… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
99 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
97 | |
123 | |
98 | static AV *texture_av; |
124 | static AV *texture_av; |
99 | |
125 | |
100 | static struct |
126 | static struct |
101 | { |
127 | { |
… | |
… | |
233 | int w, h; |
259 | int w, h; |
234 | float s, t; |
260 | float s, t; |
235 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
262 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
|
|
264 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
265 | } maptex; |
239 | |
266 | |
240 | typedef struct { |
267 | typedef struct { |
241 | uint32_t player; |
268 | uint32_t player; |
242 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
455 | |
482 | |
456 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
457 | } |
484 | } |
458 | |
485 | |
459 | static unsigned int |
486 | static unsigned int |
|
|
487 | div255 (unsigned int n) |
|
|
488 | { |
|
|
489 | return (n + (n >> 8)) >> 8; |
|
|
490 | } |
|
|
491 | |
|
|
492 | static unsigned int |
460 | minpot (unsigned int n) |
493 | minpot (unsigned int n) |
461 | { |
494 | { |
462 | if (!n) |
495 | if (!n) |
463 | return 0; |
496 | return 0; |
464 | |
497 | |
… | |
… | |
544 | |
577 | |
545 | return mod; |
578 | return mod; |
546 | } |
579 | } |
547 | |
580 | |
548 | static void |
581 | static void |
549 | deliantra_main () |
582 | deliantra_main (SV *real_main) |
550 | { |
583 | { |
551 | char *argv[] = { 0 }; |
584 | dSP; |
552 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
585 | |
|
|
586 | PUSHMARK (SP); |
|
|
587 | call_sv (real_main, G_DISCARD | G_VOID); |
553 | } |
588 | } |
554 | |
589 | |
555 | #ifdef __MACOSX__ |
590 | #ifdef __MACOSX__ |
|
|
591 | static SV *real_main; |
|
|
592 | |
556 | /* to due surprising braindamage on the side of SDL design, we |
593 | /* to due surprising braindamage on the side of SDL design, we |
557 | * do some mind-boggling hack here: SDL requires a custom main() |
594 | * do some mind-boggling hack here: SDL requires a custom main() |
558 | * on OS X, so... we provide one and call the original main(), which, |
595 | * on OS X, so... we provide one and call the original main(), which, |
559 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
596 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
560 | * and which calls our main (== SDL_main) back. |
597 | * and which calls our main (== SDL_main) back. |
561 | */ |
598 | */ |
562 | extern C_LINKAGE int |
599 | extern C_LINKAGE int |
563 | main (int argc, char *argv[]) |
600 | main (int argc, char *argv[]) |
564 | { |
601 | { |
565 | deliantra_main (); |
602 | deliantra_main (real_main); |
566 | } |
603 | } |
567 | |
604 | |
568 | #undef main |
605 | #undef main |
569 | |
606 | |
570 | extern C_LINKAGE int main (int argc, char *argv[]); |
607 | extern C_LINKAGE int main (int argc, char *argv[]); |
571 | |
608 | |
572 | static void |
609 | static void |
573 | SDL_braino (void) |
610 | SDL_main_hack (SV *real_main_) |
574 | { |
611 | { |
|
|
612 | real_main = real_main_; |
|
|
613 | |
575 | char *argv[] = { "deliantra client", 0 }; |
614 | char *argv[] = { "deliantra client", 0 }; |
576 | (main) (1, argv); |
615 | (main) (1, argv); |
577 | } |
616 | } |
578 | #else |
617 | #else |
579 | static void |
618 | static void |
580 | SDL_braino (void) |
619 | SDL_main_hack (SV *real_main) |
581 | { |
620 | { |
582 | deliantra_main (); |
621 | deliantra_main (real_main); |
583 | } |
622 | } |
584 | #endif |
623 | #endif |
585 | |
624 | |
586 | MODULE = Deliantra::Client PACKAGE = DC |
625 | MODULE = Deliantra::Client PACKAGE = DC |
587 | |
626 | |
… | |
… | |
788 | |
827 | |
789 | const_iv (FOW_DARKNESS) |
828 | const_iv (FOW_DARKNESS) |
790 | # undef const_iv |
829 | # undef const_iv |
791 | }; |
830 | }; |
792 | |
831 | |
793 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
832 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
794 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
833 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
795 | |
834 | |
796 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
835 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
797 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
836 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
798 | } |
837 | } |
799 | |
838 | |
… | |
… | |
815 | NV ceil (NV x) |
854 | NV ceil (NV x) |
816 | |
855 | |
817 | IV minpot (UV n) |
856 | IV minpot (UV n) |
818 | |
857 | |
819 | IV popcount (UV n) |
858 | IV popcount (UV n) |
|
|
859 | |
|
|
860 | NV distance (NV dx, NV dy) |
|
|
861 | CODE: |
|
|
862 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
863 | OUTPUT: |
|
|
864 | RETVAL |
820 | |
865 | |
821 | void |
866 | void |
822 | pango_init () |
867 | pango_init () |
823 | CODE: |
868 | CODE: |
824 | { |
869 | { |
… | |
… | |
832 | #endif |
877 | #endif |
833 | } |
878 | } |
834 | |
879 | |
835 | char *SDL_GetError () |
880 | char *SDL_GetError () |
836 | |
881 | |
837 | void SDL_braino () |
882 | void SDL_main_hack (SV *real_main) |
|
|
883 | PROTOTYPE: & |
838 | |
884 | |
839 | int SDL_Init (U32 flags) |
885 | int SDL_Init (U32 flags) |
840 | |
886 | |
841 | int SDL_InitSubSystem (U32 flags) |
887 | int SDL_InitSubSystem (U32 flags) |
842 | |
888 | |
… | |
… | |
911 | ); |
957 | ); |
912 | |
958 | |
913 | if (RETVAL) |
959 | if (RETVAL) |
914 | { |
960 | { |
915 | av_clear (texture_av); |
961 | av_clear (texture_av); |
916 | |
|
|
917 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
918 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
962 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
