… | |
… | |
19 | |
19 | |
20 | #ifdef _WIN32 |
20 | #ifdef _WIN32 |
21 | # undef pipe |
21 | # undef pipe |
22 | // microsoft vs. C |
22 | // microsoft vs. C |
23 | # define sqrtf(x) sqrt(x) |
23 | # define sqrtf(x) sqrt(x) |
24 | # define roundf(x) (int)(x) |
|
|
25 | # define atan2f(x,y) atan2(x,y) |
24 | # define atan2f(x,y) atan2(x,y) |
26 | # define M_PI 3.14159265f |
25 | # define M_PI 3.14159265f |
27 | #endif |
26 | #endif |
28 | |
27 | |
29 | #include <assert.h> |
28 | #include <assert.h> |
… | |
… | |
42 | #include <SDL_opengl.h> |
41 | #include <SDL_opengl.h> |
43 | |
42 | |
44 | /* work around os x broken headers */ |
43 | /* work around os x broken headers */ |
45 | #ifdef __MACOSX__ |
44 | #ifdef __MACOSX__ |
46 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
45 | typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
|
|
46 | typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
|
|
47 | typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
47 | #endif |
48 | #endif |
48 | |
49 | |
49 | #define PANGO_ENABLE_BACKEND |
50 | #define PANGO_ENABLE_BACKEND |
50 | #define G_DISABLE_CAST_CHECKS |
51 | #define G_DISABLE_CAST_CHECKS |
51 | |
52 | |
52 | #include <glib/gmacros.h> |
53 | #include <glib.h> |
53 | |
54 | |
54 | #include <pango/pango.h> |
55 | #include <pango/pango.h> |
55 | |
56 | |
56 | #ifndef PANGO_VERSION_CHECK |
57 | #ifndef PANGO_VERSION_CHECK |
57 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
58 | # define PANGO_VERSION_CHECK(a,b,c) 0 |
… | |
… | |
81 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_false(expr) expect ((expr) != 0, 0) |
82 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | #define expect_true(expr) expect ((expr) != 0, 1) |
83 | |
84 | |
84 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
85 | |
86 | |
|
|
87 | /* this is used as fow flag as well, so has to have a different value */ |
|
|
88 | /* then anything that is computed by incoming darkness */ |
86 | #define FOW_DARKNESS 32 |
89 | #define FOW_DARKNESS 50 |
|
|
90 | #define DARKNESS_ADJUST(n) (n) |
87 | |
91 | |
88 | #define MAP_EXTEND_X 32 |
92 | #define MAP_EXTEND_X 32 |
89 | #define MAP_EXTEND_Y 512 |
93 | #define MAP_EXTEND_Y 512 |
90 | |
94 | |
91 | #define MIN_FONT_HEIGHT 10 |
95 | #define MIN_FONT_HEIGHT 10 |
92 | |
96 | |
93 | /* mask out modifiers we are not interested in */ |
97 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
98 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
|
|
99 | |
|
|
100 | #define KMOD_LRAM 0x10000 // our extension |
|
|
101 | |
|
|
102 | #define TEXID_SPEECH 1 |
|
|
103 | #define TEXID_NOFACE 2 |
|
|
104 | |
|
|
105 | static char * |
|
|
106 | fast_sv_grow (SV *sv, STRLEN need) |
|
|
107 | { |
|
|
108 | STRLEN len = SvLEN (sv); |
|
|
109 | STRLEN want = SvCUR (sv) + need; |
|
|
110 | |
|
|
111 | if (expect_false (len < want)) |
|
|
112 | { |
|
|
113 | do |
|
|
114 | len *= 2; |
|
|
115 | while (len < want); |
|
|
116 | |
|
|
117 | sv_grow (sv, len); |
|
|
118 | } |
|
|
119 | |
|
|
120 | SvCUR_set (sv, want); |
|
|
121 | return SvEND (sv) - need; |
|
|
122 | } |
95 | |
123 | |
96 | static AV *texture_av; |
124 | static AV *texture_av; |
97 | |
125 | |
98 | static struct |
126 | static struct |
99 | { |
127 | { |
… | |
… | |
156 | { |
184 | { |
157 | GSList *attrs = run->item->analysis.extra_attrs; |
185 | GSList *attrs = run->item->analysis.extra_attrs; |
158 | |
186 | |
159 | while (attrs) |
187 | while (attrs) |
160 | { |
188 | { |
161 | PangoAttribute *attr = attrs->data; |
189 | PangoAttribute *attr = (PangoAttribute *)attrs->data; |
162 | |
190 | |
163 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
191 | if (attr->klass->type == PANGO_ATTR_SHAPE) |
164 | return 1; |
192 | return 1; |
165 | |
193 | |
166 | attrs = attrs->next; |
194 | attrs = attrs->next; |
… | |
… | |
184 | static void |
212 | static void |
185 | substitute_func (FcPattern *pattern, gpointer data) |
213 | substitute_func (FcPattern *pattern, gpointer data) |
186 | { |
214 | { |
187 | FcPatternAddBool (pattern, FC_HINTING, 1); |
215 | FcPatternAddBool (pattern, FC_HINTING, 1); |
188 | #ifdef FC_HINT_STYLE |
216 | #ifdef FC_HINT_STYLE |
189 | FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
217 | FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
190 | #endif |
218 | #endif |
191 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
219 | FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
192 | } |
220 | } |
193 | |
221 | |
194 | static void |
222 | static void |
… | |
… | |
231 | int w, h; |
259 | int w, h; |
232 | float s, t; |
260 | float s, t; |
233 | uint8_t r, g, b, a; |
261 | uint8_t r, g, b, a; |
234 | tileid smoothtile; |
262 | tileid smoothtile; |
235 | uint8_t smoothlevel; |
263 | uint8_t smoothlevel; |
|
|
264 | uint8_t unused; /* set to zero on use */ |
236 | } maptex; |
265 | } maptex; |
237 | |
266 | |
238 | typedef struct { |
267 | typedef struct { |
239 | uint32_t player; |
268 | uint32_t player; |
240 | tileid tile[3]; |
269 | tileid tile[3]; |
… | |
… | |
452 | ev.data2 = 0; |
481 | ev.data2 = 0; |
453 | |
482 | |
454 | SDL_PushEvent ((SDL_Event *)&ev); |
483 | SDL_PushEvent ((SDL_Event *)&ev); |
455 | } |
484 | } |
456 | |
485 | |
|
|
486 | // approximately divide by 255 |
|
|
487 | static unsigned int |
|
|
488 | div255 (unsigned int n) |
|
|
489 | { |
|
|
490 | return (n + (n >> 8)) >> 8; |
|
|
491 | } |
|
|
492 | |
457 | static unsigned int |
493 | static unsigned int |
458 | minpot (unsigned int n) |
494 | minpot (unsigned int n) |
459 | { |
495 | { |
460 | if (!n) |
496 | if (!n) |
461 | return 0; |
497 | return 0; |
… | |
… | |
527 | return 0; |
563 | return 0; |
528 | |
564 | |
529 | return 1; |
565 | return 1; |
530 | } |
566 | } |
531 | |
567 | |
|
|
568 | /******************************************************************************/ |
|
|
569 | |
|
|
570 | /* process keyboard modifiers */ |
|
|
571 | static int |
|
|
572 | mod_munge (int mod) |
|
|
573 | { |
|
|
574 | mod &= MOD_MASK; |
|
|
575 | |
|
|
576 | if (mod & (KMOD_META | KMOD_ALT)) |
|
|
577 | mod |= KMOD_LRAM; |
|
|
578 | |
|
|
579 | return mod; |
|
|
580 | } |
|
|
581 | |
532 | static void |
582 | static void |
533 | deliantra_main () |
583 | deliantra_main (SV *real_main) |
534 | { |
584 | { |
535 | char *argv[] = { 0 }; |
585 | dSP; |
536 | call_argv ("::main", G_DISCARD | G_VOID, argv); |
586 | |
|
|
587 | PUSHMARK (SP); |
|
|
588 | call_sv (real_main, G_DISCARD | G_VOID); |
537 | } |
589 | } |
538 | |
590 | |
539 | #ifdef __MACOSX__ |
591 | #ifdef __MACOSX__ |
|
|
592 | static SV *real_main; |
|
|
593 | |
540 | /* to due surprising braindamage on the side of SDL design, we |
594 | /* to due surprising braindamage on the side of SDL design, we |
541 | * do some mind-boggling hack here: SDL requires a custom main() |
595 | * do some mind-boggling hack here: SDL requires a custom main() |
542 | * on OS X, so... we provide one and call the original main(), which, |
596 | * on OS X, so... we provide one and call the original main(), which, |
543 | * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, |
597 | * due to shared library magic, calls -lSDLmain's main, not perl's main, |
544 | * and which calls our main (== SDL_main) back. |
598 | * and which calls our main (== SDL_main) back. |
545 | */ |
599 | */ |
546 | extern C_LINKAGE int |
600 | extern C_LINKAGE int |
547 | main (int argc, char *argv[]) |
601 | main (int argc, char *argv[]) |
548 | { |
602 | { |
549 | deliantra_main (); |
603 | deliantra_main (real_main); |
550 | } |
604 | } |
551 | |
605 | |
552 | #undef main |
606 | #undef main |
553 | |
607 | |
554 | extern C_LINKAGE int main (int argc, char *argv[]); |
608 | extern C_LINKAGE int main (int argc, char *argv[]); |
555 | |
609 | |
556 | static void |
610 | static void |
557 | SDL_braino (void) |
611 | SDL_main_hack (SV *real_main_) |
558 | { |
612 | { |
|
|
613 | real_main = real_main_; |
|
|
614 | |
559 | char *argv[] = { "deliantra client", 0 }; |
615 | char *argv[] = { "deliantra client", 0 }; |
560 | (main) (1, argv); |
616 | (main) (1, argv); |
561 | } |
617 | } |
562 | #else |
618 | #else |
563 | static void |
619 | static void |
564 | SDL_braino (void) |
620 | SDL_main_hack (SV *real_main) |
565 | { |
621 | { |
566 | deliantra_main (); |
622 | deliantra_main (real_main); |
567 | } |
623 | } |
568 | #endif |
624 | #endif |
569 | |
625 | |
570 | MODULE = Deliantra::Client PACKAGE = DC |
