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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.294 by root, Sat Dec 19 05:06:56 2009 UTC vs.
Revision 1.321 by root, Sun Nov 18 01:15:04 2018 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
44/* work around os x broken headers */ 43/* work around os x broken headers */
45#ifdef __MACOSX__ 44#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 48#endif
48 49
49#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
51 52
52#include <glib/gmacros.h> 53#include <glib.h>
53 54
54#include <pango/pango.h> 55#include <pango/pango.h>
55 56
56#ifndef PANGO_VERSION_CHECK 57#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 58# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 82#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 83#define expect_true(expr) expect ((expr) != 0, 1)
83 84
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 89#define FOW_DARKNESS 50
87#define DARKNESS_ADJUST(n) ((29 * (int)(n)) >> 5) /* times 0.9 */ 90#define DARKNESS_ADJUST(n) (n)
88 91
89#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
90#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
91 94
92#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
96 99
97#define KMOD_LRAM 0x10000 // our extension 100#define KMOD_LRAM 0x10000 // our extension
98 101
99#define TEXID_SPEECH 1 102#define TEXID_SPEECH 1
100#define TEXID_NOFACE 2 103#define TEXID_NOFACE 2
101#define TEXID_HIDDEN 3 104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
102 123
103static AV *texture_av; 124static AV *texture_av;
104 125
105static struct 126static struct
106{ 127{
163{ 184{
164 GSList *attrs = run->item->analysis.extra_attrs; 185 GSList *attrs = run->item->analysis.extra_attrs;
165 186
166 while (attrs) 187 while (attrs)
167 { 188 {
168 PangoAttribute *attr = attrs->data; 189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
169 190
170 if (attr->klass->type == PANGO_ATTR_SHAPE) 191 if (attr->klass->type == PANGO_ATTR_SHAPE)
171 return 1; 192 return 1;
172 193
173 attrs = attrs->next; 194 attrs = attrs->next;
191static void 212static void
192substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
193{ 214{
194 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
195#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
196 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
197#endif 218#endif
198 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
199} 220}
200 221
201static void 222static void
460 ev.data2 = 0; 481 ev.data2 = 0;
461 482
462 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
463} 484}
464 485
486// approximately divide by 255
487static unsigned int
488div255 (unsigned int n)
489{
490 return (n + (n >> 8)) >> 8;
491}
492
465static unsigned int 493static unsigned int
466minpot (unsigned int n) 494minpot (unsigned int n)
467{ 495{
468 if (!n) 496 if (!n)
469 return 0; 497 return 0;
550 578
551 return mod; 579 return mod;
552} 580}
553 581
554static void 582static void
555deliantra_main () 583deliantra_main (SV *real_main)
556{ 584{
557 char *argv[] = { 0 }; 585 dSP;
558 call_argv ("::main", G_DISCARD | G_VOID, argv); 586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
559} 589}
560 590
561#ifdef __MACOSX__ 591#ifdef __MACOSX__
592 static SV *real_main;
593
562 /* to due surprising braindamage on the side of SDL design, we 594 /* to due surprising braindamage on the side of SDL design, we
563 * do some mind-boggling hack here: SDL requires a custom main() 595 * do some mind-boggling hack here: SDL requires a custom main()
564 * on OS X, so... we provide one and call the original main(), which, 596 * on OS X, so... we provide one and call the original main(), which,
565 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
566 * and which calls our main (== SDL_main) back. 598 * and which calls our main (== SDL_main) back.
