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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
437 502
438MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
579 646
580NV floor (NV x) 647NV floor (NV x)
581 648
582NV ceil (NV x) 649NV ceil (NV x)
583 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
584void 655void
585pango_init () 656pango_init ()
586 CODE: 657 CODE:
587{ 658{
588 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
661 732
662 if (RETVAL) 733 if (RETVAL)
663 { 734 {
664 av_clear (texture_av); 735 av_clear (texture_av);
665 736
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 739#include "glfunc.h"
669#undef GL_FUNC 740#undef GL_FUNC
670 } 741 }
671} 742}
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 829 }
759} 830}
760 831
761int 832int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
763 POSTCALL: 834 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
766 837
767void 838void
768Mix_CloseAudio () 839Mix_CloseAudio ()
769 840
770int 841int
771Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
843
844const char *
845Mix_GetError ()
772 846
773void 847void
774lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
775 CODE: 849 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 892 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
825 899
826 if (!rw) 900 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
828 902
933#endif 1007#endif
934} 1008}
935 1009
936MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
937 1011
1012PROTOTYPES: DISABLE
1013
938CFPlus::Font 1014CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1016 CODE:
941{ 1017{
942 int count; 1018 int count;
952 CODE: 1028 CODE:
953 pango_font_description_free (self); 1029 pango_font_description_free (self);
954 1030
955void 1031void
956make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
957 CODE: 1034 CODE:
958 default_font = self; 1035 default_font = self;
959 1036
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
961 1038
1039PROTOTYPES: DISABLE
1040
962void 1041void
963reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
964 CODE: 1044 CODE:
965 tc_clear (); 1045 tc_clear ();
966 1046
967CFPlus::Layout 1047CFPlus::Layout
968new (SV *class) 1048new (SV *class)
974 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
979 1060
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
982 OUTPUT: 1063 OUTPUT:
983 RETVAL 1064 RETVAL
984 1065
985void 1066void
986DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
987 CODE: 1068 CODE:
988 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
989 Safefree (self); 1071 Safefree (self);
990 1072
991void 1073void
992set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
993 CODE: 1075 CODE:
1245 } 1327 }
1246} 1328}
1247 1329
1248void 1330void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1252 self->pl, 1335 self->pl,
1336 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1255 flags 1339 flags
1256 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1257 1363
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1259 1365
1260int minpot (int n) 1366PROTOTYPES: ENABLE
1261 1367
1262void 1368void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1369pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1370 CODE:
1265{ 1371{
1292 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1405
1297 if (items < 5) 1406 if (items < 5)
1298 { 1407 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1410 }
1340} 1449}
1341 OUTPUT: 1450 OUTPUT:
1342 RETVAL 1451 RETVAL
1343 1452
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1345 1456
1346CFPlus::Map 1457CFPlus::Map
1347new (SV *class) 1458new (SV *class)
1348 CODE: 1459 CODE:
1349 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1487 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1489 } 1600 }
1490} 1601}
1491 1602
1492void 1603SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1494 CODE: 1605 CODE:
1495{ 1606{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1609 mapcell *cell;
1499 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1500 1613
1501 while (data < data_end - 1) 1614 while (data < data_end - 1)
1502 { 1615 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1504 1617
1555 } 1668 }
1556 else 1669 else
1557 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1558 } 1671 }
1559 1672
1673 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 1674 if (flags & (4 >> z))
1561 { 1675 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 1677 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1565 } 1693 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 1694 }
1581 else 1695 else
1582 cell->darkness = 0; 1696 cell->darkness = 0;
1583 } 1697 }
1584} 1698}
1699 OUTPUT:
1700 RETVAL
1585 1701
1586SV * 1702SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1588 CODE: 1704 CODE:
1589{ 1705{
1640 1756
1641void 1757void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1643 CODE: 1759 CODE:
1644{ 1760{
1761 int x, y, z;
1762
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 1766 smooth_key skey;
1649 int x, y, z; 1767
1650 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1651 1771
1652 // thats current max. sorry. 1772 // thats current max. sorry.
