define G_DISABLE_CAST_CHECKS |
46 | |
50 | |
47 | #include <glib/gmacros.h> |
51 | #include <glib/gmacros.h> |
… | |
… | |
65 | # include <netinet/in.h> |
69 | # include <netinet/in.h> |
66 | # include <netinet/tcp.h> |
70 | # include <netinet/tcp.h> |
67 | # include <inttypes.h> |
71 | # include <inttypes.h> |
68 | #endif |
72 | #endif |
69 | |
73 | |
|
|
74 | #if __GNUC__ >= 4 |
|
|
75 | # define expect(expr,value) __builtin_expect ((expr),(value)) |
|
|
76 | #else |
|
|
77 | # define expect(expr,value) (expr) |
|
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78 | #endif |
|
|
79 | |
|
|
80 | #define expect_false(expr) expect ((expr) != 0, 0) |
|
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81 | #define expect_true(expr) expect ((expr) != 0, 1) |
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|
82 | |
70 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
83 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
71 | |
84 | |
|
|
85 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
86 | /* then anything that is computed by incoming darkness */ |
72 | #define FOW_DARKNESS 32 |
87 | #define FOW_DARKNESS 50 |
|
|
88 | #define DARKNESS_ADJUST(n) (n) |
73 | |
89 | |
74 | #define MAP_EXTEND_X 32 |
90 | #define MAP_EXTEND_X 32 |
75 | #define MAP_EXTEND_Y 512 |
91 | #define MAP_EXTEND_Y 512 |
76 | |
92 | |
77 | #define MIN_FONT_HEIGHT 10 |
93 | #define MIN_FONT_HEIGHT 10 |
78 | |
94 | |
79 | /* mask out modifiers we are not interested in */ |
95 | /* mask out modifiers we are not interested in */ |
80 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
96 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
81 | |
97 | |
82 | #if 0 |
98 | #define KMOD_LRAM 0x10000 // our extension |
83 | # define PARACHUTE SDL_INIT_NOPARACHUTE |
99 | |
84 | #else |
100 | #define TEXID_SPEECH 1 |
85 | # define PARACHUTE 0 |
101 | #define TEXID_NOFACE 2 |
86 | #endif |
102 | #define TEXID_HIDDEN 3 |
87 | |
103 | |
88 | static AV *texture_av; |
104 | static AV *texture_av; |
89 | |
105 | |
90 | static struct |
106 | static struct |
91 | { |
107 | { |
… | |
… | |
223 | int w, h; |
239 | int w, h; |
224 | float s, t; |
240 | float s, t; |
225 | uint8_t r, g, b, a; |
241 | uint8_t r, g, b, a; |
226 | tileid smoothtile; |
242 | tileid smoothtile; |
227 | uint8_t smoothlevel; |
243 | uint8_t smoothlevel; |
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|
244 | uint8_t unused; /* set to zero on use */ |
228 | } maptex; |
245 | } maptex; |
229 | |
246 | |
230 | typedef struct { |
247 | typedef struct { |
231 | uint32_t player; |
248 | uint32_t player; |
232 | tileid tile[3]; |
249 | tileid tile[3]; |
… | |
… | |
364 | self->oy = 0; |
381 | self->oy = 0; |
365 | self->row = 0; |
382 | self->row = 0; |
366 | self->rows = 0; |
383 | self->rows = 0; |
367 | } |
384 | } |
368 | |
385 | |
|
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386 | #define CELL_CLEAR(cell) \ |
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387 | do { \ |
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|
388 | if ((cell)->player) \ |
|
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389 | (cell)->tile [2] = 0; \ |
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|
390 | (cell)->darkness = 0; \ |
|
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391 | (cell)->stat_hp = 0; \ |
|
|
392 | (cell)->flags = 0; \ |
|
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393 | (cell)->player = 0; \ |
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|
394 | } while (0) |
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395 | |
369 | static void |
396 | static void |
370 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
397 | map_blank (DC__Map self, int x0, int y0, int w, int h) |
371 | { |
398 | { |
372 | int x, y; |
399 | int x, y; |
373 | maprow *row; |
400 | maprow *row; |
… | |
… | |
387 | if (x >= row->c1) |
414 | if (x >= row->c1) |
388 | break; |
415 | break; |
389 | |
416 | |
390 | cell = row->col + x - row->c0; |
417 | cell = row->col + x - row->c0; |
391 | |
418 | |
392 | cell->darkness = 0; |
419 | CELL_CLEAR (cell); |
393 | cell->stat_hp = 0; |
|
|
394 | cell->flags = 0; |
|
|
395 | cell->player = 0; |
|
|
396 | } |
420 | } |
397 | } |
421 | } |
398 | } |
422 | } |
399 | |
423 | |
400 | typedef struct { |
424 | typedef struct { |
… | |
… | |
511 | if (!svp || !SvTRUE (*svp)) |
535 | if (!svp || !SvTRUE (*svp)) |
512 | return 0; |
536 | return 0; |
513 | |
537 | |
514 | return 1; |
538 | return 1; |
515 | } |
539 | } |
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|
540 | |
|
|
541 | /******************************************************************************/ |
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542 | |
|
|
543 | /* process keyboard modifiers */ |
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544 | static int |
|
|
545 | mod_munge (int mod) |
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|
546 | { |
|
|
547 | mod &= MOD_MASK; |
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|
548 | |
|
|
549 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
550 | mod |= KMOD_LRAM; |
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|
551 | |
|
|
552 | return mod; |
|
|
553 | } |
|
|
554 | |
|
|
555 | static void |
|
|
556 | deliantra_main () |
|
|
557 | { |
|
|
558 | char *argv[] = { 0 }; |
|
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559 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
|
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560 | } |
|
|
561 | |
|
|
562 | #ifdef __MACOSX__ |
|
|
563 | /* to due surprising braindamage on the side of SDL design, we |
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|
564 | * do some mind-boggling hack here: SDL requires a custom main() |
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565 | * on OS X, so... we provide one and call the original main(), which, |
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|
566 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
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567 | * and which calls our main (== SDL_main) back. |