567 */ 599 */
568 extern C_LINKAGE int 600 extern C_LINKAGE int
569 main (int argc, char *argv[]) 601 main (int argc, char *argv[])
570 { 602 {
571 deliantra_main (); 603 deliantra_main (real_main);
572 } 604 }
573 605
574 #undef main 606 #undef main
575 607
576 extern C_LINKAGE int main (int argc, char *argv[]); 608 extern C_LINKAGE int main (int argc, char *argv[]);
577 609
578 static void 610 static void
579 SDL_braino (void) 611 SDL_main_hack (SV *real_main_)
580 { 612 {
613 real_main = real_main_;
614
581 char *argv[] = { "deliantra client", 0 }; 615 char *argv[] = { "deliantra client", 0 };
582 (main) (1, argv); 616 (main) (1, argv);
583 } 617 }
584#else 618#else
585 static void 619 static void
586 SDL_braino (void) 620 SDL_main_hack (SV *real_main)
587 { 621 {
588 deliantra_main (); 622 deliantra_main (real_main);
589 } 623 }
590#endif 624#endif
591 625
592MODULE = Deliantra::Client PACKAGE = DC 626MODULE = Deliantra::Client PACKAGE = DC
593 627
794 828
795 const_iv (FOW_DARKNESS) 829 const_iv (FOW_DARKNESS)
796# undef const_iv 830# undef const_iv
797 }; 831 };
798 832
799 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
800 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
801 835
802 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
803 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
804} 838}
805 839
821NV ceil (NV x) 855NV ceil (NV x)
822 856
823IV minpot (UV n) 857IV minpot (UV n)
824 858
825IV popcount (UV n) 859IV popcount (UV n)
860
861NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
826 866
827void 867void
828pango_init () 868pango_init ()
829 CODE: 869 CODE:
830{ 870{
838#endif 878#endif
839} 879}
840 880
841char *SDL_GetError () 881char *SDL_GetError ()
842 882
843void SDL_braino () 883void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
844 885
845int SDL_Init (U32 flags) 886int SDL_Init (U32 flags)
846 887
847int SDL_InitSubSystem (U32 flags) 888int SDL_InitSubSystem (U32 flags)
848 889
849void SDL_QuitSubSystem (U32 flags) 890void SDL_QuitSubSystem (U32 flags)
850 891
851void SDL_Quit () 892void SDL_Quit ()
852 893
853int SDL_GL_SetAttribute (int attr, int value) 894int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
854 896
855int SDL_GL_GetAttribute (int attr) 897int SDL_GL_GetAttribute (int attr)
856 CODE: 898 CODE:
857 if (SDL_GL_GetAttribute (attr, &RETVAL)) 899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
858 XSRETURN_UNDEF; 900 XSRETURN_UNDEF;
859 OUTPUT: 901 OUTPUT:
860 RETVAL 902 RETVAL
861 903
862void 904void
917 ); 959 );
918 960
919 if (RETVAL) 961 if (RETVAL)
920 { 962 {
921 av_clear (texture_av); 963 av_clear (texture_av);
922
923 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
924#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 964#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
925#include "glfunc.h" 965#include "glfunc.h"
926#undef GL_FUNC 966#undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
927 } 969 }
928} 970}
929 OUTPUT: 971 OUTPUT:
930 RETVAL 972 RETVAL
973
974void
975SDL_WM_SetCaption (const char *title, const char *icon)
931 976
932void 977void
933SDL_GL_SwapBuffers () 978SDL_GL_SwapBuffers ()
934 979
935char * 980char *
936SDL_GetKeyName (int sym) 981SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
937 983
938int 984int
939SDL_GetAppState () 985SDL_GetAppState ()
940 986
941int 987int
942SDL_GetModState () 988SDL_GetModState ()
943 989
990int
991SDL_WaitEvent ()
992 C_ARGS: 0
993
944void 994void
995SDL_PumpEvents ()
996
997void
945poll_events () 998peep_events ()
946 PPCODE: 999 PPCODE:
947{ 1000{
948 SDL_Event ev; 1001 SDL_Event ev;
949 1002
950 SDL_PumpEvents (); 1003 SDL_PumpEvents ();
1016 1069
1017 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1018 } 1071 }
1019} 1072}
1020 1073
1074char *
1075SDL_AudioDriverName ()
1076 CODE:
1077{
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083}
1084 OUTPUT:
1085 RETVAL
1086
1021int 1087int
1022Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1088Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1023 POSTCALL: 1089 POSTCALL:
1024 Mix_HookMusicFinished (music_finished); 1090 Mix_HookMusicFinished (music_finished);
1025 Mix_ChannelFinished (channel_finished); 1091 Mix_ChannelFinished (channel_finished);
1026 1092
1027void 1093void
1028Mix_QuerySpec () 1094Mix_QuerySpec ()
1087add_font (char *file) 1153add_font (char *file)
1088 CODE: 1154 CODE:
1089 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1090 OUTPUT: 1156 OUTPUT:
1091 RETVAL 1157 RETVAL
1158
1159void
1160IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163void