919 | #include "glfunc.h" |
963 | #include "glfunc.h" |
920 | #undef GL_FUNC |
964 | #undef GL_FUNC |
|
|
965 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
966 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
921 | } |
967 | } |
922 | } |
968 | } |
923 | OUTPUT: |
969 | OUTPUT: |
924 | RETVAL |
970 | RETVAL |
925 | |
971 | |
926 | void |
972 | void |
|
|
973 | SDL_WM_SetCaption (const char *title, const char *icon) |
|
|
974 | |
|
|
975 | void |
927 | SDL_GL_SwapBuffers () |
976 | SDL_GL_SwapBuffers () |
928 | |
977 | |
929 | char * |
978 | char * |
930 | SDL_GetKeyName (int sym) |
979 | SDL_GetKeyName (int sym) |
931 | |
980 | |
… | |
… | |
933 | SDL_GetAppState () |
982 | SDL_GetAppState () |
934 | |
983 | |
935 | int |
984 | int |
936 | SDL_GetModState () |
985 | SDL_GetModState () |
937 | |
986 | |
|
|
987 | int |
|
|
988 | SDL_WaitEvent () |
|
|
989 | C_ARGS: 0 |
|
|
990 | |
938 | void |
991 | void |
|
|
992 | SDL_PumpEvents () |
|
|
993 | |
|
|
994 | void |
939 | poll_events () |
995 | peep_events () |
940 | PPCODE: |
996 | PPCODE: |
941 | { |
997 | { |
942 | SDL_Event ev; |
998 | SDL_Event ev; |
943 | |
999 | |
944 | SDL_PumpEvents (); |
1000 | SDL_PumpEvents (); |
… | |
… | |
1010 | |
1066 | |
1011 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1067 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1012 | } |
1068 | } |
1013 | } |
1069 | } |
1014 | |
1070 | |
|
|
1071 | char * |
|
|
1072 | SDL_AudioDriverName () |
|
|
1073 | CODE: |
|
|
1074 | { |
|
|
1075 | char buf [256]; |
|
|
1076 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1077 | XSRETURN_UNDEF; |
|
|
1078 | |
|
|
1079 | RETVAL = buf; |
|
|
1080 | } |
|
|
1081 | OUTPUT: |
|
|
1082 | RETVAL |
|
|
1083 | |
1015 | int |
1084 | int |
1016 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1085 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1017 | POSTCALL: |
1086 | POSTCALL: |
1018 | Mix_HookMusicFinished (music_finished); |
1087 | Mix_HookMusicFinished (music_finished); |
1019 | Mix_ChannelFinished (channel_finished); |
1088 | Mix_ChannelFinished (channel_finished); |
… | |
… | |
1081 | add_font (char *file) |
1150 | add_font (char *file) |
1082 | CODE: |
1151 | CODE: |
1083 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1152 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1084 | OUTPUT: |
1153 | OUTPUT: |
1085 | RETVAL |
1154 | RETVAL |
|
|
1155 | |
|
|
1156 | void |
|
|
1157 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1158 | |
|
|
1159 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1160 | void |
|
|
1161 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1086 | |
1162 | |
1087 | void |
1163 | void |
1088 | load_image_inline (SV *image_) |
1164 | load_image_inline (SV *image_) |
1089 | ALIAS: |
1165 | ALIAS: |
1090 | load_image_file = 1 |
1166 | load_image_file = 1 |
… | |
… | |
1206 | #if DEBUG |
1282 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1283 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1284 | #endif |
1209 | } |
1285 | } |
1210 | |
1286 | |
|
|
1287 | int |
|
|
1288 | SvREFCNT (SV *sv) |
|
|
1289 | CODE: |
|
|
1290 | RETVAL = SvREFCNT (sv); |
|
|
1291 | OUTPUT: |
|
|
1292 | RETVAL |
|
|
1293 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1294 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1295 | |
1213 | PROTOTYPES: DISABLE |
1296 | PROTOTYPES: DISABLE |
1214 | |
1297 | |
1215 | DC::Font |
1298 | DC::Font |
… | |
… | |
1644 | if (ix) |
1727 | if (ix) |
1645 | { |
1728 | { |
1646 | glDisable (GL_ALPHA_TEST); |
1729 | glDisable (GL_ALPHA_TEST); |
1647 | glDisable (GL_BLEND); |
1730 | glDisable (GL_BLEND); |
1648 | } |
1731 | } |
|
|
1732 | } |
|
|
1733 | |
|
|
1734 | void |
|
|
1735 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1736 | PROTOTYPE: @ |
|
|
1737 | CODE: |
|
|
1738 | { |
|
|
1739 | glEnable (GL_BLEND); |
|
|
1740 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1741 | glEnable (GL_TEXTURE_2D); |
|
|
1742 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1743 | |
|
|
1744 | glColor3f (intensity, intensity, intensity); |
|
|
1745 | glPushMatrix (); |
|
|
1746 | glScalef (1./3, 1./3, 1.); |
|
|
1747 | |
|
|
1748 | if (blend > 0.f) |
|
|
1749 | { |
|
|
1750 | float dx3 = dx * -3.f / w; |
|
|
1751 | float dy3 = dy * -3.f / h; |
|
|
1752 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1753 | |
|
|
1754 | /* interpolate the two shadow textures */ |
|
|
1755 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1756 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1757 | |
|
|
1758 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1759 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1760 | glEnable (GL_TEXTURE_2D); |
|
|
1761 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1762 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1763 | |
|
|
1764 | /* rgb == rgb(glcolor) */ |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1766 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1767 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1768 | |
|
|
1769 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1770 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1771 | |
|
|
1772 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1773 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1774 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1775 | |
|
|
1776 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1778 | |
|
|
1779 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1781 | |
|
|
1782 | glBegin (GL_QUADS); |
|
|