626 | MODULE = Deliantra::Client PACKAGE = DC |
571 | |
627 | |
… | |
… | |
737 | const_iv (KMOD_RMETA), |
793 | const_iv (KMOD_RMETA), |
738 | const_iv (KMOD_NUM), |
794 | const_iv (KMOD_NUM), |
739 | const_iv (KMOD_CAPS), |
795 | const_iv (KMOD_CAPS), |
740 | const_iv (KMOD_MODE), |
796 | const_iv (KMOD_MODE), |
741 | |
797 | |
|
|
798 | const_iv (KMOD_LRAM), |
|
|
799 | |
742 | const_iv (MIX_DEFAULT_FORMAT), |
800 | const_iv (MIX_DEFAULT_FORMAT), |
743 | |
801 | |
744 | const_iv (SDL_INIT_TIMER), |
802 | const_iv (SDL_INIT_TIMER), |
745 | const_iv (SDL_INIT_AUDIO), |
803 | const_iv (SDL_INIT_AUDIO), |
746 | const_iv (SDL_INIT_VIDEO), |
804 | const_iv (SDL_INIT_VIDEO), |
… | |
… | |
770 | |
828 | |
771 | const_iv (FOW_DARKNESS) |
829 | const_iv (FOW_DARKNESS) |
772 | # undef const_iv |
830 | # undef const_iv |
773 | }; |
831 | }; |
774 | |
832 | |
775 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
833 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
776 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
834 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
777 | |
835 | |
778 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
836 | assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
779 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
837 | assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
780 | } |
838 | } |
781 | |
839 | |
… | |
… | |
797 | NV ceil (NV x) |
855 | NV ceil (NV x) |
798 | |
856 | |
799 | IV minpot (UV n) |
857 | IV minpot (UV n) |
800 | |
858 | |
801 | IV popcount (UV n) |
859 | IV popcount (UV n) |
|
|
860 | |
|
|
861 | NV distance (NV dx, NV dy) |
|
|
862 | CODE: |
|
|
863 | RETVAL = pow (dx * dx + dy * dy, 0.5); |
|
|
864 | OUTPUT: |
|
|
865 | RETVAL |
802 | |
866 | |
803 | void |
867 | void |
804 | pango_init () |
868 | pango_init () |
805 | CODE: |
869 | CODE: |
806 | { |
870 | { |
… | |
… | |
814 | #endif |
878 | #endif |
815 | } |
879 | } |
816 | |
880 | |
817 | char *SDL_GetError () |
881 | char *SDL_GetError () |
818 | |
882 | |
819 | void SDL_braino () |
883 | void SDL_main_hack (SV *real_main) |
|
|
884 | PROTOTYPE: & |
820 | |
885 | |
821 | int SDL_Init (U32 flags) |
886 | int SDL_Init (U32 flags) |
822 | |
887 | |
823 | int SDL_InitSubSystem (U32 flags) |
888 | int SDL_InitSubSystem (U32 flags) |
824 | |
889 | |
825 | void SDL_QuitSubSystem (U32 flags) |
890 | void SDL_QuitSubSystem (U32 flags) |
826 | |
891 | |
827 | void SDL_Quit () |
892 | void SDL_Quit () |
828 | |
893 | |
829 | int SDL_GL_SetAttribute (int attr, int value) |
894 | int SDL_GL_SetAttribute (int attr, int value) |
|
|
895 | C_ARGS: (SDL_GLattr)attr, value |
830 | |
896 | |
831 | int SDL_GL_GetAttribute (int attr) |
897 | int SDL_GL_GetAttribute (int attr) |
832 | CODE: |
898 | CODE: |
833 | if (SDL_GL_GetAttribute (attr, &RETVAL)) |
899 | if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL)) |
834 | XSRETURN_UNDEF; |
900 | XSRETURN_UNDEF; |
835 | OUTPUT: |
901 | OUTPUT: |
836 | RETVAL |
902 | RETVAL |
837 | |
903 | |
838 | void |
904 | void |
… | |
… | |
893 | ); |
959 | ); |
894 | |
960 | |
895 | if (RETVAL) |
961 | if (RETVAL) |
896 | { |
962 | { |
897 | av_clear (texture_av); |
963 | av_clear (texture_av); |
898 | |
|
|
899 | SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); |
|
|
900 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
964 | #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
901 | #include "glfunc.h" |
965 | #include "glfunc.h" |
902 | #undef GL_FUNC |
966 | #undef GL_FUNC |
|
|
967 | if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
|
|
968 | if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
903 | } |
969 | } |
904 | } |
970 | } |
905 | OUTPUT: |
971 | OUTPUT: |
906 | RETVAL |
972 | RETVAL |
|
|
973 | |
|
|
974 | void |
|
|
975 | SDL_WM_SetCaption (const char *title, const char *icon) |
907 | |
976 | |
908 | void |
977 | void |
909 | SDL_GL_SwapBuffers () |
978 | SDL_GL_SwapBuffers () |
910 | |
979 | |
911 | char * |
980 | char * |
912 | SDL_GetKeyName (int sym) |
981 | SDL_GetKeyName (int sym) |
|
|
982 | C_ARGS: (SDLKey)sym |
913 | |
983 | |
914 | int |
984 | int |
915 | SDL_GetAppState () |
985 | SDL_GetAppState () |
916 | |
986 | |
917 | int |
987 | int |
918 | SDL_GetModState () |
988 | SDL_GetModState () |
919 | |
989 | |
|
|
990 | int |
|
|
991 | SDL_WaitEvent () |
|
|
992 | C_ARGS: 0 |
|
|
993 | |
920 | void |
994 | void |
|
|
995 | SDL_PumpEvents () |
|
|
996 | |
|
|
997 | void |
921 | poll_events () |
998 | peep_events () |
922 | PPCODE: |
999 | PPCODE: |
923 | { |
1000 | { |
924 | SDL_Event ev; |
1001 | SDL_Event ev; |
925 | |
1002 | |
926 | SDL_PumpEvents (); |
1003 | SDL_PumpEvents (); |
… | |
… | |
933 | { |
1010 | { |
934 | case SDL_KEYDOWN: |
1011 | case SDL_KEYDOWN: |
935 | case SDL_KEYUP: |
1012 | case SDL_KEYUP: |
936 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
1013 | hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
937 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
1014 | hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
938 | hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); |
1015 | hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
939 | hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ |
1016 | hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
940 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
1017 | hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
941 | break; |
1018 | break; |
942 | |
1019 | |
943 | case SDL_ACTIVEEVENT: |
1020 | case SDL_ACTIVEEVENT: |
944 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
1021 | hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
… | |
… | |
962 | x = ev.motion.x; |
1039 | x = ev.motion.x; |
963 | y = ev.motion.y; |
1040 | y = ev.motion.y; |
964 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
1041 | SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
965 | } |
1042 | } |
966 | |
1043 | |
967 | hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
1044 | hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
968 | hv_store (hv, "state", 5, newSViv (state), 0); |
1045 | hv_store (hv, "state", 5, newSViv (state), 0); |
969 | hv_store (hv, "x", 1, newSViv (x), 0); |
1046 | hv_store (hv, "x", 1, newSViv (x), 0); |
970 | hv_store (hv, "y", 1, newSViv (y), 0); |
1047 | hv_store (hv, "y", 1, newSViv (y), 0); |
971 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1048 | hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
972 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1049 | hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
… | |
… | |
992 | |
1069 | |
993 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1070 | XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
994 | } |
1071 | } |
995 | } |
1072 | } |
996 | |
1073 | |
|
|
1074 | char * |
|
|
1075 | SDL_AudioDriverName () |
|
|
1076 | CODE: |
|
|
1077 | { |
|
|
1078 | char buf [256]; |
|
|
1079 | if (!SDL_AudioDriverName (buf, sizeof (buf))) |
|
|
1080 | XSRETURN_UNDEF; |
|
|
1081 | |
|
|
1082 | RETVAL = buf; |
|
|
1083 | } |
|
|
1084 | OUTPUT: |
|
|
1085 | RETVAL |
|
|
1086 | |
997 | int |
1087 | int |
998 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1088 | Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
999 | POSTCALL: |
1089 | POSTCALL: |
1000 | Mix_HookMusicFinished (music_finished); |
1090 | Mix_HookMusicFinished (music_finished); |
1001 | Mix_ChannelFinished (channel_finished); |
1091 | Mix_ChannelFinished (channel_finished); |
1002 | |
1092 | |
1003 | void |
1093 | void |
1004 | Mix_QuerySpec () |
1094 | Mix_QuerySpec () |
… | |
… | |
1063 | add_font (char *file) |
1153 | add_font (char *file) |
1064 | CODE: |
1154 | CODE: |
1065 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1155 | RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1066 | OUTPUT: |
1156 | OUTPUT: |
1067 | RETVAL |
1157 | RETVAL |
|
|
1158 | |
|
|
1159 | void |
|
|
1160 | IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
|
|
1161 | |
|
|
1162 | # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
|
|
1163 | void |
|
|
1164 | Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1068 | |
1165 | |
1069 | void |
1166 | void |
1070 | load_image_inline (SV *image_) |
1167 | load_image_inline (SV *image_) |
1071 | ALIAS: |
1168 | ALIAS: |
1072 | load_image_file = 1 |
1169 | load_image_file = 1 |
… | |
… | |
1118 | |
1215 | |
1119 | SDL_LockSurface (surface2); |
1216 | SDL_LockSurface (surface2); |