1164Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1092 1165
1093void 1166void
1094load_image_inline (SV *image_) 1167load_image_inline (SV *image_)
1095 ALIAS: 1168 ALIAS:
1096 load_image_file = 1 1169 load_image_file = 1
1142 1215
1143 SDL_LockSurface (surface2); 1216 SDL_LockSurface (surface2);
1144 EXTEND (SP, 6); 1217 EXTEND (SP, 6);
1145 PUSHs (sv_2mortal (newSViv (surface2->w))); 1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1146 PUSHs (sv_2mortal (newSViv (surface2->h))); 1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1147 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1148 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1149 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1150 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1151 SDL_UnlockSurface (surface2); 1224 SDL_UnlockSurface (surface2);
1152 1225
1224MODULE = Deliantra::Client PACKAGE = DC::Font 1297MODULE = Deliantra::Client PACKAGE = DC::Font
1225 1298
1226PROTOTYPES: DISABLE 1299PROTOTYPES: DISABLE
1227 1300
1228DC::Font 1301DC::Font
1229new_from_file (SV *class, char *path, int id = 0) 1302new_from_file (SV *klass, char *path, int id = 0)
1230 CODE: 1303 CODE:
1231{ 1304{
1232 int count; 1305 int count;
1233 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1234 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1263 PROTOTYPE: 1336 PROTOTYPE:
1264 CODE: 1337 CODE:
1265 tc_restore (); 1338 tc_restore ();
1266 1339
1267DC::Layout 1340DC::Layout
1268new (SV *class) 1341new (SV *klass)
1269 CODE: 1342 CODE:
1270 New (0, RETVAL, 1, struct cf_layout); 1343 New (0, RETVAL, 1, struct cf_layout);
1271 1344
1272 RETVAL->pl = pango_layout_new (opengl_context); 1345 RETVAL->pl = pango_layout_new (opengl_context);
1273 RETVAL->r = 1.; 1346 RETVAL->r = 1.;
1422 1495
1423void 1496void
1424set_height (DC::Layout self, int base_height) 1497set_height (DC::Layout self, int base_height)
1425 CODE: 1498 CODE:
1426 if (self->base_height != base_height) 1499 if (self->base_height != base_height)
1427 { 1500 {
1428 self->base_height = base_height; 1501 self->base_height = base_height;
1429 layout_update_font (self); 1502 layout_update_font (self);
1430 } 1503 }
1431 1504
1432void 1505void
1660 glDisable (GL_BLEND); 1733 glDisable (GL_BLEND);
1661 } 1734 }
1662} 1735}
1663 1736
1664void 1737void
1665draw_fow_texture (float intensity, int name1, float s1, float t1, float w1, float h1, float blend = 0.f, float dx = 0.f, float dy = 0.f, int name2 = 0, float s2 = 0.f, float t2 = 0.f, float w2 = 0.f, float h2 = 0.f) 1738draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1666 PROTOTYPE: @ 1739 PROTOTYPE: @
1667 CODE: 1740 CODE:
1668{ 1741{
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_TEXTURE_2D); 1744 glEnable (GL_TEXTURE_2D);
1670 glEnable (GL_BLEND);
1671 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1672 glBindTexture (GL_TEXTURE_2D, name1); 1745 glBindTexture (GL_TEXTURE_2D, name1);
1673 1746
1674 glColor3f (intensity, intensity, intensity); 1747 glColor3f (intensity, intensity, intensity);
1675 glPushMatrix (); 1748 glPushMatrix ();
1676 glScalef (1./3, 1./3, 1.); 1749 glScalef (1./3, 1./3, 1.);
1677 1750
1678 if (blend > 0.f) 1751 if (blend > 0.f)
1679 { 1752 {
1680 float S2, T2; /* 0. 0. for texture 2 */ 1753 float dx3 = dx * -3.f / w;
1681 float w = w1 > w2 ? w1 : w2; 1754 float dy3 = dy * -3.f / h;
1682 float h = h1 > h2 ? h1 : h2;
1683 GLfloat env_color[4] = { 0., 0., 0., blend }; 1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1684 1756
1685 /* interpolate the two shadow textures */ 1757 /* interpolate the two shadow textures */
1686 /* stage 0 == rgb(glcolor) + alpha(t0) */ 1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1687 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1692 glBindTexture (GL_TEXTURE_2D, name2); 1764 glBindTexture (GL_TEXTURE_2D, name2);
1693 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); 1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1694 1766
1695 /* rgb == rgb(glcolor) */ 1767 /* rgb == rgb(glcolor) */
1696 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); 1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1697 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT); 1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1698 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); 1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1699 1771
1700 /* alpha = interpolate t0, t1 by env_alpha */ 1772 /* alpha = interpolate t0, t1 by env_alpha */
1701 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); 1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1702 1774