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568 | */ |
|
|
569 | extern C_LINKAGE int |
|
|
570 | main (int argc, char *argv[]) |
|
|
571 | { |
|
|
572 | deliantra_main (); |
|
|
573 | } |
|
|
574 | |
|
|
575 | #undef main |
|
|
576 | |
|
|
577 | extern C_LINKAGE int main (int argc, char *argv[]); |
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|
578 | |
|
|
579 | static void |
|
|
580 | SDL_braino (void) |
|
|
581 | { |
|
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582 | char *argv[] = { "deliantra client", 0 }; |
|
|
583 | (main) (1, argv); |
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|
584 | } |
|
|
585 | #else |
|
|
586 | static void |
|
|
587 | SDL_braino (void) |
|
|
588 | { |
|
|
589 | deliantra_main (); |
|
|
590 | } |
|
|
591 | #endif |
516 | |
592 | |
517 | MODULE = Deliantra::Client PACKAGE = DC |
593 | MODULE = Deliantra::Client PACKAGE = DC |
518 | |
594 | |
519 | PROTOTYPES: ENABLE |
595 | PROTOTYPES: ENABLE |
520 | |
596 | |
… | |
… | |
549 | const_iv (SDL_USEREVENT), |
625 | const_iv (SDL_USEREVENT), |
550 | |
626 | |
551 | const_iv (SDL_APPINPUTFOCUS), |
627 | const_iv (SDL_APPINPUTFOCUS), |
552 | const_iv (SDL_APPMOUSEFOCUS), |
628 | const_iv (SDL_APPMOUSEFOCUS), |
553 | const_iv (SDL_APPACTIVE), |
629 | const_iv (SDL_APPACTIVE), |
|
|
630 | |
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|
631 | |
|
|
632 | const_iv (SDLK_UNKNOWN), |
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|
633 | const_iv (SDLK_FIRST), |
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|
634 | const_iv (SDLK_BACKSPACE), |
|
|
635 | const_iv (SDLK_TAB), |
|
|
636 | const_iv (SDLK_CLEAR), |
|
|
637 | const_iv (SDLK_RETURN), |
|
|
638 | const_iv (SDLK_PAUSE), |
|
|
639 | const_iv (SDLK_ESCAPE), |
|
|
640 | const_iv (SDLK_SPACE), |
|
|
641 | const_iv (SDLK_EXCLAIM), |
|
|
642 | const_iv (SDLK_QUOTEDBL), |
|
|
643 | const_iv (SDLK_HASH), |
|
|
644 | const_iv (SDLK_DOLLAR), |
|
|
645 | const_iv (SDLK_AMPERSAND), |
|
|
646 | const_iv (SDLK_QUOTE), |
|
|
647 | const_iv (SDLK_LEFTPAREN), |
|
|
648 | const_iv (SDLK_RIGHTPAREN), |
|
|
649 | const_iv (SDLK_ASTERISK), |
|
|
650 | const_iv (SDLK_PLUS), |
|
|
651 | const_iv (SDLK_COMMA), |
|
|
652 | const_iv (SDLK_MINUS), |
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|
653 | const_iv (SDLK_PERIOD), |
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|
654 | const_iv (SDLK_SLASH), |
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|
655 | const_iv (SDLK_0), |
|
|
656 | const_iv (SDLK_1), |
|
|
657 | const_iv (SDLK_2), |
|
|
658 | const_iv (SDLK_3), |
|
|
659 | const_iv (SDLK_4), |
|
|
660 | const_iv (SDLK_5), |
|
|
661 | const_iv (SDLK_6), |
|
|
662 | const_iv (SDLK_7), |
|
|
663 | const_iv (SDLK_8), |
|
|
664 | const_iv (SDLK_9), |
|
|
665 | const_iv (SDLK_COLON), |
|
|
666 | const_iv (SDLK_SEMICOLON), |
|
|
667 | const_iv (SDLK_LESS), |
|
|
668 | const_iv (SDLK_EQUALS), |
|
|
669 | const_iv (SDLK_GREATER), |
|
|
670 | const_iv (SDLK_QUESTION), |
|
|
671 | const_iv (SDLK_AT), |
|
|
672 | |
|
|
673 | const_iv (SDLK_LEFTBRACKET), |
|
|
674 | const_iv (SDLK_BACKSLASH), |
|
|
675 | const_iv (SDLK_RIGHTBRACKET), |
|
|
676 | const_iv (SDLK_CARET), |
|
|
677 | const_iv (SDLK_UNDERSCORE), |
|
|
678 | const_iv (SDLK_BACKQUOTE), |
|
|
679 | const_iv (SDLK_DELETE), |
554 | |
680 | |
555 | const_iv (SDLK_FIRST), |
681 | const_iv (SDLK_FIRST), |
556 | const_iv (SDLK_LAST), |
682 | const_iv (SDLK_LAST), |
557 | const_iv (SDLK_KP0), |
683 | const_iv (SDLK_KP0), |
558 | const_iv (SDLK_KP1), |
684 | const_iv (SDLK_KP1), |
… | |
… | |
634 | const_iv (KMOD_RMETA), |
760 | const_iv (KMOD_RMETA), |
635 | const_iv (KMOD_NUM), |
761 | const_iv (KMOD_NUM), |
636 | const_iv (KMOD_CAPS), |
762 | const_iv (KMOD_CAPS), |
637 | const_iv (KMOD_MODE), |
763 | const_iv (KMOD_MODE), |
638 | |
764 | |
|
|
765 | const_iv (KMOD_LRAM), |
|
|
766 | |
639 | const_iv (MIX_DEFAULT_FORMAT), |
767 | const_iv (MIX_DEFAULT_FORMAT), |
|
|
768 | |
|
|
769 | const_iv (SDL_INIT_TIMER), |
|
|
770 | const_iv (SDL_INIT_AUDIO), |
|
|
771 | const_iv (SDL_INIT_VIDEO), |
|
|
772 | const_iv (SDL_INIT_CDROM), |
|
|
773 | const_iv (SDL_INIT_JOYSTICK), |
|
|
774 | const_iv (SDL_INIT_EVERYTHING), |
|
|
775 | const_iv (SDL_INIT_NOPARACHUTE), |
|
|
776 | const_iv (SDL_INIT_EVENTTHREAD), |
|
|
777 | |
|
|
778 | const_iv (SDL_GL_RED_SIZE), |
|
|
779 | const_iv (SDL_GL_GREEN_SIZE), |
|
|
780 | const_iv (SDL_GL_BLUE_SIZE), |
|
|
781 | const_iv (SDL_GL_ALPHA_SIZE), |
|
|
782 | const_iv (SDL_GL_DOUBLEBUFFER), |
|
|
783 | const_iv (SDL_GL_BUFFER_SIZE), |
|
|
784 | const_iv (SDL_GL_DEPTH_SIZE), |
|
|
785 | const_iv (SDL_GL_STENCIL_SIZE), |
|
|
786 | const_iv (SDL_GL_ACCUM_RED_SIZE), |
|
|
787 | const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
|
|
788 | const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
|
|
789 | const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
|
|
790 | const_iv (SDL_GL_STEREO), |
|
|
791 | const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
|
|
792 | const_iv (SDL_GL_MULTISAMPLESAMPLES), |
|
|
793 | const_iv (SDL_GL_ACCELERATED_VISUAL), |
|
|
794 | const_iv (SDL_GL_SWAP_CONTROL), |
|
|
795 | |
|
|
796 | const_iv (FOW_DARKNESS) |
640 | # undef const_iv |
797 | # undef const_iv |
641 | }; |
798 | }; |
642 | |
799 | |
643 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
800 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
644 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
801 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
665 | NV ceil (NV x) |
822 | NV ceil (NV x) |
666 | |
823 | |
667 | IV minpot (UV n) |
824 | IV minpot (UV n) |
668 | |
825 | |
669 | IV popcount (UV n) |
826 | IV popcount (UV n) |
|
|
827 | |
|
|
828 | NV distance (NV dx, NV dy) |
|
|
829 | CODE: |
|
|
830 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
831 | OUTPUT: |
|
|
832 | RETVAL |
670 | |
833 | |
671 | void |
834 | void |
672 | pango_init () |
835 | pango_init () |
673 | CODE: |
836 | CODE: |
674 | { |
837 | { |
… | |
… | |
680 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