1120 | EXTEND (SP, 6); |
1217 | EXTEND (SP, 6); |
1121 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1218 | PUSHs (sv_2mortal (newSViv (surface2->w))); |
1122 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1219 | PUSHs (sv_2mortal (newSViv (surface2->h))); |
1123 | PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); |
1220 | PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch))); |
1124 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1221 | PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1125 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1222 | PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1126 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1223 | PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1127 | SDL_UnlockSurface (surface2); |
1224 | SDL_UnlockSurface (surface2); |
1128 | |
1225 | |
… | |
… | |
1188 | #if DEBUG |
1285 | #if DEBUG |
1189 | VALGRIND_DO_LEAK_CHECK; |
1286 | VALGRIND_DO_LEAK_CHECK; |
1190 | #endif |
1287 | #endif |
1191 | } |
1288 | } |
1192 | |
1289 | |
|
|
1290 | int |
|
|
1291 | SvREFCNT (SV *sv) |
|
|
1292 | CODE: |
|
|
1293 | RETVAL = SvREFCNT (sv); |
|
|
1294 | OUTPUT: |
|
|
1295 | RETVAL |
|
|
1296 | |
1193 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1297 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1194 | |
1298 | |
1195 | PROTOTYPES: DISABLE |
1299 | PROTOTYPES: DISABLE |
1196 | |
1300 | |
1197 | DC::Font |
1301 | DC::Font |
1198 | new_from_file (SV *class, char *path, int id = 0) |
1302 | new_from_file (SV *klass, char *path, int id = 0) |
1199 | CODE: |
1303 | CODE: |
1200 | { |
1304 | { |
1201 | int count; |
1305 | int count; |
1202 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1306 | FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1203 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
1307 | RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
… | |
… | |
1232 | PROTOTYPE: |
1336 | PROTOTYPE: |
1233 | CODE: |
1337 | CODE: |
1234 | tc_restore (); |
1338 | tc_restore (); |
1235 | |
1339 | |
1236 | DC::Layout |
1340 | DC::Layout |
1237 | new (SV *class) |
1341 | new (SV *klass) |
1238 | CODE: |
1342 | CODE: |
1239 | New (0, RETVAL, 1, struct cf_layout); |
1343 | New (0, RETVAL, 1, struct cf_layout); |
1240 | |
1344 | |
1241 | RETVAL->pl = pango_layout_new (opengl_context); |
1345 | RETVAL->pl = pango_layout_new (opengl_context); |
1242 | RETVAL->r = 1.; |
1346 | RETVAL->r = 1.; |
… | |
… | |
1391 | |
1495 | |
1392 | void |
1496 | void |
1393 | set_height (DC::Layout self, int base_height) |
1497 | set_height (DC::Layout self, int base_height) |
1394 | CODE: |
1498 | CODE: |
1395 | if (self->base_height != base_height) |
1499 | if (self->base_height != base_height) |
1396 | { |
1500 | { |
1397 | self->base_height = base_height; |
1501 | self->base_height = base_height; |
1398 | layout_update_font (self); |
1502 | layout_update_font (self); |
1399 | } |
1503 | } |
1400 | |
1504 | |
1401 | void |
1505 | void |
… | |
… | |
1628 | glDisable (GL_ALPHA_TEST); |
1732 | glDisable (GL_ALPHA_TEST); |
1629 | glDisable (GL_BLEND); |
1733 | glDisable (GL_BLEND); |
1630 | } |
1734 | } |
1631 | } |
1735 | } |
1632 | |
1736 | |
|
|
1737 | void |
|
|
1738 | draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
|
|
1739 | PROTOTYPE: @ |
|
|
1740 | CODE: |
|
|
1741 | { |
|
|
1742 | glEnable (GL_BLEND); |
|
|
1743 | glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1744 | glEnable (GL_TEXTURE_2D); |
|
|
1745 | glBindTexture (GL_TEXTURE_2D, name1); |
|
|
1746 | |
|
|
1747 | glColor3f (intensity, intensity, intensity); |
|
|
1748 | glPushMatrix (); |
|
|
1749 | glScalef (1./3, 1./3, 1.); |
|
|
1750 | |
|
|
1751 | if (blend > 0.f) |
|
|
1752 | { |
|
|
1753 | float dx3 = dx * -3.f / w; |
|
|
1754 | float dy3 = dy * -3.f / h; |
|
|
1755 | GLfloat env_color[4] = { 0., 0., 0., blend }; |
|
|
1756 | |
|
|
1757 | /* interpolate the two shadow textures */ |
|
|
1758 | /* stage 0 == rgb(glcolor) + alpha(t0) */ |
|
|
1759 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1760 | |
|
|
1761 | /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
|
|
1762 | gl.ActiveTexture (GL_TEXTURE1); |
|
|
1763 | glEnable (GL_TEXTURE_2D); |
|
|
1764 | glBindTexture (GL_TEXTURE_2D, name2); |
|
|
1765 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
|
|
1766 | |
|
|
1767 | /* rgb == rgb(glcolor) */ |
|
|
1768 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
|
|
1769 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
|
|
1770 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
|
|
1771 | |
|
|
1772 | /* alpha = interpolate t0, t1 by env_alpha */ |
|
|
1773 | glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
|
|
1774 | |
|
|
1775 | glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
|
|
1776 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
|
|
1777 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
|
|
1778 | |
|
|
1779 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
|
|
1780 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
|
|
1781 | |
|
|
1782 | glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
|
|
1783 | glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
|
|
1784 | |
|
|
1785 | glBegin (GL_QUADS); |
|
|
1786 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
|
|
1787 | gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
|
|
1788 | gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
|
|
1789 | gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
|
|
1790 | glEnd (); |
|
|
1791 | |
|
|
1792 | glDisable (GL_TEXTURE_2D); |
|
|
1793 | gl.ActiveTexture (GL_TEXTURE0); |
|
|
1794 | } |
|
|
1795 | else |
|
|
1796 | { |
|
|
1797 | /* simple blending of one texture, also opengl <1.3 path */ |
|
|
1798 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
|
|
1799 | |
|
|
1800 | glBegin (GL_QUADS); |
|
|
1801 | glTexCoord2f (0, 0); glVertex2f (0, 0); |
|
|
1802 | glTexCoord2f (0, t); glVertex2f (0, h); |
|
|
1803 | glTexCoord2f (s, t); glVertex2f (w, h); |
|
|
1804 | glTexCoord2f (s, 0); glVertex2f (w, 0); |
|
|
1805 | glEnd (); |
|
|
1806 | } |
|
|
1807 | |
|
|
1808 | /* draw ?-marks or equivalent, this is very clumsy code :/ */ |
|
|
1809 | { |
|
|
1810 | int x, y; |
|
|
1811 | int dx3 = dx * 3; |
|
|
1812 | int dy3 = dy * 3; |
|
|
1813 | |
|
|
1814 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
|
|
1815 | glBindTexture (GL_TEXTURE_2D, hidden_tex); |
|
|
1816 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
|
|
1817 | glTranslatef (-1., -1., 0); |
|
|
1818 | glBegin (GL_QUADS); |
|
|
1819 | |
|
|
1820 | for (y = 1; y < h; y += 3) |
|
|
1821 | { |
|
|
1822 | int y1 = y - dy3; |
|
|
1823 | int y1valid = y1 >= 0 && y1 < h; |
|
|
1824 | |
|
|
1825 | for (x = 1; x < w; x += 3) |
|
|
1826 | { |
|
|
1827 | int x1 = x - dx3; |
|
|
1828 | uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1829 | uint8_t h2; |
|
|
1830 | |
|
|
1831 | if (y1valid && x1 >= 0 && x1 < w) |
|
|
1832 | h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
|
|
1833 | else |
|
|
1834 | h2 = 1; /* out of range == invisible */ |
|
|
1835 | |
|
|
1836 | if (h1 || h2) |
|
|
1837 | { |
|
|
1838 | float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
|
|
1839 | glColor4f (1., 1., 1., alpha); |
|
|
1840 | |
|
|
1841 | glTexCoord2f (0, 0.); glVertex2i (x , y ); |
|
|
1842 | glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
|
|
1843 | glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
|
|
1844 | glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
|
|
1845 | } |
|
|
1846 | } |
|
|
1847 | } |
|
|
1848 | } |
|
|
1849 | |
|
|
1850 | glEnd (); |
|
|
1851 | |
|
|
1852 | glPopMatrix (); |
|
|
1853 | |
|
|
1854 | glDisable (GL_TEXTURE_2D); |
|
|
1855 | glDisable (GL_BLEND); |
|
|
1856 | } |
|
|
1857 | |
1633 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1858 | IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1634 | CODE: |
1859 | CODE: |
1635 | { |
1860 | { |
1636 | GLint width; |
1861 | GLint width; |
1637 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1862 | glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
… | |
… | |
1644 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1869 | MODULE = Deliantra::Client PACKAGE = DC::Map |
1645 | |
1870 | |
1646 | PROTOTYPES: DISABLE |
1871 | PROTOTYPES: DISABLE |
1647 | |
1872 | |
1648 | DC::Map |
1873 | DC::Map |
1649 | new (SV *class) |
1874 | new (SV *klass) |