1708 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); 1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1709 1781
1710 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); 1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1711 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); 1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1712 1784
1713 s1 *= w / w1;
1714 t1 *= h / h1;
1715
1716 dx *= -3.f / w2;
1717 dy *= -3.f / h2;
1718 dx *= w / w2;
1719 dy *= h / h2;
1720
1721 s2 *= w / w2;
1722 t2 *= h / h2;
1723
1724 glBegin (GL_QUADS); 1785 glBegin (GL_QUADS);
1725 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy ); glVertex2f ( 0, 0); 1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1726 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx , dy + t2); glVertex2f ( 0, h1); 1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1727 gl.MultiTexCoord2f (GL_TEXTURE0, s1, t1); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy + t2); glVertex2f (w1, h1); 1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1728 gl.MultiTexCoord2f (GL_TEXTURE0, s1, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx + s2, dy ); glVertex2f (w1, 0); 1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1729 glEnd (); 1790 glEnd ();
1730 1791
1731 glDisable (GL_TEXTURE_2D); 1792 glDisable (GL_TEXTURE_2D);
1732 gl.ActiveTexture (GL_TEXTURE0); 1793 gl.ActiveTexture (GL_TEXTURE0);
1733 } 1794 }
1735 { 1796 {
1736 /* simple blending of one texture, also opengl <1.3 path */ 1797 /* simple blending of one texture, also opengl <1.3 path */
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1738 1799
1739 glBegin (GL_QUADS); 1800 glBegin (GL_QUADS);
1740 glTexCoord2f ( 0, 0); glVertex2f ( 0, 0); 1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1741 glTexCoord2f ( 0, t1); glVertex2f ( 0, h1); 1802 glTexCoord2f (0, t); glVertex2f (0, h);
1742 glTexCoord2f (s1, t1); glVertex2f (w1, h1); 1803 glTexCoord2f (s, t); glVertex2f (w, h);
1743 glTexCoord2f (s1, 0); glVertex2f (w1, 0); 1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1744 glEnd (); 1805 glEnd ();
1745 } 1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1746 1851
1747 glPopMatrix (); 1852 glPopMatrix ();
1748 1853
1749 glDisable (GL_TEXTURE_2D); 1854 glDisable (GL_TEXTURE_2D);
1750 glDisable (GL_BLEND); 1855 glDisable (GL_BLEND);
1764MODULE = Deliantra::Client PACKAGE = DC::Map 1869MODULE = Deliantra::Client PACKAGE = DC::Map
1765 1870
1766PROTOTYPES: DISABLE 1871PROTOTYPES: DISABLE
1767 1872
1768DC::Map 1873DC::Map
1769new (SV *class) 1874new (SV *klass)
1770 CODE: 1875 CODE:
1771 New (0, RETVAL, 1, struct map); 1876 New (0, RETVAL, 1, struct map);
1772 RETVAL->x = 0; 1877 RETVAL->x = 0;
1773 RETVAL->y = 0; 1878 RETVAL->y = 0;
1774 RETVAL->w = 0; 1879 RETVAL->w = 0;
1813 1918
1814void 1919void
1815set_smooth (DC::Map self, int face, int smooth, int level) 1920set_smooth (DC::Map self, int face, int smooth, int level)
1816 CODE: 1921 CODE:
1817{ 1922{
1818 tileid texid; 1923 tileid texid;
1819 maptex *tex; 1924 maptex *tex;
1820 1925
1821 if (face < 0 || face >= self->faces) 1926 if (face < 0 || face >= self->faces)
1822 return; 1927 return;
1823 1928
1824 if (smooth < 0 || smooth >= self->faces) 1929 if (smooth < 0 || smooth >= self->faces)
1825 return; 1930 return;
1826 1931
1827 texid = self->face2tile [face]; 1932 texid = self->face2tile [face];
1828 1933
1829 if (!texid) 1934 if (!texid)
1830 return; 1935 return;
1831 1936
1832 tex = self->tex + texid; 1937 tex = self->tex + texid;
1865} 1970}
1866 1971
1867void 1972void
1868expire_textures (DC::Map self, int texid, int count) 1973expire_textures (DC::Map self, int texid, int count)
1869 PPCODE: 1974 PPCODE:
1870 for (; texid < self->texs && count; ++texid, --count) 1975 for (; texid < self->texs && count; ++texid, --count)
1871 { 1976 {
1872 maptex *tex = self->tex + texid; 1977 maptex *tex = self->tex + texid;
1873 1978
1874 if (tex->name) 1979 if (tex->name)
1875 { 1980 {
1930 self->y += MAP_EXTEND_Y; 2035 self->y += MAP_EXTEND_Y;
1931 } 2036 }
1932} 2037}
1933 2038
1934SV * 2039SV *
1935map1a_update (DC::Map self, SV *data_, int extmap) 2040map1a_update (DC::Map self, SV *data_)
1936 CODE: 2041 CODE:
1937{ 2042{
1938 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1939 uint8_t *data_end = (uint8_t *)SvEND (data_); 2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
1940 mapcell *cell; 2045 mapcell *cell;
1961 2066
1962 //TODO: don't trust server data to be in-range(!) 2067 //TODO: don't trust server data to be in-range(!)
