--- deliantra/Deliantra-Client/Client.xs 2006/04/06 20:00:23 1.2 +++ deliantra/Deliantra-Client/Client.xs 2006/04/11 12:27:51 1.13 @@ -2,9 +2,136 @@ #include "perl.h" #include "XSUB.h" +#include + #include -#include +#include + +#include +#include +#include + +#include +#include +#include +#include + +static PangoContext *context; +static PangoFontMap *fontmap; + +MODULE = Crossfire::Client PACKAGE = Crossfire::Client + +PROTOTYPES: ENABLE + +BOOT: +{ + fontmap = pango_ft2_font_map_new (); + context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); +} + +void +lowdelay (int fd, int val = 1) + CODE: + setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); + +char * +gl_version () + CODE: + RETVAL = (char *)glGetString (GL_VERSION); + OUTPUT: + RETVAL + +char * +gl_extensions () + CODE: + RETVAL = (char *)glGetString (GL_EXTENSIONS); + OUTPUT: + RETVAL + +void +add_font (char *file) + CODE: + FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ + +void +set_font (char *file) + CODE: +{ + int count; + FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); + PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); + FcPatternDestroy (pattern); + pango_context_set_font_description (context, font); +} MODULE = Crossfire::Client PACKAGE = Crossfire::Client +void +font_render (SV *text_, int height = 10) + PPCODE: +{ + STRLEN textlen; + char *text = SvPVutf8 (text_, textlen); + SV *retval; + int w, h; + FT_Bitmap bitmap; + PangoLayout *layout; + PangoFontDescription *font = pango_context_get_font_description (context); + pango_font_description_set_absolute_size (font, height * PANGO_SCALE); + + layout = pango_layout_new (context); + pango_layout_set_markup (layout, text, textlen); + pango_layout_get_pixel_size (layout, &w, &h); + + w = (w + 3) & ~3; + if (!w) w = 1; + if (!h) h = 1; + + retval = newSV (w * h); + SvPOK_only (retval); + SvCUR_set (retval, w * h); + + bitmap.rows = h; + bitmap.width = w; + bitmap.pitch = w; + bitmap.buffer = (unsigned char*)SvPVX (retval); + bitmap.num_grays = 256; + bitmap.pixel_mode = FT_PIXEL_MODE_GRAY; + + memset (bitmap.buffer, 0, w * h); + + pango_ft2_render_layout (&bitmap, layout, 0 * PANGO_SCALE, 0 * PANGO_SCALE); + g_object_unref (layout); + + EXTEND (SP, 3); + PUSHs (sv_2mortal (newSViv (w))); + PUSHs (sv_2mortal (newSViv (h))); + PUSHs (sv_2mortal (retval)); +} + +MODULE = Crossfire::Client PACKAGE = Crossfire::Client::Texture + +void +draw_quad (SV *self, double x, double y, double w = 0, double h = 0) + PROTOTYPE: $$$;$$ + CODE: +{ + HV *hv = (HV *)SvRV (self); + double s = SvNV (*hv_fetch (hv, "s", 1, 1)); + double t = SvNV (*hv_fetch (hv, "t", 1, 1)); + int name = SvIV (*hv_fetch (hv, "name", 4, 1)); + + if (items < 5) + { + w = SvNV (*hv_fetch (hv, "width", 5, 1)); + h = SvNV (*hv_fetch (hv, "height", 6, 1)); + } + glBindTexture (GL_TEXTURE_2D, name); + glBegin (GL_QUADS); + glTexCoord2d (0, 0); glVertex2d (x , y ); + glTexCoord2d (0, t); glVertex2d (x , y + h); + glTexCoord2d (s, t); glVertex2d (x + w, y + h); + glTexCoord2d (s, 0); glVertex2d (x + w, y ); + glEnd (); +}