1783 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1784 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1785 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1786 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1787 | glEnd (); |
|
|
1788 | |
|
|
1789 | glDisable (GL_TEXTURE_2D); |
|
|
1790 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1791 | } |
|
|
1792 | else |
|
|
1793 | { |
|
|
1794 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1795 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1796 | |
|
|
1797 | glBegin (GL_QUADS); |
|
|
1798 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1799 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1800 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1801 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1802 | glEnd (); |
|
|
1803 | } |
|
|
1804 | |
|
|
1805 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1806 | { |
|
|
1807 | int x, y; |
|
|
1808 | int dx3 = dx * 3; |
|
|
1809 | int dy3 = dy * 3; |
|
|
1810 | |
|
|
1811 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1812 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1813 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1814 | glTranslatef (-1., -1., 0); |
|
|
1815 | glBegin (GL_QUADS); |
|
|
1816 | |
|
|
1817 | for (y = 1; y < h; y += 3) |
|
|
1818 | { |
|
|
1819 | int y1 = y - dy3; |
|
|
1820 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1821 | |
|
|
1822 | for (x = 1; x < w; x += 3) |
|
|
1823 | { |
|
|
1824 | int x1 = x - dx3; |
|
|
1825 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1826 | uint8_t h2; |
|
|
1827 | |
|
|
1828 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1829 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1830 | else |
|
|
1831 | h2 = 1; /* out of range == invisible */ |
|
|
1832 | |
|
|
1833 | if (h1 || h2) |
|
|
1834 | { |
|
|
1835 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1836 | glColor4f (1., 1., 1., alpha); |
|
|
1837 | |
|
|
1838 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1839 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1840 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1841 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1842 | } |
|
|
1843 | } |
|
|
1844 | } |
|
|
1845 | } |
|
|
1846 | |
|
|
1847 | glEnd (); |
|
|
1848 | |
|
|
1849 | glPopMatrix (); |
|
|
1850 | |
|
|
1851 | glDisable (GL_TEXTURE_2D); |
|
|
1852 | glDisable (GL_BLEND); |
1649 | } |
1853 | } |
1650 | |
1854 | |
1651 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1855 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1652 | CODE: |
1856 | CODE: |
1653 | { |
1857 | { |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1963 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1964 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1965 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1966 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1967 | } |
|
|
1968 | |
|
|
1969 | void |
|
|
1970 | expire_textures (DC::Map self, int texid, int count) |
|
|
1971 | PPCODE: |
|
|
1972 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1973 | { |
|
|
1974 | maptex *tex = self->tex + texid; |
|
|
1975 | |
|
|
1976 | if (tex->name) |
|
|
1977 | { |
|
|
1978 | if (tex->unused) |
|
|
1979 | { |
|
|
1980 | tex->name = 0; |
|
|
1981 | tex->unused = 0; |
|
|
1982 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1983 | } |
|
|
1984 | else |
|
|
1985 | tex->unused = 1; |
|
|
1986 | } |
|
|
1987 | } |
1764 | |
1988 | |
1765 | int |
1989 | int |
1766 | ox (DC::Map self) |
1990 | ox (DC::Map self) |
1767 | ALIAS: |
1991 | ALIAS: |
1768 | oy = 1 |
1992 | oy = 1 |
… | |
… | |
1849 | { |
2073 | { |
1850 | ext = *data++; |
2074 | ext = *data++; |
1851 | cmd = ext & 0x7f; |
2075 | cmd = ext & 0x7f; |
1852 | |
2076 | |
1853 | if (cmd < 4) |
2077 | if (cmd < 4) |
1854 | cell->darkness = 255 - ext * 64 + 1; |
2078 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
1855 | else if (cmd == 5) // health |
2079 | else if (cmd == 5) // health |
1856 | { |
2080 | { |
1857 | cell->stat_width = 1; |
2081 | cell->stat_width = 1; |
1858 | cell->stat_hp = *data++; |
2082 | cell->stat_hp = *data++; |
1859 | } |
2083 | } |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
2113 | cell->tile [z] = self->face2tile [face]; |
1890 | |
2114 | |
1891 | if (cell->tile [z]) |
2115 | if (cell->tile [z]) |
1892 | { |
2116 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
2117 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2118 | tex->unused = 0; |
1894 | if (!tex->name) |
2119 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
2120 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
2121 | |
1897 | if (tex->smoothtile) |
2122 | if (tex->smoothtile) |
1898 | { |
2123 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
2124 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2125 | smooth->unused = 0; |
1900 | if (!smooth->name) |
2126 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
2127 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
2128 | } |
1903 | } |
2129 | } |
1904 | } |
2130 | } |
… | |
… | |
1932 | ? self->row + y |
2158 | ? self->row + y |
1933 | : 0; |
2159 | : 0; |
1934 | |
2160 | |
1935 | for (x = x0; x < x1; x++) |
2161 | for (x = x0; x < x1; x++) |
1936 | { |
2162 | { |
1937 | int r = 32, g = 32, b = 32, a = 192; |
2163 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1938 | |
2164 | |
1939 | if (row && row->c0 <= x && x < row->c1) |
2165 | if (row && row->c0 <= x && x < row->c1) |
1940 | { |
2166 | { |
1941 | mapcell *cell = row->col + (x - row->c0); |
2167 | mapcell *cell = row->col + (x - row->c0); |
1942 | |
2168 | |
… | |
… | |
1944 | { |