1963 2068
1964 if (flags & 8) 2069 if (flags & 8)
1965 { 2070 {
2071 uint8_t ext, cmd;
2072
1966 if (extmap) 2073 do
1967 { 2074 {
1968 uint8_t ext, cmd; 2075 ext = *data++;
2076 cmd = ext & 0x7f;
1969 2077
1970 do 2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
1971 { 2081 {
1972 ext = *data++;
1973 cmd = ext & 0x7f;
1974
1975 if (cmd < 4)
1976 cell->darkness = 255 - ext * 64 + 1;
1977 else if (cmd == 5) // health
1978 {
1979 cell->stat_width = 1; 2082 cell->stat_width = 1;
1980 cell->stat_hp = *data++; 2083 cell->stat_hp = *data++;
1981 }
1982 else if (cmd == 6) // monster width
1983 cell->stat_width = *data++ + 1;
1984 else if (cmd == 0x47)
1985 {
1986 if (*data == 1) cell->player = data [1];
1987 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1988 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1989 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1990
1991 data += *data + 1;
1992 }
1993 else if (cmd == 8) // cell flags
1994 cell->flags = *data++;
1995 else if (ext & 0x40) // unknown, multibyte => skip
1996 data += *data + 1;
1997 else
1998 data++;
1999 } 2084 }
2000 while (ext & 0x80); 2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2001 } 2102 }
2002 else 2103 while (ext & 0x80);
2003 cell->darkness = *data++ + 1;
2004 } 2104 }
2005 2105
2006 for (z = 0; z <= 2; ++z) 2106 for (z = 0; z <= 2; ++z)
2007 if (flags & (4 >> z)) 2107 if (flags & (4 >> z))
2008 { 2108 {
2056 ? self->row + y 2156 ? self->row + y
2057 : 0; 2157 : 0;
2058 2158
2059 for (x = x0; x < x1; x++) 2159 for (x = x0; x < x1; x++)
2060 { 2160 {
2061 int r = 32, g = 32, b = 32, a = 192; 2161 unsigned int r = 32, g = 32, b = 32, a = 192;
2062 2162
2063 if (row && row->c0 <= x && x < row->c1) 2163 if (row && row->c0 <= x && x < row->c1)
2064 { 2164 {
2065 mapcell *cell = row->col + (x - row->c0); 2165 mapcell *cell = row->col + (x - row->c0);
2066 2166
2068 { 2168 {
2069 maptex tex = self->tex [cell->tile [z]]; 2169 maptex tex = self->tex [cell->tile [z]];
2070 int a0 = 255 - tex.a; 2170 int a0 = 255 - tex.a;
2071 int a1 = tex.a; 2171 int a1 = tex.a;
2072 2172
2073 r = (r * a0 + tex.r * a1) / 255; 2173 r = div255 (r * a0 + tex.r * a1);
2074 g = (g * a0 + tex.g * a1) / 255; 2174 g = div255 (g * a0 + tex.g * a1);
2075 b = (b * a0 + tex.b * a1) / 255; 2175 b = div255 (b * a0 + tex.b * a1);
2076 a = (a * a0 + tex.a * a1) / 255; 2176 a = div255 (a * a0 + tex.a * a1);
2077 } 2177 }
2078 } 2178 }
2079 2179
2080 *map++ = (r ) 2180 *map++ = (r )
2081 | (g << 8) 2181 | (g << 8)
2082 | (b << 16) 2182 | (b << 16)
2083 | (a << 24); 2183 | (a << 24);
2084 } 2184 }
2085 } 2185 }
2086 2186
2087 RETVAL = map_sv; 2187 RETVAL = map_sv;
2088} 2188}
2089 OUTPUT: 2189 OUTPUT:
2090 RETVAL 2190 RETVAL
2091 2191
2092void 2192void
2093draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2193draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2094 CODE: 2194 CODE:
2095{ 2195{
2096 int x, y, z; 2196 int x, y, z;
2097 2197
2098 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2099 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2100 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2101 smooth_key skey; 2201 smooth_key skey;
2102 int pl_x, pl_y; 2202 int pl_x, pl_y;
2103 maptex pl_tex; 2203 maptex pl_tex;
2104 rc_t *rc = rc_alloc (); 2204 rc_t *rc = rc_alloc ();
2105 rc_t *rc_ov = rc_alloc (); 2205 rc_t *rc_ov = rc_alloc ();
2106 rc_key_t key; 2206 rc_key_t key;
2107 rc_array_t *arr, *arr_hidden; 2207 rc_array_t *arr;
2108 2208
2109 pl_tex.name = 0; 2209 pl_tex.name = 0;
2110 2210
2111 // that's current max. sorry. 2211 // that's current max. sorry.
