… | |
… | |
93 | /* mask out modifiers we are not interested in */ |
93 | /* mask out modifiers we are not interested in */ |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
94 | #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
95 | |
95 | |
96 | #define KMOD_LRAM 0x10000 // our extension |
96 | #define KMOD_LRAM 0x10000 // our extension |
97 | |
97 | |
|
|
98 | #define TEXID_SPEECH 1 |
|
|
99 | #define TEXID_NOFACE 2 |
|
|
100 | #define TEXID_HIDDEN 3 |
|
|
101 | |
98 | static AV *texture_av; |
102 | static AV *texture_av; |
99 | |
103 | |
100 | static struct |
104 | static struct |
101 | { |
105 | { |
102 | #define GL_FUNC(ptr,name) ptr name; |
106 | #define GL_FUNC(ptr,name) ptr name; |
… | |
… | |
233 | int w, h; |
237 | int w, h; |
234 | float s, t; |
238 | float s, t; |
235 | uint8_t r, g, b, a; |
239 | uint8_t r, g, b, a; |
236 | tileid smoothtile; |
240 | tileid smoothtile; |
237 | uint8_t smoothlevel; |
241 | uint8_t smoothlevel; |
|
|
242 | uint8_t unused; /* set to zero on use */ |
238 | } maptex; |
243 | } maptex; |
239 | |
244 | |
240 | typedef struct { |
245 | typedef struct { |
241 | uint32_t player; |
246 | uint32_t player; |
242 | tileid tile[3]; |
247 | tileid tile[3]; |
… | |
… | |
1206 | #if DEBUG |
1211 | #if DEBUG |
1207 | VALGRIND_DO_LEAK_CHECK; |
1212 | VALGRIND_DO_LEAK_CHECK; |
1208 | #endif |
1213 | #endif |
1209 | } |
1214 | } |
1210 | |
1215 | |
|
|
1216 | int |
|
|
1217 | SvREFCNT (SV *sv) |
|
|
1218 | CODE: |
|
|
1219 | RETVAL = SvREFCNT (sv); |
|
|
1220 | OUTPUT: |
|
|
1221 | RETVAL |
|
|
1222 | |
1211 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1223 | MODULE = Deliantra::Client PACKAGE = DC::Font |
1212 | |
1224 | |
1213 | PROTOTYPES: DISABLE |
1225 | PROTOTYPES: DISABLE |
1214 | |
1226 | |
1215 | DC::Font |
1227 | DC::Font |
… | |
… | |
1759 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1771 | //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1760 | // use uglier nearest interpolation because linear suffers |
1772 | // use uglier nearest interpolation because linear suffers |
1761 | // from transparent color bleeding and ugly wrapping effects. |
1773 | // from transparent color bleeding and ugly wrapping effects. |
1762 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1774 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1763 | } |
1775 | } |
|
|
1776 | |
|
|
1777 | void |
|
|
1778 | expire_textures (DC::Map self, int texid, int count) |
|
|
1779 | PPCODE: |
|
|
1780 | for (; texid < self->texs && count; ++texid, --count) |
|
|
1781 | { |
|
|
1782 | maptex *tex = self->tex + texid; |
|
|
1783 | |
|
|
1784 | if (tex->name) |
|
|
1785 | { |
|
|
1786 | if (tex->unused) |
|
|
1787 | { |
|
|
1788 | tex->name = 0; |
|
|
1789 | tex->unused = 0; |
|
|
1790 | XPUSHs (sv_2mortal (newSViv (texid))); |
|
|
1791 | } |
|
|
1792 | else |
|
|
1793 | tex->unused = 1; |
|
|
1794 | } |
|
|
1795 | } |
1764 | |
1796 | |
1765 | int |
1797 | int |
1766 | ox (DC::Map self) |
1798 | ox (DC::Map self) |
1767 | ALIAS: |
1799 | ALIAS: |
1768 | oy = 1 |
1800 | oy = 1 |
… | |
… | |
1889 | cell->tile [z] = self->face2tile [face]; |
1921 | cell->tile [z] = self->face2tile [face]; |
1890 | |
1922 | |
1891 | if (cell->tile [z]) |
1923 | if (cell->tile [z]) |
1892 | { |
1924 | { |
1893 | maptex *tex = self->tex + cell->tile [z]; |
1925 | maptex *tex = self->tex + cell->tile [z]; |
|
|
1926 | tex->unused = 0; |
1894 | if (!tex->name) |
1927 | if (!tex->name) |
1895 | av_push (missing, newSViv (cell->tile [z])); |
1928 | av_push (missing, newSViv (cell->tile [z])); |
1896 | |
1929 | |
1897 | if (tex->smoothtile) |
1930 | if (tex->smoothtile) |
1898 | { |
1931 | { |
1899 | maptex *smooth = self->tex + tex->smoothtile; |
1932 | maptex *smooth = self->tex + tex->smoothtile; |
|
|
1933 | smooth->unused = 0; |
1900 | if (!smooth->name) |
1934 | if (!smooth->name) |
1901 | av_push (missing, newSViv (tex->smoothtile)); |
1935 | av_push (missing, newSViv (tex->smoothtile)); |
1902 | } |
1936 | } |
1903 | } |
1937 | } |
1904 | } |
1938 | } |
… | |
… | |
1975 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
2009 | uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level |
1976 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