2170 | { |
1945 | maptex tex = self->tex [cell->tile [z]]; |
2171 | maptex tex = self->tex [cell->tile [z]]; |
1946 | int a0 = 255 - tex.a; |
2172 | int a0 = 255 - tex.a; |
1947 | int a1 = tex.a; |
2173 | int a1 = tex.a; |
1948 | |
2174 | |
1949 | r = (r * a0 + tex.r * a1) / 255; |
2175 | r = div255 (r * a0 + tex.r * a1); |
1950 | g = (g * a0 + tex.g * a1) / 255; |
2176 | g = div255 (g * a0 + tex.g * a1); |
1951 | b = (b * a0 + tex.b * a1) / 255; |
2177 | b = div255 (b * a0 + tex.b * a1); |
1952 | a = (a * a0 + tex.a * a1) / 255; |
2178 | a = div255 (a * a0 + tex.a * a1); |
1953 | } |
2179 | } |
1954 | } |
2180 | } |
1955 | |
2181 | |
1956 | *map++ = (r ) |
2182 | *map++ = (r ) |
1957 | | (g << 8) |
2183 | | (g << 8) |
… | |
… | |
1964 | } |
2190 | } |
1965 | OUTPUT: |
2191 | OUTPUT: |
1966 | RETVAL |
2192 | RETVAL |
1967 | |
2193 | |
1968 | void |
2194 | void |
1969 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2195 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1970 | CODE: |
2196 | CODE: |
1971 | { |
2197 | { |
1972 | int x, y, z; |
2198 | int x, y, z; |
1973 | |
2199 | |
1974 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2200 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2201 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2202 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2203 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2204 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2205 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2206 | rc_t *rc = rc_alloc (); |
|
|
2207 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2208 | rc_key_t key; |
1982 | rc_array_t *arr; |
2209 | rc_array_t *arr; |
1983 | |
2210 | |
1984 | pl_tex.name = 0; |
2211 | pl_tex.name = 0; |
1985 | |
2212 | |
1986 | // thats current max. sorry. |
2213 | // that's current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2214 | if (sw > 255) sw = 255; |
1988 | if (sh > 255) sh = 255; |
2215 | if (sh > 255) sh = 255; |
1989 | |
2216 | |
1990 | // clear key, in case of extra padding |
2217 | // clear key, in case of extra padding |
1991 | memset (&skey, 0, sizeof (skey)); |
2218 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1995 | key.g = 255; |
2222 | key.g = 255; |
1996 | key.b = 255; |
2223 | key.b = 255; |
1997 | key.a = 255; |
2224 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2225 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2226 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2227 | |
2002 | mx += self->x; |
2228 | mx += self->x; |
2003 | my += self->y; |
2229 | my += self->y; |
2004 | |
2230 | |
2005 | // first pass: determine smooth_max |
2231 | // first pass: determine smooth_max |
… | |
… | |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2255 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2256 | |
2031 | for (z = 0; z <= 2; z++) |
2257 | for (z = 0; z <= 2; z++) |
2032 | { |
2258 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2259 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2260 | key.texname = -1; |
2034 | |
2261 | |
2035 | for (y = 0; y < sh; y++) |
2262 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2263 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2264 | { |
2038 | maprow *row = self->row + (y + my); |
2265 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2271 | tileid tile = cell->tile [z]; |
2045 | |
2272 | |
2046 | if (tile) |
2273 | if (tile) |
2047 | { |
2274 | { |
2048 | maptex tex = self->tex [tile]; |
2275 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2276 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2277 | |
2052 | if (key.texname != tex.name) |
2278 | if (key.texname != tex.name) |
2053 | { |
2279 | { |
|
|
2280 | self->tex [tile].unused = 0; |
|
|
2281 | |
2054 | if (!tex.name) |
2282 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2283 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2284 | |
2057 | key.texname = tex.name; |
2285 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2286 | arr = rc_array (rc, &key); |
2059 | } |
2287 | } |
|
|
2288 | |
|
|
2289 | px = (x + 1) * Th - tex.w; |
|
|
2290 | py = (y + 1) * Tw - tex.h; |
2060 | |
2291 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2292 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2293 | { |
2063 | pl_x = px; |
2294 | pl_x = px; |
2064 | pl_y = py; |
2295 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2300 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2301 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2302 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2303 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2304 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2305 | // update smooth hash |
2100 | if (tex.smoothtile) |
2306 | if (tex.smoothtile) |
2101 | { |
2307 | { |
2102 | skey.tile = tex.smoothtile; |
2308 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2309 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2337 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2338 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2339 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2340 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2341 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2342 | } |
|
|
2343 | } |
|
|
2344 | |
|
|
2345 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2346 | { |
|
|
2347 | // overlays such as the speech bubble, probably more to come |
|
|
2348 | if (cell->flags & 1) |
|
|
2349 | { |
|
|
2350 | rc_key_t key_ov = key; |
|
|
2351 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2352 | rc_array_t *arr; |
|
|