843 | pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
681 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
844 | /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
682 | #endif |
845 | #endif |
683 | } |
846 | } |
684 | |
847 | |
685 | char * |
|
|
686 | SDL_GetError () |
848 | char *SDL_GetError () |
687 | |
849 | |
688 | int |
850 | void SDL_braino () |
689 | SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) |
|
|
690 | |
851 | |
691 | void |
852 | int SDL_Init (U32 flags) |
|
|
853 | |
|
|
854 | int SDL_InitSubSystem (U32 flags) |
|
|
855 | |
|
|
856 | void SDL_QuitSubSystem (U32 flags) |
|
|
857 | |
692 | SDL_Quit () |
858 | void SDL_Quit () |
|
|
859 | |
|
|
860 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
861 | |
|
|
862 | int SDL_GL_GetAttribute (int attr) |
|
|
863 | CODE: |
|
|
864 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
|
|
865 | XSRETURN_UNDEF; |
|
|
866 | OUTPUT: |
|
|
867 | RETVAL |
693 | |
868 | |
694 | void |
869 | void |
695 | SDL_ListModes (int rgb, int alpha) |
870 | SDL_ListModes (int rgb, int alpha) |
696 | PPCODE: |
871 | PPCODE: |
697 | { |
872 | { |
… | |
… | |
709 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
884 | SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
710 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
885 | SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
711 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
886 | SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
712 | |
887 | |
713 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
888 | SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
714 | #if SDL_VERSION_ATLEAST(1,2,10) |
|
|
715 | SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); |
|
|
716 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
889 | SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
717 | #endif |
|
|
718 | |
890 | |
719 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
891 | m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
720 | |
892 | |
721 | if (m && m != (SDL_Rect **)-1) |
893 | if (m && m != (SDL_Rect **)-1) |
722 | while (*m) |
894 | while (*m) |
723 | { |
895 | { |
724 | if ((*m)->w >= 800 && (*m)->h >= 480) |
896 | if ((*m)->w >= 400 && (*m)->h >= 300) |
725 | { |
897 | { |
726 | AV *av = newAV (); |
898 | AV *av = newAV (); |
727 | av_push (av, newSViv ((*m)->w)); |
899 | av_push (av, newSViv ((*m)->w)); |
728 | av_push (av, newSViv ((*m)->h)); |
900 | av_push (av, newSViv ((*m)->h)); |
729 | av_push (av, newSViv (rgb)); |
901 | av_push (av, newSViv (rgb)); |
… | |
… | |
792 | { |
964 | { |
793 | case SDL_KEYDOWN: |
965 | case SDL_KEYDOWN: |
794 | case SDL_KEYUP: |
966 | case SDL_KEYUP: |
795 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
967 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
796 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
968 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
797 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
969 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
798 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
970 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
799 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
971 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
800 | break; |
972 | break; |
801 | |
973 | |
802 | case SDL_ACTIVEEVENT: |
974 | case SDL_ACTIVEEVENT: |
803 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
975 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
821 | x = ev.motion.x; |
993 | x = ev.motion.x; |
822 | y = ev.motion.y; |
994 | y = ev.motion.y; |
823 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
995 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
824 | } |
996 | } |
825 | |
997 | |
826 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
998 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
827 | hv_store (hv, "state", 5, newSViv (state), 0); |
999 | hv_store (hv, "state", 5, newSViv (state), 0); |
828 | hv_store (hv, "x", 1, newSViv (x), 0); |
1000 | hv_store (hv, "x", 1, newSViv (x), 0); |
829 | hv_store (hv, "y", 1, newSViv (y), 0); |
1001 | hv_store (hv, "y", 1, newSViv (y), 0); |
830 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1002 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
831 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1003 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
1047 | #if DEBUG |
1219 | #if DEBUG |
1048 | VALGRIND_DO_LEAK_CHECK; |
1220 | VALGRIND_DO_LEAK_CHECK; |
1049 | #endif |
1221 | #endif |
1050 | } |
1222 | } |
1051 | |
1223 | |
|
|
1224 | int |
|
|
1225 | SvREFCNT (SV *sv) |
|
|
1226 | CODE: |
|
|
1227 | RETVAL = SvREFCNT (sv); |
|
|
1228 | OUTPUT: |
|
|
1229 | RETVAL |
|
|
1230 | |
1052 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1231 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1053 | |
1232 | |
1054 | PROTOTYPES: DISABLE |
1233 | PROTOTYPES: DISABLE |
1055 | |
1234 | |
1056 | DC::Font |
1235 | DC::Font |
… | |
… | |
1485 | if (ix) |
1664 | if (ix) |
1486 | { |
1665 | { |
1487 | glDisable (GL_ALPHA_TEST); |
1666 | glDisable (GL_ALPHA_TEST); |
1488 | glDisable (GL_BLEND); |
1667 | glDisable (GL_BLEND); |
1489 | } |
1668 | } |
|
|
1669 | } |
|
|
1670 | |
|
|
1671 | void |
|
|
1672 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1673 | PROTOTYPE: @ |
|
|
1674 | CODE: |
|
|
1675 | { |
|
|
1676 | glEnable (GL_TEXTURE_2D); |
|
|
1677 | glEnable (GL_BLEND); |
|
|
1678 | glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1679 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1680 | |
|
|
1681 | glColor3f (intensity, intensity, intensity); |
|
|
1682 | glPushMatrix (); |
|
|
1683 | glScalef (1./3, 1./3, 1.); |
|
|
1684 | |
|
|
1685 | if (blend > 0.f) |
|
|
1686 | { |
|
|
1687 | float dx3 = dx * -3.f / w; |
|
|
1688 | float dy3 = dy * -3.f / h; |
|
|
1689 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1690 | |
|
|
1691 | /* interpolate the two shadow textures */ |
|
|
1692 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1693 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1694 | |
|
|