1650 | CODE: |
1875 | CODE: |
1651 | New (0, RETVAL, 1, struct map); |
1876 | New (0, RETVAL, 1, struct map); |
1652 | RETVAL->x = 0; |
1877 | RETVAL->x = 0; |
1653 | RETVAL->y = 0; |
1878 | RETVAL->y = 0; |
1654 | RETVAL->w = 0; |
1879 | RETVAL->w = 0; |
… | |
… | |
1693 | |
1918 | |
1694 | void |
1919 | void |
1695 | set_smooth (DC::Map self, int face, int smooth, int level) |
1920 | set_smooth (DC::Map self, int face, int smooth, int level) |
1696 | CODE: |
1921 | CODE: |
1697 | { |
1922 | { |
1698 | tileid texid; |
1923 | tileid texid; |
1699 | maptex *tex; |
1924 | maptex *tex; |
1700 | |
1925 | |
1701 | if (face < 0 || face >= self->faces) |
1926 | if (face < 0 || face >= self->faces) |
1702 | return; |
1927 | return; |
1703 | |
1928 | |
1704 | if (smooth < 0 || smooth >= self->faces) |
1929 | if (smooth < 0 || smooth >= self->faces) |
1705 | return; |
1930 | return; |
1706 | |
1931 | |
1707 | texid = self->face2tile [face]; |
1932 | texid = self->face2tile [face]; |
1708 | |
1933 | |
1709 | if (!texid) |
1934 | if (!texid) |
1710 | return; |
1935 | return; |
1711 | |
1936 | |
1712 | tex = self->tex + texid; |
1937 | tex = self->tex + texid; |
… | |
… | |
1741 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1966 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1742 | // use uglier nearest interpolation because linear suffers |
1967 | // use uglier nearest interpolation because linear suffers |
1743 | // from transparent color bleeding and ugly wrapping effects. |
1968 | // from transparent color bleeding and ugly wrapping effects. |
1744 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1969 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1745 | } |
1970 | } |
|
|
1971 | |
|
|
1972 | void |
|
|
1973 | expire_textures (DC::Map self, int texid, int count) |
|
|
1974 | PPCODE: |
|
|
1975 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1976 | { |
|
|
1977 | maptex *tex = self->tex + texid; |
|
|
1978 | |
|
|
1979 | if (tex->name) |
|
|
1980 | { |
|
|
1981 | if (tex->unused) |
|
|
1982 | { |
|
|
1983 | tex->name = 0; |
|
|
1984 | tex->unused = 0; |
|
|
1985 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1986 | } |
|
|
1987 | else |
|
|
1988 | tex->unused = 1; |
|
|
1989 | } |
|
|
1990 | } |
1746 | |
1991 | |
1747 | int |
1992 | int |
1748 | ox (DC::Map self) |
1993 | ox (DC::Map self) |
1749 | ALIAS: |
1994 | ALIAS: |
1750 | oy = 1 |
1995 | oy = 1 |
… | |
… | |
1790 | self->y += MAP_EXTEND_Y; |
2035 | self->y += MAP_EXTEND_Y; |
1791 | } |
2036 | } |
1792 | } |
2037 | } |
1793 | |
2038 | |
1794 | SV * |
2039 | SV * |
1795 | map1a_update (DC::Map self, SV *data_, int extmap) |
2040 | map1a_update (DC::Map self, SV *data_) |
1796 | CODE: |
2041 | CODE: |
1797 | { |
2042 | { |
1798 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
2043 | uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
1799 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
2044 | uint8_t *data_end = (uint8_t *)SvEND (data_); |
1800 | mapcell *cell; |
2045 | mapcell *cell; |
… | |
… | |
1821 | |
2066 | |
1822 | //TODO: don't trust server data to be in-range(!) |
2067 | //TODO: don't trust server data to be in-range(!) |
1823 | |
2068 | |
1824 | if (flags & 8) |
2069 | if (flags & 8) |
1825 | { |
2070 | { |
|
|
2071 | uint8_t ext, cmd; |
|
|
2072 | |
1826 | if (extmap) |
2073 | do |
1827 | { |
2074 | { |
1828 | uint8_t ext, cmd; |
2075 | ext = *data++; |
|
|
2076 | cmd = ext & 0x7f; |
1829 | |
2077 | |
1830 | do |
2078 | if (cmd < 4) |
|
|
2079 | cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
|
|
2080 | else if (cmd == 5) // health |
1831 | { |
2081 | { |
1832 | ext = *data++; |
|
|
1833 | cmd = ext & 0x7f; |
|
|
1834 | |
|
|
1835 | if (cmd < 4) |
|
|
1836 | cell->darkness = 255 - ext * 64 + 1; |
|
|
1837 | else if (cmd == 5) // health |
|
|
1838 | { |
|
|
1839 | cell->stat_width = 1; |
2082 | cell->stat_width = 1; |
1840 | cell->stat_hp = *data++; |
2083 | cell->stat_hp = *data++; |
1841 | } |
|
|
1842 | else if (cmd == 6) // monster width |
|
|
1843 | cell->stat_width = *data++ + 1; |
|
|
1844 | else if (cmd == 0x47) |
|
|
1845 | { |
|
|
1846 | if (*data == 1) cell->player = data [1]; |
|
|
1847 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
1848 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
1849 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
1850 | |
|
|
1851 | data += *data + 1; |
|
|
1852 | } |
|
|
1853 | else if (cmd == 8) // cell flags |
|
|
1854 | cell->flags = *data++; |
|
|
1855 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
1856 | data += *data + 1; |
|
|
1857 | else |
|
|
1858 | data++; |
|
|
1859 | } |
2084 | } |
1860 | while (ext & 0x80); |
2085 | else if (cmd == 6) // monster width |
|
|
2086 | cell->stat_width = *data++ + 1; |
|
|
2087 | else if (cmd == 0x47) |
|
|
2088 | { |
|
|
2089 | if (*data == 1) cell->player = data [1]; |
|
|
2090 | else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
|
|
2091 | else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
|
|
2092 | else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
|
|
2093 | |
|
|
2094 | data += *data + 1; |
|
|
2095 | } |
|
|
2096 | else if (cmd == 8) // cell flags |
|
|
2097 | cell->flags = *data++; |
|
|
2098 | else if (ext & 0x40) // unknown, multibyte => skip |
|
|
2099 | data += *data + 1; |
|
|
2100 | else |
|
|
2101 | data++; |
1861 | } |
2102 | } |
1862 | else |
2103 | while (ext & 0x80); |
1863 | cell->darkness = *data++ + 1; |
|
|
1864 | } |
2104 | } |
1865 | |
2105 | |
1866 | for (z = 0; z <= 2; ++z) |
2106 | for (z = 0; z <= 2; ++z) |
1867 | if (flags & (4 >> z)) |
2107 | if (flags & (4 >> z)) |
1868 | { |
2108 | { |
… | |
… | |
1871 | cell->tile [z] = self->face2tile [face]; |
2111 | cell->tile [z] = self->face2tile [face]; |
1872 | |
2112 | |
1873 | if (cell->tile [z]) |
2113 | if (cell->tile [z]) |
1874 | { |
2114 | { |
1875 | maptex *tex = self->tex + cell->tile [z]; |
2115 | maptex *tex = self->tex + cell->tile [z]; |
|
|
2116 | tex->unused = 0; |
1876 | if (!tex->name) |
2117 | if (!tex->name) |
1877 | av_push (missing, newSViv (cell->tile [z])); |
2118 | av_push (missing, newSViv (cell->tile [z])); |
1878 | |
2119 | |
1879 | if (tex->smoothtile) |
2120 | if (tex->smoothtile) |
1880 | { |
2121 | { |
1881 | maptex *smooth = self->tex + tex->smoothtile; |
2122 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
2123 | smooth->unused = 0; |
1882 | if (!smooth->name) |
2124 | if (!smooth->name) |
1883 | av_push (missing, newSViv (tex->smoothtile)); |
2125 | av_push (missing, newSViv (tex->smoothtile)); |
1884 | } |
2126 | } |
1885 | } |
2127 | } |
1886 | } |
2128 | } |
… | |
… | |
1914 | ? self->row + y |
2156 | ? self->row + y |
1915 | : 0; |
2157 | : 0; |
1916 | |
2158 | |
1917 | for (x = x0; x < x1; x++) |
2159 | for (x = x0; x < x1; x++) |
1918 | { |
2160 | { |
1919 | int r = 32, g = 32, b = 32, a = 192; |
2161 | unsigned int r = 32, g = 32, b = 32, a = 192; |
1920 | |
2162 | |
1921 | if (row && row->c0 <= x && x < row->c1) |
2163 | if (row && row->c0 <= x && x < row->c1) |
1922 | { |
2164 | { |
1923 | mapcell *cell = row->col + (x - row->c0); |
2165 | mapcell *cell = row->col + (x - row->c0); |
1924 | |
2166 | |
… | |
… | |
1926 | { |
2168 | { |
1927 | maptex tex = self->tex [cell->tile [z]]; |
2169 | maptex tex = self->tex [cell->tile [z]]; |
1928 | int a0 = 255 - tex.a; |
2170 | int a0 = 255 - tex.a; |
1929 | int a1 = tex.a; |
2171 | int a1 = tex.a; |
1930 | |
2172 | |
1931 | r = (r * a0 + tex.r * a1) / 255; |
2173 | r = div255 (r * a0 + tex.r * a1); |
1932 | g = (g * a0 + tex.g * a1) / 255; |
2174 | g = div255 (g * a0 + tex.g * a1); |
1933 | b = (b * a0 + tex.b * a1) / 255; |
2175 | b = div255 (b * a0 + tex.b * a1); |
1934 | a = (a * a0 + tex.a * a1) / 255; |
2176 | a = div255 (a * a0 + tex.a * a1); |
1935 | } |
2177 | } |
1936 | } |
2178 | } |
1937 | |
2179 | |
1938 | *map++ = (r ) |
2180 | *map++ = (r ) |
1939 | | (g << 8) |
2181 | | (g << 8) |
1940 | | (b << 16) |
2182 | | (b << 16) |
1941 | | (a << 24); |
2183 | | (a << 24); |
1942 | } |
2184 | } |
1943 | } |
2185 | } |
1944 | |
2186 | |
1945 | RETVAL = map_sv; |
2187 | RETVAL = map_sv; |
1946 | } |
2188 | } |
1947 | OUTPUT: |
2189 | OUTPUT: |
1948 | RETVAL |
2190 | RETVAL |
1949 | |
2191 | |
1950 | void |
2192 | void |
1951 | draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2193 | draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
1952 | CODE: |
2194 | CODE: |