1653 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1655 1775
1656 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1658 1778
1659 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1660 1780 key.r = 255;
1661 glEnable (GL_BLEND); 1781 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1665 1785 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS); 1786 key.texname = -1;
1667
1668 last_name = 0;
1669 1787
1670 mx += self->x; 1788 mx += self->x;
1671 my += self->y; 1789 my += self->y;
1672 1790
1673 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1689 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1692 } 1810 }
1693 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694 1816
1695 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1696 { 1818 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1698 1820
1708 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1709 1831
1710 if (tile) 1832 if (tile)
1711 { 1833 {
1712 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 1835 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 1836
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1719 { 1838 {
1720 if (!tex.name) 1839 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1722 1841
1723 glEnd (); 1842 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 1844 }
1727 1845
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1732 1853
1733 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1734 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1735 if (cell->flags & 1) 1857 if (cell->flags & 1)
1736 { 1858 {
1737 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1740 1862
1863 if (tex.name)
1741 glEnd (); 1864 {
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1743 glBegin (GL_QUADS); 1875 }
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 } 1876 }
1750 } 1877 }
1751 1878
1752 // update smooth hash 1879 // update smooth hash
1753 if (tex.smoothtile) 1880 if (tex.smoothtile)
1789 } 1916 }
1790 } 1917 }
1791 } 1918 }
1792 } 1919 }
1793 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1794 // go through all smoothlevels, lowest to highest, then draw. 1924 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 1925 // this is basically counting sort
1796 { 1926 {
1797 int w, b; 1927 int w, b;
1798 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1800 { 1932 {
1801 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1802 if (smask) 1934 if (smask)
1803 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1822 int border = bits & 15; 1954 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1826 1958
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 1959 if (tex.name)
1830 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1831 if (!tex.name) 1963 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 1964 {
1833
1834 glEnd (); 1965 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1837 } 1968 }
1838 1969
1839 if (border) 1970 if (border)
1840 { 1971 {
1841 float ox = border * dx; 1972 float ox = border * dx;
1842 1973
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1847 } 1978 }
1848 1979
1849 if (corner) 1980 if (corner)
1850 { 1981 {
1851 float ox = corner * dx; 1982 float ox = corner * dx;
1852 1983
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1857 } 1989 }
1858 } 1990 }
1859 } 1991 }
1860 } 1992 }
1861 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1862 } 1998 }
1863 1999
1864 hv_clear (smooth); 2000 hv_clear (smooth);
1865 } 2001 }
1866 2002
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1871 2005
1872 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1875 { 2009 {
2124 int x, y, z; 2258 int x, y, z;
2125 int w, h; 2259 int w, h;
2126 int x1, y1; 2260 int x1, y1;
2127 2261
2128 if (*data++ != 0) 2262 if (*data++ != 0)
2129 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2130 2264
2131 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2133 2267
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2179 } 2313 }
2180 } 2314 }
2181 } 2315 }
2182} 2316}
2183 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2185 2430
2431PROTOTYPES: DISABLE
2432
2186CFPlus::MixChunk 2433CFPlus::MixChunk
2187new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2188 CODE: 2435 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2190 OUTPUT: 2437 OUTPUT:
2191 RETVAL 2438 RETVAL
2192 2439
2193void 2440void
2194DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2196 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2197 2444
2198int 2445int
2199volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2200 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2451 OUTPUT:
2203 RETVAL 2452 RETVAL
2204 2453
2205int 2454CFPlus::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2456 CODE:
2457{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2209 OUTPUT: 2469 OUTPUT:
2210 RETVAL 2470 RETVAL
2211 2471
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2213 2473
2214int 2474int
2215volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2216 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 2481 OUTPUT:
2219 RETVAL 2482 RETVAL
2220 2483
2221int 2484void
2222fade_out (int ms) 2485fade_out (int ms)
2223 CODE: 2486 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 2487 Mix_FadeOutMusic (ms);
2225 OUTPUT: 2488
2226 RETVAL 2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2227 2493
2228CFPlus::MixMusic 2494CFPlus::MixMusic
2229new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2230 CODE: 2496 CODE:
2231 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 2498 OUTPUT:
2233 RETVAL 2499 RETVAL
2234 2500
2235void 2501void
2236DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2242 CODE: 2508 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 2510 OUTPUT:
2245 RETVAL 2511 RETVAL
2246 2512
2247int 2513void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE: 2515 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2516 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 2517
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2255 2521
2256BOOT: 2522BOOT:
2257{ 2523{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2259 static const struct { 2525 static const struct {
2275 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 2547 const_iv (GL_AND),
2281 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2297 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 2576 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 2577 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2349# undef const_iv 2631# undef const_iv
2354 2636
2355 texture_av = newAV (); 2637 texture_av = newAV ();
2356 AvREAL_off (texture_av); 2638 AvREAL_off (texture_av);
2357} 2639}
2358 2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2359char * 2647char *
2360gl_vendor () 2648gl_vendor ()
2361 CODE: 2649 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT: 2651 OUTPUT:
2435# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 2725
2438# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2440 2730
2441void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2442 2732
2443void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2444 2734
2452 2742
2453void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2454 CODE: 2744 CODE:
2455 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2456 2746
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @
2463 ALIAS: 2748 ALIAS:
2464 glColor_premultiply = 1 2749 glColor_premultiply = 1
2465 CODE: 2750 CODE:
2466 if (ix) 2751 if (ix)
2467 { 2752 {
2470 b *= a; 2755 b *= a;
2471 } 2756 }
2472 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2474 2759
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 2761 CODE:
2483 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2485 2764
2489 2768
2490void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2491 CODE: 2770 CODE:
2492 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2493 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2494void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2495 CODE: 2803 CODE:
2496 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2497 2805
2498void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2550 2858
2551void glEndList () 2859void glEndList ()
2552 2860
2553void glCallList (int list) 2861void glCallList (int list)
2554 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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