1695 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1696 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1697 | glEnable (GL_TEXTURE_2D); |
|
|
1698 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1699 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1700 | |
|
|
1701 | /* rgb == rgb(glcolor) */ |
|
|
1702 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1703 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); |
|
|
1704 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1705 | |
|
|
1706 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1707 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1708 | |
|
|
1709 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1710 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1711 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1712 | |
|
|
1713 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1714 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1715 | |
|
|
1716 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1717 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1718 | |
|
|
1719 | glBegin (GL_QUADS); |
|
|
1720 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1721 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1722 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1723 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1724 | glEnd (); |
|
|
1725 | |
|
|
1726 | glDisable (GL_TEXTURE_2D); |
|
|
1727 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1728 | } |
|
|
1729 | else |
|
|
1730 | { |
|
|
1731 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1732 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1733 | |
|
|
1734 | glBegin (GL_QUADS); |
|
|
1735 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1736 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1737 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1738 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1739 | glEnd (); |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1743 | { |
|
|
1744 | int x, y; |
|
|
1745 | int dx3 = dx * 3; |
|
|
1746 | int dy3 = dy * 3; |
|
|
1747 | |
|
|
1748 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1749 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1750 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1751 | glTranslatef (-1., -1., 0); |
|
|
1752 | glBegin (GL_QUADS); |
|
|
1753 | |
|
|
1754 | for (y = 1; y < h; y += 3) |
|
|
1755 | { |
|
|
1756 | int y1 = y - dy3; |
|
|
1757 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1758 | |
|
|
1759 | for (x = 1; x < w; x += 3) |
|
|
1760 | { |
|
|
1761 | int x1 = x - dx3; |
|
|
1762 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1763 | uint8_t h2; |
|
|
1764 | |
|
|
1765 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1766 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1767 | else |
|
|
1768 | h2 = 1; /* out of range == invisible */ |
|
|
1769 | |
|
|
1770 | if (h1 || h2) |
|
|
1771 | { |
|
|
1772 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1773 | glColor4f (1., 1., 1., alpha); |
|
|
1774 | |
|
|
1775 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1776 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1777 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1778 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1779 | } |
|
|
1780 | } |
|
|
1781 | } |
|
|
1782 | } |
|
|
1783 | |
|
|
1784 | glEnd (); |
|
|
1785 | |
|
|
1786 | glPopMatrix (); |
|
|
1787 | |
|
|
1788 | glDisable (GL_TEXTURE_2D); |
|
|
1789 | glDisable (GL_BLEND); |
1490 | } |
1790 | } |
1491 | |
1791 | |
1492 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1792 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1493 | CODE: |
1793 | CODE: |
1494 | { |
1794 | { |
… | |
… | |
1600 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1900 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1601 | // use uglier nearest interpolation because linear suffers |
1901 | // use uglier nearest interpolation because linear suffers |
1602 | // from transparent color bleeding and ugly wrapping effects. |
1902 | // from transparent color bleeding and ugly wrapping effects. |
1603 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1903 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1604 | } |
1904 | } |
|
|
1905 | |
|
|
1906 | void |
|
|
1907 | expire_textures (DC::Map self, int texid, int count) |
|
|
1908 | PPCODE: |
|
|
1909 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1910 | { |
|
|
1911 | maptex *tex = self->tex + texid; |
|
|
1912 | |
|
|
1913 | if (tex->name) |
|
|
1914 | { |
|
|
1915 | if (tex->unused) |
|
|
1916 | { |
|
|
1917 | tex->name = 0; |
|
|
1918 | tex->unused = 0; |
|
|
1919 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1920 | } |
|
|
1921 | else |
|
|
1922 | tex->unused = 1; |
|
|
1923 | } |
|
|
1924 | } |
1605 | |
1925 | |
1606 | int |
1926 | int |
1607 | ox (DC::Map self) |
1927 | ox (DC::Map self) |
1608 | ALIAS: |
1928 | ALIAS: |
1609 | oy = 1 |
1929 | oy = 1 |
… | |
… | |
1687 | uint8_t ext, cmd; |
2007 | uint8_t ext, cmd; |
1688 | |
2008 | |
1689 | do |
2009 | do |
1690 | { |
2010 | { |
1691 | ext = *data++; |
2011 | ext = *data++; |
1692 | cmd = ext & 0x3f; |
2012 | cmd = ext & 0x7f; |
1693 | |
2013 | |
1694 | if (cmd < 4) |
2014 | if (cmd < 4) |
1695 | cell->darkness = 255 - ext * 64 + 1; |
2015 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1696 | else if (cmd == 5) // health |
2016 | else if (cmd == 5) // health |
1697 | { |
2017 | { |
1698 | cell->stat_width = 1; |
2018 | cell->stat_width = 1; |
1699 | cell->stat_hp = *data++; |
2019 | cell->stat_hp = *data++; |
1700 | } |
2020 | } |
1701 | else if (cmd == 6) // monster width |
2021 | else if (cmd == 6) // monster width |
1702 | cell->stat_width = *data++ + 1; |
2022 | cell->stat_width = *data++ + 1; |
1703 | else if (cmd == 0x47) |
2023 | else if (cmd == 0x47) |
1704 | { |
2024 | { |
1705 | if (*data == 4) |
2025 | if (*data == 1) cell->player = data [1]; |
1706 | ; // decode player count |
2026 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2027 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2028 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