1953 | { |
2195 | { |
1954 | int x, y, z; |
2196 | int x, y, z; |
1955 | |
2197 | |
1956 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
2198 | HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); |
1957 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2199 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1958 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2200 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1959 | smooth_key skey; |
2201 | smooth_key skey; |
1960 | int pl_x, pl_y; |
2202 | int pl_x, pl_y; |
1961 | maptex pl_tex; |
2203 | maptex pl_tex; |
1962 | rc_t *rc = rc_alloc (); |
2204 | rc_t *rc = rc_alloc (); |
|
|
2205 | rc_t *rc_ov = rc_alloc (); |
1963 | rc_key_t key; |
2206 | rc_key_t key; |
1964 | rc_array_t *arr; |
2207 | rc_array_t *arr; |
1965 | |
2208 | |
1966 | pl_tex.name = 0; |
2209 | pl_tex.name = 0; |
1967 | |
2210 | |
1968 | // thats current max. sorry. |
2211 | // that's current max. sorry. |
1969 | if (sw > 255) sw = 255; |
2212 | if (sw > 255) sw = 255; |
1970 | if (sh > 255) sh = 255; |
2213 | if (sh > 255) sh = 255; |
1971 | |
2214 | |
1972 | // clear key, in case of extra padding |
2215 | // clear key, in case of extra padding |
1973 | memset (&skey, 0, sizeof (skey)); |
2216 | memset (&skey, 0, sizeof (skey)); |
… | |
… | |
1977 | key.g = 255; |
2220 | key.g = 255; |
1978 | key.b = 255; |
2221 | key.b = 255; |
1979 | key.a = 255; |
2222 | key.a = 255; |
1980 | key.mode = GL_QUADS; |
2223 | key.mode = GL_QUADS; |
1981 | key.format = GL_T2F_V3F; |
2224 | key.format = GL_T2F_V3F; |
1982 | key.texname = -1; |
|
|
1983 | |
2225 | |
1984 | mx += self->x; |
2226 | mx += self->x; |
1985 | my += self->y; |
2227 | my += self->y; |
1986 | |
2228 | |
1987 | // first pass: determine smooth_max |
2229 | // first pass: determine smooth_max |
… | |
… | |
2011 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2253 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2012 | |
2254 | |
2013 | for (z = 0; z <= 2; z++) |
2255 | for (z = 0; z <= 2; z++) |
2014 | { |
2256 | { |
2015 | memset (smooth_level, 0, sizeof (smooth_level)); |
2257 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2258 | key.texname = -1; |
2016 | |
2259 | |
2017 | for (y = 0; y < sh; y++) |
2260 | for (y = 0; y < sh; y++) |
2018 | if (0 <= y + my && y + my < self->rows) |
2261 | if (0 <= y + my && y + my < self->rows) |
2019 | { |
2262 | { |
2020 | maprow *row = self->row + (y + my); |
2263 | maprow *row = self->row + (y + my); |
… | |
… | |
2026 | tileid tile = cell->tile [z]; |
2269 | tileid tile = cell->tile [z]; |
2027 | |
2270 | |
2028 | if (tile) |
2271 | if (tile) |
2029 | { |
2272 | { |
2030 | maptex tex = self->tex [tile]; |
2273 | maptex tex = self->tex [tile]; |
2031 | int px = (x + 1) * T - tex.w; |
2274 | int px, py; |
2032 | int py = (y + 1) * T - tex.h; |
|
|
2033 | |
2275 | |
2034 | if (key.texname != tex.name) |
2276 | if (key.texname != tex.name) |
2035 | { |
2277 | { |
|
|
2278 | self->tex [tile].unused = 0; |
|
|
2279 | |
2036 | if (!tex.name) |
2280 | if (!tex.name) |
2037 | tex = self->tex [2]; /* missing, replace by noface */ |
2281 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2038 | |
2282 | |
2039 | key.texname = tex.name; |
2283 | key.texname = tex.name; |
2040 | arr = rc_array (rc, &key); |
2284 | arr = rc_array (rc, &key); |
2041 | } |
2285 | } |
|
|
2286 | |
|
|
2287 | px = (x + 1) * Th - tex.w; |
|
|
2288 | py = (y + 1) * Tw - tex.h; |
2042 | |
2289 | |
2043 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2290 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2044 | { |
2291 | { |
2045 | pl_x = px; |
2292 | pl_x = px; |
2046 | pl_y = py; |
2293 | pl_y = py; |
… | |
… | |
2051 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2298 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2052 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2299 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2053 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2300 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2054 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2301 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2055 | |
2302 | |
2056 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2057 | { |
|
|
2058 | // overlays such as the speech bubble, probably more to come |
|
|
2059 | if (cell->flags & 1) |
|
|
2060 | { |
|
|
2061 | maptex tex = self->tex [1]; |
|
|
2062 | int px = x * T + T * 2 / 32; |
|
|
2063 | int py = y * T - T * 6 / 32; |
|
|
2064 | |
|
|
2065 | if (tex.name) |
|
|
2066 | { |
|
|
2067 | if (key.texname != tex.name) |
|
|
2068 | { |
|
|
2069 | key.texname = tex.name; |
|
|
2070 | arr = rc_array (rc, &key); |
|
|
2071 | } |
|
|
2072 | |
|
|
2073 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2074 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2075 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2076 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2077 | } |
|
|
2078 | } |
|
|
2079 | } |
|
|
2080 | |
|
|
2081 | // update smooth hash |
2303 | // update smooth hash |
2082 | if (tex.smoothtile) |
2304 | if (tex.smoothtile) |
2083 | { |
2305 | { |
2084 | skey.tile = tex.smoothtile; |
2306 | skey.tile = tex.smoothtile; |
2085 | skey.level = tex.smoothlevel; |
2307 | skey.level = tex.smoothlevel; |
… | |
… | |
2113 | // corners |
2335 | // corners |
2114 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2336 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2115 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2337 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2116 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2338 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2117 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2339 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2340 | } |
|
|
2341 | } |
|
|
2342 | |
|
|
2343 | if (expect_false (z == 2) && expect_false (cell->flags)) |
|
|
2344 | { |
|
|
2345 | // overlays such as the speech bubble, probably more to come |
|
|
2346 | if (cell->flags & 1) |
|
|
2347 | { |
|
|
2348 | rc_key_t key_ov = key; |
|
|
2349 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2350 | rc_array_t *arr; |
|
|
2351 | int px = x * Tw + Tw * 2 / 32; |
|
|
2352 | int py = y * Th - Th * 6 / 32; |
|
|
2353 | |
|
|
2354 | key_ov.texname = tex.name; |
|
|
2355 | arr = rc_array (rc_ov, &key_ov); |
|
|
2356 | |
|
|
2357 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2358 | rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); |
|
|
2359 | rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); |
|
|
2360 | rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); |
2118 | } |
2361 | } |
2119 | } |
2362 | } |
2120 | } |
2363 | } |
2121 | } |
2364 | } |
2122 | |
2365 | |
… | |
… | |
2149 | if (!(bits & 0x1000) |
2392 | if (!(bits & 0x1000) |
2150 | && skey->level == level |
2393 | && skey->level == level |
2151 | && level > smooth_max [skey->x][skey->y]) |
2394 | && level > smooth_max [skey->x][skey->y]) |
2152 | { |
2395 | { |
2153 | maptex tex = self->tex [skey->tile]; |
2396 | maptex tex = self->tex [skey->tile]; |
2154 | int px = (((int)skey->x) - 1) * T; |
2397 | int px = (((int)skey->x) - 1) * Tw; |
2155 | int py = (((int)skey->y) - 1) * T; |
2398 | int py = (((int)skey->y) - 1) * Th; |
2156 | int border = bits & 15; |
2399 | int border = bits & 15; |
2157 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2400 | int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2158 | float dx = tex.s * .0625f; // 16 images/row |
2401 | float dx = tex.s * .0625f; // 16 images/row |
2159 | float dy = tex.t * .5f ; // 2 images/column |
2402 | float dy = tex.t * .5f ; // 2 images/column |
2160 | |
2403 | |
… | |
… | |
2162 | { |
2405 | { |
2163 | // this time avoiding texture state changes |
2406 | // this time avoiding texture state changes |
2164 | // save gobs of state changes. |
2407 | // save gobs of state changes. |
2165 | if (key.texname != tex.name) |
2408 | if (key.texname != tex.name) |
2166 | { |
2409 | { |
|
|
2410 | self->tex [skey->tile].unused = 0; |
|
|
2411 | |
2167 | glEnd (); |
2412 | glEnd (); |
2168 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2413 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2169 | glBegin (GL_QUADS); |
2414 | glBegin (GL_QUADS); |
2170 | } |
2415 | } |
2171 | |
2416 | |
2172 | if (border) |
2417 | if (border) |
2173 | { |
2418 | { |
2174 | float ox = border * dx; |