2353 | int px = x * Tw + Tw * 2 / 32; |
|
|
2354 | int py = y * Th - Th * 6 / 32; |
|
|
2355 | |
|
|
2356 | key_ov.texname = tex.name; |
|
|
2357 | arr = rc_array (rc_ov, &key_ov); |
|
|
2358 | |
|
|
2359 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2360 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2361 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2362 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2136 | } |
2363 | } |
2137 | } |
2364 | } |
2138 | } |
2365 | } |
2139 | } |
2366 | } |
2140 | |
2367 | |
… | |
… | |
2167 | if (!(bits & 0x1000) |
2394 | if (!(bits & 0x1000) |
2168 | && skey->level == level |
2395 | && skey->level == level |
2169 | && level > smooth_max [skey->x][skey->y]) |
2396 | && level > smooth_max [skey->x][skey->y]) |
2170 | { |
2397 | { |
2171 | maptex tex = self->tex [skey->tile]; |
2398 | maptex tex = self->tex [skey->tile]; |
2172 | int px = (((int)skey->x) - 1) * T; |
2399 | int px = (((int)skey->x) - 1) * Tw; |
2173 | int py = (((int)skey->y) - 1) * T; |
2400 | int py = (((int)skey->y) - 1) * Th; |
2174 | int border = bits & 15; |
2401 | int border = bits & 15; |
2175 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2402 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2176 | float dx = tex.s * .0625f; // 16 images/row |
2403 | float dx = tex.s * .0625f; // 16 images/row |
2177 | float dy = tex.t * .5f ; // 2 images/column |
2404 | float dy = tex.t * .5f ; // 2 images/column |
2178 | |
2405 | |
… | |
… | |
2180 | { |
2407 | { |
2181 | // this time avoiding texture state changes |
2408 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2409 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2410 | if (key.texname != tex.name) |
2184 | { |
2411 | { |
|
|
2412 | self->tex [skey->tile].unused = 0; |
|
|
2413 | |
2185 | glEnd (); |
2414 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2415 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2416 | glBegin (GL_QUADS); |
2188 | } |
2417 | } |
2189 | |
2418 | |
2190 | if (border) |
2419 | if (border) |
2191 | { |
2420 | { |
2192 | float ox = border * dx; |
2421 | float ox = border * dx; |
2193 | |
2422 | |
2194 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2423 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2195 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2424 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2196 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2425 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2197 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2426 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2198 | } |
2427 | } |
2199 | |
2428 | |
2200 | if (corner) |
2429 | if (corner) |
2201 | { |
2430 | { |
2202 | float ox = corner * dx; |
2431 | float ox = corner * dx; |
2203 | |
2432 | |
2204 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2433 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2205 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2434 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2206 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2435 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2207 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2436 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2208 | } |
2437 | } |
2209 | } |
2438 | } |
2210 | } |
2439 | } |
2211 | } |
2440 | } |
2212 | } |
2441 | } |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2464 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2465 | |
2237 | rc_draw (rc); |
2466 | rc_draw (rc); |
2238 | } |
2467 | } |
2239 | |
2468 | |
|
|
2469 | rc_draw (rc_ov); |
|
|
2470 | rc_clear (rc_ov); |
|
|
2471 | |
2240 | glDisable (GL_BLEND); |
2472 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2473 | rc_free (rc); |
|
|
2474 | rc_free (rc_ov); |
2242 | |
2475 | |
2243 | // top layer: overlays such as the health bar |
2476 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2477 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2478 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2479 | { |
… | |
… | |
2249 | for (x = 0; x < sw; x++) |
2482 | for (x = 0; x < sw; x++) |
2250 | if (row->c0 <= x + mx && x + mx < row->c1) |
2483 | if (row->c0 <= x + mx && x + mx < row->c1) |
2251 | { |
2484 | { |
2252 | mapcell *cell = row->col + (x + mx - row->c0); |
2485 | mapcell *cell = row->col + (x + mx - row->c0); |
2253 | |
2486 | |
2254 | int px = x * T; |
2487 | int px = x * Tw; |
2255 | int py = y * T; |
2488 | int py = y * Th; |
|
|
2489 | |
|
|
2490 | if (expect_false (cell->player == player)) |
|
|
2491 | { |
|
|
2492 | px += sdx; |
|
|
2493 | py += sdy; |
|
|
2494 | } |
2256 | |
2495 | |
2257 | if (cell->stat_hp) |
2496 | if (cell->stat_hp) |
2258 | { |
2497 | { |
2259 | int width = cell->stat_width * T; |
2498 | int width = cell->stat_width * Tw; |
2260 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2499 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2261 | |
2500 | |
2262 | glColor3ub (0, 0, 0); |
2501 | glColor3ub (0, 0, 0); |
2263 | glRectf (px + 1, py - thick - 2, |
2502 | glRectf (px + 1, py - thick - 2, |
2264 | px + width - 1, py); |
2503 | px + width - 1, py); |
2265 | |
2504 | |
… | |
… | |
2271 | } |
2510 | } |
2272 | } |
2511 | } |
2273 | } |
2512 | } |
2274 | |
2513 | |
2275 | void |
2514 | void |
2276 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2515 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2277 | CODE: |
2516 | CODE: |
2278 | { |
2517 | { |
2279 | static float color[16][3] = { |
2518 | static float color[16][3] = { |
2280 | { 0.00F, 0.00F, 0.00F }, |
2519 | { 0.00f, 0.00f, 0.00f }, |