1707 | |
2029 | |
1708 | data += *data + 1; |
2030 | data += *data + 1; |
1709 | } |
2031 | } |
1710 | else if (cmd == 8) // cell flags |
2032 | else if (cmd == 8) // cell flags |
1711 | cell->flags = *data++; |
2033 | cell->flags = *data++; |
… | |
… | |
1728 | cell->tile [z] = self->face2tile [face]; |
2050 | cell->tile [z] = self->face2tile [face]; |
1729 | |
2051 | |
1730 | if (cell->tile [z]) |
2052 | if (cell->tile [z]) |
1731 | { |
2053 | { |
1732 | maptex *tex = self->tex + cell->tile [z]; |
2054 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2055 | tex->unused = 0; |
1733 | if (!tex->name) |
2056 | if (!tex->name) |
1734 | av_push (missing, newSViv (cell->tile [z])); |
2057 | av_push (missing, newSViv (cell->tile [z])); |
1735 | |
2058 | |
1736 | if (tex->smoothtile) |
2059 | if (tex->smoothtile) |
1737 | { |
2060 | { |
1738 | maptex *smooth = self->tex + tex->smoothtile; |
2061 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2062 | smooth->unused = 0; |
1739 | if (!smooth->name) |
2063 | if (!smooth->name) |
1740 | av_push (missing, newSViv (tex->smoothtile)); |
2064 | av_push (missing, newSViv (tex->smoothtile)); |
1741 | } |
2065 | } |
1742 | } |
2066 | } |
1743 | } |
2067 | } |
1744 | } |
2068 | } |
1745 | else |
2069 | else |
1746 | cell->darkness = 0; |
2070 | CELL_CLEAR (cell); |
1747 | } |
2071 | } |
1748 | } |
2072 | } |
1749 | OUTPUT: |
2073 | OUTPUT: |
1750 | RETVAL |
2074 | RETVAL |
1751 | |
2075 | |
… | |
… | |
1803 | } |
2127 | } |
1804 | OUTPUT: |
2128 | OUTPUT: |
1805 | RETVAL |
2129 | RETVAL |
1806 | |
2130 | |
1807 | void |
2131 | void |
1808 | draw (DC::Map self, int mx, int my, int sw, int sh, int T) |
2132 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1809 | CODE: |
2133 | CODE: |
1810 | { |
2134 | { |
1811 | int x, y, z; |
2135 | int x, y, z; |
1812 | |
2136 | |
1813 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2137 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1814 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2138 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1815 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2139 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1816 | smooth_key skey; |
2140 | smooth_key skey; |
1817 | |
2141 | int pl_x, pl_y; |
|
|
2142 | maptex pl_tex; |
1818 | rc_t *rc = rc_alloc (); |
2143 | rc_t *rc = rc_alloc (); |
|
|
2144 | rc_t *rc_ov = rc_alloc (); |
1819 | rc_key_t key; |
2145 | rc_key_t key; |
1820 | rc_array_t *arr; |
2146 | rc_array_t *arr, *arr_hidden; |
1821 | |
2147 | |
|
|
2148 | pl_tex.name = 0; |
|
|
2149 | |
1822 | // thats current max. sorry. |
2150 | // that's current max. sorry. |
1823 | if (sw > 255) sw = 255; |
2151 | if (sw > 255) sw = 255; |
1824 | if (sh > 255) sh = 255; |
2152 | if (sh > 255) sh = 255; |
1825 | |
2153 | |
1826 | // clear key, in case of extra padding |
2154 | // clear key, in case of extra padding |
1827 | memset (&skey, 0, sizeof (skey)); |
2155 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1831 | key.g = 255; |
2159 | key.g = 255; |
1832 | key.b = 255; |
2160 | key.b = 255; |
1833 | key.a = 255; |
2161 | key.a = 255; |
1834 | key.mode = GL_QUADS; |
2162 | key.mode = GL_QUADS; |
1835 | key.format = GL_T2F_V3F; |
2163 | key.format = GL_T2F_V3F; |
1836 | key.texname = -1; |
|
|
1837 | |
2164 | |
1838 | mx += self->x; |
2165 | mx += self->x; |
1839 | my += self->y; |
2166 | my += self->y; |
1840 | |
2167 | |
1841 | // first pass: determine smooth_max |
2168 | // first pass: determine smooth_max |
… | |
… | |
1862 | |
2189 | |
1863 | glEnable (GL_BLEND); |
2190 | glEnable (GL_BLEND); |
1864 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2191 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1865 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2192 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1866 | |
2193 | |
|
|
2194 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2195 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2196 | |
1867 | for (z = 0; z <= 2; z++) |
2197 | for (z = 0; z <= 2; z++) |
1868 | { |
2198 | { |
1869 | memset (smooth_level, 0, sizeof (smooth_level)); |
2199 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2200 | key.texname = -1; |
1870 | |
2201 | |
1871 | for (y = 0; y < sh; y++) |
2202 | for (y = 0; y < sh; y++) |
1872 | if (0 <= y + my && y + my < self->rows) |
2203 | if (0 <= y + my && y + my < self->rows) |
1873 | { |
2204 | { |
1874 | maprow *row = self->row + (y + my); |
2205 | maprow *row = self->row + (y + my); |
… | |
… | |
1884 | maptex tex = self->tex [tile]; |
2215 | maptex tex = self->tex [tile]; |
1885 | int px, py; |
2216 | int px, py; |
1886 | |
2217 | |
1887 | if (key.texname != tex.name) |
2218 | if (key.texname != tex.name) |
1888 | { |
2219 | { |
|
|
2220 | self->tex [tile].unused = 0; |
|
|
2221 | |
1889 | if (!tex.name) |
2222 | if (!tex.name) |
1890 | tex = self->tex [2]; /* missing, replace by noface */ |
2223 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
1891 | |
2224 | |
1892 | key.texname = tex.name; |
2225 | key.texname = tex.name; |
1893 | arr = rc_array (rc, &key); |
2226 | arr = rc_array (rc, &key); |
1894 | } |
2227 | } |
1895 | |
2228 | |
1896 | px = (x + 1) * T - tex.w; |
2229 | px = (x + 1) * T - tex.w; |
1897 | py = (y + 1) * T - tex.h; |
2230 | py = (y + 1) * T - tex.h; |
|
|
2231 | |
|
|
2232 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
|
|
2233 | { |
|
|
2234 | pl_x = px; |
|
|
2235 | pl_y = py; |
|
|
2236 | pl_tex = tex; |
|
|
2237 | continue; |
|
|
2238 | } |
1898 | |
2239 | |
1899 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2240 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
1900 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2241 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
1901 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2242 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
1902 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2243 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
1903 | |
|
|
1904 | if (cell->flags && z == 2) |
|
|