2419 | float ox = border * dx; |
2175 | |
2420 | |
2176 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2421 | glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2177 | glTexCoord2f (ox , dy ); glVertex2i (px , py + T); |
2422 | glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2178 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); |
2423 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2179 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); |
2424 | glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2180 | } |
2425 | } |
2181 | |
2426 | |
2182 | if (corner) |
2427 | if (corner) |
2183 | { |
2428 | { |
2184 | float ox = corner * dx; |
2429 | float ox = corner * dx; |
2185 | |
2430 | |
2186 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2431 | glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2187 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); |
2432 | glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2188 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); |
2433 | glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2189 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); |
2434 | glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2190 | } |
2435 | } |
2191 | } |
2436 | } |
2192 | } |
2437 | } |
2193 | } |
2438 | } |
2194 | } |
2439 | } |
… | |
… | |
2217 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2462 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2218 | |
2463 | |
2219 | rc_draw (rc); |
2464 | rc_draw (rc); |
2220 | } |
2465 | } |
2221 | |
2466 | |
|
|
2467 | rc_draw (rc_ov); |
|
|
2468 | rc_clear (rc_ov); |
|
|
2469 | |
2222 | glDisable (GL_BLEND); |
2470 | glDisable (GL_BLEND); |
2223 | rc_free (rc); |
2471 | rc_free (rc); |
|
|
2472 | rc_free (rc_ov); |
2224 | |
2473 | |
2225 | // top layer: overlays such as the health bar |
2474 | // top layer: overlays such as the health bar |
2226 | for (y = 0; y < sh; y++) |
2475 | for (y = 0; y < sh; y++) |
2227 | if (0 <= y + my && y + my < self->rows) |
2476 | if (0 <= y + my && y + my < self->rows) |
2228 | { |
2477 | { |
… | |
… | |
2231 | for (x = 0; x < sw; x++) |
2480 | for (x = 0; x < sw; x++) |
2232 | if (row->c0 <= x + mx && x + mx < row->c1) |
2481 | if (row->c0 <= x + mx && x + mx < row->c1) |
2233 | { |
2482 | { |
2234 | mapcell *cell = row->col + (x + mx - row->c0); |
2483 | mapcell *cell = row->col + (x + mx - row->c0); |
2235 | |
2484 | |
2236 | int px = x * T; |
2485 | int px = x * Tw; |
2237 | int py = y * T; |
2486 | int py = y * Th; |
|
|
2487 | |
|
|
2488 | if (expect_false (cell->player == player)) |
|
|
2489 | { |
|
|
2490 | px += sdx; |
|
|
2491 | py += sdy; |
|
|
2492 | } |
2238 | |
2493 | |
2239 | if (cell->stat_hp) |
2494 | if (cell->stat_hp) |
2240 | { |
2495 | { |
2241 | int width = cell->stat_width * T; |
2496 | int width = cell->stat_width * Tw; |
2242 | int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; |
2497 | int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2243 | |
2498 | |
2244 | glColor3ub (0, 0, 0); |
2499 | glColor3ub (0, 0, 0); |
2245 | glRectf (px + 1, py - thick - 2, |
2500 | glRectf (px + 1, py - thick - 2, |
2246 | px + width - 1, py); |
2501 | px + width - 1, py); |
2247 | |
2502 | |
… | |
… | |
2253 | } |
2508 | } |
2254 | } |
2509 | } |
2255 | } |
2510 | } |
2256 | |
2511 | |
2257 | void |
2512 | void |
2258 | draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) |
2513 | draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2259 | CODE: |
2514 | CODE: |
2260 | { |
2515 | { |
2261 | static float color[16][3] = { |
2516 | static float color[16][3] = { |
2262 | { 0.00F, 0.00F, 0.00F }, |
2517 | { 0.00f, 0.00f, 0.00f }, |
2263 | { 1.00F, 1.00F, 1.00F }, |
2518 | { 1.00f, 1.00f, 1.00f }, |
2264 | { 0.00F, 0.00F, 0.55F }, |
2519 | { 0.00f, 0.00f, 0.55f }, |
2265 | { 1.00F, 0.00F, 0.00F }, |
2520 | { 1.00f, 0.00f, 0.00f }, |
2266 | |
2521 | |
2267 | { 1.00F, 0.54F, 0.00F }, |
2522 | { 1.00f, 0.54f, 0.00f }, |
2268 | { 0.11F, 0.56F, 1.00F }, |
2523 | { 0.11f, 0.56f, 1.00f }, |
2269 | { 0.93F, 0.46F, 0.00F }, |
2524 | { 0.93f, 0.46f, 0.00f }, |
2270 | { 0.18F, 0.54F, 0.34F }, |
2525 | { 0.18f, 0.54f, 0.34f }, |
2271 | |
2526 | |
2272 | { 0.56F, 0.73F, 0.56F }, |
2527 | { 0.56f, 0.73f, 0.56f }, |
2273 | { 0.80F, 0.80F, 0.80F }, |
2528 | { 0.80f, 0.80f, 0.80f }, |
2274 | { 0.55F, 0.41F, 0.13F }, |
2529 | { 0.55f, 0.41f, 0.13f }, |
2275 | { 0.99F, 0.77F, 0.26F }, |
2530 | { 0.99f, 0.77f, 0.26f }, |
2276 | |
2531 | |
2277 | { 0.74F, 0.65F, 0.41F }, |
2532 | { 0.74f, 0.65f, 0.41f }, |
2278 | |
2533 | |
2279 | { 0.00F, 1.00F, 1.00F }, |
2534 | { 0.00f, 1.00f, 1.00f }, |
2280 | { 1.00F, 0.00F, 1.00F }, |
2535 | { 1.00f, 0.00f, 1.00f }, |
2281 | { 1.00F, 1.00F, 0.00F }, |
2536 | { 1.00f, 1.00f, 0.00f }, |
2282 | }; |
2537 | }; |
2283 | |
2538 | |
2284 | int x, y; |
2539 | int x, y; |
2285 | |
2540 | |
2286 | glEnable (GL_TEXTURE_2D); |
2541 | glEnable (GL_TEXTURE_2D); |
|
|
2542 | /* GL_REPLACE would be correct, as we don't need to modulate alpha, |
|
|
2543 | * but the nvidia driver (185.18.14) mishandles alpha textures |
|
|
2544 | * and takes the colour from god knows where instead of using |
|
|
2545 | * Cp. MODULATE results in the same colour, but slightly different |
|
|
2546 | * alpha, but atcually gives us the correct colour with nvidia. |
|
|
2547 | */ |
2287 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2548 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2288 | glEnable (GL_BLEND); |
2549 | glEnable (GL_BLEND); |
2289 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2550 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2290 | glBegin (GL_QUADS); |
2551 | glBegin (GL_QUADS); |
2291 | |
2552 | |
2292 | for (y = 0; y < h; y++) |
2553 | for (y = 0; y < h; y++) |
… | |
… | |
2296 | |
2557 | |
2297 | if (m) |
2558 | if (m) |
2298 | { |
2559 | { |
2299 | float *c = color [m & 15]; |
2560 | float *c = color [m & 15]; |
2300 | |
2561 | |
2301 | float tx1 = m & 0x40 ? 0.5 : 0.; |
2562 | float tx1 = m & 0x40 ? 0.5f : 0.f; |
2302 | float tx2 = tx1 + 0.5; |
2563 | float tx2 = tx1 + 0.5f; |
2303 | |
2564 | |
2304 | glColor4f (c[0], c[1], c[2], 0.75); |
2565 | glColor4f (c[0], c[1], c[2], 1); |
2305 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2566 | glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2306 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2567 | glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2307 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2568 | glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2308 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2569 | glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2309 | } |
2570 | } |
… | |
… | |
2317 | void |
2578 | void |
2318 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2579 | fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2319 | PPCODE: |
2580 | PPCODE: |
2320 | { |
2581 | { |
2321 | int x, y; |
2582 | int x, y; |
2322 | int sw1 = sw + 2; |
2583 | int sw1 = sw + 2; |
2323 | int sh1 = sh + 2; |
2584 | int sh1 = sh + 2; |
2324 | int sh3 = sh * 3; |
2585 | int sh3 = sh * 3; |
2325 | int sw34 = (sw * 3 + 3) & ~3; |
2586 | int sw3 = sw * 3; |
|
|
2587 | SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
|
|
2588 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2326 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2589 | uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2327 | SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); |
2590 | memset (darkness1, 0, sw1*sh1); |
2328 | uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
|
|
2329 | |
2591 | |
2330 | SvPOK_only (darkness3_sv); |
2592 | SvPOK_only (darkness3_sv); |
2331 | SvCUR_set (darkness3_sv, sw34 * sh3); |
2593 | SvCUR_set (darkness3_sv, sw3 * sh3); |
2332 | |
2594 | |
2333 | mx += self->x - 1; |
2595 | mx += self->x - 1; |
2334 | my += self->y - 1; |
2596 | my += self->y - 1; |
2335 | |
|
|
2336 | memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1); |
|
|
2337 | |
2597 | |
2338 | for (y = 0; y < sh1; y++) |
2598 | for (y = 0; y < sh1; y++) |
2339 | if (0 <= y + my && y + my < self->rows) |
2599 | if (0 <= y + my && y + my < self->rows) |
2340 | { |
2600 | { |
2341 | maprow *row = self->row + (y + my); |
2601 | maprow *row = self->row + (y + my); |
… | |
… | |
2344 | if (row->c0 <= x + mx && x + mx < row->c1) |
2604 | if (row->c0 <= x + mx && x + mx < row->c1) |