2112 if (sw > 255) sw = 255; 2212 if (sw > 255) sw = 255;
2149 } 2249 }
2150 2250
2151 glEnable (GL_BLEND); 2251 glEnable (GL_BLEND);
2152 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2153 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2154
2155 key.texname = self->tex [TEXID_HIDDEN].name;
2156 arr_hidden = rc_array (rc_ov, &key);
2157 2254
2158 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
2159 { 2256 {
2160 memset (smooth_level, 0, sizeof (smooth_level)); 2257 memset (smooth_level, 0, sizeof (smooth_level));
2161 key.texname = -1; 2258 key.texname = -1;
2185 2282
2186 key.texname = tex.name; 2283 key.texname = tex.name;
2187 arr = rc_array (rc, &key); 2284 arr = rc_array (rc, &key);
2188 } 2285 }
2189 2286
2190 px = (x + 1) * T - tex.w; 2287 px = (x + 1) * Th - tex.w;
2191 py = (y + 1) * T - tex.h; 2288 py = (y + 1) * Tw - tex.h;
2192 2289
2193 if (expect_false (cell->player == player) && expect_false (z == 2)) 2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2194 { 2291 {
2195 pl_x = px; 2292 pl_x = px;
2196 pl_y = py; 2293 pl_y = py;
2241 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2242 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2243 } 2340 }
2244 } 2341 }
2245 2342
2246 if (expect_false (z == 2)) 2343 if (expect_false (z == 2) && expect_false (cell->flags))
2247 { 2344 {
2248 /* draw question marks on top of hidden spaces */ 2345 // overlays such as the speech bubble, probably more to come
2249 if (!cell->darkness) 2346 if (cell->flags & 1)
2250 { 2347 {
2251 maptex tex = self->tex [TEXID_HIDDEN];
2252 int px = (x + 1) * T - tex.w;
2253 int py = (y + 1) * T - tex.h;
2254
2255 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2256 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2257 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2258 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2259 }
2260
2261 if (expect_false (cell->flags))
2262 {
2263 // overlays such as the speech bubble, probably more to come
2264 if (cell->flags & 1)
2265 {
2266 rc_key_t key_ov = key; 2348 rc_key_t key_ov = key;
2267 maptex tex = self->tex [TEXID_SPEECH]; 2349 maptex tex = self->tex [TEXID_SPEECH];
2268 rc_array_t *arr; 2350 rc_array_t *arr;
2269 int px = x * T + T * 2 / 32; 2351 int px = x * Tw + Tw * 2 / 32;
2270 int py = y * T - T * 6 / 32; 2352 int py = y * Th - Th * 6 / 32;
2271 2353
2272 key_ov.texname = tex.name; 2354 key_ov.texname = tex.name;
2273 arr = rc_array (rc_ov, &key_ov); 2355 arr = rc_array (rc_ov, &key_ov);
2274 2356
2275 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2276 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2277 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2278 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2279 }
2280 } 2361 }
2281 } 2362 }
2282 } 2363 }
2283 } 2364 }
2284 2365
2311 if (!(bits & 0x1000) 2392 if (!(bits & 0x1000)
2312 && skey->level == level 2393 && skey->level == level
2313 && level > smooth_max [skey->x][skey->y]) 2394 && level > smooth_max [skey->x][skey->y])
2314 { 2395 {
2315 maptex tex = self->tex [skey->tile]; 2396 maptex tex = self->tex [skey->tile];
2316 int px = (((int)skey->x) - 1) * T; 2397 int px = (((int)skey->x) - 1) * Tw;
2317 int py = (((int)skey->y) - 1) * T; 2398 int py = (((int)skey->y) - 1) * Th;
2318 int border = bits & 15; 2399 int border = bits & 15;
2319 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2320 float dx = tex.s * .0625f; // 16 images/row 2401 float dx = tex.s * .0625f; // 16 images/row
2321 float dy = tex.t * .5f ; // 2 images/column 2402 float dy = tex.t * .5f ; // 2 images/column
2322 2403
2335 2416
2336 if (border) 2417 if (border)
2337 { 2418 {
2338 float ox = border * dx; 2419 float ox = border * dx;
2339 2420
2340 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2341 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2342 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2343 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2344 } 2425 }
2345 2426
2346 if (corner) 2427 if (corner)
2347 { 2428 {
2348 float ox = corner * dx; 2429 float ox = corner * dx;
2349 2430
2350 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2351 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2352 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2353 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2354 } 2435 }
2355 } 2436 }
2356 } 2437 }
2357 } 2438 }
2358 } 2439 }
2399 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2400 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2401 { 2482 {
2402 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2403 2484
2404 int px = x * T; 2485 int px = x * Tw;
2405 int py = y * T; 2486 int py = y * Th;
2406 2487
2407 if (expect_false (cell->player == player)) 2488 if (expect_false (cell->player == player))
2408 { 2489 {
2409 px += sdx; 2490 px += sdx;
2410 py += sdy; 2491 py += sdy;
2411 } 2492 }
2412 2493
2413 if (cell->stat_hp) 2494 if (cell->stat_hp)
2414 { 2495 {
2415 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2416 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2417 2498
2418 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2419 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2420 px + width - 1, py); 2501 px + width - 1, py);
2421 2502
2427 } 2508 }
2428 } 2509 }
2429} 2510}
2430 2511
2431void 2512void
2432draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2433 CODE: 2514 CODE:
2434{ 2515{
2435 static float color[16][3] = { 2516 static float color[16][3] = {