1905 | { |
|
|
1906 | // overlays such as the speech bubble, probably more to come |
|
|
1907 | if (cell->flags & 1) |
|
|
1908 | { |
|
|
1909 | maptex tex = self->tex [1]; |
|
|
1910 | int px = x * T + T * 2 / 32; |
|
|
1911 | int py = y * T - T * 6 / 32; |
|
|
1912 | |
|
|
1913 | if (tex.name) |
|
|
1914 | { |
|
|
1915 | if (key.texname != tex.name) |
|
|
1916 | { |
|
|
1917 | key.texname = tex.name; |
|
|
1918 | arr = rc_array (rc, &key); |
|
|
1919 | } |
|
|
1920 | |
|
|
1921 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
1922 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
1923 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
1924 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
1925 | } |
|
|
1926 | } |
|
|
1927 | } |
|
|
1928 | |
2244 | |
1929 | // update smooth hash |
2245 | // update smooth hash |
1930 | if (tex.smoothtile) |
2246 | if (tex.smoothtile) |
1931 | { |
2247 | { |
1932 | skey.tile = tex.smoothtile; |
2248 | skey.tile = tex.smoothtile; |
… | |
… | |
1961 | // corners |
2277 | // corners |
1962 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2278 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
1963 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2279 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
1964 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2280 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
1965 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2281 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2282 | } |
|
|
2283 | } |
|
|
2284 | |
|
|
2285 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2286 | { |
|
|
2287 | // overlays such as the speech bubble, probably more to come |
|
|
2288 | if (cell->flags & 1) |
|
|
2289 | { |
|
|
2290 | rc_key_t key_ov = key; |
|
|
2291 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2292 | rc_array_t *arr; |
|
|
2293 | int px = x * T + T * 2 / 32; |
|
|
2294 | int py = y * T - T * 6 / 32; |
|
|
2295 | |
|
|
2296 | key_ov.texname = tex.name; |
|
|
2297 | arr = rc_array (rc_ov, &key_ov); |
|
|
2298 | |
|
|
2299 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2300 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2301 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2302 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
1966 | } |
2303 | } |
1967 | } |
2304 | } |
1968 | } |
2305 | } |
1969 | } |
2306 | } |
1970 | |
2307 | |
… | |
… | |
2010 | { |
2347 | { |
2011 | // this time avoiding texture state changes |
2348 | // this time avoiding texture state changes |
2012 | // save gobs of state changes. |
2349 | // save gobs of state changes. |
2013 | if (key.texname != tex.name) |
2350 | if (key.texname != tex.name) |
2014 | { |
2351 | { |
|
|
2352 | self->tex [skey->tile].unused = 0; |
|
|
2353 | |
2015 | glEnd (); |
2354 | glEnd (); |
2016 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2355 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2017 | glBegin (GL_QUADS); |
2356 | glBegin (GL_QUADS); |
2018 | } |
2357 | } |
2019 | |
2358 | |
… | |
… | |
2048 | } |
2387 | } |
2049 | |
2388 | |
2050 | hv_clear (smooth); |
2389 | hv_clear (smooth); |
2051 | } |
2390 | } |
2052 | |
2391 | |
|
|
2392 | if (pl_tex.name) |
|
|
2393 | { |
|
|
2394 | maptex tex = pl_tex; |
|
|
2395 | int px = pl_x + sdx; |
|
|
2396 | int py = pl_y + sdy; |
|
|
2397 | |
|
|
2398 | key.texname = tex.name; |
|
|
2399 | arr = rc_array (rc, &key); |
|
|
2400 | |
|
|
2401 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2402 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
|
|
2403 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2404 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
|
|
2405 | |
|
|
2406 | rc_draw (rc); |
|
|
2407 | } |
|
|
2408 | |
|
|
2409 | rc_draw (rc_ov); |
|
|
2410 | rc_clear (rc_ov); |
|
|
2411 | |
2053 | glDisable (GL_BLEND); |
2412 | glDisable (GL_BLEND); |
2054 | rc_free (rc); |
2413 | rc_free (rc); |
|
|
2414 | rc_free (rc_ov); |
2055 | |
2415 | |
2056 | // top layer: overlays such as the health bar |
2416 | // top layer: overlays such as the health bar |
2057 | for (y = 0; y < sh; y++) |
2417 | for (y = 0; y < sh; y++) |
2058 | if (0 <= y + my && y + my < self->rows) |
2418 | if (0 <= y + my && y + my < self->rows) |
2059 | { |
2419 | { |
… | |
… | |
2064 | { |
2424 | { |
2065 | mapcell *cell = row->col + (x + mx - row->c0); |
2425 | mapcell *cell = row->col + (x + mx - row->c0); |
2066 | |
2426 | |
2067 | int px = x * T; |
2427 | int px = x * T; |
2068 | int py = y * T; |
2428 | int py = y * T; |
|
|
2429 | |
|
|
2430 | if (expect_false (cell->player == player)) |
|
|
2431 | { |
|
|
2432 | px += sdx; |
|
|
2433 | py += sdy; |
|
|
2434 | } |
2069 | |
2435 | |
2070 | if (cell->stat_hp) |
2436 | if (cell->stat_hp) |
2071 | { |
2437 | { |
2072 | int width = cell->stat_width * T; |
2438 | int width = cell->stat_width * T; |
2073 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2439 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
… | |
… | |
2084 | } |
2450 | } |
2085 | } |
2451 | } |
2086 | } |
2452 | } |
2087 | |
2453 | |
2088 | void |
2454 | void |
2089 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2455 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2090 | CODE: |
2456 | CODE: |
2091 | { |
2457 | { |
2092 | static float color[16][3] = { |
2458 | static float color[16][3] = { |
2093 | { 0.00F, 0.00F, 0.00F }, |
2459 | { 0.00f, 0.00f, 0.00f }, |
2094 | { 1.00F, 1.00F, 1.00F }, |
2460 | { 1.00f, 1.00f, 1.00f }, |
2095 | { 0.00F, 0.00F, 0.55F }, |
2461 | { 0.00f, 0.00f, 0.55f }, |
2096 | { 1.00F, 0.00F, 0.00F }, |
2462 | { 1.00f, 0.00f, 0.00f }, |
2097 | |
2463 | |
2098 | { 1.00F, 0.54F, 0.00F }, |
2464 | { 1.00f, 0.54f, 0.00f }, |
2099 | { 0.11F, 0.56F, 1.00F }, |
2465 | { 0.11f, 0.56f, 1.00f }, |
2100 | { 0.93F, 0.46F, 0.00F }, |
2466 | { 0.93f, 0.46f, 0.00f }, |
2101 | { 0.18F, 0.54F, 0.34F }, |
2467 | { 0.18f, 0.54f, 0.34f }, |
2102 | |
2468 | |
2103 | { 0.56F, 0.73F, 0.56F }, |
2469 | { 0.56f, 0.73f, 0.56f }, |
2104 | { 0.80F, 0.80F, 0.80F }, |
2470 | { 0.80f, 0.80f, 0.80f }, |
2105 | { 0.55F, 0.41F, 0.13F }, |