2345 | { |
2605 | { |
2346 | mapcell *cell = row->col + (x + mx - row->c0); |
2606 | mapcell *cell = row->col + (x + mx - row->c0); |
2347 | |
2607 | |
2348 | darkness1 [y * sw1 + x] = cell->darkness |
2608 | darkness1 [y * sw1 + x] = cell->darkness |
2349 | ? 255 - (cell->darkness - 1) |
2609 | ? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2350 | : 255 - FOW_DARKNESS; |
2610 | : DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2351 | } |
2611 | } |
2352 | } |
2612 | } |
2353 | |
2613 | |
2354 | for (y = 0; y < sh; ++y) |
2614 | for (y = 0; y < sh; ++y) |
2355 | for (x = 0; x < sw; ++x) |
2615 | for (x = 0; x < sw; ++x) |
… | |
… | |
2374 | |
2634 | |
2375 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2635 | uint8_t r13 = (d13 + d23 + d12) / 3; |
2376 | uint8_t r23 = d23; |
2636 | uint8_t r23 = d23; |
2377 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2637 | uint8_t r33 = (d23 + d33 + d32) / 3; |
2378 | |
2638 | |
2379 | darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); |
2639 | darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2380 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); |
2640 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2381 | darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); |
2641 | darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2382 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); |
2642 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2383 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); |
2643 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2384 | darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); |
2644 | darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2385 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); |
2645 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2386 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); |
2646 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2387 | darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); |
2647 | darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2388 | } |
2648 | } |
2389 | |
2649 | |
2390 | free (darkness1); |
2650 | free (darkness1); |
2391 | |
2651 | |
2392 | EXTEND (SP, 3); |
2652 | EXTEND (SP, 3); |
2393 | PUSHs (sv_2mortal (newSViv (sw34))); |
2653 | PUSHs (sv_2mortal (newSViv (sw3))); |
2394 | PUSHs (sv_2mortal (newSViv (sh3))); |
2654 | PUSHs (sv_2mortal (newSViv (sh3))); |
2395 | PUSHs (darkness3_sv); |
2655 | PUSHs (darkness3_sv); |
2396 | } |
2656 | } |
2397 | |
2657 | |
2398 | SV * |
2658 | SV * |
… | |
… | |
2461 | else |
2721 | else |
2462 | *data++ = 0; |
2722 | *data++ = 0; |
2463 | } |
2723 | } |
2464 | } |
2724 | } |
2465 | |
2725 | |
2466 | /* if size is w*h + 5 then no data has been found */ |
2726 | /* if size is w*h + 5 then no data has been found */ |
2467 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2727 | if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2468 | { |
2728 | { |
2469 | SvPOK_only (data_sv); |
2729 | SvPOK_only (data_sv); |
2470 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2730 | SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2471 | } |
2731 | } |
2472 | |
2732 | |
2473 | RETVAL = data_sv; |
2733 | RETVAL = data_sv; |
2474 | } |
2734 | } |
2475 | OUTPUT: |
2735 | OUTPUT: |
2476 | RETVAL |
2736 | RETVAL |
2477 | |
2737 | |
2478 | void |
2738 | void |
… | |
… | |
2485 | STRLEN len; |
2745 | STRLEN len; |
2486 | uint8_t *data, *end; |
2746 | uint8_t *data, *end; |
2487 | |
2747 | |
2488 | len = SvLEN (data_sv); |
2748 | len = SvLEN (data_sv); |
2489 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2749 | SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2490 | data = SvPVbyte_nolen (data_sv); |
2750 | data = (uint8_t *)SvPVbyte_nolen (data_sv); |
2491 | end = data + len + 8; |
2751 | end = data + len + 8; |
2492 | |
2752 | |
2493 | if (len < 5) |
2753 | if (len < 5) |
2494 | XSRETURN_EMPTY; |
2754 | XSRETURN_EMPTY; |
2495 | |
2755 | |
… | |
… | |
2556 | } |
2816 | } |
2557 | |
2817 | |
2558 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2818 | MODULE = Deliantra::Client PACKAGE = DC::RW |
2559 | |
2819 | |
2560 | DC::RW |
2820 | DC::RW |
2561 | new (SV *class, SV *data_sv) |
2821 | new (SV *klass, SV *data_sv) |
2562 | CODE: |
2822 | CODE: |
2563 | { |
2823 | { |
2564 | STRLEN datalen; |
2824 | STRLEN datalen; |
2565 | char *data = SvPVbyte (data_sv, datalen); |
2825 | char *data = SvPVbyte (data_sv, datalen); |
2566 | |
2826 | |
… | |
… | |
2568 | } |
2828 | } |
2569 | OUTPUT: |
2829 | OUTPUT: |
2570 | RETVAL |
2830 | RETVAL |
2571 | |
2831 | |
2572 | DC::RW |
2832 | DC::RW |
2573 | new_from_file (SV *class, const char *path, const char *mode = "rb") |
2833 | new_from_file (SV *klass, const char *path, const char *mode = "rb") |
2574 | CODE: |
2834 | CODE: |
2575 | RETVAL = SDL_RWFromFile (path, mode); |
2835 | RETVAL = SDL_RWFromFile (path, mode); |
2576 | OUTPUT: |
2836 | OUTPUT: |
2577 | RETVAL |
2837 | RETVAL |
2578 | |
2838 | |
… | |
… | |
2596 | if (RETVAL < 0) |
2856 | if (RETVAL < 0) |
2597 | { |
2857 | { |
2598 | RETVAL = Mix_GroupOldest (-1); |
2858 | RETVAL = Mix_GroupOldest (-1); |
2599 | |
2859 | |
2600 | if (RETVAL < 0) |
2860 | if (RETVAL < 0) |
|
|
2861 | { |
|
|
2862 | // happens sometimes, maybe it just stopped playing(?) |
|
|
2863 | RETVAL = Mix_GroupAvailable (-1); |
|
|
2864 | |
|
|
2865 | if (RETVAL < 0) |
2601 | XSRETURN_UNDEF; |
2866 | XSRETURN_UNDEF; |
2602 | |
2867 | } |
|
|
2868 | else |
2603 | Mix_HaltChannel (RETVAL); |
2869 | Mix_HaltChannel (RETVAL); |
2604 | } |
2870 | } |
2605 | |
2871 | |
2606 | Mix_UnregisterAllEffects (RETVAL); |
2872 | Mix_UnregisterAllEffects (RETVAL); |
2607 | Mix_Volume (RETVAL, 128); |
2873 | Mix_Volume (RETVAL, 128); |
2608 | } |
2874 | } |
… | |
… | |
2655 | void |
2921 | void |
2656 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2922 | set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2657 | CODE: |
2923 | CODE: |
2658 | { |
2924 | { |
2659 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2925 | int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2660 | int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); |
2926 | int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2661 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2927 | Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2662 | } |
2928 | } |
2663 | |
2929 | |
2664 | void |
2930 | void |
2665 | set_reverse_stereo (DC::Channel self, int flip) |
2931 | set_reverse_stereo (DC::Channel self, int flip) |
… | |
… | |
2668 | |
2934 | |
2669 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2935 | MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2670 | |
2936 | |
2671 | PROTOTYPES: DISABLE |
2937 | PROTOTYPES: DISABLE |
2672 | |
2938 | |
|
|
2939 | void |
|
|
2940 | decoders () |
|
|
2941 | PPCODE: |
|
|
2942 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2943 | int i, num = Mix_GetNumChunkDecoders (); |
|
|
2944 | EXTEND (SP, num); |
|
|
2945 | for (i = 0; i < num; ++i) |
|
|
2946 | PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
|
|
2947 | #else |
|
|
2948 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
2949 | #endif |
|
|
2950 | |
2673 | DC::MixChunk |
2951 | DC::MixChunk |
2674 | new (SV *class, DC::RW rwops) |
2952 | new (SV *klass, DC::RW rwops) |
2675 | CODE: |
2953 | CODE: |
2676 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2954 | RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2677 | OUTPUT: |
2955 | OUTPUT: |
2678 | RETVAL |
2956 | RETVAL |
2679 | |
2957 | |
… | |
… | |
2709 | OUTPUT: |
2987 | OUTPUT: |
2710 | RETVAL |
2988 | RETVAL |
2711 | |
2989 | |
2712 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2990 | MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2713 | |
2991 | |
|
|
2992 | void |
|
|
2993 | decoders () |
|
|
2994 | PPCODE: |
|
|
2995 | #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
|
|
2996 | int i, num = Mix_GetNumMusicDecoders (); |
|
|
2997 | EXTEND (SP, num); |
|
|
2998 | for (i = 0; i < num; ++i) |
|
|
2999 | PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
|
|
3000 | #else |
|
|
3001 | XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
|
|
3002 | #endif |
|
|
3003 | |
2714 | int |
3004 | int |
2715 | volume (int volume = -1) |
3005 | volume (int volume = -1) |
2716 | PROTOTYPE: ;$ |
3006 | PROTOTYPE: ;$ |
2717 | CODE: |
3007 | CODE: |
2718 | if (items > 0) |