2281 | { 1.00F, 1.00F, 1.00F }, |
2520 | { 1.00f, 1.00f, 1.00f }, |
2282 | { 0.00F, 0.00F, 0.55F }, |
2521 | { 0.00f, 0.00f, 0.55f }, |
2283 | { 1.00F, 0.00F, 0.00F }, |
2522 | { 1.00f, 0.00f, 0.00f }, |
2284 | |
2523 | |
2285 | { 1.00F, 0.54F, 0.00F }, |
2524 | { 1.00f, 0.54f, 0.00f }, |
2286 | { 0.11F, 0.56F, 1.00F }, |
2525 | { 0.11f, 0.56f, 1.00f }, |
2287 | { 0.93F, 0.46F, 0.00F }, |
2526 | { 0.93f, 0.46f, 0.00f }, |
2288 | { 0.18F, 0.54F, 0.34F }, |
2527 | { 0.18f, 0.54f, 0.34f }, |
2289 | |
2528 | |
2290 | { 0.56F, 0.73F, 0.56F }, |
2529 | { 0.56f, 0.73f, 0.56f }, |
2291 | { 0.80F, 0.80F, 0.80F }, |
2530 | { 0.80f, 0.80f, 0.80f }, |
2292 | { 0.55F, 0.41F, 0.13F }, |
2531 | { 0.55f, 0.41f, 0.13f }, |
2293 | { 0.99F, 0.77F, 0.26F }, |
2532 | { 0.99f, 0.77f, 0.26f }, |
2294 | |
2533 | |
2295 | { 0.74F, 0.65F, 0.41F }, |
2534 | { 0.74f, 0.65f, 0.41f }, |
2296 | |
2535 | |
2297 | { 0.00F, 1.00F, 1.00F }, |
2536 | { 0.00f, 1.00f, 1.00f }, |
2298 | { 1.00F, 0.00F, 1.00F }, |
2537 | { 1.00f, 0.00f, 1.00f }, |
2299 | { 1.00F, 1.00F, 0.00F }, |
2538 | { 1.00f, 1.00f, 0.00f }, |
2300 | }; |
2539 | }; |
2301 | |
2540 | |
2302 | int x, y; |
2541 | int x, y; |
2303 | |
2542 | |
2304 | glEnable (GL_TEXTURE_2D); |
2543 | glEnable (GL_TEXTURE_2D); |
|
|
2544 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2545 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2546 | * and takes the colour from god knows where instead of using |
|
|
2547 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2548 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2549 | */ |
2305 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2550 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2306 | glEnable (GL_BLEND); |
2551 | glEnable (GL_BLEND); |
2307 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2552 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2308 | glBegin (GL_QUADS); |
2553 | glBegin (GL_QUADS); |
2309 | |
2554 | |
2310 | for (y = 0; y < h; y++) |
2555 | for (y = 0; y < h; y++) |
… | |
… | |
2314 | |
2559 | |
2315 | if (m) |
2560 | if (m) |
2316 | { |
2561 | { |
2317 | float *c = color [m & 15]; |
2562 | float *c = color [m & 15]; |
2318 | |
2563 | |
2319 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2564 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2320 | float tx2 = tx1 + 0.5; |
2565 | float tx2 = tx1 + 0.5f; |
2321 | |
2566 | |
2322 | glColor4f (c[0], c[1], c[2], 0.75); |
2567 | glColor4f (c[0], c[1], c[2], 1); |
2323 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2568 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2324 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2569 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2325 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2570 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2326 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2571 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2327 | } |
2572 | } |
… | |
… | |
2335 | void |
2580 | void |
2336 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2581 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2337 | PPCODE: |
2582 | PPCODE: |
2338 | { |
2583 | { |
2339 | int x, y; |
2584 | int x, y; |
2340 | int sw1 = sw + 2; |
2585 | int sw1 = sw + 2; |
2341 | int sh1 = sh + 2; |
2586 | int sh1 = sh + 2; |
2342 | int sh3 = sh * 3; |
2587 | int sh3 = sh * 3; |
2343 | int sw34 = (sw * 3 + 3) & ~3; |
2588 | int sw3 = sw * 3; |
|
|
2589 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2590 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2344 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2591 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2345 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2592 | memset (darkness1, 0, sw1*sh1); |
2346 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2347 | |
2593 | |
2348 | SvPOK_only (darkness3_sv); |
2594 | SvPOK_only (darkness3_sv); |
2349 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2595 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2350 | |
2596 | |
2351 | mx += self->x - 1; |
2597 | mx += self->x - 1; |
2352 | my += self->y - 1; |
2598 | my += self->y - 1; |
2353 | |
|
|
2354 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2355 | |
2599 | |
2356 | for (y = 0; y < sh1; y++) |
2600 | for (y = 0; y < sh1; y++) |
2357 | if (0 <= y + my && y + my < self->rows) |
2601 | if (0 <= y + my && y + my < self->rows) |
2358 | { |
2602 | { |
2359 | maprow *row = self->row + (y + my); |
2603 | maprow *row = self->row + (y + my); |
… | |
… | |
2362 | if (row->c0 <= x + mx && x + mx < row->c1) |
2606 | if (row->c0 <= x + mx && x + mx < row->c1) |
2363 | { |
2607 | { |
2364 | mapcell *cell = row->col + (x + mx - row->c0); |
2608 | mapcell *cell = row->col + (x + mx - row->c0); |
2365 | |
2609 | |
2366 | darkness1 [y * sw1 + x] = cell->darkness |
2610 | darkness1 [y * sw1 + x] = cell->darkness |
2367 | ? 255 - (cell->darkness - 1) |
2611 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2368 | : 255 - FOW_DARKNESS; |
2612 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2369 | } |
2613 | } |
2370 | } |
2614 | } |
2371 | |
2615 | |
2372 | for (y = 0; y < sh; ++y) |
2616 | for (y = 0; y < sh; ++y) |
2373 | for (x = 0; x < sw; ++x) |
2617 | for (x = 0; x < sw; ++x) |
… | |
… | |
2392 | |
2636 | |
2393 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2637 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2394 | uint8_t r23 = d23; |
2638 | uint8_t r23 = d23; |
2395 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2639 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2396 | |
