… | |
… | |
821 | |
821 | |
822 | const_iv (FOW_DARKNESS) |
822 | const_iv (FOW_DARKNESS) |
823 | # undef const_iv |
823 | # undef const_iv |
824 | }; |
824 | }; |
825 | |
825 | |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
826 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
827 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
827 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
828 | |
828 | |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
829 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
830 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
831 | } |
831 | } |
832 | |
832 | |
… | |
… | |
3158 | const_iv (GL_FUNC_SUBTRACT), |
3158 | const_iv (GL_FUNC_SUBTRACT), |
3159 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3159 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3160 | # undef const_iv |
3160 | # undef const_iv |
3161 | }; |
3161 | }; |
3162 | |
3162 | |
3163 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3163 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
3164 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3164 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
3165 | |
3165 | |
3166 | texture_av = newAV (); |
3166 | texture_av = newAV (); |
3167 | AvREAL_off (texture_av); |
3167 | AvREAL_off (texture_av); |
3168 | } |
3168 | } |
3169 | |
3169 | |