2010 | static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) |
1977 | smooth_key skey; |
2011 | smooth_key skey; |
1978 | int pl_x, pl_y; |
2012 | int pl_x, pl_y; |
1979 | maptex pl_tex; |
2013 | maptex pl_tex; |
1980 | rc_t *rc = rc_alloc (); |
2014 | rc_t *rc = rc_alloc (); |
|
|
2015 | rc_t *rc_ov = rc_alloc (); |
1981 | rc_key_t key; |
2016 | rc_key_t key; |
1982 | rc_array_t *arr; |
2017 | rc_array_t *arr, *arr_hidden; |
1983 | |
2018 | |
1984 | pl_tex.name = 0; |
2019 | pl_tex.name = 0; |
1985 | |
2020 | |
1986 | // thats current max. sorry. |
2021 | // thats current max. sorry. |
1987 | if (sw > 255) sw = 255; |
2022 | if (sw > 255) sw = 255; |
… | |
… | |
1995 | key.g = 255; |
2030 | key.g = 255; |
1996 | key.b = 255; |
2031 | key.b = 255; |
1997 | key.a = 255; |
2032 | key.a = 255; |
1998 | key.mode = GL_QUADS; |
2033 | key.mode = GL_QUADS; |
1999 | key.format = GL_T2F_V3F; |
2034 | key.format = GL_T2F_V3F; |
2000 | key.texname = -1; |
|
|
2001 | |
2035 | |
2002 | mx += self->x; |
2036 | mx += self->x; |
2003 | my += self->y; |
2037 | my += self->y; |
2004 | |
2038 | |
2005 | // first pass: determine smooth_max |
2039 | // first pass: determine smooth_max |
… | |
… | |
2026 | |
2060 | |
2027 | glEnable (GL_BLEND); |
2061 | glEnable (GL_BLEND); |
2028 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2062 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2029 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2063 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2030 | |
2064 | |
|
|
2065 | key.texname = self->tex [TEXID_HIDDEN].name; |
|
|
2066 | arr_hidden = rc_array (rc_ov, &key); |
|
|
2067 | |
2031 | for (z = 0; z <= 2; z++) |
2068 | for (z = 0; z <= 2; z++) |
2032 | { |
2069 | { |
2033 | memset (smooth_level, 0, sizeof (smooth_level)); |
2070 | memset (smooth_level, 0, sizeof (smooth_level)); |
|
|
2071 | key.texname = -1; |
2034 | |
2072 | |
2035 | for (y = 0; y < sh; y++) |
2073 | for (y = 0; y < sh; y++) |
2036 | if (0 <= y + my && y + my < self->rows) |
2074 | if (0 <= y + my && y + my < self->rows) |
2037 | { |
2075 | { |
2038 | maprow *row = self->row + (y + my); |
2076 | maprow *row = self->row + (y + my); |
… | |
… | |
2044 | tileid tile = cell->tile [z]; |
2082 | tileid tile = cell->tile [z]; |
2045 | |
2083 | |
2046 | if (tile) |
2084 | if (tile) |
2047 | { |
2085 | { |
2048 | maptex tex = self->tex [tile]; |
2086 | maptex tex = self->tex [tile]; |
2049 | int px = (x + 1) * T - tex.w; |
2087 | int px, py; |
2050 | int py = (y + 1) * T - tex.h; |
|
|
2051 | |
2088 | |
2052 | if (key.texname != tex.name) |
2089 | if (key.texname != tex.name) |
2053 | { |
2090 | { |
|
|
2091 | self->tex [tile].unused = 0; |
|
|
2092 | |
2054 | if (!tex.name) |
2093 | if (!tex.name) |
2055 | tex = self->tex [2]; /* missing, replace by noface */ |
2094 | tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2056 | |
2095 | |
2057 | key.texname = tex.name; |
2096 | key.texname = tex.name; |
2058 | arr = rc_array (rc, &key); |
2097 | arr = rc_array (rc, &key); |
2059 | } |
2098 | } |
|
|
2099 | |
|
|
2100 | px = (x + 1) * T - tex.w; |
|
|
2101 | py = (y + 1) * T - tex.h; |
2060 | |
2102 | |
2061 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2103 | if (expect_false (cell->player == player) && expect_false (z == 2)) |
2062 | { |
2104 | { |
2063 | pl_x = px; |
2105 | pl_x = px; |
2064 | pl_y = py; |
2106 | pl_y = py; |
… | |
… | |
2069 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2111 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
2070 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2112 | rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); |
2071 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2113 | rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2072 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2114 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2073 | |
2115 | |
2074 | if (expect_false (cell->flags) && expect_false (z == 2)) |
|
|
2075 | { |
|
|
2076 | // overlays such as the speech bubble, probably more to come |
|
|
2077 | if (cell->flags & 1) |
|
|
2078 | { |
|
|
2079 | maptex tex = self->tex [1]; |
|
|
2080 | int px = x * T + T * 2 / 32; |
|
|
2081 | int py = y * T - T * 6 / 32; |
|
|
2082 | |
|
|
2083 | if (tex.name) |
|
|
2084 | { |
|
