… | |
… | |
2025 | key.g = 255; |
2025 | key.g = 255; |
2026 | key.b = 255; |
2026 | key.b = 255; |
2027 | key.a = 255; |
2027 | key.a = 255; |
2028 | key.mode = GL_QUADS; |
2028 | key.mode = GL_QUADS; |
2029 | key.format = GL_T2F_V3F; |
2029 | key.format = GL_T2F_V3F; |
2030 | key.texname = -1; |
|
|
2031 | |
2030 | |
2032 | mx += self->x; |
2031 | mx += self->x; |
2033 | my += self->y; |
2032 | my += self->y; |
2034 | |
2033 | |
2035 | // first pass: determine smooth_max |
2034 | // first pass: determine smooth_max |
… | |
… | |
2059 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2058 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2060 | |
2059 | |
2061 | for (z = 0; z <= 2; z++) |
2060 | for (z = 0; z <= 2; z++) |
2062 | { |
2061 | { |
2063 | memset (smooth_level, 0, sizeof (smooth_level)); |
2062 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2063 | key.texname = -1; |
2064 | |
2064 | |
2065 | for (y = 0; y < sh; y++) |
2065 | for (y = 0; y < sh; y++) |
2066 | if (0 <= y + my && y + my < self->rows) |
2066 | if (0 <= y + my && y + my < self->rows) |
2067 | { |
2067 | { |
2068 | maprow *row = self->row + (y + my); |
2068 | maprow *row = self->row + (y + my); |