2640 | |
2397 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2641 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2398 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2642 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2399 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2643 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2400 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2644 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2401 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2645 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2402 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2646 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2403 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2647 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2404 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2648 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2405 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2649 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2406 | } |
2650 | } |
2407 | |
2651 | |
2408 | free (darkness1); |
2652 | free (darkness1); |
2409 | |
2653 | |
2410 | EXTEND (SP, 3); |
2654 | EXTEND (SP, 3); |
2411 | PUSHs (sv_2mortal (newSViv (sw34))); |
2655 | PUSHs (sv_2mortal (newSViv (sw3))); |
2412 | PUSHs (sv_2mortal (newSViv (sh3))); |
2656 | PUSHs (sv_2mortal (newSViv (sh3))); |
2413 | PUSHs (darkness3_sv); |
2657 | PUSHs (darkness3_sv); |
2414 | } |
2658 | } |
2415 | |
2659 | |
2416 | SV * |
2660 | SV * |
… | |
… | |
2614 | if (RETVAL < 0) |
2858 | if (RETVAL < 0) |
2615 | { |
2859 | { |
2616 | RETVAL = Mix_GroupOldest (-1); |
2860 | RETVAL = Mix_GroupOldest (-1); |
2617 | |
2861 | |
2618 | if (RETVAL < 0) |
2862 | if (RETVAL < 0) |
|
|
2863 | { |
|
|
2864 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2865 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2866 | |
|
|
2867 | if (RETVAL < 0) |
2619 | XSRETURN_UNDEF; |
2868 | XSRETURN_UNDEF; |
2620 | |
2869 | } |
|
|
2870 | else |
2621 | Mix_HaltChannel (RETVAL); |
2871 | Mix_HaltChannel (RETVAL); |
2622 | } |
2872 | } |
2623 | |
2873 | |
2624 | Mix_UnregisterAllEffects (RETVAL); |
2874 | Mix_UnregisterAllEffects (RETVAL); |
2625 | Mix_Volume (RETVAL, 128); |
2875 | Mix_Volume (RETVAL, 128); |
2626 | } |
2876 | } |
… | |
… | |
2673 | void |
2923 | void |
2674 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2924 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2675 | CODE: |
2925 | CODE: |
2676 | { |
2926 | { |
2677 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2927 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2678 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2928 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2679 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2929 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2680 | } |
2930 | } |
2681 | |
2931 | |
2682 | void |
2932 | void |
2683 | set_reverse_stereo (DC::Channel self, int flip) |
2933 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2685 | Mix_SetReverseStereo (self, flip); |
2935 | Mix_SetReverseStereo (self, flip); |
2686 | |
2936 | |
2687 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2937 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2688 | |
2938 | |
2689 | PROTOTYPES: DISABLE |
2939 | PROTOTYPES: DISABLE |
|
|
2940 | |
|
|
2941 | void |
|
|
2942 | decoders () |
|
|
2943 | PPCODE: |
|
|
2944 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2945 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2946 | EXTEND (SP, num); |
|
|
2947 | for (i = 0; i < num; ++i) |
|
|
2948 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2949 | #else |
|
|
2950 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2951 | #endif |
2690 | |
2952 | |
2691 | DC::MixChunk |
2953 | DC::MixChunk |
2692 | new (SV *class, DC::RW rwops) |
2954 | new (SV *class, DC::RW rwops) |
2693 | CODE: |
2955 | CODE: |
2694 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2956 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
… | |
… | |
2727 | OUTPUT: |
2989 | OUTPUT: |
2728 | RETVAL |
2990 | RETVAL |
2729 | |
2991 | |
2730 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2992 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2731 | |
2993 | |
|
|
2994 | void |
|
|
2995 | decoders () |
|
|
2996 | PPCODE: |
|
|
2997 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2998 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2999 | EXTEND (SP, num); |
|
|
3000 | for (i = 0; i < num; ++i) |
|
|
3001 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
3002 | #else |
|
|
3003 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
3004 | #endif |
|
|
3005 | |
2732 | int |
3006 | int |
2733 | volume (int volume = -1) |
3007 | volume (int volume = -1) |
2734 | PROTOTYPE: ;$ |
3008 | PROTOTYPE: ;$ |
2735 | CODE: |
3009 | CODE: |
2736 | if (items > 0) |
3010 | if (items > 0) |
… | |
… | |
2746 | |
3020 | |
2747 | void |
3021 | void |
2748 | halt () |
3022 | halt () |
2749 | CODE: |
3023 | CODE: |
2750 | Mix_HaltMusic (); |
3024 | Mix_HaltMusic (); |
|
|
3025 | |
|
|
3026 | int |
|
|
3027 | playing () |
|
|
3028 | CODE: |
|
|
3029 | RETVAL = Mix_PlayingMusic (); |
|
|
3030 | OUTPUT: |
|
|
3031 | RETVAL |
2751 | |
3032 | |
2752 | DC::MixMusic |
3033 | DC::MixMusic |
2753 | new (SV *class, DC::RW rwops) |
3034 | new (SV *class, DC::RW rwops) |
2754 | CODE: |
3035 | CODE: |
2755 | RETVAL = Mix_LoadMUS_RW (rwops); |
3036 | RETVAL = Mix_LoadMUS_RW (rwops); |
… | |
… | |
2786 | } *civ, const_iv[] = { |
3067 | } *civ, const_iv[] = { |
2787 | # define const_iv(name) { # name, (IV)name } |