|
2085 | if (key.texname != tex.name) |
|
|
2086 | { |
|
|
2087 | key.texname = tex.name; |
|
|
2088 | arr = rc_array (rc, &key); |
|
|
2089 | } |
|
|
2090 | |
|
|
2091 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2092 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2093 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2094 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2095 | } |
|
|
2096 | } |
|
|
2097 | } |
|
|
2098 | |
|
|
2099 | // update smooth hash |
2116 | // update smooth hash |
2100 | if (tex.smoothtile) |
2117 | if (tex.smoothtile) |
2101 | { |
2118 | { |
2102 | skey.tile = tex.smoothtile; |
2119 | skey.tile = tex.smoothtile; |
2103 | skey.level = tex.smoothlevel; |
2120 | skey.level = tex.smoothlevel; |
… | |
… | |
2131 | // corners |
2148 | // corners |
2132 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2149 | skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); |
2133 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2150 | skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); |
2134 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2151 | skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); |
2135 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
2152 | skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); |
|
|
2153 | } |
|
|
2154 | } |
|
|
2155 | |
|
|
2156 | if (expect_false (z == 2)) |
|
|
2157 | { |
|
|
2158 | /* draw question marks on top of hidden spaces */ |
|
|
2159 | if (!cell->darkness) |
|
|
2160 | { |
|
|
2161 | maptex tex = self->tex [TEXID_HIDDEN]; |
|
|
2162 | int px = (x + 1) * T - tex.w; |
|
|
2163 | int py = (y + 1) * T - tex.h; |
|
|
2164 | |
|
|
2165 | rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0); |
|
|
2166 | rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0); |
|
|
2167 | rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0); |
|
|
2168 | rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0); |
|
|
2169 | } |
|
|
2170 | |
|
|
2171 | if (expect_false (cell->flags)) |
|
|
2172 | { |
|
|
2173 | // overlays such as the speech bubble, probably more to come |
|
|
2174 | if (cell->flags & 1) |
|
|
2175 | { |
|
|
2176 | rc_key_t key_ov = key; |
|
|
2177 | maptex tex = self->tex [TEXID_SPEECH]; |
|
|
2178 | rc_array_t *arr; |
|
|
2179 | |
|
|
2180 | key_ov.texname = tex.name; |
|
|
2181 | arr = rc_array (rc_ov, &key_ov); |
|
|
2182 | |
|
|
2183 | int px = x * T + T * 2 / 32; |
|
|
2184 | int py = y * T - T * 6 / 32; |
|
|
2185 | |
|
|
2186 | rc_t2f_v3f (arr, 0 , 0 , px , py , 0); |
|
|
2187 | rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); |
|
|
2188 | rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); |
|
|
2189 | rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); |
|
|
2190 | } |
2136 | } |
2191 | } |
2137 | } |
2192 | } |
2138 | } |
2193 | } |
2139 | } |
2194 | } |
2140 | |
2195 | |
… | |
… | |
2180 | { |
2235 | { |
2181 | // this time avoiding texture state changes |
2236 | // this time avoiding texture state changes |
2182 | // save gobs of state changes. |
2237 | // save gobs of state changes. |
2183 | if (key.texname != tex.name) |
2238 | if (key.texname != tex.name) |
2184 | { |
2239 | { |
|
|
2240 | self->tex [skey->tile].unused = 0; |
|
|
2241 | |
2185 | glEnd (); |
2242 | glEnd (); |
2186 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2243 | glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2187 | glBegin (GL_QUADS); |
2244 | glBegin (GL_QUADS); |
2188 | } |
2245 | } |
2189 | |
2246 | |
… | |
… | |
2235 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2292 | rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); |
2236 | |
2293 | |
2237 | rc_draw (rc); |
2294 | rc_draw (rc); |
2238 | } |
2295 | } |
2239 | |
2296 | |
|
|
2297 | rc_draw (rc_ov); |
|
|
2298 | rc_clear (rc_ov); |
|
|
2299 | |
2240 | glDisable (GL_BLEND); |
2300 | glDisable (GL_BLEND); |
2241 | rc_free (rc); |
2301 | rc_free (rc); |
|
|
2302 | rc_free (rc_ov); |
2242 | |
2303 | |
2243 | // top layer: overlays such as the health bar |
2304 | // top layer: overlays such as the health bar |
2244 | for (y = 0; y < sh; y++) |
2305 | for (y = 0; y < sh; y++) |
2245 | if (0 <= y + my && y + my < self->rows) |
2306 | if (0 <= y + my && y + my < self->rows) |
2246 | { |
2307 | { |