2436 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2437 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2438 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2439 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2440 2521
2441 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2442 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2443 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2444 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2445 2526
2446 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2447 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2448 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2449 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2450 2531
2451 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2452 2533
2453 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2454 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2455 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2456 }; 2537 };
2457 2538
2458 int x, y; 2539 int x, y;
2459 2540
2460 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2461 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2462 * but the nvidia driver (185.18.14) mishandles alpha textures 2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2463 * ansd takes the colour from god knows where instead of using 2544 * and takes the colour from god knows where instead of using
2464 * Cp. MODULATE results in the same colour, but slightly different 2545 * Cp. MODULATE results in the same colour, but slightly different
2465 * alpha, but atcually gives us the correct colour with nvidia. 2546 * alpha, but atcually gives us the correct colour with nvidia.
2466 */ 2547 */
2467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2468 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2476 2557
2477 if (m) 2558 if (m)
2478 { 2559 {
2479 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2480 2561
2481 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2482 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2483 2564
2484 glColor4f (c[0], c[1], c[2], 1); 2565 glColor4f (c[0], c[1], c[2], 1);
2485 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2486 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2487 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2497void 2578void
2498fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2499 PPCODE: 2580 PPCODE:
2500{ 2581{
2501 int x, y; 2582 int x, y;
2502 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2503 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2504 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2505 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2506 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2507 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2508 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2509 2591
2510 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2511 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2512 2594
2513 mx += self->x - 1; 2595 mx += self->x - 1;
2514 my += self->y - 1; 2596 my += self->y - 1;
2515
2516 memset (darkness1, DARKNESS_ADJUST (255 - FOW_DARKNESS), sw1 * sh1);
2517 2597
2518 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2519 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2520 { 2600 {
2521 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2554 2634
2555 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2556 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2557 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2558 2638
2559 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2560 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2561 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2562 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2563 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2564 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2565 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2566 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2567 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2568 } 2648 }
2569 2649
2570 free (darkness1); 2650 free (darkness1);
2571 2651
2572 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2573 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2574 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2575 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2576} 2656}
2577 2657
2578SV * 2658SV *
2641 else 2721 else
2642 *data++ = 0; 2722 *data++ = 0;
2643 } 2723 }
2644 } 2724 }
2645 2725
2646 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2647 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2648 { 2728 {
2649 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2650 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2651 } 2731 }
2652 2732
2653 RETVAL = data_sv; 2733 RETVAL = data_sv;
2654} 2734}
2655 OUTPUT: 2735 OUTPUT:
2656 RETVAL 2736 RETVAL
2657 2737
2658void 2738void
2665 STRLEN len; 2745 STRLEN len;
2666 uint8_t *data, *end; 2746 uint8_t *data, *end;
2667 2747
2668 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2669 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2670 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2671 end = data + len + 8; 2751 end = data + len + 8;
2672 2752
2673 if (len < 5) 2753 if (len < 5)
2674 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2675 2755
2736} 2816}
2737 2817
2738MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2739 2819