2471 | { 0.55f, 0.41f, 0.13f }, |
2106 | { 0.99F, 0.77F, 0.26F }, |
2472 | { 0.99f, 0.77f, 0.26f }, |
2107 | |
2473 | |
2108 | { 0.74F, 0.65F, 0.41F }, |
2474 | { 0.74f, 0.65f, 0.41f }, |
2109 | |
2475 | |
2110 | { 0.00F, 1.00F, 1.00F }, |
2476 | { 0.00f, 1.00f, 1.00f }, |
2111 | { 1.00F, 0.00F, 1.00F }, |
2477 | { 1.00f, 0.00f, 1.00f }, |
2112 | { 1.00F, 1.00F, 0.00F }, |
2478 | { 1.00f, 1.00f, 0.00f }, |
2113 | }; |
2479 | }; |
2114 | |
2480 | |
2115 | int x, y; |
2481 | int x, y; |
2116 | |
2482 | |
2117 | glEnable (GL_TEXTURE_2D); |
2483 | glEnable (GL_TEXTURE_2D); |
|
|
2484 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2485 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2486 | * and takes the colour from god knows where instead of using |
|
|
2487 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2488 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2489 | */ |
2118 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2490 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2119 | glEnable (GL_BLEND); |
2491 | glEnable (GL_BLEND); |
2120 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2492 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2121 | glBegin (GL_QUADS); |
2493 | glBegin (GL_QUADS); |
2122 | |
2494 | |
2123 | for (y = 0; y < h; y++) |
2495 | for (y = 0; y < h; y++) |
… | |
… | |
2127 | |
2499 | |
2128 | if (m) |
2500 | if (m) |
2129 | { |
2501 | { |
2130 | float *c = color [m & 15]; |
2502 | float *c = color [m & 15]; |
2131 | |
2503 | |
2132 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2504 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2133 | float tx2 = tx1 + 0.5; |
2505 | float tx2 = tx1 + 0.5f; |
2134 | |
2506 | |
2135 | glColor4f (c[0], c[1], c[2], 0.75); |
2507 | glColor4f (c[0], c[1], c[2], 1); |
2136 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2508 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2137 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2509 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2138 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2510 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2139 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2511 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2140 | } |
2512 | } |
… | |
… | |
2148 | void |
2520 | void |
2149 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2521 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2150 | PPCODE: |
2522 | PPCODE: |
2151 | { |
2523 | { |
2152 | int x, y; |
2524 | int x, y; |
2153 | int sw1 = sw + 2; |
2525 | int sw1 = sw + 2; |
2154 | int sh1 = sh + 2; |
2526 | int sh1 = sh + 2; |
2155 | int sh3 = sh * 3; |
2527 | int sh3 = sh * 3; |
2156 | int sw34 = (sw * 3 + 3) & ~3; |
2528 | int sw3 = sw * 3; |
2157 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2529 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2158 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2530 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2159 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2531 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2160 | |
2532 | |
2161 | SvPOK_only (darkness3_sv); |
2533 | SvPOK_only (darkness3_sv); |
2162 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2534 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2163 | |
2535 | |
2164 | mx += self->x - 1; |
2536 | mx += self->x - 1; |
2165 | my += self->y - 1; |
2537 | my += self->y - 1; |
2166 | |
|
|
2167 | memset (darkness1, 255, sw1 * sh1); |
|
|
2168 | |
2538 | |
2169 | for (y = 0; y < sh1; y++) |
2539 | for (y = 0; y < sh1; y++) |
2170 | if (0 <= y + my && y + my < self->rows) |
2540 | if (0 <= y + my && y + my < self->rows) |
2171 | { |
2541 | { |
2172 | maprow *row = self->row + (y + my); |
2542 | maprow *row = self->row + (y + my); |
… | |
… | |
2175 | if (row->c0 <= x + mx && x + mx < row->c1) |
2545 | if (row->c0 <= x + mx && x + mx < row->c1) |
2176 | { |
2546 | { |
2177 | mapcell *cell = row->col + (x + mx - row->c0); |
2547 | mapcell *cell = row->col + (x + mx - row->c0); |
2178 | |
2548 | |
2179 | darkness1 [y * sw1 + x] = cell->darkness |
2549 | darkness1 [y * sw1 + x] = cell->darkness |
2180 | ? 255 - (cell->darkness - 1) |
2550 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2181 | : 255 - FOW_DARKNESS; |
2551 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2182 | } |
2552 | } |
2183 | } |
2553 | } |
2184 | |
2554 | |
2185 | for (y = 0; y < sh; ++y) |
2555 | for (y = 0; y < sh; ++y) |
2186 | for (x = 0; x < sw; ++x) |
2556 | for (x = 0; x < sw; ++x) |
… | |
… | |
2205 | |
2575 | |
2206 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2576 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2207 | uint8_t r23 = d23; |
2577 | uint8_t r23 = d23; |
2208 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2578 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2209 | |
2579 | |
2210 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2580 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2211 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2581 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2212 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2582 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2213 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2583 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2214 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2584 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2215 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2585 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2216 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2586 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2217 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2587 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2218 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2588 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2219 | } |
2589 | } |
2220 | |
2590 | |
2221 | free (darkness1); |
2591 | free (darkness1); |
2222 | |
2592 | |
2223 | EXTEND (SP, 3); |
2593 | EXTEND (SP, 3); |