3008 | if (items > 0) |
… | |
… | |
2729 | void |
3019 | void |
2730 | halt () |
3020 | halt () |
2731 | CODE: |
3021 | CODE: |
2732 | Mix_HaltMusic (); |
3022 | Mix_HaltMusic (); |
2733 | |
3023 | |
|
|
3024 | int |
|
|
3025 | playing () |
|
|
3026 | CODE: |
|
|
3027 | RETVAL = Mix_PlayingMusic (); |
|
|
3028 | OUTPUT: |
|
|
3029 | RETVAL |
|
|
3030 | |
2734 | DC::MixMusic |
3031 | DC::MixMusic |
2735 | new (SV *class, DC::RW rwops) |
3032 | new (SV *klass, DC::RW rwops) |
2736 | CODE: |
3033 | CODE: |
2737 | RETVAL = Mix_LoadMUS_RW (rwops); |
3034 | RETVAL = Mix_LoadMUS_RW (rwops); |
2738 | OUTPUT: |
3035 | OUTPUT: |
2739 | RETVAL |
3036 | RETVAL |
2740 | |
3037 | |
… | |
… | |
2768 | } *civ, const_iv[] = { |
3065 | } *civ, const_iv[] = { |
2769 | # define const_iv(name) { # name, (IV)name } |
3066 | # define const_iv(name) { # name, (IV)name } |
2770 | const_iv (GL_VENDOR), |
3067 | const_iv (GL_VENDOR), |
2771 | const_iv (GL_VERSION), |
3068 | const_iv (GL_VERSION), |
2772 | const_iv (GL_EXTENSIONS), |
3069 | const_iv (GL_EXTENSIONS), |
|
|
3070 | const_iv (GL_MAX_TEXTURE_UNITS), |
2773 | const_iv (GL_COLOR_MATERIAL), |
3071 | const_iv (GL_COLOR_MATERIAL), |
2774 | const_iv (GL_SMOOTH), |
3072 | const_iv (GL_SMOOTH), |
2775 | const_iv (GL_FLAT), |
3073 | const_iv (GL_FLAT), |
2776 | const_iv (GL_DITHER), |
3074 | const_iv (GL_DITHER), |
2777 | const_iv (GL_BLEND), |
3075 | const_iv (GL_BLEND), |
… | |
… | |
2789 | const_iv (GL_ZERO), |
3087 | const_iv (GL_ZERO), |
2790 | const_iv (GL_SRC_ALPHA), |
3088 | const_iv (GL_SRC_ALPHA), |
2791 | const_iv (GL_DST_ALPHA), |
3089 | const_iv (GL_DST_ALPHA), |
2792 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3090 | const_iv (GL_ONE_MINUS_SRC_ALPHA), |
2793 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
3091 | const_iv (GL_ONE_MINUS_DST_ALPHA), |
|
|
3092 | const_iv (GL_SRC_COLOR), |
|
|
3093 | const_iv (GL_DST_COLOR), |
|
|
3094 | const_iv (GL_ONE_MINUS_SRC_COLOR), |
|
|
3095 | const_iv (GL_ONE_MINUS_DST_COLOR), |
2794 | const_iv (GL_SRC_ALPHA_SATURATE), |
3096 | const_iv (GL_SRC_ALPHA_SATURATE), |
2795 | const_iv (GL_RGB), |
3097 | const_iv (GL_RGB), |
2796 | const_iv (GL_RGBA), |
3098 | const_iv (GL_RGBA), |
2797 | const_iv (GL_RGBA4), |
3099 | const_iv (GL_RGBA4), |
2798 | const_iv (GL_RGBA8), |
3100 | const_iv (GL_RGBA8), |
… | |
… | |
2866 | const_iv (GL_NICEST), |
3168 | const_iv (GL_NICEST), |
2867 | const_iv (GL_V2F), |
3169 | const_iv (GL_V2F), |
2868 | const_iv (GL_V3F), |
3170 | const_iv (GL_V3F), |
2869 | const_iv (GL_T2F_V3F), |
3171 | const_iv (GL_T2F_V3F), |
2870 | const_iv (GL_T2F_N3F_V3F), |
3172 | const_iv (GL_T2F_N3F_V3F), |
|
|
3173 | const_iv (GL_FUNC_ADD), |
|
|
3174 | const_iv (GL_FUNC_SUBTRACT), |
|
|
3175 | const_iv (GL_FUNC_REVERSE_SUBTRACT), |
2871 | # undef const_iv |
3176 | # undef const_iv |
2872 | }; |
3177 | }; |
2873 | |
3178 | |
2874 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) |
3179 | for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
2875 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
3180 | newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
2876 | |
3181 | |
2877 | texture_av = newAV (); |
3182 | texture_av = newAV (); |
2878 | AvREAL_off (texture_av); |
3183 | AvREAL_off (texture_av); |
2879 | } |
3184 | } |
2880 | |
3185 | |
… | |
… | |
2882 | disable_GL_EXT_blend_func_separate () |
3187 | disable_GL_EXT_blend_func_separate () |
2883 | CODE: |
3188 | CODE: |
2884 | gl.BlendFuncSeparate = 0; |
3189 | gl.BlendFuncSeparate = 0; |
2885 | gl.BlendFuncSeparateEXT = 0; |
3190 | gl.BlendFuncSeparateEXT = 0; |
2886 | |
3191 | |
2887 | char * |
3192 | void |
|
|
3193 | apple_nvidia_bug (int enable) |
|
|
3194 | |
|
|
3195 | const char * |
2888 | gl_vendor () |
3196 | gl_vendor () |
2889 | CODE: |
3197 | CODE: |
2890 | RETVAL = (char *)glGetString (GL_VENDOR); |
3198 | RETVAL = (const char *)glGetString (GL_VENDOR); |
2891 | OUTPUT: |
3199 | OUTPUT: |
2892 | RETVAL |
3200 | RETVAL |
2893 | |
3201 | |
2894 | char * |
3202 | const char * |
2895 | gl_version () |
3203 | gl_version () |
2896 | CODE: |
3204 | CODE: |
2897 | RETVAL = (char *)glGetString (GL_VERSION); |
3205 | RETVAL = (const char *)glGetString (GL_VERSION); |
2898 | OUTPUT: |
3206 | OUTPUT: |
2899 | RETVAL |
3207 | RETVAL |
2900 | |
3208 | |
2901 | char * |
3209 | const char * |
2902 | gl_extensions () |
3210 | gl_extensions () |
2903 | CODE: |
3211 | CODE: |
2904 | RETVAL = (char *)glGetString (GL_EXTENSIONS); |
3212 | RETVAL = (const char *)glGetString (GL_EXTENSIONS); |
2905 | OUTPUT: |
3213 | OUTPUT: |
2906 | RETVAL |
3214 | RETVAL |
2907 | |
3215 | |
2908 | const char *glGetString (GLenum pname) |
3216 | const char *glGetString (GLenum pname) |
|
|
3217 | CODE: |
|
|
3218 | RETVAL = (const char *)glGetString (pname); |
|
|
3219 | OUTPUT: |
|
|
3220 | RETVAL |
2909 | |
3221 | |
2910 | GLint glGetInteger (GLenum pname) |
3222 | GLint glGetInteger (GLenum pname) |
2911 | CODE: |
3223 | CODE: |
2912 | glGetIntegerv (pname, &RETVAL); |
3224 | glGetIntegerv (pname, &RETVAL); |
2913 | OUTPUT: |
3225 | OUTPUT: |
… | |
… | |
2921 | |
3233 | |
2922 | int glGetError () |
3234 | int glGetError () |
2923 | |
3235 | |
2924 | void glFinish () |
3236 | void glFinish () |
2925 | |
3237 | |
|
|
3238 | void glFlush () |
|
|
3239 | |
2926 | void glClear (int mask) |
3240 | void glClear (int mask) |
2927 | |
3241 | |
2928 | void glClearColor (float r, float g, float b, float a = 1.0) |
3242 | void glClearColor (float r, float g, float b, float a = 1.0) |
2929 | PROTOTYPE: @ |
3243 | PROTOTYPE: @ |
2930 | |
3244 | |
… | |
… | |
2939 | void glBlendFunc (int sfactor, int dfactor) |
3253 | void glBlendFunc (int sfactor, int dfactor) |
2940 | |
3254 | |
2941 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3255 | void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
2942 | CODE: |
3256 | CODE: |
2943 | gl_BlendFuncSeparate (sa, da, saa, daa); |
3257 | gl_BlendFuncSeparate (sa, da, saa, daa); |
|
|
3258 | |
|
|
3259 | # void glBlendEquation (int se) |
2944 | |
3260 | |
2945 | void glDepthMask (int flag) |
3261 | void glDepthMask (int flag) |
2946 | |
3262 | |
2947 | void glLogicOp (int opcode) |
3263 | void glLogicOp (int opcode) |
2948 | |
3264 | |
… | |
… | |
2983 | void glRotate (float angle, float x, float y, float z) |
3299 | void glRotate (float angle, float x, float y, float z) |
2984 | CODE: |
3300 | CODE: |
2985 | glRotatef (angle, x, y, z); |
3301 | glRotatef (angle, x, y, z); |
2986 | |
3302 | |
2987 | void glColor (float r, float g, float b, float a = 1.0) |
3303 | void glColor (float r, float g, float b, float a = 1.0) |
|
|
3304 | PROTOTYPE: @ |
2988 | ALIAS: |
3305 | ALIAS: |
2989 | glColor_premultiply = 1 |
3306 | glColor_premultiply = 1 |
2990 | CODE: |
3307 | CODE: |
2991 | if (ix) |
3308 | if (ix) |
2992 | { |
3309 | { |
… | |
… | |
3098 | |
3415 | |
3099 | void glEndList () |
3416 | void glEndList () |
3100 | |
3417 | |
3101 | void glCallList (int list) |
3418 | void glCallList (int list) |
3102 | |
3419 | |
|
|
3420 | void c_init () |
|
|
3421 | CODE: |
|
|
3422 | glPixelStorei (GL_PACK_ALIGNMENT , 1); |
|
|
3423 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
|
|
3424 | |
3103 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3425 | MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3104 | |
3426 | |
3105 | PROTOTYPES: DISABLE |
3427 | PROTOTYPES: DISABLE |
3106 | |
3428 | |
3107 | void |
3429 | void |
3108 | find_widget (SV *self, NV x, NV y) |
3430 | find_widget (SV *self, NV x, NV y) |
3109 | PPCODE: |
3431 | PPCODE: |
3110 | { |
3432 | { |
3111 | if (within_widget (self, x, y)) |
3433 | if (within_widget (self, x, y)) |
3112 | XPUSHs (self); |
3434 | XPUSHs (self); |
3113 | } |
3435 | } |
3114 | |
3436 | |
3115 | BOOT: |
3437 | BOOT: |
3116 | { |
3438 | { |
… | |
… | |
3124 | |
3446 | |
3125 | void |
3447 | void |
3126 | draw (SV *self) |
3448 | draw (SV *self) |
3127 | CODE: |
3449 | CODE: |
3128 | { |
3450 | { |
3129 | HV *hv; |
3451 | HV *hv; |
3130 | SV **svp; |
3452 | SV **svp; |
3131 | NV x, y, w, h; |
3453 | NV x, y, w, h; |
3132 | SV *draw_x_sv = GvSV (draw_x_gv); |
3454 | SV *draw_x_sv = GvSV (draw_x_gv); |
3133 | SV *draw_y_sv = GvSV (draw_y_gv); |
3455 | SV *draw_y_sv = GvSV (draw_y_gv); |
3134 | SV *draw_w_sv = GvSV (draw_w_gv); |
3456 | SV *draw_w_sv = GvSV (draw_w_gv); |
3135 | SV *draw_h_sv = GvSV (draw_h_gv); |
3457 | SV *draw_h_sv = GvSV (draw_h_gv); |