3068 | # define const_iv(name) { # name, (IV)name } |
2788 | const_iv (GL_VENDOR), |
3069 | const_iv (GL_VENDOR), |
2789 | const_iv (GL_VERSION), |
3070 | const_iv (GL_VERSION), |
2790 | const_iv (GL_EXTENSIONS), |
3071 | const_iv (GL_EXTENSIONS), |
|
|
3072 | const_iv (GL_MAX_TEXTURE_UNITS), |
2791 | const_iv (GL_COLOR_MATERIAL), |
3073 | const_iv (GL_COLOR_MATERIAL), |
2792 | const_iv (GL_SMOOTH), |
3074 | const_iv (GL_SMOOTH), |
2793 | const_iv (GL_FLAT), |
3075 | const_iv (GL_FLAT), |
2794 | const_iv (GL_DITHER), |
3076 | const_iv (GL_DITHER), |
2795 | const_iv (GL_BLEND), |
3077 | const_iv (GL_BLEND), |
… | |
… | |
2807 | const_iv (GL_ZERO), |
3089 | const_iv (GL_ZERO), |
2808 | const_iv (GL_SRC_ALPHA), |
3090 | const_iv (GL_SRC_ALPHA), |
2809 | const_iv (GL_DST_ALPHA), |
3091 | const_iv (GL_DST_ALPHA), |
2810 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3092 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2811 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3093 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3094 | const_iv (GL_SRC_COLOR), |
|
|
3095 | const_iv (GL_DST_COLOR), |
|
|
3096 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3097 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2812 | const_iv (GL_SRC_ALPHA_SATURATE), |
3098 | const_iv (GL_SRC_ALPHA_SATURATE), |
2813 | const_iv (GL_RGB), |
3099 | const_iv (GL_RGB), |
2814 | const_iv (GL_RGBA), |
3100 | const_iv (GL_RGBA), |
2815 | const_iv (GL_RGBA4), |
3101 | const_iv (GL_RGBA4), |
2816 | const_iv (GL_RGBA8), |
3102 | const_iv (GL_RGBA8), |
… | |
… | |
2884 | const_iv (GL_NICEST), |
3170 | const_iv (GL_NICEST), |
2885 | const_iv (GL_V2F), |
3171 | const_iv (GL_V2F), |
2886 | const_iv (GL_V3F), |
3172 | const_iv (GL_V3F), |
2887 | const_iv (GL_T2F_V3F), |
3173 | const_iv (GL_T2F_V3F), |
2888 | const_iv (GL_T2F_N3F_V3F), |
3174 | const_iv (GL_T2F_N3F_V3F), |
|
|
3175 | const_iv (GL_FUNC_ADD), |
|
|
3176 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3177 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2889 | # undef const_iv |
3178 | # undef const_iv |
2890 | }; |
3179 | }; |
2891 | |
3180 | |
2892 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3181 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2893 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3182 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2894 | |
3183 | |
2895 | texture_av = newAV (); |
3184 | texture_av = newAV (); |
2896 | AvREAL_off (texture_av); |
3185 | AvREAL_off (texture_av); |
2897 | } |
3186 | } |
2898 | |
3187 | |
2899 | void |
3188 | void |
2900 | disable_GL_EXT_blend_func_separate () |
3189 | disable_GL_EXT_blend_func_separate () |
2901 | CODE: |
3190 | CODE: |
2902 | gl.BlendFuncSeparate = 0; |
3191 | gl.BlendFuncSeparate = 0; |
2903 | gl.BlendFuncSeparateEXT = 0; |
3192 | gl.BlendFuncSeparateEXT = 0; |
|
|
3193 | |
|
|
3194 | void |
|
|
3195 | apple_nvidia_bug (int enable) |
2904 | |
3196 | |
2905 | char * |
3197 | char * |
2906 | gl_vendor () |
3198 | gl_vendor () |
2907 | CODE: |
3199 | CODE: |
2908 | RETVAL = (char *)glGetString (GL_VENDOR); |
3200 | RETVAL = (char *)glGetString (GL_VENDOR); |
… | |
… | |
2939 | |
3231 | |
2940 | int glGetError () |
3232 | int glGetError () |
2941 | |
3233 | |
2942 | void glFinish () |
3234 | void glFinish () |
2943 | |
3235 | |
|
|
3236 | void glFlush () |
|
|
3237 | |
2944 | void glClear (int mask) |
3238 | void glClear (int mask) |
2945 | |
3239 | |
2946 | void glClearColor (float r, float g, float b, float a = 1.0) |
3240 | void glClearColor (float r, float g, float b, float a = 1.0) |
2947 | PROTOTYPE: @ |
3241 | PROTOTYPE: @ |
2948 | |
3242 | |
… | |
… | |
2957 | void glBlendFunc (int sfactor, int dfactor) |
3251 | void glBlendFunc (int sfactor, int dfactor) |
2958 | |
3252 | |
2959 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3253 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2960 | CODE: |
3254 | CODE: |
2961 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3255 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3256 | |
|
|
3257 | # void glBlendEquation (int se) |
2962 | |
3258 | |
2963 | void glDepthMask (int flag) |
3259 | void glDepthMask (int flag) |
2964 | |
3260 | |
2965 | void glLogicOp (int opcode) |
3261 | void glLogicOp (int opcode) |
2966 | |
3262 | |
… | |
… | |
3001 | void glRotate (float angle, float x, float y, float z) |
3297 | void glRotate (float angle, float x, float y, float z) |
3002 | CODE: |
3298 | CODE: |
3003 | glRotatef (angle, x, y, z); |
3299 | glRotatef (angle, x, y, z); |
3004 | |
3300 | |
3005 | void glColor (float r, float g, float b, float a = 1.0) |
3301 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3302 | PROTOTYPE: @ |
3006 | ALIAS: |
3303 | ALIAS: |
3007 | glColor_premultiply = 1 |
3304 | glColor_premultiply = 1 |
3008 | CODE: |
3305 | CODE: |
3009 | if (ix) |
3306 | if (ix) |
3010 | { |
3307 | { |
… | |
… | |
3115 | void glNewList (int list, int mode = GL_COMPILE) |
3412 | void glNewList (int list, int mode = GL_COMPILE) |
3116 | |
3413 | |
3117 | void glEndList () |
3414 | void glEndList () |
3118 | |
3415 | |
3119 | void glCallList (int list) |
3416 | void glCallList (int list) |
|
|
3417 | |
|
|
3418 | void c_init () |
|
|
3419 | CODE: |
|
|
3420 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3421 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3120 | |
3422 | |
3121 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3423 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3122 | |
3424 | |
3123 | PROTOTYPES: DISABLE |
3425 | PROTOTYPES: DISABLE |
3124 | |
3426 | |