2224 | PUSHs (sv_2mortal (newSViv (sw34))); |
2594 | PUSHs (sv_2mortal (newSViv (sw3))); |
2225 | PUSHs (sv_2mortal (newSViv (sh3))); |
2595 | PUSHs (sv_2mortal (newSViv (sh3))); |
2226 | PUSHs (darkness3_sv); |
2596 | PUSHs (darkness3_sv); |
2227 | } |
2597 | } |
2228 | |
2598 | |
2229 | SV * |
2599 | SV * |
… | |
… | |
2486 | void |
2856 | void |
2487 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2857 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2488 | CODE: |
2858 | CODE: |
2489 | { |
2859 | { |
2490 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2860 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2491 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2861 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2492 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2862 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2493 | } |
2863 | } |
2494 | |
2864 | |
2495 | void |
2865 | void |
2496 | set_reverse_stereo (DC::Channel self, int flip) |
2866 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2599 | } *civ, const_iv[] = { |
2969 | } *civ, const_iv[] = { |
2600 | # define const_iv(name) { # name, (IV)name } |
2970 | # define const_iv(name) { # name, (IV)name } |
2601 | const_iv (GL_VENDOR), |
2971 | const_iv (GL_VENDOR), |
2602 | const_iv (GL_VERSION), |
2972 | const_iv (GL_VERSION), |
2603 | const_iv (GL_EXTENSIONS), |
2973 | const_iv (GL_EXTENSIONS), |
|
|
2974 | const_iv (GL_MAX_TEXTURE_UNITS), |
2604 | const_iv (GL_COLOR_MATERIAL), |
2975 | const_iv (GL_COLOR_MATERIAL), |
2605 | const_iv (GL_SMOOTH), |
2976 | const_iv (GL_SMOOTH), |
2606 | const_iv (GL_FLAT), |
2977 | const_iv (GL_FLAT), |
2607 | const_iv (GL_DITHER), |
2978 | const_iv (GL_DITHER), |
2608 | const_iv (GL_BLEND), |
2979 | const_iv (GL_BLEND), |
… | |
… | |
2620 | const_iv (GL_ZERO), |
2991 | const_iv (GL_ZERO), |
2621 | const_iv (GL_SRC_ALPHA), |
2992 | const_iv (GL_SRC_ALPHA), |
2622 | const_iv (GL_DST_ALPHA), |
2993 | const_iv (GL_DST_ALPHA), |
2623 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2994 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2624 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
2995 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
2996 | const_iv (GL_SRC_COLOR), |
|
|
2997 | const_iv (GL_DST_COLOR), |
|
|
2998 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
2999 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2625 | const_iv (GL_SRC_ALPHA_SATURATE), |
3000 | const_iv (GL_SRC_ALPHA_SATURATE), |
2626 | const_iv (GL_RGB), |
3001 | const_iv (GL_RGB), |
2627 | const_iv (GL_RGBA), |
3002 | const_iv (GL_RGBA), |
2628 | const_iv (GL_RGBA4), |
3003 | const_iv (GL_RGBA4), |
2629 | const_iv (GL_RGBA8), |
3004 | const_iv (GL_RGBA8), |
… | |
… | |
2697 | const_iv (GL_NICEST), |
3072 | const_iv (GL_NICEST), |
2698 | const_iv (GL_V2F), |
3073 | const_iv (GL_V2F), |
2699 | const_iv (GL_V3F), |
3074 | const_iv (GL_V3F), |
2700 | const_iv (GL_T2F_V3F), |
3075 | const_iv (GL_T2F_V3F), |
2701 | const_iv (GL_T2F_N3F_V3F), |
3076 | const_iv (GL_T2F_N3F_V3F), |
|
|
3077 | const_iv (GL_FUNC_ADD), |
|
|
3078 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3079 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2702 | # undef const_iv |
3080 | # undef const_iv |
2703 | }; |
3081 | }; |
2704 | |
3082 | |
2705 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3083 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
2706 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3084 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
… | |
… | |
2713 | disable_GL_EXT_blend_func_separate () |
3091 | disable_GL_EXT_blend_func_separate () |
2714 | CODE: |
3092 | CODE: |
2715 | gl.BlendFuncSeparate = 0; |
3093 | gl.BlendFuncSeparate = 0; |
2716 | gl.BlendFuncSeparateEXT = 0; |
3094 | gl.BlendFuncSeparateEXT = 0; |
2717 | |
3095 | |
|
|
3096 | void |
|
|
3097 | apple_nvidia_bug (int enable) |
|
|
3098 | |
2718 | char * |
3099 | char * |
2719 | gl_vendor () |
3100 | gl_vendor () |
2720 | CODE: |
3101 | CODE: |
2721 | RETVAL = (char *)glGetString (GL_VENDOR); |
3102 | RETVAL = (char *)glGetString (GL_VENDOR); |
2722 | OUTPUT: |
3103 | OUTPUT: |
… | |
… | |
2771 | |
3152 | |
2772 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3153 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2773 | CODE: |
3154 | CODE: |
2774 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3155 | gl_BlendFuncSeparate (sa, da, saa, daa); |
2775 | |
3156 | |
|
|
3157 | # void glBlendEquation (int se) |
|
|
3158 | |
2776 | void glDepthMask (int flag) |
3159 | void glDepthMask (int flag) |
2777 | |
3160 | |
2778 | void glLogicOp (int opcode) |
3161 | void glLogicOp (int opcode) |
2779 | |
3162 | |
2780 | void glColorMask (int red, int green, int blue, int alpha) |
3163 | void glColorMask (int red, int green, int blue, int alpha) |
… | |
… | |
2814 | void glRotate (float angle, float x, float y, float z) |
3197 | void glRotate (float angle, float x, float y, float z) |
2815 | CODE: |
3198 | CODE: |
2816 | glRotatef (angle, x, y, z); |
3199 | glRotatef (angle, x, y, z); |
2817 | |
3200 | |
2818 | void glColor (float r, float g, float b, float a = 1.0) |
3201 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3202 | PROTOTYPE: @ |
2819 | ALIAS: |
3203 | ALIAS: |
2820 | glColor_premultiply = 1 |
3204 | glColor_premultiply = 1 |
2821 | CODE: |
3205 | CODE: |
2822 | if (ix) |
3206 | if (ix) |
2823 | { |
3207 | { |
… | |
… | |
2928 | void glNewList (int list, int mode = GL_COMPILE) |
3312 | void glNewList (int list, int mode = GL_COMPILE) |
2929 | |
3313 | |
2930 | void glEndList () |
3314 | void glEndList () |
2931 | |
3315 | |
2932 | void glCallList (int list) |
3316 | void glCallList (int list) |
|
|
3317 | |
|
|
3318 | void c_init () |
|
|
3319 | CODE: |
|
|
3320 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3321 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
2933 | |
3322 | |
2934 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3323 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
2935 | |
3324 | |
2936 | PROTOTYPES: DISABLE |
3325 | PROTOTYPES: DISABLE |
2937 | |
3326 | |