2740DC::RW 2820DC::RW
2741new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2742 CODE: 2822 CODE:
2743{ 2823{
2744 STRLEN datalen; 2824 STRLEN datalen;
2745 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2746 2826
2748} 2828}
2749 OUTPUT: 2829 OUTPUT:
2750 RETVAL 2830 RETVAL
2751 2831
2752DC::RW 2832DC::RW
2753new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2754 CODE: 2834 CODE:
2755 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2756 OUTPUT: 2836 OUTPUT:
2757 RETVAL 2837 RETVAL
2758 2838
2776 if (RETVAL < 0) 2856 if (RETVAL < 0)
2777 { 2857 {
2778 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2779 2859
2780 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2781 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2782 2867 }
2868 else
2783 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2784 } 2870 }
2785 2871
2786 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2787 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2788} 2874}
2835void 2921void
2836set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2837 CODE: 2923 CODE:
2838{ 2924{
2839 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2840 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2841 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2842} 2928}
2843 2929
2844void 2930void
2845set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2848 2934
2849MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2850 2936
2851PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2852 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2853DC::MixChunk 2951DC::MixChunk
2854new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2855 CODE: 2953 CODE:
2856 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2857 OUTPUT: 2955 OUTPUT:
2858 RETVAL 2956 RETVAL
2859 2957
2889 OUTPUT: 2987 OUTPUT:
2890 RETVAL 2988 RETVAL
2891 2989
2892MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2893 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2894int 3004int
2895volume (int volume = -1) 3005volume (int volume = -1)
2896 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2897 CODE: 3007 CODE:
2898 if (items > 0) 3008 if (items > 0)
2909void 3019void
2910halt () 3020halt ()
2911 CODE: 3021 CODE:
2912 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2913 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2914DC::MixMusic 3031DC::MixMusic
2915new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2916 CODE: 3033 CODE:
2917 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2918 OUTPUT: 3035 OUTPUT:
2919 RETVAL 3036 RETVAL
2920 3037
3057 const_iv (GL_FUNC_SUBTRACT), 3174 const_iv (GL_FUNC_SUBTRACT),
3058 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3059# undef const_iv 3176# undef const_iv
3060 }; 3177 };
3061 3178
3062 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3063 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3064 3181
3065 texture_av = newAV (); 3182 texture_av = newAV ();
3066 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
3067} 3184}
3068 3185
3073 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
3074 3191
3075void 3192void
3076apple_nvidia_bug (int enable) 3193apple_nvidia_bug (int enable)
3077 3194
3078char * 3195const char *
3079gl_vendor () 3196gl_vendor ()
3080 CODE: 3197 CODE:
3081 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3082 OUTPUT: 3199 OUTPUT:
3083 RETVAL 3200 RETVAL
3084 3201
3085char * 3202const char *
3086gl_version () 3203gl_version ()
3087 CODE: 3204 CODE:
3088 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
3089 OUTPUT: 3206 OUTPUT:
3090 RETVAL 3207 RETVAL
3091 3208
3092char * 3209const char *
3093gl_extensions () 3210gl_extensions ()
3094 CODE: 3211 CODE:
3095 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3096 OUTPUT: 3213 OUTPUT:
3097 RETVAL 3214 RETVAL
3098 3215
3099const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3100 3221
3101GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
3102 CODE: 3223 CODE:
3103 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
3104 OUTPUT: 3225 OUTPUT:
3111 RETVAL 3232 RETVAL
3112 3233
3113int glGetError () 3234int glGetError ()
3114 3235
3115void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
3116 3239
3117void glClear (int mask) 3240void glClear (int mask)
3118 3241
3119void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
3120 PROTOTYPE: @ 3243 PROTOTYPE: @
3292 3415
3293void glEndList () 3416void glEndList ()
3294 3417
3295void glCallList (int list) 3418void glCallList (int list)
3296 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3297MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3298 3426
3299PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
3300 3428
3301void 3429void
3302find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3303 PPCODE: 3431 PPCODE:
3304{ 3432{
3305 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3306 XPUSHs (self); 3434 XPUSHs (self);
3307} 3435}
3308 3436
3309BOOT: 3437BOOT:
3310{ 3438{
3318 3446
3319void 3447void
3320draw (SV *self) 3448draw (SV *self)
3321 CODE: 3449 CODE:
3322{ 3450{
3323 HV *hv; 3451 HV *hv;
3324 SV **svp; 3452 SV **svp;
3325 NV x, y, w, h; 3453 NV x, y, w, h;
3326 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3327 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3328 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3329 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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